Client cvar list
From WolfWiki
Contents |
ETPro Client cvars and commands
By The Birdman & =FF=im2good4u
This list contains all ETPro client cvars and commands (hopefully).
We have tried to include as much information in each description as possible, but some might require more explaining, so links to other pages here or the forums have been added.
Note: If there is any ETPro client cvars/commands that you think we have omitted or any that you think the description is wrong then pm me here, if you don't know how to edit this page. Before pm’ing/editing are you sure it’s an ETPro cvar/command and not another mods or an ETmain one, if it is ETPro then either edit or let me know what cvar/command we’ve omitted, adding a short description of what it’s use is, if known to you. If you think a description is wrong, quote the cvar/command and it’s description adding your description of it or edit.
Apologies for all the ..... to try create new lines or push things along to create a line so things look a bit better in some of the description sections, but i couldn't start new lines using the pitatable.
Cvars
Most of these cvars are either 0 (disabled) or 1 (enabled), those that differ I have included the values in the description. See Bitmask-cvar for more information on bit mask cvars.
| Cvar | Purpose |
| b_altHud | Controls which hud design you use, default 0 (normal hud), valid values 0, 1, 2 and 3. Three is custom mode where you can drag and drop the hud objects (i.e. compass, chargebar etc) where you would like them, but work was never finished on this. |
| b_altHudFlags | Bitmask for controlling various hud settings if b_altHud = 1 or 2, default 0, valid values 0-7................... 1 = Move round timer, 2 = Don't display rank in hud, 3 = RTCW-ish message placement, 4 = Custom (drag and drop not working, coding was never finished) |
| b_antilag | Controls whether shots are lag-compensated by the server, default 1, enabled, valid values 0,1,2........... 0 = Disabled, 1 = ETPro antilag enabled (best), 2 = ETmain antilag enabled |
| b_backupcvars | Controls whether backup files are made when ETPro cvar restrictions are applied, default 1, enabled. |
| b_beginround | Assign commands to this and they will be automatically executed at the start of new a round/map. See also b_endround. |
| b_centeredWeapons | Centers weapon models on entity origins, making weapon pickup more predictable. default 1 = enabled, 0 old ET way. |
| b_chatAlpha | Defines the alpha of the chat text, default 0.33, valid values 0.0 – 1.0, (0.0 = 100% transparent). |
| b_chatFlags | Controls whether the team flag is drawn by each chat text, default 1, enabled. |
| b_chatsounds | Controls playing a sound with chats, default 0, disabled. |
| b_cmdwarnings | Controls notifications from the tjl_* commands, default 1, enabled. |
| b_debugfakebmodel | Controls debugging EF_FAKEBMODEL brushes in map scripts, default 0, disabled, (cheat protected). |
| b_debuglocations | Bitmask to enable debugging/design aids for location names. Works with external dats as well as target_location ents, default 0, valid values: 0 - 31, (cheat protected).................................................. 1 = Draw a bubble sprite at each location marker. The nearest location is drawn in green, with all the others being drawn in red...... 2 = Add a dynamic light at each location marker. The nearest location is lit in red, with all the others being lit in green...... 4 = Draw floating text at each location marker containing the location's name. The nearest location is colored green instead of white...... 8 = Send updates to other players when a location is added, deleted, or renamed. This function is designed to allow several people to work on adding locations to a level simultaneously...... 16 = Accept updates to locations from other players who are using b_debuglocations 8. |
| b_demo_autotimescale | Controls the timescale to switch to when a weapon set in b_demo_autotimescaleweapons is fired, default 1. |
| b_demo_autotimescaleweapons | Bitmask to automatically change the timescale when a certain type of weapon is fired, default 0, disabled, valid values 0 – 31. 1 = Panzerfaust, 2 = Grenade, 4 = Dynamite, 8 = Mortar, 16 = Smoke grenades and airstrike markers |
| b_demo_drawspectatormessages | Controls whether "spectator/weaponcam/shoutcaster/etc" overlay is drawn in demo playback, default 1, enabled. |
| b_demo_dynamitecam | Controls whether to attach the camera to dynamite during demo playback, default 0, disabled. |
| b_demo_dynamitecounter | Controls drawing a floating counter above armed dynamite during demo playback and when spectating as a shoutcaster, default 0, disabled. |
| b_demo_followxDistance | Controls camera offset when attached to a weapon, default 50. |
| b_demo_followyDistance | Controls camera offset when attached to a weapon, default 0. |
| b_demo_followzDistance | Controls camera offset when attached to a weapon, default 20. |
| b_demo_freecamspeed | Controls the freecam movement speed, default 800. |
| b_demo_grenadecam | Controls whether to attach the camera to these types of grenades during demo playback, default 0, valid values 0, 1, 2, 3.................. 0 = Disabled, 1 = Grenades (hand-thrown thrown and rifle grenades), 2 = Airstrike markers, smoke grenades, 3 = 1 and 2 |
| b_demo_lookat | Causes the freecam to lock its view on the specified player (i.e. /b_demo_lookat clientnum), default –1, disabled. To get client numbers in demos see b_demo_nametags for explanation. |
| b_demo_mortarcam | Controls whether to attach the camera to mortars during demo playback, default 0, disabled. |
| b_demo_nametags | Bitmask controlling how floating names above each player are drawn during demo playback and when spectating as a shoutcaster, default 0, valid values 0-15............ 0 = Disabled, 1 = Draw visible players, 2 = Draw all players, 4 = Draw the player's client number, 8 = Draw the player's class. |
| b_demo_nopitch | Controls whether the camera pitch’s while it's attached to weapons, default 1, enabled (no pitch). |
| b_demo_panzercam | Controls whether to attach the camera to panzers during demo playback, default 0, disabled. |
| b_demo_pitchturnspeed | Defines the pitch turn speed while using the +freecam_* commands (demo playback only), default 140, see also b_demo_rollspeed and b_demo_yawturnspeed |
| b_demo_playersprites | Controls whether the floating sprites (e.g. voicechat, objective, invulnerability, fireteam, and connection markers) are drawn above players' heads in demo playback, default 1, enabled. |
| b_demo_pvshint | Controls whether to draw a line from the freecam origin to the origin of the demo recorder, default 0, disabled. |
| b_demo_rollspeed | Defines the roll speed while using the +freecam_* commands (demo playback only), default 140, see also b_demo_pitchturnspeed and b_demo_yawturnspeed |
| b_demo_teamonlymissilecam | Controls whether to attach the camera to weapons fired by demo recorders team only, default 0, disabled. |
| b_demo_yawturnspeed | Defines the yaw turn speed while using the +freecam_* commands (demo playback only), default 140, see also b_demo_rollspeed and b_demo_pitchturnspeed |
| b_demorecord_statusline | Controls the y offset of the demo/tjl/tjg recording status line. Use -1 to disable these status lines completely, default: 470, valid values -1, 0 - 480. |
| b_descriptiveTextscale | Controls the limbo hud text size, default 0.8. |
| b_dinghy | Have no idea what this does, or maybe we do. |
| b_drawclock | Controls whether to show a clock with your local time on the hud, default 0, disabled. |
| b_drawPromotions | Controls whether the rank promotion messages are shown (and whether sounds played) when receiving a promotion, default 1, enabled. |
| b_drawranks | Controls whether ranks of other players are drawn when using cg_crosshairnames, default 1, enabled. |
| b_drawRewards | Controls whether skill level increases and reward messages are shown (and whether sounds played), default 1, enabled. |
| b_drawspectatoralpha | Defines the alpha of the "spectator", "shoutcaster", "freecam", etc. notices (0 = 100% transparent), default 1, valid values 0.00 - 1.00 |
| b_drawspectatorteamflags | Controls whether to draw a small team flag beside the player name when following players in spectator mode, default 1, enabled. |
| b_drawspeed | Controls whether to draw a speedometer on the hud, default 0, valid values 0, 1, 2, 3, 4, 5................... 0 = Disabled..... 1, 5 = Draw a speedometer....... 2, 4 = Draw a speedometer and the maximum speed reached...... 3, 4, 5 = Draw a speed graph if the lagometer is not being drawn |
| b_endround | Assign commands to this and they will be automatically executed at round end. See also b_beginround. |
| b_fireteamAlpha | Defines the alpha of the fireteam overlay, (0 = 100% transparent), default 1.0, valid values 0.00 – 1.00. |
| b_fireteamLatchedClass | Controls showing latched player class instead of rank in fire team hud display, default 1, enabled. |
| b_goatsound | Controls whether a sound is played on knife kills, default 1, enabled. |
| b_hitsounds | Controls whether to enable hit sounds, default 0, valid values 0, 1, 2............ 0 = disabled, 1 = enabled, 2 = enabled for headshots only |
| b_hudYoffset | Moves the hud so it is out of the way of the demo status line. Set to 0 to move the hud flush with the edge of the screen, default 10.0, valid values 0 – 640. |
| b_killshot_delay | Determines the time in milliseconds to take an automatic screenshot after a kill, default 0, disabled. |
| b_lagometerAlpha | Defines the alpha of the lagometer, default 1.0, valid values 0.00 – 1.0 (0 = 100% transparent). Link at the bottom of page for more info about the lagometer. |
| b_locationJustify | Controls justification of locations in fire team hud, default 0....................... -1 = left justify with padding, 0 = left justify no padding, 1 = right justify with padding |
| b_locationMaxChars | Controls the number of characters of location names in the Fireteam hud, default 25, valid values 0-76. |
| b_locationMode | Bitmask to control how locations are displayed in the fireteam hud, default 0, valid values 0-31............ 0 = Default, currently equivalent to '1'...... 1 = Show location names...... 2 = Show location coordinates, 4 = Do not check whether locations are in your PVS when searching for a location name. Applies to b_debuglocations and add/del/etc., too...... 8 = Don’t fall back to location coordinates when no location name was found, instead, show "unknown" |
| b_logbanners | Controls whether server banners are logged in your console, default 1, enabled. |
| b_mapconfigdirectory | Defines the folder name to look for map-specific cfg/config files. |
| b_mapzoom | Controls the zoom level for the map shown in the compass, default 5.159, valid values 1.0 - 7.43. |
| b_muzzleflash | Controls whether first-person muzzle flash is drawn, default 1, enabled. |
| b_noactivatelean | Controls whether to enable/disable leaning behaviour when strafing with +activate, default 0.................. 0 = +activate and +moveleft/+moveright causes the player to lean left/right........ 1 = leaning behaviour is disabled |
| b_numPopups | Controls the number of popup messages on the hud, default –1...... -1 = Use ETmain cg_drawSmallPopupIcons setting, (if cg var = 0) 5 popups, (if cg var = 1) 8 popups...... 0 = Disable popup messages entirely...... 1 = Use ETmain cg_drawSmallPopupIcons 1, 8 popups...... 'number' = Limit the number of popup messages on the hud to the number of your choice |
| b_optimizePrediction | Controls whether to attempt to use previously calculated prediction results when possible to increase performance or not, default 1, enabled. Link at bottom of page for more info on this. |
| b_panzerhack | Controls whether the secondary MP40/Thompson (for a soldier with level 4 heavy weapons) is moved to weaponbank 2, default 1, enabled. |
| b_placebo | When this cvar is enabled, anything is possible. Link at bottom of page which explains this better. |
| b_popupFadeTime | Defines the time in milliseconds that popups take to fade out, default 2500. |
| b_popupStayTime | Defines the time in milliseconds that popups will stay before fading, default 2000. |
| b_popupTime | Defines the time in milliseconds between popups, default 1000. |
| b_predefineddemokeys | Controls whether demo playback uses hard-coded key bindings, which cannot be overridden, default 1, enabled...... 0 = Lets you use your own key bindings in demo playback, at the loss of the predefined key actions...... 1 = Hard-coded key bindings, which cannot be overridden. |
| b_shovesounds | Controls whether you hear shove sounds, default 1, enabled. |
| b_simpleItems | Controls whether to draw sprites instead of models for items, for a slight performance/visibility increase, default 0, disabled. |
| b_spectatorteamflags | default 1, enabled. |
| b_speedinterval | Defines the time in milliseconds between two speedometer updates, default 100. |
| b_speedunit | Controls the speed unit used for the ups meter, default 0, valid values 0, 1, 2...... 0 = (ups), 1 = (mph), 2 = (km/h) |
| b_textcolorfilter | Strips certain colour characters from names and most text messages, default "", use "*" to filter all. |
| b_tracers | Controls bullet tracers, default 1, valid values 0, 1, 2...... 0 = Disabled, 1 = Show all tracers, 2 = Don't show own tracers |
| b_votetextscale | Defines the scaling for the vote text, default 0.8. |
| b_watermarkAlpha | Defines the alpha of a watermark (if server has one), default 1, valid values 0.00 – 1.0 (0 = 100% transparent). |
| b_weapaltReloads | Controls whether weapalt doubles as reload for weapons lacking an alternate fire mode, default 1, enabled. |
Commands
Clients can use to either bind, get info in the console or use with rcon, ref and semiadmin.
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Trickjump Cvars
Note: cheats must be enabled to use these. See the pages for TrickJumpLines (tjl) and TrickJumpGhosts (tjg) for more information.
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Trickjump Commands
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Links
Links to more info about some of the above or other useful client pages here on WolfWiki.
