Configstring
From WolfWiki
Configstrings can be accessed with et.trap_GetConfigstring and et.trap_SetConfigstring and the String utility functions.
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What are Configstrings
- Configstrings are strings that are set on the server, and automatically sent to each client.
- Configstrings are often, but not always, in the from of an infostring (a backslash delimited set of key\value pairs)
- Each configstring is identified by a number, which is usually given refered to by a name #defined in the ET gamecode.
- A group of related configstrings (such as CS_PLAYERS) usually only have a symbolic name for the first value, with a number (entity number in the case of CS_PLAYERS) added to to get a particular value.
- Most configstrings have a specific meaning to the gamecode. You can use the etmain SDK find out what they do, but beware that etpro does not do things exactly the same as etmain.
- A list of configstring numbers and names can be found in etconst.lua
User Configstring
A user Configstring gets written in the log file with a line starting with UserInfoChanged which mustn't be mistaken for one with Userinfo.
To access a user's Configstring you can't just use et.trap_GetConfigstring(slotNumber) but must use et.trap_GetConfigstring(et.CS_PLAYERS + slotNumber).
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LUA Example
et.CS_PLAYERS = 689 -- get the name of client #3 using configstrings local cs = et.trap_GetConfigstring(et.CS_PLAYERS + 3) local name = et.Info_ValueForKey(cs, "n")
Notes
et.CS_PLAYERS = 689 for those of you that don't use etconst.lua.
Source: http://bani.anime.net/banimod/forums/viewtopic.php?t=5412
Categories: ETPro | Lua | ETPro:Mods
