User:Phenomenon
From WolfWiki
|
Homepage
|
LUA script - playsoundcmd.lua
This script adds new console commands playsound and playsound_env to your server. The difference to the already existing playsound.lua is this one can play a sound for a certain player only and/or also for players in the proximity of this player (exactly ETPub behavior).
Requirements
- Wolfenstein - Enemy Territory (patched to v2.60b) - splashdamage.com
- ETPro 3.2.6 or higher - etpro.anime.net
Installation
- Download the latest playsoundcmd.lua script and save it into your ETPro folder.
- Add the following line to your server configuration to instruct your server to load the script on startup.
set lua_modules "playsoundcmd.lua"
- Restart your server.
Usage
- \rcon (rconpassword) playsound [sound]
- Plays a sound for all clients.
- \rcon (rconpassword) playsound [name/slot#] [sound]
- Plays a sound for client with name/slot# only.
- \rcon (rconpassword) playsound_env [name/slot#] [sound]
- Plays a sound for client with name/slot# and surrounding clients only.
ETAdmin_mod spree sounds HowTo
- If needed you must update your ETPro to version 3.2.6 or higher. You can found the newest package available at etpro.anime.net.
- Download the latest playsoundcmd.lua script and save it into your ETPro folder.
- Add the following line to your server configuration to instruct your server to load the script on startup.
set lua_modules "playsoundcmd.lua"
- You must provide the sounds on your server to make them available to your players. Download the file etadmin_sounds.pk3 and save it into your ETPro folder. This file contains the basic ETAdmin_mod sounds.
- Configure ETAdmin_mod v0.29 or higher to use the playsound command.
etadmin_mod/etc/etadmin.cfg:
# Detect Multikills (UT like, 3 at once) # Note: The 3 kills have to be max. 3 seconds away from each other multikill_detector = 1 # Detect Monsterkills (UT like, 5 at once) # Note: 5 kills have to be max. 3 seconds away from each other monsterkill_detector = 1 # note: the spree_color is deprected. See [spree_messages] instead. # Announce first blood first_blood = 1
etadmin_mod/etc/sound.cfg:
# -> THIS OPTION IS DEPRECATED, USE SOUND_MAPPINGS INSTEAD !!!! # its only here for people, that don't want to change their config from 0.28! spree_sounds = 0 # 1 = enable soundmappings, 0 = disable sound_mappings = 1 # rcon: means, that the regexp will apply to all rcon commands send from the etadmin_mod into the game. # clog: means, that the regexp apply to every line of the etconsole.log. # Remove # to activate sound. [sound_mappings] # First blood (also in spree sounds, don't mix spree_sounds = 1 and this): #rcon:drew \^1first \^1BLOOD = sound/misc/firstblood.wav rcon:"-PLAYERNAME- \^1drew \^1first \^1BLOOD \^1! = sound/misc/firstblood.wav # Sounds on Monster / Multikill (also in spree sounds, don't mix spree_sounds = 1 and this) rcon:\^7!!!! \^1Multikill = sound/misc/multikill.wav rcon:\^1OMG, MONSTERKILL = sound/misc/monsterkill.wav # private sounds (only use these or the above, don't mix!): #rcon:Multikill \^7> \^7-PLAYERNAME- \^7< \^1Multikill = sound/misc/multikill.wav #rcon:^1MONSTERKILL \^7>>> \^7-PLAYERNAME- \^7<<< ^1MONSTER KILL = sound/misc/monsterkill.wav # Spree messages (global) rcon:\^8is \^8on \^8a \^8killing \^8spree = sound/misc/killingspree.wav rcon:\^8is \^8on \^8a \^8rampage = sound/misc/rampage.wav rcon:\^8is \^8dominating = sound/misc/dominating.wav rcon:\^8is \^8unstoppable = sound/misc/unstoppable.wav rcon:\^8is \^8godlike = sound/misc/godlike.wav rcon:\^8is \^8wicked \^8sick = sound/misc/wickedsick.wav
- Restart your ETAdmin_mod and your server.
LUA function - et.G_ClientSound()
Use this function in your own projects to play a sound for a certain client only.
Requirements
- ETPro 3.2.6 or higher - etpro.anime.net
Usage
- et.G_ClientSound(clientnum, soundfile)
- Plays a global sound soundfile for a certain client clientnum only.
Source
EV_GLOBAL_CLIENT_SOUND = 54 function et.G_ClientSound(clientnum, soundfile) local tempentity = et.G_TempEntity(et.gentity_get(clientnum, "r.currentOrigin"), EV_GLOBAL_CLIENT_SOUND) et.gentity_set(tempentity, "s.teamNum", clientnum) et.gentity_set(tempentity, "s.eventParm", et.G_SoundIndex(soundfile)) end
