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	<entry>
		<id>https://wolfwiki.anime.net/index.php?title=User:Eft-BoonDock&amp;diff=2960</id>
		<title>User:Eft-BoonDock</title>
		<link rel="alternate" type="text/html" href="https://wolfwiki.anime.net/index.php?title=User:Eft-BoonDock&amp;diff=2960"/>
		<updated>2008-10-25T10:17:37Z</updated>

		<summary type="html">&lt;p&gt;Eft-BoonDock: /* Servers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== BoonDock&#039;s TJ mod ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.eft-clan.com/~boondock/BoonTJ_v0.5b.zip Version 0.5b] (09.12.2007)&lt;br /&gt;
* Save/load module based on [[User:Kotoko|Kyoto&#039;s TJmod]] 0.4&lt;br /&gt;
* Thanks to [[User:Bennz|Bennz]] for his helping hand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
This mod is intended for trickjumping servers. It consists of four&lt;br /&gt;
parts: A save/load module, a kill restriction module, a module for&lt;br /&gt;
changing the amount of ammunition and disabling weapons and tools, and&lt;br /&gt;
finally a tool to disable votings for a list of maps.&lt;br /&gt;
&lt;br /&gt;
==== Save/load ====&lt;br /&gt;
&lt;br /&gt;
This modules enables players to save their position and restore it&lt;br /&gt;
within the same map/round. It is based on Kyoto&#039;s TJmod but enables&lt;br /&gt;
saving only when the player is not moving or is dead. This prevents abusing&lt;br /&gt;
exploits (like saving when jumping, falling down, sliding on ice, etc.). &lt;br /&gt;
&lt;br /&gt;
Additionally, players can move themselves to another player&#039;s position or&lt;br /&gt;
move another player to their position. To prevent an abuse of these&lt;br /&gt;
features, an admin mod is necessary and these commands have to be&lt;br /&gt;
assigned to admin levels. &lt;br /&gt;
&lt;br /&gt;
==== Kill restriction ====&lt;br /&gt;
&lt;br /&gt;
This module counts the number of kills a player made (including teamkills) &lt;br /&gt;
and kicks them if a maximum number of kills is reached. &lt;br /&gt;
&lt;br /&gt;
==== Change ammunition / disable weapons ====&lt;br /&gt;
&lt;br /&gt;
With this part of the mod, the initial amount of ammunition can be set. &lt;br /&gt;
Setting the initial amount to 0 disables a weapon. Also most of the&lt;br /&gt;
weapons and tool which do not need ammo can be disabled.&lt;br /&gt;
&lt;br /&gt;
==== Map restriction ====&lt;br /&gt;
&lt;br /&gt;
This part disables voting for a list of maps and campaigns.&lt;br /&gt;
&lt;br /&gt;
==== Permanent adrenaline ====&lt;br /&gt;
&lt;br /&gt;
If enabled, every player can give himself permanent adre by using the&lt;br /&gt;
/permadre command. With the same command, the player can switch&lt;br /&gt;
adrenaline off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== User/Admin Commands ===&lt;br /&gt;
 /save          saves the player&#039;s current position&lt;br /&gt;
 /load          restores the player&#039;s saved position&lt;br /&gt;
 /permadre      toggles permanent adrenaline&lt;br /&gt;
 !goto &amp;lt;player&amp;gt; moves the player to another player&#039;s position (Admin mod necessary)&lt;br /&gt;
 !call &amp;lt;player&amp;gt; moves another player to the player&#039;s position (Admin mod necessary)&lt;br /&gt;
 !goback        moves the player back to the previous position before he was called (Admin mod necessary)&lt;br /&gt;
&lt;br /&gt;
These commands can be used on players of the same team only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
==== ETPro ====&lt;br /&gt;
This installation is necessary to run the mod on the server.&lt;br /&gt;
* Copy the files &#039;&#039;BoonTJ.lua&#039;&#039; and &#039;&#039;BoonTJ.cfg&#039;&#039; into the &#039;&#039;etpro&#039;&#039; directory of the server.&lt;br /&gt;
* Add the following line to your server config:&lt;br /&gt;
 set lua_modules &amp;quot;BoonTJ.lua&amp;quot;&lt;br /&gt;
If you allready have set the lua_modules cvar, you can add mods by seperating them with a blank, i.e.&lt;br /&gt;
 set lua_modules &amp;quot;combinedfixes.lua BoonTJ.lua&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Admin mods (optional) ====&lt;br /&gt;
If &#039;&#039;&#039;one of these admin mods&#039;&#039;&#039; is running on the server, the commands &#039;&#039;&#039;!goto&#039;&#039;&#039;, &#039;&#039;&#039;!call&#039;&#039;&#039;, and &#039;&#039;&#039;!goback&#039;&#039;&#039; can be used. Otherwise, only &#039;&#039;&#039;/save&#039;&#039;&#039;, &#039;&#039;&#039;/load&#039;&#039;&#039; and &#039;&#039;&#039;/permadre&#039;&#039;&#039; are available.&lt;br /&gt;
&lt;br /&gt;
===== [http://et.d1p.de/etadmin_mod/wiki ETAdmin_mod] =====&lt;br /&gt;
* Add the following lines to the &#039;&#039;&#039;[alias]&#039;&#039;&#039; section of your &#039;&#039;etadmin.cfg&#039;&#039; file:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 goto   = goto   &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot; &amp;quot;&amp;lt;PART2ID&amp;gt;&amp;quot;&lt;br /&gt;
 call   = call   &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot; &amp;quot;&amp;lt;PART2ID&amp;gt;&amp;quot;&lt;br /&gt;
 goback = goback &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Add the following lines to the &#039;&#039;&#039;[permissions]&#039;&#039;&#039; section of your &#039;&#039;etadmin.cfg&#039;&#039;:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 1 = goto&lt;br /&gt;
 1 = call&lt;br /&gt;
 0 = goback&lt;br /&gt;
&#039;&#039;&#039;!goback&#039;&#039;&#039; should be assigned to level 0, feel free to assign other admin levels to the &#039;&#039;&#039;!goto&#039;&#039;&#039; and &#039;&#039;&#039;!call&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
===== [[User:Clutch152|KMOD]] =====&lt;br /&gt;
* Add the following lines to the end of your &#039;&#039;commands.cfg&#039;&#039; file:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 1 - goto   = goto   &amp;lt;CLIENT_ID&amp;gt; &amp;lt;PNAME2ID&amp;gt;&lt;br /&gt;
 1 - call   = call   &amp;lt;CLIENT_ID&amp;gt; &amp;lt;PNAME2ID&amp;gt;&lt;br /&gt;
 0 - goback = goback &amp;lt;CLIENT_ID&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;!goback&#039;&#039;&#039; should be assigned to level 0, feel free to assign other admin levels to the &#039;&#039;&#039;!goto&#039;&#039;&#039; and &#039;&#039;&#039;!call&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Configuration ===&lt;br /&gt;
&lt;br /&gt;
For configuring the BoonTJ mod, open the &#039;&#039;BoonTJ.cfg&#039;&#039; file with a text editor.&lt;br /&gt;
&lt;br /&gt;
==== General configuration options ====&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;btj_check_ms&#039;&#039; parameter is to configure the interval to check for &lt;br /&gt;
ammunition and if a player is moving. 50 ms is the lowest possible value &lt;br /&gt;
and gives a good check accuracy but higher values reduce server load.&lt;br /&gt;
&lt;br /&gt;
 set btj_check_ms 50&lt;br /&gt;
&lt;br /&gt;
==== Enable/disable features ====&lt;br /&gt;
&lt;br /&gt;
Features can be enabled or disabled by setting the responsive cvar value&lt;br /&gt;
to 1 or 0.&lt;br /&gt;
&lt;br /&gt;
* Enable/disable the &#039;&#039;save/load&#039;&#039; feature&lt;br /&gt;
 set btj_enable_save_load        1/0&lt;br /&gt;
* Enable/disable the &#039;&#039;goto/call/goback&#039;&#039; feature. This feature works only if an admin mod is installed.&lt;br /&gt;
 set btj_enable_goto_call_goback 1/0&lt;br /&gt;
* Enable/disable the &#039;&#039;kill restriction&#039;&#039;&lt;br /&gt;
 set btj_enable_killrestriction  1/0&lt;br /&gt;
* Enable/disable the &#039;&#039;ammunition&#039;&#039; module&lt;br /&gt;
 set btj_enable_ammo_mod         1/0&lt;br /&gt;
* Enable/disable the &#039;&#039;map/campaign voting restriction&#039;&#039;&lt;br /&gt;
 set btj_enable_map_restriction  1/0&lt;br /&gt;
* Enable/disable the &#039;&#039;permanent adrenaline&#039;&#039; feature&lt;br /&gt;
 set btj_enable_permadre         1/0&lt;br /&gt;
&lt;br /&gt;
==== Save/load ====&lt;br /&gt;
&lt;br /&gt;
This section configures the saving options. Saving can be disabled when a&lt;br /&gt;
player is moving or dead by setting the responsive cvar to 1.&lt;br /&gt;
&lt;br /&gt;
 set btj_disable_saving_while_moving 1/0&lt;br /&gt;
 set btj_disable_saving_while_dead   1/0&lt;br /&gt;
&lt;br /&gt;
==== Kill restriction ====&lt;br /&gt;
&lt;br /&gt;
For the kill restriction module, 2 parameters can be set: The number of &lt;br /&gt;
kills a player can make until he gets kicked as well as the time he gets &lt;br /&gt;
temporarily banned.&lt;br /&gt;
&lt;br /&gt;
 set btj_kill_limit 3&lt;br /&gt;
 set btj_bantime    120&lt;br /&gt;
&lt;br /&gt;
==== Change amount of ammunition ====&lt;br /&gt;
&lt;br /&gt;
In this section the amount of ammunition a player spawns with can be set.&lt;br /&gt;
&#039;&#039;ammoclip&#039;&#039; cvars set the amount of ammunition in the weapon, while &#039;&#039;ammo&#039;&#039; cvars&lt;br /&gt;
set the number of extra ammunition.&lt;br /&gt;
&lt;br /&gt;
      -1 for the default amount of ammunition&lt;br /&gt;
       0 for disabling the weapon (make sure you disable both ammoclip and ammo)&lt;br /&gt;
 1 - 999 for the amount of ammunition when spawning&lt;br /&gt;
   &amp;gt; 999 for unlimited ammunition&lt;br /&gt;
&lt;br /&gt;
 // common weapons&lt;br /&gt;
 set btj_ammoclip_luger               -1&lt;br /&gt;
 set btj_ammoclip_akimbo_luger        -1&lt;br /&gt;
 set btj_ammo_luger                   -1&lt;br /&gt;
 set btj_ammoclip_colt                -1&lt;br /&gt;
 set btj_ammoclip_akimbo_colt         -1&lt;br /&gt;
 set btj_ammo_colt                    -1&lt;br /&gt;
 set btj_ammo_mp40                    -1&lt;br /&gt;
 set btj_ammoclip_mp40                -1&lt;br /&gt;
 set btj_ammo_thompson                -1&lt;br /&gt;
 set btj_ammoclip_thompson            -1&lt;br /&gt;
 set btj_ammoclip_axis_grenades       -1&lt;br /&gt;
 set btj_ammoclip_allies_grenades     -1&lt;br /&gt;
 &lt;br /&gt;
 // soldier weapons&lt;br /&gt;
 set btj_ammoclip_panzerfaust         -1&lt;br /&gt;
 set btj_ammoclip_flamethrower        -1&lt;br /&gt;
 set btj_ammo_mortar                  -1&lt;br /&gt;
 set btj_ammoclip_mg42                -1&lt;br /&gt;
 set btj_ammo_mg42                    -1&lt;br /&gt;
 &lt;br /&gt;
 // medic weapons&lt;br /&gt;
 set btj_ammo_syringe_adre            -1&lt;br /&gt;
 &lt;br /&gt;
 // engineer weapons&lt;br /&gt;
 set btj_ammoclip_axis_engi_rifle     -1&lt;br /&gt;
 set btj_ammo_axis_engi_rifle         -1&lt;br /&gt;
 set btj_ammoclip_axis_rifle_nade     -1&lt;br /&gt;
 set btj_ammo_axis_rifle_nade         -1&lt;br /&gt;
 set btj_ammoclip_allies_engi_rifle   -1&lt;br /&gt;
 set btj_ammo_allies_engi_rifle       -1&lt;br /&gt;
 set btj_ammoclip_allies_rifle_nade   -1&lt;br /&gt;
 set btj_ammo_allies_rifle_nade       -1&lt;br /&gt;
 &lt;br /&gt;
 // fieldops weapons&lt;br /&gt;
 &lt;br /&gt;
 // covertops weapons&lt;br /&gt;
 set btj_ammoclip_sten                -1&lt;br /&gt;
 set btj_ammo_sten                    -1&lt;br /&gt;
 set btj_ammoclip_fg42                -1&lt;br /&gt;
 set btj_ammo_fg42                    -1&lt;br /&gt;
 set btj_ammoclip_axis_covert_rifle   -1&lt;br /&gt;
 set btj_ammo_axis_covert_rifle       -1&lt;br /&gt;
 set btj_ammoclip_allies_covert_rifle -1&lt;br /&gt;
 set btj_ammo_allies_covert_rifle     -1&lt;br /&gt;
&lt;br /&gt;
==== Disable weapons/tools without ammo ====&lt;br /&gt;
&lt;br /&gt;
In this section, most weapons and tools which need no ammo can be disabled.&lt;br /&gt;
Unfortunately knife and arty cannot be disabled and disabling the engineer&#039;s&lt;br /&gt;
tool still shows the pliers (but they cannot be used though).&lt;br /&gt;
&lt;br /&gt;
 0 enables the weapon/tool&lt;br /&gt;
 1 disables the weapon/tool&lt;br /&gt;
&lt;br /&gt;
 // medic&lt;br /&gt;
 set btj_disable_medpack    0/1&lt;br /&gt;
 &lt;br /&gt;
 // engineer&lt;br /&gt;
 set btj_disable_pliers     0/1&lt;br /&gt;
 set btj_disable_dynamite   0/1&lt;br /&gt;
 set btj_disable_landmine   0/1&lt;br /&gt;
 &lt;br /&gt;
 // fieldops&lt;br /&gt;
 set btj_disable_ammopack   0/1&lt;br /&gt;
 set btj_disable_airsrtrike 0/1&lt;br /&gt;
 &lt;br /&gt;
 // covertops&lt;br /&gt;
 set btj_disable_satchel    0/1&lt;br /&gt;
 set btj_disable_smoke      0/1&lt;br /&gt;
&lt;br /&gt;
==== Disable map/campaign votings ====&lt;br /&gt;
&lt;br /&gt;
Maps and campaigns which should not be allowed to be voted for can be &lt;br /&gt;
disabled with the &#039;&#039;btj_disallowed_maps&#039;&#039; and &#039;&#039;btj_disallowed_campaigns&#039;&#039; setting. Up to 50 maps/10 campaigns &lt;br /&gt;
can be added, seperated by a blank.&lt;br /&gt;
&lt;br /&gt;
 set btj_disallowed_maps      &amp;quot;battery fueldump goldrush oasis radar railgun&amp;quot;&lt;br /&gt;
 set btj_disallowed_campaigns &amp;quot;cmpgn_centraleurope cmpgn_northafrica&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Editing messages ====&lt;br /&gt;
&lt;br /&gt;
For changing the in-game messages, open the &#039;&#039;BoonTJ.lua&#039;&#039; file and you will &lt;br /&gt;
find the messages section in the beginning of that file.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Changes to this should be done by advanced users only so I don&#039;t give a more detailed&lt;br /&gt;
explanation here.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Version history ===&lt;br /&gt;
&lt;br /&gt;
* Version 0.1 (15.08.2007)&lt;br /&gt;
** Initial release.&lt;br /&gt;
&lt;br /&gt;
* Version 0.2 (16.08.2007)&lt;br /&gt;
** Made movement check interval adjustable to reduce server load.&lt;br /&gt;
** Added a check to prevent saving when a player is dead.&lt;br /&gt;
&lt;br /&gt;
* Version 0.3b (17.08.2007)&lt;br /&gt;
** Moved configuration into a seperate config file.&lt;br /&gt;
** Features can be turned on/off.&lt;br /&gt;
** Added a kill restriction module.&lt;br /&gt;
** Added an ammunition amount modifying module.&lt;br /&gt;
&lt;br /&gt;
* Version 0.4 (18.08.2007)&lt;br /&gt;
** Weapons/tools without ammo can be disabled.&lt;br /&gt;
** Saving while moving or being dead can be disabled or enabled.&lt;br /&gt;
&lt;br /&gt;
* Version 0.5 (22.08.2007)&lt;br /&gt;
** Added a map/campaign voting restriction system.&lt;br /&gt;
** Fixed a few minor bugs.&lt;br /&gt;
&lt;br /&gt;
* Version 0.5a (28.08.2007)&lt;br /&gt;
** Just a small code update for easier editing of messages&lt;br /&gt;
&lt;br /&gt;
* Version 0.5b (09.12.2007)&lt;br /&gt;
** Added permanent adrenaline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.eft-clan.com/~boondock/BoonTJ_v0.1.zip BoonTJ v0.1]&lt;br /&gt;
* [http://www.eft-clan.com/~boondock/BoonTJ_v0.2.zip BoonTJ v0.2]&lt;br /&gt;
* [http://www.eft-clan.com/~boondock/BoonTJ_v0.3b.zip BoonTJ v0.3b]&lt;br /&gt;
* [http://www.eft-clan.com/~boondock/BoonTJ_v0.4.zip BoonTJ v0.4]&lt;br /&gt;
* [http://www.eft-clan.com/~boondock/BoonTJ_v0.5.zip BoonTJ v0.5]&lt;br /&gt;
* [http://www.eft-clan.com/~boondock/BoonTJ_v0.5a.zip BoonTJ v0.5a]&lt;br /&gt;
* [http://www.eft-clan.com/~boondock/BoonTJ_v0.5b.zip BoonTJ v0.5b]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Servers ===&lt;br /&gt;
&lt;br /&gt;
If you want to see this mod in action, try one of these servers:&lt;br /&gt;
* &#039;&#039;&#039;eft//TrickJumpArena I//easy&#039;&#039;&#039; (tj.eft-clan.com:27960)&lt;br /&gt;
** ETPro 3.2.6, BoonTJ v0.5b, ETAdmin_mod 0.29&lt;br /&gt;
* &#039;&#039;&#039;eft//TrickJumpArena II//medium&#039;&#039;&#039; (tj.eft-clan.com:27970)&lt;br /&gt;
** ETPro 3.2.6, BoonTJ v0.5b, ETAdmin_mod 0.29&lt;br /&gt;
&lt;br /&gt;
== AdminChat Mod ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.eft-clan.com/~boondock/AdminChat_v0.1.zip AdminChat Version 0.1] (31.08.2008)&lt;br /&gt;
* Thanks to eft//Jajo for testing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
This mod enables the /ma command (like on ETPub 0.7x+) to send private messages to other admins. It reads the admin levels from the Shrubbot config file (usually shrubbot.cfg) and sends messages to all admins with predefined (or higher) level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
&lt;br /&gt;
* Copy the file &#039;&#039;adminchat.lua&#039;&#039; into the &#039;&#039;etpro&#039;&#039; directory of the server.&lt;br /&gt;
* Add the following line to your server config:&lt;br /&gt;
 set lua_modules &amp;quot;adminchat.lua&amp;quot;&lt;br /&gt;
If you allready have set the lua_modules cvar, you can add mods by seperating them with a blank, i.e.&lt;br /&gt;
 set lua_modules &amp;quot;combinedfixes.lua adminchat.lua&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Configuration ===&lt;br /&gt;
&lt;br /&gt;
Open the &#039;&#039;adminchat.lua&#039;&#039; file with a text editor. In the first part you will find a section called &#039;&#039;config&#039;&#039; where you can configure the mod:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;shrubbot_file&#039;&#039;&#039; is the name of your shrubbot configuration file (usually shrubbot.cfg - copy or link it into your etpro folder).&lt;br /&gt;
 shrubbot_file = &amp;quot;shrubbot.cfg&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;min level&#039;&#039;&#039; is the minimum level needed to send and receive admin chat messages.&lt;br /&gt;
 min_level = 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== User Commands ===&lt;br /&gt;
&lt;br /&gt;
Type &#039;&#039;&#039;/ma &amp;lt;message&amp;gt;&#039;&#039;&#039; into the console to send a message to all online server admins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Version history ===&lt;br /&gt;
&lt;br /&gt;
* Version 0.1 (31.08.2008)&lt;br /&gt;
** Initial release&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.eft-clan.com/~boondock/AdminChat_v0.1.zip AdminChat v0.1]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Contact==&lt;br /&gt;
&lt;br /&gt;
Homepage: [http://www.eft-clan.com eft//europeanfunteam]&amp;lt;br&amp;gt;&lt;br /&gt;
E-Mail: [mailto:boondock@eft-clan.com boondock@eft-clan.com]&amp;lt;br&amp;gt;&lt;br /&gt;
IRC: [irc://irc.quakenet.org:6667/eft-clan #eft-clan @ Q-Net]&lt;br /&gt;
&lt;br /&gt;
[[Category:ETPro:Mods]]&lt;/div&gt;</summary>
		<author><name>Eft-BoonDock</name></author>
	</entry>
	<entry>
		<id>https://wolfwiki.anime.net/index.php?title=User:Eft-BoonDock&amp;diff=2959</id>
		<title>User:Eft-BoonDock</title>
		<link rel="alternate" type="text/html" href="https://wolfwiki.anime.net/index.php?title=User:Eft-BoonDock&amp;diff=2959"/>
		<updated>2008-10-25T10:17:21Z</updated>

		<summary type="html">&lt;p&gt;Eft-BoonDock: changed servers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== BoonDock&#039;s TJ mod ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.eft-clan.com/~boondock/BoonTJ_v0.5b.zip Version 0.5b] (09.12.2007)&lt;br /&gt;
* Save/load module based on [[User:Kotoko|Kyoto&#039;s TJmod]] 0.4&lt;br /&gt;
* Thanks to [[User:Bennz|Bennz]] for his helping hand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
This mod is intended for trickjumping servers. It consists of four&lt;br /&gt;
parts: A save/load module, a kill restriction module, a module for&lt;br /&gt;
changing the amount of ammunition and disabling weapons and tools, and&lt;br /&gt;
finally a tool to disable votings for a list of maps.&lt;br /&gt;
&lt;br /&gt;
==== Save/load ====&lt;br /&gt;
&lt;br /&gt;
This modules enables players to save their position and restore it&lt;br /&gt;
within the same map/round. It is based on Kyoto&#039;s TJmod but enables&lt;br /&gt;
saving only when the player is not moving or is dead. This prevents abusing&lt;br /&gt;
exploits (like saving when jumping, falling down, sliding on ice, etc.). &lt;br /&gt;
&lt;br /&gt;
Additionally, players can move themselves to another player&#039;s position or&lt;br /&gt;
move another player to their position. To prevent an abuse of these&lt;br /&gt;
features, an admin mod is necessary and these commands have to be&lt;br /&gt;
assigned to admin levels. &lt;br /&gt;
&lt;br /&gt;
==== Kill restriction ====&lt;br /&gt;
&lt;br /&gt;
This module counts the number of kills a player made (including teamkills) &lt;br /&gt;
and kicks them if a maximum number of kills is reached. &lt;br /&gt;
&lt;br /&gt;
==== Change ammunition / disable weapons ====&lt;br /&gt;
&lt;br /&gt;
With this part of the mod, the initial amount of ammunition can be set. &lt;br /&gt;
Setting the initial amount to 0 disables a weapon. Also most of the&lt;br /&gt;
weapons and tool which do not need ammo can be disabled.&lt;br /&gt;
&lt;br /&gt;
==== Map restriction ====&lt;br /&gt;
&lt;br /&gt;
This part disables voting for a list of maps and campaigns.&lt;br /&gt;
&lt;br /&gt;
==== Permanent adrenaline ====&lt;br /&gt;
&lt;br /&gt;
If enabled, every player can give himself permanent adre by using the&lt;br /&gt;
/permadre command. With the same command, the player can switch&lt;br /&gt;
adrenaline off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== User/Admin Commands ===&lt;br /&gt;
 /save          saves the player&#039;s current position&lt;br /&gt;
 /load          restores the player&#039;s saved position&lt;br /&gt;
 /permadre      toggles permanent adrenaline&lt;br /&gt;
 !goto &amp;lt;player&amp;gt; moves the player to another player&#039;s position (Admin mod necessary)&lt;br /&gt;
 !call &amp;lt;player&amp;gt; moves another player to the player&#039;s position (Admin mod necessary)&lt;br /&gt;
 !goback        moves the player back to the previous position before he was called (Admin mod necessary)&lt;br /&gt;
&lt;br /&gt;
These commands can be used on players of the same team only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
==== ETPro ====&lt;br /&gt;
This installation is necessary to run the mod on the server.&lt;br /&gt;
* Copy the files &#039;&#039;BoonTJ.lua&#039;&#039; and &#039;&#039;BoonTJ.cfg&#039;&#039; into the &#039;&#039;etpro&#039;&#039; directory of the server.&lt;br /&gt;
* Add the following line to your server config:&lt;br /&gt;
 set lua_modules &amp;quot;BoonTJ.lua&amp;quot;&lt;br /&gt;
If you allready have set the lua_modules cvar, you can add mods by seperating them with a blank, i.e.&lt;br /&gt;
 set lua_modules &amp;quot;combinedfixes.lua BoonTJ.lua&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Admin mods (optional) ====&lt;br /&gt;
If &#039;&#039;&#039;one of these admin mods&#039;&#039;&#039; is running on the server, the commands &#039;&#039;&#039;!goto&#039;&#039;&#039;, &#039;&#039;&#039;!call&#039;&#039;&#039;, and &#039;&#039;&#039;!goback&#039;&#039;&#039; can be used. Otherwise, only &#039;&#039;&#039;/save&#039;&#039;&#039;, &#039;&#039;&#039;/load&#039;&#039;&#039; and &#039;&#039;&#039;/permadre&#039;&#039;&#039; are available.&lt;br /&gt;
&lt;br /&gt;
===== [http://et.d1p.de/etadmin_mod/wiki ETAdmin_mod] =====&lt;br /&gt;
* Add the following lines to the &#039;&#039;&#039;[alias]&#039;&#039;&#039; section of your &#039;&#039;etadmin.cfg&#039;&#039; file:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 goto   = goto   &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot; &amp;quot;&amp;lt;PART2ID&amp;gt;&amp;quot;&lt;br /&gt;
 call   = call   &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot; &amp;quot;&amp;lt;PART2ID&amp;gt;&amp;quot;&lt;br /&gt;
 goback = goback &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Add the following lines to the &#039;&#039;&#039;[permissions]&#039;&#039;&#039; section of your &#039;&#039;etadmin.cfg&#039;&#039;:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 1 = goto&lt;br /&gt;
 1 = call&lt;br /&gt;
 0 = goback&lt;br /&gt;
&#039;&#039;&#039;!goback&#039;&#039;&#039; should be assigned to level 0, feel free to assign other admin levels to the &#039;&#039;&#039;!goto&#039;&#039;&#039; and &#039;&#039;&#039;!call&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
===== [[User:Clutch152|KMOD]] =====&lt;br /&gt;
* Add the following lines to the end of your &#039;&#039;commands.cfg&#039;&#039; file:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 1 - goto   = goto   &amp;lt;CLIENT_ID&amp;gt; &amp;lt;PNAME2ID&amp;gt;&lt;br /&gt;
 1 - call   = call   &amp;lt;CLIENT_ID&amp;gt; &amp;lt;PNAME2ID&amp;gt;&lt;br /&gt;
 0 - goback = goback &amp;lt;CLIENT_ID&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;!goback&#039;&#039;&#039; should be assigned to level 0, feel free to assign other admin levels to the &#039;&#039;&#039;!goto&#039;&#039;&#039; and &#039;&#039;&#039;!call&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Configuration ===&lt;br /&gt;
&lt;br /&gt;
For configuring the BoonTJ mod, open the &#039;&#039;BoonTJ.cfg&#039;&#039; file with a text editor.&lt;br /&gt;
&lt;br /&gt;
==== General configuration options ====&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;btj_check_ms&#039;&#039; parameter is to configure the interval to check for &lt;br /&gt;
ammunition and if a player is moving. 50 ms is the lowest possible value &lt;br /&gt;
and gives a good check accuracy but higher values reduce server load.&lt;br /&gt;
&lt;br /&gt;
 set btj_check_ms 50&lt;br /&gt;
&lt;br /&gt;
==== Enable/disable features ====&lt;br /&gt;
&lt;br /&gt;
Features can be enabled or disabled by setting the responsive cvar value&lt;br /&gt;
to 1 or 0.&lt;br /&gt;
&lt;br /&gt;
* Enable/disable the &#039;&#039;save/load&#039;&#039; feature&lt;br /&gt;
 set btj_enable_save_load        1/0&lt;br /&gt;
* Enable/disable the &#039;&#039;goto/call/goback&#039;&#039; feature. This feature works only if an admin mod is installed.&lt;br /&gt;
 set btj_enable_goto_call_goback 1/0&lt;br /&gt;
* Enable/disable the &#039;&#039;kill restriction&#039;&#039;&lt;br /&gt;
 set btj_enable_killrestriction  1/0&lt;br /&gt;
* Enable/disable the &#039;&#039;ammunition&#039;&#039; module&lt;br /&gt;
 set btj_enable_ammo_mod         1/0&lt;br /&gt;
* Enable/disable the &#039;&#039;map/campaign voting restriction&#039;&#039;&lt;br /&gt;
 set btj_enable_map_restriction  1/0&lt;br /&gt;
* Enable/disable the &#039;&#039;permanent adrenaline&#039;&#039; feature&lt;br /&gt;
 set btj_enable_permadre         1/0&lt;br /&gt;
&lt;br /&gt;
==== Save/load ====&lt;br /&gt;
&lt;br /&gt;
This section configures the saving options. Saving can be disabled when a&lt;br /&gt;
player is moving or dead by setting the responsive cvar to 1.&lt;br /&gt;
&lt;br /&gt;
 set btj_disable_saving_while_moving 1/0&lt;br /&gt;
 set btj_disable_saving_while_dead   1/0&lt;br /&gt;
&lt;br /&gt;
==== Kill restriction ====&lt;br /&gt;
&lt;br /&gt;
For the kill restriction module, 2 parameters can be set: The number of &lt;br /&gt;
kills a player can make until he gets kicked as well as the time he gets &lt;br /&gt;
temporarily banned.&lt;br /&gt;
&lt;br /&gt;
 set btj_kill_limit 3&lt;br /&gt;
 set btj_bantime    120&lt;br /&gt;
&lt;br /&gt;
==== Change amount of ammunition ====&lt;br /&gt;
&lt;br /&gt;
In this section the amount of ammunition a player spawns with can be set.&lt;br /&gt;
&#039;&#039;ammoclip&#039;&#039; cvars set the amount of ammunition in the weapon, while &#039;&#039;ammo&#039;&#039; cvars&lt;br /&gt;
set the number of extra ammunition.&lt;br /&gt;
&lt;br /&gt;
      -1 for the default amount of ammunition&lt;br /&gt;
       0 for disabling the weapon (make sure you disable both ammoclip and ammo)&lt;br /&gt;
 1 - 999 for the amount of ammunition when spawning&lt;br /&gt;
   &amp;gt; 999 for unlimited ammunition&lt;br /&gt;
&lt;br /&gt;
 // common weapons&lt;br /&gt;
 set btj_ammoclip_luger               -1&lt;br /&gt;
 set btj_ammoclip_akimbo_luger        -1&lt;br /&gt;
 set btj_ammo_luger                   -1&lt;br /&gt;
 set btj_ammoclip_colt                -1&lt;br /&gt;
 set btj_ammoclip_akimbo_colt         -1&lt;br /&gt;
 set btj_ammo_colt                    -1&lt;br /&gt;
 set btj_ammo_mp40                    -1&lt;br /&gt;
 set btj_ammoclip_mp40                -1&lt;br /&gt;
 set btj_ammo_thompson                -1&lt;br /&gt;
 set btj_ammoclip_thompson            -1&lt;br /&gt;
 set btj_ammoclip_axis_grenades       -1&lt;br /&gt;
 set btj_ammoclip_allies_grenades     -1&lt;br /&gt;
 &lt;br /&gt;
 // soldier weapons&lt;br /&gt;
 set btj_ammoclip_panzerfaust         -1&lt;br /&gt;
 set btj_ammoclip_flamethrower        -1&lt;br /&gt;
 set btj_ammo_mortar                  -1&lt;br /&gt;
 set btj_ammoclip_mg42                -1&lt;br /&gt;
 set btj_ammo_mg42                    -1&lt;br /&gt;
 &lt;br /&gt;
 // medic weapons&lt;br /&gt;
 set btj_ammo_syringe_adre            -1&lt;br /&gt;
 &lt;br /&gt;
 // engineer weapons&lt;br /&gt;
 set btj_ammoclip_axis_engi_rifle     -1&lt;br /&gt;
 set btj_ammo_axis_engi_rifle         -1&lt;br /&gt;
 set btj_ammoclip_axis_rifle_nade     -1&lt;br /&gt;
 set btj_ammo_axis_rifle_nade         -1&lt;br /&gt;
 set btj_ammoclip_allies_engi_rifle   -1&lt;br /&gt;
 set btj_ammo_allies_engi_rifle       -1&lt;br /&gt;
 set btj_ammoclip_allies_rifle_nade   -1&lt;br /&gt;
 set btj_ammo_allies_rifle_nade       -1&lt;br /&gt;
 &lt;br /&gt;
 // fieldops weapons&lt;br /&gt;
 &lt;br /&gt;
 // covertops weapons&lt;br /&gt;
 set btj_ammoclip_sten                -1&lt;br /&gt;
 set btj_ammo_sten                    -1&lt;br /&gt;
 set btj_ammoclip_fg42                -1&lt;br /&gt;
 set btj_ammo_fg42                    -1&lt;br /&gt;
 set btj_ammoclip_axis_covert_rifle   -1&lt;br /&gt;
 set btj_ammo_axis_covert_rifle       -1&lt;br /&gt;
 set btj_ammoclip_allies_covert_rifle -1&lt;br /&gt;
 set btj_ammo_allies_covert_rifle     -1&lt;br /&gt;
&lt;br /&gt;
==== Disable weapons/tools without ammo ====&lt;br /&gt;
&lt;br /&gt;
In this section, most weapons and tools which need no ammo can be disabled.&lt;br /&gt;
Unfortunately knife and arty cannot be disabled and disabling the engineer&#039;s&lt;br /&gt;
tool still shows the pliers (but they cannot be used though).&lt;br /&gt;
&lt;br /&gt;
 0 enables the weapon/tool&lt;br /&gt;
 1 disables the weapon/tool&lt;br /&gt;
&lt;br /&gt;
 // medic&lt;br /&gt;
 set btj_disable_medpack    0/1&lt;br /&gt;
 &lt;br /&gt;
 // engineer&lt;br /&gt;
 set btj_disable_pliers     0/1&lt;br /&gt;
 set btj_disable_dynamite   0/1&lt;br /&gt;
 set btj_disable_landmine   0/1&lt;br /&gt;
 &lt;br /&gt;
 // fieldops&lt;br /&gt;
 set btj_disable_ammopack   0/1&lt;br /&gt;
 set btj_disable_airsrtrike 0/1&lt;br /&gt;
 &lt;br /&gt;
 // covertops&lt;br /&gt;
 set btj_disable_satchel    0/1&lt;br /&gt;
 set btj_disable_smoke      0/1&lt;br /&gt;
&lt;br /&gt;
==== Disable map/campaign votings ====&lt;br /&gt;
&lt;br /&gt;
Maps and campaigns which should not be allowed to be voted for can be &lt;br /&gt;
disabled with the &#039;&#039;btj_disallowed_maps&#039;&#039; and &#039;&#039;btj_disallowed_campaigns&#039;&#039; setting. Up to 50 maps/10 campaigns &lt;br /&gt;
can be added, seperated by a blank.&lt;br /&gt;
&lt;br /&gt;
 set btj_disallowed_maps      &amp;quot;battery fueldump goldrush oasis radar railgun&amp;quot;&lt;br /&gt;
 set btj_disallowed_campaigns &amp;quot;cmpgn_centraleurope cmpgn_northafrica&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Editing messages ====&lt;br /&gt;
&lt;br /&gt;
For changing the in-game messages, open the &#039;&#039;BoonTJ.lua&#039;&#039; file and you will &lt;br /&gt;
find the messages section in the beginning of that file.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Changes to this should be done by advanced users only so I don&#039;t give a more detailed&lt;br /&gt;
explanation here.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Version history ===&lt;br /&gt;
&lt;br /&gt;
* Version 0.1 (15.08.2007)&lt;br /&gt;
** Initial release.&lt;br /&gt;
&lt;br /&gt;
* Version 0.2 (16.08.2007)&lt;br /&gt;
** Made movement check interval adjustable to reduce server load.&lt;br /&gt;
** Added a check to prevent saving when a player is dead.&lt;br /&gt;
&lt;br /&gt;
* Version 0.3b (17.08.2007)&lt;br /&gt;
** Moved configuration into a seperate config file.&lt;br /&gt;
** Features can be turned on/off.&lt;br /&gt;
** Added a kill restriction module.&lt;br /&gt;
** Added an ammunition amount modifying module.&lt;br /&gt;
&lt;br /&gt;
* Version 0.4 (18.08.2007)&lt;br /&gt;
** Weapons/tools without ammo can be disabled.&lt;br /&gt;
** Saving while moving or being dead can be disabled or enabled.&lt;br /&gt;
&lt;br /&gt;
* Version 0.5 (22.08.2007)&lt;br /&gt;
** Added a map/campaign voting restriction system.&lt;br /&gt;
** Fixed a few minor bugs.&lt;br /&gt;
&lt;br /&gt;
* Version 0.5a (28.08.2007)&lt;br /&gt;
** Just a small code update for easier editing of messages&lt;br /&gt;
&lt;br /&gt;
* Version 0.5b (09.12.2007)&lt;br /&gt;
** Added permanent adrenaline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.eft-clan.com/~boondock/BoonTJ_v0.1.zip BoonTJ v0.1]&lt;br /&gt;
* [http://www.eft-clan.com/~boondock/BoonTJ_v0.2.zip BoonTJ v0.2]&lt;br /&gt;
* [http://www.eft-clan.com/~boondock/BoonTJ_v0.3b.zip BoonTJ v0.3b]&lt;br /&gt;
* [http://www.eft-clan.com/~boondock/BoonTJ_v0.4.zip BoonTJ v0.4]&lt;br /&gt;
* [http://www.eft-clan.com/~boondock/BoonTJ_v0.5.zip BoonTJ v0.5]&lt;br /&gt;
* [http://www.eft-clan.com/~boondock/BoonTJ_v0.5a.zip BoonTJ v0.5a]&lt;br /&gt;
* [http://www.eft-clan.com/~boondock/BoonTJ_v0.5b.zip BoonTJ v0.5b]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Servers ===&lt;br /&gt;
&lt;br /&gt;
If you want to see this mod in action, try this server:&lt;br /&gt;
* &#039;&#039;&#039;eft//TrickJumpArena I//easy&#039;&#039;&#039; (tj.eft-clan.com:27960)&lt;br /&gt;
** ETPro 3.2.6, BoonTJ v0.5b, ETAdmin_mod 0.29&lt;br /&gt;
* &#039;&#039;&#039;eft//TrickJumpArena II//medium&#039;&#039;&#039; (tj.eft-clan.com:27970)&lt;br /&gt;
** ETPro 3.2.6, BoonTJ v0.5b, ETAdmin_mod 0.29&lt;br /&gt;
&lt;br /&gt;
== AdminChat Mod ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.eft-clan.com/~boondock/AdminChat_v0.1.zip AdminChat Version 0.1] (31.08.2008)&lt;br /&gt;
* Thanks to eft//Jajo for testing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
This mod enables the /ma command (like on ETPub 0.7x+) to send private messages to other admins. It reads the admin levels from the Shrubbot config file (usually shrubbot.cfg) and sends messages to all admins with predefined (or higher) level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
&lt;br /&gt;
* Copy the file &#039;&#039;adminchat.lua&#039;&#039; into the &#039;&#039;etpro&#039;&#039; directory of the server.&lt;br /&gt;
* Add the following line to your server config:&lt;br /&gt;
 set lua_modules &amp;quot;adminchat.lua&amp;quot;&lt;br /&gt;
If you allready have set the lua_modules cvar, you can add mods by seperating them with a blank, i.e.&lt;br /&gt;
 set lua_modules &amp;quot;combinedfixes.lua adminchat.lua&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Configuration ===&lt;br /&gt;
&lt;br /&gt;
Open the &#039;&#039;adminchat.lua&#039;&#039; file with a text editor. In the first part you will find a section called &#039;&#039;config&#039;&#039; where you can configure the mod:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;shrubbot_file&#039;&#039;&#039; is the name of your shrubbot configuration file (usually shrubbot.cfg - copy or link it into your etpro folder).&lt;br /&gt;
 shrubbot_file = &amp;quot;shrubbot.cfg&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;min level&#039;&#039;&#039; is the minimum level needed to send and receive admin chat messages.&lt;br /&gt;
 min_level = 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== User Commands ===&lt;br /&gt;
&lt;br /&gt;
Type &#039;&#039;&#039;/ma &amp;lt;message&amp;gt;&#039;&#039;&#039; into the console to send a message to all online server admins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Version history ===&lt;br /&gt;
&lt;br /&gt;
* Version 0.1 (31.08.2008)&lt;br /&gt;
** Initial release&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.eft-clan.com/~boondock/AdminChat_v0.1.zip AdminChat v0.1]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Contact==&lt;br /&gt;
&lt;br /&gt;
Homepage: [http://www.eft-clan.com eft//europeanfunteam]&amp;lt;br&amp;gt;&lt;br /&gt;
E-Mail: [mailto:boondock@eft-clan.com boondock@eft-clan.com]&amp;lt;br&amp;gt;&lt;br /&gt;
IRC: [irc://irc.quakenet.org:6667/eft-clan #eft-clan @ Q-Net]&lt;br /&gt;
&lt;br /&gt;
[[Category:ETPro:Mods]]&lt;/div&gt;</summary>
		<author><name>Eft-BoonDock</name></author>
	</entry>
	<entry>
		<id>https://wolfwiki.anime.net/index.php?title=User:Eft-BoonDock&amp;diff=2954</id>
		<title>User:Eft-BoonDock</title>
		<link rel="alternate" type="text/html" href="https://wolfwiki.anime.net/index.php?title=User:Eft-BoonDock&amp;diff=2954"/>
		<updated>2008-08-31T03:04:18Z</updated>

		<summary type="html">&lt;p&gt;Eft-BoonDock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== BoonDock&#039;s TJ mod ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.eft-clan.com/~boondock/BoonTJ_v0.5b.zip Version 0.5b] (09.12.2007)&lt;br /&gt;
* Save/load module based on [[User:Kotoko|Kyoto&#039;s TJmod]] 0.4&lt;br /&gt;
* Thanks to [[User:Bennz|Bennz]] for his helping hand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
This mod is intended for trickjumping servers. It consists of four&lt;br /&gt;
parts: A save/load module, a kill restriction module, a module for&lt;br /&gt;
changing the amount of ammunition and disabling weapons and tools, and&lt;br /&gt;
finally a tool to disable votings for a list of maps.&lt;br /&gt;
&lt;br /&gt;
==== Save/load ====&lt;br /&gt;
&lt;br /&gt;
This modules enables players to save their position and restore it&lt;br /&gt;
within the same map/round. It is based on Kyoto&#039;s TJmod but enables&lt;br /&gt;
saving only when the player is not moving or is dead. This prevents abusing&lt;br /&gt;
exploits (like saving when jumping, falling down, sliding on ice, etc.). &lt;br /&gt;
&lt;br /&gt;
Additionally, players can move themselves to another player&#039;s position or&lt;br /&gt;
move another player to their position. To prevent an abuse of these&lt;br /&gt;
features, an admin mod is necessary and these commands have to be&lt;br /&gt;
assigned to admin levels. &lt;br /&gt;
&lt;br /&gt;
==== Kill restriction ====&lt;br /&gt;
&lt;br /&gt;
This module counts the number of kills a player made (including teamkills) &lt;br /&gt;
and kicks them if a maximum number of kills is reached. &lt;br /&gt;
&lt;br /&gt;
==== Change ammunition / disable weapons ====&lt;br /&gt;
&lt;br /&gt;
With this part of the mod, the initial amount of ammunition can be set. &lt;br /&gt;
Setting the initial amount to 0 disables a weapon. Also most of the&lt;br /&gt;
weapons and tool which do not need ammo can be disabled.&lt;br /&gt;
&lt;br /&gt;
==== Map restriction ====&lt;br /&gt;
&lt;br /&gt;
This part disables voting for a list of maps and campaigns.&lt;br /&gt;
&lt;br /&gt;
==== Permanent adrenaline ====&lt;br /&gt;
&lt;br /&gt;
If enabled, every player can give himself permanent adre by using the&lt;br /&gt;
/permadre command. With the same command, the player can switch&lt;br /&gt;
adrenaline off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== User/Admin Commands ===&lt;br /&gt;
 /save          saves the player&#039;s current position&lt;br /&gt;
 /load          restores the player&#039;s saved position&lt;br /&gt;
 /permadre      toggles permanent adrenaline&lt;br /&gt;
 !goto &amp;lt;player&amp;gt; moves the player to another player&#039;s position (Admin mod necessary)&lt;br /&gt;
 !call &amp;lt;player&amp;gt; moves another player to the player&#039;s position (Admin mod necessary)&lt;br /&gt;
 !goback        moves the player back to the previous position before he was called (Admin mod necessary)&lt;br /&gt;
&lt;br /&gt;
These commands can be used on players of the same team only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
==== ETPro ====&lt;br /&gt;
This installation is necessary to run the mod on the server.&lt;br /&gt;
* Copy the files &#039;&#039;BoonTJ.lua&#039;&#039; and &#039;&#039;BoonTJ.cfg&#039;&#039; into the &#039;&#039;etpro&#039;&#039; directory of the server.&lt;br /&gt;
* Add the following line to your server config:&lt;br /&gt;
 set lua_modules &amp;quot;BoonTJ.lua&amp;quot;&lt;br /&gt;
If you allready have set the lua_modules cvar, you can add mods by seperating them with a blank, i.e.&lt;br /&gt;
 set lua_modules &amp;quot;combinedfixes.lua BoonTJ.lua&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Admin mods (optional) ====&lt;br /&gt;
If &#039;&#039;&#039;one of these admin mods&#039;&#039;&#039; is running on the server, the commands &#039;&#039;&#039;!goto&#039;&#039;&#039;, &#039;&#039;&#039;!call&#039;&#039;&#039;, and &#039;&#039;&#039;!goback&#039;&#039;&#039; can be used. Otherwise, only &#039;&#039;&#039;/save&#039;&#039;&#039;, &#039;&#039;&#039;/load&#039;&#039;&#039; and &#039;&#039;&#039;/permadre&#039;&#039;&#039; are available.&lt;br /&gt;
&lt;br /&gt;
===== [http://et.d1p.de/etadmin_mod/wiki ETAdmin_mod] =====&lt;br /&gt;
* Add the following lines to the &#039;&#039;&#039;[alias]&#039;&#039;&#039; section of your &#039;&#039;etadmin.cfg&#039;&#039; file:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 goto   = goto   &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot; &amp;quot;&amp;lt;PART2ID&amp;gt;&amp;quot;&lt;br /&gt;
 call   = call   &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot; &amp;quot;&amp;lt;PART2ID&amp;gt;&amp;quot;&lt;br /&gt;
 goback = goback &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Add the following lines to the &#039;&#039;&#039;[permissions]&#039;&#039;&#039; section of your &#039;&#039;etadmin.cfg&#039;&#039;:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 1 = goto&lt;br /&gt;
 1 = call&lt;br /&gt;
 0 = goback&lt;br /&gt;
&#039;&#039;&#039;!goback&#039;&#039;&#039; should be assigned to level 0, feel free to assign other admin levels to the &#039;&#039;&#039;!goto&#039;&#039;&#039; and &#039;&#039;&#039;!call&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
===== [[User:Clutch152|KMOD]] =====&lt;br /&gt;
* Add the following lines to the end of your &#039;&#039;commands.cfg&#039;&#039; file:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 1 - goto   = goto   &amp;lt;CLIENT_ID&amp;gt; &amp;lt;PNAME2ID&amp;gt;&lt;br /&gt;
 1 - call   = call   &amp;lt;CLIENT_ID&amp;gt; &amp;lt;PNAME2ID&amp;gt;&lt;br /&gt;
 0 - goback = goback &amp;lt;CLIENT_ID&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;!goback&#039;&#039;&#039; should be assigned to level 0, feel free to assign other admin levels to the &#039;&#039;&#039;!goto&#039;&#039;&#039; and &#039;&#039;&#039;!call&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Configuration ===&lt;br /&gt;
&lt;br /&gt;
For configuring the BoonTJ mod, open the &#039;&#039;BoonTJ.cfg&#039;&#039; file with a text editor.&lt;br /&gt;
&lt;br /&gt;
==== General configuration options ====&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;btj_check_ms&#039;&#039; parameter is to configure the interval to check for &lt;br /&gt;
ammunition and if a player is moving. 50 ms is the lowest possible value &lt;br /&gt;
and gives a good check accuracy but higher values reduce server load.&lt;br /&gt;
&lt;br /&gt;
 set btj_check_ms 50&lt;br /&gt;
&lt;br /&gt;
==== Enable/disable features ====&lt;br /&gt;
&lt;br /&gt;
Features can be enabled or disabled by setting the responsive cvar value&lt;br /&gt;
to 1 or 0.&lt;br /&gt;
&lt;br /&gt;
* Enable/disable the &#039;&#039;save/load&#039;&#039; feature&lt;br /&gt;
 set btj_enable_save_load        1/0&lt;br /&gt;
* Enable/disable the &#039;&#039;goto/call/goback&#039;&#039; feature. This feature works only if an admin mod is installed.&lt;br /&gt;
 set btj_enable_goto_call_goback 1/0&lt;br /&gt;
* Enable/disable the &#039;&#039;kill restriction&#039;&#039;&lt;br /&gt;
 set btj_enable_killrestriction  1/0&lt;br /&gt;
* Enable/disable the &#039;&#039;ammunition&#039;&#039; module&lt;br /&gt;
 set btj_enable_ammo_mod         1/0&lt;br /&gt;
* Enable/disable the &#039;&#039;map/campaign voting restriction&#039;&#039;&lt;br /&gt;
 set btj_enable_map_restriction  1/0&lt;br /&gt;
* Enable/disable the &#039;&#039;permanent adrenaline&#039;&#039; feature&lt;br /&gt;
 set btj_enable_permadre         1/0&lt;br /&gt;
&lt;br /&gt;
==== Save/load ====&lt;br /&gt;
&lt;br /&gt;
This section configures the saving options. Saving can be disabled when a&lt;br /&gt;
player is moving or dead by setting the responsive cvar to 1.&lt;br /&gt;
&lt;br /&gt;
 set btj_disable_saving_while_moving 1/0&lt;br /&gt;
 set btj_disable_saving_while_dead   1/0&lt;br /&gt;
&lt;br /&gt;
==== Kill restriction ====&lt;br /&gt;
&lt;br /&gt;
For the kill restriction module, 2 parameters can be set: The number of &lt;br /&gt;
kills a player can make until he gets kicked as well as the time he gets &lt;br /&gt;
temporarily banned.&lt;br /&gt;
&lt;br /&gt;
 set btj_kill_limit 3&lt;br /&gt;
 set btj_bantime    120&lt;br /&gt;
&lt;br /&gt;
==== Change amount of ammunition ====&lt;br /&gt;
&lt;br /&gt;
In this section the amount of ammunition a player spawns with can be set.&lt;br /&gt;
&#039;&#039;ammoclip&#039;&#039; cvars set the amount of ammunition in the weapon, while &#039;&#039;ammo&#039;&#039; cvars&lt;br /&gt;
set the number of extra ammunition.&lt;br /&gt;
&lt;br /&gt;
      -1 for the default amount of ammunition&lt;br /&gt;
       0 for disabling the weapon (make sure you disable both ammoclip and ammo)&lt;br /&gt;
 1 - 999 for the amount of ammunition when spawning&lt;br /&gt;
   &amp;gt; 999 for unlimited ammunition&lt;br /&gt;
&lt;br /&gt;
 // common weapons&lt;br /&gt;
 set btj_ammoclip_luger               -1&lt;br /&gt;
 set btj_ammoclip_akimbo_luger        -1&lt;br /&gt;
 set btj_ammo_luger                   -1&lt;br /&gt;
 set btj_ammoclip_colt                -1&lt;br /&gt;
 set btj_ammoclip_akimbo_colt         -1&lt;br /&gt;
 set btj_ammo_colt                    -1&lt;br /&gt;
 set btj_ammo_mp40                    -1&lt;br /&gt;
 set btj_ammoclip_mp40                -1&lt;br /&gt;
 set btj_ammo_thompson                -1&lt;br /&gt;
 set btj_ammoclip_thompson            -1&lt;br /&gt;
 set btj_ammoclip_axis_grenades       -1&lt;br /&gt;
 set btj_ammoclip_allies_grenades     -1&lt;br /&gt;
 &lt;br /&gt;
 // soldier weapons&lt;br /&gt;
 set btj_ammoclip_panzerfaust         -1&lt;br /&gt;
 set btj_ammoclip_flamethrower        -1&lt;br /&gt;
 set btj_ammo_mortar                  -1&lt;br /&gt;
 set btj_ammoclip_mg42                -1&lt;br /&gt;
 set btj_ammo_mg42                    -1&lt;br /&gt;
 &lt;br /&gt;
 // medic weapons&lt;br /&gt;
 set btj_ammo_syringe_adre            -1&lt;br /&gt;
 &lt;br /&gt;
 // engineer weapons&lt;br /&gt;
 set btj_ammoclip_axis_engi_rifle     -1&lt;br /&gt;
 set btj_ammo_axis_engi_rifle         -1&lt;br /&gt;
 set btj_ammoclip_axis_rifle_nade     -1&lt;br /&gt;
 set btj_ammo_axis_rifle_nade         -1&lt;br /&gt;
 set btj_ammoclip_allies_engi_rifle   -1&lt;br /&gt;
 set btj_ammo_allies_engi_rifle       -1&lt;br /&gt;
 set btj_ammoclip_allies_rifle_nade   -1&lt;br /&gt;
 set btj_ammo_allies_rifle_nade       -1&lt;br /&gt;
 &lt;br /&gt;
 // fieldops weapons&lt;br /&gt;
 &lt;br /&gt;
 // covertops weapons&lt;br /&gt;
 set btj_ammoclip_sten                -1&lt;br /&gt;
 set btj_ammo_sten                    -1&lt;br /&gt;
 set btj_ammoclip_fg42                -1&lt;br /&gt;
 set btj_ammo_fg42                    -1&lt;br /&gt;
 set btj_ammoclip_axis_covert_rifle   -1&lt;br /&gt;
 set btj_ammo_axis_covert_rifle       -1&lt;br /&gt;
 set btj_ammoclip_allies_covert_rifle -1&lt;br /&gt;
 set btj_ammo_allies_covert_rifle     -1&lt;br /&gt;
&lt;br /&gt;
==== Disable weapons/tools without ammo ====&lt;br /&gt;
&lt;br /&gt;
In this section, most weapons and tools which need no ammo can be disabled.&lt;br /&gt;
Unfortunately knife and arty cannot be disabled and disabling the engineer&#039;s&lt;br /&gt;
tool still shows the pliers (but they cannot be used though).&lt;br /&gt;
&lt;br /&gt;
 0 enables the weapon/tool&lt;br /&gt;
 1 disables the weapon/tool&lt;br /&gt;
&lt;br /&gt;
 // medic&lt;br /&gt;
 set btj_disable_medpack    0/1&lt;br /&gt;
 &lt;br /&gt;
 // engineer&lt;br /&gt;
 set btj_disable_pliers     0/1&lt;br /&gt;
 set btj_disable_dynamite   0/1&lt;br /&gt;
 set btj_disable_landmine   0/1&lt;br /&gt;
 &lt;br /&gt;
 // fieldops&lt;br /&gt;
 set btj_disable_ammopack   0/1&lt;br /&gt;
 set btj_disable_airsrtrike 0/1&lt;br /&gt;
 &lt;br /&gt;
 // covertops&lt;br /&gt;
 set btj_disable_satchel    0/1&lt;br /&gt;
 set btj_disable_smoke      0/1&lt;br /&gt;
&lt;br /&gt;
==== Disable map/campaign votings ====&lt;br /&gt;
&lt;br /&gt;
Maps and campaigns which should not be allowed to be voted for can be &lt;br /&gt;
disabled with the &#039;&#039;btj_disallowed_maps&#039;&#039; and &#039;&#039;btj_disallowed_campaigns&#039;&#039; setting. Up to 50 maps/10 campaigns &lt;br /&gt;
can be added, seperated by a blank.&lt;br /&gt;
&lt;br /&gt;
 set btj_disallowed_maps      &amp;quot;battery fueldump goldrush oasis radar railgun&amp;quot;&lt;br /&gt;
 set btj_disallowed_campaigns &amp;quot;cmpgn_centraleurope cmpgn_northafrica&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Editing messages ====&lt;br /&gt;
&lt;br /&gt;
For changing the in-game messages, open the &#039;&#039;BoonTJ.lua&#039;&#039; file and you will &lt;br /&gt;
find the messages section in the beginning of that file.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Changes to this should be done by advanced users only so I don&#039;t give a more detailed&lt;br /&gt;
explanation here.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Version history ===&lt;br /&gt;
&lt;br /&gt;
* Version 0.1 (15.08.2007)&lt;br /&gt;
** Initial release.&lt;br /&gt;
&lt;br /&gt;
* Version 0.2 (16.08.2007)&lt;br /&gt;
** Made movement check interval adjustable to reduce server load.&lt;br /&gt;
** Added a check to prevent saving when a player is dead.&lt;br /&gt;
&lt;br /&gt;
* Version 0.3b (17.08.2007)&lt;br /&gt;
** Moved configuration into a seperate config file.&lt;br /&gt;
** Features can be turned on/off.&lt;br /&gt;
** Added a kill restriction module.&lt;br /&gt;
** Added an ammunition amount modifying module.&lt;br /&gt;
&lt;br /&gt;
* Version 0.4 (18.08.2007)&lt;br /&gt;
** Weapons/tools without ammo can be disabled.&lt;br /&gt;
** Saving while moving or being dead can be disabled or enabled.&lt;br /&gt;
&lt;br /&gt;
* Version 0.5 (22.08.2007)&lt;br /&gt;
** Added a map/campaign voting restriction system.&lt;br /&gt;
** Fixed a few minor bugs.&lt;br /&gt;
&lt;br /&gt;
* Version 0.5a (28.08.2007)&lt;br /&gt;
** Just a small code update for easier editing of messages&lt;br /&gt;
&lt;br /&gt;
* Version 0.5b (09.12.2007)&lt;br /&gt;
** Added permanent adrenaline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.eft-clan.com/~boondock/BoonTJ_v0.1.zip BoonTJ v0.1]&lt;br /&gt;
* [http://www.eft-clan.com/~boondock/BoonTJ_v0.2.zip BoonTJ v0.2]&lt;br /&gt;
* [http://www.eft-clan.com/~boondock/BoonTJ_v0.3b.zip BoonTJ v0.3b]&lt;br /&gt;
* [http://www.eft-clan.com/~boondock/BoonTJ_v0.4.zip BoonTJ v0.4]&lt;br /&gt;
* [http://www.eft-clan.com/~boondock/BoonTJ_v0.5.zip BoonTJ v0.5]&lt;br /&gt;
* [http://www.eft-clan.com/~boondock/BoonTJ_v0.5a.zip BoonTJ v0.5a]&lt;br /&gt;
* [http://www.eft-clan.com/~boondock/BoonTJ_v0.5b.zip BoonTJ v0.5b]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Servers ===&lt;br /&gt;
&lt;br /&gt;
If you want to see this mod in action, try this server:&lt;br /&gt;
* &#039;&#039;&#039;eft//TrickJumpArena//etpro&#039;&#039;&#039; (78.47.129.218:27960)&lt;br /&gt;
** ETPro 3.2.6, BoonTJ v0.5b, ETAdmin_mod 0.29&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== AdminChat Mod ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.eft-clan.com/~boondock/AdminChat_v0.1.zip AdminChat Version 0.1] (31.08.2008)&lt;br /&gt;
* Thanks to eft//Jajo for testing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
This mod enables the /ma command (like on ETPub 0.7x+) to send private messages to other admins. It reads the admin levels from the Shrubbot config file (usually shrubbot.cfg) and sends messages to all admins with predefined (or higher) level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
&lt;br /&gt;
* Copy the file &#039;&#039;adminchat.lua&#039;&#039; into the &#039;&#039;etpro&#039;&#039; directory of the server.&lt;br /&gt;
* Add the following line to your server config:&lt;br /&gt;
 set lua_modules &amp;quot;adminchat.lua&amp;quot;&lt;br /&gt;
If you allready have set the lua_modules cvar, you can add mods by seperating them with a blank, i.e.&lt;br /&gt;
 set lua_modules &amp;quot;combinedfixes.lua adminchat.lua&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Configuration ===&lt;br /&gt;
&lt;br /&gt;
Open the &#039;&#039;adminchat.lua&#039;&#039; file with a text editor. In the first part you will find a section called &#039;&#039;config&#039;&#039; where you can configure the mod:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;shrubbot_file&#039;&#039;&#039; is the name of your shrubbot configuration file (usually shrubbot.cfg - copy or link it into your etpro folder).&lt;br /&gt;
 shrubbot_file = &amp;quot;shrubbot.cfg&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;min level&#039;&#039;&#039; is the minimum level needed to send and receive admin chat messages.&lt;br /&gt;
 min_level = 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== User Commands ===&lt;br /&gt;
&lt;br /&gt;
Type &#039;&#039;&#039;/ma &amp;lt;message&amp;gt;&#039;&#039;&#039; into the console to send a message to all online server admins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Version history ===&lt;br /&gt;
&lt;br /&gt;
* Version 0.1 (31.08.2008)&lt;br /&gt;
** Initial release&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.eft-clan.com/~boondock/AdminChat_v0.1.zip AdminChat v0.1]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Contact==&lt;br /&gt;
&lt;br /&gt;
Homepage: [http://www.eft-clan.com eft//europeanfunteam]&amp;lt;br&amp;gt;&lt;br /&gt;
E-Mail: [mailto:boondock@eft-clan.com boondock@eft-clan.com]&amp;lt;br&amp;gt;&lt;br /&gt;
IRC: [irc://irc.quakenet.org:6667/eft-clan #eft-clan @ Q-Net]&lt;br /&gt;
&lt;br /&gt;
[[Category:ETPro:Mods]]&lt;/div&gt;</summary>
		<author><name>Eft-BoonDock</name></author>
	</entry>
	<entry>
		<id>https://wolfwiki.anime.net/index.php?title=User:Eft-BoonDock&amp;diff=2953</id>
		<title>User:Eft-BoonDock</title>
		<link rel="alternate" type="text/html" href="https://wolfwiki.anime.net/index.php?title=User:Eft-BoonDock&amp;diff=2953"/>
		<updated>2008-08-31T03:00:57Z</updated>

		<summary type="html">&lt;p&gt;Eft-BoonDock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== BoonDock&#039;s TJ mod ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.eft-clan.com/~boondock/BoonTJ_v0.5b.zip Version 0.5b] (09.12.2007)&lt;br /&gt;
* Save/load module based on [[User:Kotoko|Kyoto&#039;s TJmod]] 0.4&lt;br /&gt;
* Thanks to [[User:Bennz|Bennz]] for his helping hand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
This mod is intended for trickjumping servers. It consists of four&lt;br /&gt;
parts: A save/load module, a kill restriction module, a module for&lt;br /&gt;
changing the amount of ammunition and disabling weapons and tools, and&lt;br /&gt;
finally a tool to disable votings for a list of maps.&lt;br /&gt;
&lt;br /&gt;
==== Save/load ====&lt;br /&gt;
&lt;br /&gt;
This modules enables players to save their position and restore it&lt;br /&gt;
within the same map/round. It is based on Kyoto&#039;s TJmod but enables&lt;br /&gt;
saving only when the player is not moving or is dead. This prevents abusing&lt;br /&gt;
exploits (like saving when jumping, falling down, sliding on ice, etc.). &lt;br /&gt;
&lt;br /&gt;
Additionally, players can move themselves to another player&#039;s position or&lt;br /&gt;
move another player to their position. To prevent an abuse of these&lt;br /&gt;
features, an admin mod is necessary and these commands have to be&lt;br /&gt;
assigned to admin levels. &lt;br /&gt;
&lt;br /&gt;
==== Kill restriction ====&lt;br /&gt;
&lt;br /&gt;
This module counts the number of kills a player made (including teamkills) &lt;br /&gt;
and kicks them if a maximum number of kills is reached. &lt;br /&gt;
&lt;br /&gt;
==== Change ammunition / disable weapons ====&lt;br /&gt;
&lt;br /&gt;
With this part of the mod, the initial amount of ammunition can be set. &lt;br /&gt;
Setting the initial amount to 0 disables a weapon. Also most of the&lt;br /&gt;
weapons and tool which do not need ammo can be disabled.&lt;br /&gt;
&lt;br /&gt;
==== Map restriction ====&lt;br /&gt;
&lt;br /&gt;
This part disables voting for a list of maps and campaigns.&lt;br /&gt;
&lt;br /&gt;
==== Permanent adrenaline ====&lt;br /&gt;
&lt;br /&gt;
If enabled, every player can give himself permanent adre by using the&lt;br /&gt;
/permadre command. With the same command, the player can switch&lt;br /&gt;
adrenaline off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== User/Admin Commands ===&lt;br /&gt;
 /save          saves the player&#039;s current position&lt;br /&gt;
 /load          restores the player&#039;s saved position&lt;br /&gt;
 /permadre      toggles permanent adrenaline&lt;br /&gt;
 !goto &amp;lt;player&amp;gt; moves the player to another player&#039;s position (Admin mod necessary)&lt;br /&gt;
 !call &amp;lt;player&amp;gt; moves another player to the player&#039;s position (Admin mod necessary)&lt;br /&gt;
 !goback        moves the player back to the previous position before he was called (Admin mod necessary)&lt;br /&gt;
&lt;br /&gt;
These commands can be used on players of the same team only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
==== ETPro ====&lt;br /&gt;
This installation is necessary to run the mod on the server.&lt;br /&gt;
* Copy the files &#039;&#039;BoonTJ.lua&#039;&#039; and &#039;&#039;BoonTJ.cfg&#039;&#039; into the &#039;&#039;etpro&#039;&#039; directory of the server.&lt;br /&gt;
* Add the following line to your server config:&lt;br /&gt;
 set lua_modules &amp;quot;BoonTJ.lua&amp;quot;&lt;br /&gt;
If you allready have set the lua_modules cvar, you can add mods by seperating them with a blank, i.e.&lt;br /&gt;
 set lua_modules &amp;quot;combinedfixes.lua BoonTJ.lua&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Admin mods (optional) ====&lt;br /&gt;
If &#039;&#039;&#039;one of these admin mods&#039;&#039;&#039; is running on the server, the commands &#039;&#039;&#039;!goto&#039;&#039;&#039;, &#039;&#039;&#039;!call&#039;&#039;&#039;, and &#039;&#039;&#039;!goback&#039;&#039;&#039; can be used. Otherwise, only &#039;&#039;&#039;/save&#039;&#039;&#039;, &#039;&#039;&#039;/load&#039;&#039;&#039; and &#039;&#039;&#039;/permadre&#039;&#039;&#039; are available.&lt;br /&gt;
&lt;br /&gt;
===== [http://et.d1p.de/etadmin_mod/wiki ETAdmin_mod] =====&lt;br /&gt;
* Add the following lines to the &#039;&#039;&#039;[alias]&#039;&#039;&#039; section of your &#039;&#039;etadmin.cfg&#039;&#039; file:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 goto   = goto   &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot; &amp;quot;&amp;lt;PART2ID&amp;gt;&amp;quot;&lt;br /&gt;
 call   = call   &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot; &amp;quot;&amp;lt;PART2ID&amp;gt;&amp;quot;&lt;br /&gt;
 goback = goback &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Add the following lines to the &#039;&#039;&#039;[permissions]&#039;&#039;&#039; section of your &#039;&#039;etadmin.cfg&#039;&#039;:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 1 = goto&lt;br /&gt;
 1 = call&lt;br /&gt;
 0 = goback&lt;br /&gt;
&#039;&#039;&#039;!goback&#039;&#039;&#039; should be assigned to level 0, feel free to assign other admin levels to the &#039;&#039;&#039;!goto&#039;&#039;&#039; and &#039;&#039;&#039;!call&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
===== [[User:Clutch152|KMOD]] =====&lt;br /&gt;
* Add the following lines to the end of your &#039;&#039;commands.cfg&#039;&#039; file:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 1 - goto   = goto   &amp;lt;CLIENT_ID&amp;gt; &amp;lt;PNAME2ID&amp;gt;&lt;br /&gt;
 1 - call   = call   &amp;lt;CLIENT_ID&amp;gt; &amp;lt;PNAME2ID&amp;gt;&lt;br /&gt;
 0 - goback = goback &amp;lt;CLIENT_ID&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;!goback&#039;&#039;&#039; should be assigned to level 0, feel free to assign other admin levels to the &#039;&#039;&#039;!goto&#039;&#039;&#039; and &#039;&#039;&#039;!call&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Configuration ===&lt;br /&gt;
&lt;br /&gt;
For configuring the BoonTJ mod, open the &#039;&#039;BoonTJ.cfg&#039;&#039; file with a text editor.&lt;br /&gt;
&lt;br /&gt;
==== General configuration options ====&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;btj_check_ms&#039;&#039; parameter is to configure the interval to check for &lt;br /&gt;
ammunition and if a player is moving. 50 ms is the lowest possible value &lt;br /&gt;
and gives a good check accuracy but higher values reduce server load.&lt;br /&gt;
&lt;br /&gt;
 set btj_check_ms 50&lt;br /&gt;
&lt;br /&gt;
==== Enable/disable features ====&lt;br /&gt;
&lt;br /&gt;
Features can be enabled or disabled by setting the responsive cvar value&lt;br /&gt;
to 1 or 0.&lt;br /&gt;
&lt;br /&gt;
* Enable/disable the &#039;&#039;save/load&#039;&#039; feature&lt;br /&gt;
 set btj_enable_save_load        1/0&lt;br /&gt;
* Enable/disable the &#039;&#039;goto/call/goback&#039;&#039; feature. This feature works only if an admin mod is installed.&lt;br /&gt;
 set btj_enable_goto_call_goback 1/0&lt;br /&gt;
* Enable/disable the &#039;&#039;kill restriction&#039;&#039;&lt;br /&gt;
 set btj_enable_killrestriction  1/0&lt;br /&gt;
* Enable/disable the &#039;&#039;ammunition&#039;&#039; module&lt;br /&gt;
 set btj_enable_ammo_mod         1/0&lt;br /&gt;
* Enable/disable the &#039;&#039;map/campaign voting restriction&#039;&#039;&lt;br /&gt;
 set btj_enable_map_restriction  1/0&lt;br /&gt;
* Enable/disable the &#039;&#039;permanent adrenaline&#039;&#039; feature&lt;br /&gt;
 set btj_enable_permadre         1/0&lt;br /&gt;
&lt;br /&gt;
==== Save/load ====&lt;br /&gt;
&lt;br /&gt;
This section configures the saving options. Saving can be disabled when a&lt;br /&gt;
player is moving or dead by setting the responsive cvar to 1.&lt;br /&gt;
&lt;br /&gt;
 set btj_disable_saving_while_moving 1/0&lt;br /&gt;
 set btj_disable_saving_while_dead   1/0&lt;br /&gt;
&lt;br /&gt;
==== Kill restriction ====&lt;br /&gt;
&lt;br /&gt;
For the kill restriction module, 2 parameters can be set: The number of &lt;br /&gt;
kills a player can make until he gets kicked as well as the time he gets &lt;br /&gt;
temporarily banned.&lt;br /&gt;
&lt;br /&gt;
 set btj_kill_limit 3&lt;br /&gt;
 set btj_bantime    120&lt;br /&gt;
&lt;br /&gt;
==== Change amount of ammunition ====&lt;br /&gt;
&lt;br /&gt;
In this section the amount of ammunition a player spawns with can be set.&lt;br /&gt;
&#039;&#039;ammoclip&#039;&#039; cvars set the amount of ammunition in the weapon, while &#039;&#039;ammo&#039;&#039; cvars&lt;br /&gt;
set the number of extra ammunition.&lt;br /&gt;
&lt;br /&gt;
      -1 for the default amount of ammunition&lt;br /&gt;
       0 for disabling the weapon (make sure you disable both ammoclip and ammo)&lt;br /&gt;
 1 - 999 for the amount of ammunition when spawning&lt;br /&gt;
   &amp;gt; 999 for unlimited ammunition&lt;br /&gt;
&lt;br /&gt;
 // common weapons&lt;br /&gt;
 set btj_ammoclip_luger               -1&lt;br /&gt;
 set btj_ammoclip_akimbo_luger        -1&lt;br /&gt;
 set btj_ammo_luger                   -1&lt;br /&gt;
 set btj_ammoclip_colt                -1&lt;br /&gt;
 set btj_ammoclip_akimbo_colt         -1&lt;br /&gt;
 set btj_ammo_colt                    -1&lt;br /&gt;
 set btj_ammo_mp40                    -1&lt;br /&gt;
 set btj_ammoclip_mp40                -1&lt;br /&gt;
 set btj_ammo_thompson                -1&lt;br /&gt;
 set btj_ammoclip_thompson            -1&lt;br /&gt;
 set btj_ammoclip_axis_grenades       -1&lt;br /&gt;
 set btj_ammoclip_allies_grenades     -1&lt;br /&gt;
 &lt;br /&gt;
 // soldier weapons&lt;br /&gt;
 set btj_ammoclip_panzerfaust         -1&lt;br /&gt;
 set btj_ammoclip_flamethrower        -1&lt;br /&gt;
 set btj_ammo_mortar                  -1&lt;br /&gt;
 set btj_ammoclip_mg42                -1&lt;br /&gt;
 set btj_ammo_mg42                    -1&lt;br /&gt;
 &lt;br /&gt;
 // medic weapons&lt;br /&gt;
 set btj_ammo_syringe_adre            -1&lt;br /&gt;
 &lt;br /&gt;
 // engineer weapons&lt;br /&gt;
 set btj_ammoclip_axis_engi_rifle     -1&lt;br /&gt;
 set btj_ammo_axis_engi_rifle         -1&lt;br /&gt;
 set btj_ammoclip_axis_rifle_nade     -1&lt;br /&gt;
 set btj_ammo_axis_rifle_nade         -1&lt;br /&gt;
 set btj_ammoclip_allies_engi_rifle   -1&lt;br /&gt;
 set btj_ammo_allies_engi_rifle       -1&lt;br /&gt;
 set btj_ammoclip_allies_rifle_nade   -1&lt;br /&gt;
 set btj_ammo_allies_rifle_nade       -1&lt;br /&gt;
 &lt;br /&gt;
 // fieldops weapons&lt;br /&gt;
 &lt;br /&gt;
 // covertops weapons&lt;br /&gt;
 set btj_ammoclip_sten                -1&lt;br /&gt;
 set btj_ammo_sten                    -1&lt;br /&gt;
 set btj_ammoclip_fg42                -1&lt;br /&gt;
 set btj_ammo_fg42                    -1&lt;br /&gt;
 set btj_ammoclip_axis_covert_rifle   -1&lt;br /&gt;
 set btj_ammo_axis_covert_rifle       -1&lt;br /&gt;
 set btj_ammoclip_allies_covert_rifle -1&lt;br /&gt;
 set btj_ammo_allies_covert_rifle     -1&lt;br /&gt;
&lt;br /&gt;
==== Disable weapons/tools without ammo ====&lt;br /&gt;
&lt;br /&gt;
In this section, most weapons and tools which need no ammo can be disabled.&lt;br /&gt;
Unfortunately knife and arty cannot be disabled and disabling the engineer&#039;s&lt;br /&gt;
tool still shows the pliers (but they cannot be used though).&lt;br /&gt;
&lt;br /&gt;
 0 enables the weapon/tool&lt;br /&gt;
 1 disables the weapon/tool&lt;br /&gt;
&lt;br /&gt;
 // medic&lt;br /&gt;
 set btj_disable_medpack    0/1&lt;br /&gt;
 &lt;br /&gt;
 // engineer&lt;br /&gt;
 set btj_disable_pliers     0/1&lt;br /&gt;
 set btj_disable_dynamite   0/1&lt;br /&gt;
 set btj_disable_landmine   0/1&lt;br /&gt;
 &lt;br /&gt;
 // fieldops&lt;br /&gt;
 set btj_disable_ammopack   0/1&lt;br /&gt;
 set btj_disable_airsrtrike 0/1&lt;br /&gt;
 &lt;br /&gt;
 // covertops&lt;br /&gt;
 set btj_disable_satchel    0/1&lt;br /&gt;
 set btj_disable_smoke      0/1&lt;br /&gt;
&lt;br /&gt;
==== Disable map/campaign votings ====&lt;br /&gt;
&lt;br /&gt;
Maps and campaigns which should not be allowed to be voted for can be &lt;br /&gt;
disabled with the &#039;&#039;btj_disallowed_maps&#039;&#039; and &#039;&#039;btj_disallowed_campaigns&#039;&#039; setting. Up to 50 maps/10 campaigns &lt;br /&gt;
can be added, seperated by a blank.&lt;br /&gt;
&lt;br /&gt;
 set btj_disallowed_maps      &amp;quot;battery fueldump goldrush oasis radar railgun&amp;quot;&lt;br /&gt;
 set btj_disallowed_campaigns &amp;quot;cmpgn_centraleurope cmpgn_northafrica&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Editing messages ====&lt;br /&gt;
&lt;br /&gt;
For changing the in-game messages, open the &#039;&#039;BoonTJ.lua&#039;&#039; file and you will &lt;br /&gt;
find the messages section in the beginning of that file.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Changes to this should be done by advanced users only so I don&#039;t give a more detailed&lt;br /&gt;
explanation here.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Version history ===&lt;br /&gt;
&lt;br /&gt;
* Version 0.1 (15.08.2007)&lt;br /&gt;
** Initial release.&lt;br /&gt;
&lt;br /&gt;
* Version 0.2 (16.08.2007)&lt;br /&gt;
** Made movement check interval adjustable to reduce server load.&lt;br /&gt;
** Added a check to prevent saving when a player is dead.&lt;br /&gt;
&lt;br /&gt;
* Version 0.3b (17.08.2007)&lt;br /&gt;
** Moved configuration into a seperate config file.&lt;br /&gt;
** Features can be turned on/off.&lt;br /&gt;
** Added a kill restriction module.&lt;br /&gt;
** Added an ammunition amount modifying module.&lt;br /&gt;
&lt;br /&gt;
* Version 0.4 (18.08.2007)&lt;br /&gt;
** Weapons/tools without ammo can be disabled.&lt;br /&gt;
** Saving while moving or being dead can be disabled or enabled.&lt;br /&gt;
&lt;br /&gt;
* Version 0.5 (22.08.2007)&lt;br /&gt;
** Added a map/campaign voting restriction system.&lt;br /&gt;
** Fixed a few minor bugs.&lt;br /&gt;
&lt;br /&gt;
* Version 0.5a (28.08.2007)&lt;br /&gt;
** Just a small code update for easier editing of messages&lt;br /&gt;
&lt;br /&gt;
* Version 0.5b (09.12.2007)&lt;br /&gt;
** Added permanent adrenaline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.eft-clan.com/~boondock/BoonTJ_v0.1.zip BoonTJ v0.1]&lt;br /&gt;
* [http://www.eft-clan.com/~boondock/BoonTJ_v0.2.zip BoonTJ v0.2]&lt;br /&gt;
* [http://www.eft-clan.com/~boondock/BoonTJ_v0.3b.zip BoonTJ v0.3b]&lt;br /&gt;
* [http://www.eft-clan.com/~boondock/BoonTJ_v0.4.zip BoonTJ v0.4]&lt;br /&gt;
* [http://www.eft-clan.com/~boondock/BoonTJ_v0.5.zip BoonTJ v0.5]&lt;br /&gt;
* [http://www.eft-clan.com/~boondock/BoonTJ_v0.5a.zip BoonTJ v0.5a]&lt;br /&gt;
* [http://www.eft-clan.com/~boondock/BoonTJ_v0.5b.zip BoonTJ v0.5b]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Servers ===&lt;br /&gt;
&lt;br /&gt;
If you want to see this mod in action, try this server:&lt;br /&gt;
* &#039;&#039;&#039;eft//TrickJumpArena//etpro&#039;&#039;&#039; (78.47.129.218:27960)&lt;br /&gt;
** ETPro 3.2.6, BoonTJ v0.5b, ETAdmin_mod 0.29&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== AdminChat Mod ==&lt;br /&gt;
&lt;br /&gt;
* Version 0.1 (31.08.2008)&lt;br /&gt;
* Thanks to eft//Jajo for testing&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
This mod enables the /ma command (like on ETPub 0.7x+) to send private messages to other admins. It reads the admin levels from the Shrubbot config file (usually shrubbot.cfg) and sends messages to all admins with predefined (or higher) level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
&lt;br /&gt;
* Copy the file &#039;&#039;adminchat.lua&#039;&#039; into the &#039;&#039;etpro&#039;&#039; directory of the server.&lt;br /&gt;
* Add the following line to your server config:&lt;br /&gt;
 set lua_modules &amp;quot;adminchat.lua&amp;quot;&lt;br /&gt;
If you allready have set the lua_modules cvar, you can add mods by seperating them with a blank, i.e.&lt;br /&gt;
 set lua_modules &amp;quot;combinedfixes.lua adminchat.lua&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Configuration ===&lt;br /&gt;
&lt;br /&gt;
Open the &#039;&#039;adminchat.lua&#039;&#039; file with a text editor. In the first part you will find a section called &#039;&#039;config&#039;&#039; where you can configure the mod:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;shrubbot_file&#039;&#039;&#039; is the name of your shrubbot configuration file (usually shrubbot.cfg - copy or link it into your etpro folder).&lt;br /&gt;
 shrubbot_file = &amp;quot;shrubbot.cfg&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;min level&#039;&#039;&#039; is the minimum level needed to send and receive admin chat messages.&lt;br /&gt;
 min_level = 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== User Commands ===&lt;br /&gt;
&lt;br /&gt;
Type &#039;&#039;&#039;/ma &amp;lt;message&amp;gt;&#039;&#039;&#039; into the console to send a message to all online server admins.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Version history ===&lt;br /&gt;
&lt;br /&gt;
* Version 0.1 (31.08.2008)&lt;br /&gt;
** Initial release&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.eft-clan.com/~boondock/AdminChat.zip AdminChat v0.1]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Contact==&lt;br /&gt;
&lt;br /&gt;
Homepage: [http://www.eft-clan.com eft//europeanfunteam]&amp;lt;br&amp;gt;&lt;br /&gt;
E-Mail: [mailto:boondock@eft-clan.com boondock@eft-clan.com]&amp;lt;br&amp;gt;&lt;br /&gt;
IRC: [irc://irc.quakenet.org:6667/eft-clan #eft-clan @ Q-Net]&lt;br /&gt;
&lt;br /&gt;
[[Category:ETPro:Mods]]&lt;/div&gt;</summary>
		<author><name>Eft-BoonDock</name></author>
	</entry>
	<entry>
		<id>https://wolfwiki.anime.net/index.php?title=User:Eft-BoonDock&amp;diff=2853</id>
		<title>User:Eft-BoonDock</title>
		<link rel="alternate" type="text/html" href="https://wolfwiki.anime.net/index.php?title=User:Eft-BoonDock&amp;diff=2853"/>
		<updated>2007-12-14T02:01:01Z</updated>

		<summary type="html">&lt;p&gt;Eft-BoonDock: /* Servers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== BoonDock&#039;s TJ mod ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.5b.zip Version 0.5b] (09.12.2007)&lt;br /&gt;
* Save/load module based on [[User:Kotoko|Kyoto&#039;s TJmod]] 0.4&lt;br /&gt;
* Thanks to [[User:Bennz|Bennz]] for his helping hand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
This mod is intended for trickjumping servers. It consists of four&lt;br /&gt;
parts: A save/load module, a kill restriction module, a module for&lt;br /&gt;
changing the amount of ammunition and disabling weapons and tools, and&lt;br /&gt;
finally a tool to disable votings for a list of maps.&lt;br /&gt;
&lt;br /&gt;
==== Save/load ====&lt;br /&gt;
&lt;br /&gt;
This modules enables players to save their position and restore it&lt;br /&gt;
within the same map/round. It is based on Kyoto&#039;s TJmod but enables&lt;br /&gt;
saving only when the player is not moving or is dead. This prevents abusing&lt;br /&gt;
exploits (like saving when jumping, falling down, sliding on ice, etc.). &lt;br /&gt;
&lt;br /&gt;
Additionally, players can move themselves to another player&#039;s position or&lt;br /&gt;
move another player to their position. To prevent an abuse of these&lt;br /&gt;
features, an admin mod is necessary and these commands have to be&lt;br /&gt;
assigned to admin levels. &lt;br /&gt;
&lt;br /&gt;
==== Kill restriction ====&lt;br /&gt;
&lt;br /&gt;
This module counts the number of kills a player made (including teamkills) &lt;br /&gt;
and kicks them if a maximum number of kills is reached. &lt;br /&gt;
&lt;br /&gt;
==== Change ammunition / disable weapons ====&lt;br /&gt;
&lt;br /&gt;
With this part of the mod, the initial amount of ammunition can be set. &lt;br /&gt;
Setting the initial amount to 0 disables a weapon. Also most of the&lt;br /&gt;
weapons and tool which do not need ammo can be disabled.&lt;br /&gt;
&lt;br /&gt;
==== Map restriction ====&lt;br /&gt;
&lt;br /&gt;
This part disables voting for a list of maps and campaigns.&lt;br /&gt;
&lt;br /&gt;
==== Permanent adrenaline ====&lt;br /&gt;
&lt;br /&gt;
If enabled, every player can give himself permanent adre by using the&lt;br /&gt;
/permadre command. With the same command, the player can switch&lt;br /&gt;
adrenaline off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== User/Admin Commands ===&lt;br /&gt;
 /save          saves the player&#039;s current position&lt;br /&gt;
 /load          restores the player&#039;s saved position&lt;br /&gt;
 /permadre      toggles permanent adrenaline&lt;br /&gt;
 !goto &amp;lt;player&amp;gt; moves the player to another player&#039;s position (Admin mod necessary)&lt;br /&gt;
 !call &amp;lt;player&amp;gt; moves another player to the player&#039;s position (Admin mod necessary)&lt;br /&gt;
 !goback        moves the player back to the previous position before he was called (Admin mod necessary)&lt;br /&gt;
&lt;br /&gt;
These commands can be used on players of the same team only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
==== ETPro ====&lt;br /&gt;
This installation is necessary to run the mod on the server.&lt;br /&gt;
* Copy the files &#039;&#039;BoonTJ.lua&#039;&#039; and &#039;&#039;BoonTJ.cfg&#039;&#039; into the &#039;&#039;etpro&#039;&#039; directory of the server.&lt;br /&gt;
* Add the following line to your server config:&lt;br /&gt;
 set lua_modules &amp;quot;BoonTJ.lua&amp;quot;&lt;br /&gt;
If you allready have set the lua_modules cvar, you can add mods by seperating them with a blank, i.e.&lt;br /&gt;
 set lua_modules &amp;quot;combinedfixes.lua BoonTJ.lua&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Admin mods (optional) ====&lt;br /&gt;
If &#039;&#039;&#039;one of these admin mods&#039;&#039;&#039; is running on the server, the commands &#039;&#039;&#039;!goto&#039;&#039;&#039;, &#039;&#039;&#039;!call&#039;&#039;&#039;, and &#039;&#039;&#039;!goback&#039;&#039;&#039; can be used. Otherwise, only &#039;&#039;&#039;/save&#039;&#039;&#039;, &#039;&#039;&#039;/load&#039;&#039;&#039; and &#039;&#039;&#039;/permadre&#039;&#039;&#039; are available.&lt;br /&gt;
&lt;br /&gt;
===== [http://et.d1p.de/etadmin_mod/wiki ETAdmin_mod] =====&lt;br /&gt;
* Add the following lines to the &#039;&#039;&#039;[alias]&#039;&#039;&#039; section of your &#039;&#039;etadmin.cfg&#039;&#039; file:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 goto   = goto   &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot; &amp;quot;&amp;lt;PART2ID&amp;gt;&amp;quot;&lt;br /&gt;
 call   = call   &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot; &amp;quot;&amp;lt;PART2ID&amp;gt;&amp;quot;&lt;br /&gt;
 goback = goback &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Add the following lines to the &#039;&#039;&#039;[permissions]&#039;&#039;&#039; section of your &#039;&#039;etadmin.cfg&#039;&#039;:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 1 = goto&lt;br /&gt;
 1 = call&lt;br /&gt;
 0 = goback&lt;br /&gt;
&#039;&#039;&#039;!goback&#039;&#039;&#039; should be assigned to level 0, feel free to assign other admin levels to the &#039;&#039;&#039;!goto&#039;&#039;&#039; and &#039;&#039;&#039;!call&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
===== [[User:Clutch152|KMOD]] =====&lt;br /&gt;
* Add the following lines to the end of your &#039;&#039;commands.cfg&#039;&#039; file:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 1 - goto   = goto   &amp;lt;CLIENT_ID&amp;gt; &amp;lt;PNAME2ID&amp;gt;&lt;br /&gt;
 1 - call   = call   &amp;lt;CLIENT_ID&amp;gt; &amp;lt;PNAME2ID&amp;gt;&lt;br /&gt;
 0 - goback = goback &amp;lt;CLIENT_ID&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;!goback&#039;&#039;&#039; should be assigned to level 0, feel free to assign other admin levels to the &#039;&#039;&#039;!goto&#039;&#039;&#039; and &#039;&#039;&#039;!call&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
=== Configuration ===&lt;br /&gt;
&lt;br /&gt;
For configuring the BoonTJ mod, open the &#039;&#039;BoonTJ.cfg&#039;&#039; file with a text editor.&lt;br /&gt;
&lt;br /&gt;
==== General configuration options ====&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;btj_check_ms&#039;&#039; parameter is to configure the interval to check for &lt;br /&gt;
ammunition and if a player is moving. 50 ms is the lowest possible value &lt;br /&gt;
and gives a good check accuracy but higher values reduce server load.&lt;br /&gt;
&lt;br /&gt;
 set btj_check_ms 50&lt;br /&gt;
&lt;br /&gt;
==== Enable/disable features ====&lt;br /&gt;
&lt;br /&gt;
Features can be enabled or disabled by setting the responsive cvar value&lt;br /&gt;
to 1 or 0.&lt;br /&gt;
&lt;br /&gt;
* Enable/disable the &#039;&#039;save/load&#039;&#039; feature&lt;br /&gt;
 set btj_enable_save_load        1/0&lt;br /&gt;
* Enable/disable the &#039;&#039;goto/call/goback&#039;&#039; feature. This feature works only if an admin mod is installed.&lt;br /&gt;
 set btj_enable_goto_call_goback 1/0&lt;br /&gt;
* Enable/disable the &#039;&#039;kill restriction&#039;&#039;&lt;br /&gt;
 set btj_enable_killrestriction  1/0&lt;br /&gt;
* Enable/disable the &#039;&#039;ammunition&#039;&#039; module&lt;br /&gt;
 set btj_enable_ammo_mod         1/0&lt;br /&gt;
* Enable/disable the &#039;&#039;map/campaign voting restriction&#039;&#039;&lt;br /&gt;
 set btj_enable_map_restriction  1/0&lt;br /&gt;
* Enable/disable the &#039;&#039;permanent adrenaline&#039;&#039; feature&lt;br /&gt;
 set btj_enable_permadre         1/0&lt;br /&gt;
&lt;br /&gt;
==== Save/load ====&lt;br /&gt;
&lt;br /&gt;
This section configures the saving options. Saving can be disabled when a&lt;br /&gt;
player is moving or dead by setting the responsive cvar to 1.&lt;br /&gt;
&lt;br /&gt;
 set btj_disable_saving_while_moving 1/0&lt;br /&gt;
 set btj_disable_saving_while_dead   1/0&lt;br /&gt;
&lt;br /&gt;
==== Kill restriction ====&lt;br /&gt;
&lt;br /&gt;
For the kill restriction module, 2 parameters can be set: The number of &lt;br /&gt;
kills a player can make until he gets kicked as well as the time he gets &lt;br /&gt;
temporarily banned.&lt;br /&gt;
&lt;br /&gt;
 set btj_kill_limit 3&lt;br /&gt;
 set btj_bantime    120&lt;br /&gt;
&lt;br /&gt;
==== Change amount of ammunition ====&lt;br /&gt;
&lt;br /&gt;
In this section the amount of ammunition a player spawns with can be set.&lt;br /&gt;
&#039;&#039;ammoclip&#039;&#039; cvars set the amount of ammunition in the weapon, while &#039;&#039;ammo&#039;&#039; cvars&lt;br /&gt;
set the number of extra ammunition.&lt;br /&gt;
&lt;br /&gt;
      -1 for the default amount of ammunition&lt;br /&gt;
       0 for disabling the weapon (make sure you disable both ammoclip and ammo)&lt;br /&gt;
 1 - 999 for the amount of ammunition when spawning&lt;br /&gt;
   &amp;gt; 999 for unlimited ammunition&lt;br /&gt;
&lt;br /&gt;
 // common weapons&lt;br /&gt;
 set btj_ammoclip_luger               -1&lt;br /&gt;
 set btj_ammoclip_akimbo_luger        -1&lt;br /&gt;
 set btj_ammo_luger                   -1&lt;br /&gt;
 set btj_ammoclip_colt                -1&lt;br /&gt;
 set btj_ammoclip_akimbo_colt         -1&lt;br /&gt;
 set btj_ammo_colt                    -1&lt;br /&gt;
 set btj_ammo_mp40                    -1&lt;br /&gt;
 set btj_ammoclip_mp40                -1&lt;br /&gt;
 set btj_ammo_thompson                -1&lt;br /&gt;
 set btj_ammoclip_thompson            -1&lt;br /&gt;
 set btj_ammoclip_axis_grenades       -1&lt;br /&gt;
 set btj_ammoclip_allies_grenades     -1&lt;br /&gt;
 &lt;br /&gt;
 // soldier weapons&lt;br /&gt;
 set btj_ammoclip_panzerfaust         -1&lt;br /&gt;
 set btj_ammoclip_flamethrower        -1&lt;br /&gt;
 set btj_ammo_mortar                  -1&lt;br /&gt;
 set btj_ammoclip_mg42                -1&lt;br /&gt;
 set btj_ammo_mg42                    -1&lt;br /&gt;
 &lt;br /&gt;
 // medic weapons&lt;br /&gt;
 set btj_ammo_syringe_adre            -1&lt;br /&gt;
 &lt;br /&gt;
 // engineer weapons&lt;br /&gt;
 set btj_ammoclip_axis_engi_rifle     -1&lt;br /&gt;
 set btj_ammo_axis_engi_rifle         -1&lt;br /&gt;
 set btj_ammoclip_axis_rifle_nade     -1&lt;br /&gt;
 set btj_ammo_axis_rifle_nade         -1&lt;br /&gt;
 set btj_ammoclip_allies_engi_rifle   -1&lt;br /&gt;
 set btj_ammo_allies_engi_rifle       -1&lt;br /&gt;
 set btj_ammoclip_allies_rifle_nade   -1&lt;br /&gt;
 set btj_ammo_allies_rifle_nade       -1&lt;br /&gt;
 &lt;br /&gt;
 // fieldops weapons&lt;br /&gt;
 &lt;br /&gt;
 // covertops weapons&lt;br /&gt;
 set btj_ammoclip_sten                -1&lt;br /&gt;
 set btj_ammo_sten                    -1&lt;br /&gt;
 set btj_ammoclip_fg42                -1&lt;br /&gt;
 set btj_ammo_fg42                    -1&lt;br /&gt;
 set btj_ammoclip_axis_covert_rifle   -1&lt;br /&gt;
 set btj_ammo_axis_covert_rifle       -1&lt;br /&gt;
 set btj_ammoclip_allies_covert_rifle -1&lt;br /&gt;
 set btj_ammo_allies_covert_rifle     -1&lt;br /&gt;
&lt;br /&gt;
==== Disable weapons/tools without ammo ====&lt;br /&gt;
&lt;br /&gt;
In this section, most weapons and tools which need no ammo can be disabled.&lt;br /&gt;
Unfortunately knife and arty cannot be disabled and disabling the engineer&#039;s&lt;br /&gt;
tool still shows the pliers (but they cannot be used though).&lt;br /&gt;
&lt;br /&gt;
 0 enables the weapon/tool&lt;br /&gt;
 1 disables the weapon/tool&lt;br /&gt;
&lt;br /&gt;
 // medic&lt;br /&gt;
 set btj_disable_medpack    0/1&lt;br /&gt;
 &lt;br /&gt;
 // engineer&lt;br /&gt;
 set btj_disable_pliers     0/1&lt;br /&gt;
 set btj_disable_dynamite   0/1&lt;br /&gt;
 set btj_disable_landmine   0/1&lt;br /&gt;
 &lt;br /&gt;
 // fieldops&lt;br /&gt;
 set btj_disable_ammopack   0/1&lt;br /&gt;
 set btj_disable_airsrtrike 0/1&lt;br /&gt;
 &lt;br /&gt;
 // covertops&lt;br /&gt;
 set btj_disable_satchel    0/1&lt;br /&gt;
 set btj_disable_smoke      0/1&lt;br /&gt;
&lt;br /&gt;
==== Disable map/campaign votings ====&lt;br /&gt;
&lt;br /&gt;
Maps and campaigns which should not be allowed to be voted for can be &lt;br /&gt;
disabled with the &#039;&#039;btj_disallowed_maps&#039;&#039; and &#039;&#039;btj_disallowed_campaigns&#039;&#039; setting. Up to 50 maps/10 campaigns &lt;br /&gt;
can be added, seperated by a blank.&lt;br /&gt;
&lt;br /&gt;
 set btj_disallowed_maps      &amp;quot;battery fueldump goldrush oasis radar railgun&amp;quot;&lt;br /&gt;
 set btj_disallowed_campaigns &amp;quot;cmpgn_centraleurope cmpgn_northafrica&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Editing messages ====&lt;br /&gt;
&lt;br /&gt;
For changing the in-game messages, open the &#039;&#039;BoonTJ.lua&#039;&#039; file and you will &lt;br /&gt;
find the messages section in the beginning of that file.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Changes to this should be done by advanced users only so I don&#039;t give a more detailed&lt;br /&gt;
explanation here.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Version history ===&lt;br /&gt;
&lt;br /&gt;
* Version 0.1 (15.08.2007)&lt;br /&gt;
** Initial release.&lt;br /&gt;
&lt;br /&gt;
* Version 0.2 (16.08.2007)&lt;br /&gt;
** Made movement check interval adjustable to reduce server load.&lt;br /&gt;
** Added a check to prevent saving when a player is dead.&lt;br /&gt;
&lt;br /&gt;
* Version 0.3b (17.08.2007)&lt;br /&gt;
** Moved configuration into a seperate config file.&lt;br /&gt;
** Features can be turned on/off.&lt;br /&gt;
** Added a kill restriction module.&lt;br /&gt;
** Added an ammunition amount modifying module.&lt;br /&gt;
&lt;br /&gt;
* Version 0.4 (18.08.2007)&lt;br /&gt;
** Weapons/tools without ammo can be disabled.&lt;br /&gt;
** Saving while moving or being dead can be disabled or enabled.&lt;br /&gt;
&lt;br /&gt;
* Version 0.5 (22.08.2007)&lt;br /&gt;
** Added a map/campaign voting restriction system.&lt;br /&gt;
** Fixed a few minor bugs.&lt;br /&gt;
&lt;br /&gt;
* Version 0.5a (28.08.2007)&lt;br /&gt;
** Just a small code update for easier editing of messages&lt;br /&gt;
&lt;br /&gt;
* Version 0.5b (09.12.2007)&lt;br /&gt;
** Added permanent adrenaline.&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.1.zip BoonTJ v0.1]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.2.zip BoonTJ v0.2]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.3b.zip BoonTJ v0.3b]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.4.zip BoonTJ v0.4]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.5.zip BoonTJ v0.5]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.5a.zip BoonTJ v0.5a]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.5b.zip BoonTJ v0.5b]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Servers ===&lt;br /&gt;
&lt;br /&gt;
If you want to see this mod in action, try this server:&lt;br /&gt;
* &#039;&#039;&#039;eft//TrickJumpArena//etpro&#039;&#039;&#039; (78.47.129.218:27960)&lt;br /&gt;
** ETPro 3.2.6, BoonTJ v0.5b, ETAdmin_mod 0.29&lt;br /&gt;
&lt;br /&gt;
== Contact==&lt;br /&gt;
&lt;br /&gt;
Homepage: [http://www.eft-clan.com eft//europeanfunteam]&amp;lt;br&amp;gt;&lt;br /&gt;
E-Mail: [mailto:boondock@eft-clan.com boondock@eft-clan.com]&amp;lt;br&amp;gt;&lt;br /&gt;
IRC: [irc://irc.quakenet.org:6667/eft-clan #eft-clan @ Q-Net]&lt;br /&gt;
&lt;br /&gt;
[[Category:ETPro:Mods]]&lt;/div&gt;</summary>
		<author><name>Eft-BoonDock</name></author>
	</entry>
	<entry>
		<id>https://wolfwiki.anime.net/index.php?title=User:Eft-BoonDock&amp;diff=2852</id>
		<title>User:Eft-BoonDock</title>
		<link rel="alternate" type="text/html" href="https://wolfwiki.anime.net/index.php?title=User:Eft-BoonDock&amp;diff=2852"/>
		<updated>2007-12-09T04:34:50Z</updated>

		<summary type="html">&lt;p&gt;Eft-BoonDock: /* Admin mods (optional) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== BoonDock&#039;s TJ mod ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.5b.zip Version 0.5b] (09.12.2007)&lt;br /&gt;
* Save/load module based on [[User:Kotoko|Kyoto&#039;s TJmod]] 0.4&lt;br /&gt;
* Thanks to [[User:Bennz|Bennz]] for his helping hand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
This mod is intended for trickjumping servers. It consists of four&lt;br /&gt;
parts: A save/load module, a kill restriction module, a module for&lt;br /&gt;
changing the amount of ammunition and disabling weapons and tools, and&lt;br /&gt;
finally a tool to disable votings for a list of maps.&lt;br /&gt;
&lt;br /&gt;
==== Save/load ====&lt;br /&gt;
&lt;br /&gt;
This modules enables players to save their position and restore it&lt;br /&gt;
within the same map/round. It is based on Kyoto&#039;s TJmod but enables&lt;br /&gt;
saving only when the player is not moving or is dead. This prevents abusing&lt;br /&gt;
exploits (like saving when jumping, falling down, sliding on ice, etc.). &lt;br /&gt;
&lt;br /&gt;
Additionally, players can move themselves to another player&#039;s position or&lt;br /&gt;
move another player to their position. To prevent an abuse of these&lt;br /&gt;
features, an admin mod is necessary and these commands have to be&lt;br /&gt;
assigned to admin levels. &lt;br /&gt;
&lt;br /&gt;
==== Kill restriction ====&lt;br /&gt;
&lt;br /&gt;
This module counts the number of kills a player made (including teamkills) &lt;br /&gt;
and kicks them if a maximum number of kills is reached. &lt;br /&gt;
&lt;br /&gt;
==== Change ammunition / disable weapons ====&lt;br /&gt;
&lt;br /&gt;
With this part of the mod, the initial amount of ammunition can be set. &lt;br /&gt;
Setting the initial amount to 0 disables a weapon. Also most of the&lt;br /&gt;
weapons and tool which do not need ammo can be disabled.&lt;br /&gt;
&lt;br /&gt;
==== Map restriction ====&lt;br /&gt;
&lt;br /&gt;
This part disables voting for a list of maps and campaigns.&lt;br /&gt;
&lt;br /&gt;
==== Permanent adrenaline ====&lt;br /&gt;
&lt;br /&gt;
If enabled, every player can give himself permanent adre by using the&lt;br /&gt;
/permadre command. With the same command, the player can switch&lt;br /&gt;
adrenaline off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== User/Admin Commands ===&lt;br /&gt;
 /save          saves the player&#039;s current position&lt;br /&gt;
 /load          restores the player&#039;s saved position&lt;br /&gt;
 /permadre      toggles permanent adrenaline&lt;br /&gt;
 !goto &amp;lt;player&amp;gt; moves the player to another player&#039;s position (Admin mod necessary)&lt;br /&gt;
 !call &amp;lt;player&amp;gt; moves another player to the player&#039;s position (Admin mod necessary)&lt;br /&gt;
 !goback        moves the player back to the previous position before he was called (Admin mod necessary)&lt;br /&gt;
&lt;br /&gt;
These commands can be used on players of the same team only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
==== ETPro ====&lt;br /&gt;
This installation is necessary to run the mod on the server.&lt;br /&gt;
* Copy the files &#039;&#039;BoonTJ.lua&#039;&#039; and &#039;&#039;BoonTJ.cfg&#039;&#039; into the &#039;&#039;etpro&#039;&#039; directory of the server.&lt;br /&gt;
* Add the following line to your server config:&lt;br /&gt;
 set lua_modules &amp;quot;BoonTJ.lua&amp;quot;&lt;br /&gt;
If you allready have set the lua_modules cvar, you can add mods by seperating them with a blank, i.e.&lt;br /&gt;
 set lua_modules &amp;quot;combinedfixes.lua BoonTJ.lua&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Admin mods (optional) ====&lt;br /&gt;
If &#039;&#039;&#039;one of these admin mods&#039;&#039;&#039; is running on the server, the commands &#039;&#039;&#039;!goto&#039;&#039;&#039;, &#039;&#039;&#039;!call&#039;&#039;&#039;, and &#039;&#039;&#039;!goback&#039;&#039;&#039; can be used. Otherwise, only &#039;&#039;&#039;/save&#039;&#039;&#039;, &#039;&#039;&#039;/load&#039;&#039;&#039; and &#039;&#039;&#039;/permadre&#039;&#039;&#039; are available.&lt;br /&gt;
&lt;br /&gt;
===== [http://et.d1p.de/etadmin_mod/wiki ETAdmin_mod] =====&lt;br /&gt;
* Add the following lines to the &#039;&#039;&#039;[alias]&#039;&#039;&#039; section of your &#039;&#039;etadmin.cfg&#039;&#039; file:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 goto   = goto   &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot; &amp;quot;&amp;lt;PART2ID&amp;gt;&amp;quot;&lt;br /&gt;
 call   = call   &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot; &amp;quot;&amp;lt;PART2ID&amp;gt;&amp;quot;&lt;br /&gt;
 goback = goback &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Add the following lines to the &#039;&#039;&#039;[permissions]&#039;&#039;&#039; section of your &#039;&#039;etadmin.cfg&#039;&#039;:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 1 = goto&lt;br /&gt;
 1 = call&lt;br /&gt;
 0 = goback&lt;br /&gt;
&#039;&#039;&#039;!goback&#039;&#039;&#039; should be assigned to level 0, feel free to assign other admin levels to the &#039;&#039;&#039;!goto&#039;&#039;&#039; and &#039;&#039;&#039;!call&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
===== [[User:Clutch152|KMOD]] =====&lt;br /&gt;
* Add the following lines to the end of your &#039;&#039;commands.cfg&#039;&#039; file:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 1 - goto   = goto   &amp;lt;CLIENT_ID&amp;gt; &amp;lt;PNAME2ID&amp;gt;&lt;br /&gt;
 1 - call   = call   &amp;lt;CLIENT_ID&amp;gt; &amp;lt;PNAME2ID&amp;gt;&lt;br /&gt;
 0 - goback = goback &amp;lt;CLIENT_ID&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;!goback&#039;&#039;&#039; should be assigned to level 0, feel free to assign other admin levels to the &#039;&#039;&#039;!goto&#039;&#039;&#039; and &#039;&#039;&#039;!call&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
=== Configuration ===&lt;br /&gt;
&lt;br /&gt;
For configuring the BoonTJ mod, open the &#039;&#039;BoonTJ.cfg&#039;&#039; file with a text editor.&lt;br /&gt;
&lt;br /&gt;
==== General configuration options ====&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;btj_check_ms&#039;&#039; parameter is to configure the interval to check for &lt;br /&gt;
ammunition and if a player is moving. 50 ms is the lowest possible value &lt;br /&gt;
and gives a good check accuracy but higher values reduce server load.&lt;br /&gt;
&lt;br /&gt;
 set btj_check_ms 50&lt;br /&gt;
&lt;br /&gt;
==== Enable/disable features ====&lt;br /&gt;
&lt;br /&gt;
Features can be enabled or disabled by setting the responsive cvar value&lt;br /&gt;
to 1 or 0.&lt;br /&gt;
&lt;br /&gt;
* Enable/disable the &#039;&#039;save/load&#039;&#039; feature&lt;br /&gt;
 set btj_enable_save_load        1/0&lt;br /&gt;
* Enable/disable the &#039;&#039;goto/call/goback&#039;&#039; feature. This feature works only if an admin mod is installed.&lt;br /&gt;
 set btj_enable_goto_call_goback 1/0&lt;br /&gt;
* Enable/disable the &#039;&#039;kill restriction&#039;&#039;&lt;br /&gt;
 set btj_enable_killrestriction  1/0&lt;br /&gt;
* Enable/disable the &#039;&#039;ammunition&#039;&#039; module&lt;br /&gt;
 set btj_enable_ammo_mod         1/0&lt;br /&gt;
* Enable/disable the &#039;&#039;map/campaign voting restriction&#039;&#039;&lt;br /&gt;
 set btj_enable_map_restriction  1/0&lt;br /&gt;
* Enable/disable the &#039;&#039;permanent adrenaline&#039;&#039; feature&lt;br /&gt;
 set btj_enable_permadre         1/0&lt;br /&gt;
&lt;br /&gt;
==== Save/load ====&lt;br /&gt;
&lt;br /&gt;
This section configures the saving options. Saving can be disabled when a&lt;br /&gt;
player is moving or dead by setting the responsive cvar to 1.&lt;br /&gt;
&lt;br /&gt;
 set btj_disable_saving_while_moving 1/0&lt;br /&gt;
 set btj_disable_saving_while_dead   1/0&lt;br /&gt;
&lt;br /&gt;
==== Kill restriction ====&lt;br /&gt;
&lt;br /&gt;
For the kill restriction module, 2 parameters can be set: The number of &lt;br /&gt;
kills a player can make until he gets kicked as well as the time he gets &lt;br /&gt;
temporarily banned.&lt;br /&gt;
&lt;br /&gt;
 set btj_kill_limit 3&lt;br /&gt;
 set btj_bantime    120&lt;br /&gt;
&lt;br /&gt;
==== Change amount of ammunition ====&lt;br /&gt;
&lt;br /&gt;
In this section the amount of ammunition a player spawns with can be set.&lt;br /&gt;
&#039;&#039;ammoclip&#039;&#039; cvars set the amount of ammunition in the weapon, while &#039;&#039;ammo&#039;&#039; cvars&lt;br /&gt;
set the number of extra ammunition.&lt;br /&gt;
&lt;br /&gt;
      -1 for the default amount of ammunition&lt;br /&gt;
       0 for disabling the weapon (make sure you disable both ammoclip and ammo)&lt;br /&gt;
 1 - 999 for the amount of ammunition when spawning&lt;br /&gt;
   &amp;gt; 999 for unlimited ammunition&lt;br /&gt;
&lt;br /&gt;
 // common weapons&lt;br /&gt;
 set btj_ammoclip_luger               -1&lt;br /&gt;
 set btj_ammoclip_akimbo_luger        -1&lt;br /&gt;
 set btj_ammo_luger                   -1&lt;br /&gt;
 set btj_ammoclip_colt                -1&lt;br /&gt;
 set btj_ammoclip_akimbo_colt         -1&lt;br /&gt;
 set btj_ammo_colt                    -1&lt;br /&gt;
 set btj_ammo_mp40                    -1&lt;br /&gt;
 set btj_ammoclip_mp40                -1&lt;br /&gt;
 set btj_ammo_thompson                -1&lt;br /&gt;
 set btj_ammoclip_thompson            -1&lt;br /&gt;
 set btj_ammoclip_axis_grenades       -1&lt;br /&gt;
 set btj_ammoclip_allies_grenades     -1&lt;br /&gt;
 &lt;br /&gt;
 // soldier weapons&lt;br /&gt;
 set btj_ammoclip_panzerfaust         -1&lt;br /&gt;
 set btj_ammoclip_flamethrower        -1&lt;br /&gt;
 set btj_ammo_mortar                  -1&lt;br /&gt;
 set btj_ammoclip_mg42                -1&lt;br /&gt;
 set btj_ammo_mg42                    -1&lt;br /&gt;
 &lt;br /&gt;
 // medic weapons&lt;br /&gt;
 set btj_ammo_syringe_adre            -1&lt;br /&gt;
 &lt;br /&gt;
 // engineer weapons&lt;br /&gt;
 set btj_ammoclip_axis_engi_rifle     -1&lt;br /&gt;
 set btj_ammo_axis_engi_rifle         -1&lt;br /&gt;
 set btj_ammoclip_axis_rifle_nade     -1&lt;br /&gt;
 set btj_ammo_axis_rifle_nade         -1&lt;br /&gt;
 set btj_ammoclip_allies_engi_rifle   -1&lt;br /&gt;
 set btj_ammo_allies_engi_rifle       -1&lt;br /&gt;
 set btj_ammoclip_allies_rifle_nade   -1&lt;br /&gt;
 set btj_ammo_allies_rifle_nade       -1&lt;br /&gt;
 &lt;br /&gt;
 // fieldops weapons&lt;br /&gt;
 &lt;br /&gt;
 // covertops weapons&lt;br /&gt;
 set btj_ammoclip_sten                -1&lt;br /&gt;
 set btj_ammo_sten                    -1&lt;br /&gt;
 set btj_ammoclip_fg42                -1&lt;br /&gt;
 set btj_ammo_fg42                    -1&lt;br /&gt;
 set btj_ammoclip_axis_covert_rifle   -1&lt;br /&gt;
 set btj_ammo_axis_covert_rifle       -1&lt;br /&gt;
 set btj_ammoclip_allies_covert_rifle -1&lt;br /&gt;
 set btj_ammo_allies_covert_rifle     -1&lt;br /&gt;
&lt;br /&gt;
==== Disable weapons/tools without ammo ====&lt;br /&gt;
&lt;br /&gt;
In this section, most weapons and tools which need no ammo can be disabled.&lt;br /&gt;
Unfortunately knife and arty cannot be disabled and disabling the engineer&#039;s&lt;br /&gt;
tool still shows the pliers (but they cannot be used though).&lt;br /&gt;
&lt;br /&gt;
 0 enables the weapon/tool&lt;br /&gt;
 1 disables the weapon/tool&lt;br /&gt;
&lt;br /&gt;
 // medic&lt;br /&gt;
 set btj_disable_medpack    0/1&lt;br /&gt;
 &lt;br /&gt;
 // engineer&lt;br /&gt;
 set btj_disable_pliers     0/1&lt;br /&gt;
 set btj_disable_dynamite   0/1&lt;br /&gt;
 set btj_disable_landmine   0/1&lt;br /&gt;
 &lt;br /&gt;
 // fieldops&lt;br /&gt;
 set btj_disable_ammopack   0/1&lt;br /&gt;
 set btj_disable_airsrtrike 0/1&lt;br /&gt;
 &lt;br /&gt;
 // covertops&lt;br /&gt;
 set btj_disable_satchel    0/1&lt;br /&gt;
 set btj_disable_smoke      0/1&lt;br /&gt;
&lt;br /&gt;
==== Disable map/campaign votings ====&lt;br /&gt;
&lt;br /&gt;
Maps and campaigns which should not be allowed to be voted for can be &lt;br /&gt;
disabled with the &#039;&#039;btj_disallowed_maps&#039;&#039; and &#039;&#039;btj_disallowed_campaigns&#039;&#039; setting. Up to 50 maps/10 campaigns &lt;br /&gt;
can be added, seperated by a blank.&lt;br /&gt;
&lt;br /&gt;
 set btj_disallowed_maps      &amp;quot;battery fueldump goldrush oasis radar railgun&amp;quot;&lt;br /&gt;
 set btj_disallowed_campaigns &amp;quot;cmpgn_centraleurope cmpgn_northafrica&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Editing messages ====&lt;br /&gt;
&lt;br /&gt;
For changing the in-game messages, open the &#039;&#039;BoonTJ.lua&#039;&#039; file and you will &lt;br /&gt;
find the messages section in the beginning of that file.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Changes to this should be done by advanced users only so I don&#039;t give a more detailed&lt;br /&gt;
explanation here.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Version history ===&lt;br /&gt;
&lt;br /&gt;
* Version 0.1 (15.08.2007)&lt;br /&gt;
** Initial release.&lt;br /&gt;
&lt;br /&gt;
* Version 0.2 (16.08.2007)&lt;br /&gt;
** Made movement check interval adjustable to reduce server load.&lt;br /&gt;
** Added a check to prevent saving when a player is dead.&lt;br /&gt;
&lt;br /&gt;
* Version 0.3b (17.08.2007)&lt;br /&gt;
** Moved configuration into a seperate config file.&lt;br /&gt;
** Features can be turned on/off.&lt;br /&gt;
** Added a kill restriction module.&lt;br /&gt;
** Added an ammunition amount modifying module.&lt;br /&gt;
&lt;br /&gt;
* Version 0.4 (18.08.2007)&lt;br /&gt;
** Weapons/tools without ammo can be disabled.&lt;br /&gt;
** Saving while moving or being dead can be disabled or enabled.&lt;br /&gt;
&lt;br /&gt;
* Version 0.5 (22.08.2007)&lt;br /&gt;
** Added a map/campaign voting restriction system.&lt;br /&gt;
** Fixed a few minor bugs.&lt;br /&gt;
&lt;br /&gt;
* Version 0.5a (28.08.2007)&lt;br /&gt;
** Just a small code update for easier editing of messages&lt;br /&gt;
&lt;br /&gt;
* Version 0.5b (09.12.2007)&lt;br /&gt;
** Added permanent adrenaline.&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.1.zip BoonTJ v0.1]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.2.zip BoonTJ v0.2]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.3b.zip BoonTJ v0.3b]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.4.zip BoonTJ v0.4]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.5.zip BoonTJ v0.5]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.5a.zip BoonTJ v0.5a]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.5b.zip BoonTJ v0.5b]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Servers ===&lt;br /&gt;
&lt;br /&gt;
If you want to see this mod in action, try this server:&lt;br /&gt;
* &#039;&#039;&#039;eft//TrickJumpArena//etpro&#039;&#039;&#039; (217.163.27.176:27960)&lt;br /&gt;
** ETPro 3.2.6, BoonTJ v0.5b, ETAdmin_mod 0.29&lt;br /&gt;
&lt;br /&gt;
== Contact==&lt;br /&gt;
&lt;br /&gt;
Homepage: [http://www.eft-clan.com eft//europeanfunteam]&amp;lt;br&amp;gt;&lt;br /&gt;
E-Mail: [mailto:boondock@eft-clan.com boondock@eft-clan.com]&amp;lt;br&amp;gt;&lt;br /&gt;
IRC: [irc://irc.quakenet.org:6667/eft-clan #eft-clan @ Q-Net]&lt;br /&gt;
&lt;br /&gt;
[[Category:ETPro:Mods]]&lt;/div&gt;</summary>
		<author><name>Eft-BoonDock</name></author>
	</entry>
	<entry>
		<id>https://wolfwiki.anime.net/index.php?title=User:Eft-BoonDock&amp;diff=2851</id>
		<title>User:Eft-BoonDock</title>
		<link rel="alternate" type="text/html" href="https://wolfwiki.anime.net/index.php?title=User:Eft-BoonDock&amp;diff=2851"/>
		<updated>2007-12-09T04:13:34Z</updated>

		<summary type="html">&lt;p&gt;Eft-BoonDock: /* Version history */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== BoonDock&#039;s TJ mod ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.5b.zip Version 0.5b] (09.12.2007)&lt;br /&gt;
* Save/load module based on [[User:Kotoko|Kyoto&#039;s TJmod]] 0.4&lt;br /&gt;
* Thanks to [[User:Bennz|Bennz]] for his helping hand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
This mod is intended for trickjumping servers. It consists of four&lt;br /&gt;
parts: A save/load module, a kill restriction module, a module for&lt;br /&gt;
changing the amount of ammunition and disabling weapons and tools, and&lt;br /&gt;
finally a tool to disable votings for a list of maps.&lt;br /&gt;
&lt;br /&gt;
==== Save/load ====&lt;br /&gt;
&lt;br /&gt;
This modules enables players to save their position and restore it&lt;br /&gt;
within the same map/round. It is based on Kyoto&#039;s TJmod but enables&lt;br /&gt;
saving only when the player is not moving or is dead. This prevents abusing&lt;br /&gt;
exploits (like saving when jumping, falling down, sliding on ice, etc.). &lt;br /&gt;
&lt;br /&gt;
Additionally, players can move themselves to another player&#039;s position or&lt;br /&gt;
move another player to their position. To prevent an abuse of these&lt;br /&gt;
features, an admin mod is necessary and these commands have to be&lt;br /&gt;
assigned to admin levels. &lt;br /&gt;
&lt;br /&gt;
==== Kill restriction ====&lt;br /&gt;
&lt;br /&gt;
This module counts the number of kills a player made (including teamkills) &lt;br /&gt;
and kicks them if a maximum number of kills is reached. &lt;br /&gt;
&lt;br /&gt;
==== Change ammunition / disable weapons ====&lt;br /&gt;
&lt;br /&gt;
With this part of the mod, the initial amount of ammunition can be set. &lt;br /&gt;
Setting the initial amount to 0 disables a weapon. Also most of the&lt;br /&gt;
weapons and tool which do not need ammo can be disabled.&lt;br /&gt;
&lt;br /&gt;
==== Map restriction ====&lt;br /&gt;
&lt;br /&gt;
This part disables voting for a list of maps and campaigns.&lt;br /&gt;
&lt;br /&gt;
==== Permanent adrenaline ====&lt;br /&gt;
&lt;br /&gt;
If enabled, every player can give himself permanent adre by using the&lt;br /&gt;
/permadre command. With the same command, the player can switch&lt;br /&gt;
adrenaline off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== User/Admin Commands ===&lt;br /&gt;
 /save          saves the player&#039;s current position&lt;br /&gt;
 /load          restores the player&#039;s saved position&lt;br /&gt;
 /permadre      toggles permanent adrenaline&lt;br /&gt;
 !goto &amp;lt;player&amp;gt; moves the player to another player&#039;s position (Admin mod necessary)&lt;br /&gt;
 !call &amp;lt;player&amp;gt; moves another player to the player&#039;s position (Admin mod necessary)&lt;br /&gt;
 !goback        moves the player back to the previous position before he was called (Admin mod necessary)&lt;br /&gt;
&lt;br /&gt;
These commands can be used on players of the same team only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
==== ETPro ====&lt;br /&gt;
This installation is necessary to run the mod on the server.&lt;br /&gt;
* Copy the files &#039;&#039;BoonTJ.lua&#039;&#039; and &#039;&#039;BoonTJ.cfg&#039;&#039; into the &#039;&#039;etpro&#039;&#039; directory of the server.&lt;br /&gt;
* Add the following line to your server config:&lt;br /&gt;
 set lua_modules &amp;quot;BoonTJ.lua&amp;quot;&lt;br /&gt;
If you allready have set the lua_modules cvar, you can add mods by seperating them with a blank, i.e.&lt;br /&gt;
 set lua_modules &amp;quot;combinedfixes.lua BoonTJ.lua&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Admin mods (optional) ====&lt;br /&gt;
If &#039;&#039;&#039;one of these admin mods&#039;&#039;&#039; is running on the server, the commands &#039;&#039;&#039;!goto&#039;&#039;&#039;, &#039;&#039;&#039;!call&#039;&#039;&#039;, and &#039;&#039;&#039;!goback&#039;&#039;&#039; can be used. Otherwise, only &#039;&#039;&#039;/save&#039;&#039;&#039; and &#039;&#039;&#039;/load&#039;&#039;&#039; are available.&lt;br /&gt;
&lt;br /&gt;
===== [http://et.d1p.de/etadmin_mod/wiki ETAdmin_mod] =====&lt;br /&gt;
* Add the following lines to the &#039;&#039;&#039;[alias]&#039;&#039;&#039; section of your &#039;&#039;etadmin.cfg&#039;&#039; file:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 goto   = goto   &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot; &amp;quot;&amp;lt;PART2ID&amp;gt;&amp;quot;&lt;br /&gt;
 call   = call   &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot; &amp;quot;&amp;lt;PART2ID&amp;gt;&amp;quot;&lt;br /&gt;
 goback = goback &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Add the following lines to the &#039;&#039;&#039;[permissions]&#039;&#039;&#039; section of your &#039;&#039;etadmin.cfg&#039;&#039;:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 1 = goto&lt;br /&gt;
 1 = call&lt;br /&gt;
 0 = goback&lt;br /&gt;
&#039;&#039;&#039;!goback&#039;&#039;&#039; should be assigned to level 0, feel free to assign other admin levels to the &#039;&#039;&#039;!goto&#039;&#039;&#039; and &#039;&#039;&#039;!call&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
===== [[User:Clutch152|KMOD]] =====&lt;br /&gt;
* Add the following lines to the end of your &#039;&#039;commands.cfg&#039;&#039; file:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 1 - goto   = goto   &amp;lt;CLIENT_ID&amp;gt; &amp;lt;PNAME2ID&amp;gt;&lt;br /&gt;
 1 - call   = call   &amp;lt;CLIENT_ID&amp;gt; &amp;lt;PNAME2ID&amp;gt;&lt;br /&gt;
 0 - goback = goback &amp;lt;CLIENT_ID&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;!goback&#039;&#039;&#039; should be assigned to level 0, feel free to assign other admin levels to the &#039;&#039;&#039;!goto&#039;&#039;&#039; and &#039;&#039;&#039;!call&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Configuration ===&lt;br /&gt;
&lt;br /&gt;
For configuring the BoonTJ mod, open the &#039;&#039;BoonTJ.cfg&#039;&#039; file with a text editor.&lt;br /&gt;
&lt;br /&gt;
==== General configuration options ====&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;btj_check_ms&#039;&#039; parameter is to configure the interval to check for &lt;br /&gt;
ammunition and if a player is moving. 50 ms is the lowest possible value &lt;br /&gt;
and gives a good check accuracy but higher values reduce server load.&lt;br /&gt;
&lt;br /&gt;
 set btj_check_ms 50&lt;br /&gt;
&lt;br /&gt;
==== Enable/disable features ====&lt;br /&gt;
&lt;br /&gt;
Features can be enabled or disabled by setting the responsive cvar value&lt;br /&gt;
to 1 or 0.&lt;br /&gt;
&lt;br /&gt;
* Enable/disable the &#039;&#039;save/load&#039;&#039; feature&lt;br /&gt;
 set btj_enable_save_load        1/0&lt;br /&gt;
* Enable/disable the &#039;&#039;goto/call/goback&#039;&#039; feature. This feature works only if an admin mod is installed.&lt;br /&gt;
 set btj_enable_goto_call_goback 1/0&lt;br /&gt;
* Enable/disable the &#039;&#039;kill restriction&#039;&#039;&lt;br /&gt;
 set btj_enable_killrestriction  1/0&lt;br /&gt;
* Enable/disable the &#039;&#039;ammunition&#039;&#039; module&lt;br /&gt;
 set btj_enable_ammo_mod         1/0&lt;br /&gt;
* Enable/disable the &#039;&#039;map/campaign voting restriction&#039;&#039;&lt;br /&gt;
 set btj_enable_map_restriction  1/0&lt;br /&gt;
* Enable/disable the &#039;&#039;permanent adrenaline&#039;&#039; feature&lt;br /&gt;
 set btj_enable_permadre         1/0&lt;br /&gt;
&lt;br /&gt;
==== Save/load ====&lt;br /&gt;
&lt;br /&gt;
This section configures the saving options. Saving can be disabled when a&lt;br /&gt;
player is moving or dead by setting the responsive cvar to 1.&lt;br /&gt;
&lt;br /&gt;
 set btj_disable_saving_while_moving 1/0&lt;br /&gt;
 set btj_disable_saving_while_dead   1/0&lt;br /&gt;
&lt;br /&gt;
==== Kill restriction ====&lt;br /&gt;
&lt;br /&gt;
For the kill restriction module, 2 parameters can be set: The number of &lt;br /&gt;
kills a player can make until he gets kicked as well as the time he gets &lt;br /&gt;
temporarily banned.&lt;br /&gt;
&lt;br /&gt;
 set btj_kill_limit 3&lt;br /&gt;
 set btj_bantime    120&lt;br /&gt;
&lt;br /&gt;
==== Change amount of ammunition ====&lt;br /&gt;
&lt;br /&gt;
In this section the amount of ammunition a player spawns with can be set.&lt;br /&gt;
&#039;&#039;ammoclip&#039;&#039; cvars set the amount of ammunition in the weapon, while &#039;&#039;ammo&#039;&#039; cvars&lt;br /&gt;
set the number of extra ammunition.&lt;br /&gt;
&lt;br /&gt;
      -1 for the default amount of ammunition&lt;br /&gt;
       0 for disabling the weapon (make sure you disable both ammoclip and ammo)&lt;br /&gt;
 1 - 999 for the amount of ammunition when spawning&lt;br /&gt;
   &amp;gt; 999 for unlimited ammunition&lt;br /&gt;
&lt;br /&gt;
 // common weapons&lt;br /&gt;
 set btj_ammoclip_luger               -1&lt;br /&gt;
 set btj_ammoclip_akimbo_luger        -1&lt;br /&gt;
 set btj_ammo_luger                   -1&lt;br /&gt;
 set btj_ammoclip_colt                -1&lt;br /&gt;
 set btj_ammoclip_akimbo_colt         -1&lt;br /&gt;
 set btj_ammo_colt                    -1&lt;br /&gt;
 set btj_ammo_mp40                    -1&lt;br /&gt;
 set btj_ammoclip_mp40                -1&lt;br /&gt;
 set btj_ammo_thompson                -1&lt;br /&gt;
 set btj_ammoclip_thompson            -1&lt;br /&gt;
 set btj_ammoclip_axis_grenades       -1&lt;br /&gt;
 set btj_ammoclip_allies_grenades     -1&lt;br /&gt;
 &lt;br /&gt;
 // soldier weapons&lt;br /&gt;
 set btj_ammoclip_panzerfaust         -1&lt;br /&gt;
 set btj_ammoclip_flamethrower        -1&lt;br /&gt;
 set btj_ammo_mortar                  -1&lt;br /&gt;
 set btj_ammoclip_mg42                -1&lt;br /&gt;
 set btj_ammo_mg42                    -1&lt;br /&gt;
 &lt;br /&gt;
 // medic weapons&lt;br /&gt;
 set btj_ammo_syringe_adre            -1&lt;br /&gt;
 &lt;br /&gt;
 // engineer weapons&lt;br /&gt;
 set btj_ammoclip_axis_engi_rifle     -1&lt;br /&gt;
 set btj_ammo_axis_engi_rifle         -1&lt;br /&gt;
 set btj_ammoclip_axis_rifle_nade     -1&lt;br /&gt;
 set btj_ammo_axis_rifle_nade         -1&lt;br /&gt;
 set btj_ammoclip_allies_engi_rifle   -1&lt;br /&gt;
 set btj_ammo_allies_engi_rifle       -1&lt;br /&gt;
 set btj_ammoclip_allies_rifle_nade   -1&lt;br /&gt;
 set btj_ammo_allies_rifle_nade       -1&lt;br /&gt;
 &lt;br /&gt;
 // fieldops weapons&lt;br /&gt;
 &lt;br /&gt;
 // covertops weapons&lt;br /&gt;
 set btj_ammoclip_sten                -1&lt;br /&gt;
 set btj_ammo_sten                    -1&lt;br /&gt;
 set btj_ammoclip_fg42                -1&lt;br /&gt;
 set btj_ammo_fg42                    -1&lt;br /&gt;
 set btj_ammoclip_axis_covert_rifle   -1&lt;br /&gt;
 set btj_ammo_axis_covert_rifle       -1&lt;br /&gt;
 set btj_ammoclip_allies_covert_rifle -1&lt;br /&gt;
 set btj_ammo_allies_covert_rifle     -1&lt;br /&gt;
&lt;br /&gt;
==== Disable weapons/tools without ammo ====&lt;br /&gt;
&lt;br /&gt;
In this section, most weapons and tools which need no ammo can be disabled.&lt;br /&gt;
Unfortunately knife and arty cannot be disabled and disabling the engineer&#039;s&lt;br /&gt;
tool still shows the pliers (but they cannot be used though).&lt;br /&gt;
&lt;br /&gt;
 0 enables the weapon/tool&lt;br /&gt;
 1 disables the weapon/tool&lt;br /&gt;
&lt;br /&gt;
 // medic&lt;br /&gt;
 set btj_disable_medpack    0/1&lt;br /&gt;
 &lt;br /&gt;
 // engineer&lt;br /&gt;
 set btj_disable_pliers     0/1&lt;br /&gt;
 set btj_disable_dynamite   0/1&lt;br /&gt;
 set btj_disable_landmine   0/1&lt;br /&gt;
 &lt;br /&gt;
 // fieldops&lt;br /&gt;
 set btj_disable_ammopack   0/1&lt;br /&gt;
 set btj_disable_airsrtrike 0/1&lt;br /&gt;
 &lt;br /&gt;
 // covertops&lt;br /&gt;
 set btj_disable_satchel    0/1&lt;br /&gt;
 set btj_disable_smoke      0/1&lt;br /&gt;
&lt;br /&gt;
==== Disable map/campaign votings ====&lt;br /&gt;
&lt;br /&gt;
Maps and campaigns which should not be allowed to be voted for can be &lt;br /&gt;
disabled with the &#039;&#039;btj_disallowed_maps&#039;&#039; and &#039;&#039;btj_disallowed_campaigns&#039;&#039; setting. Up to 50 maps/10 campaigns &lt;br /&gt;
can be added, seperated by a blank.&lt;br /&gt;
&lt;br /&gt;
 set btj_disallowed_maps      &amp;quot;battery fueldump goldrush oasis radar railgun&amp;quot;&lt;br /&gt;
 set btj_disallowed_campaigns &amp;quot;cmpgn_centraleurope cmpgn_northafrica&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Editing messages ====&lt;br /&gt;
&lt;br /&gt;
For changing the in-game messages, open the &#039;&#039;BoonTJ.lua&#039;&#039; file and you will &lt;br /&gt;
find the messages section in the beginning of that file.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Changes to this should be done by advanced users only so I don&#039;t give a more detailed&lt;br /&gt;
explanation here.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Version history ===&lt;br /&gt;
&lt;br /&gt;
* Version 0.1 (15.08.2007)&lt;br /&gt;
** Initial release.&lt;br /&gt;
&lt;br /&gt;
* Version 0.2 (16.08.2007)&lt;br /&gt;
** Made movement check interval adjustable to reduce server load.&lt;br /&gt;
** Added a check to prevent saving when a player is dead.&lt;br /&gt;
&lt;br /&gt;
* Version 0.3b (17.08.2007)&lt;br /&gt;
** Moved configuration into a seperate config file.&lt;br /&gt;
** Features can be turned on/off.&lt;br /&gt;
** Added a kill restriction module.&lt;br /&gt;
** Added an ammunition amount modifying module.&lt;br /&gt;
&lt;br /&gt;
* Version 0.4 (18.08.2007)&lt;br /&gt;
** Weapons/tools without ammo can be disabled.&lt;br /&gt;
** Saving while moving or being dead can be disabled or enabled.&lt;br /&gt;
&lt;br /&gt;
* Version 0.5 (22.08.2007)&lt;br /&gt;
** Added a map/campaign voting restriction system.&lt;br /&gt;
** Fixed a few minor bugs.&lt;br /&gt;
&lt;br /&gt;
* Version 0.5a (28.08.2007)&lt;br /&gt;
** Just a small code update for easier editing of messages&lt;br /&gt;
&lt;br /&gt;
* Version 0.5b (09.12.2007)&lt;br /&gt;
** Added permanent adrenaline.&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.1.zip BoonTJ v0.1]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.2.zip BoonTJ v0.2]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.3b.zip BoonTJ v0.3b]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.4.zip BoonTJ v0.4]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.5.zip BoonTJ v0.5]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.5a.zip BoonTJ v0.5a]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.5b.zip BoonTJ v0.5b]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Servers ===&lt;br /&gt;
&lt;br /&gt;
If you want to see this mod in action, try this server:&lt;br /&gt;
* &#039;&#039;&#039;eft//TrickJumpArena//etpro&#039;&#039;&#039; (217.163.27.176:27960)&lt;br /&gt;
** ETPro 3.2.6, BoonTJ v0.5b, ETAdmin_mod 0.29&lt;br /&gt;
&lt;br /&gt;
== Contact==&lt;br /&gt;
&lt;br /&gt;
Homepage: [http://www.eft-clan.com eft//europeanfunteam]&amp;lt;br&amp;gt;&lt;br /&gt;
E-Mail: [mailto:boondock@eft-clan.com boondock@eft-clan.com]&amp;lt;br&amp;gt;&lt;br /&gt;
IRC: [irc://irc.quakenet.org:6667/eft-clan #eft-clan @ Q-Net]&lt;br /&gt;
&lt;br /&gt;
[[Category:ETPro:Mods]]&lt;/div&gt;</summary>
		<author><name>Eft-BoonDock</name></author>
	</entry>
	<entry>
		<id>https://wolfwiki.anime.net/index.php?title=User:Eft-BoonDock&amp;diff=2850</id>
		<title>User:Eft-BoonDock</title>
		<link rel="alternate" type="text/html" href="https://wolfwiki.anime.net/index.php?title=User:Eft-BoonDock&amp;diff=2850"/>
		<updated>2007-12-09T04:12:12Z</updated>

		<summary type="html">&lt;p&gt;Eft-BoonDock: /* Servers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== BoonDock&#039;s TJ mod ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.5b.zip Version 0.5b] (09.12.2007)&lt;br /&gt;
* Save/load module based on [[User:Kotoko|Kyoto&#039;s TJmod]] 0.4&lt;br /&gt;
* Thanks to [[User:Bennz|Bennz]] for his helping hand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
This mod is intended for trickjumping servers. It consists of four&lt;br /&gt;
parts: A save/load module, a kill restriction module, a module for&lt;br /&gt;
changing the amount of ammunition and disabling weapons and tools, and&lt;br /&gt;
finally a tool to disable votings for a list of maps.&lt;br /&gt;
&lt;br /&gt;
==== Save/load ====&lt;br /&gt;
&lt;br /&gt;
This modules enables players to save their position and restore it&lt;br /&gt;
within the same map/round. It is based on Kyoto&#039;s TJmod but enables&lt;br /&gt;
saving only when the player is not moving or is dead. This prevents abusing&lt;br /&gt;
exploits (like saving when jumping, falling down, sliding on ice, etc.). &lt;br /&gt;
&lt;br /&gt;
Additionally, players can move themselves to another player&#039;s position or&lt;br /&gt;
move another player to their position. To prevent an abuse of these&lt;br /&gt;
features, an admin mod is necessary and these commands have to be&lt;br /&gt;
assigned to admin levels. &lt;br /&gt;
&lt;br /&gt;
==== Kill restriction ====&lt;br /&gt;
&lt;br /&gt;
This module counts the number of kills a player made (including teamkills) &lt;br /&gt;
and kicks them if a maximum number of kills is reached. &lt;br /&gt;
&lt;br /&gt;
==== Change ammunition / disable weapons ====&lt;br /&gt;
&lt;br /&gt;
With this part of the mod, the initial amount of ammunition can be set. &lt;br /&gt;
Setting the initial amount to 0 disables a weapon. Also most of the&lt;br /&gt;
weapons and tool which do not need ammo can be disabled.&lt;br /&gt;
&lt;br /&gt;
==== Map restriction ====&lt;br /&gt;
&lt;br /&gt;
This part disables voting for a list of maps and campaigns.&lt;br /&gt;
&lt;br /&gt;
==== Permanent adrenaline ====&lt;br /&gt;
&lt;br /&gt;
If enabled, every player can give himself permanent adre by using the&lt;br /&gt;
/permadre command. With the same command, the player can switch&lt;br /&gt;
adrenaline off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== User/Admin Commands ===&lt;br /&gt;
 /save          saves the player&#039;s current position&lt;br /&gt;
 /load          restores the player&#039;s saved position&lt;br /&gt;
 /permadre      toggles permanent adrenaline&lt;br /&gt;
 !goto &amp;lt;player&amp;gt; moves the player to another player&#039;s position (Admin mod necessary)&lt;br /&gt;
 !call &amp;lt;player&amp;gt; moves another player to the player&#039;s position (Admin mod necessary)&lt;br /&gt;
 !goback        moves the player back to the previous position before he was called (Admin mod necessary)&lt;br /&gt;
&lt;br /&gt;
These commands can be used on players of the same team only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
==== ETPro ====&lt;br /&gt;
This installation is necessary to run the mod on the server.&lt;br /&gt;
* Copy the files &#039;&#039;BoonTJ.lua&#039;&#039; and &#039;&#039;BoonTJ.cfg&#039;&#039; into the &#039;&#039;etpro&#039;&#039; directory of the server.&lt;br /&gt;
* Add the following line to your server config:&lt;br /&gt;
 set lua_modules &amp;quot;BoonTJ.lua&amp;quot;&lt;br /&gt;
If you allready have set the lua_modules cvar, you can add mods by seperating them with a blank, i.e.&lt;br /&gt;
 set lua_modules &amp;quot;combinedfixes.lua BoonTJ.lua&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Admin mods (optional) ====&lt;br /&gt;
If &#039;&#039;&#039;one of these admin mods&#039;&#039;&#039; is running on the server, the commands &#039;&#039;&#039;!goto&#039;&#039;&#039;, &#039;&#039;&#039;!call&#039;&#039;&#039;, and &#039;&#039;&#039;!goback&#039;&#039;&#039; can be used. Otherwise, only &#039;&#039;&#039;/save&#039;&#039;&#039; and &#039;&#039;&#039;/load&#039;&#039;&#039; are available.&lt;br /&gt;
&lt;br /&gt;
===== [http://et.d1p.de/etadmin_mod/wiki ETAdmin_mod] =====&lt;br /&gt;
* Add the following lines to the &#039;&#039;&#039;[alias]&#039;&#039;&#039; section of your &#039;&#039;etadmin.cfg&#039;&#039; file:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 goto   = goto   &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot; &amp;quot;&amp;lt;PART2ID&amp;gt;&amp;quot;&lt;br /&gt;
 call   = call   &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot; &amp;quot;&amp;lt;PART2ID&amp;gt;&amp;quot;&lt;br /&gt;
 goback = goback &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Add the following lines to the &#039;&#039;&#039;[permissions]&#039;&#039;&#039; section of your &#039;&#039;etadmin.cfg&#039;&#039;:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 1 = goto&lt;br /&gt;
 1 = call&lt;br /&gt;
 0 = goback&lt;br /&gt;
&#039;&#039;&#039;!goback&#039;&#039;&#039; should be assigned to level 0, feel free to assign other admin levels to the &#039;&#039;&#039;!goto&#039;&#039;&#039; and &#039;&#039;&#039;!call&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
===== [[User:Clutch152|KMOD]] =====&lt;br /&gt;
* Add the following lines to the end of your &#039;&#039;commands.cfg&#039;&#039; file:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 1 - goto   = goto   &amp;lt;CLIENT_ID&amp;gt; &amp;lt;PNAME2ID&amp;gt;&lt;br /&gt;
 1 - call   = call   &amp;lt;CLIENT_ID&amp;gt; &amp;lt;PNAME2ID&amp;gt;&lt;br /&gt;
 0 - goback = goback &amp;lt;CLIENT_ID&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;!goback&#039;&#039;&#039; should be assigned to level 0, feel free to assign other admin levels to the &#039;&#039;&#039;!goto&#039;&#039;&#039; and &#039;&#039;&#039;!call&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Configuration ===&lt;br /&gt;
&lt;br /&gt;
For configuring the BoonTJ mod, open the &#039;&#039;BoonTJ.cfg&#039;&#039; file with a text editor.&lt;br /&gt;
&lt;br /&gt;
==== General configuration options ====&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;btj_check_ms&#039;&#039; parameter is to configure the interval to check for &lt;br /&gt;
ammunition and if a player is moving. 50 ms is the lowest possible value &lt;br /&gt;
and gives a good check accuracy but higher values reduce server load.&lt;br /&gt;
&lt;br /&gt;
 set btj_check_ms 50&lt;br /&gt;
&lt;br /&gt;
==== Enable/disable features ====&lt;br /&gt;
&lt;br /&gt;
Features can be enabled or disabled by setting the responsive cvar value&lt;br /&gt;
to 1 or 0.&lt;br /&gt;
&lt;br /&gt;
* Enable/disable the &#039;&#039;save/load&#039;&#039; feature&lt;br /&gt;
 set btj_enable_save_load        1/0&lt;br /&gt;
* Enable/disable the &#039;&#039;goto/call/goback&#039;&#039; feature. This feature works only if an admin mod is installed.&lt;br /&gt;
 set btj_enable_goto_call_goback 1/0&lt;br /&gt;
* Enable/disable the &#039;&#039;kill restriction&#039;&#039;&lt;br /&gt;
 set btj_enable_killrestriction  1/0&lt;br /&gt;
* Enable/disable the &#039;&#039;ammunition&#039;&#039; module&lt;br /&gt;
 set btj_enable_ammo_mod         1/0&lt;br /&gt;
* Enable/disable the &#039;&#039;map/campaign voting restriction&#039;&#039;&lt;br /&gt;
 set btj_enable_map_restriction  1/0&lt;br /&gt;
* Enable/disable the &#039;&#039;permanent adrenaline&#039;&#039; feature&lt;br /&gt;
 set btj_enable_permadre         1/0&lt;br /&gt;
&lt;br /&gt;
==== Save/load ====&lt;br /&gt;
&lt;br /&gt;
This section configures the saving options. Saving can be disabled when a&lt;br /&gt;
player is moving or dead by setting the responsive cvar to 1.&lt;br /&gt;
&lt;br /&gt;
 set btj_disable_saving_while_moving 1/0&lt;br /&gt;
 set btj_disable_saving_while_dead   1/0&lt;br /&gt;
&lt;br /&gt;
==== Kill restriction ====&lt;br /&gt;
&lt;br /&gt;
For the kill restriction module, 2 parameters can be set: The number of &lt;br /&gt;
kills a player can make until he gets kicked as well as the time he gets &lt;br /&gt;
temporarily banned.&lt;br /&gt;
&lt;br /&gt;
 set btj_kill_limit 3&lt;br /&gt;
 set btj_bantime    120&lt;br /&gt;
&lt;br /&gt;
==== Change amount of ammunition ====&lt;br /&gt;
&lt;br /&gt;
In this section the amount of ammunition a player spawns with can be set.&lt;br /&gt;
&#039;&#039;ammoclip&#039;&#039; cvars set the amount of ammunition in the weapon, while &#039;&#039;ammo&#039;&#039; cvars&lt;br /&gt;
set the number of extra ammunition.&lt;br /&gt;
&lt;br /&gt;
      -1 for the default amount of ammunition&lt;br /&gt;
       0 for disabling the weapon (make sure you disable both ammoclip and ammo)&lt;br /&gt;
 1 - 999 for the amount of ammunition when spawning&lt;br /&gt;
   &amp;gt; 999 for unlimited ammunition&lt;br /&gt;
&lt;br /&gt;
 // common weapons&lt;br /&gt;
 set btj_ammoclip_luger               -1&lt;br /&gt;
 set btj_ammoclip_akimbo_luger        -1&lt;br /&gt;
 set btj_ammo_luger                   -1&lt;br /&gt;
 set btj_ammoclip_colt                -1&lt;br /&gt;
 set btj_ammoclip_akimbo_colt         -1&lt;br /&gt;
 set btj_ammo_colt                    -1&lt;br /&gt;
 set btj_ammo_mp40                    -1&lt;br /&gt;
 set btj_ammoclip_mp40                -1&lt;br /&gt;
 set btj_ammo_thompson                -1&lt;br /&gt;
 set btj_ammoclip_thompson            -1&lt;br /&gt;
 set btj_ammoclip_axis_grenades       -1&lt;br /&gt;
 set btj_ammoclip_allies_grenades     -1&lt;br /&gt;
 &lt;br /&gt;
 // soldier weapons&lt;br /&gt;
 set btj_ammoclip_panzerfaust         -1&lt;br /&gt;
 set btj_ammoclip_flamethrower        -1&lt;br /&gt;
 set btj_ammo_mortar                  -1&lt;br /&gt;
 set btj_ammoclip_mg42                -1&lt;br /&gt;
 set btj_ammo_mg42                    -1&lt;br /&gt;
 &lt;br /&gt;
 // medic weapons&lt;br /&gt;
 set btj_ammo_syringe_adre            -1&lt;br /&gt;
 &lt;br /&gt;
 // engineer weapons&lt;br /&gt;
 set btj_ammoclip_axis_engi_rifle     -1&lt;br /&gt;
 set btj_ammo_axis_engi_rifle         -1&lt;br /&gt;
 set btj_ammoclip_axis_rifle_nade     -1&lt;br /&gt;
 set btj_ammo_axis_rifle_nade         -1&lt;br /&gt;
 set btj_ammoclip_allies_engi_rifle   -1&lt;br /&gt;
 set btj_ammo_allies_engi_rifle       -1&lt;br /&gt;
 set btj_ammoclip_allies_rifle_nade   -1&lt;br /&gt;
 set btj_ammo_allies_rifle_nade       -1&lt;br /&gt;
 &lt;br /&gt;
 // fieldops weapons&lt;br /&gt;
 &lt;br /&gt;
 // covertops weapons&lt;br /&gt;
 set btj_ammoclip_sten                -1&lt;br /&gt;
 set btj_ammo_sten                    -1&lt;br /&gt;
 set btj_ammoclip_fg42                -1&lt;br /&gt;
 set btj_ammo_fg42                    -1&lt;br /&gt;
 set btj_ammoclip_axis_covert_rifle   -1&lt;br /&gt;
 set btj_ammo_axis_covert_rifle       -1&lt;br /&gt;
 set btj_ammoclip_allies_covert_rifle -1&lt;br /&gt;
 set btj_ammo_allies_covert_rifle     -1&lt;br /&gt;
&lt;br /&gt;
==== Disable weapons/tools without ammo ====&lt;br /&gt;
&lt;br /&gt;
In this section, most weapons and tools which need no ammo can be disabled.&lt;br /&gt;
Unfortunately knife and arty cannot be disabled and disabling the engineer&#039;s&lt;br /&gt;
tool still shows the pliers (but they cannot be used though).&lt;br /&gt;
&lt;br /&gt;
 0 enables the weapon/tool&lt;br /&gt;
 1 disables the weapon/tool&lt;br /&gt;
&lt;br /&gt;
 // medic&lt;br /&gt;
 set btj_disable_medpack    0/1&lt;br /&gt;
 &lt;br /&gt;
 // engineer&lt;br /&gt;
 set btj_disable_pliers     0/1&lt;br /&gt;
 set btj_disable_dynamite   0/1&lt;br /&gt;
 set btj_disable_landmine   0/1&lt;br /&gt;
 &lt;br /&gt;
 // fieldops&lt;br /&gt;
 set btj_disable_ammopack   0/1&lt;br /&gt;
 set btj_disable_airsrtrike 0/1&lt;br /&gt;
 &lt;br /&gt;
 // covertops&lt;br /&gt;
 set btj_disable_satchel    0/1&lt;br /&gt;
 set btj_disable_smoke      0/1&lt;br /&gt;
&lt;br /&gt;
==== Disable map/campaign votings ====&lt;br /&gt;
&lt;br /&gt;
Maps and campaigns which should not be allowed to be voted for can be &lt;br /&gt;
disabled with the &#039;&#039;btj_disallowed_maps&#039;&#039; and &#039;&#039;btj_disallowed_campaigns&#039;&#039; setting. Up to 50 maps/10 campaigns &lt;br /&gt;
can be added, seperated by a blank.&lt;br /&gt;
&lt;br /&gt;
 set btj_disallowed_maps      &amp;quot;battery fueldump goldrush oasis radar railgun&amp;quot;&lt;br /&gt;
 set btj_disallowed_campaigns &amp;quot;cmpgn_centraleurope cmpgn_northafrica&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Editing messages ====&lt;br /&gt;
&lt;br /&gt;
For changing the in-game messages, open the &#039;&#039;BoonTJ.lua&#039;&#039; file and you will &lt;br /&gt;
find the messages section in the beginning of that file.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Changes to this should be done by advanced users only so I don&#039;t give a more detailed&lt;br /&gt;
explanation here.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Version history ===&lt;br /&gt;
&lt;br /&gt;
* Version 0.1&lt;br /&gt;
** Initial release.&lt;br /&gt;
&lt;br /&gt;
* Version 0.2&lt;br /&gt;
** Made movement check interval adjustable to reduce server load.&lt;br /&gt;
** Added a check to prevent saving when a player is dead.&lt;br /&gt;
&lt;br /&gt;
* Version 0.3b&lt;br /&gt;
** Moved configuration into a seperate config file.&lt;br /&gt;
** Features can be turned on/off.&lt;br /&gt;
** Added a kill restriction module.&lt;br /&gt;
** Added an ammunition amount modifying module.&lt;br /&gt;
&lt;br /&gt;
* Version 0.4&lt;br /&gt;
** Weapons/tools without ammo can be disabled.&lt;br /&gt;
** Saving while moving or being dead can be disabled or enabled.&lt;br /&gt;
&lt;br /&gt;
* Version 0.5&lt;br /&gt;
** Added a map/campaign voting restriction system.&lt;br /&gt;
** Fixed a few minor bugs.&lt;br /&gt;
&lt;br /&gt;
* Version 0.5a&lt;br /&gt;
** Just a small code update for easier editing of messages&lt;br /&gt;
&lt;br /&gt;
* Version 0.5b (09.12.2007)&lt;br /&gt;
** Added permanent adrenaline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.1.zip BoonTJ v0.1]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.2.zip BoonTJ v0.2]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.3b.zip BoonTJ v0.3b]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.4.zip BoonTJ v0.4]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.5.zip BoonTJ v0.5]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.5a.zip BoonTJ v0.5a]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.5b.zip BoonTJ v0.5b]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Servers ===&lt;br /&gt;
&lt;br /&gt;
If you want to see this mod in action, try this server:&lt;br /&gt;
* &#039;&#039;&#039;eft//TrickJumpArena//etpro&#039;&#039;&#039; (217.163.27.176:27960)&lt;br /&gt;
** ETPro 3.2.6, BoonTJ v0.5b, ETAdmin_mod 0.29&lt;br /&gt;
&lt;br /&gt;
== Contact==&lt;br /&gt;
&lt;br /&gt;
Homepage: [http://www.eft-clan.com eft//europeanfunteam]&amp;lt;br&amp;gt;&lt;br /&gt;
E-Mail: [mailto:boondock@eft-clan.com boondock@eft-clan.com]&amp;lt;br&amp;gt;&lt;br /&gt;
IRC: [irc://irc.quakenet.org:6667/eft-clan #eft-clan @ Q-Net]&lt;br /&gt;
&lt;br /&gt;
[[Category:ETPro:Mods]]&lt;/div&gt;</summary>
		<author><name>Eft-BoonDock</name></author>
	</entry>
	<entry>
		<id>https://wolfwiki.anime.net/index.php?title=User:Eft-BoonDock&amp;diff=2849</id>
		<title>User:Eft-BoonDock</title>
		<link rel="alternate" type="text/html" href="https://wolfwiki.anime.net/index.php?title=User:Eft-BoonDock&amp;diff=2849"/>
		<updated>2007-12-09T04:11:31Z</updated>

		<summary type="html">&lt;p&gt;Eft-BoonDock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== BoonDock&#039;s TJ mod ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.5b.zip Version 0.5b] (09.12.2007)&lt;br /&gt;
* Save/load module based on [[User:Kotoko|Kyoto&#039;s TJmod]] 0.4&lt;br /&gt;
* Thanks to [[User:Bennz|Bennz]] for his helping hand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
This mod is intended for trickjumping servers. It consists of four&lt;br /&gt;
parts: A save/load module, a kill restriction module, a module for&lt;br /&gt;
changing the amount of ammunition and disabling weapons and tools, and&lt;br /&gt;
finally a tool to disable votings for a list of maps.&lt;br /&gt;
&lt;br /&gt;
==== Save/load ====&lt;br /&gt;
&lt;br /&gt;
This modules enables players to save their position and restore it&lt;br /&gt;
within the same map/round. It is based on Kyoto&#039;s TJmod but enables&lt;br /&gt;
saving only when the player is not moving or is dead. This prevents abusing&lt;br /&gt;
exploits (like saving when jumping, falling down, sliding on ice, etc.). &lt;br /&gt;
&lt;br /&gt;
Additionally, players can move themselves to another player&#039;s position or&lt;br /&gt;
move another player to their position. To prevent an abuse of these&lt;br /&gt;
features, an admin mod is necessary and these commands have to be&lt;br /&gt;
assigned to admin levels. &lt;br /&gt;
&lt;br /&gt;
==== Kill restriction ====&lt;br /&gt;
&lt;br /&gt;
This module counts the number of kills a player made (including teamkills) &lt;br /&gt;
and kicks them if a maximum number of kills is reached. &lt;br /&gt;
&lt;br /&gt;
==== Change ammunition / disable weapons ====&lt;br /&gt;
&lt;br /&gt;
With this part of the mod, the initial amount of ammunition can be set. &lt;br /&gt;
Setting the initial amount to 0 disables a weapon. Also most of the&lt;br /&gt;
weapons and tool which do not need ammo can be disabled.&lt;br /&gt;
&lt;br /&gt;
==== Map restriction ====&lt;br /&gt;
&lt;br /&gt;
This part disables voting for a list of maps and campaigns.&lt;br /&gt;
&lt;br /&gt;
==== Permanent adrenaline ====&lt;br /&gt;
&lt;br /&gt;
If enabled, every player can give himself permanent adre by using the&lt;br /&gt;
/permadre command. With the same command, the player can switch&lt;br /&gt;
adrenaline off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== User/Admin Commands ===&lt;br /&gt;
 /save          saves the player&#039;s current position&lt;br /&gt;
 /load          restores the player&#039;s saved position&lt;br /&gt;
 /permadre      toggles permanent adrenaline&lt;br /&gt;
 !goto &amp;lt;player&amp;gt; moves the player to another player&#039;s position (Admin mod necessary)&lt;br /&gt;
 !call &amp;lt;player&amp;gt; moves another player to the player&#039;s position (Admin mod necessary)&lt;br /&gt;
 !goback        moves the player back to the previous position before he was called (Admin mod necessary)&lt;br /&gt;
&lt;br /&gt;
These commands can be used on players of the same team only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
==== ETPro ====&lt;br /&gt;
This installation is necessary to run the mod on the server.&lt;br /&gt;
* Copy the files &#039;&#039;BoonTJ.lua&#039;&#039; and &#039;&#039;BoonTJ.cfg&#039;&#039; into the &#039;&#039;etpro&#039;&#039; directory of the server.&lt;br /&gt;
* Add the following line to your server config:&lt;br /&gt;
 set lua_modules &amp;quot;BoonTJ.lua&amp;quot;&lt;br /&gt;
If you allready have set the lua_modules cvar, you can add mods by seperating them with a blank, i.e.&lt;br /&gt;
 set lua_modules &amp;quot;combinedfixes.lua BoonTJ.lua&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Admin mods (optional) ====&lt;br /&gt;
If &#039;&#039;&#039;one of these admin mods&#039;&#039;&#039; is running on the server, the commands &#039;&#039;&#039;!goto&#039;&#039;&#039;, &#039;&#039;&#039;!call&#039;&#039;&#039;, and &#039;&#039;&#039;!goback&#039;&#039;&#039; can be used. Otherwise, only &#039;&#039;&#039;/save&#039;&#039;&#039; and &#039;&#039;&#039;/load&#039;&#039;&#039; are available.&lt;br /&gt;
&lt;br /&gt;
===== [http://et.d1p.de/etadmin_mod/wiki ETAdmin_mod] =====&lt;br /&gt;
* Add the following lines to the &#039;&#039;&#039;[alias]&#039;&#039;&#039; section of your &#039;&#039;etadmin.cfg&#039;&#039; file:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 goto   = goto   &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot; &amp;quot;&amp;lt;PART2ID&amp;gt;&amp;quot;&lt;br /&gt;
 call   = call   &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot; &amp;quot;&amp;lt;PART2ID&amp;gt;&amp;quot;&lt;br /&gt;
 goback = goback &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Add the following lines to the &#039;&#039;&#039;[permissions]&#039;&#039;&#039; section of your &#039;&#039;etadmin.cfg&#039;&#039;:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 1 = goto&lt;br /&gt;
 1 = call&lt;br /&gt;
 0 = goback&lt;br /&gt;
&#039;&#039;&#039;!goback&#039;&#039;&#039; should be assigned to level 0, feel free to assign other admin levels to the &#039;&#039;&#039;!goto&#039;&#039;&#039; and &#039;&#039;&#039;!call&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
===== [[User:Clutch152|KMOD]] =====&lt;br /&gt;
* Add the following lines to the end of your &#039;&#039;commands.cfg&#039;&#039; file:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 1 - goto   = goto   &amp;lt;CLIENT_ID&amp;gt; &amp;lt;PNAME2ID&amp;gt;&lt;br /&gt;
 1 - call   = call   &amp;lt;CLIENT_ID&amp;gt; &amp;lt;PNAME2ID&amp;gt;&lt;br /&gt;
 0 - goback = goback &amp;lt;CLIENT_ID&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;!goback&#039;&#039;&#039; should be assigned to level 0, feel free to assign other admin levels to the &#039;&#039;&#039;!goto&#039;&#039;&#039; and &#039;&#039;&#039;!call&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Configuration ===&lt;br /&gt;
&lt;br /&gt;
For configuring the BoonTJ mod, open the &#039;&#039;BoonTJ.cfg&#039;&#039; file with a text editor.&lt;br /&gt;
&lt;br /&gt;
==== General configuration options ====&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;btj_check_ms&#039;&#039; parameter is to configure the interval to check for &lt;br /&gt;
ammunition and if a player is moving. 50 ms is the lowest possible value &lt;br /&gt;
and gives a good check accuracy but higher values reduce server load.&lt;br /&gt;
&lt;br /&gt;
 set btj_check_ms 50&lt;br /&gt;
&lt;br /&gt;
==== Enable/disable features ====&lt;br /&gt;
&lt;br /&gt;
Features can be enabled or disabled by setting the responsive cvar value&lt;br /&gt;
to 1 or 0.&lt;br /&gt;
&lt;br /&gt;
* Enable/disable the &#039;&#039;save/load&#039;&#039; feature&lt;br /&gt;
 set btj_enable_save_load        1/0&lt;br /&gt;
* Enable/disable the &#039;&#039;goto/call/goback&#039;&#039; feature. This feature works only if an admin mod is installed.&lt;br /&gt;
 set btj_enable_goto_call_goback 1/0&lt;br /&gt;
* Enable/disable the &#039;&#039;kill restriction&#039;&#039;&lt;br /&gt;
 set btj_enable_killrestriction  1/0&lt;br /&gt;
* Enable/disable the &#039;&#039;ammunition&#039;&#039; module&lt;br /&gt;
 set btj_enable_ammo_mod         1/0&lt;br /&gt;
* Enable/disable the &#039;&#039;map/campaign voting restriction&#039;&#039;&lt;br /&gt;
 set btj_enable_map_restriction  1/0&lt;br /&gt;
* Enable/disable the &#039;&#039;permanent adrenaline&#039;&#039; feature&lt;br /&gt;
 set btj_enable_permadre         1/0&lt;br /&gt;
&lt;br /&gt;
==== Save/load ====&lt;br /&gt;
&lt;br /&gt;
This section configures the saving options. Saving can be disabled when a&lt;br /&gt;
player is moving or dead by setting the responsive cvar to 1.&lt;br /&gt;
&lt;br /&gt;
 set btj_disable_saving_while_moving 1/0&lt;br /&gt;
 set btj_disable_saving_while_dead   1/0&lt;br /&gt;
&lt;br /&gt;
==== Kill restriction ====&lt;br /&gt;
&lt;br /&gt;
For the kill restriction module, 2 parameters can be set: The number of &lt;br /&gt;
kills a player can make until he gets kicked as well as the time he gets &lt;br /&gt;
temporarily banned.&lt;br /&gt;
&lt;br /&gt;
 set btj_kill_limit 3&lt;br /&gt;
 set btj_bantime    120&lt;br /&gt;
&lt;br /&gt;
==== Change amount of ammunition ====&lt;br /&gt;
&lt;br /&gt;
In this section the amount of ammunition a player spawns with can be set.&lt;br /&gt;
&#039;&#039;ammoclip&#039;&#039; cvars set the amount of ammunition in the weapon, while &#039;&#039;ammo&#039;&#039; cvars&lt;br /&gt;
set the number of extra ammunition.&lt;br /&gt;
&lt;br /&gt;
      -1 for the default amount of ammunition&lt;br /&gt;
       0 for disabling the weapon (make sure you disable both ammoclip and ammo)&lt;br /&gt;
 1 - 999 for the amount of ammunition when spawning&lt;br /&gt;
   &amp;gt; 999 for unlimited ammunition&lt;br /&gt;
&lt;br /&gt;
 // common weapons&lt;br /&gt;
 set btj_ammoclip_luger               -1&lt;br /&gt;
 set btj_ammoclip_akimbo_luger        -1&lt;br /&gt;
 set btj_ammo_luger                   -1&lt;br /&gt;
 set btj_ammoclip_colt                -1&lt;br /&gt;
 set btj_ammoclip_akimbo_colt         -1&lt;br /&gt;
 set btj_ammo_colt                    -1&lt;br /&gt;
 set btj_ammo_mp40                    -1&lt;br /&gt;
 set btj_ammoclip_mp40                -1&lt;br /&gt;
 set btj_ammo_thompson                -1&lt;br /&gt;
 set btj_ammoclip_thompson            -1&lt;br /&gt;
 set btj_ammoclip_axis_grenades       -1&lt;br /&gt;
 set btj_ammoclip_allies_grenades     -1&lt;br /&gt;
 &lt;br /&gt;
 // soldier weapons&lt;br /&gt;
 set btj_ammoclip_panzerfaust         -1&lt;br /&gt;
 set btj_ammoclip_flamethrower        -1&lt;br /&gt;
 set btj_ammo_mortar                  -1&lt;br /&gt;
 set btj_ammoclip_mg42                -1&lt;br /&gt;
 set btj_ammo_mg42                    -1&lt;br /&gt;
 &lt;br /&gt;
 // medic weapons&lt;br /&gt;
 set btj_ammo_syringe_adre            -1&lt;br /&gt;
 &lt;br /&gt;
 // engineer weapons&lt;br /&gt;
 set btj_ammoclip_axis_engi_rifle     -1&lt;br /&gt;
 set btj_ammo_axis_engi_rifle         -1&lt;br /&gt;
 set btj_ammoclip_axis_rifle_nade     -1&lt;br /&gt;
 set btj_ammo_axis_rifle_nade         -1&lt;br /&gt;
 set btj_ammoclip_allies_engi_rifle   -1&lt;br /&gt;
 set btj_ammo_allies_engi_rifle       -1&lt;br /&gt;
 set btj_ammoclip_allies_rifle_nade   -1&lt;br /&gt;
 set btj_ammo_allies_rifle_nade       -1&lt;br /&gt;
 &lt;br /&gt;
 // fieldops weapons&lt;br /&gt;
 &lt;br /&gt;
 // covertops weapons&lt;br /&gt;
 set btj_ammoclip_sten                -1&lt;br /&gt;
 set btj_ammo_sten                    -1&lt;br /&gt;
 set btj_ammoclip_fg42                -1&lt;br /&gt;
 set btj_ammo_fg42                    -1&lt;br /&gt;
 set btj_ammoclip_axis_covert_rifle   -1&lt;br /&gt;
 set btj_ammo_axis_covert_rifle       -1&lt;br /&gt;
 set btj_ammoclip_allies_covert_rifle -1&lt;br /&gt;
 set btj_ammo_allies_covert_rifle     -1&lt;br /&gt;
&lt;br /&gt;
==== Disable weapons/tools without ammo ====&lt;br /&gt;
&lt;br /&gt;
In this section, most weapons and tools which need no ammo can be disabled.&lt;br /&gt;
Unfortunately knife and arty cannot be disabled and disabling the engineer&#039;s&lt;br /&gt;
tool still shows the pliers (but they cannot be used though).&lt;br /&gt;
&lt;br /&gt;
 0 enables the weapon/tool&lt;br /&gt;
 1 disables the weapon/tool&lt;br /&gt;
&lt;br /&gt;
 // medic&lt;br /&gt;
 set btj_disable_medpack    0/1&lt;br /&gt;
 &lt;br /&gt;
 // engineer&lt;br /&gt;
 set btj_disable_pliers     0/1&lt;br /&gt;
 set btj_disable_dynamite   0/1&lt;br /&gt;
 set btj_disable_landmine   0/1&lt;br /&gt;
 &lt;br /&gt;
 // fieldops&lt;br /&gt;
 set btj_disable_ammopack   0/1&lt;br /&gt;
 set btj_disable_airsrtrike 0/1&lt;br /&gt;
 &lt;br /&gt;
 // covertops&lt;br /&gt;
 set btj_disable_satchel    0/1&lt;br /&gt;
 set btj_disable_smoke      0/1&lt;br /&gt;
&lt;br /&gt;
==== Disable map/campaign votings ====&lt;br /&gt;
&lt;br /&gt;
Maps and campaigns which should not be allowed to be voted for can be &lt;br /&gt;
disabled with the &#039;&#039;btj_disallowed_maps&#039;&#039; and &#039;&#039;btj_disallowed_campaigns&#039;&#039; setting. Up to 50 maps/10 campaigns &lt;br /&gt;
can be added, seperated by a blank.&lt;br /&gt;
&lt;br /&gt;
 set btj_disallowed_maps      &amp;quot;battery fueldump goldrush oasis radar railgun&amp;quot;&lt;br /&gt;
 set btj_disallowed_campaigns &amp;quot;cmpgn_centraleurope cmpgn_northafrica&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Editing messages ====&lt;br /&gt;
&lt;br /&gt;
For changing the in-game messages, open the &#039;&#039;BoonTJ.lua&#039;&#039; file and you will &lt;br /&gt;
find the messages section in the beginning of that file.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Changes to this should be done by advanced users only so I don&#039;t give a more detailed&lt;br /&gt;
explanation here.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Version history ===&lt;br /&gt;
&lt;br /&gt;
* Version 0.1&lt;br /&gt;
** Initial release.&lt;br /&gt;
&lt;br /&gt;
* Version 0.2&lt;br /&gt;
** Made movement check interval adjustable to reduce server load.&lt;br /&gt;
** Added a check to prevent saving when a player is dead.&lt;br /&gt;
&lt;br /&gt;
* Version 0.3b&lt;br /&gt;
** Moved configuration into a seperate config file.&lt;br /&gt;
** Features can be turned on/off.&lt;br /&gt;
** Added a kill restriction module.&lt;br /&gt;
** Added an ammunition amount modifying module.&lt;br /&gt;
&lt;br /&gt;
* Version 0.4&lt;br /&gt;
** Weapons/tools without ammo can be disabled.&lt;br /&gt;
** Saving while moving or being dead can be disabled or enabled.&lt;br /&gt;
&lt;br /&gt;
* Version 0.5&lt;br /&gt;
** Added a map/campaign voting restriction system.&lt;br /&gt;
** Fixed a few minor bugs.&lt;br /&gt;
&lt;br /&gt;
* Version 0.5a&lt;br /&gt;
** Just a small code update for easier editing of messages&lt;br /&gt;
&lt;br /&gt;
* Version 0.5b (09.12.2007)&lt;br /&gt;
** Added permanent adrenaline.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.1.zip BoonTJ v0.1]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.2.zip BoonTJ v0.2]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.3b.zip BoonTJ v0.3b]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.4.zip BoonTJ v0.4]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.5.zip BoonTJ v0.5]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.5a.zip BoonTJ v0.5a]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.5b.zip BoonTJ v0.5b]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Servers ===&lt;br /&gt;
&lt;br /&gt;
If you want to see this mod in action, try this server:&lt;br /&gt;
* &#039;&#039;&#039;eft//TrickJumpArena//etpro&#039;&#039;&#039; (217.163.27.176:27960)&lt;br /&gt;
** ETPro 3.2.6, BoonTJ v0.5, ETAdmin_mod 0.29&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Contact==&lt;br /&gt;
&lt;br /&gt;
Homepage: [http://www.eft-clan.com eft//europeanfunteam]&amp;lt;br&amp;gt;&lt;br /&gt;
E-Mail: [mailto:boondock@eft-clan.com boondock@eft-clan.com]&amp;lt;br&amp;gt;&lt;br /&gt;
IRC: [irc://irc.quakenet.org:6667/eft-clan #eft-clan @ Q-Net]&lt;br /&gt;
&lt;br /&gt;
[[Category:ETPro:Mods]]&lt;/div&gt;</summary>
		<author><name>Eft-BoonDock</name></author>
	</entry>
	<entry>
		<id>https://wolfwiki.anime.net/index.php?title=User:Eft-BoonDock&amp;diff=2805</id>
		<title>User:Eft-BoonDock</title>
		<link rel="alternate" type="text/html" href="https://wolfwiki.anime.net/index.php?title=User:Eft-BoonDock&amp;diff=2805"/>
		<updated>2007-08-28T00:42:19Z</updated>

		<summary type="html">&lt;p&gt;Eft-BoonDock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== BoonDock&#039;s TJ mod ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.5a.zip Version 0.5a] (28.08.2007)&lt;br /&gt;
* Save/load module based on [[User:Kotoko|Kyoto&#039;s TJmod]] 0.4&lt;br /&gt;
* Thanks to [[User:Bennz|Bennz]] for his helping hand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
This mod is intended for trickjumping servers. It consists of four&lt;br /&gt;
parts: A save/load module, a kill restriction module, a module for&lt;br /&gt;
changing the amount of ammunition and disabling weapons and tools, and&lt;br /&gt;
finally a tool to disable votings for a list of maps.&lt;br /&gt;
&lt;br /&gt;
==== Save/load ====&lt;br /&gt;
&lt;br /&gt;
This modules enables players to save their position and restore it&lt;br /&gt;
within the same map/round. It is based on Kyoto&#039;s TJmod but enables&lt;br /&gt;
saving only when the player is not moving or is dead. This prevents abusing&lt;br /&gt;
exploits (like saving when jumping, falling down, sliding on ice, etc.). &lt;br /&gt;
&lt;br /&gt;
Additionally, players can move themselves to another player&#039;s position or&lt;br /&gt;
move another player to their position. To prevent an abuse of these&lt;br /&gt;
features, an admin mod is necessary and these commands have to be&lt;br /&gt;
assigned to admin levels. &lt;br /&gt;
&lt;br /&gt;
==== Kill restriction ====&lt;br /&gt;
&lt;br /&gt;
This module counts the number of kills a player made (including teamkills) &lt;br /&gt;
and kicks them if a maximum number of kills is reached. &lt;br /&gt;
&lt;br /&gt;
==== Change ammunition / disable weapons ====&lt;br /&gt;
&lt;br /&gt;
With this part of the mod, the initial amount of ammunition can be set. &lt;br /&gt;
Setting the initial amount to 0 disables a weapon. Also most of the&lt;br /&gt;
weapons and tool which do not need ammo can be disabled.&lt;br /&gt;
&lt;br /&gt;
==== Map restriction ====&lt;br /&gt;
&lt;br /&gt;
This part disables voting for a list of maps and campaigns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== User/Admin Commands ===&lt;br /&gt;
 /save          saves the player&#039;s current position&lt;br /&gt;
 /load          restores the player&#039;s saved position&lt;br /&gt;
 !goto &amp;lt;player&amp;gt; moves the player to another player&#039;s position (Admin mod necessary)&lt;br /&gt;
 !call &amp;lt;player&amp;gt; moves another player to the player&#039;s position (Admin mod necessary)&lt;br /&gt;
 !goback        moves the player back to the previous position before he was called (Admin mod necessary)&lt;br /&gt;
&lt;br /&gt;
These commands can be used on players of the same team only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
==== ETPro ====&lt;br /&gt;
This installation is necessary to run the mod on the server.&lt;br /&gt;
* Copy the files &#039;&#039;BoonTJ.lua&#039;&#039; and &#039;&#039;BoonTJ.cfg&#039;&#039; into the &#039;&#039;etpro&#039;&#039; directory of the server.&lt;br /&gt;
* Add the following line to your server config:&lt;br /&gt;
 set lua_modules &amp;quot;BoonTJ.lua&amp;quot;&lt;br /&gt;
If you allready have set the lua_modules cvar, you can add mods by seperating them with a blank, i.e.&lt;br /&gt;
 set lua_modules &amp;quot;combinedfixes.lua BoonTJ.lua&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Admin mods (optional) ====&lt;br /&gt;
If &#039;&#039;&#039;one of these admin mods&#039;&#039;&#039; is running on the server, the commands &#039;&#039;&#039;!goto&#039;&#039;&#039;, &#039;&#039;&#039;!call&#039;&#039;&#039;, and &#039;&#039;&#039;!goback&#039;&#039;&#039; can be used. Otherwise, only &#039;&#039;&#039;/save&#039;&#039;&#039; and &#039;&#039;&#039;/load&#039;&#039;&#039; are available.&lt;br /&gt;
&lt;br /&gt;
===== [http://et.d1p.de/etadmin_mod/wiki ETAdmin_mod] =====&lt;br /&gt;
* Add the following lines to the &#039;&#039;&#039;[alias]&#039;&#039;&#039; section of your &#039;&#039;etadmin.cfg&#039;&#039; file:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 goto   = goto   &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot; &amp;quot;&amp;lt;PART2ID&amp;gt;&amp;quot;&lt;br /&gt;
 call   = call   &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot; &amp;quot;&amp;lt;PART2ID&amp;gt;&amp;quot;&lt;br /&gt;
 goback = goback &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Add the following lines to the &#039;&#039;&#039;[permissions]&#039;&#039;&#039; section of your &#039;&#039;etadmin.cfg&#039;&#039;:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 1 = goto&lt;br /&gt;
 1 = call&lt;br /&gt;
 0 = goback&lt;br /&gt;
&#039;&#039;&#039;!goback&#039;&#039;&#039; should be assigned to level 0, feel free to assign other admin levels to the &#039;&#039;&#039;!goto&#039;&#039;&#039; and &#039;&#039;&#039;!call&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
===== [[User:Clutch152|KMOD]] =====&lt;br /&gt;
* Add the following lines to the end of your &#039;&#039;commands.cfg&#039;&#039; file:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 1 - goto   = goto   &amp;lt;CLIENT_ID&amp;gt; &amp;lt;PNAME2ID&amp;gt;&lt;br /&gt;
 1 - call   = call   &amp;lt;CLIENT_ID&amp;gt; &amp;lt;PNAME2ID&amp;gt;&lt;br /&gt;
 0 - goback = goback &amp;lt;CLIENT_ID&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;!goback&#039;&#039;&#039; should be assigned to level 0, feel free to assign other admin levels to the &#039;&#039;&#039;!goto&#039;&#039;&#039; and &#039;&#039;&#039;!call&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Configuration ===&lt;br /&gt;
&lt;br /&gt;
For configuring the BoonTJ mod, open the &#039;&#039;BoonTJ.cfg&#039;&#039; file with a text editor.&lt;br /&gt;
&lt;br /&gt;
==== General configuration options ====&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;btj_check_ms&#039;&#039; parameter is to configure the interval to check for &lt;br /&gt;
ammunition and if a player is moving. 50 ms is the lowest possible value &lt;br /&gt;
and gives a good check accuracy but higher values reduce server load.&lt;br /&gt;
&lt;br /&gt;
 set btj_check_ms 50&lt;br /&gt;
&lt;br /&gt;
==== Enable/disable features ====&lt;br /&gt;
&lt;br /&gt;
Features can be enabled or disabled by setting the responsive cvar value&lt;br /&gt;
to 1 or 0.&lt;br /&gt;
&lt;br /&gt;
* Enable/disable the &#039;&#039;save/load&#039;&#039; feature&lt;br /&gt;
 set btj_enable_save_load        1/0&lt;br /&gt;
* Enable/disable the &#039;&#039;goto/call/goback&#039;&#039; feature. This feature works only if an admin mod is installed.&lt;br /&gt;
 set btj_enable_goto_call_goback 1/0&lt;br /&gt;
* Enable/disable the &#039;&#039;kill restriction&#039;&#039;&lt;br /&gt;
 set btj_enable_killrestriction  1/0&lt;br /&gt;
* Enable/disable the &#039;&#039;ammunition&#039;&#039; module&lt;br /&gt;
 set btj_enable_ammo_mod         1/0&lt;br /&gt;
* Enable/disable the &#039;&#039;map/campaign voting restriction&#039;&#039;&lt;br /&gt;
 set btj_enable_map_restriction  1/0&lt;br /&gt;
&lt;br /&gt;
==== Save/load ====&lt;br /&gt;
&lt;br /&gt;
This section configures the saving options. Saving can be disabled when a&lt;br /&gt;
player is moving or dead by setting the responsive cvar to 1.&lt;br /&gt;
&lt;br /&gt;
 set btj_disable_saving_while_moving 1/0&lt;br /&gt;
 set btj_disable_saving_while_dead   1/0&lt;br /&gt;
&lt;br /&gt;
==== Kill restriction ====&lt;br /&gt;
&lt;br /&gt;
For the kill restriction module, 2 parameters can be set: The number of &lt;br /&gt;
kills a player can make until he gets kicked as well as the time he gets &lt;br /&gt;
temporarily banned.&lt;br /&gt;
&lt;br /&gt;
 set btj_kill_limit 3&lt;br /&gt;
 set btj_bantime    120&lt;br /&gt;
&lt;br /&gt;
==== Change amount of ammunition ====&lt;br /&gt;
&lt;br /&gt;
In this section the amount of ammunition a player spawns with can be set.&lt;br /&gt;
&#039;&#039;ammoclip&#039;&#039; cvars set the amount of ammunition in the weapon, while &#039;&#039;ammo&#039;&#039; cvars&lt;br /&gt;
set the number of extra ammunition.&lt;br /&gt;
&lt;br /&gt;
      -1 for the default amount of ammunition&lt;br /&gt;
       0 for disabling the weapon (make sure you disable both ammoclip and ammo)&lt;br /&gt;
 1 - 999 for the amount of ammunition when spawning&lt;br /&gt;
   &amp;gt; 999 for unlimited ammunition&lt;br /&gt;
&lt;br /&gt;
 // common weapons&lt;br /&gt;
 set btj_ammoclip_luger               -1&lt;br /&gt;
 set btj_ammoclip_akimbo_luger        -1&lt;br /&gt;
 set btj_ammo_luger                   -1&lt;br /&gt;
 set btj_ammoclip_colt                -1&lt;br /&gt;
 set btj_ammoclip_akimbo_colt         -1&lt;br /&gt;
 set btj_ammo_colt                    -1&lt;br /&gt;
 set btj_ammo_mp40                    -1&lt;br /&gt;
 set btj_ammoclip_mp40                -1&lt;br /&gt;
 set btj_ammo_thompson                -1&lt;br /&gt;
 set btj_ammoclip_thompson            -1&lt;br /&gt;
 set btj_ammoclip_axis_grenades       -1&lt;br /&gt;
 set btj_ammoclip_allies_grenades     -1&lt;br /&gt;
 &lt;br /&gt;
 // soldier weapons&lt;br /&gt;
 set btj_ammoclip_panzerfaust         -1&lt;br /&gt;
 set btj_ammoclip_flamethrower        -1&lt;br /&gt;
 set btj_ammo_mortar                  -1&lt;br /&gt;
 set btj_ammoclip_mg42                -1&lt;br /&gt;
 set btj_ammo_mg42                    -1&lt;br /&gt;
 &lt;br /&gt;
 // medic weapons&lt;br /&gt;
 set btj_ammo_syringe_adre            -1&lt;br /&gt;
 &lt;br /&gt;
 // engineer weapons&lt;br /&gt;
 set btj_ammoclip_axis_engi_rifle     -1&lt;br /&gt;
 set btj_ammo_axis_engi_rifle         -1&lt;br /&gt;
 set btj_ammoclip_axis_rifle_nade     -1&lt;br /&gt;
 set btj_ammo_axis_rifle_nade         -1&lt;br /&gt;
 set btj_ammoclip_allies_engi_rifle   -1&lt;br /&gt;
 set btj_ammo_allies_engi_rifle       -1&lt;br /&gt;
 set btj_ammoclip_allies_rifle_nade   -1&lt;br /&gt;
 set btj_ammo_allies_rifle_nade       -1&lt;br /&gt;
 &lt;br /&gt;
 // fieldops weapons&lt;br /&gt;
 &lt;br /&gt;
 // covertops weapons&lt;br /&gt;
 set btj_ammoclip_sten                -1&lt;br /&gt;
 set btj_ammo_sten                    -1&lt;br /&gt;
 set btj_ammoclip_fg42                -1&lt;br /&gt;
 set btj_ammo_fg42                    -1&lt;br /&gt;
 set btj_ammoclip_axis_covert_rifle   -1&lt;br /&gt;
 set btj_ammo_axis_covert_rifle       -1&lt;br /&gt;
 set btj_ammoclip_allies_covert_rifle -1&lt;br /&gt;
 set btj_ammo_allies_covert_rifle     -1&lt;br /&gt;
&lt;br /&gt;
==== Disable weapons/tools without ammo ====&lt;br /&gt;
&lt;br /&gt;
In this section, most weapons and tools which need no ammo can be disabled.&lt;br /&gt;
Unfortunately knife and arty cannot be disabled and disabling the engineer&#039;s&lt;br /&gt;
tool still shows the pliers (but they cannot be used though).&lt;br /&gt;
&lt;br /&gt;
 0 enables the weapon/tool&lt;br /&gt;
 1 disables the weapon/tool&lt;br /&gt;
&lt;br /&gt;
 // medic&lt;br /&gt;
 set btj_disable_medpack    0/1&lt;br /&gt;
 &lt;br /&gt;
 // engineer&lt;br /&gt;
 set btj_disable_pliers     0/1&lt;br /&gt;
 set btj_disable_dynamite   0/1&lt;br /&gt;
 set btj_disable_landmine   0/1&lt;br /&gt;
 &lt;br /&gt;
 // fieldops&lt;br /&gt;
 set btj_disable_ammopack   0/1&lt;br /&gt;
 set btj_disable_airsrtrike 0/1&lt;br /&gt;
 &lt;br /&gt;
 // covertops&lt;br /&gt;
 set btj_disable_satchel    0/1&lt;br /&gt;
 set btj_disable_smoke      0/1&lt;br /&gt;
&lt;br /&gt;
==== Disable map/campaign votings ====&lt;br /&gt;
&lt;br /&gt;
Maps and campaigns which should not be allowed to be voted for can be &lt;br /&gt;
disabled with the &#039;&#039;btj_disallowed_maps&#039;&#039; and &#039;&#039;btj_disallowed_campaigns&#039;&#039; setting. Up to 50 maps/10 campaigns &lt;br /&gt;
can be added, seperated by a blank.&lt;br /&gt;
&lt;br /&gt;
 set btj_disallowed_maps      &amp;quot;battery fueldump goldrush oasis radar railgun&amp;quot;&lt;br /&gt;
 set btj_disallowed_campaigns &amp;quot;cmpgn_centraleurope cmpgn_northafrica&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Editing messages ====&lt;br /&gt;
&lt;br /&gt;
For changing the in-game messages, open the &#039;&#039;BoonTJ.lua&#039;&#039; file and you will &lt;br /&gt;
find the messages section in the beginning of that file.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Changes to this should be done by advanced users only so I don&#039;t give a more detailed&lt;br /&gt;
explanation here.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Version history ===&lt;br /&gt;
&lt;br /&gt;
* Version 0.1&lt;br /&gt;
** Initial release.&lt;br /&gt;
&lt;br /&gt;
* Version 0.2&lt;br /&gt;
** Made movement check interval adjustable to reduce server load.&lt;br /&gt;
** Added a check to prevent saving when a player is dead.&lt;br /&gt;
&lt;br /&gt;
* Version 0.3b&lt;br /&gt;
** Moved configuration into a seperate config file.&lt;br /&gt;
** Features can be turned on/off.&lt;br /&gt;
** Added a kill restriction module.&lt;br /&gt;
** Added an ammunition amount modifying module.&lt;br /&gt;
&lt;br /&gt;
* Version 0.4&lt;br /&gt;
** Weapons/tools without ammo can be disabled.&lt;br /&gt;
** Saving while moving or being dead can be disabled or enabled.&lt;br /&gt;
&lt;br /&gt;
* Version 0.5&lt;br /&gt;
** Added a map/campaign voting restriction system.&lt;br /&gt;
** Fixed a few minor bugs.&lt;br /&gt;
&lt;br /&gt;
* Version 0.5a&lt;br /&gt;
** Just a small code update for easier editing of messages&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.1.zip BoonTJ v0.1]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.2.zip BoonTJ v0.2]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.3b.zip BoonTJ v0.3b]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.4.zip BoonTJ v0.4]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.5.zip BoonTJ v0.5]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.5a.zip BoonTJ v0.5a]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Servers ===&lt;br /&gt;
&lt;br /&gt;
If you want to see this mod in action, try this server:&lt;br /&gt;
* &#039;&#039;&#039;eft//TrickJumpArena//etpro&#039;&#039;&#039; (217.163.27.176:27960)&lt;br /&gt;
** ETPro 3.2.6, BoonTJ v0.5, ETAdmin_mod 0.29&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Contact==&lt;br /&gt;
&lt;br /&gt;
Homepage: [http://www.eft-clan.com eft//europeanfunteam]&amp;lt;br&amp;gt;&lt;br /&gt;
E-Mail: [mailto:boondock@eft-clan.com boondock@eft-clan.com]&amp;lt;br&amp;gt;&lt;br /&gt;
IRC: [irc://irc.quakenet.org:6667/eft-clan #eft-clan @ Q-Net]&lt;br /&gt;
&lt;br /&gt;
[[Category:ETPro:Mods]]&lt;/div&gt;</summary>
		<author><name>Eft-BoonDock</name></author>
	</entry>
	<entry>
		<id>https://wolfwiki.anime.net/index.php?title=User_talk:Eft-BoonDock&amp;diff=2802</id>
		<title>User talk:Eft-BoonDock</title>
		<link rel="alternate" type="text/html" href="https://wolfwiki.anime.net/index.php?title=User_talk:Eft-BoonDock&amp;diff=2802"/>
		<updated>2007-08-19T23:03:13Z</updated>

		<summary type="html">&lt;p&gt;Eft-BoonDock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You might want to use preview a bit more. :X&lt;br /&gt;
::--[[User:WeblionX|WeblionX]] 14:44, 16 August 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
Sorry for the many updates but now it should be the final stage xD.&lt;/div&gt;</summary>
		<author><name>Eft-BoonDock</name></author>
	</entry>
	<entry>
		<id>https://wolfwiki.anime.net/index.php?title=User:Eft-BoonDock&amp;diff=2801</id>
		<title>User:Eft-BoonDock</title>
		<link rel="alternate" type="text/html" href="https://wolfwiki.anime.net/index.php?title=User:Eft-BoonDock&amp;diff=2801"/>
		<updated>2007-08-19T21:04:48Z</updated>

		<summary type="html">&lt;p&gt;Eft-BoonDock: /* Admin mods (optional) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== BoonDock&#039;s TJ mod ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.5.zip Version 0.5] (19.08.2007)&lt;br /&gt;
* Save/load module based on [[User:Kotoko|Kyoto&#039;s TJmod]] 0.4&lt;br /&gt;
* Thanks to [[User:Bennz|Bennz]] for his helping hand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
This mod is intended for trickjumping servers. It consists of four&lt;br /&gt;
parts: A save/load module, a kill restriction module, a module for&lt;br /&gt;
changing the amount of ammunition and disabling weapons and tools, and&lt;br /&gt;
finally a tool to disable votings for a list of maps.&lt;br /&gt;
&lt;br /&gt;
==== Save/load ====&lt;br /&gt;
&lt;br /&gt;
This modules enables players to save their position and restore it&lt;br /&gt;
within the same map/round. It is based on Kyoto&#039;s TJmod but enables&lt;br /&gt;
saving only when the player is not moving or is dead. This prevents abusing&lt;br /&gt;
exploits (like saving when jumping, falling down, sliding on ice, etc.). &lt;br /&gt;
&lt;br /&gt;
Additionally, players can move themselves to another player&#039;s position or&lt;br /&gt;
move another player to their position. To prevent an abuse of these&lt;br /&gt;
features, an admin mod is necessary and these commands have to be&lt;br /&gt;
assigned to admin levels. &lt;br /&gt;
&lt;br /&gt;
==== Kill restriction ====&lt;br /&gt;
&lt;br /&gt;
This module counts the number of kills a player made (including teamkills) &lt;br /&gt;
and kicks them if a maximum number of kills is reached. &lt;br /&gt;
&lt;br /&gt;
==== Change ammunition / disable weapons ====&lt;br /&gt;
&lt;br /&gt;
With this part of the mod, the initial amount of ammunition can be set. &lt;br /&gt;
Setting the initial amount to 0 disables a weapon. Also most of the&lt;br /&gt;
weapons and tool which do not need ammo can be disabled.&lt;br /&gt;
&lt;br /&gt;
==== Map restriction ====&lt;br /&gt;
&lt;br /&gt;
This part disables voting for a list of maps and campaigns.&lt;br /&gt;
&lt;br /&gt;
=== User/Admin Commands ===&lt;br /&gt;
 /save          saves the player&#039;s current position&lt;br /&gt;
 /load          restores the player&#039;s saved position&lt;br /&gt;
 !goto &amp;lt;player&amp;gt; moves the player to another player&#039;s position (Admin mod necessary)&lt;br /&gt;
 !call &amp;lt;player&amp;gt; moves another player to the player&#039;s position (Admin mod necessary)&lt;br /&gt;
 !goback        moves the player back to the previous position before he was called (Admin mod necessary)&lt;br /&gt;
&lt;br /&gt;
These commands can be used on players of the same team only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
==== ETPro ====&lt;br /&gt;
This installation is necessary to run the mod on the server.&lt;br /&gt;
* Copy the files &#039;&#039;BoonTJ.lua&#039;&#039; and &#039;&#039;BoonTJ.cfg&#039;&#039; into the &#039;&#039;etpro&#039;&#039; directory of the server.&lt;br /&gt;
* Add the following line to your server config:&lt;br /&gt;
 set lua_modules &amp;quot;BoonTJ.lua&amp;quot;&lt;br /&gt;
If you allready have set the lua_modules cvar, you can add mods by seperating them with a blank, i.e.&lt;br /&gt;
 set lua_modules &amp;quot;combinedfixes.lua BoonTJ.lua&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Admin mods (optional) ====&lt;br /&gt;
If &#039;&#039;&#039;one of these admin mods&#039;&#039;&#039; is running on the server, the commands &#039;&#039;&#039;!goto&#039;&#039;&#039;, &#039;&#039;&#039;!call&#039;&#039;&#039;, and &#039;&#039;&#039;!goback&#039;&#039;&#039; can be used. Otherwise, only &#039;&#039;&#039;/save&#039;&#039;&#039; and &#039;&#039;&#039;/load&#039;&#039;&#039; are available.&lt;br /&gt;
&lt;br /&gt;
===== [http://et.d1p.de/etadmin_mod/wiki ETAdmin_mod] =====&lt;br /&gt;
* Add the following lines to the &#039;&#039;&#039;[alias]&#039;&#039;&#039; section of your &#039;&#039;etadmin.cfg&#039;&#039; file:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 goto   = goto   &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot; &amp;quot;&amp;lt;PART2ID&amp;gt;&amp;quot;&lt;br /&gt;
 call   = call   &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot; &amp;quot;&amp;lt;PART2ID&amp;gt;&amp;quot;&lt;br /&gt;
 goback = goback &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Add the following lines to the &#039;&#039;&#039;[permissions]&#039;&#039;&#039; section of your &#039;&#039;etadmin.cfg&#039;&#039;:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 1 = goto&lt;br /&gt;
 1 = call&lt;br /&gt;
 0 = goback&lt;br /&gt;
&#039;&#039;&#039;!goback&#039;&#039;&#039; should be assigned to level 0, feel free to assign other admin levels to the &#039;&#039;&#039;!goto&#039;&#039;&#039; and &#039;&#039;&#039;!call&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
===== [[User:Clutch152|KMOD]] =====&lt;br /&gt;
* Add the following lines to the end of your &#039;&#039;commands.cfg&#039;&#039; file:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 1 - goto   = goto   &amp;lt;CLIENT_ID&amp;gt; &amp;lt;PNAME2ID&amp;gt;&lt;br /&gt;
 1 - call   = call   &amp;lt;CLIENT_ID&amp;gt; &amp;lt;PNAME2ID&amp;gt;&lt;br /&gt;
 0 - goback = goback &amp;lt;CLIENT_ID&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;!goback&#039;&#039;&#039; should be assigned to level 0, feel free to assign other admin levels to the &#039;&#039;&#039;!goto&#039;&#039;&#039; and &#039;&#039;&#039;!call&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
=== Configuration ===&lt;br /&gt;
&lt;br /&gt;
For configuring the BoonTJ mod, open the &#039;&#039;BoonTJ.cfg&#039;&#039; file with a text editor.&lt;br /&gt;
&lt;br /&gt;
==== General configuration options ====&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;btj_check_ms&#039;&#039; parameter is to configure the interval to check for &lt;br /&gt;
ammunition and if a player is moving. 50 ms is the lowest possible value &lt;br /&gt;
and gives a good check accuracy but higher values reduce server load.&lt;br /&gt;
&lt;br /&gt;
 set btj_check_ms 50&lt;br /&gt;
&lt;br /&gt;
==== Enable/disable features ====&lt;br /&gt;
&lt;br /&gt;
Features can be enabled or disabled by setting the responsive cvar value&lt;br /&gt;
to 1 or 0.&lt;br /&gt;
&lt;br /&gt;
* Enable/disable the &#039;&#039;save/load&#039;&#039; feature&lt;br /&gt;
 set btj_enable_save_load        1/0&lt;br /&gt;
* Enable/disable the &#039;&#039;goto/call/goback&#039;&#039; feature. This feature works only if an admin mod is installed.&lt;br /&gt;
 set btj_enable_goto_call_goback 1/0&lt;br /&gt;
* Enable/disable the &#039;&#039;kill restriction&#039;&#039;&lt;br /&gt;
 set btj_enable_killrestriction  1/0&lt;br /&gt;
* Enable/disable the &#039;&#039;ammunition&#039;&#039; module&lt;br /&gt;
 set btj_enable_ammo_mod         1/0&lt;br /&gt;
* Enable/disable the &#039;&#039;map/campaign voting restriction&#039;&#039;&lt;br /&gt;
 set btj_enable_map_restriction  1/0&lt;br /&gt;
&lt;br /&gt;
==== Save/load ====&lt;br /&gt;
&lt;br /&gt;
This section configures the saving options. Saving can be disabled when a&lt;br /&gt;
player is moving or dead by setting the responsive cvar to 1.&lt;br /&gt;
&lt;br /&gt;
 set btj_disable_saving_while_moving 1/0&lt;br /&gt;
 set btj_disable_saving_while_dead   1/0&lt;br /&gt;
&lt;br /&gt;
==== Kill restriction ====&lt;br /&gt;
&lt;br /&gt;
For the kill restriction module, 2 parameters can be set: The number of &lt;br /&gt;
kills a player can make until he gets kicked as well as the time he gets &lt;br /&gt;
temporarily banned.&lt;br /&gt;
&lt;br /&gt;
 set btj_kill_limit 3&lt;br /&gt;
 set btj_bantime    120&lt;br /&gt;
&lt;br /&gt;
==== Change amount of ammunition ====&lt;br /&gt;
&lt;br /&gt;
In this section the amount of ammunition a player spawns with can be set.&lt;br /&gt;
&#039;&#039;ammoclip&#039;&#039; cvars set the amount of ammunition in the weapon, while &#039;&#039;ammo&#039;&#039; cvars&lt;br /&gt;
set the number of extra ammunition.&lt;br /&gt;
&lt;br /&gt;
      -1 for the default amount of ammunition&lt;br /&gt;
       0 for disabling the weapon (make sure you disable both ammoclip and ammo)&lt;br /&gt;
 1 - 999 for the amount of ammunition when spawning&lt;br /&gt;
   &amp;gt; 999 for unlimited ammunition&lt;br /&gt;
&lt;br /&gt;
 // common weapons&lt;br /&gt;
 set btj_ammoclip_luger               -1&lt;br /&gt;
 set btj_ammoclip_akimbo_luger        -1&lt;br /&gt;
 set btj_ammo_luger                   -1&lt;br /&gt;
 set btj_ammoclip_colt                -1&lt;br /&gt;
 set btj_ammoclip_akimbo_colt         -1&lt;br /&gt;
 set btj_ammo_colt                    -1&lt;br /&gt;
 set btj_ammo_mp40                    -1&lt;br /&gt;
 set btj_ammoclip_mp40                -1&lt;br /&gt;
 set btj_ammo_thompson                -1&lt;br /&gt;
 set btj_ammoclip_thompson            -1&lt;br /&gt;
 set btj_ammoclip_axis_grenades       -1&lt;br /&gt;
 set btj_ammoclip_allies_grenades     -1&lt;br /&gt;
 &lt;br /&gt;
 // soldier weapons&lt;br /&gt;
 set btj_ammoclip_panzerfaust         -1&lt;br /&gt;
 set btj_ammoclip_flamethrower        -1&lt;br /&gt;
 set btj_ammo_mortar                  -1&lt;br /&gt;
 set btj_ammoclip_mg42                -1&lt;br /&gt;
 set btj_ammo_mg42                    -1&lt;br /&gt;
 &lt;br /&gt;
 // medic weapons&lt;br /&gt;
 set btj_ammo_syringe_adre            -1&lt;br /&gt;
 &lt;br /&gt;
 // engineer weapons&lt;br /&gt;
 set btj_ammoclip_axis_engi_rifle     -1&lt;br /&gt;
 set btj_ammo_axis_engi_rifle         -1&lt;br /&gt;
 set btj_ammoclip_axis_rifle_nade     -1&lt;br /&gt;
 set btj_ammo_axis_rifle_nade         -1&lt;br /&gt;
 set btj_ammoclip_allies_engi_rifle   -1&lt;br /&gt;
 set btj_ammo_allies_engi_rifle       -1&lt;br /&gt;
 set btj_ammoclip_allies_rifle_nade   -1&lt;br /&gt;
 set btj_ammo_allies_rifle_nade       -1&lt;br /&gt;
 &lt;br /&gt;
 // fieldops weapons&lt;br /&gt;
 &lt;br /&gt;
 // covertops weapons&lt;br /&gt;
 set btj_ammoclip_sten                -1&lt;br /&gt;
 set btj_ammo_sten                    -1&lt;br /&gt;
 set btj_ammoclip_fg42                -1&lt;br /&gt;
 set btj_ammo_fg42                    -1&lt;br /&gt;
 set btj_ammoclip_axis_covert_rifle   -1&lt;br /&gt;
 set btj_ammo_axis_covert_rifle       -1&lt;br /&gt;
 set btj_ammoclip_allies_covert_rifle -1&lt;br /&gt;
 set btj_ammo_allies_covert_rifle     -1&lt;br /&gt;
&lt;br /&gt;
==== Disable weapons/tools without ammo ====&lt;br /&gt;
&lt;br /&gt;
In this section, most weapons and tools which need no ammo can be disabled.&lt;br /&gt;
Unfortunately knife and arty cannot be disabled and disabling the engineer&#039;s&lt;br /&gt;
tool still shows the pliers (but they cannot be used though).&lt;br /&gt;
&lt;br /&gt;
 0 enables the weapon/tool&lt;br /&gt;
 1 disables the weapon/tool&lt;br /&gt;
&lt;br /&gt;
 // medic&lt;br /&gt;
 set btj_disable_medpack    0/1&lt;br /&gt;
 &lt;br /&gt;
 // engineer&lt;br /&gt;
 set btj_disable_pliers     0/1&lt;br /&gt;
 set btj_disable_dynamite   0/1&lt;br /&gt;
 set btj_disable_landmine   0/1&lt;br /&gt;
 &lt;br /&gt;
 // fieldops&lt;br /&gt;
 set btj_disable_ammopack   0/1&lt;br /&gt;
 set btj_disable_airsrtrike 0/1&lt;br /&gt;
 &lt;br /&gt;
 // covertops&lt;br /&gt;
 set btj_disable_satchel    0/1&lt;br /&gt;
 set btj_disable_smoke      0/1&lt;br /&gt;
&lt;br /&gt;
==== Disable map/campaign votings ====&lt;br /&gt;
&lt;br /&gt;
Maps and campaigns which should not be allowed to be voted for can be &lt;br /&gt;
disabled with the &#039;&#039;btj_disallowed_maps&#039;&#039; and &#039;&#039;btj_disallowed_campaigns&#039;&#039; setting. Up to 50 maps/10 campaigns &lt;br /&gt;
can be added, seperated by a blank.&lt;br /&gt;
&lt;br /&gt;
 set btj_disallowed_maps      &amp;quot;battery fueldump goldrush oasis radar railgun&amp;quot;&lt;br /&gt;
 set btj_disallowed_campaigns &amp;quot;cmpgn_centraleurope cmpgn_northafrica&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Version history ===&lt;br /&gt;
&lt;br /&gt;
* Version 0.1&lt;br /&gt;
** Initial release.&lt;br /&gt;
&lt;br /&gt;
* Version 0.2&lt;br /&gt;
** Made movement check interval adjustable to reduce server load.&lt;br /&gt;
** Added a check to prevent saving when a player is dead.&lt;br /&gt;
&lt;br /&gt;
* Version 0.3b&lt;br /&gt;
** Moved configuration into a seperate config file.&lt;br /&gt;
** Features can be turned on/off.&lt;br /&gt;
** Added a kill restriction module.&lt;br /&gt;
** Added an ammunition amount modifying module.&lt;br /&gt;
&lt;br /&gt;
* Version 0.4&lt;br /&gt;
** Weapons/tools without ammo can be disabled.&lt;br /&gt;
** Saving while moving or being dead can be disabled or enabled.&lt;br /&gt;
&lt;br /&gt;
* Version 0.5&lt;br /&gt;
** Added a map/campaign voting restriction system.&lt;br /&gt;
** Fixed a few minor bugs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.1.zip BoonTJ v0.1]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.2.zip BoonTJ v0.2]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.3b.zip BoonTJ v0.3b]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.4.zip BoonTJ v0.4]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.5.zip BoonTJ v0.5]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Servers ===&lt;br /&gt;
&lt;br /&gt;
If you want to see this mod in action, try this server:&lt;br /&gt;
* &#039;&#039;&#039;eft//TrickJumpArena//etpro&#039;&#039;&#039; (217.163.27.176:27960)&lt;br /&gt;
** ETPro 3.2.6, BoonTJ v0.5, ETAdmin_mod 0.29&lt;br /&gt;
&lt;br /&gt;
== Contact==&lt;br /&gt;
&lt;br /&gt;
Homepage: [http://www.eft-clan.com eft//europeanfunteam]&amp;lt;br&amp;gt;&lt;br /&gt;
E-Mail: [mailto:boondock@eft-clan.com boondock@eft-clan.com]&amp;lt;br&amp;gt;&lt;br /&gt;
IRC: [irc://irc.quakenet.org:6667/eft-clan #eft-clan @ Q-Net]&lt;br /&gt;
&lt;br /&gt;
[[Category:ETPro:Mods]]&lt;/div&gt;</summary>
		<author><name>Eft-BoonDock</name></author>
	</entry>
	<entry>
		<id>https://wolfwiki.anime.net/index.php?title=User:Eft-BoonDock&amp;diff=2800</id>
		<title>User:Eft-BoonDock</title>
		<link rel="alternate" type="text/html" href="https://wolfwiki.anime.net/index.php?title=User:Eft-BoonDock&amp;diff=2800"/>
		<updated>2007-08-19T21:04:35Z</updated>

		<summary type="html">&lt;p&gt;Eft-BoonDock: /* Admin mods (optional) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== BoonDock&#039;s TJ mod ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.5.zip Version 0.5] (19.08.2007)&lt;br /&gt;
* Save/load module based on [[User:Kotoko|Kyoto&#039;s TJmod]] 0.4&lt;br /&gt;
* Thanks to [[User:Bennz|Bennz]] for his helping hand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
This mod is intended for trickjumping servers. It consists of four&lt;br /&gt;
parts: A save/load module, a kill restriction module, a module for&lt;br /&gt;
changing the amount of ammunition and disabling weapons and tools, and&lt;br /&gt;
finally a tool to disable votings for a list of maps.&lt;br /&gt;
&lt;br /&gt;
==== Save/load ====&lt;br /&gt;
&lt;br /&gt;
This modules enables players to save their position and restore it&lt;br /&gt;
within the same map/round. It is based on Kyoto&#039;s TJmod but enables&lt;br /&gt;
saving only when the player is not moving or is dead. This prevents abusing&lt;br /&gt;
exploits (like saving when jumping, falling down, sliding on ice, etc.). &lt;br /&gt;
&lt;br /&gt;
Additionally, players can move themselves to another player&#039;s position or&lt;br /&gt;
move another player to their position. To prevent an abuse of these&lt;br /&gt;
features, an admin mod is necessary and these commands have to be&lt;br /&gt;
assigned to admin levels. &lt;br /&gt;
&lt;br /&gt;
==== Kill restriction ====&lt;br /&gt;
&lt;br /&gt;
This module counts the number of kills a player made (including teamkills) &lt;br /&gt;
and kicks them if a maximum number of kills is reached. &lt;br /&gt;
&lt;br /&gt;
==== Change ammunition / disable weapons ====&lt;br /&gt;
&lt;br /&gt;
With this part of the mod, the initial amount of ammunition can be set. &lt;br /&gt;
Setting the initial amount to 0 disables a weapon. Also most of the&lt;br /&gt;
weapons and tool which do not need ammo can be disabled.&lt;br /&gt;
&lt;br /&gt;
==== Map restriction ====&lt;br /&gt;
&lt;br /&gt;
This part disables voting for a list of maps and campaigns.&lt;br /&gt;
&lt;br /&gt;
=== User/Admin Commands ===&lt;br /&gt;
 /save          saves the player&#039;s current position&lt;br /&gt;
 /load          restores the player&#039;s saved position&lt;br /&gt;
 !goto &amp;lt;player&amp;gt; moves the player to another player&#039;s position (Admin mod necessary)&lt;br /&gt;
 !call &amp;lt;player&amp;gt; moves another player to the player&#039;s position (Admin mod necessary)&lt;br /&gt;
 !goback        moves the player back to the previous position before he was called (Admin mod necessary)&lt;br /&gt;
&lt;br /&gt;
These commands can be used on players of the same team only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
==== ETPro ====&lt;br /&gt;
This installation is necessary to run the mod on the server.&lt;br /&gt;
* Copy the files &#039;&#039;BoonTJ.lua&#039;&#039; and &#039;&#039;BoonTJ.cfg&#039;&#039; into the &#039;&#039;etpro&#039;&#039; directory of the server.&lt;br /&gt;
* Add the following line to your server config:&lt;br /&gt;
 set lua_modules &amp;quot;BoonTJ.lua&amp;quot;&lt;br /&gt;
If you allready have set the lua_modules cvar, you can add mods by seperating them with a blank, i.e.&lt;br /&gt;
 set lua_modules &amp;quot;combinedfixes.lua BoonTJ.lua&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Admin mods (optional) ====&lt;br /&gt;
If &#039;&#039;&#039;one of these admin mods&#039;&#039; is running on the server, the commands &#039;&#039;&#039;!goto&#039;&#039;&#039;, &#039;&#039;&#039;!call&#039;&#039;&#039;, and &#039;&#039;&#039;!goback&#039;&#039;&#039; can be used. Otherwise, only &#039;&#039;&#039;/save&#039;&#039;&#039; and &#039;&#039;&#039;/load&#039;&#039;&#039; are available.&lt;br /&gt;
&lt;br /&gt;
===== [http://et.d1p.de/etadmin_mod/wiki ETAdmin_mod] =====&lt;br /&gt;
* Add the following lines to the &#039;&#039;&#039;[alias]&#039;&#039;&#039; section of your &#039;&#039;etadmin.cfg&#039;&#039; file:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 goto   = goto   &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot; &amp;quot;&amp;lt;PART2ID&amp;gt;&amp;quot;&lt;br /&gt;
 call   = call   &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot; &amp;quot;&amp;lt;PART2ID&amp;gt;&amp;quot;&lt;br /&gt;
 goback = goback &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Add the following lines to the &#039;&#039;&#039;[permissions]&#039;&#039;&#039; section of your &#039;&#039;etadmin.cfg&#039;&#039;:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 1 = goto&lt;br /&gt;
 1 = call&lt;br /&gt;
 0 = goback&lt;br /&gt;
&#039;&#039;&#039;!goback&#039;&#039;&#039; should be assigned to level 0, feel free to assign other admin levels to the &#039;&#039;&#039;!goto&#039;&#039;&#039; and &#039;&#039;&#039;!call&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
===== [[User:Clutch152|KMOD]] =====&lt;br /&gt;
* Add the following lines to the end of your &#039;&#039;commands.cfg&#039;&#039; file:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 1 - goto   = goto   &amp;lt;CLIENT_ID&amp;gt; &amp;lt;PNAME2ID&amp;gt;&lt;br /&gt;
 1 - call   = call   &amp;lt;CLIENT_ID&amp;gt; &amp;lt;PNAME2ID&amp;gt;&lt;br /&gt;
 0 - goback = goback &amp;lt;CLIENT_ID&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;!goback&#039;&#039;&#039; should be assigned to level 0, feel free to assign other admin levels to the &#039;&#039;&#039;!goto&#039;&#039;&#039; and &#039;&#039;&#039;!call&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
=== Configuration ===&lt;br /&gt;
&lt;br /&gt;
For configuring the BoonTJ mod, open the &#039;&#039;BoonTJ.cfg&#039;&#039; file with a text editor.&lt;br /&gt;
&lt;br /&gt;
==== General configuration options ====&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;btj_check_ms&#039;&#039; parameter is to configure the interval to check for &lt;br /&gt;
ammunition and if a player is moving. 50 ms is the lowest possible value &lt;br /&gt;
and gives a good check accuracy but higher values reduce server load.&lt;br /&gt;
&lt;br /&gt;
 set btj_check_ms 50&lt;br /&gt;
&lt;br /&gt;
==== Enable/disable features ====&lt;br /&gt;
&lt;br /&gt;
Features can be enabled or disabled by setting the responsive cvar value&lt;br /&gt;
to 1 or 0.&lt;br /&gt;
&lt;br /&gt;
* Enable/disable the &#039;&#039;save/load&#039;&#039; feature&lt;br /&gt;
 set btj_enable_save_load        1/0&lt;br /&gt;
* Enable/disable the &#039;&#039;goto/call/goback&#039;&#039; feature. This feature works only if an admin mod is installed.&lt;br /&gt;
 set btj_enable_goto_call_goback 1/0&lt;br /&gt;
* Enable/disable the &#039;&#039;kill restriction&#039;&#039;&lt;br /&gt;
 set btj_enable_killrestriction  1/0&lt;br /&gt;
* Enable/disable the &#039;&#039;ammunition&#039;&#039; module&lt;br /&gt;
 set btj_enable_ammo_mod         1/0&lt;br /&gt;
* Enable/disable the &#039;&#039;map/campaign voting restriction&#039;&#039;&lt;br /&gt;
 set btj_enable_map_restriction  1/0&lt;br /&gt;
&lt;br /&gt;
==== Save/load ====&lt;br /&gt;
&lt;br /&gt;
This section configures the saving options. Saving can be disabled when a&lt;br /&gt;
player is moving or dead by setting the responsive cvar to 1.&lt;br /&gt;
&lt;br /&gt;
 set btj_disable_saving_while_moving 1/0&lt;br /&gt;
 set btj_disable_saving_while_dead   1/0&lt;br /&gt;
&lt;br /&gt;
==== Kill restriction ====&lt;br /&gt;
&lt;br /&gt;
For the kill restriction module, 2 parameters can be set: The number of &lt;br /&gt;
kills a player can make until he gets kicked as well as the time he gets &lt;br /&gt;
temporarily banned.&lt;br /&gt;
&lt;br /&gt;
 set btj_kill_limit 3&lt;br /&gt;
 set btj_bantime    120&lt;br /&gt;
&lt;br /&gt;
==== Change amount of ammunition ====&lt;br /&gt;
&lt;br /&gt;
In this section the amount of ammunition a player spawns with can be set.&lt;br /&gt;
&#039;&#039;ammoclip&#039;&#039; cvars set the amount of ammunition in the weapon, while &#039;&#039;ammo&#039;&#039; cvars&lt;br /&gt;
set the number of extra ammunition.&lt;br /&gt;
&lt;br /&gt;
      -1 for the default amount of ammunition&lt;br /&gt;
       0 for disabling the weapon (make sure you disable both ammoclip and ammo)&lt;br /&gt;
 1 - 999 for the amount of ammunition when spawning&lt;br /&gt;
   &amp;gt; 999 for unlimited ammunition&lt;br /&gt;
&lt;br /&gt;
 // common weapons&lt;br /&gt;
 set btj_ammoclip_luger               -1&lt;br /&gt;
 set btj_ammoclip_akimbo_luger        -1&lt;br /&gt;
 set btj_ammo_luger                   -1&lt;br /&gt;
 set btj_ammoclip_colt                -1&lt;br /&gt;
 set btj_ammoclip_akimbo_colt         -1&lt;br /&gt;
 set btj_ammo_colt                    -1&lt;br /&gt;
 set btj_ammo_mp40                    -1&lt;br /&gt;
 set btj_ammoclip_mp40                -1&lt;br /&gt;
 set btj_ammo_thompson                -1&lt;br /&gt;
 set btj_ammoclip_thompson            -1&lt;br /&gt;
 set btj_ammoclip_axis_grenades       -1&lt;br /&gt;
 set btj_ammoclip_allies_grenades     -1&lt;br /&gt;
 &lt;br /&gt;
 // soldier weapons&lt;br /&gt;
 set btj_ammoclip_panzerfaust         -1&lt;br /&gt;
 set btj_ammoclip_flamethrower        -1&lt;br /&gt;
 set btj_ammo_mortar                  -1&lt;br /&gt;
 set btj_ammoclip_mg42                -1&lt;br /&gt;
 set btj_ammo_mg42                    -1&lt;br /&gt;
 &lt;br /&gt;
 // medic weapons&lt;br /&gt;
 set btj_ammo_syringe_adre            -1&lt;br /&gt;
 &lt;br /&gt;
 // engineer weapons&lt;br /&gt;
 set btj_ammoclip_axis_engi_rifle     -1&lt;br /&gt;
 set btj_ammo_axis_engi_rifle         -1&lt;br /&gt;
 set btj_ammoclip_axis_rifle_nade     -1&lt;br /&gt;
 set btj_ammo_axis_rifle_nade         -1&lt;br /&gt;
 set btj_ammoclip_allies_engi_rifle   -1&lt;br /&gt;
 set btj_ammo_allies_engi_rifle       -1&lt;br /&gt;
 set btj_ammoclip_allies_rifle_nade   -1&lt;br /&gt;
 set btj_ammo_allies_rifle_nade       -1&lt;br /&gt;
 &lt;br /&gt;
 // fieldops weapons&lt;br /&gt;
 &lt;br /&gt;
 // covertops weapons&lt;br /&gt;
 set btj_ammoclip_sten                -1&lt;br /&gt;
 set btj_ammo_sten                    -1&lt;br /&gt;
 set btj_ammoclip_fg42                -1&lt;br /&gt;
 set btj_ammo_fg42                    -1&lt;br /&gt;
 set btj_ammoclip_axis_covert_rifle   -1&lt;br /&gt;
 set btj_ammo_axis_covert_rifle       -1&lt;br /&gt;
 set btj_ammoclip_allies_covert_rifle -1&lt;br /&gt;
 set btj_ammo_allies_covert_rifle     -1&lt;br /&gt;
&lt;br /&gt;
==== Disable weapons/tools without ammo ====&lt;br /&gt;
&lt;br /&gt;
In this section, most weapons and tools which need no ammo can be disabled.&lt;br /&gt;
Unfortunately knife and arty cannot be disabled and disabling the engineer&#039;s&lt;br /&gt;
tool still shows the pliers (but they cannot be used though).&lt;br /&gt;
&lt;br /&gt;
 0 enables the weapon/tool&lt;br /&gt;
 1 disables the weapon/tool&lt;br /&gt;
&lt;br /&gt;
 // medic&lt;br /&gt;
 set btj_disable_medpack    0/1&lt;br /&gt;
 &lt;br /&gt;
 // engineer&lt;br /&gt;
 set btj_disable_pliers     0/1&lt;br /&gt;
 set btj_disable_dynamite   0/1&lt;br /&gt;
 set btj_disable_landmine   0/1&lt;br /&gt;
 &lt;br /&gt;
 // fieldops&lt;br /&gt;
 set btj_disable_ammopack   0/1&lt;br /&gt;
 set btj_disable_airsrtrike 0/1&lt;br /&gt;
 &lt;br /&gt;
 // covertops&lt;br /&gt;
 set btj_disable_satchel    0/1&lt;br /&gt;
 set btj_disable_smoke      0/1&lt;br /&gt;
&lt;br /&gt;
==== Disable map/campaign votings ====&lt;br /&gt;
&lt;br /&gt;
Maps and campaigns which should not be allowed to be voted for can be &lt;br /&gt;
disabled with the &#039;&#039;btj_disallowed_maps&#039;&#039; and &#039;&#039;btj_disallowed_campaigns&#039;&#039; setting. Up to 50 maps/10 campaigns &lt;br /&gt;
can be added, seperated by a blank.&lt;br /&gt;
&lt;br /&gt;
 set btj_disallowed_maps      &amp;quot;battery fueldump goldrush oasis radar railgun&amp;quot;&lt;br /&gt;
 set btj_disallowed_campaigns &amp;quot;cmpgn_centraleurope cmpgn_northafrica&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Version history ===&lt;br /&gt;
&lt;br /&gt;
* Version 0.1&lt;br /&gt;
** Initial release.&lt;br /&gt;
&lt;br /&gt;
* Version 0.2&lt;br /&gt;
** Made movement check interval adjustable to reduce server load.&lt;br /&gt;
** Added a check to prevent saving when a player is dead.&lt;br /&gt;
&lt;br /&gt;
* Version 0.3b&lt;br /&gt;
** Moved configuration into a seperate config file.&lt;br /&gt;
** Features can be turned on/off.&lt;br /&gt;
** Added a kill restriction module.&lt;br /&gt;
** Added an ammunition amount modifying module.&lt;br /&gt;
&lt;br /&gt;
* Version 0.4&lt;br /&gt;
** Weapons/tools without ammo can be disabled.&lt;br /&gt;
** Saving while moving or being dead can be disabled or enabled.&lt;br /&gt;
&lt;br /&gt;
* Version 0.5&lt;br /&gt;
** Added a map/campaign voting restriction system.&lt;br /&gt;
** Fixed a few minor bugs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.1.zip BoonTJ v0.1]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.2.zip BoonTJ v0.2]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.3b.zip BoonTJ v0.3b]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.4.zip BoonTJ v0.4]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.5.zip BoonTJ v0.5]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Servers ===&lt;br /&gt;
&lt;br /&gt;
If you want to see this mod in action, try this server:&lt;br /&gt;
* &#039;&#039;&#039;eft//TrickJumpArena//etpro&#039;&#039;&#039; (217.163.27.176:27960)&lt;br /&gt;
** ETPro 3.2.6, BoonTJ v0.5, ETAdmin_mod 0.29&lt;br /&gt;
&lt;br /&gt;
== Contact==&lt;br /&gt;
&lt;br /&gt;
Homepage: [http://www.eft-clan.com eft//europeanfunteam]&amp;lt;br&amp;gt;&lt;br /&gt;
E-Mail: [mailto:boondock@eft-clan.com boondock@eft-clan.com]&amp;lt;br&amp;gt;&lt;br /&gt;
IRC: [irc://irc.quakenet.org:6667/eft-clan #eft-clan @ Q-Net]&lt;br /&gt;
&lt;br /&gt;
[[Category:ETPro:Mods]]&lt;/div&gt;</summary>
		<author><name>Eft-BoonDock</name></author>
	</entry>
	<entry>
		<id>https://wolfwiki.anime.net/index.php?title=User:Eft-BoonDock&amp;diff=2799</id>
		<title>User:Eft-BoonDock</title>
		<link rel="alternate" type="text/html" href="https://wolfwiki.anime.net/index.php?title=User:Eft-BoonDock&amp;diff=2799"/>
		<updated>2007-08-19T21:03:15Z</updated>

		<summary type="html">&lt;p&gt;Eft-BoonDock: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== BoonDock&#039;s TJ mod ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.5.zip Version 0.5] (19.08.2007)&lt;br /&gt;
* Save/load module based on [[User:Kotoko|Kyoto&#039;s TJmod]] 0.4&lt;br /&gt;
* Thanks to [[User:Bennz|Bennz]] for his helping hand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
This mod is intended for trickjumping servers. It consists of four&lt;br /&gt;
parts: A save/load module, a kill restriction module, a module for&lt;br /&gt;
changing the amount of ammunition and disabling weapons and tools, and&lt;br /&gt;
finally a tool to disable votings for a list of maps.&lt;br /&gt;
&lt;br /&gt;
==== Save/load ====&lt;br /&gt;
&lt;br /&gt;
This modules enables players to save their position and restore it&lt;br /&gt;
within the same map/round. It is based on Kyoto&#039;s TJmod but enables&lt;br /&gt;
saving only when the player is not moving or is dead. This prevents abusing&lt;br /&gt;
exploits (like saving when jumping, falling down, sliding on ice, etc.). &lt;br /&gt;
&lt;br /&gt;
Additionally, players can move themselves to another player&#039;s position or&lt;br /&gt;
move another player to their position. To prevent an abuse of these&lt;br /&gt;
features, an admin mod is necessary and these commands have to be&lt;br /&gt;
assigned to admin levels. &lt;br /&gt;
&lt;br /&gt;
==== Kill restriction ====&lt;br /&gt;
&lt;br /&gt;
This module counts the number of kills a player made (including teamkills) &lt;br /&gt;
and kicks them if a maximum number of kills is reached. &lt;br /&gt;
&lt;br /&gt;
==== Change ammunition / disable weapons ====&lt;br /&gt;
&lt;br /&gt;
With this part of the mod, the initial amount of ammunition can be set. &lt;br /&gt;
Setting the initial amount to 0 disables a weapon. Also most of the&lt;br /&gt;
weapons and tool which do not need ammo can be disabled.&lt;br /&gt;
&lt;br /&gt;
==== Map restriction ====&lt;br /&gt;
&lt;br /&gt;
This part disables voting for a list of maps and campaigns.&lt;br /&gt;
&lt;br /&gt;
=== User/Admin Commands ===&lt;br /&gt;
 /save          saves the player&#039;s current position&lt;br /&gt;
 /load          restores the player&#039;s saved position&lt;br /&gt;
 !goto &amp;lt;player&amp;gt; moves the player to another player&#039;s position (Admin mod necessary)&lt;br /&gt;
 !call &amp;lt;player&amp;gt; moves another player to the player&#039;s position (Admin mod necessary)&lt;br /&gt;
 !goback        moves the player back to the previous position before he was called (Admin mod necessary)&lt;br /&gt;
&lt;br /&gt;
These commands can be used on players of the same team only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
==== ETPro ====&lt;br /&gt;
This installation is necessary to run the mod on the server.&lt;br /&gt;
* Copy the files &#039;&#039;BoonTJ.lua&#039;&#039; and &#039;&#039;BoonTJ.cfg&#039;&#039; into the &#039;&#039;etpro&#039;&#039; directory of the server.&lt;br /&gt;
* Add the following line to your server config:&lt;br /&gt;
 set lua_modules &amp;quot;BoonTJ.lua&amp;quot;&lt;br /&gt;
If you allready have set the lua_modules cvar, you can add mods by seperating them with a blank, i.e.&lt;br /&gt;
 set lua_modules &amp;quot;combinedfixes.lua BoonTJ.lua&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Admin mods (optional) ====&lt;br /&gt;
If one of these admin mods is running on the server, the commands &#039;&#039;&#039;!goto&#039;&#039;&#039;, &#039;&#039;&#039;!call&#039;&#039;&#039;, and &#039;&#039;&#039;!goback&#039;&#039;&#039; can be used. Otherwise, only &#039;&#039;&#039;/save&#039;&#039;&#039; and &#039;&#039;&#039;/load&#039;&#039;&#039; are available.&lt;br /&gt;
&lt;br /&gt;
===== [http://et.d1p.de/etadmin_mod/wiki ETAdmin_mod] =====&lt;br /&gt;
* Add the following lines to the &#039;&#039;&#039;[alias]&#039;&#039;&#039; section of your &#039;&#039;etadmin.cfg&#039;&#039; file:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 goto   = goto   &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot; &amp;quot;&amp;lt;PART2ID&amp;gt;&amp;quot;&lt;br /&gt;
 call   = call   &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot; &amp;quot;&amp;lt;PART2ID&amp;gt;&amp;quot;&lt;br /&gt;
 goback = goback &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Add the following lines to the &#039;&#039;&#039;[permissions]&#039;&#039;&#039; section of your &#039;&#039;etadmin.cfg&#039;&#039;:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 1 = goto&lt;br /&gt;
 1 = call&lt;br /&gt;
 0 = goback&lt;br /&gt;
&#039;&#039;&#039;!goback&#039;&#039;&#039; should be assigned to level 0, feel free to assign other admin levels to the &#039;&#039;&#039;!goto&#039;&#039;&#039; and &#039;&#039;&#039;!call&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
===== [[User:Clutch152|KMOD]] =====&lt;br /&gt;
* Add the following lines to the end of your &#039;&#039;commands.cfg&#039;&#039; file:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 1 - goto   = goto   &amp;lt;CLIENT_ID&amp;gt; &amp;lt;PNAME2ID&amp;gt;&lt;br /&gt;
 1 - call   = call   &amp;lt;CLIENT_ID&amp;gt; &amp;lt;PNAME2ID&amp;gt;&lt;br /&gt;
 0 - goback = goback &amp;lt;CLIENT_ID&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;!goback&#039;&#039;&#039; should be assigned to level 0, feel free to assign other admin levels to the &#039;&#039;&#039;!goto&#039;&#039;&#039; and &#039;&#039;&#039;!call&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Configuration ===&lt;br /&gt;
&lt;br /&gt;
For configuring the BoonTJ mod, open the &#039;&#039;BoonTJ.cfg&#039;&#039; file with a text editor.&lt;br /&gt;
&lt;br /&gt;
==== General configuration options ====&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;btj_check_ms&#039;&#039; parameter is to configure the interval to check for &lt;br /&gt;
ammunition and if a player is moving. 50 ms is the lowest possible value &lt;br /&gt;
and gives a good check accuracy but higher values reduce server load.&lt;br /&gt;
&lt;br /&gt;
 set btj_check_ms 50&lt;br /&gt;
&lt;br /&gt;
==== Enable/disable features ====&lt;br /&gt;
&lt;br /&gt;
Features can be enabled or disabled by setting the responsive cvar value&lt;br /&gt;
to 1 or 0.&lt;br /&gt;
&lt;br /&gt;
* Enable/disable the &#039;&#039;save/load&#039;&#039; feature&lt;br /&gt;
 set btj_enable_save_load        1/0&lt;br /&gt;
* Enable/disable the &#039;&#039;goto/call/goback&#039;&#039; feature. This feature works only if an admin mod is installed.&lt;br /&gt;
 set btj_enable_goto_call_goback 1/0&lt;br /&gt;
* Enable/disable the &#039;&#039;kill restriction&#039;&#039;&lt;br /&gt;
 set btj_enable_killrestriction  1/0&lt;br /&gt;
* Enable/disable the &#039;&#039;ammunition&#039;&#039; module&lt;br /&gt;
 set btj_enable_ammo_mod         1/0&lt;br /&gt;
* Enable/disable the &#039;&#039;map/campaign voting restriction&#039;&#039;&lt;br /&gt;
 set btj_enable_map_restriction  1/0&lt;br /&gt;
&lt;br /&gt;
==== Save/load ====&lt;br /&gt;
&lt;br /&gt;
This section configures the saving options. Saving can be disabled when a&lt;br /&gt;
player is moving or dead by setting the responsive cvar to 1.&lt;br /&gt;
&lt;br /&gt;
 set btj_disable_saving_while_moving 1/0&lt;br /&gt;
 set btj_disable_saving_while_dead   1/0&lt;br /&gt;
&lt;br /&gt;
==== Kill restriction ====&lt;br /&gt;
&lt;br /&gt;
For the kill restriction module, 2 parameters can be set: The number of &lt;br /&gt;
kills a player can make until he gets kicked as well as the time he gets &lt;br /&gt;
temporarily banned.&lt;br /&gt;
&lt;br /&gt;
 set btj_kill_limit 3&lt;br /&gt;
 set btj_bantime    120&lt;br /&gt;
&lt;br /&gt;
==== Change amount of ammunition ====&lt;br /&gt;
&lt;br /&gt;
In this section the amount of ammunition a player spawns with can be set.&lt;br /&gt;
&#039;&#039;ammoclip&#039;&#039; cvars set the amount of ammunition in the weapon, while &#039;&#039;ammo&#039;&#039; cvars&lt;br /&gt;
set the number of extra ammunition.&lt;br /&gt;
&lt;br /&gt;
      -1 for the default amount of ammunition&lt;br /&gt;
       0 for disabling the weapon (make sure you disable both ammoclip and ammo)&lt;br /&gt;
 1 - 999 for the amount of ammunition when spawning&lt;br /&gt;
   &amp;gt; 999 for unlimited ammunition&lt;br /&gt;
&lt;br /&gt;
 // common weapons&lt;br /&gt;
 set btj_ammoclip_luger               -1&lt;br /&gt;
 set btj_ammoclip_akimbo_luger        -1&lt;br /&gt;
 set btj_ammo_luger                   -1&lt;br /&gt;
 set btj_ammoclip_colt                -1&lt;br /&gt;
 set btj_ammoclip_akimbo_colt         -1&lt;br /&gt;
 set btj_ammo_colt                    -1&lt;br /&gt;
 set btj_ammo_mp40                    -1&lt;br /&gt;
 set btj_ammoclip_mp40                -1&lt;br /&gt;
 set btj_ammo_thompson                -1&lt;br /&gt;
 set btj_ammoclip_thompson            -1&lt;br /&gt;
 set btj_ammoclip_axis_grenades       -1&lt;br /&gt;
 set btj_ammoclip_allies_grenades     -1&lt;br /&gt;
 &lt;br /&gt;
 // soldier weapons&lt;br /&gt;
 set btj_ammoclip_panzerfaust         -1&lt;br /&gt;
 set btj_ammoclip_flamethrower        -1&lt;br /&gt;
 set btj_ammo_mortar                  -1&lt;br /&gt;
 set btj_ammoclip_mg42                -1&lt;br /&gt;
 set btj_ammo_mg42                    -1&lt;br /&gt;
 &lt;br /&gt;
 // medic weapons&lt;br /&gt;
 set btj_ammo_syringe_adre            -1&lt;br /&gt;
 &lt;br /&gt;
 // engineer weapons&lt;br /&gt;
 set btj_ammoclip_axis_engi_rifle     -1&lt;br /&gt;
 set btj_ammo_axis_engi_rifle         -1&lt;br /&gt;
 set btj_ammoclip_axis_rifle_nade     -1&lt;br /&gt;
 set btj_ammo_axis_rifle_nade         -1&lt;br /&gt;
 set btj_ammoclip_allies_engi_rifle   -1&lt;br /&gt;
 set btj_ammo_allies_engi_rifle       -1&lt;br /&gt;
 set btj_ammoclip_allies_rifle_nade   -1&lt;br /&gt;
 set btj_ammo_allies_rifle_nade       -1&lt;br /&gt;
 &lt;br /&gt;
 // fieldops weapons&lt;br /&gt;
 &lt;br /&gt;
 // covertops weapons&lt;br /&gt;
 set btj_ammoclip_sten                -1&lt;br /&gt;
 set btj_ammo_sten                    -1&lt;br /&gt;
 set btj_ammoclip_fg42                -1&lt;br /&gt;
 set btj_ammo_fg42                    -1&lt;br /&gt;
 set btj_ammoclip_axis_covert_rifle   -1&lt;br /&gt;
 set btj_ammo_axis_covert_rifle       -1&lt;br /&gt;
 set btj_ammoclip_allies_covert_rifle -1&lt;br /&gt;
 set btj_ammo_allies_covert_rifle     -1&lt;br /&gt;
&lt;br /&gt;
==== Disable weapons/tools without ammo ====&lt;br /&gt;
&lt;br /&gt;
In this section, most weapons and tools which need no ammo can be disabled.&lt;br /&gt;
Unfortunately knife and arty cannot be disabled and disabling the engineer&#039;s&lt;br /&gt;
tool still shows the pliers (but they cannot be used though).&lt;br /&gt;
&lt;br /&gt;
 0 enables the weapon/tool&lt;br /&gt;
 1 disables the weapon/tool&lt;br /&gt;
&lt;br /&gt;
 // medic&lt;br /&gt;
 set btj_disable_medpack    0/1&lt;br /&gt;
 &lt;br /&gt;
 // engineer&lt;br /&gt;
 set btj_disable_pliers     0/1&lt;br /&gt;
 set btj_disable_dynamite   0/1&lt;br /&gt;
 set btj_disable_landmine   0/1&lt;br /&gt;
 &lt;br /&gt;
 // fieldops&lt;br /&gt;
 set btj_disable_ammopack   0/1&lt;br /&gt;
 set btj_disable_airsrtrike 0/1&lt;br /&gt;
 &lt;br /&gt;
 // covertops&lt;br /&gt;
 set btj_disable_satchel    0/1&lt;br /&gt;
 set btj_disable_smoke      0/1&lt;br /&gt;
&lt;br /&gt;
==== Disable map/campaign votings ====&lt;br /&gt;
&lt;br /&gt;
Maps and campaigns which should not be allowed to be voted for can be &lt;br /&gt;
disabled with the &#039;&#039;btj_disallowed_maps&#039;&#039; and &#039;&#039;btj_disallowed_campaigns&#039;&#039; setting. Up to 50 maps/10 campaigns &lt;br /&gt;
can be added, seperated by a blank.&lt;br /&gt;
&lt;br /&gt;
 set btj_disallowed_maps      &amp;quot;battery fueldump goldrush oasis radar railgun&amp;quot;&lt;br /&gt;
 set btj_disallowed_campaigns &amp;quot;cmpgn_centraleurope cmpgn_northafrica&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Version history ===&lt;br /&gt;
&lt;br /&gt;
* Version 0.1&lt;br /&gt;
** Initial release.&lt;br /&gt;
&lt;br /&gt;
* Version 0.2&lt;br /&gt;
** Made movement check interval adjustable to reduce server load.&lt;br /&gt;
** Added a check to prevent saving when a player is dead.&lt;br /&gt;
&lt;br /&gt;
* Version 0.3b&lt;br /&gt;
** Moved configuration into a seperate config file.&lt;br /&gt;
** Features can be turned on/off.&lt;br /&gt;
** Added a kill restriction module.&lt;br /&gt;
** Added an ammunition amount modifying module.&lt;br /&gt;
&lt;br /&gt;
* Version 0.4&lt;br /&gt;
** Weapons/tools without ammo can be disabled.&lt;br /&gt;
** Saving while moving or being dead can be disabled or enabled.&lt;br /&gt;
&lt;br /&gt;
* Version 0.5&lt;br /&gt;
** Added a map/campaign voting restriction system.&lt;br /&gt;
** Fixed a few minor bugs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.1.zip BoonTJ v0.1]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.2.zip BoonTJ v0.2]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.3b.zip BoonTJ v0.3b]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.4.zip BoonTJ v0.4]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.5.zip BoonTJ v0.5]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Servers ===&lt;br /&gt;
&lt;br /&gt;
If you want to see this mod in action, try this server:&lt;br /&gt;
* &#039;&#039;&#039;eft//TrickJumpArena//etpro&#039;&#039;&#039; (217.163.27.176:27960)&lt;br /&gt;
** ETPro 3.2.6, BoonTJ v0.5, ETAdmin_mod 0.29&lt;br /&gt;
&lt;br /&gt;
== Contact==&lt;br /&gt;
&lt;br /&gt;
Homepage: [http://www.eft-clan.com eft//europeanfunteam]&amp;lt;br&amp;gt;&lt;br /&gt;
E-Mail: [mailto:boondock@eft-clan.com boondock@eft-clan.com]&amp;lt;br&amp;gt;&lt;br /&gt;
IRC: [irc://irc.quakenet.org:6667/eft-clan #eft-clan @ Q-Net]&lt;br /&gt;
&lt;br /&gt;
[[Category:ETPro:Mods]]&lt;/div&gt;</summary>
		<author><name>Eft-BoonDock</name></author>
	</entry>
	<entry>
		<id>https://wolfwiki.anime.net/index.php?title=User:Eft-BoonDock&amp;diff=2798</id>
		<title>User:Eft-BoonDock</title>
		<link rel="alternate" type="text/html" href="https://wolfwiki.anime.net/index.php?title=User:Eft-BoonDock&amp;diff=2798"/>
		<updated>2007-08-19T19:55:27Z</updated>

		<summary type="html">&lt;p&gt;Eft-BoonDock: /* Enable/disable features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== BoonDock&#039;s TJ mod ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.5.zip Version 0.5] (19.08.2007)&lt;br /&gt;
* Save/load module based on [[User:Kotoko|Kyoto&#039;s TJmod]] 0.4&lt;br /&gt;
* Thanks to [[User:Bennz|Bennz]] for his helping hand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
This mod is intended for trickjumping servers. It consists of three&lt;br /&gt;
parts: A save/load module, a kill restriction module, and a module for&lt;br /&gt;
changing the amount of ammunition and disabling weapons and tools, and&lt;br /&gt;
finally a tool to disable voting for a list of maps.&lt;br /&gt;
&lt;br /&gt;
==== Save/load ====&lt;br /&gt;
&lt;br /&gt;
This modules enables players to save their position and restore it&lt;br /&gt;
within the same map/round. It is based on Kyoto&#039;s TJmod but enables&lt;br /&gt;
saving only when the player is not moving or is dead. This prevents abusing&lt;br /&gt;
exploits (like saving when jumping, falling down, sliding on ice, etc.). &lt;br /&gt;
&lt;br /&gt;
Additionally, players can move themselves to another player&#039;s position or&lt;br /&gt;
move another player to their position. To prevent an abuse of these&lt;br /&gt;
features, an admin mod is necessary and these commands have to be&lt;br /&gt;
assigned to admin levels. &lt;br /&gt;
&lt;br /&gt;
==== Kill restriction ====&lt;br /&gt;
&lt;br /&gt;
This module counts the number of kills a player made (including teamkills) &lt;br /&gt;
and kicks them if a maximum number of kills is reached. &lt;br /&gt;
&lt;br /&gt;
==== Change ammunition / disable weapons ====&lt;br /&gt;
&lt;br /&gt;
With this part of the mod, the initial amount of ammunition can be set. &lt;br /&gt;
Setting the initial amount to 0 disables a weapon. Also most of the&lt;br /&gt;
weapons and tool which do not need ammo can be disabled.&lt;br /&gt;
&lt;br /&gt;
==== Map restriction ====&lt;br /&gt;
&lt;br /&gt;
This part disables voting for a list of maps and campaigns.&lt;br /&gt;
&lt;br /&gt;
=== User/Admin Commands ===&lt;br /&gt;
 /save          saves the player&#039;s current position&lt;br /&gt;
 /load          restores the player&#039;s saved position&lt;br /&gt;
 !goto &amp;lt;player&amp;gt; moves the player to another player&#039;s position (Admin mod necessary)&lt;br /&gt;
 !call &amp;lt;player&amp;gt; moves another player to the player&#039;s position (Admin mod necessary)&lt;br /&gt;
 !goback        moves the player back to the previous position before he was called (Admin mod necessary)&lt;br /&gt;
&lt;br /&gt;
These commands can be used on players of the same team only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
==== ETPro ====&lt;br /&gt;
This installation is necessary to run the mod on the server.&lt;br /&gt;
* Copy the files &#039;&#039;BoonTJ.lua&#039;&#039; and &#039;&#039;BoonTJ.cfg&#039;&#039; into the &#039;&#039;etpro&#039;&#039; directory of the server.&lt;br /&gt;
* Add the following line to your server config:&lt;br /&gt;
 set lua_modules &amp;quot;BoonTJ.lua&amp;quot;&lt;br /&gt;
If you allready have set the lua_modules cvar, you can add mods by seperating them with a blank, i.e.&lt;br /&gt;
 set lua_modules &amp;quot;combinedfixes.lua BoonTJ.lua&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Admin mods (optional) ====&lt;br /&gt;
If one of these admin mods is running on the server, the commands &#039;&#039;&#039;!goto&#039;&#039;&#039;, &#039;&#039;&#039;!call&#039;&#039;&#039;, and &#039;&#039;&#039;!goback&#039;&#039;&#039; can be used. Otherwise, only &#039;&#039;&#039;/save&#039;&#039;&#039; and &#039;&#039;&#039;/load&#039;&#039;&#039; are available.&lt;br /&gt;
&lt;br /&gt;
===== [http://et.d1p.de/etadmin_mod/wiki ETAdmin_mod] =====&lt;br /&gt;
* Add the following lines to the &#039;&#039;&#039;[alias]&#039;&#039;&#039; section of your &#039;&#039;etadmin.cfg&#039;&#039; file:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 goto   = goto   &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot; &amp;quot;&amp;lt;PART2ID&amp;gt;&amp;quot;&lt;br /&gt;
 call   = call   &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot; &amp;quot;&amp;lt;PART2ID&amp;gt;&amp;quot;&lt;br /&gt;
 goback = goback &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Add the following lines to the &#039;&#039;&#039;[permissions]&#039;&#039;&#039; section of your &#039;&#039;etadmin.cfg&#039;&#039;:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 1 = goto&lt;br /&gt;
 1 = call&lt;br /&gt;
 0 = goback&lt;br /&gt;
&#039;&#039;&#039;!goback&#039;&#039;&#039; should be assigned to level 0, feel free to assign other admin levels to the &#039;&#039;&#039;!goto&#039;&#039;&#039; and &#039;&#039;&#039;!call&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
===== [[User:Clutch152|KMOD]] =====&lt;br /&gt;
* Add the following lines to the end of your &#039;&#039;commands.cfg&#039;&#039; file:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 1 - goto   = goto   &amp;lt;CLIENT_ID&amp;gt; &amp;lt;PNAME2ID&amp;gt;&lt;br /&gt;
 1 - call   = call   &amp;lt;CLIENT_ID&amp;gt; &amp;lt;PNAME2ID&amp;gt;&lt;br /&gt;
 0 - goback = goback &amp;lt;CLIENT_ID&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;!goback&#039;&#039;&#039; should be assigned to level 0, feel free to assign other admin levels to the &#039;&#039;&#039;!goto&#039;&#039;&#039; and &#039;&#039;&#039;!call&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Configuration ===&lt;br /&gt;
&lt;br /&gt;
For configuring the BoonTJ mod, open the &#039;&#039;BoonTJ.cfg&#039;&#039; file with a text editor.&lt;br /&gt;
&lt;br /&gt;
==== General configuration options ====&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;btj_check_ms&#039;&#039; parameter is to configure the interval to check for &lt;br /&gt;
ammunition and if a player is moving. 50 ms is the lowest possible value &lt;br /&gt;
and gives a good check accuracy but higher values reduce server load.&lt;br /&gt;
&lt;br /&gt;
 set btj_check_ms 50&lt;br /&gt;
&lt;br /&gt;
==== Enable/disable features ====&lt;br /&gt;
&lt;br /&gt;
Features can be enabled or disabled by setting the responsive cvar value&lt;br /&gt;
to 1 or 0.&lt;br /&gt;
&lt;br /&gt;
* Enable/disable the &#039;&#039;save/load&#039;&#039; feature&lt;br /&gt;
 set btj_enable_save_load        1/0&lt;br /&gt;
* Enable/disable the &#039;&#039;goto/call/goback&#039;&#039; feature. This feature works only if an admin mod is installed.&lt;br /&gt;
 set btj_enable_goto_call_goback 1/0&lt;br /&gt;
* Enable/disable the &#039;&#039;kill restriction&#039;&#039;&lt;br /&gt;
 set btj_enable_killrestriction  1/0&lt;br /&gt;
* Enable/disable the &#039;&#039;ammunition&#039;&#039; module&lt;br /&gt;
 set btj_enable_ammo_mod         1/0&lt;br /&gt;
* Enable/disable the &#039;&#039;map/campaign voting restriction&#039;&#039;&lt;br /&gt;
 set btj_enable_map_restriction  1/0&lt;br /&gt;
&lt;br /&gt;
==== Save/load ====&lt;br /&gt;
&lt;br /&gt;
This section configures the saving options. Saving can be disabled when a&lt;br /&gt;
player is moving or dead by setting the responsive cvar to 1.&lt;br /&gt;
&lt;br /&gt;
 set btj_disable_saving_while_moving 1/0&lt;br /&gt;
 set btj_disable_saving_while_dead   1/0&lt;br /&gt;
&lt;br /&gt;
==== Kill restriction ====&lt;br /&gt;
&lt;br /&gt;
For the kill restriction module, 2 parameters can be set: The number of &lt;br /&gt;
kills a player can make until he gets kicked as well as the time he gets &lt;br /&gt;
temporarily banned.&lt;br /&gt;
&lt;br /&gt;
 set btj_kill_limit 3&lt;br /&gt;
 set btj_bantime    120&lt;br /&gt;
&lt;br /&gt;
==== Change amount of ammunition ====&lt;br /&gt;
&lt;br /&gt;
In this section the amount of ammunition a player spawns with can be set.&lt;br /&gt;
&#039;&#039;ammoclip&#039;&#039; cvars set the amount of ammunition in the weapon, while &#039;&#039;ammo&#039;&#039; cvars&lt;br /&gt;
set the number of extra ammunition.&lt;br /&gt;
&lt;br /&gt;
      -1 for the default amount of ammunition&lt;br /&gt;
       0 for disabling the weapon (make sure you disable both ammoclip and ammo)&lt;br /&gt;
 1 - 999 for the amount of ammunition when spawning&lt;br /&gt;
   &amp;gt; 999 for unlimited ammunition&lt;br /&gt;
&lt;br /&gt;
 // common weapons&lt;br /&gt;
 set btj_ammoclip_luger               -1&lt;br /&gt;
 set btj_ammoclip_akimbo_luger        -1&lt;br /&gt;
 set btj_ammo_luger                   -1&lt;br /&gt;
 set btj_ammoclip_colt                -1&lt;br /&gt;
 set btj_ammoclip_akimbo_colt         -1&lt;br /&gt;
 set btj_ammo_colt                    -1&lt;br /&gt;
 set btj_ammo_mp40                    -1&lt;br /&gt;
 set btj_ammoclip_mp40                -1&lt;br /&gt;
 set btj_ammo_thompson                -1&lt;br /&gt;
 set btj_ammoclip_thompson            -1&lt;br /&gt;
 set btj_ammoclip_axis_grenades       -1&lt;br /&gt;
 set btj_ammoclip_allies_grenades     -1&lt;br /&gt;
 &lt;br /&gt;
 // soldier weapons&lt;br /&gt;
 set btj_ammoclip_panzerfaust         -1&lt;br /&gt;
 set btj_ammoclip_flamethrower        -1&lt;br /&gt;
 set btj_ammo_mortar                  -1&lt;br /&gt;
 set btj_ammoclip_mg42                -1&lt;br /&gt;
 set btj_ammo_mg42                    -1&lt;br /&gt;
 &lt;br /&gt;
 // medic weapons&lt;br /&gt;
 set btj_ammo_syringe_adre            -1&lt;br /&gt;
 &lt;br /&gt;
 // engineer weapons&lt;br /&gt;
 set btj_ammoclip_axis_engi_rifle     -1&lt;br /&gt;
 set btj_ammo_axis_engi_rifle         -1&lt;br /&gt;
 set btj_ammoclip_axis_rifle_nade     -1&lt;br /&gt;
 set btj_ammo_axis_rifle_nade         -1&lt;br /&gt;
 set btj_ammoclip_allies_engi_rifle   -1&lt;br /&gt;
 set btj_ammo_allies_engi_rifle       -1&lt;br /&gt;
 set btj_ammoclip_allies_rifle_nade   -1&lt;br /&gt;
 set btj_ammo_allies_rifle_nade       -1&lt;br /&gt;
 &lt;br /&gt;
 // fieldops weapons&lt;br /&gt;
 &lt;br /&gt;
 // covertops weapons&lt;br /&gt;
 set btj_ammoclip_sten                -1&lt;br /&gt;
 set btj_ammo_sten                    -1&lt;br /&gt;
 set btj_ammoclip_fg42                -1&lt;br /&gt;
 set btj_ammo_fg42                    -1&lt;br /&gt;
 set btj_ammoclip_axis_covert_rifle   -1&lt;br /&gt;
 set btj_ammo_axis_covert_rifle       -1&lt;br /&gt;
 set btj_ammoclip_allies_covert_rifle -1&lt;br /&gt;
 set btj_ammo_allies_covert_rifle     -1&lt;br /&gt;
&lt;br /&gt;
==== Disable weapons/tools without ammo ====&lt;br /&gt;
&lt;br /&gt;
In this section, most weapons and tools which need no ammo can be disabled.&lt;br /&gt;
Unfortunately knife and arty cannot be disabled and disabling the engineer&#039;s&lt;br /&gt;
tool still shows the pliers (but they cannot be used though).&lt;br /&gt;
&lt;br /&gt;
 0 enables the weapon/tool&lt;br /&gt;
 1 disables the weapon/tool&lt;br /&gt;
&lt;br /&gt;
 // medic&lt;br /&gt;
 set btj_disable_medpack    0/1&lt;br /&gt;
 &lt;br /&gt;
 // engineer&lt;br /&gt;
 set btj_disable_pliers     0/1&lt;br /&gt;
 set btj_disable_dynamite   0/1&lt;br /&gt;
 set btj_disable_landmine   0/1&lt;br /&gt;
 &lt;br /&gt;
 // fieldops&lt;br /&gt;
 set btj_disable_ammopack   0/1&lt;br /&gt;
 set btj_disable_airsrtrike 0/1&lt;br /&gt;
 &lt;br /&gt;
 // covertops&lt;br /&gt;
 set btj_disable_satchel    0/1&lt;br /&gt;
 set btj_disable_smoke      0/1&lt;br /&gt;
&lt;br /&gt;
==== Disable map/campaign votings ====&lt;br /&gt;
&lt;br /&gt;
Maps and campaigns which should not be allowed to be voted for can be &lt;br /&gt;
disabled with the &#039;&#039;btj_disallowed_maps&#039;&#039; and &#039;&#039;btj_disallowed_campaigns&#039;&#039; setting. Up to 50 maps/10 campaigns &lt;br /&gt;
can be added, seperated by a blank.&lt;br /&gt;
&lt;br /&gt;
 set btj_disallowed_maps      &amp;quot;battery fueldump goldrush oasis radar railgun&amp;quot;&lt;br /&gt;
 set btj_disallowed_campaigns &amp;quot;cmpgn_centraleurope cmpgn_northafrica&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Version history ===&lt;br /&gt;
&lt;br /&gt;
* Version 0.1&lt;br /&gt;
** Initial release.&lt;br /&gt;
&lt;br /&gt;
* Version 0.2&lt;br /&gt;
** Made movement check interval adjustable to reduce server load.&lt;br /&gt;
** Added a check to prevent saving when a player is dead.&lt;br /&gt;
&lt;br /&gt;
* Version 0.3b&lt;br /&gt;
** Moved configuration into a seperate config file.&lt;br /&gt;
** Features can be turned on/off.&lt;br /&gt;
** Added a kill restriction module.&lt;br /&gt;
** Added an ammunition amount modifying module.&lt;br /&gt;
&lt;br /&gt;
* Version 0.4&lt;br /&gt;
** Weapons/tools without ammo can be disabled.&lt;br /&gt;
** Saving while moving or being dead can be disabled or enabled.&lt;br /&gt;
&lt;br /&gt;
* Version 0.5&lt;br /&gt;
** Added a map/campaign voting restriction system.&lt;br /&gt;
** Fixed a few minor bugs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.1.zip BoonTJ v0.1]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.2.zip BoonTJ v0.2]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.3b.zip BoonTJ v0.3b]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.4.zip BoonTJ v0.4]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.5.zip BoonTJ v0.5]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Servers ===&lt;br /&gt;
&lt;br /&gt;
If you want to see this mod in action, try this server:&lt;br /&gt;
* &#039;&#039;&#039;eft//TrickJumpArena//etpro&#039;&#039;&#039; (217.163.27.176:27960)&lt;br /&gt;
** ETPro 3.2.6, BoonTJ v0.5, ETAdmin_mod 0.29&lt;br /&gt;
&lt;br /&gt;
== Contact==&lt;br /&gt;
&lt;br /&gt;
Homepage: [http://www.eft-clan.com eft//europeanfunteam]&amp;lt;br&amp;gt;&lt;br /&gt;
E-Mail: [mailto:boondock@eft-clan.com boondock@eft-clan.com]&amp;lt;br&amp;gt;&lt;br /&gt;
IRC: [irc://irc.quakenet.org:6667/eft-clan #eft-clan @ Q-Net]&lt;br /&gt;
&lt;br /&gt;
[[Category:ETPro:Mods]]&lt;/div&gt;</summary>
		<author><name>Eft-BoonDock</name></author>
	</entry>
	<entry>
		<id>https://wolfwiki.anime.net/index.php?title=User:Eft-BoonDock&amp;diff=2797</id>
		<title>User:Eft-BoonDock</title>
		<link rel="alternate" type="text/html" href="https://wolfwiki.anime.net/index.php?title=User:Eft-BoonDock&amp;diff=2797"/>
		<updated>2007-08-19T19:53:59Z</updated>

		<summary type="html">&lt;p&gt;Eft-BoonDock: /* Change amount of ammunition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== BoonDock&#039;s TJ mod ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.5.zip Version 0.5] (19.08.2007)&lt;br /&gt;
* Save/load module based on [[User:Kotoko|Kyoto&#039;s TJmod]] 0.4&lt;br /&gt;
* Thanks to [[User:Bennz|Bennz]] for his helping hand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
This mod is intended for trickjumping servers. It consists of three&lt;br /&gt;
parts: A save/load module, a kill restriction module, and a module for&lt;br /&gt;
changing the amount of ammunition and disabling weapons and tools, and&lt;br /&gt;
finally a tool to disable voting for a list of maps.&lt;br /&gt;
&lt;br /&gt;
==== Save/load ====&lt;br /&gt;
&lt;br /&gt;
This modules enables players to save their position and restore it&lt;br /&gt;
within the same map/round. It is based on Kyoto&#039;s TJmod but enables&lt;br /&gt;
saving only when the player is not moving or is dead. This prevents abusing&lt;br /&gt;
exploits (like saving when jumping, falling down, sliding on ice, etc.). &lt;br /&gt;
&lt;br /&gt;
Additionally, players can move themselves to another player&#039;s position or&lt;br /&gt;
move another player to their position. To prevent an abuse of these&lt;br /&gt;
features, an admin mod is necessary and these commands have to be&lt;br /&gt;
assigned to admin levels. &lt;br /&gt;
&lt;br /&gt;
==== Kill restriction ====&lt;br /&gt;
&lt;br /&gt;
This module counts the number of kills a player made (including teamkills) &lt;br /&gt;
and kicks them if a maximum number of kills is reached. &lt;br /&gt;
&lt;br /&gt;
==== Change ammunition / disable weapons ====&lt;br /&gt;
&lt;br /&gt;
With this part of the mod, the initial amount of ammunition can be set. &lt;br /&gt;
Setting the initial amount to 0 disables a weapon. Also most of the&lt;br /&gt;
weapons and tool which do not need ammo can be disabled.&lt;br /&gt;
&lt;br /&gt;
==== Map restriction ====&lt;br /&gt;
&lt;br /&gt;
This part disables voting for a list of maps and campaigns.&lt;br /&gt;
&lt;br /&gt;
=== User/Admin Commands ===&lt;br /&gt;
 /save          saves the player&#039;s current position&lt;br /&gt;
 /load          restores the player&#039;s saved position&lt;br /&gt;
 !goto &amp;lt;player&amp;gt; moves the player to another player&#039;s position (Admin mod necessary)&lt;br /&gt;
 !call &amp;lt;player&amp;gt; moves another player to the player&#039;s position (Admin mod necessary)&lt;br /&gt;
 !goback        moves the player back to the previous position before he was called (Admin mod necessary)&lt;br /&gt;
&lt;br /&gt;
These commands can be used on players of the same team only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
==== ETPro ====&lt;br /&gt;
This installation is necessary to run the mod on the server.&lt;br /&gt;
* Copy the files &#039;&#039;BoonTJ.lua&#039;&#039; and &#039;&#039;BoonTJ.cfg&#039;&#039; into the &#039;&#039;etpro&#039;&#039; directory of the server.&lt;br /&gt;
* Add the following line to your server config:&lt;br /&gt;
 set lua_modules &amp;quot;BoonTJ.lua&amp;quot;&lt;br /&gt;
If you allready have set the lua_modules cvar, you can add mods by seperating them with a blank, i.e.&lt;br /&gt;
 set lua_modules &amp;quot;combinedfixes.lua BoonTJ.lua&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Admin mods (optional) ====&lt;br /&gt;
If one of these admin mods is running on the server, the commands &#039;&#039;&#039;!goto&#039;&#039;&#039;, &#039;&#039;&#039;!call&#039;&#039;&#039;, and &#039;&#039;&#039;!goback&#039;&#039;&#039; can be used. Otherwise, only &#039;&#039;&#039;/save&#039;&#039;&#039; and &#039;&#039;&#039;/load&#039;&#039;&#039; are available.&lt;br /&gt;
&lt;br /&gt;
===== [http://et.d1p.de/etadmin_mod/wiki ETAdmin_mod] =====&lt;br /&gt;
* Add the following lines to the &#039;&#039;&#039;[alias]&#039;&#039;&#039; section of your &#039;&#039;etadmin.cfg&#039;&#039; file:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 goto   = goto   &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot; &amp;quot;&amp;lt;PART2ID&amp;gt;&amp;quot;&lt;br /&gt;
 call   = call   &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot; &amp;quot;&amp;lt;PART2ID&amp;gt;&amp;quot;&lt;br /&gt;
 goback = goback &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Add the following lines to the &#039;&#039;&#039;[permissions]&#039;&#039;&#039; section of your &#039;&#039;etadmin.cfg&#039;&#039;:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 1 = goto&lt;br /&gt;
 1 = call&lt;br /&gt;
 0 = goback&lt;br /&gt;
&#039;&#039;&#039;!goback&#039;&#039;&#039; should be assigned to level 0, feel free to assign other admin levels to the &#039;&#039;&#039;!goto&#039;&#039;&#039; and &#039;&#039;&#039;!call&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
===== [[User:Clutch152|KMOD]] =====&lt;br /&gt;
* Add the following lines to the end of your &#039;&#039;commands.cfg&#039;&#039; file:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 1 - goto   = goto   &amp;lt;CLIENT_ID&amp;gt; &amp;lt;PNAME2ID&amp;gt;&lt;br /&gt;
 1 - call   = call   &amp;lt;CLIENT_ID&amp;gt; &amp;lt;PNAME2ID&amp;gt;&lt;br /&gt;
 0 - goback = goback &amp;lt;CLIENT_ID&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;!goback&#039;&#039;&#039; should be assigned to level 0, feel free to assign other admin levels to the &#039;&#039;&#039;!goto&#039;&#039;&#039; and &#039;&#039;&#039;!call&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Configuration ===&lt;br /&gt;
&lt;br /&gt;
For configuring the BoonTJ mod, open the &#039;&#039;BoonTJ.cfg&#039;&#039; file with a text editor.&lt;br /&gt;
&lt;br /&gt;
==== General configuration options ====&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;btj_check_ms&#039;&#039; parameter is to configure the interval to check for &lt;br /&gt;
ammunition and if a player is moving. 50 ms is the lowest possible value &lt;br /&gt;
and gives a good check accuracy but higher values reduce server load.&lt;br /&gt;
&lt;br /&gt;
 set btj_check_ms 50&lt;br /&gt;
&lt;br /&gt;
==== Enable/disable features ====&lt;br /&gt;
&lt;br /&gt;
Features can be enabled or disabled by setting the responsive cvar value&lt;br /&gt;
to 1 or 0.&lt;br /&gt;
&lt;br /&gt;
* Enable/disable the &#039;&#039;save/load&#039;&#039; feature&lt;br /&gt;
 set btj_enable_save_load        1/0&lt;br /&gt;
* Enable/disable the &#039;&#039;goto/call/goback&#039;&#039; feature. This feature works only if an&lt;br /&gt;
andmin mod is installed.&lt;br /&gt;
 set btj_enable_goto_call_goback 1/0&lt;br /&gt;
* Enable/disable the &#039;&#039;kill restriction&#039;&#039; module&lt;br /&gt;
 set btj_enable_killrestriction  1/0&lt;br /&gt;
* Enable/disable the &#039;&#039;ammunition&#039;&#039; module&lt;br /&gt;
 set btj_enable_ammo_mod         1/0&lt;br /&gt;
* Enable/disable the map/campaign voting restriction&lt;br /&gt;
 set btj_enable_map_restriction  1/0&lt;br /&gt;
&lt;br /&gt;
==== Save/load ====&lt;br /&gt;
&lt;br /&gt;
This section configures the saving options. Saving can be disabled when a&lt;br /&gt;
player is moving or dead by setting the responsive cvar to 1.&lt;br /&gt;
&lt;br /&gt;
 set btj_disable_saving_while_moving 1/0&lt;br /&gt;
 set btj_disable_saving_while_dead   1/0&lt;br /&gt;
&lt;br /&gt;
==== Kill restriction ====&lt;br /&gt;
&lt;br /&gt;
For the kill restriction module, 2 parameters can be set: The number of &lt;br /&gt;
kills a player can make until he gets kicked as well as the time he gets &lt;br /&gt;
temporarily banned.&lt;br /&gt;
&lt;br /&gt;
 set btj_kill_limit 3&lt;br /&gt;
 set btj_bantime    120&lt;br /&gt;
&lt;br /&gt;
==== Change amount of ammunition ====&lt;br /&gt;
&lt;br /&gt;
In this section the amount of ammunition a player spawns with can be set.&lt;br /&gt;
&#039;&#039;ammoclip&#039;&#039; cvars set the amount of ammunition in the weapon, while &#039;&#039;ammo&#039;&#039; cvars&lt;br /&gt;
set the number of extra ammunition.&lt;br /&gt;
&lt;br /&gt;
      -1 for the default amount of ammunition&lt;br /&gt;
       0 for disabling the weapon (make sure you disable both ammoclip and ammo)&lt;br /&gt;
 1 - 999 for the amount of ammunition when spawning&lt;br /&gt;
   &amp;gt; 999 for unlimited ammunition&lt;br /&gt;
&lt;br /&gt;
 // common weapons&lt;br /&gt;
 set btj_ammoclip_luger               -1&lt;br /&gt;
 set btj_ammoclip_akimbo_luger        -1&lt;br /&gt;
 set btj_ammo_luger                   -1&lt;br /&gt;
 set btj_ammoclip_colt                -1&lt;br /&gt;
 set btj_ammoclip_akimbo_colt         -1&lt;br /&gt;
 set btj_ammo_colt                    -1&lt;br /&gt;
 set btj_ammo_mp40                    -1&lt;br /&gt;
 set btj_ammoclip_mp40                -1&lt;br /&gt;
 set btj_ammo_thompson                -1&lt;br /&gt;
 set btj_ammoclip_thompson            -1&lt;br /&gt;
 set btj_ammoclip_axis_grenades       -1&lt;br /&gt;
 set btj_ammoclip_allies_grenades     -1&lt;br /&gt;
 &lt;br /&gt;
 // soldier weapons&lt;br /&gt;
 set btj_ammoclip_panzerfaust         -1&lt;br /&gt;
 set btj_ammoclip_flamethrower        -1&lt;br /&gt;
 set btj_ammo_mortar                  -1&lt;br /&gt;
 set btj_ammoclip_mg42                -1&lt;br /&gt;
 set btj_ammo_mg42                    -1&lt;br /&gt;
 &lt;br /&gt;
 // medic weapons&lt;br /&gt;
 set btj_ammo_syringe_adre            -1&lt;br /&gt;
 &lt;br /&gt;
 // engineer weapons&lt;br /&gt;
 set btj_ammoclip_axis_engi_rifle     -1&lt;br /&gt;
 set btj_ammo_axis_engi_rifle         -1&lt;br /&gt;
 set btj_ammoclip_axis_rifle_nade     -1&lt;br /&gt;
 set btj_ammo_axis_rifle_nade         -1&lt;br /&gt;
 set btj_ammoclip_allies_engi_rifle   -1&lt;br /&gt;
 set btj_ammo_allies_engi_rifle       -1&lt;br /&gt;
 set btj_ammoclip_allies_rifle_nade   -1&lt;br /&gt;
 set btj_ammo_allies_rifle_nade       -1&lt;br /&gt;
 &lt;br /&gt;
 // fieldops weapons&lt;br /&gt;
 &lt;br /&gt;
 // covertops weapons&lt;br /&gt;
 set btj_ammoclip_sten                -1&lt;br /&gt;
 set btj_ammo_sten                    -1&lt;br /&gt;
 set btj_ammoclip_fg42                -1&lt;br /&gt;
 set btj_ammo_fg42                    -1&lt;br /&gt;
 set btj_ammoclip_axis_covert_rifle   -1&lt;br /&gt;
 set btj_ammo_axis_covert_rifle       -1&lt;br /&gt;
 set btj_ammoclip_allies_covert_rifle -1&lt;br /&gt;
 set btj_ammo_allies_covert_rifle     -1&lt;br /&gt;
&lt;br /&gt;
==== Disable weapons/tools without ammo ====&lt;br /&gt;
&lt;br /&gt;
In this section, most weapons and tools which need no ammo can be disabled.&lt;br /&gt;
Unfortunately knife and arty cannot be disabled and disabling the engineer&#039;s&lt;br /&gt;
tool still shows the pliers (but they cannot be used though).&lt;br /&gt;
&lt;br /&gt;
 0 enables the weapon/tool&lt;br /&gt;
 1 disables the weapon/tool&lt;br /&gt;
&lt;br /&gt;
 // medic&lt;br /&gt;
 set btj_disable_medpack    0/1&lt;br /&gt;
 &lt;br /&gt;
 // engineer&lt;br /&gt;
 set btj_disable_pliers     0/1&lt;br /&gt;
 set btj_disable_dynamite   0/1&lt;br /&gt;
 set btj_disable_landmine   0/1&lt;br /&gt;
 &lt;br /&gt;
 // fieldops&lt;br /&gt;
 set btj_disable_ammopack   0/1&lt;br /&gt;
 set btj_disable_airsrtrike 0/1&lt;br /&gt;
 &lt;br /&gt;
 // covertops&lt;br /&gt;
 set btj_disable_satchel    0/1&lt;br /&gt;
 set btj_disable_smoke      0/1&lt;br /&gt;
&lt;br /&gt;
==== Disable map/campaign votings ====&lt;br /&gt;
&lt;br /&gt;
Maps and campaigns which should not be allowed to be voted for can be &lt;br /&gt;
disabled with the &#039;&#039;btj_disallowed_maps&#039;&#039; and &#039;&#039;btj_disallowed_campaigns&#039;&#039; setting. Up to 50 maps/10 campaigns &lt;br /&gt;
can be added, seperated by a blank.&lt;br /&gt;
&lt;br /&gt;
 set btj_disallowed_maps      &amp;quot;battery fueldump goldrush oasis radar railgun&amp;quot;&lt;br /&gt;
 set btj_disallowed_campaigns &amp;quot;cmpgn_centraleurope cmpgn_northafrica&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Version history ===&lt;br /&gt;
&lt;br /&gt;
* Version 0.1&lt;br /&gt;
** Initial release.&lt;br /&gt;
&lt;br /&gt;
* Version 0.2&lt;br /&gt;
** Made movement check interval adjustable to reduce server load.&lt;br /&gt;
** Added a check to prevent saving when a player is dead.&lt;br /&gt;
&lt;br /&gt;
* Version 0.3b&lt;br /&gt;
** Moved configuration into a seperate config file.&lt;br /&gt;
** Features can be turned on/off.&lt;br /&gt;
** Added a kill restriction module.&lt;br /&gt;
** Added an ammunition amount modifying module.&lt;br /&gt;
&lt;br /&gt;
* Version 0.4&lt;br /&gt;
** Weapons/tools without ammo can be disabled.&lt;br /&gt;
** Saving while moving or being dead can be disabled or enabled.&lt;br /&gt;
&lt;br /&gt;
* Version 0.5&lt;br /&gt;
** Added a map/campaign voting restriction system.&lt;br /&gt;
** Fixed a few minor bugs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.1.zip BoonTJ v0.1]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.2.zip BoonTJ v0.2]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.3b.zip BoonTJ v0.3b]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.4.zip BoonTJ v0.4]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.5.zip BoonTJ v0.5]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Servers ===&lt;br /&gt;
&lt;br /&gt;
If you want to see this mod in action, try this server:&lt;br /&gt;
* &#039;&#039;&#039;eft//TrickJumpArena//etpro&#039;&#039;&#039; (217.163.27.176:27960)&lt;br /&gt;
** ETPro 3.2.6, BoonTJ v0.5, ETAdmin_mod 0.29&lt;br /&gt;
&lt;br /&gt;
== Contact==&lt;br /&gt;
&lt;br /&gt;
Homepage: [http://www.eft-clan.com eft//europeanfunteam]&amp;lt;br&amp;gt;&lt;br /&gt;
E-Mail: [mailto:boondock@eft-clan.com boondock@eft-clan.com]&amp;lt;br&amp;gt;&lt;br /&gt;
IRC: [irc://irc.quakenet.org:6667/eft-clan #eft-clan @ Q-Net]&lt;br /&gt;
&lt;br /&gt;
[[Category:ETPro:Mods]]&lt;/div&gt;</summary>
		<author><name>Eft-BoonDock</name></author>
	</entry>
	<entry>
		<id>https://wolfwiki.anime.net/index.php?title=User:Eft-BoonDock&amp;diff=2796</id>
		<title>User:Eft-BoonDock</title>
		<link rel="alternate" type="text/html" href="https://wolfwiki.anime.net/index.php?title=User:Eft-BoonDock&amp;diff=2796"/>
		<updated>2007-08-19T19:42:56Z</updated>

		<summary type="html">&lt;p&gt;Eft-BoonDock: /* Servers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== BoonDock&#039;s TJ mod ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.5.zip Version 0.5] (19.08.2007)&lt;br /&gt;
* Save/load module based on [[User:Kotoko|Kyoto&#039;s TJmod]] 0.4&lt;br /&gt;
* Thanks to [[User:Bennz|Bennz]] for his helping hand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
This mod is intended for trickjumping servers. It consists of three&lt;br /&gt;
parts: A save/load module, a kill restriction module, and a module for&lt;br /&gt;
changing the amount of ammunition and disabling weapons and tools, and&lt;br /&gt;
finally a tool to disable voting for a list of maps.&lt;br /&gt;
&lt;br /&gt;
==== Save/load ====&lt;br /&gt;
&lt;br /&gt;
This modules enables players to save their position and restore it&lt;br /&gt;
within the same map/round. It is based on Kyoto&#039;s TJmod but enables&lt;br /&gt;
saving only when the player is not moving or is dead. This prevents abusing&lt;br /&gt;
exploits (like saving when jumping, falling down, sliding on ice, etc.). &lt;br /&gt;
&lt;br /&gt;
Additionally, players can move themselves to another player&#039;s position or&lt;br /&gt;
move another player to their position. To prevent an abuse of these&lt;br /&gt;
features, an admin mod is necessary and these commands have to be&lt;br /&gt;
assigned to admin levels. &lt;br /&gt;
&lt;br /&gt;
==== Kill restriction ====&lt;br /&gt;
&lt;br /&gt;
This module counts the number of kills a player made (including teamkills) &lt;br /&gt;
and kicks them if a maximum number of kills is reached. &lt;br /&gt;
&lt;br /&gt;
==== Change ammunition / disable weapons ====&lt;br /&gt;
&lt;br /&gt;
With this part of the mod, the initial amount of ammunition can be set. &lt;br /&gt;
Setting the initial amount to 0 disables a weapon. Also most of the&lt;br /&gt;
weapons and tool which do not need ammo can be disabled.&lt;br /&gt;
&lt;br /&gt;
==== Map restriction ====&lt;br /&gt;
&lt;br /&gt;
This part disables voting for a list of maps and campaigns.&lt;br /&gt;
&lt;br /&gt;
=== User/Admin Commands ===&lt;br /&gt;
 /save          saves the player&#039;s current position&lt;br /&gt;
 /load          restores the player&#039;s saved position&lt;br /&gt;
 !goto &amp;lt;player&amp;gt; moves the player to another player&#039;s position (Admin mod necessary)&lt;br /&gt;
 !call &amp;lt;player&amp;gt; moves another player to the player&#039;s position (Admin mod necessary)&lt;br /&gt;
 !goback        moves the player back to the previous position before he was called (Admin mod necessary)&lt;br /&gt;
&lt;br /&gt;
These commands can be used on players of the same team only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
==== ETPro ====&lt;br /&gt;
This installation is necessary to run the mod on the server.&lt;br /&gt;
* Copy the files &#039;&#039;BoonTJ.lua&#039;&#039; and &#039;&#039;BoonTJ.cfg&#039;&#039; into the &#039;&#039;etpro&#039;&#039; directory of the server.&lt;br /&gt;
* Add the following line to your server config:&lt;br /&gt;
 set lua_modules &amp;quot;BoonTJ.lua&amp;quot;&lt;br /&gt;
If you allready have set the lua_modules cvar, you can add mods by seperating them with a blank, i.e.&lt;br /&gt;
 set lua_modules &amp;quot;combinedfixes.lua BoonTJ.lua&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Admin mods (optional) ====&lt;br /&gt;
If one of these admin mods is running on the server, the commands &#039;&#039;&#039;!goto&#039;&#039;&#039;, &#039;&#039;&#039;!call&#039;&#039;&#039;, and &#039;&#039;&#039;!goback&#039;&#039;&#039; can be used. Otherwise, only &#039;&#039;&#039;/save&#039;&#039;&#039; and &#039;&#039;&#039;/load&#039;&#039;&#039; are available.&lt;br /&gt;
&lt;br /&gt;
===== [http://et.d1p.de/etadmin_mod/wiki ETAdmin_mod] =====&lt;br /&gt;
* Add the following lines to the &#039;&#039;&#039;[alias]&#039;&#039;&#039; section of your &#039;&#039;etadmin.cfg&#039;&#039; file:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 goto   = goto   &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot; &amp;quot;&amp;lt;PART2ID&amp;gt;&amp;quot;&lt;br /&gt;
 call   = call   &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot; &amp;quot;&amp;lt;PART2ID&amp;gt;&amp;quot;&lt;br /&gt;
 goback = goback &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Add the following lines to the &#039;&#039;&#039;[permissions]&#039;&#039;&#039; section of your &#039;&#039;etadmin.cfg&#039;&#039;:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 1 = goto&lt;br /&gt;
 1 = call&lt;br /&gt;
 0 = goback&lt;br /&gt;
&#039;&#039;&#039;!goback&#039;&#039;&#039; should be assigned to level 0, feel free to assign other admin levels to the &#039;&#039;&#039;!goto&#039;&#039;&#039; and &#039;&#039;&#039;!call&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
===== [[User:Clutch152|KMOD]] =====&lt;br /&gt;
* Add the following lines to the end of your &#039;&#039;commands.cfg&#039;&#039; file:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 1 - goto   = goto   &amp;lt;CLIENT_ID&amp;gt; &amp;lt;PNAME2ID&amp;gt;&lt;br /&gt;
 1 - call   = call   &amp;lt;CLIENT_ID&amp;gt; &amp;lt;PNAME2ID&amp;gt;&lt;br /&gt;
 0 - goback = goback &amp;lt;CLIENT_ID&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;!goback&#039;&#039;&#039; should be assigned to level 0, feel free to assign other admin levels to the &#039;&#039;&#039;!goto&#039;&#039;&#039; and &#039;&#039;&#039;!call&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Configuration ===&lt;br /&gt;
&lt;br /&gt;
For configuring the BoonTJ mod, open the &#039;&#039;BoonTJ.cfg&#039;&#039; file with a text editor.&lt;br /&gt;
&lt;br /&gt;
==== General configuration options ====&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;btj_check_ms&#039;&#039; parameter is to configure the interval to check for &lt;br /&gt;
ammunition and if a player is moving. 50 ms is the lowest possible value &lt;br /&gt;
and gives a good check accuracy but higher values reduce server load.&lt;br /&gt;
&lt;br /&gt;
 set btj_check_ms 50&lt;br /&gt;
&lt;br /&gt;
==== Enable/disable features ====&lt;br /&gt;
&lt;br /&gt;
Features can be enabled or disabled by setting the responsive cvar value&lt;br /&gt;
to 1 or 0.&lt;br /&gt;
&lt;br /&gt;
* Enable/disable the &#039;&#039;save/load&#039;&#039; feature&lt;br /&gt;
 set btj_enable_save_load        1/0&lt;br /&gt;
* Enable/disable the &#039;&#039;goto/call/goback&#039;&#039; feature. This feature works only if an&lt;br /&gt;
andmin mod is installed.&lt;br /&gt;
 set btj_enable_goto_call_goback 1/0&lt;br /&gt;
* Enable/disable the &#039;&#039;kill restriction&#039;&#039; module&lt;br /&gt;
 set btj_enable_killrestriction  1/0&lt;br /&gt;
* Enable/disable the &#039;&#039;ammunition&#039;&#039; module&lt;br /&gt;
 set btj_enable_ammo_mod         1/0&lt;br /&gt;
* Enable/disable the map/campaign voting restriction&lt;br /&gt;
 set btj_enable_map_restriction  1/0&lt;br /&gt;
&lt;br /&gt;
==== Save/load ====&lt;br /&gt;
&lt;br /&gt;
This section configures the saving options. Saving can be disabled when a&lt;br /&gt;
player is moving or dead by setting the responsive cvar to 1.&lt;br /&gt;
&lt;br /&gt;
 set btj_disable_saving_while_moving 1/0&lt;br /&gt;
 set btj_disable_saving_while_dead   1/0&lt;br /&gt;
&lt;br /&gt;
==== Kill restriction ====&lt;br /&gt;
&lt;br /&gt;
For the kill restriction module, 2 parameters can be set: The number of &lt;br /&gt;
kills a player can make until he gets kicked as well as the time he gets &lt;br /&gt;
temporarily banned.&lt;br /&gt;
&lt;br /&gt;
 set btj_kill_limit 3&lt;br /&gt;
 set btj_bantime    120&lt;br /&gt;
&lt;br /&gt;
==== Change amount of ammunition ====&lt;br /&gt;
&lt;br /&gt;
In this section the amount of ammunition a player spawns with can be set.&lt;br /&gt;
&#039;&#039;ammoclip&#039;&#039; cvars set the amount of ammunition in the weapon, while &#039;&#039;ammo&#039;&#039; cvars&lt;br /&gt;
set the number of extra ammunition.&lt;br /&gt;
&lt;br /&gt;
 -1   for the default number of ammunition&lt;br /&gt;
  0   for disabling the weapon (make sure you disable both ammoclip and ammo)&lt;br /&gt;
 &amp;gt;0   for the number of ammunition when spawning&lt;br /&gt;
 &amp;gt;999 for unlimited ammunition&lt;br /&gt;
&lt;br /&gt;
 // common weapons&lt;br /&gt;
 set btj_ammoclip_luger               -1&lt;br /&gt;
 set btj_ammoclip_akimbo_luger        -1&lt;br /&gt;
 set btj_ammo_luger                   -1&lt;br /&gt;
 set btj_ammoclip_colt                -1&lt;br /&gt;
 set btj_ammoclip_akimbo_colt         -1&lt;br /&gt;
 set btj_ammo_colt                    -1&lt;br /&gt;
 set btj_ammo_mp40                    -1&lt;br /&gt;
 set btj_ammoclip_mp40                -1&lt;br /&gt;
 set btj_ammo_thompson                -1&lt;br /&gt;
 set btj_ammoclip_thompson            -1&lt;br /&gt;
 set btj_ammoclip_axis_grenades       -1&lt;br /&gt;
 set btj_ammoclip_allies_grenades     -1&lt;br /&gt;
 &lt;br /&gt;
 // soldier weapons&lt;br /&gt;
 set btj_ammoclip_panzerfaust         -1&lt;br /&gt;
 set btj_ammoclip_flamethrower        -1&lt;br /&gt;
 set btj_ammo_mortar                  -1&lt;br /&gt;
 set btj_ammoclip_mg42                -1&lt;br /&gt;
 set btj_ammo_mg42                    -1&lt;br /&gt;
 &lt;br /&gt;
 // medic weapons&lt;br /&gt;
 set btj_ammo_syringe_adre            -1&lt;br /&gt;
 &lt;br /&gt;
 // engineer weapons&lt;br /&gt;
 set btj_ammoclip_axis_engi_rifle     -1&lt;br /&gt;
 set btj_ammo_axis_engi_rifle         -1&lt;br /&gt;
 set btj_ammoclip_axis_rifle_nade     -1&lt;br /&gt;
 set btj_ammo_axis_rifle_nade         -1&lt;br /&gt;
 set btj_ammoclip_allies_engi_rifle   -1&lt;br /&gt;
 set btj_ammo_allies_engi_rifle       -1&lt;br /&gt;
 set btj_ammoclip_allies_rifle_nade   -1&lt;br /&gt;
 set btj_ammo_allies_rifle_nade       -1&lt;br /&gt;
 &lt;br /&gt;
 // fieldops weapons&lt;br /&gt;
 &lt;br /&gt;
 // covertops weapons&lt;br /&gt;
 set btj_ammoclip_sten                -1&lt;br /&gt;
 set btj_ammo_sten                    -1&lt;br /&gt;
 set btj_ammoclip_fg42                -1&lt;br /&gt;
 set btj_ammo_fg42                    -1&lt;br /&gt;
 set btj_ammoclip_axis_covert_rifle   -1&lt;br /&gt;
 set btj_ammo_axis_covert_rifle       -1&lt;br /&gt;
 set btj_ammoclip_allies_covert_rifle -1&lt;br /&gt;
 set btj_ammo_allies_covert_rifle     -1&lt;br /&gt;
&lt;br /&gt;
==== Disable weapons/tools without ammo ====&lt;br /&gt;
&lt;br /&gt;
In this section, most weapons and tools which need no ammo can be disabled.&lt;br /&gt;
Unfortunately knife and arty cannot be disabled and disabling the engineer&#039;s&lt;br /&gt;
tool still shows the pliers (but they cannot be used though).&lt;br /&gt;
&lt;br /&gt;
 0 enables the weapon/tool&lt;br /&gt;
 1 disables the weapon/tool&lt;br /&gt;
&lt;br /&gt;
 // medic&lt;br /&gt;
 set btj_disable_medpack    0/1&lt;br /&gt;
 &lt;br /&gt;
 // engineer&lt;br /&gt;
 set btj_disable_pliers     0/1&lt;br /&gt;
 set btj_disable_dynamite   0/1&lt;br /&gt;
 set btj_disable_landmine   0/1&lt;br /&gt;
 &lt;br /&gt;
 // fieldops&lt;br /&gt;
 set btj_disable_ammopack   0/1&lt;br /&gt;
 set btj_disable_airsrtrike 0/1&lt;br /&gt;
 &lt;br /&gt;
 // covertops&lt;br /&gt;
 set btj_disable_satchel    0/1&lt;br /&gt;
 set btj_disable_smoke      0/1&lt;br /&gt;
&lt;br /&gt;
==== Disable map/campaign votings ====&lt;br /&gt;
&lt;br /&gt;
Maps and campaigns which should not be allowed to be voted for can be &lt;br /&gt;
disabled with the &#039;&#039;btj_disallowed_maps&#039;&#039; and &#039;&#039;btj_disallowed_campaigns&#039;&#039; setting. Up to 50 maps/10 campaigns &lt;br /&gt;
can be added, seperated by a blank.&lt;br /&gt;
&lt;br /&gt;
 set btj_disallowed_maps      &amp;quot;battery fueldump goldrush oasis radar railgun&amp;quot;&lt;br /&gt;
 set btj_disallowed_campaigns &amp;quot;cmpgn_centraleurope cmpgn_northafrica&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Version history ===&lt;br /&gt;
&lt;br /&gt;
* Version 0.1&lt;br /&gt;
** Initial release.&lt;br /&gt;
&lt;br /&gt;
* Version 0.2&lt;br /&gt;
** Made movement check interval adjustable to reduce server load.&lt;br /&gt;
** Added a check to prevent saving when a player is dead.&lt;br /&gt;
&lt;br /&gt;
* Version 0.3b&lt;br /&gt;
** Moved configuration into a seperate config file.&lt;br /&gt;
** Features can be turned on/off.&lt;br /&gt;
** Added a kill restriction module.&lt;br /&gt;
** Added an ammunition amount modifying module.&lt;br /&gt;
&lt;br /&gt;
* Version 0.4&lt;br /&gt;
** Weapons/tools without ammo can be disabled.&lt;br /&gt;
** Saving while moving or being dead can be disabled or enabled.&lt;br /&gt;
&lt;br /&gt;
* Version 0.5&lt;br /&gt;
** Added a map/campaign voting restriction system.&lt;br /&gt;
** Fixed a few minor bugs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.1.zip BoonTJ v0.1]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.2.zip BoonTJ v0.2]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.3b.zip BoonTJ v0.3b]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.4.zip BoonTJ v0.4]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.5.zip BoonTJ v0.5]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Servers ===&lt;br /&gt;
&lt;br /&gt;
If you want to see this mod in action, try this server:&lt;br /&gt;
* &#039;&#039;&#039;eft//TrickJumpArena//etpro&#039;&#039;&#039; (217.163.27.176:27960)&lt;br /&gt;
** ETPro 3.2.6, BoonTJ v0.5, ETAdmin_mod 0.29&lt;br /&gt;
&lt;br /&gt;
== Contact==&lt;br /&gt;
&lt;br /&gt;
Homepage: [http://www.eft-clan.com eft//europeanfunteam]&amp;lt;br&amp;gt;&lt;br /&gt;
E-Mail: [mailto:boondock@eft-clan.com boondock@eft-clan.com]&amp;lt;br&amp;gt;&lt;br /&gt;
IRC: [irc://irc.quakenet.org:6667/eft-clan #eft-clan @ Q-Net]&lt;br /&gt;
&lt;br /&gt;
[[Category:ETPro:Mods]]&lt;/div&gt;</summary>
		<author><name>Eft-BoonDock</name></author>
	</entry>
	<entry>
		<id>https://wolfwiki.anime.net/index.php?title=User:Eft-BoonDock&amp;diff=2795</id>
		<title>User:Eft-BoonDock</title>
		<link rel="alternate" type="text/html" href="https://wolfwiki.anime.net/index.php?title=User:Eft-BoonDock&amp;diff=2795"/>
		<updated>2007-08-19T19:41:52Z</updated>

		<summary type="html">&lt;p&gt;Eft-BoonDock: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== BoonDock&#039;s TJ mod ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.5.zip Version 0.5] (19.08.2007)&lt;br /&gt;
* Save/load module based on [[User:Kotoko|Kyoto&#039;s TJmod]] 0.4&lt;br /&gt;
* Thanks to [[User:Bennz|Bennz]] for his helping hand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
This mod is intended for trickjumping servers. It consists of three&lt;br /&gt;
parts: A save/load module, a kill restriction module, and a module for&lt;br /&gt;
changing the amount of ammunition and disabling weapons and tools, and&lt;br /&gt;
finally a tool to disable voting for a list of maps.&lt;br /&gt;
&lt;br /&gt;
==== Save/load ====&lt;br /&gt;
&lt;br /&gt;
This modules enables players to save their position and restore it&lt;br /&gt;
within the same map/round. It is based on Kyoto&#039;s TJmod but enables&lt;br /&gt;
saving only when the player is not moving or is dead. This prevents abusing&lt;br /&gt;
exploits (like saving when jumping, falling down, sliding on ice, etc.). &lt;br /&gt;
&lt;br /&gt;
Additionally, players can move themselves to another player&#039;s position or&lt;br /&gt;
move another player to their position. To prevent an abuse of these&lt;br /&gt;
features, an admin mod is necessary and these commands have to be&lt;br /&gt;
assigned to admin levels. &lt;br /&gt;
&lt;br /&gt;
==== Kill restriction ====&lt;br /&gt;
&lt;br /&gt;
This module counts the number of kills a player made (including teamkills) &lt;br /&gt;
and kicks them if a maximum number of kills is reached. &lt;br /&gt;
&lt;br /&gt;
==== Change ammunition / disable weapons ====&lt;br /&gt;
&lt;br /&gt;
With this part of the mod, the initial amount of ammunition can be set. &lt;br /&gt;
Setting the initial amount to 0 disables a weapon. Also most of the&lt;br /&gt;
weapons and tool which do not need ammo can be disabled.&lt;br /&gt;
&lt;br /&gt;
==== Map restriction ====&lt;br /&gt;
&lt;br /&gt;
This part disables voting for a list of maps and campaigns.&lt;br /&gt;
&lt;br /&gt;
=== User/Admin Commands ===&lt;br /&gt;
 /save          saves the player&#039;s current position&lt;br /&gt;
 /load          restores the player&#039;s saved position&lt;br /&gt;
 !goto &amp;lt;player&amp;gt; moves the player to another player&#039;s position (Admin mod necessary)&lt;br /&gt;
 !call &amp;lt;player&amp;gt; moves another player to the player&#039;s position (Admin mod necessary)&lt;br /&gt;
 !goback        moves the player back to the previous position before he was called (Admin mod necessary)&lt;br /&gt;
&lt;br /&gt;
These commands can be used on players of the same team only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
==== ETPro ====&lt;br /&gt;
This installation is necessary to run the mod on the server.&lt;br /&gt;
* Copy the files &#039;&#039;BoonTJ.lua&#039;&#039; and &#039;&#039;BoonTJ.cfg&#039;&#039; into the &#039;&#039;etpro&#039;&#039; directory of the server.&lt;br /&gt;
* Add the following line to your server config:&lt;br /&gt;
 set lua_modules &amp;quot;BoonTJ.lua&amp;quot;&lt;br /&gt;
If you allready have set the lua_modules cvar, you can add mods by seperating them with a blank, i.e.&lt;br /&gt;
 set lua_modules &amp;quot;combinedfixes.lua BoonTJ.lua&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Admin mods (optional) ====&lt;br /&gt;
If one of these admin mods is running on the server, the commands &#039;&#039;&#039;!goto&#039;&#039;&#039;, &#039;&#039;&#039;!call&#039;&#039;&#039;, and &#039;&#039;&#039;!goback&#039;&#039;&#039; can be used. Otherwise, only &#039;&#039;&#039;/save&#039;&#039;&#039; and &#039;&#039;&#039;/load&#039;&#039;&#039; are available.&lt;br /&gt;
&lt;br /&gt;
===== [http://et.d1p.de/etadmin_mod/wiki ETAdmin_mod] =====&lt;br /&gt;
* Add the following lines to the &#039;&#039;&#039;[alias]&#039;&#039;&#039; section of your &#039;&#039;etadmin.cfg&#039;&#039; file:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 goto   = goto   &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot; &amp;quot;&amp;lt;PART2ID&amp;gt;&amp;quot;&lt;br /&gt;
 call   = call   &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot; &amp;quot;&amp;lt;PART2ID&amp;gt;&amp;quot;&lt;br /&gt;
 goback = goback &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Add the following lines to the &#039;&#039;&#039;[permissions]&#039;&#039;&#039; section of your &#039;&#039;etadmin.cfg&#039;&#039;:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 1 = goto&lt;br /&gt;
 1 = call&lt;br /&gt;
 0 = goback&lt;br /&gt;
&#039;&#039;&#039;!goback&#039;&#039;&#039; should be assigned to level 0, feel free to assign other admin levels to the &#039;&#039;&#039;!goto&#039;&#039;&#039; and &#039;&#039;&#039;!call&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
===== [[User:Clutch152|KMOD]] =====&lt;br /&gt;
* Add the following lines to the end of your &#039;&#039;commands.cfg&#039;&#039; file:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 1 - goto   = goto   &amp;lt;CLIENT_ID&amp;gt; &amp;lt;PNAME2ID&amp;gt;&lt;br /&gt;
 1 - call   = call   &amp;lt;CLIENT_ID&amp;gt; &amp;lt;PNAME2ID&amp;gt;&lt;br /&gt;
 0 - goback = goback &amp;lt;CLIENT_ID&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;!goback&#039;&#039;&#039; should be assigned to level 0, feel free to assign other admin levels to the &#039;&#039;&#039;!goto&#039;&#039;&#039; and &#039;&#039;&#039;!call&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Configuration ===&lt;br /&gt;
&lt;br /&gt;
For configuring the BoonTJ mod, open the &#039;&#039;BoonTJ.cfg&#039;&#039; file with a text editor.&lt;br /&gt;
&lt;br /&gt;
==== General configuration options ====&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;btj_check_ms&#039;&#039; parameter is to configure the interval to check for &lt;br /&gt;
ammunition and if a player is moving. 50 ms is the lowest possible value &lt;br /&gt;
and gives a good check accuracy but higher values reduce server load.&lt;br /&gt;
&lt;br /&gt;
 set btj_check_ms 50&lt;br /&gt;
&lt;br /&gt;
==== Enable/disable features ====&lt;br /&gt;
&lt;br /&gt;
Features can be enabled or disabled by setting the responsive cvar value&lt;br /&gt;
to 1 or 0.&lt;br /&gt;
&lt;br /&gt;
* Enable/disable the &#039;&#039;save/load&#039;&#039; feature&lt;br /&gt;
 set btj_enable_save_load        1/0&lt;br /&gt;
* Enable/disable the &#039;&#039;goto/call/goback&#039;&#039; feature. This feature works only if an&lt;br /&gt;
andmin mod is installed.&lt;br /&gt;
 set btj_enable_goto_call_goback 1/0&lt;br /&gt;
* Enable/disable the &#039;&#039;kill restriction&#039;&#039; module&lt;br /&gt;
 set btj_enable_killrestriction  1/0&lt;br /&gt;
* Enable/disable the &#039;&#039;ammunition&#039;&#039; module&lt;br /&gt;
 set btj_enable_ammo_mod         1/0&lt;br /&gt;
* Enable/disable the map/campaign voting restriction&lt;br /&gt;
 set btj_enable_map_restriction  1/0&lt;br /&gt;
&lt;br /&gt;
==== Save/load ====&lt;br /&gt;
&lt;br /&gt;
This section configures the saving options. Saving can be disabled when a&lt;br /&gt;
player is moving or dead by setting the responsive cvar to 1.&lt;br /&gt;
&lt;br /&gt;
 set btj_disable_saving_while_moving 1/0&lt;br /&gt;
 set btj_disable_saving_while_dead   1/0&lt;br /&gt;
&lt;br /&gt;
==== Kill restriction ====&lt;br /&gt;
&lt;br /&gt;
For the kill restriction module, 2 parameters can be set: The number of &lt;br /&gt;
kills a player can make until he gets kicked as well as the time he gets &lt;br /&gt;
temporarily banned.&lt;br /&gt;
&lt;br /&gt;
 set btj_kill_limit 3&lt;br /&gt;
 set btj_bantime    120&lt;br /&gt;
&lt;br /&gt;
==== Change amount of ammunition ====&lt;br /&gt;
&lt;br /&gt;
In this section the amount of ammunition a player spawns with can be set.&lt;br /&gt;
&#039;&#039;ammoclip&#039;&#039; cvars set the amount of ammunition in the weapon, while &#039;&#039;ammo&#039;&#039; cvars&lt;br /&gt;
set the number of extra ammunition.&lt;br /&gt;
&lt;br /&gt;
 -1   for the default number of ammunition&lt;br /&gt;
  0   for disabling the weapon (make sure you disable both ammoclip and ammo)&lt;br /&gt;
 &amp;gt;0   for the number of ammunition when spawning&lt;br /&gt;
 &amp;gt;999 for unlimited ammunition&lt;br /&gt;
&lt;br /&gt;
 // common weapons&lt;br /&gt;
 set btj_ammoclip_luger               -1&lt;br /&gt;
 set btj_ammoclip_akimbo_luger        -1&lt;br /&gt;
 set btj_ammo_luger                   -1&lt;br /&gt;
 set btj_ammoclip_colt                -1&lt;br /&gt;
 set btj_ammoclip_akimbo_colt         -1&lt;br /&gt;
 set btj_ammo_colt                    -1&lt;br /&gt;
 set btj_ammo_mp40                    -1&lt;br /&gt;
 set btj_ammoclip_mp40                -1&lt;br /&gt;
 set btj_ammo_thompson                -1&lt;br /&gt;
 set btj_ammoclip_thompson            -1&lt;br /&gt;
 set btj_ammoclip_axis_grenades       -1&lt;br /&gt;
 set btj_ammoclip_allies_grenades     -1&lt;br /&gt;
 &lt;br /&gt;
 // soldier weapons&lt;br /&gt;
 set btj_ammoclip_panzerfaust         -1&lt;br /&gt;
 set btj_ammoclip_flamethrower        -1&lt;br /&gt;
 set btj_ammo_mortar                  -1&lt;br /&gt;
 set btj_ammoclip_mg42                -1&lt;br /&gt;
 set btj_ammo_mg42                    -1&lt;br /&gt;
 &lt;br /&gt;
 // medic weapons&lt;br /&gt;
 set btj_ammo_syringe_adre            -1&lt;br /&gt;
 &lt;br /&gt;
 // engineer weapons&lt;br /&gt;
 set btj_ammoclip_axis_engi_rifle     -1&lt;br /&gt;
 set btj_ammo_axis_engi_rifle         -1&lt;br /&gt;
 set btj_ammoclip_axis_rifle_nade     -1&lt;br /&gt;
 set btj_ammo_axis_rifle_nade         -1&lt;br /&gt;
 set btj_ammoclip_allies_engi_rifle   -1&lt;br /&gt;
 set btj_ammo_allies_engi_rifle       -1&lt;br /&gt;
 set btj_ammoclip_allies_rifle_nade   -1&lt;br /&gt;
 set btj_ammo_allies_rifle_nade       -1&lt;br /&gt;
 &lt;br /&gt;
 // fieldops weapons&lt;br /&gt;
 &lt;br /&gt;
 // covertops weapons&lt;br /&gt;
 set btj_ammoclip_sten                -1&lt;br /&gt;
 set btj_ammo_sten                    -1&lt;br /&gt;
 set btj_ammoclip_fg42                -1&lt;br /&gt;
 set btj_ammo_fg42                    -1&lt;br /&gt;
 set btj_ammoclip_axis_covert_rifle   -1&lt;br /&gt;
 set btj_ammo_axis_covert_rifle       -1&lt;br /&gt;
 set btj_ammoclip_allies_covert_rifle -1&lt;br /&gt;
 set btj_ammo_allies_covert_rifle     -1&lt;br /&gt;
&lt;br /&gt;
==== Disable weapons/tools without ammo ====&lt;br /&gt;
&lt;br /&gt;
In this section, most weapons and tools which need no ammo can be disabled.&lt;br /&gt;
Unfortunately knife and arty cannot be disabled and disabling the engineer&#039;s&lt;br /&gt;
tool still shows the pliers (but they cannot be used though).&lt;br /&gt;
&lt;br /&gt;
 0 enables the weapon/tool&lt;br /&gt;
 1 disables the weapon/tool&lt;br /&gt;
&lt;br /&gt;
 // medic&lt;br /&gt;
 set btj_disable_medpack    0/1&lt;br /&gt;
 &lt;br /&gt;
 // engineer&lt;br /&gt;
 set btj_disable_pliers     0/1&lt;br /&gt;
 set btj_disable_dynamite   0/1&lt;br /&gt;
 set btj_disable_landmine   0/1&lt;br /&gt;
 &lt;br /&gt;
 // fieldops&lt;br /&gt;
 set btj_disable_ammopack   0/1&lt;br /&gt;
 set btj_disable_airsrtrike 0/1&lt;br /&gt;
 &lt;br /&gt;
 // covertops&lt;br /&gt;
 set btj_disable_satchel    0/1&lt;br /&gt;
 set btj_disable_smoke      0/1&lt;br /&gt;
&lt;br /&gt;
==== Disable map/campaign votings ====&lt;br /&gt;
&lt;br /&gt;
Maps and campaigns which should not be allowed to be voted for can be &lt;br /&gt;
disabled with the &#039;&#039;btj_disallowed_maps&#039;&#039; and &#039;&#039;btj_disallowed_campaigns&#039;&#039; setting. Up to 50 maps/10 campaigns &lt;br /&gt;
can be added, seperated by a blank.&lt;br /&gt;
&lt;br /&gt;
 set btj_disallowed_maps      &amp;quot;battery fueldump goldrush oasis radar railgun&amp;quot;&lt;br /&gt;
 set btj_disallowed_campaigns &amp;quot;cmpgn_centraleurope cmpgn_northafrica&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Version history ===&lt;br /&gt;
&lt;br /&gt;
* Version 0.1&lt;br /&gt;
** Initial release.&lt;br /&gt;
&lt;br /&gt;
* Version 0.2&lt;br /&gt;
** Made movement check interval adjustable to reduce server load.&lt;br /&gt;
** Added a check to prevent saving when a player is dead.&lt;br /&gt;
&lt;br /&gt;
* Version 0.3b&lt;br /&gt;
** Moved configuration into a seperate config file.&lt;br /&gt;
** Features can be turned on/off.&lt;br /&gt;
** Added a kill restriction module.&lt;br /&gt;
** Added an ammunition amount modifying module.&lt;br /&gt;
&lt;br /&gt;
* Version 0.4&lt;br /&gt;
** Weapons/tools without ammo can be disabled.&lt;br /&gt;
** Saving while moving or being dead can be disabled or enabled.&lt;br /&gt;
&lt;br /&gt;
* Version 0.5&lt;br /&gt;
** Added a map/campaign voting restriction system.&lt;br /&gt;
** Fixed a few minor bugs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.1.zip BoonTJ v0.1]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.2.zip BoonTJ v0.2]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.3b.zip BoonTJ v0.3b]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.4.zip BoonTJ v0.4]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.5.zip BoonTJ v0.5]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Servers ===&lt;br /&gt;
&lt;br /&gt;
If you want to see this mod in action, try this server:&lt;br /&gt;
* eft//TrickJumpArena//etpro (217.163.27.176:27960)&lt;br /&gt;
** ETPro 3.2.6, BoonTJ v0.5, ETAdmin_mod 0.29&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Contact==&lt;br /&gt;
&lt;br /&gt;
Homepage: [http://www.eft-clan.com eft//europeanfunteam]&amp;lt;br&amp;gt;&lt;br /&gt;
E-Mail: [mailto:boondock@eft-clan.com boondock@eft-clan.com]&amp;lt;br&amp;gt;&lt;br /&gt;
IRC: [irc://irc.quakenet.org:6667/eft-clan #eft-clan @ Q-Net]&lt;br /&gt;
&lt;br /&gt;
[[Category:ETPro:Mods]]&lt;/div&gt;</summary>
		<author><name>Eft-BoonDock</name></author>
	</entry>
	<entry>
		<id>https://wolfwiki.anime.net/index.php?title=User:Eft-BoonDock&amp;diff=2794</id>
		<title>User:Eft-BoonDock</title>
		<link rel="alternate" type="text/html" href="https://wolfwiki.anime.net/index.php?title=User:Eft-BoonDock&amp;diff=2794"/>
		<updated>2007-08-19T19:41:21Z</updated>

		<summary type="html">&lt;p&gt;Eft-BoonDock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== BoonDock&#039;s TJ mod ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.5.zip Version 0.5] (19.08.2007)&lt;br /&gt;
* Save/load module based on [[User:Kotoko|Kyoto&#039;s TJmod]] 0.4&lt;br /&gt;
* Thanks to [[User:Bennz|Bennz]] for his helping hand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
This mod is intended for trickjumping servers. It consists of three&lt;br /&gt;
parts: A save/load module, a kill restriction module, and a module for&lt;br /&gt;
changing the amount of ammunition and disabling weapons and tools.&lt;br /&gt;
&lt;br /&gt;
==== Save/load ====&lt;br /&gt;
&lt;br /&gt;
This modules enables players to save their position and restore it&lt;br /&gt;
within the same map/round. It is based on Kyoto&#039;s TJmod but enables&lt;br /&gt;
saving only when the player is not moving or is dead. This prevents abusing&lt;br /&gt;
exploits (like saving when jumping, falling down, sliding on ice, etc.). &lt;br /&gt;
&lt;br /&gt;
Additionally, players can move themselves to another player&#039;s position or&lt;br /&gt;
move another player to their position. To prevent an abuse of these&lt;br /&gt;
features, an admin mod is necessary and these commands have to be&lt;br /&gt;
assigned to admin levels. &lt;br /&gt;
&lt;br /&gt;
==== Kill restriction ====&lt;br /&gt;
&lt;br /&gt;
This module counts the number of kills a player made (including teamkills) &lt;br /&gt;
and kicks them if a maximum number of kills is reached. &lt;br /&gt;
&lt;br /&gt;
==== Change ammunition / disable weapons ====&lt;br /&gt;
&lt;br /&gt;
With this part of the mod, the initial amount of ammunition can be set. &lt;br /&gt;
Setting the initial amount to 0 disables a weapon. Also most of the&lt;br /&gt;
weapons and tool which do not need ammo can be disabled.&lt;br /&gt;
&lt;br /&gt;
==== Map restriction ====&lt;br /&gt;
&lt;br /&gt;
This part disables voting for a list of maps and campaigns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== User/Admin Commands ===&lt;br /&gt;
 /save          saves the player&#039;s current position&lt;br /&gt;
 /load          restores the player&#039;s saved position&lt;br /&gt;
 !goto &amp;lt;player&amp;gt; moves the player to another player&#039;s position (Admin mod necessary)&lt;br /&gt;
 !call &amp;lt;player&amp;gt; moves another player to the player&#039;s position (Admin mod necessary)&lt;br /&gt;
 !goback        moves the player back to the previous position before he was called (Admin mod necessary)&lt;br /&gt;
&lt;br /&gt;
These commands can be used on players of the same team only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
==== ETPro ====&lt;br /&gt;
This installation is necessary to run the mod on the server.&lt;br /&gt;
* Copy the files &#039;&#039;BoonTJ.lua&#039;&#039; and &#039;&#039;BoonTJ.cfg&#039;&#039; into the &#039;&#039;etpro&#039;&#039; directory of the server.&lt;br /&gt;
* Add the following line to your server config:&lt;br /&gt;
 set lua_modules &amp;quot;BoonTJ.lua&amp;quot;&lt;br /&gt;
If you allready have set the lua_modules cvar, you can add mods by seperating them with a blank, i.e.&lt;br /&gt;
 set lua_modules &amp;quot;combinedfixes.lua BoonTJ.lua&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Admin mods (optional) ====&lt;br /&gt;
If one of these admin mods is running on the server, the commands &#039;&#039;&#039;!goto&#039;&#039;&#039;, &#039;&#039;&#039;!call&#039;&#039;&#039;, and &#039;&#039;&#039;!goback&#039;&#039;&#039; can be used. Otherwise, only &#039;&#039;&#039;/save&#039;&#039;&#039; and &#039;&#039;&#039;/load&#039;&#039;&#039; are available.&lt;br /&gt;
&lt;br /&gt;
===== [http://et.d1p.de/etadmin_mod/wiki ETAdmin_mod] =====&lt;br /&gt;
* Add the following lines to the &#039;&#039;&#039;[alias]&#039;&#039;&#039; section of your &#039;&#039;etadmin.cfg&#039;&#039; file:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 goto   = goto   &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot; &amp;quot;&amp;lt;PART2ID&amp;gt;&amp;quot;&lt;br /&gt;
 call   = call   &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot; &amp;quot;&amp;lt;PART2ID&amp;gt;&amp;quot;&lt;br /&gt;
 goback = goback &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Add the following lines to the &#039;&#039;&#039;[permissions]&#039;&#039;&#039; section of your &#039;&#039;etadmin.cfg&#039;&#039;:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 1 = goto&lt;br /&gt;
 1 = call&lt;br /&gt;
 0 = goback&lt;br /&gt;
&#039;&#039;&#039;!goback&#039;&#039;&#039; should be assigned to level 0, feel free to assign other admin levels to the &#039;&#039;&#039;!goto&#039;&#039;&#039; and &#039;&#039;&#039;!call&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
===== [[User:Clutch152|KMOD]] =====&lt;br /&gt;
* Add the following lines to the end of your &#039;&#039;commands.cfg&#039;&#039; file:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 1 - goto   = goto   &amp;lt;CLIENT_ID&amp;gt; &amp;lt;PNAME2ID&amp;gt;&lt;br /&gt;
 1 - call   = call   &amp;lt;CLIENT_ID&amp;gt; &amp;lt;PNAME2ID&amp;gt;&lt;br /&gt;
 0 - goback = goback &amp;lt;CLIENT_ID&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;!goback&#039;&#039;&#039; should be assigned to level 0, feel free to assign other admin levels to the &#039;&#039;&#039;!goto&#039;&#039;&#039; and &#039;&#039;&#039;!call&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Configuration ===&lt;br /&gt;
&lt;br /&gt;
For configuring the BoonTJ mod, open the &#039;&#039;BoonTJ.cfg&#039;&#039; file with a text editor.&lt;br /&gt;
&lt;br /&gt;
==== General configuration options ====&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;btj_check_ms&#039;&#039; parameter is to configure the interval to check for &lt;br /&gt;
ammunition and if a player is moving. 50 ms is the lowest possible value &lt;br /&gt;
and gives a good check accuracy but higher values reduce server load.&lt;br /&gt;
&lt;br /&gt;
 set btj_check_ms 50&lt;br /&gt;
&lt;br /&gt;
==== Enable/disable features ====&lt;br /&gt;
&lt;br /&gt;
Features can be enabled or disabled by setting the responsive cvar value&lt;br /&gt;
to 1 or 0.&lt;br /&gt;
&lt;br /&gt;
* Enable/disable the &#039;&#039;save/load&#039;&#039; feature&lt;br /&gt;
 set btj_enable_save_load        1/0&lt;br /&gt;
* Enable/disable the &#039;&#039;goto/call/goback&#039;&#039; feature. This feature works only if an&lt;br /&gt;
andmin mod is installed.&lt;br /&gt;
 set btj_enable_goto_call_goback 1/0&lt;br /&gt;
* Enable/disable the &#039;&#039;kill restriction&#039;&#039; module&lt;br /&gt;
 set btj_enable_killrestriction  1/0&lt;br /&gt;
* Enable/disable the &#039;&#039;ammunition&#039;&#039; module&lt;br /&gt;
 set btj_enable_ammo_mod         1/0&lt;br /&gt;
* Enable/disable the map/campaign voting restriction&lt;br /&gt;
 set btj_enable_map_restriction  1/0&lt;br /&gt;
&lt;br /&gt;
==== Save/load ====&lt;br /&gt;
&lt;br /&gt;
This section configures the saving options. Saving can be disabled when a&lt;br /&gt;
player is moving or dead by setting the responsive cvar to 1.&lt;br /&gt;
&lt;br /&gt;
 set btj_disable_saving_while_moving 1/0&lt;br /&gt;
 set btj_disable_saving_while_dead   1/0&lt;br /&gt;
&lt;br /&gt;
==== Kill restriction ====&lt;br /&gt;
&lt;br /&gt;
For the kill restriction module, 2 parameters can be set: The number of &lt;br /&gt;
kills a player can make until he gets kicked as well as the time he gets &lt;br /&gt;
temporarily banned.&lt;br /&gt;
&lt;br /&gt;
 set btj_kill_limit 3&lt;br /&gt;
 set btj_bantime    120&lt;br /&gt;
&lt;br /&gt;
==== Change amount of ammunition ====&lt;br /&gt;
&lt;br /&gt;
In this section the amount of ammunition a player spawns with can be set.&lt;br /&gt;
&#039;&#039;ammoclip&#039;&#039; cvars set the amount of ammunition in the weapon, while &#039;&#039;ammo&#039;&#039; cvars&lt;br /&gt;
set the number of extra ammunition.&lt;br /&gt;
&lt;br /&gt;
 -1   for the default number of ammunition&lt;br /&gt;
  0   for disabling the weapon (make sure you disable both ammoclip and ammo)&lt;br /&gt;
 &amp;gt;0   for the number of ammunition when spawning&lt;br /&gt;
 &amp;gt;999 for unlimited ammunition&lt;br /&gt;
&lt;br /&gt;
 // common weapons&lt;br /&gt;
 set btj_ammoclip_luger               -1&lt;br /&gt;
 set btj_ammoclip_akimbo_luger        -1&lt;br /&gt;
 set btj_ammo_luger                   -1&lt;br /&gt;
 set btj_ammoclip_colt                -1&lt;br /&gt;
 set btj_ammoclip_akimbo_colt         -1&lt;br /&gt;
 set btj_ammo_colt                    -1&lt;br /&gt;
 set btj_ammo_mp40                    -1&lt;br /&gt;
 set btj_ammoclip_mp40                -1&lt;br /&gt;
 set btj_ammo_thompson                -1&lt;br /&gt;
 set btj_ammoclip_thompson            -1&lt;br /&gt;
 set btj_ammoclip_axis_grenades       -1&lt;br /&gt;
 set btj_ammoclip_allies_grenades     -1&lt;br /&gt;
 &lt;br /&gt;
 // soldier weapons&lt;br /&gt;
 set btj_ammoclip_panzerfaust         -1&lt;br /&gt;
 set btj_ammoclip_flamethrower        -1&lt;br /&gt;
 set btj_ammo_mortar                  -1&lt;br /&gt;
 set btj_ammoclip_mg42                -1&lt;br /&gt;
 set btj_ammo_mg42                    -1&lt;br /&gt;
 &lt;br /&gt;
 // medic weapons&lt;br /&gt;
 set btj_ammo_syringe_adre            -1&lt;br /&gt;
 &lt;br /&gt;
 // engineer weapons&lt;br /&gt;
 set btj_ammoclip_axis_engi_rifle     -1&lt;br /&gt;
 set btj_ammo_axis_engi_rifle         -1&lt;br /&gt;
 set btj_ammoclip_axis_rifle_nade     -1&lt;br /&gt;
 set btj_ammo_axis_rifle_nade         -1&lt;br /&gt;
 set btj_ammoclip_allies_engi_rifle   -1&lt;br /&gt;
 set btj_ammo_allies_engi_rifle       -1&lt;br /&gt;
 set btj_ammoclip_allies_rifle_nade   -1&lt;br /&gt;
 set btj_ammo_allies_rifle_nade       -1&lt;br /&gt;
 &lt;br /&gt;
 // fieldops weapons&lt;br /&gt;
 &lt;br /&gt;
 // covertops weapons&lt;br /&gt;
 set btj_ammoclip_sten                -1&lt;br /&gt;
 set btj_ammo_sten                    -1&lt;br /&gt;
 set btj_ammoclip_fg42                -1&lt;br /&gt;
 set btj_ammo_fg42                    -1&lt;br /&gt;
 set btj_ammoclip_axis_covert_rifle   -1&lt;br /&gt;
 set btj_ammo_axis_covert_rifle       -1&lt;br /&gt;
 set btj_ammoclip_allies_covert_rifle -1&lt;br /&gt;
 set btj_ammo_allies_covert_rifle     -1&lt;br /&gt;
&lt;br /&gt;
==== Disable weapons/tools without ammo ====&lt;br /&gt;
&lt;br /&gt;
In this section, most weapons and tools which need no ammo can be disabled.&lt;br /&gt;
Unfortunately knife and arty cannot be disabled and disabling the engineer&#039;s&lt;br /&gt;
tool still shows the pliers (but they cannot be used though).&lt;br /&gt;
&lt;br /&gt;
 0 enables the weapon/tool&lt;br /&gt;
 1 disables the weapon/tool&lt;br /&gt;
&lt;br /&gt;
 // medic&lt;br /&gt;
 set btj_disable_medpack    0/1&lt;br /&gt;
 &lt;br /&gt;
 // engineer&lt;br /&gt;
 set btj_disable_pliers     0/1&lt;br /&gt;
 set btj_disable_dynamite   0/1&lt;br /&gt;
 set btj_disable_landmine   0/1&lt;br /&gt;
 &lt;br /&gt;
 // fieldops&lt;br /&gt;
 set btj_disable_ammopack   0/1&lt;br /&gt;
 set btj_disable_airsrtrike 0/1&lt;br /&gt;
 &lt;br /&gt;
 // covertops&lt;br /&gt;
 set btj_disable_satchel    0/1&lt;br /&gt;
 set btj_disable_smoke      0/1&lt;br /&gt;
&lt;br /&gt;
==== Disable map/campaign votings ====&lt;br /&gt;
&lt;br /&gt;
Maps and campaigns which should not be allowed to be voted for can be &lt;br /&gt;
disabled with the &#039;&#039;btj_disallowed_maps&#039;&#039; and &#039;&#039;btj_disallowed_campaigns&#039;&#039; setting. Up to 50 maps/10 campaigns &lt;br /&gt;
can be added, seperated by a blank.&lt;br /&gt;
&lt;br /&gt;
 set btj_disallowed_maps      &amp;quot;battery fueldump goldrush oasis radar railgun&amp;quot;&lt;br /&gt;
 set btj_disallowed_campaigns &amp;quot;cmpgn_centraleurope cmpgn_northafrica&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Version history ===&lt;br /&gt;
&lt;br /&gt;
* Version 0.1&lt;br /&gt;
** Initial release.&lt;br /&gt;
&lt;br /&gt;
* Version 0.2&lt;br /&gt;
** Made movement check interval adjustable to reduce server load.&lt;br /&gt;
** Added a check to prevent saving when a player is dead.&lt;br /&gt;
&lt;br /&gt;
* Version 0.3b&lt;br /&gt;
** Moved configuration into a seperate config file.&lt;br /&gt;
** Features can be turned on/off.&lt;br /&gt;
** Added a kill restriction module.&lt;br /&gt;
** Added an ammunition amount modifying module.&lt;br /&gt;
&lt;br /&gt;
* Version 0.4&lt;br /&gt;
** Weapons/tools without ammo can be disabled.&lt;br /&gt;
** Saving while moving or being dead can be disabled or enabled.&lt;br /&gt;
&lt;br /&gt;
* Version 0.5&lt;br /&gt;
** Added a map/campaign voting restriction system.&lt;br /&gt;
** Fixed a few minor bugs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.1.zip BoonTJ v0.1]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.2.zip BoonTJ v0.2]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.3b.zip BoonTJ v0.3b]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.4.zip BoonTJ v0.4]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.5.zip BoonTJ v0.5]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Servers ===&lt;br /&gt;
&lt;br /&gt;
If you want to see this mod in action, try this server:&lt;br /&gt;
* eft//TrickJumpArena//etpro (217.163.27.176:27960)&lt;br /&gt;
** ETPro 3.2.6, BoonTJ v0.5, ETAdmin_mod 0.29&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Contact==&lt;br /&gt;
&lt;br /&gt;
Homepage: [http://www.eft-clan.com eft//europeanfunteam]&amp;lt;br&amp;gt;&lt;br /&gt;
E-Mail: [mailto:boondock@eft-clan.com boondock@eft-clan.com]&amp;lt;br&amp;gt;&lt;br /&gt;
IRC: [irc://irc.quakenet.org:6667/eft-clan #eft-clan @ Q-Net]&lt;br /&gt;
&lt;br /&gt;
[[Category:ETPro:Mods]]&lt;/div&gt;</summary>
		<author><name>Eft-BoonDock</name></author>
	</entry>
	<entry>
		<id>https://wolfwiki.anime.net/index.php?title=User:Eft-BoonDock&amp;diff=2793</id>
		<title>User:Eft-BoonDock</title>
		<link rel="alternate" type="text/html" href="https://wolfwiki.anime.net/index.php?title=User:Eft-BoonDock&amp;diff=2793"/>
		<updated>2007-08-19T19:39:01Z</updated>

		<summary type="html">&lt;p&gt;Eft-BoonDock: /* Disable map/campaign votings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== BoonDock&#039;s TJ mod ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.5.zip Version 0.5] (19.08.2007)&lt;br /&gt;
&lt;br /&gt;
* Save/load module based on [[User:Kotoko|Kyoto&#039;s TJmod]] 0.4&lt;br /&gt;
&lt;br /&gt;
* Thanks to [[User:Bennz|Bennz]] for his helping hand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
This mod is intended for trickjumping servers. It consists of three&lt;br /&gt;
parts: A save/load module, a kill restriction module, and a module for&lt;br /&gt;
changing the amount of ammunition and disabling weapons and tools.&lt;br /&gt;
&lt;br /&gt;
==== Save/load ====&lt;br /&gt;
&lt;br /&gt;
This modules enables players to save their position and restore it&lt;br /&gt;
within the same map/round. It is based on Kyoto&#039;s TJmod but enables&lt;br /&gt;
saving only when the player is not moving or is dead. This prevents abusing&lt;br /&gt;
exploits (like saving when jumping, falling down, sliding on ice, etc.). &lt;br /&gt;
&lt;br /&gt;
Additionally, players can move themselves to another player&#039;s position or&lt;br /&gt;
move another player to their position. To prevent an abuse of these&lt;br /&gt;
features, an admin mod is necessary and these commands have to be&lt;br /&gt;
assigned to admin levels. &lt;br /&gt;
&lt;br /&gt;
==== Kill restriction ====&lt;br /&gt;
&lt;br /&gt;
This module counts the number of kills a player made (including teamkills) &lt;br /&gt;
and kicks them if a maximum number of kills is reached. &lt;br /&gt;
&lt;br /&gt;
==== Change ammunition / disable weapons ====&lt;br /&gt;
&lt;br /&gt;
With this part of the mod, the initial amount of ammunition can be set. &lt;br /&gt;
Setting the initial amount to 0 disables a weapon. Also most of the&lt;br /&gt;
weapons and tool which do not need ammo can be disabled.&lt;br /&gt;
&lt;br /&gt;
==== Map restriction ====&lt;br /&gt;
&lt;br /&gt;
This part disables voting for a list of maps and campaigns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== User/Admin Commands ===&lt;br /&gt;
 /save          saves the player&#039;s current position&lt;br /&gt;
 /load          restores the player&#039;s saved position&lt;br /&gt;
 !goto &amp;lt;player&amp;gt; moves the player to another player&#039;s position (Admin mod necessary)&lt;br /&gt;
 !call &amp;lt;player&amp;gt; moves another player to the player&#039;s position (Admin mod necessary)&lt;br /&gt;
 !goback        moves the player back to the previous position before he was called (Admin mod necessary)&lt;br /&gt;
&lt;br /&gt;
These commands can be used on players of the same team only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
==== ETPro ====&lt;br /&gt;
This installation is necessary to run the mod on the server.&lt;br /&gt;
* Copy the files &#039;&#039;BoonTJ.lua&#039;&#039; and &#039;&#039;BoonTJ.cfg&#039;&#039; into the &#039;&#039;etpro&#039;&#039; directory of the server.&lt;br /&gt;
&lt;br /&gt;
* Add the following line to your server config:&lt;br /&gt;
 set lua_modules &amp;quot;BoonTJ.lua&amp;quot;&lt;br /&gt;
If you allready have set the lua_modules cvar, you can add mods by seperating them with a blank, i.e.&lt;br /&gt;
 set lua_modules &amp;quot;combinedfixes.lua BoonTJ.lua&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Admin mods (optional) ====&lt;br /&gt;
If one of these admin mods is running on the server, the commands &#039;&#039;&#039;!goto&#039;&#039;&#039;, &#039;&#039;&#039;!call&#039;&#039;&#039;, and &#039;&#039;&#039;!goback&#039;&#039;&#039; can be used. Otherwise, only &#039;&#039;&#039;/save&#039;&#039;&#039; and &#039;&#039;&#039;/load&#039;&#039;&#039; are available.&lt;br /&gt;
&lt;br /&gt;
===== [http://et.d1p.de/etadmin_mod/wiki ETAdmin_mod] =====&lt;br /&gt;
* Add the following lines to the &#039;&#039;&#039;[alias]&#039;&#039;&#039; section of your &#039;&#039;etadmin.cfg&#039;&#039; file:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 goto   = goto   &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot; &amp;quot;&amp;lt;PART2ID&amp;gt;&amp;quot;&lt;br /&gt;
 call   = call   &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot; &amp;quot;&amp;lt;PART2ID&amp;gt;&amp;quot;&lt;br /&gt;
 goback = goback &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Add the following lines to the &#039;&#039;&#039;[permissions]&#039;&#039;&#039; section of your &#039;&#039;etadmin.cfg&#039;&#039;:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 1 = goto&lt;br /&gt;
 1 = call&lt;br /&gt;
 0 = goback&lt;br /&gt;
&#039;&#039;&#039;!goback&#039;&#039;&#039; should be assigned to level 0, feel free to assign other admin levels to the &#039;&#039;&#039;!goto&#039;&#039;&#039; and &#039;&#039;&#039;!call&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
===== [[User:Clutch152|KMOD]] =====&lt;br /&gt;
* Add the following lines to the end of your &#039;&#039;commands.cfg&#039;&#039; file:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 1 - goto   = goto   &amp;lt;CLIENT_ID&amp;gt; &amp;lt;PNAME2ID&amp;gt;&lt;br /&gt;
 1 - call   = call   &amp;lt;CLIENT_ID&amp;gt; &amp;lt;PNAME2ID&amp;gt;&lt;br /&gt;
 0 - goback = goback &amp;lt;CLIENT_ID&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;!goback&#039;&#039;&#039; should be assigned to level 0, feel free to assign other admin levels to the &#039;&#039;&#039;!goto&#039;&#039;&#039; and &#039;&#039;&#039;!call&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Configuration ===&lt;br /&gt;
&lt;br /&gt;
For configuring the BoonTJ mod, open the &#039;&#039;BoonTJ.cfg&#039;&#039; file with a text editor.&lt;br /&gt;
&lt;br /&gt;
==== General configuration options ====&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;btj_check_ms&#039;&#039; parameter is to configure the interval to check for &lt;br /&gt;
ammunition and if a player is moving. 50 ms is the lowest possible value &lt;br /&gt;
and gives a good check accuracy but higher values reduce server load.&lt;br /&gt;
&lt;br /&gt;
 set btj_check_ms 50&lt;br /&gt;
&lt;br /&gt;
==== Enable/disable features ====&lt;br /&gt;
&lt;br /&gt;
Features can be enabled or disabled by setting the responsive cvar value&lt;br /&gt;
to 1 or 0.&lt;br /&gt;
&lt;br /&gt;
* Enable/disable the &#039;&#039;save/load&#039;&#039; feature&lt;br /&gt;
 set btj_enable_save_load        1/0&lt;br /&gt;
&lt;br /&gt;
* Enable/disable the &#039;&#039;goto/call/goback&#039;&#039; feature. This feature works only if an&lt;br /&gt;
andmin mod is installed.&lt;br /&gt;
 set btj_enable_goto_call_goback 1/0&lt;br /&gt;
&lt;br /&gt;
* Enable/disable the &#039;&#039;kill restriction&#039;&#039; module&lt;br /&gt;
 set btj_enable_killrestriction  1/0&lt;br /&gt;
&lt;br /&gt;
* Enable/disable the &#039;&#039;ammunition&#039;&#039; module&lt;br /&gt;
 set btj_enable_ammo_mod         1/0&lt;br /&gt;
&lt;br /&gt;
* Enable/disable the map/campaign voting restriction&lt;br /&gt;
 set btj_enable_map_restriction  1/0&lt;br /&gt;
&lt;br /&gt;
==== Save/load ====&lt;br /&gt;
&lt;br /&gt;
This section configures the saving options. Saving can be disabled when a&lt;br /&gt;
player is moving or dead by setting the responsive cvar to 1.&lt;br /&gt;
&lt;br /&gt;
 set btj_disable_saving_while_moving 1/0&lt;br /&gt;
 set btj_disable_saving_while_dead   1/0&lt;br /&gt;
&lt;br /&gt;
==== Kill restriction ====&lt;br /&gt;
&lt;br /&gt;
For the kill restriction module, 2 parameters can be set: The number of &lt;br /&gt;
kills a player can make until he gets kicked as well as the time he gets &lt;br /&gt;
temporarily banned.&lt;br /&gt;
&lt;br /&gt;
 set btj_kill_limit 3&lt;br /&gt;
 set btj_bantime    120&lt;br /&gt;
&lt;br /&gt;
==== Change amount of ammunition ====&lt;br /&gt;
&lt;br /&gt;
In this section the amount of ammunition a player spawns with can be set.&lt;br /&gt;
&#039;&#039;ammoclip&#039;&#039; cvars set the amount of ammunition in the weapon, while &#039;&#039;ammo&#039;&#039; cvars&lt;br /&gt;
set the number of extra ammunition.&lt;br /&gt;
&lt;br /&gt;
 -1   for the default number of ammunition&lt;br /&gt;
  0   for disabling the weapon (make sure you disable both ammoclip and ammo)&lt;br /&gt;
 &amp;gt;0   for the number of ammunition when spawning&lt;br /&gt;
 &amp;gt;999 for unlimited ammunition&lt;br /&gt;
&lt;br /&gt;
 // common weapons&lt;br /&gt;
 set btj_ammoclip_luger               -1&lt;br /&gt;
 set btj_ammoclip_akimbo_luger        -1&lt;br /&gt;
 set btj_ammo_luger                   -1&lt;br /&gt;
 set btj_ammoclip_colt                -1&lt;br /&gt;
 set btj_ammoclip_akimbo_colt         -1&lt;br /&gt;
 set btj_ammo_colt                    -1&lt;br /&gt;
 set btj_ammo_mp40                    -1&lt;br /&gt;
 set btj_ammoclip_mp40                -1&lt;br /&gt;
 set btj_ammo_thompson                -1&lt;br /&gt;
 set btj_ammoclip_thompson            -1&lt;br /&gt;
 set btj_ammoclip_axis_grenades       -1&lt;br /&gt;
 set btj_ammoclip_allies_grenades     -1&lt;br /&gt;
 &lt;br /&gt;
 // soldier weapons&lt;br /&gt;
 set btj_ammoclip_panzerfaust         -1&lt;br /&gt;
 set btj_ammoclip_flamethrower        -1&lt;br /&gt;
 set btj_ammo_mortar                  -1&lt;br /&gt;
 set btj_ammoclip_mg42                -1&lt;br /&gt;
 set btj_ammo_mg42                    -1&lt;br /&gt;
 &lt;br /&gt;
 // medic weapons&lt;br /&gt;
 set btj_ammo_syringe_adre            -1&lt;br /&gt;
 &lt;br /&gt;
 // engineer weapons&lt;br /&gt;
 set btj_ammoclip_axis_engi_rifle     -1&lt;br /&gt;
 set btj_ammo_axis_engi_rifle         -1&lt;br /&gt;
 set btj_ammoclip_axis_rifle_nade     -1&lt;br /&gt;
 set btj_ammo_axis_rifle_nade         -1&lt;br /&gt;
 set btj_ammoclip_allies_engi_rifle   -1&lt;br /&gt;
 set btj_ammo_allies_engi_rifle       -1&lt;br /&gt;
 set btj_ammoclip_allies_rifle_nade   -1&lt;br /&gt;
 set btj_ammo_allies_rifle_nade       -1&lt;br /&gt;
 &lt;br /&gt;
 // fieldops weapons&lt;br /&gt;
 &lt;br /&gt;
 // covertops weapons&lt;br /&gt;
 set btj_ammoclip_sten                -1&lt;br /&gt;
 set btj_ammo_sten                    -1&lt;br /&gt;
 set btj_ammoclip_fg42                -1&lt;br /&gt;
 set btj_ammo_fg42                    -1&lt;br /&gt;
 set btj_ammoclip_axis_covert_rifle   -1&lt;br /&gt;
 set btj_ammo_axis_covert_rifle       -1&lt;br /&gt;
 set btj_ammoclip_allies_covert_rifle -1&lt;br /&gt;
 set btj_ammo_allies_covert_rifle     -1&lt;br /&gt;
&lt;br /&gt;
==== Disable weapons/tools without ammo ====&lt;br /&gt;
&lt;br /&gt;
In this section, most weapons and tools which need no ammo can be disabled.&lt;br /&gt;
Unfortunately knife and arty cannot be disabled and disabling the engineer&#039;s&lt;br /&gt;
tool still shows the pliers (but they cannot be used though).&lt;br /&gt;
&lt;br /&gt;
 0 enables the weapon/tool&lt;br /&gt;
 1 disables the weapon/tool&lt;br /&gt;
&lt;br /&gt;
 // medic&lt;br /&gt;
 set btj_disable_medpack    0/1&lt;br /&gt;
 &lt;br /&gt;
 // engineer&lt;br /&gt;
 set btj_disable_pliers     0/1&lt;br /&gt;
 set btj_disable_dynamite   0/1&lt;br /&gt;
 set btj_disable_landmine   0/1&lt;br /&gt;
 &lt;br /&gt;
 // fieldops&lt;br /&gt;
 set btj_disable_ammopack   0/1&lt;br /&gt;
 set btj_disable_airsrtrike 0/1&lt;br /&gt;
 &lt;br /&gt;
 // covertops&lt;br /&gt;
 set btj_disable_satchel    0/1&lt;br /&gt;
 set btj_disable_smoke      0/1&lt;br /&gt;
&lt;br /&gt;
==== Disable map/campaign votings ====&lt;br /&gt;
&lt;br /&gt;
Maps and campaigns which should not be allowed to be voted for can be &lt;br /&gt;
disabled with the &#039;&#039;btj_disallowed_maps&#039;&#039; and &#039;&#039;btj_disallowed_campaigns&#039;&#039; setting. Up to 50 maps/10 campaigns &lt;br /&gt;
can be added, seperated by a blank.&lt;br /&gt;
&lt;br /&gt;
 set btj_disallowed_maps      &amp;quot;battery fueldump goldrush oasis radar railgun&amp;quot;&lt;br /&gt;
 set btj_disallowed_campaigns &amp;quot;cmpgn_centraleurope cmpgn_northafrica&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Version history ===&lt;br /&gt;
&lt;br /&gt;
* Version 0.1&lt;br /&gt;
** Initial release.&lt;br /&gt;
&lt;br /&gt;
* Version 0.2&lt;br /&gt;
** Made movement check interval adjustable to reduce server load.&lt;br /&gt;
** Added a check to prevent saving when a player is dead.&lt;br /&gt;
&lt;br /&gt;
* Version 0.3b&lt;br /&gt;
** Moved configuration into a seperate config file.&lt;br /&gt;
** Features can be turned on/off.&lt;br /&gt;
** Added a kill restriction module.&lt;br /&gt;
** Added an ammunition amount modifying module.&lt;br /&gt;
&lt;br /&gt;
* Version 0.4&lt;br /&gt;
** Weapons/tools without ammo can be disabled.&lt;br /&gt;
** Saving while moving or being dead can be disabled or enabled.&lt;br /&gt;
&lt;br /&gt;
* Version 0.5&lt;br /&gt;
** Added a map/campaign voting restriction system.&lt;br /&gt;
** Fixed a few minor bugs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.1.zip BoonTJ v0.1]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.2.zip BoonTJ v0.2]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.3b.zip BoonTJ v0.3b]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.4.zip BoonTJ v0.4]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.5.zip BoonTJ v0.5]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Servers ===&lt;br /&gt;
&lt;br /&gt;
If you want to see this mod in action, try this server:&lt;br /&gt;
* eft//TrickJumpArena//etpro (217.163.27.176:27960)&lt;br /&gt;
** ETPro 3.2.6, BoonTJ v0.5, ETAdmin_mod 0.29&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Contact==&lt;br /&gt;
&lt;br /&gt;
Homepage: [http://www.eft-clan.com eft//europeanfunteam]&amp;lt;br&amp;gt;&lt;br /&gt;
E-Mail: [mailto:boondock@eft-clan.com boondock@eft-clan.com]&amp;lt;br&amp;gt;&lt;br /&gt;
IRC: [irc://irc.quakenet.org:6667/eft-clan #eft-clan @ Q-Net]&lt;br /&gt;
&lt;br /&gt;
[[Category:ETPro:Mods]]&lt;/div&gt;</summary>
		<author><name>Eft-BoonDock</name></author>
	</entry>
	<entry>
		<id>https://wolfwiki.anime.net/index.php?title=User:Eft-BoonDock&amp;diff=2792</id>
		<title>User:Eft-BoonDock</title>
		<link rel="alternate" type="text/html" href="https://wolfwiki.anime.net/index.php?title=User:Eft-BoonDock&amp;diff=2792"/>
		<updated>2007-08-19T19:38:08Z</updated>

		<summary type="html">&lt;p&gt;Eft-BoonDock: New version again but should be final now...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== BoonDock&#039;s TJ mod ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.5.zip Version 0.5] (19.08.2007)&lt;br /&gt;
&lt;br /&gt;
* Save/load module based on [[User:Kotoko|Kyoto&#039;s TJmod]] 0.4&lt;br /&gt;
&lt;br /&gt;
* Thanks to [[User:Bennz|Bennz]] for his helping hand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
This mod is intended for trickjumping servers. It consists of three&lt;br /&gt;
parts: A save/load module, a kill restriction module, and a module for&lt;br /&gt;
changing the amount of ammunition and disabling weapons and tools.&lt;br /&gt;
&lt;br /&gt;
==== Save/load ====&lt;br /&gt;
&lt;br /&gt;
This modules enables players to save their position and restore it&lt;br /&gt;
within the same map/round. It is based on Kyoto&#039;s TJmod but enables&lt;br /&gt;
saving only when the player is not moving or is dead. This prevents abusing&lt;br /&gt;
exploits (like saving when jumping, falling down, sliding on ice, etc.). &lt;br /&gt;
&lt;br /&gt;
Additionally, players can move themselves to another player&#039;s position or&lt;br /&gt;
move another player to their position. To prevent an abuse of these&lt;br /&gt;
features, an admin mod is necessary and these commands have to be&lt;br /&gt;
assigned to admin levels. &lt;br /&gt;
&lt;br /&gt;
==== Kill restriction ====&lt;br /&gt;
&lt;br /&gt;
This module counts the number of kills a player made (including teamkills) &lt;br /&gt;
and kicks them if a maximum number of kills is reached. &lt;br /&gt;
&lt;br /&gt;
==== Change ammunition / disable weapons ====&lt;br /&gt;
&lt;br /&gt;
With this part of the mod, the initial amount of ammunition can be set. &lt;br /&gt;
Setting the initial amount to 0 disables a weapon. Also most of the&lt;br /&gt;
weapons and tool which do not need ammo can be disabled.&lt;br /&gt;
&lt;br /&gt;
==== Map restriction ====&lt;br /&gt;
&lt;br /&gt;
This part disables voting for a list of maps and campaigns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== User/Admin Commands ===&lt;br /&gt;
 /save          saves the player&#039;s current position&lt;br /&gt;
 /load          restores the player&#039;s saved position&lt;br /&gt;
 !goto &amp;lt;player&amp;gt; moves the player to another player&#039;s position (Admin mod necessary)&lt;br /&gt;
 !call &amp;lt;player&amp;gt; moves another player to the player&#039;s position (Admin mod necessary)&lt;br /&gt;
 !goback        moves the player back to the previous position before he was called (Admin mod necessary)&lt;br /&gt;
&lt;br /&gt;
These commands can be used on players of the same team only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
==== ETPro ====&lt;br /&gt;
This installation is necessary to run the mod on the server.&lt;br /&gt;
* Copy the files &#039;&#039;BoonTJ.lua&#039;&#039; and &#039;&#039;BoonTJ.cfg&#039;&#039; into the &#039;&#039;etpro&#039;&#039; directory of the server.&lt;br /&gt;
&lt;br /&gt;
* Add the following line to your server config:&lt;br /&gt;
 set lua_modules &amp;quot;BoonTJ.lua&amp;quot;&lt;br /&gt;
If you allready have set the lua_modules cvar, you can add mods by seperating them with a blank, i.e.&lt;br /&gt;
 set lua_modules &amp;quot;combinedfixes.lua BoonTJ.lua&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Admin mods (optional) ====&lt;br /&gt;
If one of these admin mods is running on the server, the commands &#039;&#039;&#039;!goto&#039;&#039;&#039;, &#039;&#039;&#039;!call&#039;&#039;&#039;, and &#039;&#039;&#039;!goback&#039;&#039;&#039; can be used. Otherwise, only &#039;&#039;&#039;/save&#039;&#039;&#039; and &#039;&#039;&#039;/load&#039;&#039;&#039; are available.&lt;br /&gt;
&lt;br /&gt;
===== [http://et.d1p.de/etadmin_mod/wiki ETAdmin_mod] =====&lt;br /&gt;
* Add the following lines to the &#039;&#039;&#039;[alias]&#039;&#039;&#039; section of your &#039;&#039;etadmin.cfg&#039;&#039; file:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 goto   = goto   &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot; &amp;quot;&amp;lt;PART2ID&amp;gt;&amp;quot;&lt;br /&gt;
 call   = call   &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot; &amp;quot;&amp;lt;PART2ID&amp;gt;&amp;quot;&lt;br /&gt;
 goback = goback &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Add the following lines to the &#039;&#039;&#039;[permissions]&#039;&#039;&#039; section of your &#039;&#039;etadmin.cfg&#039;&#039;:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 1 = goto&lt;br /&gt;
 1 = call&lt;br /&gt;
 0 = goback&lt;br /&gt;
&#039;&#039;&#039;!goback&#039;&#039;&#039; should be assigned to level 0, feel free to assign other admin levels to the &#039;&#039;&#039;!goto&#039;&#039;&#039; and &#039;&#039;&#039;!call&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
===== [[User:Clutch152|KMOD]] =====&lt;br /&gt;
* Add the following lines to the end of your &#039;&#039;commands.cfg&#039;&#039; file:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 1 - goto   = goto   &amp;lt;CLIENT_ID&amp;gt; &amp;lt;PNAME2ID&amp;gt;&lt;br /&gt;
 1 - call   = call   &amp;lt;CLIENT_ID&amp;gt; &amp;lt;PNAME2ID&amp;gt;&lt;br /&gt;
 0 - goback = goback &amp;lt;CLIENT_ID&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;!goback&#039;&#039;&#039; should be assigned to level 0, feel free to assign other admin levels to the &#039;&#039;&#039;!goto&#039;&#039;&#039; and &#039;&#039;&#039;!call&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Configuration ===&lt;br /&gt;
&lt;br /&gt;
For configuring the BoonTJ mod, open the &#039;&#039;BoonTJ.cfg&#039;&#039; file with a text editor.&lt;br /&gt;
&lt;br /&gt;
==== General configuration options ====&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;btj_check_ms&#039;&#039; parameter is to configure the interval to check for &lt;br /&gt;
ammunition and if a player is moving. 50 ms is the lowest possible value &lt;br /&gt;
and gives a good check accuracy but higher values reduce server load.&lt;br /&gt;
&lt;br /&gt;
 set btj_check_ms 50&lt;br /&gt;
&lt;br /&gt;
==== Enable/disable features ====&lt;br /&gt;
&lt;br /&gt;
Features can be enabled or disabled by setting the responsive cvar value&lt;br /&gt;
to 1 or 0.&lt;br /&gt;
&lt;br /&gt;
* Enable/disable the &#039;&#039;save/load&#039;&#039; feature&lt;br /&gt;
 set btj_enable_save_load        1/0&lt;br /&gt;
&lt;br /&gt;
* Enable/disable the &#039;&#039;goto/call/goback&#039;&#039; feature. This feature works only if an&lt;br /&gt;
andmin mod is installed.&lt;br /&gt;
 set btj_enable_goto_call_goback 1/0&lt;br /&gt;
&lt;br /&gt;
* Enable/disable the &#039;&#039;kill restriction&#039;&#039; module&lt;br /&gt;
 set btj_enable_killrestriction  1/0&lt;br /&gt;
&lt;br /&gt;
* Enable/disable the &#039;&#039;ammunition&#039;&#039; module&lt;br /&gt;
 set btj_enable_ammo_mod         1/0&lt;br /&gt;
&lt;br /&gt;
* Enable/disable the map/campaign voting restriction&lt;br /&gt;
 set btj_enable_map_restriction  1/0&lt;br /&gt;
&lt;br /&gt;
==== Save/load ====&lt;br /&gt;
&lt;br /&gt;
This section configures the saving options. Saving can be disabled when a&lt;br /&gt;
player is moving or dead by setting the responsive cvar to 1.&lt;br /&gt;
&lt;br /&gt;
 set btj_disable_saving_while_moving 1/0&lt;br /&gt;
 set btj_disable_saving_while_dead   1/0&lt;br /&gt;
&lt;br /&gt;
==== Kill restriction ====&lt;br /&gt;
&lt;br /&gt;
For the kill restriction module, 2 parameters can be set: The number of &lt;br /&gt;
kills a player can make until he gets kicked as well as the time he gets &lt;br /&gt;
temporarily banned.&lt;br /&gt;
&lt;br /&gt;
 set btj_kill_limit 3&lt;br /&gt;
 set btj_bantime    120&lt;br /&gt;
&lt;br /&gt;
==== Change amount of ammunition ====&lt;br /&gt;
&lt;br /&gt;
In this section the amount of ammunition a player spawns with can be set.&lt;br /&gt;
&#039;&#039;ammoclip&#039;&#039; cvars set the amount of ammunition in the weapon, while &#039;&#039;ammo&#039;&#039; cvars&lt;br /&gt;
set the number of extra ammunition.&lt;br /&gt;
&lt;br /&gt;
 -1   for the default number of ammunition&lt;br /&gt;
  0   for disabling the weapon (make sure you disable both ammoclip and ammo)&lt;br /&gt;
 &amp;gt;0   for the number of ammunition when spawning&lt;br /&gt;
 &amp;gt;999 for unlimited ammunition&lt;br /&gt;
&lt;br /&gt;
 // common weapons&lt;br /&gt;
 set btj_ammoclip_luger               -1&lt;br /&gt;
 set btj_ammoclip_akimbo_luger        -1&lt;br /&gt;
 set btj_ammo_luger                   -1&lt;br /&gt;
 set btj_ammoclip_colt                -1&lt;br /&gt;
 set btj_ammoclip_akimbo_colt         -1&lt;br /&gt;
 set btj_ammo_colt                    -1&lt;br /&gt;
 set btj_ammo_mp40                    -1&lt;br /&gt;
 set btj_ammoclip_mp40                -1&lt;br /&gt;
 set btj_ammo_thompson                -1&lt;br /&gt;
 set btj_ammoclip_thompson            -1&lt;br /&gt;
 set btj_ammoclip_axis_grenades       -1&lt;br /&gt;
 set btj_ammoclip_allies_grenades     -1&lt;br /&gt;
 &lt;br /&gt;
 // soldier weapons&lt;br /&gt;
 set btj_ammoclip_panzerfaust         -1&lt;br /&gt;
 set btj_ammoclip_flamethrower        -1&lt;br /&gt;
 set btj_ammo_mortar                  -1&lt;br /&gt;
 set btj_ammoclip_mg42                -1&lt;br /&gt;
 set btj_ammo_mg42                    -1&lt;br /&gt;
 &lt;br /&gt;
 // medic weapons&lt;br /&gt;
 set btj_ammo_syringe_adre            -1&lt;br /&gt;
 &lt;br /&gt;
 // engineer weapons&lt;br /&gt;
 set btj_ammoclip_axis_engi_rifle     -1&lt;br /&gt;
 set btj_ammo_axis_engi_rifle         -1&lt;br /&gt;
 set btj_ammoclip_axis_rifle_nade     -1&lt;br /&gt;
 set btj_ammo_axis_rifle_nade         -1&lt;br /&gt;
 set btj_ammoclip_allies_engi_rifle   -1&lt;br /&gt;
 set btj_ammo_allies_engi_rifle       -1&lt;br /&gt;
 set btj_ammoclip_allies_rifle_nade   -1&lt;br /&gt;
 set btj_ammo_allies_rifle_nade       -1&lt;br /&gt;
 &lt;br /&gt;
 // fieldops weapons&lt;br /&gt;
 &lt;br /&gt;
 // covertops weapons&lt;br /&gt;
 set btj_ammoclip_sten                -1&lt;br /&gt;
 set btj_ammo_sten                    -1&lt;br /&gt;
 set btj_ammoclip_fg42                -1&lt;br /&gt;
 set btj_ammo_fg42                    -1&lt;br /&gt;
 set btj_ammoclip_axis_covert_rifle   -1&lt;br /&gt;
 set btj_ammo_axis_covert_rifle       -1&lt;br /&gt;
 set btj_ammoclip_allies_covert_rifle -1&lt;br /&gt;
 set btj_ammo_allies_covert_rifle     -1&lt;br /&gt;
&lt;br /&gt;
==== Disable weapons/tools without ammo ====&lt;br /&gt;
&lt;br /&gt;
In this section, most weapons and tools which need no ammo can be disabled.&lt;br /&gt;
Unfortunately knife and arty cannot be disabled and disabling the engineer&#039;s&lt;br /&gt;
tool still shows the pliers (but they cannot be used though).&lt;br /&gt;
&lt;br /&gt;
 0 enables the weapon/tool&lt;br /&gt;
 1 disables the weapon/tool&lt;br /&gt;
&lt;br /&gt;
 // medic&lt;br /&gt;
 set btj_disable_medpack    0/1&lt;br /&gt;
 &lt;br /&gt;
 // engineer&lt;br /&gt;
 set btj_disable_pliers     0/1&lt;br /&gt;
 set btj_disable_dynamite   0/1&lt;br /&gt;
 set btj_disable_landmine   0/1&lt;br /&gt;
 &lt;br /&gt;
 // fieldops&lt;br /&gt;
 set btj_disable_ammopack   0/1&lt;br /&gt;
 set btj_disable_airsrtrike 0/1&lt;br /&gt;
 &lt;br /&gt;
 // covertops&lt;br /&gt;
 set btj_disable_satchel    0/1&lt;br /&gt;
 set btj_disable_smoke      0/1&lt;br /&gt;
&lt;br /&gt;
==== Disable map/campaign votings ====&lt;br /&gt;
&lt;br /&gt;
Maps and campaigns which should not be allowed to be voted for can be &lt;br /&gt;
disabled with the btj_disallowed_maps setting. Up to 50 maps/10 campaigns &lt;br /&gt;
can be added, seperated by a blank.&lt;br /&gt;
&lt;br /&gt;
 set btj_disallowed_maps      &amp;quot;battery fueldump goldrush oasis radar railgun&amp;quot;&lt;br /&gt;
 set btj_disallowed_campaigns &amp;quot;cmpgn_centraleurope cmpgn_northafrica&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Version history ===&lt;br /&gt;
&lt;br /&gt;
* Version 0.1&lt;br /&gt;
** Initial release.&lt;br /&gt;
&lt;br /&gt;
* Version 0.2&lt;br /&gt;
** Made movement check interval adjustable to reduce server load.&lt;br /&gt;
** Added a check to prevent saving when a player is dead.&lt;br /&gt;
&lt;br /&gt;
* Version 0.3b&lt;br /&gt;
** Moved configuration into a seperate config file.&lt;br /&gt;
** Features can be turned on/off.&lt;br /&gt;
** Added a kill restriction module.&lt;br /&gt;
** Added an ammunition amount modifying module.&lt;br /&gt;
&lt;br /&gt;
* Version 0.4&lt;br /&gt;
** Weapons/tools without ammo can be disabled.&lt;br /&gt;
** Saving while moving or being dead can be disabled or enabled.&lt;br /&gt;
&lt;br /&gt;
* Version 0.5&lt;br /&gt;
** Added a map/campaign voting restriction system.&lt;br /&gt;
** Fixed a few minor bugs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.1.zip BoonTJ v0.1]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.2.zip BoonTJ v0.2]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.3b.zip BoonTJ v0.3b]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.4.zip BoonTJ v0.4]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.5.zip BoonTJ v0.5]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Servers ===&lt;br /&gt;
&lt;br /&gt;
If you want to see this mod in action, try this server:&lt;br /&gt;
* eft//TrickJumpArena//etpro (217.163.27.176:27960)&lt;br /&gt;
** ETPro 3.2.6, BoonTJ v0.5, ETAdmin_mod 0.29&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Contact==&lt;br /&gt;
&lt;br /&gt;
Homepage: [http://www.eft-clan.com eft//europeanfunteam]&amp;lt;br&amp;gt;&lt;br /&gt;
E-Mail: [mailto:boondock@eft-clan.com boondock@eft-clan.com]&amp;lt;br&amp;gt;&lt;br /&gt;
IRC: [irc://irc.quakenet.org:6667/eft-clan #eft-clan @ Q-Net]&lt;br /&gt;
&lt;br /&gt;
[[Category:ETPro:Mods]]&lt;/div&gt;</summary>
		<author><name>Eft-BoonDock</name></author>
	</entry>
	<entry>
		<id>https://wolfwiki.anime.net/index.php?title=User:Eft-BoonDock&amp;diff=2791</id>
		<title>User:Eft-BoonDock</title>
		<link rel="alternate" type="text/html" href="https://wolfwiki.anime.net/index.php?title=User:Eft-BoonDock&amp;diff=2791"/>
		<updated>2007-08-18T13:31:42Z</updated>

		<summary type="html">&lt;p&gt;Eft-BoonDock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== BoonDock&#039;s TJ mod ==&lt;br /&gt;
&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.4.zip Version 0.4] (18.08.2007)&lt;br /&gt;
&lt;br /&gt;
* Based on [[User:Kotoko|Kyoto&#039;s TJmod]] 0.4&lt;br /&gt;
&lt;br /&gt;
* Thanks to [[User:Bennz|Bennz]] for his helping hand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
This mod is intended for trickjumping servers. It consists of three&lt;br /&gt;
parts: A save/load module, a kill restriction module, and a module for&lt;br /&gt;
changing the amount of ammunition and disabling weapons and tools.&lt;br /&gt;
&lt;br /&gt;
==== Save/load module ====&lt;br /&gt;
&lt;br /&gt;
This modules enables players to save their position and restore it&lt;br /&gt;
within the same map/round. It is based on Kyoto&#039;s TJmod but enables&lt;br /&gt;
saving only when the player is not moving or is dead. This prevents abusing&lt;br /&gt;
exploits (like saving when jumping, falling down, sliding on ice, etc.). &lt;br /&gt;
&lt;br /&gt;
Additionally, players can move themselves to another player&#039;s position or&lt;br /&gt;
move another player to their position. To prevent an abuse of these&lt;br /&gt;
features, an admin mod is necessary and these commands have to be&lt;br /&gt;
assigned to admin levels. &lt;br /&gt;
&lt;br /&gt;
==== Kill restriction module ====&lt;br /&gt;
&lt;br /&gt;
This module counts the number of kills a player made (including teamkills) &lt;br /&gt;
and kicks them if a maximum number of kills is reached. &lt;br /&gt;
&lt;br /&gt;
==== Ammunition module ====&lt;br /&gt;
&lt;br /&gt;
With this part of the mod, the initial amount of ammunition can be set. &lt;br /&gt;
Setting the initial amount to 0 disables a weapon. Also most of the&lt;br /&gt;
weapons and tool which do not need ammo can be disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== User/Admin Commands ===&lt;br /&gt;
 /save          saves the player&#039;s current position&lt;br /&gt;
 /load          restores the player&#039;s saved position&lt;br /&gt;
 !goto &amp;lt;player&amp;gt; moves the player to another player&#039;s position (Admin mod necessary)&lt;br /&gt;
 !call &amp;lt;player&amp;gt; moves another player to the player&#039;s position (Admin mod necessary)&lt;br /&gt;
 !goback        moves the player back to the previous position before he was called (Admin mod necessary)&lt;br /&gt;
&lt;br /&gt;
These commands can be used on players of the same team only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
==== ETPro ====&lt;br /&gt;
This installation is necessary to run the mod on the server.&lt;br /&gt;
* Copy the files &#039;&#039;BoonTJ.lua&#039;&#039; and &#039;&#039;BoonTJ.cfg&#039;&#039; into the &#039;&#039;etpro&#039;&#039; directory of the server.&lt;br /&gt;
&lt;br /&gt;
* Add the following line to your server config:&lt;br /&gt;
 set lua_modules &amp;quot;BoonTJ.lua&amp;quot;&lt;br /&gt;
If you allready have set the lua_modules cvar, you can add mods by seperating them with a blank, i.e.&lt;br /&gt;
 set lua_modules &amp;quot;combinedfixes.lua BoonTJ.lua&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Admin mods (optional) ====&lt;br /&gt;
If one of these admin mods is running on the server, the commands &#039;&#039;&#039;!goto&#039;&#039;&#039;, &#039;&#039;&#039;!call&#039;&#039;&#039;, and &#039;&#039;&#039;!goback&#039;&#039;&#039; can be used. Otherwise, only &#039;&#039;&#039;/save&#039;&#039;&#039; and &#039;&#039;&#039;/load&#039;&#039;&#039; are available.&lt;br /&gt;
&lt;br /&gt;
===== [http://et.d1p.de/etadmin_mod/wiki ETAdmin_mod] =====&lt;br /&gt;
* Add the following lines to the &#039;&#039;&#039;[alias]&#039;&#039;&#039; section of your &#039;&#039;etadmin.cfg&#039;&#039; file:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 goto   = goto   &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot; &amp;quot;&amp;lt;PART2ID&amp;gt;&amp;quot;&lt;br /&gt;
 call   = call   &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot; &amp;quot;&amp;lt;PART2ID&amp;gt;&amp;quot;&lt;br /&gt;
 goback = goback &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Add the following lines to the &#039;&#039;&#039;[permissions]&#039;&#039;&#039; section of your &#039;&#039;etadmin.cfg&#039;&#039;:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 1 = goto&lt;br /&gt;
 1 = call&lt;br /&gt;
 0 = goback&lt;br /&gt;
&#039;&#039;&#039;!goback&#039;&#039;&#039; should be assigned to level 0, feel free to assign other admin levels to the &#039;&#039;&#039;!goto&#039;&#039;&#039; and &#039;&#039;&#039;!call&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
===== [[User:Clutch152|KMOD]] =====&lt;br /&gt;
* Add the following lines to the end of your &#039;&#039;commands.cfg&#039;&#039; file:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 1 - goto   = goto   &amp;lt;CLIENT_ID&amp;gt; &amp;lt;PNAME2ID&amp;gt;&lt;br /&gt;
 1 - call   = call   &amp;lt;CLIENT_ID&amp;gt; &amp;lt;PNAME2ID&amp;gt;&lt;br /&gt;
 0 - goback = goback &amp;lt;CLIENT_ID&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;!goback&#039;&#039;&#039; should be assigned to level 0, feel free to assign other admin levels to the &#039;&#039;&#039;!goto&#039;&#039;&#039; and &#039;&#039;&#039;!call&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Configuration ===&lt;br /&gt;
&lt;br /&gt;
For configuring the BoonTJ mod, open the &#039;&#039;BoonTJ.cfg&#039;&#039; file with a text editor.&lt;br /&gt;
&lt;br /&gt;
==== General configuration options ====&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;btj_check_ms&#039;&#039; parameter is to configure the interval to check for &lt;br /&gt;
ammunition and if a player is moving. 50 ms is the lowest possible value &lt;br /&gt;
and gives a good check accuracy but higher values reduce server load.&lt;br /&gt;
&lt;br /&gt;
 set btj_check_ms 50&lt;br /&gt;
&lt;br /&gt;
==== Enable/disable features ====&lt;br /&gt;
&lt;br /&gt;
Features can be enabled or disabled by setting the responsive cvar value&lt;br /&gt;
to 1 or 0.&lt;br /&gt;
&lt;br /&gt;
* Enable/disable the &#039;&#039;save/load&#039;&#039; feature&lt;br /&gt;
 set btj_enable_save_load        1/0&lt;br /&gt;
&lt;br /&gt;
* Enable/disable the &#039;&#039;goto/call/goback&#039;&#039; feature. This feature works only if an&lt;br /&gt;
andmin mod is installed.&lt;br /&gt;
 set btj_enable_goto_call_goback 1/0&lt;br /&gt;
&lt;br /&gt;
* Enable/disable the &#039;&#039;kill restriction&#039;&#039; module&lt;br /&gt;
 set btj_enable_killrestriction  1/0&lt;br /&gt;
&lt;br /&gt;
* Enable/disable the &#039;&#039;ammunition&#039;&#039; module&lt;br /&gt;
 set btj_enable_ammo_mod         1/0&lt;br /&gt;
&lt;br /&gt;
==== Save/load ====&lt;br /&gt;
&lt;br /&gt;
This section configures the saving options. Saving can be disabled when a&lt;br /&gt;
player is moving or dead by setting the responsive cvar to 1.&lt;br /&gt;
&lt;br /&gt;
 set btj_disable_saving_while_moving 1/0&lt;br /&gt;
 set btj_disable_saving_while_dead   1/0&lt;br /&gt;
&lt;br /&gt;
==== Kill restriction ====&lt;br /&gt;
&lt;br /&gt;
For the kill restriction module, 2 parameters can be set: The number of &lt;br /&gt;
kills a player can make until he gets kicked as well as the time he gets &lt;br /&gt;
temporarily banned.&lt;br /&gt;
&lt;br /&gt;
 set btj_kill_limit 3&lt;br /&gt;
 set btj_bantime    120&lt;br /&gt;
&lt;br /&gt;
==== Change amount of ammunition ====&lt;br /&gt;
&lt;br /&gt;
In this section the amount of ammunition a player spawns with can be set.&lt;br /&gt;
&#039;&#039;ammoclip&#039;&#039; cvars set the amount of ammunition in the weapon, while &#039;&#039;ammo&#039;&#039; cvars&lt;br /&gt;
set the number of extra ammunition.&lt;br /&gt;
&lt;br /&gt;
 -1   for the default number of ammunition&lt;br /&gt;
  0   for disabling the weapon (make sure you disable both ammoclip and ammo)&lt;br /&gt;
 &amp;gt;0   for the number of ammunition when spawning&lt;br /&gt;
 &amp;gt;999 for unlimited ammunition&lt;br /&gt;
&lt;br /&gt;
 // common weapons&lt;br /&gt;
 set btj_ammoclip_luger               -1&lt;br /&gt;
 set btj_ammoclip_akimbo_luger        -1&lt;br /&gt;
 set btj_ammo_luger                   -1&lt;br /&gt;
 set btj_ammoclip_colt                -1&lt;br /&gt;
 set btj_ammoclip_akimbo_colt         -1&lt;br /&gt;
 set btj_ammo_colt                    -1&lt;br /&gt;
 set btj_ammo_mp40                    -1&lt;br /&gt;
 set btj_ammoclip_mp40                -1&lt;br /&gt;
 set btj_ammo_thompson                -1&lt;br /&gt;
 set btj_ammoclip_thompson            -1&lt;br /&gt;
 set btj_ammoclip_axis_grenades       -1&lt;br /&gt;
 set btj_ammoclip_allies_grenades     -1&lt;br /&gt;
 &lt;br /&gt;
 // soldier weapons&lt;br /&gt;
 set btj_ammoclip_panzerfaust         -1&lt;br /&gt;
 set btj_ammoclip_flamethrower        -1&lt;br /&gt;
 set btj_ammo_mortar                  -1&lt;br /&gt;
 set btj_ammoclip_mg42                -1&lt;br /&gt;
 set btj_ammo_mg42                    -1&lt;br /&gt;
 &lt;br /&gt;
 // medic weapons&lt;br /&gt;
 set btj_ammo_syringe_adre            -1&lt;br /&gt;
 &lt;br /&gt;
 // engineer weapons&lt;br /&gt;
 set btj_ammoclip_axis_engi_rifle     -1&lt;br /&gt;
 set btj_ammo_axis_engi_rifle         -1&lt;br /&gt;
 set btj_ammo_axis_rifle_nade         -1&lt;br /&gt;
 set btj_ammoclip_allies_engi_rifle   -1&lt;br /&gt;
 set btj_ammo_allies_engi_rifle       -1&lt;br /&gt;
 set btj_ammo_allies_rifle_nade       -1&lt;br /&gt;
 &lt;br /&gt;
 // fieldops weapons&lt;br /&gt;
 &lt;br /&gt;
 // covertops weapons&lt;br /&gt;
 set btj_ammoclip_sten                -1&lt;br /&gt;
 set btj_ammo_sten                    -1&lt;br /&gt;
 set btj_ammoclip_fg42                -1&lt;br /&gt;
 set btj_ammo_fg42                    -1&lt;br /&gt;
 set btj_ammoclip_axis_covert_rifle   -1&lt;br /&gt;
 set btj_ammo_axis_covert_rifle       -1&lt;br /&gt;
 set btj_ammoclip_allies_covert_rifle -1&lt;br /&gt;
 set btj_ammo_allies_covert_rifle     -1&lt;br /&gt;
&lt;br /&gt;
==== Disable weapons/tools without ammo ====&lt;br /&gt;
&lt;br /&gt;
In this section, most weapons and tools which need no ammo can be disabled.&lt;br /&gt;
Unfortunately knife and arty cannot be disabled and disabling the engineer&#039;s&lt;br /&gt;
tool still shows the pliers (but they cannot be used though).&lt;br /&gt;
&lt;br /&gt;
 0 enables the weapon/tool&lt;br /&gt;
 1 disables the weapon/tool&lt;br /&gt;
&lt;br /&gt;
 // medic&lt;br /&gt;
 set btj_disable_medpack    0/1&lt;br /&gt;
 &lt;br /&gt;
 // engineer&lt;br /&gt;
 set btj_disable_pliers     0/1&lt;br /&gt;
 set btj_disable_dynamite   0/1&lt;br /&gt;
 set btj_disable_landmine   0/1&lt;br /&gt;
 &lt;br /&gt;
 // fieldops&lt;br /&gt;
 set btj_disable_ammopack   0/1&lt;br /&gt;
 set btj_disable_airsrtrike 0/1&lt;br /&gt;
 &lt;br /&gt;
 // covertops&lt;br /&gt;
 set btj_disable_satchel    0/1&lt;br /&gt;
 set btj_disable_smoke      0/1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Version history ===&lt;br /&gt;
&lt;br /&gt;
==== Version 0.1 ====&lt;br /&gt;
&lt;br /&gt;
* Initial release.&lt;br /&gt;
&lt;br /&gt;
==== Version 0.2 ====&lt;br /&gt;
&lt;br /&gt;
* Made movement check interval adjustable to reduce server load.&lt;br /&gt;
* Added a check to prevent saving when a player is dead.&lt;br /&gt;
&lt;br /&gt;
==== Version 0.3b ====&lt;br /&gt;
&lt;br /&gt;
* Moved configuration into a seperate config file.&lt;br /&gt;
* Features can be turned on/off.&lt;br /&gt;
* Added a kill restriction module.&lt;br /&gt;
* Added an ammunition amount modifying module.&lt;br /&gt;
&lt;br /&gt;
==== Version 0.4 ====&lt;br /&gt;
&lt;br /&gt;
* Weapons/tools without ammo can be disabled.&lt;br /&gt;
* Saving while moving or being dead can be disabled or enabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.1.zip BoonTJ v0.1]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.2.zip BoonTJ v0.2]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.3b.zip BoonTJ v0.3b]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.4.zip BoonTJ v0.4]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Servers ===&lt;br /&gt;
&lt;br /&gt;
If you want to see this mod in action, try this server:&lt;br /&gt;
* eft//TrickJumpArena//etpro (217.163.27.176:27960)&lt;br /&gt;
** ETPro 3.2.6, BoonTJ v0.4, ETAdmin_mod 0.29&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Contact==&lt;br /&gt;
&lt;br /&gt;
Homepage: [http://www.eft-clan.com eft//europeanfunteam]&amp;lt;br&amp;gt;&lt;br /&gt;
E-Mail: [mailto:boondock@eft-clan.com boondock@eft-clan.com]&amp;lt;br&amp;gt;&lt;br /&gt;
IRC: [irc://irc.quakenet.org:6667/eft-clan #eft-clan @ Q-Net]&lt;br /&gt;
&lt;br /&gt;
[[Category:ETPro:Mods]]&lt;/div&gt;</summary>
		<author><name>Eft-BoonDock</name></author>
	</entry>
	<entry>
		<id>https://wolfwiki.anime.net/index.php?title=User:Eft-BoonDock&amp;diff=2790</id>
		<title>User:Eft-BoonDock</title>
		<link rel="alternate" type="text/html" href="https://wolfwiki.anime.net/index.php?title=User:Eft-BoonDock&amp;diff=2790"/>
		<updated>2007-08-18T13:12:20Z</updated>

		<summary type="html">&lt;p&gt;Eft-BoonDock: new version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== BoonDock&#039;s TJ mod ==&lt;br /&gt;
&lt;br /&gt;
* Version 0.4 (18.08.2007)&lt;br /&gt;
&lt;br /&gt;
* Based on [[User:Kotoko|Kyoto&#039;s TJmod]] 0.4&lt;br /&gt;
&lt;br /&gt;
* Thanks to [[User:Bennz|Bennz]] for his helping hand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
This mod is intended for trickjumping servers. It consists of three&lt;br /&gt;
parts: A save/load module, a kill restriction module, and a module for&lt;br /&gt;
changing the amount of ammunition and disabling weapons and tools.&lt;br /&gt;
&lt;br /&gt;
==== Save/load module ====&lt;br /&gt;
&lt;br /&gt;
This modules enables players to save their position and restore it&lt;br /&gt;
within the same map/round. It is based on Kyoto&#039;s TJmod but enables&lt;br /&gt;
saving only when the player is not moving or is dead. This prevents abusing&lt;br /&gt;
exploits (like saving when jumping, falling down, sliding on ice, etc.). &lt;br /&gt;
&lt;br /&gt;
Additionally, players can move themselves to another player&#039;s position or&lt;br /&gt;
move another player to their position. To prevent an abuse of these&lt;br /&gt;
features, an admin mod is necessary and these commands have to be&lt;br /&gt;
assigned to admin levels. &lt;br /&gt;
&lt;br /&gt;
==== Kill restriction module ====&lt;br /&gt;
&lt;br /&gt;
This module counts the number of kills a player made (including teamkills) &lt;br /&gt;
and kicks them if a maximum number of kills is reached. &lt;br /&gt;
&lt;br /&gt;
==== Ammunition module ====&lt;br /&gt;
&lt;br /&gt;
With this part of the mod, the initial amount of ammunition can be set. &lt;br /&gt;
Setting the initial amount to 0 disables a weapon. Also most of the&lt;br /&gt;
weapons and tool which do not need ammo can be disabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== User/Admin Commands ===&lt;br /&gt;
 /save          saves the player&#039;s current position&lt;br /&gt;
 /load          restores the player&#039;s saved position&lt;br /&gt;
 !goto &amp;lt;player&amp;gt; moves the player to another player&#039;s position (Admin mod necessary)&lt;br /&gt;
 !call &amp;lt;player&amp;gt; moves another player to the player&#039;s position (Admin mod necessary)&lt;br /&gt;
 !goback        moves the player back to the previous position before he was called (Admin mod necessary)&lt;br /&gt;
&lt;br /&gt;
These commands can be used on players of the same team only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
==== ETPro ====&lt;br /&gt;
This installation is necessary to run the mod on the server.&lt;br /&gt;
* Copy the files &#039;&#039;BoonTJ.lua&#039;&#039; and &#039;&#039;BoonTJ.cfg&#039;&#039; into the &#039;&#039;etpro&#039;&#039; directory of the server.&lt;br /&gt;
&lt;br /&gt;
* Add the following line to your server config:&lt;br /&gt;
 set lua_modules &amp;quot;BoonTJ.lua&amp;quot;&lt;br /&gt;
If you allready have set the lua_modules cvar, you can add mods by seperating them with a blank, i.e.&lt;br /&gt;
 set lua_modules &amp;quot;combinedfixes.lua BoonTJ.lua&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Admin mods (optional) ====&lt;br /&gt;
If one of these admin mods is running on the server, the commands &#039;&#039;&#039;!goto&#039;&#039;&#039;, &#039;&#039;&#039;!call&#039;&#039;&#039;, and &#039;&#039;&#039;!goback&#039;&#039;&#039; can be used. Otherwise, only &#039;&#039;&#039;/save&#039;&#039;&#039; and &#039;&#039;&#039;/load&#039;&#039;&#039; are available.&lt;br /&gt;
&lt;br /&gt;
===== [http://et.d1p.de/etadmin_mod/wiki ETAdmin_mod] =====&lt;br /&gt;
* Add the following lines to the &#039;&#039;&#039;[alias]&#039;&#039;&#039; section of your &#039;&#039;etadmin.cfg&#039;&#039; file:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 goto   = goto   &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot; &amp;quot;&amp;lt;PART2ID&amp;gt;&amp;quot;&lt;br /&gt;
 call   = call   &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot; &amp;quot;&amp;lt;PART2ID&amp;gt;&amp;quot;&lt;br /&gt;
 goback = goback &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Add the following lines to the &#039;&#039;&#039;[permissions]&#039;&#039;&#039; section of your &#039;&#039;etadmin.cfg&#039;&#039;:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 1 = goto&lt;br /&gt;
 1 = call&lt;br /&gt;
 0 = goback&lt;br /&gt;
&#039;&#039;&#039;!goback&#039;&#039;&#039; should be assigned to level 0, feel free to assign other admin levels to the &#039;&#039;&#039;!goto&#039;&#039;&#039; and &#039;&#039;&#039;!call&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
===== [[User:Clutch152|KMOD]] =====&lt;br /&gt;
* Add the following lines to the end of your &#039;&#039;commands.cfg&#039;&#039; file:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 1 - goto   = goto   &amp;lt;CLIENT_ID&amp;gt; &amp;lt;PNAME2ID&amp;gt;&lt;br /&gt;
 1 - call   = call   &amp;lt;CLIENT_ID&amp;gt; &amp;lt;PNAME2ID&amp;gt;&lt;br /&gt;
 0 - goback = goback &amp;lt;CLIENT_ID&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;!goback&#039;&#039;&#039; should be assigned to level 0, feel free to assign other admin levels to the &#039;&#039;&#039;!goto&#039;&#039;&#039; and &#039;&#039;&#039;!call&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Configuration ===&lt;br /&gt;
&lt;br /&gt;
For configuring the BoonTJ mod, open the &#039;&#039;BoonTJ.cfg&#039;&#039; file with a text editor.&lt;br /&gt;
&lt;br /&gt;
==== General configuration options ====&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;btj_check_ms&#039;&#039; parameter is to configure the interval to check for &lt;br /&gt;
ammunition and if a player is moving. 50 ms is the lowest possible value &lt;br /&gt;
and gives a good check accuracy but higher values reduce server load.&lt;br /&gt;
&lt;br /&gt;
 set btj_check_ms 50&lt;br /&gt;
&lt;br /&gt;
==== Enable/disable features ====&lt;br /&gt;
&lt;br /&gt;
Features can be enabled or disabled by setting the responsive cvar value&lt;br /&gt;
to 1 or 0.&lt;br /&gt;
&lt;br /&gt;
* Enable/disable the &#039;&#039;save/load&#039;&#039; feature&lt;br /&gt;
 set btj_enable_save_load        1/0&lt;br /&gt;
&lt;br /&gt;
* Enable/disable the &#039;&#039;goto/call/goback&#039;&#039; feature. This feature works only if an&lt;br /&gt;
andmin mod is installed.&lt;br /&gt;
 set btj_enable_goto_call_goback 1/0&lt;br /&gt;
&lt;br /&gt;
* Enable/disable the &#039;&#039;kill restriction&#039;&#039; module&lt;br /&gt;
 set btj_enable_killrestriction  1/0&lt;br /&gt;
&lt;br /&gt;
* Enable/disable the &#039;&#039;ammunition&#039;&#039; module&lt;br /&gt;
 set btj_enable_ammo_mod         1/0&lt;br /&gt;
&lt;br /&gt;
==== Save/load ====&lt;br /&gt;
&lt;br /&gt;
This section configures the saving options. Saving can be disabled when a&lt;br /&gt;
player is moving or dead by setting the responsive cvar to 1.&lt;br /&gt;
&lt;br /&gt;
 set btj_disable_saving_while_moving 1/0&lt;br /&gt;
 set btj_disable_saving_while_dead   1/0&lt;br /&gt;
&lt;br /&gt;
==== Kill restriction ====&lt;br /&gt;
&lt;br /&gt;
For the kill restriction module, 2 parameters can be set: The number of &lt;br /&gt;
kills a player can make until he gets kicked as well as the time he gets &lt;br /&gt;
temporarily banned.&lt;br /&gt;
&lt;br /&gt;
 set btj_kill_limit 3&lt;br /&gt;
 set btj_bantime    120&lt;br /&gt;
&lt;br /&gt;
==== Change amount of ammunition ====&lt;br /&gt;
&lt;br /&gt;
In this section the amount of ammunition a player spawns with can be set.&lt;br /&gt;
&#039;&#039;ammoclip&#039;&#039; cvars set the amount of ammunition in the weapon, while &#039;&#039;ammo&#039;&#039; cvars&lt;br /&gt;
set the number of extra ammunition.&lt;br /&gt;
&lt;br /&gt;
 -1   for the default number of ammunition&lt;br /&gt;
  0   for disabling the weapon (make sure you disable both ammoclip and ammo)&lt;br /&gt;
 &amp;gt;0   for the number of ammunition when spawning&lt;br /&gt;
 &amp;gt;999 for unlimited ammunition&lt;br /&gt;
&lt;br /&gt;
 // common weapons&lt;br /&gt;
 set btj_ammoclip_luger               -1&lt;br /&gt;
 set btj_ammoclip_akimbo_luger        -1&lt;br /&gt;
 set btj_ammo_luger                   -1&lt;br /&gt;
 set btj_ammoclip_colt                -1&lt;br /&gt;
 set btj_ammoclip_akimbo_colt         -1&lt;br /&gt;
 set btj_ammo_colt                    -1&lt;br /&gt;
 set btj_ammo_mp40                    -1&lt;br /&gt;
 set btj_ammoclip_mp40                -1&lt;br /&gt;
 set btj_ammo_thompson                -1&lt;br /&gt;
 set btj_ammoclip_thompson            -1&lt;br /&gt;
 set btj_ammoclip_axis_grenades       -1&lt;br /&gt;
 set btj_ammoclip_allies_grenades     -1&lt;br /&gt;
 &lt;br /&gt;
 // soldier weapons&lt;br /&gt;
 set btj_ammoclip_panzerfaust         -1&lt;br /&gt;
 set btj_ammoclip_flamethrower        -1&lt;br /&gt;
 set btj_ammo_mortar                  -1&lt;br /&gt;
 set btj_ammoclip_mg42                -1&lt;br /&gt;
 set btj_ammo_mg42                    -1&lt;br /&gt;
 &lt;br /&gt;
 // medic weapons&lt;br /&gt;
 set btj_ammo_syringe_adre            -1&lt;br /&gt;
 &lt;br /&gt;
 // engineer weapons&lt;br /&gt;
 set btj_ammoclip_axis_engi_rifle     -1&lt;br /&gt;
 set btj_ammo_axis_engi_rifle         -1&lt;br /&gt;
 set btj_ammo_axis_rifle_nade         -1&lt;br /&gt;
 set btj_ammoclip_allies_engi_rifle   -1&lt;br /&gt;
 set btj_ammo_allies_engi_rifle       -1&lt;br /&gt;
 set btj_ammo_allies_rifle_nade       -1&lt;br /&gt;
 &lt;br /&gt;
 // fieldops weapons&lt;br /&gt;
 &lt;br /&gt;
 // covertops weapons&lt;br /&gt;
 set btj_ammoclip_sten                -1&lt;br /&gt;
 set btj_ammo_sten                    -1&lt;br /&gt;
 set btj_ammoclip_fg42                -1&lt;br /&gt;
 set btj_ammo_fg42                    -1&lt;br /&gt;
 set btj_ammoclip_axis_covert_rifle   -1&lt;br /&gt;
 set btj_ammo_axis_covert_rifle       -1&lt;br /&gt;
 set btj_ammoclip_allies_covert_rifle -1&lt;br /&gt;
 set btj_ammo_allies_covert_rifle     -1&lt;br /&gt;
&lt;br /&gt;
==== Disable weapons/tools without ammo ====&lt;br /&gt;
&lt;br /&gt;
In this section, most weapons and tools which need no ammo can be disabled.&lt;br /&gt;
Unfortunately knife and arty cannot be disabled and disabling the engineer&#039;s&lt;br /&gt;
tool still shows the pliers (but they cannot be used though).&lt;br /&gt;
&lt;br /&gt;
 0 enables the weapon/tool&lt;br /&gt;
 1 disables the weapon/tool&lt;br /&gt;
&lt;br /&gt;
 // medic&lt;br /&gt;
 set btj_disable_medpack    0/1&lt;br /&gt;
 &lt;br /&gt;
 // engineer&lt;br /&gt;
 set btj_disable_pliers     0/1&lt;br /&gt;
 set btj_disable_dynamite   0/1&lt;br /&gt;
 set btj_disable_landmine   0/1&lt;br /&gt;
 &lt;br /&gt;
 // fieldops&lt;br /&gt;
 set btj_disable_ammopack   0/1&lt;br /&gt;
 set btj_disable_airsrtrike 0/1&lt;br /&gt;
 &lt;br /&gt;
 // covertops&lt;br /&gt;
 set btj_disable_satchel    0/1&lt;br /&gt;
 set btj_disable_smoke      0/1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Version history ===&lt;br /&gt;
&lt;br /&gt;
==== Version 0.1 ====&lt;br /&gt;
&lt;br /&gt;
* Initial release.&lt;br /&gt;
&lt;br /&gt;
==== Version 0.2 ====&lt;br /&gt;
&lt;br /&gt;
* Made movement check interval adjustable to reduce server load.&lt;br /&gt;
* Added a check to prevent saving when a player is dead.&lt;br /&gt;
&lt;br /&gt;
==== Version 0.3b ====&lt;br /&gt;
&lt;br /&gt;
* Moved configuration into a seperate config file.&lt;br /&gt;
* Features can be turned on/off.&lt;br /&gt;
* Added a kill restriction module.&lt;br /&gt;
* Added an ammunition amount modifying module.&lt;br /&gt;
&lt;br /&gt;
==== Version 0.4 ====&lt;br /&gt;
&lt;br /&gt;
* Weapons/tools without ammo can be disabled.&lt;br /&gt;
* Saving while moving or being dead can be disabled or enabled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.1.zip BoonTJ v0.1]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.2.zip BoonTJ v0.2]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.3b.zip BoonTJ v0.3b]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.4.zip BoonTJ v0.4]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Servers ===&lt;br /&gt;
&lt;br /&gt;
If you want to see this mod in action, try this server:&lt;br /&gt;
* eft//TrickJumpArena//etpro (217.163.27.176:27960)&lt;br /&gt;
** ETPro 3.2.6, BoonTJ v0.4, ETAdmin_mod 0.29&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Contact==&lt;br /&gt;
&lt;br /&gt;
Homepage: [http://www.eft-clan.com eft//europeanfunteam]&amp;lt;br&amp;gt;&lt;br /&gt;
E-Mail: [mailto:boondock@eft-clan.com boondock@eft-clan.com]&amp;lt;br&amp;gt;&lt;br /&gt;
IRC: [irc://irc.quakenet.org:6667/eft-clan #eft-clan @ Q-Net]&lt;br /&gt;
&lt;br /&gt;
[[Category:ETPro:Mods]]&lt;/div&gt;</summary>
		<author><name>Eft-BoonDock</name></author>
	</entry>
	<entry>
		<id>https://wolfwiki.anime.net/index.php?title=User:Eft-BoonDock&amp;diff=2789</id>
		<title>User:Eft-BoonDock</title>
		<link rel="alternate" type="text/html" href="https://wolfwiki.anime.net/index.php?title=User:Eft-BoonDock&amp;diff=2789"/>
		<updated>2007-08-17T01:27:54Z</updated>

		<summary type="html">&lt;p&gt;Eft-BoonDock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== BoonDock&#039;s TJ mod ==&lt;br /&gt;
&lt;br /&gt;
* Version 0.3b (17.08.2007)&lt;br /&gt;
&lt;br /&gt;
* Based on [[User:Kotoko|Kyoto&#039;s TJmod]] 0.4&lt;br /&gt;
&lt;br /&gt;
* Thanks to [[User:Bennz|Bennz]] for his helping hand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
This mod is intended for trickjumping servers. It consists of three parts: A&lt;br /&gt;
save/load module, a kill restriction module, and an ammunition module.&lt;br /&gt;
&lt;br /&gt;
==== Save/load module ====&lt;br /&gt;
&lt;br /&gt;
This modules enables players to save their position and restore it&lt;br /&gt;
within the same map/round. It is based on Kyoto&#039;s TJmod but enables&lt;br /&gt;
saving only when the player is not moving or is dead. This prevents abusing&lt;br /&gt;
exploits (like saving when jumping, falling down, sliding on ice, etc.). &lt;br /&gt;
&lt;br /&gt;
Additionally, players can move themselves to another player&#039;s position or&lt;br /&gt;
move another player to their position. To prevent an abuse of these&lt;br /&gt;
features, an admin mod is necessary and these commands have to be&lt;br /&gt;
assigned to admin levels. &lt;br /&gt;
&lt;br /&gt;
==== Kill restriction module ====&lt;br /&gt;
&lt;br /&gt;
This module counts the number of kills a player made (including teamkills) &lt;br /&gt;
and kicks them if a maximum number of kills is reached.&lt;br /&gt;
&lt;br /&gt;
==== Ammunition module ====&lt;br /&gt;
&lt;br /&gt;
With this part of the mod, the initial amount of ammunition can be &lt;br /&gt;
set. Setting the initial amount to 0 disables a weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== User/Admin Commands ===&lt;br /&gt;
 /save          saves the player&#039;s current position&lt;br /&gt;
 /load          restores the player&#039;s saved position&lt;br /&gt;
 !goto &amp;lt;player&amp;gt; moves the player to another player&#039;s position (Admin mod necessary)&lt;br /&gt;
 !call &amp;lt;player&amp;gt; moves another player to the player&#039;s position (Admin mod necessary)&lt;br /&gt;
 !goback        moves the player back to the previous position before he was called (Admin mod necessary)&lt;br /&gt;
&lt;br /&gt;
These commands can be used on players of the same team only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
==== ETPro ====&lt;br /&gt;
This installation is necessary to run the mod on the server.&lt;br /&gt;
* Copy the files &#039;&#039;BoonTJ.lua&#039;&#039; and &#039;&#039;BoonTJ.cfg&#039;&#039; into the &#039;&#039;etpro&#039;&#039; directory of the server.&lt;br /&gt;
&lt;br /&gt;
* Add the following line to your server config:&lt;br /&gt;
 set lua_modules &amp;quot;BoonTJ.lua&amp;quot;&lt;br /&gt;
If you allready have set the lua_modules cvar, you can add mods by seperating them with a blank, i.e.&lt;br /&gt;
 set lua_modules &amp;quot;combinedfixes.lua BoonTJ.lua&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Admin mods (optional) ====&lt;br /&gt;
If one of these admin mods is running on the server, the commands &#039;&#039;&#039;!goto&#039;&#039;&#039;, &#039;&#039;&#039;!call&#039;&#039;&#039;, and &#039;&#039;&#039;!goback&#039;&#039;&#039; can be used. Otherwise, only &#039;&#039;&#039;/save&#039;&#039;&#039; and &#039;&#039;&#039;/load&#039;&#039;&#039; are available.&lt;br /&gt;
&lt;br /&gt;
===== [http://et.d1p.de/etadmin_mod/wiki Etadmin_mod] =====&lt;br /&gt;
* Add the following lines to the &#039;&#039;&#039;[alias]&#039;&#039;&#039; section of your &#039;&#039;etadmin.cfg&#039;&#039; file:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 goto   = goto   &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot; &amp;quot;&amp;lt;PART2ID&amp;gt;&amp;quot;&lt;br /&gt;
 call   = call   &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot; &amp;quot;&amp;lt;PART2ID&amp;gt;&amp;quot;&lt;br /&gt;
 goback = goback &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Add the following lines to the &#039;&#039;&#039;[permissions]&#039;&#039;&#039; section of your &#039;&#039;etadmin.cfg&#039;&#039;:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 1 = goto&lt;br /&gt;
 1 = call&lt;br /&gt;
 0 = goback&lt;br /&gt;
&#039;&#039;&#039;!goback&#039;&#039;&#039; should be assigned to level 0, feel free to assign other admin levels to the &#039;&#039;&#039;!goto&#039;&#039;&#039; and &#039;&#039;&#039;!call&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
===== [[User:Clutch152|KMOD]] =====&lt;br /&gt;
* Add the following lines to the end of your &#039;&#039;commands.cfg&#039;&#039; file:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 1 - goto   = goto   &amp;lt;CLIENT_ID&amp;gt; &amp;lt;PNAME2ID&amp;gt;&lt;br /&gt;
 1 - call   = call   &amp;lt;CLIENT_ID&amp;gt; &amp;lt;PNAME2ID&amp;gt;&lt;br /&gt;
 0 - goback = goback &amp;lt;CLIENT_ID&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;!goback&#039;&#039;&#039; should be assigned to level 0, feel free to assign other admin levels to the &#039;&#039;&#039;!goto&#039;&#039;&#039; and &#039;&#039;&#039;!call&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Configuration ===&lt;br /&gt;
&lt;br /&gt;
For configuring the BoonTJ mod, open the &#039;&#039;BoonTJ.cfg&#039;&#039; file with a text editor.&lt;br /&gt;
&lt;br /&gt;
==== General configuration options ====&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;btj_check_ms&#039;&#039; parameter is to configure the interval to check for &lt;br /&gt;
ammunition and if a player is moving. 50 ms is the lowest possible value &lt;br /&gt;
and gives a good check accuracy but higher values reduce server load.&lt;br /&gt;
&lt;br /&gt;
 set btj_check_ms 50&lt;br /&gt;
&lt;br /&gt;
==== Enable/disable features ====&lt;br /&gt;
&lt;br /&gt;
Features can be enabled or disabled by setting the responsive cvar value&lt;br /&gt;
to 1 or 0.&lt;br /&gt;
&lt;br /&gt;
* Enable/disable the &#039;&#039;save/load&#039;&#039; feature&lt;br /&gt;
 set btj_enable_save_load        1/0&lt;br /&gt;
&lt;br /&gt;
* Enable/disable the &#039;&#039;goto/call/goback&#039;&#039; feature. This feature works only if an&lt;br /&gt;
andmin mod is installed.&lt;br /&gt;
 set btj_enable_goto_call_goback 1/0&lt;br /&gt;
&lt;br /&gt;
* Enable/disable the &#039;&#039;kill restriction&#039;&#039; module&lt;br /&gt;
 set btj_enable_killrestriction  1/0&lt;br /&gt;
&lt;br /&gt;
* Enable/disable the &#039;&#039;ammunition&#039;&#039; module&lt;br /&gt;
 set btj_enable_ammo_mod         1/0&lt;br /&gt;
&lt;br /&gt;
==== Kill restriction module ====&lt;br /&gt;
&lt;br /&gt;
For the kill restriction module, 2 parameters can be set: The number of &lt;br /&gt;
kills a player can make until he gets kicked as well as the time he gets &lt;br /&gt;
temporarily banned.&lt;br /&gt;
&lt;br /&gt;
 set btj_kill_limit 3&lt;br /&gt;
 set btj_bantime    120&lt;br /&gt;
&lt;br /&gt;
==== Ammunition module ====&lt;br /&gt;
&lt;br /&gt;
In this section the amount of ammunition a player spawn with can be set.&lt;br /&gt;
&#039;&#039;ammoclip&#039;&#039; cvars set the amount of ammunition in the weapon, while &#039;&#039;ammo&#039;&#039; cvars&lt;br /&gt;
set the number of extra ammunition.&lt;br /&gt;
&lt;br /&gt;
 -1   for the default number of ammunition&lt;br /&gt;
  0   for disabling the weapon (make sure you disable both ammoclip and ammo)&lt;br /&gt;
 &amp;gt;0   for the number of ammunition when spawning&lt;br /&gt;
 &amp;gt;999 for unlimited ammunition&lt;br /&gt;
&lt;br /&gt;
 // common weapons&lt;br /&gt;
 set btj_ammoclip_luger               -1&lt;br /&gt;
 set btj_ammoclip_akimbo_luger        -1&lt;br /&gt;
 set btj_ammo_luger                   -1&lt;br /&gt;
 set btj_ammoclip_colt                -1&lt;br /&gt;
 set btj_ammoclip_akimbo_colt         -1&lt;br /&gt;
 set btj_ammo_colt                    -1&lt;br /&gt;
 set btj_ammo_mp40                    -1&lt;br /&gt;
 set btj_ammoclip_mp40                -1&lt;br /&gt;
 set btj_ammo_thompson                -1&lt;br /&gt;
 set btj_ammoclip_thompson            -1&lt;br /&gt;
 set btj_ammoclip_axis_grenades       -1&lt;br /&gt;
 set btj_ammoclip_allies_grenades     -1&lt;br /&gt;
 &lt;br /&gt;
 // soldier weapons&lt;br /&gt;
 set btj_ammoclip_panzerfaust         -1&lt;br /&gt;
 set btj_ammoclip_flamethrower        -1&lt;br /&gt;
 set btj_ammo_mortar                  -1&lt;br /&gt;
 set btj_ammoclip_mg42                -1&lt;br /&gt;
 set btj_ammo_mg42                    -1&lt;br /&gt;
 &lt;br /&gt;
 // medic weapons&lt;br /&gt;
 set btj_syringe_adre                 -1&lt;br /&gt;
 &lt;br /&gt;
 // engineer weapons&lt;br /&gt;
 set btj_ammoclip_axis_engi_rifle     -1&lt;br /&gt;
 set btj_ammo_axis_engi_rifle         -1&lt;br /&gt;
 set btj_ammo_axis_rifle_nade         -1&lt;br /&gt;
 set btj_ammoclip_allies_engi_rifle   -1&lt;br /&gt;
 set btj_ammo_allies_engi_rifle       -1&lt;br /&gt;
 set btj_ammo_allies_rifle_nade       -1&lt;br /&gt;
 &lt;br /&gt;
 // fieldops weapons&lt;br /&gt;
 &lt;br /&gt;
 // covertops weapons&lt;br /&gt;
 set btj_ammoclip_sten                -1&lt;br /&gt;
 set btj_ammo_sten                    -1&lt;br /&gt;
 set btj_ammoclip_fg42                -1&lt;br /&gt;
 set btj_ammo_fg42                    -1&lt;br /&gt;
 set btj_ammoclip_axis_covert_rifle   -1&lt;br /&gt;
 set btj_ammo_axis_covert_rifle       -1&lt;br /&gt;
 set btj_ammoclip_allies_covert_rifle -1&lt;br /&gt;
 set btj_ammo_allies_covert_rifle     -1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Version history ===&lt;br /&gt;
&lt;br /&gt;
==== Version 0.1 ====&lt;br /&gt;
&lt;br /&gt;
* Initial release.&lt;br /&gt;
&lt;br /&gt;
==== Version 0.2 ====&lt;br /&gt;
&lt;br /&gt;
* Made movement check interval adjustable to reduce server load.&lt;br /&gt;
* Added a check to prevent saving when a player is dead.&lt;br /&gt;
&lt;br /&gt;
==== Version 0.3b ====&lt;br /&gt;
&lt;br /&gt;
* Moved configuration into a seperate config file.&lt;br /&gt;
* Features can be turned on/off.&lt;br /&gt;
* Added a kill restriction module.&lt;br /&gt;
* Added an ammunition amount modifying module.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.1.zip BoonTJ v0.1]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.2.zip BoonTJ v0.2]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.3b.zip BoonTJ v0.3b]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Contact==&lt;br /&gt;
&lt;br /&gt;
Homepage: [http://www.eft-clan.com eft//europeanfunteam]&amp;lt;br&amp;gt;&lt;br /&gt;
E-Mail: [mailto:boondock@eft-clan.com boondock@eft-clan.com]&amp;lt;br&amp;gt;&lt;br /&gt;
IRC: [irc://irc.quakenet.org:6667/eft-clan #eft-clan @ Q-Net]&lt;br /&gt;
&lt;br /&gt;
[[Category:ETPro:Mods]]&lt;/div&gt;</summary>
		<author><name>Eft-BoonDock</name></author>
	</entry>
	<entry>
		<id>https://wolfwiki.anime.net/index.php?title=User:Eft-BoonDock&amp;diff=2788</id>
		<title>User:Eft-BoonDock</title>
		<link rel="alternate" type="text/html" href="https://wolfwiki.anime.net/index.php?title=User:Eft-BoonDock&amp;diff=2788"/>
		<updated>2007-08-16T23:58:23Z</updated>

		<summary type="html">&lt;p&gt;Eft-BoonDock: Version update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== BoonDock&#039;s TJ mod ==&lt;br /&gt;
&lt;br /&gt;
* Version 0.3 (17.08.2007)&lt;br /&gt;
&lt;br /&gt;
* Based on [[User:Kotoko|Kyoto&#039;s TJmod]] 0.4&lt;br /&gt;
&lt;br /&gt;
* Thanks to [[User:Bennz|Bennz]] for his helping hand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
This mod is intended for trickjumping servers. It consists of three parts: A&lt;br /&gt;
save/load module, a kill restriction module, and an ammunition module.&lt;br /&gt;
&lt;br /&gt;
==== Save/load module ====&lt;br /&gt;
&lt;br /&gt;
This modules enables players to save their position and restore it&lt;br /&gt;
within the same map/round. It is based on Kyoto&#039;s TJmod but enables&lt;br /&gt;
saving only when the player is not moving or is dead. This prevents abusing&lt;br /&gt;
exploits (like saving when jumping, falling down, sliding on ice, etc.). &lt;br /&gt;
&lt;br /&gt;
Additionally, players can move themselves to another player&#039;s position or&lt;br /&gt;
move another player to their position. To prevent an abuse of these&lt;br /&gt;
features, an admin mod is necessary and these commands have to be&lt;br /&gt;
assigned to admin levels. &lt;br /&gt;
&lt;br /&gt;
==== Kill restriction module ====&lt;br /&gt;
&lt;br /&gt;
This module counts the number of kills a player made (including teamkills) &lt;br /&gt;
and kicks them if a maximum number of kills is reached.&lt;br /&gt;
&lt;br /&gt;
==== Ammunition module ====&lt;br /&gt;
&lt;br /&gt;
With this part of the mod, the initial amount of ammunition can be &lt;br /&gt;
set. Setting the initial amount to 0 disables a weapon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== User/Admin Commands ===&lt;br /&gt;
 /save          saves the player&#039;s current position&lt;br /&gt;
 /load          restores the player&#039;s saved position&lt;br /&gt;
 !goto &amp;lt;player&amp;gt; moves the player to another player&#039;s position (Admin mod necessary)&lt;br /&gt;
 !call &amp;lt;player&amp;gt; moves another player to the player&#039;s position (Admin mod necessary)&lt;br /&gt;
 !goback        moves the player back to the previous position before he was called (Admin mod necessary)&lt;br /&gt;
&lt;br /&gt;
These commands can be used on players of the same team only.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
==== ETPro ====&lt;br /&gt;
This installation is necessary to run the mod on the server.&lt;br /&gt;
* Copy the files &#039;&#039;BoonTJ.lua&#039;&#039; and &#039;&#039;BoonTJ.cfg&#039;&#039; into the &#039;&#039;etpro&#039;&#039; directory of the server.&lt;br /&gt;
&lt;br /&gt;
* Add the following line to your server config:&lt;br /&gt;
 set lua_modules &amp;quot;BoonTJ.lua&amp;quot;&lt;br /&gt;
If you allready have set the lua_modules cvar, you can add mods by seperating them with a blank, i.e.&lt;br /&gt;
 set lua_modules &amp;quot;combinedfixes.lua BoonTJ.lua&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Admin mods (optional) ====&lt;br /&gt;
If one of these admin mods is running on the server, the commands &#039;&#039;&#039;!goto&#039;&#039;&#039;, &#039;&#039;&#039;!call&#039;&#039;&#039;, and &#039;&#039;&#039;!goback&#039;&#039;&#039; can be used. Otherwise, only &#039;&#039;&#039;/save&#039;&#039;&#039; and &#039;&#039;&#039;/load&#039;&#039;&#039; are available.&lt;br /&gt;
&lt;br /&gt;
===== [http://et.d1p.de/etadmin_mod/wiki Etadmin_mod] =====&lt;br /&gt;
* Add the following lines to the &#039;&#039;&#039;[alias]&#039;&#039;&#039; section of your &#039;&#039;etadmin.cfg&#039;&#039; file:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 goto   = goto   &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot; &amp;quot;&amp;lt;PART2ID&amp;gt;&amp;quot;&lt;br /&gt;
 call   = call   &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot; &amp;quot;&amp;lt;PART2ID&amp;gt;&amp;quot;&lt;br /&gt;
 goback = goback &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Add the following lines to the &#039;&#039;&#039;[permissions]&#039;&#039;&#039; section of your &#039;&#039;etadmin.cfg&#039;&#039;:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 1 = goto&lt;br /&gt;
 1 = call&lt;br /&gt;
 0 = goback&lt;br /&gt;
&#039;&#039;&#039;!goback&#039;&#039;&#039; should be assigned to level 0, feel free to assign other admin levels to the &#039;&#039;&#039;!goto&#039;&#039;&#039; and &#039;&#039;&#039;!call&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
===== [[User:Clutch152|KMOD]] =====&lt;br /&gt;
* Add the following lines to the end of your &#039;&#039;commands.cfg&#039;&#039; file:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 1 - goto   = goto   &amp;lt;CLIENT_ID&amp;gt; &amp;lt;PNAME2ID&amp;gt;&lt;br /&gt;
 1 - call   = call   &amp;lt;CLIENT_ID&amp;gt; &amp;lt;PNAME2ID&amp;gt;&lt;br /&gt;
 0 - goback = goback &amp;lt;CLIENT_ID&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;!goback&#039;&#039;&#039; should be assigned to level 0, feel free to assign other admin levels to the &#039;&#039;&#039;!goto&#039;&#039;&#039; and &#039;&#039;&#039;!call&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Configuration ===&lt;br /&gt;
&lt;br /&gt;
For configuring the BoonTJ mod, open the &#039;&#039;BoonTJ.cfg&#039;&#039; file with a text editor.&lt;br /&gt;
&lt;br /&gt;
==== Enable/disable features ====&lt;br /&gt;
&lt;br /&gt;
Features can be enabled or disabled by setting the responsive cvar value&lt;br /&gt;
to 1 or 0.&lt;br /&gt;
&lt;br /&gt;
* Enable/disable the &#039;&#039;save/load&#039;&#039; feature&lt;br /&gt;
 set btj_enable_save_load        1/0&lt;br /&gt;
&lt;br /&gt;
* Enable/disable the &#039;&#039;goto/call/goback&#039;&#039; feature. This feature works only if an&lt;br /&gt;
andmin mod is installed.&lt;br /&gt;
 set btj_enable_goto_call_goback 1/0&lt;br /&gt;
&lt;br /&gt;
* Enable/disable the &#039;&#039;kill restriction&#039;&#039; module&lt;br /&gt;
 set btj_enable_killrestriction  1/0&lt;br /&gt;
&lt;br /&gt;
* Enable/disable the &#039;&#039;ammunition&#039;&#039; module&lt;br /&gt;
 set btj_enable_ammo_mod         1/0&lt;br /&gt;
&lt;br /&gt;
==== Save/load module ====&lt;br /&gt;
&lt;br /&gt;
The only parameter to configure is the interval to check if a player has been moved. 50 ms is the lowest possible value and gives a good movement check accuracy but higher values reduce server load.&lt;br /&gt;
 set btj_check_ms 50&lt;br /&gt;
&lt;br /&gt;
==== Kill restriction module ====&lt;br /&gt;
&lt;br /&gt;
For the kill restriction module, 2 parameters can be set: The number of &lt;br /&gt;
kills a player can make until he gets kicked as well as the time he gets &lt;br /&gt;
temporarily banned.&lt;br /&gt;
&lt;br /&gt;
 set btj_kill_limit 3&lt;br /&gt;
 set btj_bantime    120&lt;br /&gt;
&lt;br /&gt;
==== Ammunition module ====&lt;br /&gt;
&lt;br /&gt;
In this section the amount of ammunition a player spawn with can be set.&lt;br /&gt;
&#039;&#039;ammoclip&#039;&#039; cvars set the amount of ammunition in the weapon, while &#039;&#039;ammo&#039;&#039; cvars&lt;br /&gt;
set the number of extra ammunition.&lt;br /&gt;
&lt;br /&gt;
 -1 for the default number of ammunition&lt;br /&gt;
  0 for disabling the weapon (make sure you disable both ammoclip and ammo&lt;br /&gt;
 &amp;gt;0 for the number of ammunition when spawning&lt;br /&gt;
&lt;br /&gt;
 // common weapons&lt;br /&gt;
 set btj_ammoclip_luger               -1&lt;br /&gt;
 set btj_ammoclip_akimbo_luger        -1&lt;br /&gt;
 set btj_ammo_luger                   -1&lt;br /&gt;
 set btj_ammoclip_colt                -1&lt;br /&gt;
 set btj_ammoclip_akimbo_colt         -1&lt;br /&gt;
 set btj_ammo_colt                    -1&lt;br /&gt;
 set btj_ammo_mp40                    -1&lt;br /&gt;
 set btj_ammoclip_mp40                -1&lt;br /&gt;
 set btj_ammo_thompson                -1&lt;br /&gt;
 set btj_ammoclip_thompson            -1&lt;br /&gt;
 set btj_ammoclip_axis_grenades       -1&lt;br /&gt;
 set btj_ammoclip_allies_grenades     -1&lt;br /&gt;
 &lt;br /&gt;
 // soldier weapons&lt;br /&gt;
 set btj_ammoclip_panzerfaust         -1&lt;br /&gt;
 set btj_ammoclip_flamethrower        -1&lt;br /&gt;
 set btj_ammo_mortar                  -1&lt;br /&gt;
 set btj_ammoclip_mg42                -1&lt;br /&gt;
 set btj_ammo_mg42                    -1&lt;br /&gt;
 &lt;br /&gt;
 // medic weapons&lt;br /&gt;
 set btj_syringe_adre                 -1&lt;br /&gt;
 &lt;br /&gt;
 // engineer weapons&lt;br /&gt;
 set btj_ammoclip_axis_engi_rifle     -1&lt;br /&gt;
 set btj_ammo_axis_engi_rifle         -1&lt;br /&gt;
 set btj_ammo_axis_rifle_nade         -1&lt;br /&gt;
 set btj_ammoclip_allies_engi_rifle   -1&lt;br /&gt;
 set btj_ammo_allies_engi_rifle       -1&lt;br /&gt;
 set btj_ammo_allies_rifle_nade       -1&lt;br /&gt;
 &lt;br /&gt;
 // fieldops weapons&lt;br /&gt;
 &lt;br /&gt;
 // covertops weapons&lt;br /&gt;
 set btj_ammoclip_sten                -1&lt;br /&gt;
 set btj_ammo_sten                    -1&lt;br /&gt;
 set btj_ammoclip_fg42                -1&lt;br /&gt;
 set btj_ammo_fg42                    -1&lt;br /&gt;
 set btj_ammoclip_axis_covert_rifle   -1&lt;br /&gt;
 set btj_ammo_axis_covert_rifle       -1&lt;br /&gt;
 set btj_ammoclip_allies_covert_rifle -1&lt;br /&gt;
 set btj_ammo_allies_covert_rifle     -1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Version history ===&lt;br /&gt;
&lt;br /&gt;
==== Version 0.1 ====&lt;br /&gt;
&lt;br /&gt;
* Initial release.&lt;br /&gt;
&lt;br /&gt;
==== Version 0.2 ====&lt;br /&gt;
&lt;br /&gt;
* Made movement check interval adjustable to reduce server load.&lt;br /&gt;
* Added a check to prevent saving when a player is dead.&lt;br /&gt;
&lt;br /&gt;
==== Version 0.3 ====&lt;br /&gt;
&lt;br /&gt;
* Moved configuration into a seperate config file.&lt;br /&gt;
* Features can be turned on/off now.&lt;br /&gt;
* Added a kill restriction module.&lt;br /&gt;
* Added an ammunition amount modifying module.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.1.zip BoonTJ v0.1]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.2.zip BoonTJ v0.2]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.3.zip BoonTJ v0.3]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Contact==&lt;br /&gt;
&lt;br /&gt;
Homepage: [http://www.eft-clan.com eft//europeanfunteam]&amp;lt;br&amp;gt;&lt;br /&gt;
E-Mail: [mailto:boondock@eft-clan.com boondock@eft-clan.com]&amp;lt;br&amp;gt;&lt;br /&gt;
IRC: [irc://irc.quakenet.org:6667/eft-clan #eft-clan]&lt;br /&gt;
&lt;br /&gt;
[[Category:ETPro:Mods]]&lt;/div&gt;</summary>
		<author><name>Eft-BoonDock</name></author>
	</entry>
	<entry>
		<id>https://wolfwiki.anime.net/index.php?title=User:Eft-BoonDock&amp;diff=2786</id>
		<title>User:Eft-BoonDock</title>
		<link rel="alternate" type="text/html" href="https://wolfwiki.anime.net/index.php?title=User:Eft-BoonDock&amp;diff=2786"/>
		<updated>2007-08-16T02:19:01Z</updated>

		<summary type="html">&lt;p&gt;Eft-BoonDock: /* BoonDock&amp;#039;s TJ mod */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== BoonDock&#039;s TJ mod ==&lt;br /&gt;
&lt;br /&gt;
* Version 0.2 (16.8.2007)&lt;br /&gt;
&lt;br /&gt;
* Based on [[User:Kotoko|Kyoto&#039;s TJmod]] 0.4&lt;br /&gt;
&lt;br /&gt;
* Thanks to [[User:Bennz|Bennz]] for his helping hand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
This trickjump mod enables players to save their position and load it within the same map/round. It is based on Kotoko&#039;s TJmod but enables saving only when the player is not moving or dead. This prevents abusing exploits (like saving when jumping, falling down, sliding on ice, etc.). &lt;br /&gt;
&lt;br /&gt;
Additionally, players can move themselves to another player&#039;s position or move another player to their position. To prevent an abuse of these features, an admin mod is necessary and these commands have to be assigned to admin levels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This mod is intended for trickjump servers only.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Commands ===&lt;br /&gt;
 /save          saves the player&#039;s current position&lt;br /&gt;
 /load          restores the player&#039;s saved position&lt;br /&gt;
 !goto &amp;lt;player&amp;gt; moves the player to another player&#039;s position (Admin mod necessary)&lt;br /&gt;
 !call &amp;lt;player&amp;gt; moves another player to the player&#039;s position (Admin mod necessary)&lt;br /&gt;
 !goback        moves the player back to the previous position before he was called (Admin mod necessary)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
==== ETPro ====&lt;br /&gt;
This installation is necessary to run the TJ mod on the server.&lt;br /&gt;
* Extract the file &#039;&#039;BoonTJ.lua&#039;&#039; to the etpro directory of the server.&lt;br /&gt;
&lt;br /&gt;
* Add the following line to your server config:&lt;br /&gt;
 set lua_modules &amp;quot;BoonTJ.lua&amp;quot;&lt;br /&gt;
If you allready have set the lua_modules cvar, you can add mods by seperating them with a blank, i.e.&lt;br /&gt;
 set lua_modules &amp;quot;combinedfixes.lua BoonTJ.lua&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Admin mods (optional) ====&lt;br /&gt;
If one of these admin mods is running on the server, the commands &#039;&#039;&#039;!goto&#039;&#039;&#039;, &#039;&#039;&#039;!call&#039;&#039;&#039;, and &#039;&#039;&#039;!goback&#039;&#039;&#039; can be used. Otherwise, only &#039;&#039;&#039;/save&#039;&#039;&#039; and &#039;&#039;&#039;/load&#039;&#039;&#039; are available.&lt;br /&gt;
&lt;br /&gt;
===== [http://et.d1p.de/etadmin_mod/wiki Etadmin_mod] =====&lt;br /&gt;
* Add the following lines to the &#039;&#039;&#039;[alias]&#039;&#039;&#039; section of your &#039;&#039;etadmin.cfg&#039;&#039; file:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 goto   = goto   &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot; &amp;quot;&amp;lt;PART2ID&amp;gt;&amp;quot;&lt;br /&gt;
 call   = call   &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot; &amp;quot;&amp;lt;PART2ID&amp;gt;&amp;quot;&lt;br /&gt;
 goback = goback &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Add the following lines to the &#039;&#039;&#039;[permissions]&#039;&#039;&#039; section of your &#039;&#039;etadmin.cfg&#039;&#039;:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 1 = goto&lt;br /&gt;
 1 = call&lt;br /&gt;
 0 = goback&lt;br /&gt;
&#039;&#039;&#039;!goback&#039;&#039;&#039; should be assigned to level 0, feel free to assign other admin levels to the &#039;&#039;&#039;!goto&#039;&#039;&#039; and &#039;&#039;&#039;!call&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
===== [[User:Clutch152|KMOD]] =====&lt;br /&gt;
* Add the following lines to the end of your &#039;&#039;commands.cfg&#039;&#039; file:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 1 - goto   = goto   &amp;lt;CLIENT_ID&amp;gt; &amp;lt;PNAME2ID&amp;gt;&lt;br /&gt;
 1 - call   = call   &amp;lt;CLIENT_ID&amp;gt; &amp;lt;PNAME2ID&amp;gt;&lt;br /&gt;
 0 - goback = goback &amp;lt;CLIENT_ID&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;!goback&#039;&#039;&#039; should be assigned to level 0, feel free to assign other admin levels to the &#039;&#039;&#039;!goto&#039;&#039;&#039; and &#039;&#039;&#039;!call&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Version history ===&lt;br /&gt;
&lt;br /&gt;
==== Version 0.1 ====&lt;br /&gt;
&lt;br /&gt;
* Initial release&lt;br /&gt;
&lt;br /&gt;
==== Version 0.2 ====&lt;br /&gt;
&lt;br /&gt;
* Made movement check interval adjustable to reduce server load&lt;br /&gt;
* Added a check to prevent saving when a player is dead&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.1.zip BoonTJ v0.1]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.2.zip BoonTJ v0.2]&lt;br /&gt;
&lt;br /&gt;
== Contact==&lt;br /&gt;
&lt;br /&gt;
Homepage: [http://www.eft-clan.com eft//europeanfunteam]&amp;lt;br&amp;gt;&lt;br /&gt;
E-Mail: [mailto:boondock@eft-clan.com boondock@eft-clan.com]&amp;lt;br&amp;gt;&lt;br /&gt;
IRC: [irc://irc.quakenet.org:6667/eft-clan #eft-clan]&lt;br /&gt;
&lt;br /&gt;
[[Category:ETPro:Mods]]&lt;/div&gt;</summary>
		<author><name>Eft-BoonDock</name></author>
	</entry>
	<entry>
		<id>https://wolfwiki.anime.net/index.php?title=User:Eft-BoonDock&amp;diff=2785</id>
		<title>User:Eft-BoonDock</title>
		<link rel="alternate" type="text/html" href="https://wolfwiki.anime.net/index.php?title=User:Eft-BoonDock&amp;diff=2785"/>
		<updated>2007-08-16T02:13:41Z</updated>

		<summary type="html">&lt;p&gt;Eft-BoonDock: /* Version 0.2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== BoonDock&#039;s TJ mod ==&lt;br /&gt;
&lt;br /&gt;
* Version 0.2 (16.8.2007)&lt;br /&gt;
&lt;br /&gt;
* Based on [[User:Kotoko|Kotoko&#039;s TJmod]] 0.4&lt;br /&gt;
&lt;br /&gt;
* Thanks to [[User:Bennz|Bennz]] for his helping hand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
This trickjump mod enables players to save their position and load it within the same map/round. It is based on Kotoko&#039;s TJmod but enables saving only when the player is not moving or dead. This prevents abusing exploits (like saving when jumping, falling down, sliding on ice, etc.). &lt;br /&gt;
&lt;br /&gt;
Additionally, players can move themselves to another player&#039;s position or move another player to their position. To prevent an abuse of these features, an admin mod is necessary and these commands have to be assigned to admin levels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This mod is intended for trickjump servers only.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Commands ===&lt;br /&gt;
 /save          saves the player&#039;s current position&lt;br /&gt;
 /load          restores the player&#039;s saved position&lt;br /&gt;
 !goto &amp;lt;player&amp;gt; moves the player to another player&#039;s position (Admin mod necessary)&lt;br /&gt;
 !call &amp;lt;player&amp;gt; moves another player to the player&#039;s position (Admin mod necessary)&lt;br /&gt;
 !goback        moves the player back to the previous position before he was called (Admin mod necessary)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
==== ETPro ====&lt;br /&gt;
This installation is necessary to run the TJ mod on the server.&lt;br /&gt;
* Extract the file &#039;&#039;BoonTJ.lua&#039;&#039; to the etpro directory of the server.&lt;br /&gt;
&lt;br /&gt;
* Add the following line to your server config:&lt;br /&gt;
 set lua_modules &amp;quot;BoonTJ.lua&amp;quot;&lt;br /&gt;
If you allready have set the lua_modules cvar, you can add mods by seperating them with a blank, i.e.&lt;br /&gt;
 set lua_modules &amp;quot;combinedfixes.lua BoonTJ.lua&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Admin mods (optional) ====&lt;br /&gt;
If one of these admin mods is running on the server, the commands &#039;&#039;&#039;!goto&#039;&#039;&#039;, &#039;&#039;&#039;!call&#039;&#039;&#039;, and &#039;&#039;&#039;!goback&#039;&#039;&#039; can be used. Otherwise, only &#039;&#039;&#039;/save&#039;&#039;&#039; and &#039;&#039;&#039;/load&#039;&#039;&#039; are available.&lt;br /&gt;
&lt;br /&gt;
===== [http://et.d1p.de/etadmin_mod/wiki Etadmin_mod] =====&lt;br /&gt;
* Add the following lines to the &#039;&#039;&#039;[alias]&#039;&#039;&#039; section of your &#039;&#039;etadmin.cfg&#039;&#039; file:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 goto   = goto   &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot; &amp;quot;&amp;lt;PART2ID&amp;gt;&amp;quot;&lt;br /&gt;
 call   = call   &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot; &amp;quot;&amp;lt;PART2ID&amp;gt;&amp;quot;&lt;br /&gt;
 goback = goback &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Add the following lines to the &#039;&#039;&#039;[permissions]&#039;&#039;&#039; section of your &#039;&#039;etadmin.cfg&#039;&#039;:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 1 = goto&lt;br /&gt;
 1 = call&lt;br /&gt;
 0 = goback&lt;br /&gt;
&#039;&#039;&#039;!goback&#039;&#039;&#039; should be assigned to level 0, feel free to assign other admin levels to the &#039;&#039;&#039;!goto&#039;&#039;&#039; and &#039;&#039;&#039;!call&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
===== [[User:Clutch152|KMOD]] =====&lt;br /&gt;
* Add the following lines to the end of your &#039;&#039;commands.cfg&#039;&#039; file:&lt;br /&gt;
 #BoonTJ&lt;br /&gt;
 1 - goto   = goto   &amp;lt;CLIENT_ID&amp;gt; &amp;lt;PNAME2ID&amp;gt;&lt;br /&gt;
 1 - call   = call   &amp;lt;CLIENT_ID&amp;gt; &amp;lt;PNAME2ID&amp;gt;&lt;br /&gt;
 0 - goback = goback &amp;lt;CLIENT_ID&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;!goback&#039;&#039;&#039; should be assigned to level 0, feel free to assign other admin levels to the &#039;&#039;&#039;!goto&#039;&#039;&#039; and &#039;&#039;&#039;!call&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Version history ===&lt;br /&gt;
&lt;br /&gt;
==== Version 0.1 ====&lt;br /&gt;
&lt;br /&gt;
* Initial release&lt;br /&gt;
&lt;br /&gt;
==== Version 0.2 ====&lt;br /&gt;
&lt;br /&gt;
* Made movement check interval adjustable to reduce server load&lt;br /&gt;
* Added a check to prevent saving when a player is dead&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.1.zip BoonTJ v0.1]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.2.zip BoonTJ v0.2]&lt;br /&gt;
&lt;br /&gt;
== Contact==&lt;br /&gt;
&lt;br /&gt;
Homepage: [http://www.eft-clan.com eft//europeanfunteam]&amp;lt;br&amp;gt;&lt;br /&gt;
E-Mail: [mailto:boondock@eft-clan.com boondock@eft-clan.com]&amp;lt;br&amp;gt;&lt;br /&gt;
IRC: [irc://irc.quakenet.org:6667/eft-clan #eft-clan]&lt;br /&gt;
&lt;br /&gt;
[[Category:ETPro:Mods]]&lt;/div&gt;</summary>
		<author><name>Eft-BoonDock</name></author>
	</entry>
	<entry>
		<id>https://wolfwiki.anime.net/index.php?title=User:Eft-BoonDock&amp;diff=2784</id>
		<title>User:Eft-BoonDock</title>
		<link rel="alternate" type="text/html" href="https://wolfwiki.anime.net/index.php?title=User:Eft-BoonDock&amp;diff=2784"/>
		<updated>2007-08-16T01:41:04Z</updated>

		<summary type="html">&lt;p&gt;Eft-BoonDock: /* BoonDock&amp;#039;s TJ mod */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== BoonDock&#039;s TJ mod ==&lt;br /&gt;
&lt;br /&gt;
* Version 0.2 (16.8.2007)&lt;br /&gt;
&lt;br /&gt;
* Based on [[User:Kotoko|Kotoko&#039;s TJmod]] 0.4&lt;br /&gt;
&lt;br /&gt;
* Thanks to [[User:Bennz|Bennz]] for his helping hand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
This trickjump mod enables players to save their position and load it within the same map/round. It is based on Kotoko&#039;s TJmod but enables saving only when the player is not moving or dead. This prevents abusing exploits (like saving when jumping, falling down, sliding on ice, etc.). &lt;br /&gt;
&lt;br /&gt;
Additionally, players can move themselves to another player&#039;s position or move another player to their position. To prevent an abuse of these features, an admin mod is necessary and these commands have to be assigned to admin levels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This mod is intended for trickjump servers only.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Commands ===&lt;br /&gt;
 /save          saves the player&#039;s current position&lt;br /&gt;
 /load          restores the player&#039;s saved position&lt;br /&gt;
 !goto &amp;lt;player&amp;gt; moves the player to another player&#039;s position (Admin mod necessary)&lt;br /&gt;
 !call &amp;lt;player&amp;gt; moves another player to the player&#039;s position (Admin mod necessary)&lt;br /&gt;
 !goback        moves the player back to the previous position before he was called (Admin mod necessary)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
==== ETPro ====&lt;br /&gt;
This installation is necessary to run the TJ mod on the server.&lt;br /&gt;
* Extract the file &#039;&#039;BoonTJ.lua&#039;&#039; to the etpro directory of the server.&lt;br /&gt;
&lt;br /&gt;
* Add the following line to your server config:&lt;br /&gt;
 set lua_modules &amp;quot;BoonTJ.lua&amp;quot;&lt;br /&gt;
If you allready have set the lua_modules cvar, you can add mods by seperating them with a blank, i.e.&lt;br /&gt;
 set lua_modules &amp;quot;combinedfixes.lua BoonTJ.lua&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Admin mods (optional) ====&lt;br /&gt;
If one of these admin mods is running on the server, the commands &#039;&#039;&#039;!goto&#039;&#039;&#039;, &#039;&#039;&#039;!call&#039;&#039;&#039;, and &#039;&#039;&#039;!goback&#039;&#039;&#039; can be used. Otherwise, only &#039;&#039;&#039;/save&#039;&#039;&#039; and &#039;&#039;&#039;/load&#039;&#039;&#039; are available.&lt;br /&gt;
&lt;br /&gt;
===== [http://et.d1p.de/etadmin_mod/wiki Etadmin_mod] =====&lt;br /&gt;
* Add the following lines to the &#039;&#039;&#039;[alias]&#039;&#039;&#039; section of your &#039;&#039;etadmin.cfg&#039;&#039; file:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 goto   = goto   &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot; &amp;quot;&amp;lt;PART2ID&amp;gt;&amp;quot;&lt;br /&gt;
 call   = call   &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot; &amp;quot;&amp;lt;PART2ID&amp;gt;&amp;quot;&lt;br /&gt;
 goback = goback &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Add the following lines to the &#039;&#039;&#039;[permissions]&#039;&#039;&#039; section of your &#039;&#039;etadmin.cfg&#039;&#039;:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 1 = goto&lt;br /&gt;
 1 = call&lt;br /&gt;
 0 = goback&lt;br /&gt;
&#039;&#039;&#039;!goback&#039;&#039;&#039; should be assigned to level 0, feel free to assign other admin levels to the &#039;&#039;&#039;!goto&#039;&#039;&#039; and &#039;&#039;&#039;!call&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
===== [[User:Clutch152|KMOD]] =====&lt;br /&gt;
* Add the following lines to the end of your &#039;&#039;commands.cfg&#039;&#039; file:&lt;br /&gt;
 #BoonTJ&lt;br /&gt;
 1 - goto   = goto   &amp;lt;CLIENT_ID&amp;gt; &amp;lt;PNAME2ID&amp;gt;&lt;br /&gt;
 1 - call   = call   &amp;lt;CLIENT_ID&amp;gt; &amp;lt;PNAME2ID&amp;gt;&lt;br /&gt;
 0 - goback = goback &amp;lt;CLIENT_ID&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;!goback&#039;&#039;&#039; should be assigned to level 0, feel free to assign other admin levels to the &#039;&#039;&#039;!goto&#039;&#039;&#039; and &#039;&#039;&#039;!call&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Version history ===&lt;br /&gt;
&lt;br /&gt;
==== Version 0.1 ====&lt;br /&gt;
&lt;br /&gt;
* Initial release&lt;br /&gt;
&lt;br /&gt;
==== Version 0.2 ====&lt;br /&gt;
&lt;br /&gt;
* Made movement check interval adjustable to save server load&lt;br /&gt;
* Added a check to prevent saving when a player is dead&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.1.zip BoonTJ v0.1]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.2.zip BoonTJ v0.2]&lt;br /&gt;
&lt;br /&gt;
== Contact==&lt;br /&gt;
&lt;br /&gt;
Homepage: [http://www.eft-clan.com eft//europeanfunteam]&amp;lt;br&amp;gt;&lt;br /&gt;
E-Mail: [mailto:boondock@eft-clan.com boondock@eft-clan.com]&amp;lt;br&amp;gt;&lt;br /&gt;
IRC: [irc://irc.quakenet.org:6667/eft-clan #eft-clan]&lt;br /&gt;
&lt;br /&gt;
[[Category:ETPro:Mods]]&lt;/div&gt;</summary>
		<author><name>Eft-BoonDock</name></author>
	</entry>
	<entry>
		<id>https://wolfwiki.anime.net/index.php?title=User:Eft-BoonDock&amp;diff=2783</id>
		<title>User:Eft-BoonDock</title>
		<link rel="alternate" type="text/html" href="https://wolfwiki.anime.net/index.php?title=User:Eft-BoonDock&amp;diff=2783"/>
		<updated>2007-08-16T01:39:51Z</updated>

		<summary type="html">&lt;p&gt;Eft-BoonDock: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== BoonDock&#039;s TJ mod ==&lt;br /&gt;
&lt;br /&gt;
* Version 0.2 (16.8.2007)&lt;br /&gt;
&lt;br /&gt;
* Based on [[User:Kotoko|Kotoko&#039;s TJmod]] 0.4&lt;br /&gt;
&lt;br /&gt;
* Thanks to [[User:Bennz|Bennz]] for his helping hand&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
This trickjump mod enables players to save their position and load it within the same map/round. It is based on Kotoko&#039;s TJmod but enables saving only when the player is not moving or dead. This prevents abusing exploits (like saving when jumping, falling down, sliding on ice, etc.). &lt;br /&gt;
&lt;br /&gt;
Additionally, players can move themselves to another player&#039;s position or move another player to their position. To prevent an abuse of these features, an admin mod is necessary and these commands have to be assigned to admin levels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This mod is intended for trickjump servers only.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Commands ===&lt;br /&gt;
 /save          saves the player&#039;s current position&lt;br /&gt;
 /load          restores the player&#039;s saved position&lt;br /&gt;
 !goto &amp;lt;player&amp;gt; moves the player to another player&#039;s position (Admin mod necessary)&lt;br /&gt;
 !call &amp;lt;player&amp;gt; moves another player to the player&#039;s position (Admin mod necessary)&lt;br /&gt;
 !goback        moves the player back to the previous position before he was called (Admin mod necessary)&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
==== ETPro ====&lt;br /&gt;
This installation is necessary to run the TJ mod on the server.&lt;br /&gt;
* Extract the file &#039;&#039;BoonTJ.lua&#039;&#039; to the etpro directory of the server.&lt;br /&gt;
&lt;br /&gt;
* Add the following line to your server config:&lt;br /&gt;
 set lua_modules &amp;quot;BoonTJ.lua&amp;quot;&lt;br /&gt;
If you allready have set the lua_modules cvar, you can add mods by seperating them with a blank, i.e.&lt;br /&gt;
 set lua_modules &amp;quot;combinedfixes.lua BoonTJ.lua&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Admin mods (optional) ====&lt;br /&gt;
If one of these admin mods is running on the server, the commands &#039;&#039;&#039;!goto&#039;&#039;&#039;, &#039;&#039;&#039;!call&#039;&#039;&#039;, and &#039;&#039;&#039;!goback&#039;&#039;&#039; can be used. Otherwise, only &#039;&#039;&#039;/save&#039;&#039;&#039; and &#039;&#039;&#039;/load&#039;&#039;&#039; are available.&lt;br /&gt;
&lt;br /&gt;
===== [http://et.d1p.de/etadmin_mod/wiki Etadmin_mod] =====&lt;br /&gt;
* Add the following lines to the &#039;&#039;&#039;[alias]&#039;&#039;&#039; section of your &#039;&#039;etadmin.cfg&#039;&#039; file:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 goto   = goto   &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot; &amp;quot;&amp;lt;PART2ID&amp;gt;&amp;quot;&lt;br /&gt;
 call   = call   &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot; &amp;quot;&amp;lt;PART2ID&amp;gt;&amp;quot;&lt;br /&gt;
 goback = goback &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Add the following lines to the &#039;&#039;&#039;[permissions]&#039;&#039;&#039; section of your &#039;&#039;etadmin.cfg&#039;&#039;:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 1 = goto&lt;br /&gt;
 1 = call&lt;br /&gt;
 0 = goback&lt;br /&gt;
&#039;&#039;&#039;!goback&#039;&#039;&#039; should be assigned to level 0, feel free to assign other admin levels to the &#039;&#039;&#039;!goto&#039;&#039;&#039; and &#039;&#039;&#039;!call&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
===== [[User:Clutch152|KMOD]] =====&lt;br /&gt;
* Add the following lines to the end of your &#039;&#039;commands.cfg&#039;&#039; file:&lt;br /&gt;
 #BoonTJ&lt;br /&gt;
 1 - goto   = goto   &amp;lt;CLIENT_ID&amp;gt; &amp;lt;PNAME2ID&amp;gt;&lt;br /&gt;
 1 - call   = call   &amp;lt;CLIENT_ID&amp;gt; &amp;lt;PNAME2ID&amp;gt;&lt;br /&gt;
 0 - goback = goback &amp;lt;CLIENT_ID&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;!goback&#039;&#039;&#039; should be assigned to level 0, feel free to assign other admin levels to the &#039;&#039;&#039;!goto&#039;&#039;&#039; and &#039;&#039;&#039;!call&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
=== Version history ===&lt;br /&gt;
&lt;br /&gt;
==== Version 0.1 ====&lt;br /&gt;
&lt;br /&gt;
* Initial release&lt;br /&gt;
&lt;br /&gt;
==== Version 0.2 ====&lt;br /&gt;
&lt;br /&gt;
* Made movement check interval adjustable to save server load&lt;br /&gt;
* Added a check to prevent saving when a player is dead&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.1.zip BoonTJ v0.1]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.2.zip BoonTJ v0.2]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Contact==&lt;br /&gt;
&lt;br /&gt;
Homepage: [http://www.eft-clan.com eft//europeanfunteam]&amp;lt;br&amp;gt;&lt;br /&gt;
E-Mail: [mailto:boondock@eft-clan.com boondock@eft-clan.com]&amp;lt;br&amp;gt;&lt;br /&gt;
IRC: [irc://irc.quakenet.org:6667/eft-clan #eft-clan]&lt;br /&gt;
&lt;br /&gt;
[[Category:ETPro:Mods]]&lt;/div&gt;</summary>
		<author><name>Eft-BoonDock</name></author>
	</entry>
	<entry>
		<id>https://wolfwiki.anime.net/index.php?title=User:Eft-BoonDock&amp;diff=2782</id>
		<title>User:Eft-BoonDock</title>
		<link rel="alternate" type="text/html" href="https://wolfwiki.anime.net/index.php?title=User:Eft-BoonDock&amp;diff=2782"/>
		<updated>2007-08-16T01:39:40Z</updated>

		<summary type="html">&lt;p&gt;Eft-BoonDock: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== BoonDock&#039;s TJ mod ==&lt;br /&gt;
&lt;br /&gt;
* Version 0.2 (16.8.2007)&lt;br /&gt;
&lt;br /&gt;
* Based on [[User:Kotoko|Kotoko&#039;s TJmod]] 0.4&lt;br /&gt;
&lt;br /&gt;
* Thanks to [[User:Bennz|Bennz]] for his helping hand&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
This trickjump mod enables players to save their position and load it within the same map/round. It is based on Kotoko&#039;s TJmod but enables saving only when the player is not moving or dead. This prevents abusing exploits (like saving when jumping, falling down, sliding on ice, etc.). &lt;br /&gt;
&lt;br /&gt;
Additionally, players can move themselves to another player&#039;s position or move another player to their position. To prevent an abuse of these features, an admin mod is necessary and these commands have to be assigned to admin levels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This mod is intended for Trickjump servers only.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Commands ===&lt;br /&gt;
 /save          saves the player&#039;s current position&lt;br /&gt;
 /load          restores the player&#039;s saved position&lt;br /&gt;
 !goto &amp;lt;player&amp;gt; moves the player to another player&#039;s position (Admin mod necessary)&lt;br /&gt;
 !call &amp;lt;player&amp;gt; moves another player to the player&#039;s position (Admin mod necessary)&lt;br /&gt;
 !goback        moves the player back to the previous position before he was called (Admin mod necessary)&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
==== ETPro ====&lt;br /&gt;
This installation is necessary to run the TJ mod on the server.&lt;br /&gt;
* Extract the file &#039;&#039;BoonTJ.lua&#039;&#039; to the etpro directory of the server.&lt;br /&gt;
&lt;br /&gt;
* Add the following line to your server config:&lt;br /&gt;
 set lua_modules &amp;quot;BoonTJ.lua&amp;quot;&lt;br /&gt;
If you allready have set the lua_modules cvar, you can add mods by seperating them with a blank, i.e.&lt;br /&gt;
 set lua_modules &amp;quot;combinedfixes.lua BoonTJ.lua&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Admin mods (optional) ====&lt;br /&gt;
If one of these admin mods is running on the server, the commands &#039;&#039;&#039;!goto&#039;&#039;&#039;, &#039;&#039;&#039;!call&#039;&#039;&#039;, and &#039;&#039;&#039;!goback&#039;&#039;&#039; can be used. Otherwise, only &#039;&#039;&#039;/save&#039;&#039;&#039; and &#039;&#039;&#039;/load&#039;&#039;&#039; are available.&lt;br /&gt;
&lt;br /&gt;
===== [http://et.d1p.de/etadmin_mod/wiki Etadmin_mod] =====&lt;br /&gt;
* Add the following lines to the &#039;&#039;&#039;[alias]&#039;&#039;&#039; section of your &#039;&#039;etadmin.cfg&#039;&#039; file:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 goto   = goto   &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot; &amp;quot;&amp;lt;PART2ID&amp;gt;&amp;quot;&lt;br /&gt;
 call   = call   &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot; &amp;quot;&amp;lt;PART2ID&amp;gt;&amp;quot;&lt;br /&gt;
 goback = goback &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Add the following lines to the &#039;&#039;&#039;[permissions]&#039;&#039;&#039; section of your &#039;&#039;etadmin.cfg&#039;&#039;:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 1 = goto&lt;br /&gt;
 1 = call&lt;br /&gt;
 0 = goback&lt;br /&gt;
&#039;&#039;&#039;!goback&#039;&#039;&#039; should be assigned to level 0, feel free to assign other admin levels to the &#039;&#039;&#039;!goto&#039;&#039;&#039; and &#039;&#039;&#039;!call&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
===== [[User:Clutch152|KMOD]] =====&lt;br /&gt;
* Add the following lines to the end of your &#039;&#039;commands.cfg&#039;&#039; file:&lt;br /&gt;
 #BoonTJ&lt;br /&gt;
 1 - goto   = goto   &amp;lt;CLIENT_ID&amp;gt; &amp;lt;PNAME2ID&amp;gt;&lt;br /&gt;
 1 - call   = call   &amp;lt;CLIENT_ID&amp;gt; &amp;lt;PNAME2ID&amp;gt;&lt;br /&gt;
 0 - goback = goback &amp;lt;CLIENT_ID&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;!goback&#039;&#039;&#039; should be assigned to level 0, feel free to assign other admin levels to the &#039;&#039;&#039;!goto&#039;&#039;&#039; and &#039;&#039;&#039;!call&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
=== Version history ===&lt;br /&gt;
&lt;br /&gt;
==== Version 0.1 ====&lt;br /&gt;
&lt;br /&gt;
* Initial release&lt;br /&gt;
&lt;br /&gt;
==== Version 0.2 ====&lt;br /&gt;
&lt;br /&gt;
* Made movement check interval adjustable to save server load&lt;br /&gt;
* Added a check to prevent saving when a player is dead&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.1.zip BoonTJ v0.1]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.2.zip BoonTJ v0.2]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Contact==&lt;br /&gt;
&lt;br /&gt;
Homepage: [http://www.eft-clan.com eft//europeanfunteam]&amp;lt;br&amp;gt;&lt;br /&gt;
E-Mail: [mailto:boondock@eft-clan.com boondock@eft-clan.com]&amp;lt;br&amp;gt;&lt;br /&gt;
IRC: [irc://irc.quakenet.org:6667/eft-clan #eft-clan]&lt;br /&gt;
&lt;br /&gt;
[[Category:ETPro:Mods]]&lt;/div&gt;</summary>
		<author><name>Eft-BoonDock</name></author>
	</entry>
	<entry>
		<id>https://wolfwiki.anime.net/index.php?title=User:Eft-BoonDock&amp;diff=2781</id>
		<title>User:Eft-BoonDock</title>
		<link rel="alternate" type="text/html" href="https://wolfwiki.anime.net/index.php?title=User:Eft-BoonDock&amp;diff=2781"/>
		<updated>2007-08-16T01:39:16Z</updated>

		<summary type="html">&lt;p&gt;Eft-BoonDock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== BoonDock&#039;s TJ mod ==&lt;br /&gt;
&lt;br /&gt;
* Version 0.2 (16.8.2007)&lt;br /&gt;
&lt;br /&gt;
* Based on [[User:Kotoko|Kotoko&#039;s TJmod]] 0.4&lt;br /&gt;
&lt;br /&gt;
* Thanks to [[User:Bennz|Bennz]] for his helping hand&lt;br /&gt;
&lt;br /&gt;
=== Description ===&lt;br /&gt;
&lt;br /&gt;
This trickjump mod enables players to save their position and load it within the same map/round. It is based on Kotoko&#039;s TJmod but enables saving only when the player is not moving or dead. This prevents abusing exploits (like saving when jumping, falling down, sliding on ice, etc.). &lt;br /&gt;
&lt;br /&gt;
Additionally, players can move themselves to another player&#039;s position or move another player to their position. To prevent an abuse of these features, an admin mod is necessary and these commands have to be assigned to admin levels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This mod is intended for Trickjumping servers only.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Commands ===&lt;br /&gt;
 /save          saves the player&#039;s current position&lt;br /&gt;
 /load          restores the player&#039;s saved position&lt;br /&gt;
 !goto &amp;lt;player&amp;gt; moves the player to another player&#039;s position (Admin mod necessary)&lt;br /&gt;
 !call &amp;lt;player&amp;gt; moves another player to the player&#039;s position (Admin mod necessary)&lt;br /&gt;
 !goback        moves the player back to the previous position before he was called (Admin mod necessary)&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
==== ETPro ====&lt;br /&gt;
This installation is necessary to run the TJ mod on the server.&lt;br /&gt;
* Extract the file &#039;&#039;BoonTJ.lua&#039;&#039; to the etpro directory of the server.&lt;br /&gt;
&lt;br /&gt;
* Add the following line to your server config:&lt;br /&gt;
 set lua_modules &amp;quot;BoonTJ.lua&amp;quot;&lt;br /&gt;
If you allready have set the lua_modules cvar, you can add mods by seperating them with a blank, i.e.&lt;br /&gt;
 set lua_modules &amp;quot;combinedfixes.lua BoonTJ.lua&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Admin mods (optional) ====&lt;br /&gt;
If one of these admin mods is running on the server, the commands &#039;&#039;&#039;!goto&#039;&#039;&#039;, &#039;&#039;&#039;!call&#039;&#039;&#039;, and &#039;&#039;&#039;!goback&#039;&#039;&#039; can be used. Otherwise, only &#039;&#039;&#039;/save&#039;&#039;&#039; and &#039;&#039;&#039;/load&#039;&#039;&#039; are available.&lt;br /&gt;
&lt;br /&gt;
===== [http://et.d1p.de/etadmin_mod/wiki Etadmin_mod] =====&lt;br /&gt;
* Add the following lines to the &#039;&#039;&#039;[alias]&#039;&#039;&#039; section of your &#039;&#039;etadmin.cfg&#039;&#039; file:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 goto   = goto   &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot; &amp;quot;&amp;lt;PART2ID&amp;gt;&amp;quot;&lt;br /&gt;
 call   = call   &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot; &amp;quot;&amp;lt;PART2ID&amp;gt;&amp;quot;&lt;br /&gt;
 goback = goback &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Add the following lines to the &#039;&#039;&#039;[permissions]&#039;&#039;&#039; section of your &#039;&#039;etadmin.cfg&#039;&#039;:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 1 = goto&lt;br /&gt;
 1 = call&lt;br /&gt;
 0 = goback&lt;br /&gt;
&#039;&#039;&#039;!goback&#039;&#039;&#039; should be assigned to level 0, feel free to assign other admin levels to the &#039;&#039;&#039;!goto&#039;&#039;&#039; and &#039;&#039;&#039;!call&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
===== [[User:Clutch152|KMOD]] =====&lt;br /&gt;
* Add the following lines to the end of your &#039;&#039;commands.cfg&#039;&#039; file:&lt;br /&gt;
 #BoonTJ&lt;br /&gt;
 1 - goto   = goto   &amp;lt;CLIENT_ID&amp;gt; &amp;lt;PNAME2ID&amp;gt;&lt;br /&gt;
 1 - call   = call   &amp;lt;CLIENT_ID&amp;gt; &amp;lt;PNAME2ID&amp;gt;&lt;br /&gt;
 0 - goback = goback &amp;lt;CLIENT_ID&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;!goback&#039;&#039;&#039; should be assigned to level 0, feel free to assign other admin levels to the &#039;&#039;&#039;!goto&#039;&#039;&#039; and &#039;&#039;&#039;!call&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
=== Version history ===&lt;br /&gt;
&lt;br /&gt;
==== Version 0.1 ====&lt;br /&gt;
&lt;br /&gt;
* Initial release&lt;br /&gt;
&lt;br /&gt;
==== Version 0.2 ====&lt;br /&gt;
&lt;br /&gt;
* Made movement check interval adjustable to save server load&lt;br /&gt;
* Added a check to prevent saving when a player is dead&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.1.zip BoonTJ v0.1]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.2.zip BoonTJ v0.2]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Contact==&lt;br /&gt;
&lt;br /&gt;
Homepage: [http://www.eft-clan.com eft//europeanfunteam]&amp;lt;br&amp;gt;&lt;br /&gt;
E-Mail: [mailto:boondock@eft-clan.com boondock@eft-clan.com]&amp;lt;br&amp;gt;&lt;br /&gt;
IRC: [irc://irc.quakenet.org:6667/eft-clan #eft-clan]&lt;br /&gt;
&lt;br /&gt;
[[Category:ETPro:Mods]]&lt;/div&gt;</summary>
		<author><name>Eft-BoonDock</name></author>
	</entry>
	<entry>
		<id>https://wolfwiki.anime.net/index.php?title=User:Eft-BoonDock&amp;diff=2780</id>
		<title>User:Eft-BoonDock</title>
		<link rel="alternate" type="text/html" href="https://wolfwiki.anime.net/index.php?title=User:Eft-BoonDock&amp;diff=2780"/>
		<updated>2007-08-16T01:23:42Z</updated>

		<summary type="html">&lt;p&gt;Eft-BoonDock: /* Admin mods (optional) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== BoonDock&#039;s TJ mod ==&lt;br /&gt;
&lt;br /&gt;
* Version 0.2 (16.8.2007)&lt;br /&gt;
&lt;br /&gt;
* Based on [[User:Kotoko|Kotoko&#039;s TJmod]] 0.4&lt;br /&gt;
&lt;br /&gt;
* Thanks to [[User:Bennz|Bennz]] for his helping hand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
 /save          saves the player&#039;s current position&lt;br /&gt;
 /load          restores the player&#039;s saved position&lt;br /&gt;
 !goto &amp;lt;player&amp;gt; moves the player to another player&#039;s position (Admin mod needed)&lt;br /&gt;
 !call &amp;lt;player&amp;gt; moves another player to the player&#039;s position (Admin mod needed)&lt;br /&gt;
 !goback        moves the player back to the previous position before he was called (Admin mod needed)&lt;br /&gt;
&lt;br /&gt;
Additionally to Kotoko&#039;s TJmod it enables saving &#039;&#039;only when the player is not moving&#039;&#039;. This prevents abusing exploits (like saving when jumping, falling down, sliding on ice, etc.). &#039;&#039;&#039;!goto&#039;&#039;&#039; and &#039;&#039;&#039;!call&#039;&#039;&#039; are restricted to players of the same team only.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This mod is intended for Trickjumping servers only.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
==== ETPro ====&lt;br /&gt;
This installation is necessary to run the TJ mod on the server.&lt;br /&gt;
* Extract the file &#039;&#039;BoonTJ.lua&#039;&#039; to the etpro directory of the server.&lt;br /&gt;
&lt;br /&gt;
* Add the following line to your server config:&lt;br /&gt;
 set lua_modules &amp;quot;BoonTJ.lua&amp;quot;&lt;br /&gt;
If you allready have set the lua_modules cvar, you can add mods by seperating them with a blank, i.e.&lt;br /&gt;
 set lua_modules &amp;quot;combinedfixes.lua BoonTJ.lua&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Admin mods (optional) ====&lt;br /&gt;
If one of these admin mods is running on the server, the commands &#039;&#039;&#039;!goto&#039;&#039;&#039;, &#039;&#039;&#039;!call&#039;&#039;&#039;, and &#039;&#039;&#039;!goback&#039;&#039;&#039; can be used. Otherwise, only &#039;&#039;&#039;/save&#039;&#039;&#039; and &#039;&#039;&#039;/load&#039;&#039;&#039; are available.&lt;br /&gt;
&lt;br /&gt;
===== [http://et.d1p.de/etadmin_mod/wiki Etadmin_mod] =====&lt;br /&gt;
* Add the following lines to the &#039;&#039;&#039;[alias]&#039;&#039;&#039; section of your &#039;&#039;etadmin.cfg&#039;&#039; file:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 goto   = goto   &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot; &amp;quot;&amp;lt;PART2ID&amp;gt;&amp;quot;&lt;br /&gt;
 call   = call   &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot; &amp;quot;&amp;lt;PART2ID&amp;gt;&amp;quot;&lt;br /&gt;
 goback = goback &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Add the following lines to the &#039;&#039;&#039;[permissions]&#039;&#039;&#039; section of your &#039;&#039;etadmin.cfg&#039;&#039;:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 1 = goto&lt;br /&gt;
 1 = call&lt;br /&gt;
 0 = goback&lt;br /&gt;
&#039;&#039;&#039;!goback&#039;&#039;&#039; should be assigned to level 0, feel free to assign other admin levels to the &#039;&#039;&#039;!goto&#039;&#039;&#039; and &#039;&#039;&#039;!call&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
===== [[User:Clutch152|KMOD]] =====&lt;br /&gt;
* Add the following lines to the end of your &#039;&#039;commands.cfg&#039;&#039; file:&lt;br /&gt;
 #BoonTJ&lt;br /&gt;
 1 - goto   = goto   &amp;lt;CLIENT_ID&amp;gt; &amp;lt;PNAME2ID&amp;gt;&lt;br /&gt;
 1 - call   = call   &amp;lt;CLIENT_ID&amp;gt; &amp;lt;PNAME2ID&amp;gt;&lt;br /&gt;
 0 - goback = goback &amp;lt;CLIENT_ID&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;!goback&#039;&#039;&#039; should be assigned to level 0, feel free to assign other admin levels to the &#039;&#039;&#039;!goto&#039;&#039;&#039; and &#039;&#039;&#039;!call&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
=== Version history ===&lt;br /&gt;
&lt;br /&gt;
==== Version 0.1 ====&lt;br /&gt;
&lt;br /&gt;
* Initial release&lt;br /&gt;
&lt;br /&gt;
==== Version 0.2 ====&lt;br /&gt;
&lt;br /&gt;
* Made movement check interval adjustable to save server load&lt;br /&gt;
* Added a check to prevent saving when a player is dead&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.1.zip BoonTJ v0.1]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.2.zip BoonTJ v0.2]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Contact==&lt;br /&gt;
&lt;br /&gt;
Homepage: [http://www.eft-clan.com eft//europeanfunteam]&amp;lt;br&amp;gt;&lt;br /&gt;
E-Mail: [mailto:boondock@eft-clan.com boondock@eft-clan.com]&amp;lt;br&amp;gt;&lt;br /&gt;
IRC: [irc://irc.quakenet.org:6667/eft-clan #eft-clan]&lt;br /&gt;
&lt;br /&gt;
[[Category:ETPro:Mods]]&lt;/div&gt;</summary>
		<author><name>Eft-BoonDock</name></author>
	</entry>
	<entry>
		<id>https://wolfwiki.anime.net/index.php?title=User:Eft-BoonDock&amp;diff=2779</id>
		<title>User:Eft-BoonDock</title>
		<link rel="alternate" type="text/html" href="https://wolfwiki.anime.net/index.php?title=User:Eft-BoonDock&amp;diff=2779"/>
		<updated>2007-08-16T01:23:11Z</updated>

		<summary type="html">&lt;p&gt;Eft-BoonDock: /* Admin mods (optional) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== BoonDock&#039;s TJ mod ==&lt;br /&gt;
&lt;br /&gt;
* Version 0.2 (16.8.2007)&lt;br /&gt;
&lt;br /&gt;
* Based on [[User:Kotoko|Kotoko&#039;s TJmod]] 0.4&lt;br /&gt;
&lt;br /&gt;
* Thanks to [[User:Bennz|Bennz]] for his helping hand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
 /save          saves the player&#039;s current position&lt;br /&gt;
 /load          restores the player&#039;s saved position&lt;br /&gt;
 !goto &amp;lt;player&amp;gt; moves the player to another player&#039;s position (Admin mod needed)&lt;br /&gt;
 !call &amp;lt;player&amp;gt; moves another player to the player&#039;s position (Admin mod needed)&lt;br /&gt;
 !goback        moves the player back to the previous position before he was called (Admin mod needed)&lt;br /&gt;
&lt;br /&gt;
Additionally to Kotoko&#039;s TJmod it enables saving &#039;&#039;only when the player is not moving&#039;&#039;. This prevents abusing exploits (like saving when jumping, falling down, sliding on ice, etc.). &#039;&#039;&#039;!goto&#039;&#039;&#039; and &#039;&#039;&#039;!call&#039;&#039;&#039; are restricted to players of the same team only.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This mod is intended for Trickjumping servers only.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
==== ETPro ====&lt;br /&gt;
This installation is necessary to run the TJ mod on the server.&lt;br /&gt;
* Extract the file &#039;&#039;BoonTJ.lua&#039;&#039; to the etpro directory of the server.&lt;br /&gt;
&lt;br /&gt;
* Add the following line to your server config:&lt;br /&gt;
 set lua_modules &amp;quot;BoonTJ.lua&amp;quot;&lt;br /&gt;
If you allready have set the lua_modules cvar, you can add mods by seperating them with a blank, i.e.&lt;br /&gt;
 set lua_modules &amp;quot;combinedfixes.lua BoonTJ.lua&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Admin mods (optional) ====&lt;br /&gt;
If one of these admin mods is running on the server, the commands &#039;&#039;&#039;!goto&#039;&#039;&#039;, &#039;&#039;&#039;!call&#039;&#039;&#039;, and &#039;&#039;&#039;!goback&#039;&#039;&#039; can be used. Otherwise, only &#039;&#039;&#039;/save&#039;&#039;&#039; and &#039;&#039;&#039;/load&#039;&#039;&#039; are available.&lt;br /&gt;
&lt;br /&gt;
===== [http://et.d1p.de/etadmin_mod/wiki Etadmin_mod] =====&lt;br /&gt;
* Add the following lines to the &#039;&#039;&#039;[alias]&#039;&#039;&#039; section of your &#039;&#039;etadmin.cfg&#039;&#039; file:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 goto   = goto   &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot; &amp;quot;&amp;lt;PART2ID&amp;gt;&amp;quot;&lt;br /&gt;
 call   = call   &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot; &amp;quot;&amp;lt;PART2ID&amp;gt;&amp;quot;&lt;br /&gt;
 goback = goback &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Add the following lines to the &#039;&#039;&#039;[permissions]&#039;&#039;&#039; section of your &#039;&#039;etadmin.cfg&#039;&#039;:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 0 = goback&lt;br /&gt;
 1 = goto&lt;br /&gt;
 1 = call&lt;br /&gt;
&#039;&#039;&#039;!goback&#039;&#039;&#039; should be assigned to level 0, feel free to assign other admin levels to the &#039;&#039;&#039;!goto&#039;&#039;&#039; and &#039;&#039;&#039;!call&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
===== [[User:Clutch152|KMOD]] =====&lt;br /&gt;
* Add the following lines to the end of your &#039;&#039;commands.cfg&#039;&#039; file:&lt;br /&gt;
 #BoonTJ&lt;br /&gt;
 0 - goback = goback &amp;lt;CLIENT_ID&amp;gt;&lt;br /&gt;
 1 - goto   = goto   &amp;lt;CLIENT_ID&amp;gt; &amp;lt;PNAME2ID&amp;gt;&lt;br /&gt;
 1 - call   = call   &amp;lt;CLIENT_ID&amp;gt; &amp;lt;PNAME2ID&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;!goback&#039;&#039;&#039; should be assigned to level 0, feel free to assign other admin levels to the &#039;&#039;&#039;!goto&#039;&#039;&#039; and &#039;&#039;&#039;!call&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
=== Version history ===&lt;br /&gt;
&lt;br /&gt;
==== Version 0.1 ====&lt;br /&gt;
&lt;br /&gt;
* Initial release&lt;br /&gt;
&lt;br /&gt;
==== Version 0.2 ====&lt;br /&gt;
&lt;br /&gt;
* Made movement check interval adjustable to save server load&lt;br /&gt;
* Added a check to prevent saving when a player is dead&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.1.zip BoonTJ v0.1]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.2.zip BoonTJ v0.2]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Contact==&lt;br /&gt;
&lt;br /&gt;
Homepage: [http://www.eft-clan.com eft//europeanfunteam]&amp;lt;br&amp;gt;&lt;br /&gt;
E-Mail: [mailto:boondock@eft-clan.com boondock@eft-clan.com]&amp;lt;br&amp;gt;&lt;br /&gt;
IRC: [irc://irc.quakenet.org:6667/eft-clan #eft-clan]&lt;br /&gt;
&lt;br /&gt;
[[Category:ETPro:Mods]]&lt;/div&gt;</summary>
		<author><name>Eft-BoonDock</name></author>
	</entry>
	<entry>
		<id>https://wolfwiki.anime.net/index.php?title=User:Eft-BoonDock&amp;diff=2778</id>
		<title>User:Eft-BoonDock</title>
		<link rel="alternate" type="text/html" href="https://wolfwiki.anime.net/index.php?title=User:Eft-BoonDock&amp;diff=2778"/>
		<updated>2007-08-16T01:18:18Z</updated>

		<summary type="html">&lt;p&gt;Eft-BoonDock: /* Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== BoonDock&#039;s TJ mod ==&lt;br /&gt;
&lt;br /&gt;
* Version 0.2 (16.8.2007)&lt;br /&gt;
&lt;br /&gt;
* Based on [[User:Kotoko|Kotoko&#039;s TJmod]] 0.4&lt;br /&gt;
&lt;br /&gt;
* Thanks to [[User:Bennz|Bennz]] for his helping hand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
 /save          saves the player&#039;s current position&lt;br /&gt;
 /load          restores the player&#039;s saved position&lt;br /&gt;
 !goto &amp;lt;player&amp;gt; moves the player to another player&#039;s position (Admin mod needed)&lt;br /&gt;
 !call &amp;lt;player&amp;gt; moves another player to the player&#039;s position (Admin mod needed)&lt;br /&gt;
 !goback        moves the player back to the previous position before he was called (Admin mod needed)&lt;br /&gt;
&lt;br /&gt;
Additionally to Kotoko&#039;s TJmod it enables saving &#039;&#039;only when the player is not moving&#039;&#039;. This prevents abusing exploits (like saving when jumping, falling down, sliding on ice, etc.). &#039;&#039;&#039;!goto&#039;&#039;&#039; and &#039;&#039;&#039;!call&#039;&#039;&#039; are restricted to players of the same team only.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This mod is intended for Trickjumping servers only.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
==== ETPro ====&lt;br /&gt;
This installation is necessary to run the TJ mod on the server.&lt;br /&gt;
* Extract the file &#039;&#039;BoonTJ.lua&#039;&#039; to the etpro directory of the server.&lt;br /&gt;
&lt;br /&gt;
* Add the following line to your server config:&lt;br /&gt;
 set lua_modules &amp;quot;BoonTJ.lua&amp;quot;&lt;br /&gt;
If you allready have set the lua_modules cvar, you can add mods by seperating them with a blank, i.e.&lt;br /&gt;
 set lua_modules &amp;quot;combinedfixes.lua BoonTJ.lua&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Admin mods (optional) ====&lt;br /&gt;
If one of these admin mods is running on the server, the commands &#039;&#039;&#039;!goto&#039;&#039;&#039;, &#039;&#039;&#039;!call&#039;&#039;&#039;, and &#039;&#039;&#039;!goback&#039;&#039;&#039; can be used. Otherwise, only &#039;&#039;&#039;/save&#039;&#039;&#039; and &#039;&#039;&#039;/load&#039;&#039;&#039; are available.&lt;br /&gt;
&lt;br /&gt;
===== [http://et.d1p.de/etadmin_mod/wiki Etadmin_mod] =====&lt;br /&gt;
* Add the following lines to the &#039;&#039;&#039;[alias]&#039;&#039;&#039; section of your &#039;&#039;etadmin.cfg&#039;&#039; file:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 goto   = goto   &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot; &amp;quot;&amp;lt;PART2ID&amp;gt;&amp;quot;&lt;br /&gt;
 call   = call   &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot; &amp;quot;&amp;lt;PART2ID&amp;gt;&amp;quot;&lt;br /&gt;
 goback = goback &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Add the following lines to the &#039;&#039;&#039;[permissions]&#039;&#039;&#039; section of your &#039;&#039;etadmin.cfg&#039;&#039;:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 0 = goback&lt;br /&gt;
 x = goto&lt;br /&gt;
 x = call&lt;br /&gt;
&#039;&#039;&#039;!goback&#039;&#039;&#039; should be assigned to level 0, feel free to assign other admin levels to the &#039;&#039;&#039;!goto&#039;&#039;&#039; and &#039;&#039;&#039;!call&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
===== [[User:Clutch152|KMOD]] =====&lt;br /&gt;
* Add the following lines to the end of your &#039;&#039;commands.cfg&#039;&#039; file:&lt;br /&gt;
 #BoonTJ&lt;br /&gt;
 0 - goto   = goto   &amp;lt;CLIENT_ID&amp;gt; &amp;lt;PNAME2ID&amp;gt;&lt;br /&gt;
 x - call   = call   &amp;lt;CLIENT_ID&amp;gt; &amp;lt;PNAME2ID&amp;gt;&lt;br /&gt;
 x - goback = goback &amp;lt;CLIENT_ID&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;!goback&#039;&#039;&#039; should be assigned to level 0, feel free to assign other admin levels to the &#039;&#039;&#039;!goto&#039;&#039;&#039; and &#039;&#039;&#039;!call&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
=== Version history ===&lt;br /&gt;
&lt;br /&gt;
==== Version 0.1 ====&lt;br /&gt;
&lt;br /&gt;
* Initial release&lt;br /&gt;
&lt;br /&gt;
==== Version 0.2 ====&lt;br /&gt;
&lt;br /&gt;
* Made movement check interval adjustable to save server load&lt;br /&gt;
* Added a check to prevent saving when a player is dead&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.1.zip BoonTJ v0.1]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.2.zip BoonTJ v0.2]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Contact==&lt;br /&gt;
&lt;br /&gt;
Homepage: [http://www.eft-clan.com eft//europeanfunteam]&amp;lt;br&amp;gt;&lt;br /&gt;
E-Mail: [mailto:boondock@eft-clan.com boondock@eft-clan.com]&amp;lt;br&amp;gt;&lt;br /&gt;
IRC: [irc://irc.quakenet.org:6667/eft-clan #eft-clan]&lt;br /&gt;
&lt;br /&gt;
[[Category:ETPro:Mods]]&lt;/div&gt;</summary>
		<author><name>Eft-BoonDock</name></author>
	</entry>
	<entry>
		<id>https://wolfwiki.anime.net/index.php?title=User:Eft-BoonDock&amp;diff=2777</id>
		<title>User:Eft-BoonDock</title>
		<link rel="alternate" type="text/html" href="https://wolfwiki.anime.net/index.php?title=User:Eft-BoonDock&amp;diff=2777"/>
		<updated>2007-08-16T01:17:44Z</updated>

		<summary type="html">&lt;p&gt;Eft-BoonDock: /* installation instruction for kmod added */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== BoonDock&#039;s TJ mod ==&lt;br /&gt;
&lt;br /&gt;
* Version 0.2 (16.8.2007)&lt;br /&gt;
&lt;br /&gt;
* Based on [[User:Kotoko|Kotoko&#039;s TJmod]] 0.4&lt;br /&gt;
&lt;br /&gt;
* Thanks to [[User:Bennz|Bennz]] for his helping hand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
 /save          saves the player&#039;s current position&lt;br /&gt;
 /load          restores the player&#039;s saved position&lt;br /&gt;
 !goto &amp;lt;player&amp;gt; moves the player to another player&#039;s position (needs etadmin_mod)&lt;br /&gt;
 !call &amp;lt;player&amp;gt; moves another player to the player&#039;s position (needs etadmin_mod)&lt;br /&gt;
 !goback        moves the player back to the previous position before he was called (needs etadmin_mod)&lt;br /&gt;
&lt;br /&gt;
Additionally to Kotoko&#039;s TJmod it enables saving &#039;&#039;only when the player is not moving&#039;&#039;. This prevents abusing exploits (like saving when jumping, falling down, sliding on ice, etc.). &#039;&#039;&#039;!goto&#039;&#039;&#039; and &#039;&#039;&#039;!call&#039;&#039;&#039; are restricted to players of the same team only.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This mod is intended for Trickjumping servers only.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
==== ETPro ====&lt;br /&gt;
This installation is necessary to run the TJ mod on the server.&lt;br /&gt;
* Extract the file &#039;&#039;BoonTJ.lua&#039;&#039; to the etpro directory of the server.&lt;br /&gt;
&lt;br /&gt;
* Add the following line to your server config:&lt;br /&gt;
 set lua_modules &amp;quot;BoonTJ.lua&amp;quot;&lt;br /&gt;
If you allready have set the lua_modules cvar, you can add mods by seperating them with a blank, i.e.&lt;br /&gt;
 set lua_modules &amp;quot;combinedfixes.lua BoonTJ.lua&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Admin mods (optional) ====&lt;br /&gt;
If one of these admin mods is running on the server, the commands &#039;&#039;&#039;!goto&#039;&#039;&#039;, &#039;&#039;&#039;!call&#039;&#039;&#039;, and &#039;&#039;&#039;!goback&#039;&#039;&#039; can be used. Otherwise, only &#039;&#039;&#039;/save&#039;&#039;&#039; and &#039;&#039;&#039;/load&#039;&#039;&#039; are available.&lt;br /&gt;
&lt;br /&gt;
===== [http://et.d1p.de/etadmin_mod/wiki Etadmin_mod] =====&lt;br /&gt;
* Add the following lines to the &#039;&#039;&#039;[alias]&#039;&#039;&#039; section of your &#039;&#039;etadmin.cfg&#039;&#039; file:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 goto   = goto   &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot; &amp;quot;&amp;lt;PART2ID&amp;gt;&amp;quot;&lt;br /&gt;
 call   = call   &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot; &amp;quot;&amp;lt;PART2ID&amp;gt;&amp;quot;&lt;br /&gt;
 goback = goback &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Add the following lines to the &#039;&#039;&#039;[permissions]&#039;&#039;&#039; section of your &#039;&#039;etadmin.cfg&#039;&#039;:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 0 = goback&lt;br /&gt;
 x = goto&lt;br /&gt;
 x = call&lt;br /&gt;
&#039;&#039;&#039;!goback&#039;&#039;&#039; should be assigned to level 0, feel free to assign other admin levels to the &#039;&#039;&#039;!goto&#039;&#039;&#039; and &#039;&#039;&#039;!call&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
===== [[User:Clutch152|KMOD]] =====&lt;br /&gt;
* Add the following lines to the end of your &#039;&#039;commands.cfg&#039;&#039; file:&lt;br /&gt;
 #BoonTJ&lt;br /&gt;
 0 - goto   = goto   &amp;lt;CLIENT_ID&amp;gt; &amp;lt;PNAME2ID&amp;gt;&lt;br /&gt;
 x - call   = call   &amp;lt;CLIENT_ID&amp;gt; &amp;lt;PNAME2ID&amp;gt;&lt;br /&gt;
 x - goback = goback &amp;lt;CLIENT_ID&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;!goback&#039;&#039;&#039; should be assigned to level 0, feel free to assign other admin levels to the &#039;&#039;&#039;!goto&#039;&#039;&#039; and &#039;&#039;&#039;!call&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
=== Version history ===&lt;br /&gt;
&lt;br /&gt;
==== Version 0.1 ====&lt;br /&gt;
&lt;br /&gt;
* Initial release&lt;br /&gt;
&lt;br /&gt;
==== Version 0.2 ====&lt;br /&gt;
&lt;br /&gt;
* Made movement check interval adjustable to save server load&lt;br /&gt;
* Added a check to prevent saving when a player is dead&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.1.zip BoonTJ v0.1]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.2.zip BoonTJ v0.2]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Contact==&lt;br /&gt;
&lt;br /&gt;
Homepage: [http://www.eft-clan.com eft//europeanfunteam]&amp;lt;br&amp;gt;&lt;br /&gt;
E-Mail: [mailto:boondock@eft-clan.com boondock@eft-clan.com]&amp;lt;br&amp;gt;&lt;br /&gt;
IRC: [irc://irc.quakenet.org:6667/eft-clan #eft-clan]&lt;br /&gt;
&lt;br /&gt;
[[Category:ETPro:Mods]]&lt;/div&gt;</summary>
		<author><name>Eft-BoonDock</name></author>
	</entry>
	<entry>
		<id>https://wolfwiki.anime.net/index.php?title=User:Eft-BoonDock&amp;diff=2776</id>
		<title>User:Eft-BoonDock</title>
		<link rel="alternate" type="text/html" href="https://wolfwiki.anime.net/index.php?title=User:Eft-BoonDock&amp;diff=2776"/>
		<updated>2007-08-16T00:42:16Z</updated>

		<summary type="html">&lt;p&gt;Eft-BoonDock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== BoonDock&#039;s TJ mod ==&lt;br /&gt;
&lt;br /&gt;
* Version 0.2 (16.8.2007)&lt;br /&gt;
&lt;br /&gt;
* Based on [[User:Kotoko|Kotoko&#039;s TJmod]] 0.4&lt;br /&gt;
&lt;br /&gt;
* Thanks to [[User:Bennz|Bennz]] for his helping hand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
 /save          saves the player&#039;s current position&lt;br /&gt;
 /load          restores the player&#039;s saved position&lt;br /&gt;
 !goto &amp;lt;player&amp;gt; moves the player to another player&#039;s position (needs etadmin_mod)&lt;br /&gt;
 !call &amp;lt;player&amp;gt; moves another player to the player&#039;s position (needs etadmin_mod)&lt;br /&gt;
 !goback        moves the player back to the previous position before he was called (needs etadmin_mod)&lt;br /&gt;
&lt;br /&gt;
Additionally to Kotoko&#039;s TJmod it enables saving &#039;&#039;only when the player is not moving&#039;&#039;. This prevents abusing exploits (like saving when jumping, falling down, sliding on ice, etc.). &#039;&#039;&#039;!goto&#039;&#039;&#039; and &#039;&#039;&#039;!call&#039;&#039;&#039; are restricted to players of the same team only.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This mod is intended for Trickjumping servers only.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
==== ETPro ====&lt;br /&gt;
This installation is necessary to run the TJ mod on the server.&lt;br /&gt;
* Extract the file &#039;&#039;BoonTJ.lua&#039;&#039; to the etpro directory of the server.&lt;br /&gt;
&lt;br /&gt;
* Add the following line to your server config:&lt;br /&gt;
 set lua_modules &amp;quot;BoonTJ.lua&amp;quot;&lt;br /&gt;
If you allready have set the lua_modules cvar, you can add mods by seperating them with a blank, i.e.&lt;br /&gt;
 set lua_modules &amp;quot;combinedfixes.lua BoonTJ.lua&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== ETAdmin_mod (optional) ====&lt;br /&gt;
If ETAdmin_mod is running on the server, the commands &#039;&#039;&#039;!goto&#039;&#039;&#039;, &#039;&#039;&#039;!call&#039;&#039;&#039;, and &#039;&#039;&#039;!goback&#039;&#039;&#039; can be used. Otherwise, only &#039;&#039;&#039;/save&#039;&#039;&#039; and &#039;&#039;&#039;/load&#039;&#039;&#039; are available.&lt;br /&gt;
* Add the following lines to the &#039;&#039;&#039;[alias]&#039;&#039;&#039; section of you &#039;&#039;etadmin.cfg&#039;&#039; file:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 goto   = goto   &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot; &amp;quot;&amp;lt;PART2ID&amp;gt;&amp;quot;&lt;br /&gt;
 call   = call   &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot; &amp;quot;&amp;lt;PART2ID&amp;gt;&amp;quot;&lt;br /&gt;
 goback = goback &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Add the following lines to the &#039;&#039;&#039;[permissions]&#039;&#039;&#039; section of your &#039;&#039;etadmin.cfg&#039;&#039;:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 0 = goback&lt;br /&gt;
 x = goto&lt;br /&gt;
 x = call&lt;br /&gt;
&#039;&#039;&#039;!goback&#039;&#039;&#039; should be assigned to level 0, feel free to assign other admin levels to the &#039;&#039;&#039;!goto&#039;&#039;&#039; and &#039;&#039;&#039;!call&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
=== Version history ===&lt;br /&gt;
&lt;br /&gt;
==== Version 0.1 ====&lt;br /&gt;
&lt;br /&gt;
* Initial release&lt;br /&gt;
&lt;br /&gt;
==== Version 0.2 ====&lt;br /&gt;
&lt;br /&gt;
* Made movement check interval adjustable to save server load&lt;br /&gt;
* Added a check to prevent saving when a player is dead&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.1.zip BoonTJ v0.1]&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.2.zip BoonTJ v0.2]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Contact==&lt;br /&gt;
&lt;br /&gt;
Homepage: [http://www.eft-clan.com eft//europeanfunteam]&amp;lt;br&amp;gt;&lt;br /&gt;
E-Mail: [mailto:boondock@eft-clan.com boondock@eft-clan.com]&amp;lt;br&amp;gt;&lt;br /&gt;
IRC: [irc://irc.quakenet.org:6667/eft-clan #eft-clan]&lt;br /&gt;
&lt;br /&gt;
[[Category:ETPro:Mods]]&lt;/div&gt;</summary>
		<author><name>Eft-BoonDock</name></author>
	</entry>
	<entry>
		<id>https://wolfwiki.anime.net/index.php?title=User:Eft-BoonDock&amp;diff=2775</id>
		<title>User:Eft-BoonDock</title>
		<link rel="alternate" type="text/html" href="https://wolfwiki.anime.net/index.php?title=User:Eft-BoonDock&amp;diff=2775"/>
		<updated>2007-08-16T00:28:35Z</updated>

		<summary type="html">&lt;p&gt;Eft-BoonDock: /* Download */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== BoonDock&#039;s TJ mod ==&lt;br /&gt;
&lt;br /&gt;
* Version 0.1 (15.8.2007)&lt;br /&gt;
&lt;br /&gt;
* Based on [[User:Kotoko|Kotoko&#039;s TJmod]] 0.4&lt;br /&gt;
&lt;br /&gt;
* Thanks to [[User:Bennz|Bennz]] for his helping hand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
 /save          saves the player&#039;s current position&lt;br /&gt;
 /load          restores the player&#039;s saved position&lt;br /&gt;
 !goto &amp;lt;player&amp;gt; moves the player to another player&#039;s position (needs etadmin_mod)&lt;br /&gt;
 !call &amp;lt;player&amp;gt; moves another player to the player&#039;s position (needs etadmin_mod)&lt;br /&gt;
 !goback        moves the player back to the previous position before he was called (needs etadmin_mod)&lt;br /&gt;
&lt;br /&gt;
Additionally to Kotoko&#039;s TJmod it enables saving &#039;&#039;only when the player is not moving&#039;&#039;. This prevents abusing exploits (like saving when jumping, falling down, sliding on ice, etc.). &#039;&#039;&#039;!goto&#039;&#039;&#039; and &#039;&#039;&#039;!call&#039;&#039;&#039; are restricted to players of the same team only.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This mod is intended for Trickjumping servers only.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
==== ETPro ====&lt;br /&gt;
This installation is necessary to run the TJ mod on the server.&lt;br /&gt;
* Add the &#039;&#039;BoonTJ.lua&#039;&#039; file to the etpro directory of the server.&lt;br /&gt;
&lt;br /&gt;
* Add the following line to your server config:&lt;br /&gt;
 set lua_modules &amp;quot;BoonTJ.lua&amp;quot;&lt;br /&gt;
If you allready have set the lua_modules cvar, you can add mods by seperating them with a blank, i.e.&lt;br /&gt;
 set lua_modules &amp;quot;combinedfixes.lua BoonTJ.lua&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== ETAdmin_mod (optional) ====&lt;br /&gt;
If ETAdmin_mod is running on the server, the commands &#039;&#039;&#039;!goto&#039;&#039;&#039;, &#039;&#039;&#039;!call&#039;&#039;&#039;, and &#039;&#039;&#039;!goback&#039;&#039;&#039; can be used. Otherwise, only &#039;&#039;&#039;/save&#039;&#039;&#039; and &#039;&#039;&#039;/load&#039;&#039;&#039; are available.&lt;br /&gt;
* Add the following lines to the &#039;&#039;&#039;[alias]&#039;&#039;&#039; section of you &#039;&#039;etadmin.cfg&#039;&#039; file:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 goto   = goto   &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot; &amp;quot;&amp;lt;PART2ID&amp;gt;&amp;quot;&lt;br /&gt;
 call   = call   &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot; &amp;quot;&amp;lt;PART2ID&amp;gt;&amp;quot;&lt;br /&gt;
 goback = goback &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Add the following lines to the &#039;&#039;&#039;[permissions]&#039;&#039;&#039; section of your &#039;&#039;etadmin.cfg&#039;&#039;:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 0 = goback&lt;br /&gt;
 x = goto&lt;br /&gt;
 x = call&lt;br /&gt;
&#039;&#039;&#039;!goback&#039;&#039;&#039; should be assigned to level 0, feel free to assign other admin levels to the &#039;&#039;&#039;!goto&#039;&#039;&#039; and &#039;&#039;&#039;!call&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_v0.1.zip BoonTJ v0.1]&lt;br /&gt;
&lt;br /&gt;
== Contact==&lt;br /&gt;
&lt;br /&gt;
Homepage: [http://www.eft-clan.com eft//europeanfunteam]&amp;lt;br&amp;gt;&lt;br /&gt;
E-Mail: [mailto:boondock@eft-clan.com boondock@eft-clan.com]&amp;lt;br&amp;gt;&lt;br /&gt;
IRC: [irc://irc.quakenet.org:6667/eft-clan #eft-clan]&lt;br /&gt;
&lt;br /&gt;
[[Category:ETPro:Mods]]&lt;/div&gt;</summary>
		<author><name>Eft-BoonDock</name></author>
	</entry>
	<entry>
		<id>https://wolfwiki.anime.net/index.php?title=User:Eft-BoonDock&amp;diff=2774</id>
		<title>User:Eft-BoonDock</title>
		<link rel="alternate" type="text/html" href="https://wolfwiki.anime.net/index.php?title=User:Eft-BoonDock&amp;diff=2774"/>
		<updated>2007-08-16T00:28:07Z</updated>

		<summary type="html">&lt;p&gt;Eft-BoonDock: /* Download */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== BoonDock&#039;s TJ mod ==&lt;br /&gt;
&lt;br /&gt;
* Version 0.1 (15.8.2007)&lt;br /&gt;
&lt;br /&gt;
* Based on [[User:Kotoko|Kotoko&#039;s TJmod]] 0.4&lt;br /&gt;
&lt;br /&gt;
* Thanks to [[User:Bennz|Bennz]] for his helping hand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
 /save          saves the player&#039;s current position&lt;br /&gt;
 /load          restores the player&#039;s saved position&lt;br /&gt;
 !goto &amp;lt;player&amp;gt; moves the player to another player&#039;s position (needs etadmin_mod)&lt;br /&gt;
 !call &amp;lt;player&amp;gt; moves another player to the player&#039;s position (needs etadmin_mod)&lt;br /&gt;
 !goback        moves the player back to the previous position before he was called (needs etadmin_mod)&lt;br /&gt;
&lt;br /&gt;
Additionally to Kotoko&#039;s TJmod it enables saving &#039;&#039;only when the player is not moving&#039;&#039;. This prevents abusing exploits (like saving when jumping, falling down, sliding on ice, etc.). &#039;&#039;&#039;!goto&#039;&#039;&#039; and &#039;&#039;&#039;!call&#039;&#039;&#039; are restricted to players of the same team only.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This mod is intended for Trickjumping servers only.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
==== ETPro ====&lt;br /&gt;
This installation is necessary to run the TJ mod on the server.&lt;br /&gt;
* Add the &#039;&#039;BoonTJ.lua&#039;&#039; file to the etpro directory of the server.&lt;br /&gt;
&lt;br /&gt;
* Add the following line to your server config:&lt;br /&gt;
 set lua_modules &amp;quot;BoonTJ.lua&amp;quot;&lt;br /&gt;
If you allready have set the lua_modules cvar, you can add mods by seperating them with a blank, i.e.&lt;br /&gt;
 set lua_modules &amp;quot;combinedfixes.lua BoonTJ.lua&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== ETAdmin_mod (optional) ====&lt;br /&gt;
If ETAdmin_mod is running on the server, the commands &#039;&#039;&#039;!goto&#039;&#039;&#039;, &#039;&#039;&#039;!call&#039;&#039;&#039;, and &#039;&#039;&#039;!goback&#039;&#039;&#039; can be used. Otherwise, only &#039;&#039;&#039;/save&#039;&#039;&#039; and &#039;&#039;&#039;/load&#039;&#039;&#039; are available.&lt;br /&gt;
* Add the following lines to the &#039;&#039;&#039;[alias]&#039;&#039;&#039; section of you &#039;&#039;etadmin.cfg&#039;&#039; file:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 goto   = goto   &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot; &amp;quot;&amp;lt;PART2ID&amp;gt;&amp;quot;&lt;br /&gt;
 call   = call   &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot; &amp;quot;&amp;lt;PART2ID&amp;gt;&amp;quot;&lt;br /&gt;
 goback = goback &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Add the following lines to the &#039;&#039;&#039;[permissions]&#039;&#039;&#039; section of your &#039;&#039;etadmin.cfg&#039;&#039;:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 0 = goback&lt;br /&gt;
 x = goto&lt;br /&gt;
 x = call&lt;br /&gt;
&#039;&#039;&#039;!goback&#039;&#039;&#039; should be assigned to level 0, feel free to assign other admin levels to the &#039;&#039;&#039;!goto&#039;&#039;&#039; and &#039;&#039;&#039;!call&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ_0.1.zip BoonTJ Version 0.1]&lt;br /&gt;
&lt;br /&gt;
== Contact==&lt;br /&gt;
&lt;br /&gt;
Homepage: [http://www.eft-clan.com eft//europeanfunteam]&amp;lt;br&amp;gt;&lt;br /&gt;
E-Mail: [mailto:boondock@eft-clan.com boondock@eft-clan.com]&amp;lt;br&amp;gt;&lt;br /&gt;
IRC: [irc://irc.quakenet.org:6667/eft-clan #eft-clan]&lt;br /&gt;
&lt;br /&gt;
[[Category:ETPro:Mods]]&lt;/div&gt;</summary>
		<author><name>Eft-BoonDock</name></author>
	</entry>
	<entry>
		<id>https://wolfwiki.anime.net/index.php?title=User:Eft-BoonDock&amp;diff=2773</id>
		<title>User:Eft-BoonDock</title>
		<link rel="alternate" type="text/html" href="https://wolfwiki.anime.net/index.php?title=User:Eft-BoonDock&amp;diff=2773"/>
		<updated>2007-08-15T21:56:03Z</updated>

		<summary type="html">&lt;p&gt;Eft-BoonDock: /* ETPro */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== BoonDock&#039;s TJ mod ==&lt;br /&gt;
&lt;br /&gt;
* Version 0.1 (15.8.2007)&lt;br /&gt;
&lt;br /&gt;
* Based on [[User:Kotoko|Kotoko&#039;s TJmod]] 0.4&lt;br /&gt;
&lt;br /&gt;
* Thanks to [[User:Bennz|Bennz]] for his helping hand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
 /save          saves the player&#039;s current position&lt;br /&gt;
 /load          restores the player&#039;s saved position&lt;br /&gt;
 !goto &amp;lt;player&amp;gt; moves the player to another player&#039;s position (needs etadmin_mod)&lt;br /&gt;
 !call &amp;lt;player&amp;gt; moves another player to the player&#039;s position (needs etadmin_mod)&lt;br /&gt;
 !goback        moves the player back to the previous position before he was called (needs etadmin_mod)&lt;br /&gt;
&lt;br /&gt;
Additionally to Kotoko&#039;s TJmod it enables saving &#039;&#039;only when the player is not moving&#039;&#039;. This prevents abusing exploits (like saving when jumping, falling down, sliding on ice, etc.). &#039;&#039;&#039;!goto&#039;&#039;&#039; and &#039;&#039;&#039;!call&#039;&#039;&#039; are restricted to players of the same team only.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This mod is intended for Trickjumping servers only.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
==== ETPro ====&lt;br /&gt;
This installation is necessary to run the TJ mod on the server.&lt;br /&gt;
* Add the &#039;&#039;BoonTJ.lua&#039;&#039; file to the etpro directory of the server.&lt;br /&gt;
&lt;br /&gt;
* Add the following line to your server config:&lt;br /&gt;
 set lua_modules &amp;quot;BoonTJ.lua&amp;quot;&lt;br /&gt;
If you allready have set the lua_modules cvar, you can add mods by seperating them with a blank, i.e.&lt;br /&gt;
 set lua_modules &amp;quot;combinedfixes.lua BoonTJ.lua&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== ETAdmin_mod (optional) ====&lt;br /&gt;
If ETAdmin_mod is running on the server, the commands &#039;&#039;&#039;!goto&#039;&#039;&#039;, &#039;&#039;&#039;!call&#039;&#039;&#039;, and &#039;&#039;&#039;!goback&#039;&#039;&#039; can be used. Otherwise, only &#039;&#039;&#039;/save&#039;&#039;&#039; and &#039;&#039;&#039;/load&#039;&#039;&#039; are available.&lt;br /&gt;
* Add the following lines to the &#039;&#039;&#039;[alias]&#039;&#039;&#039; section of you &#039;&#039;etadmin.cfg&#039;&#039; file:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 goto   = goto   &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot; &amp;quot;&amp;lt;PART2ID&amp;gt;&amp;quot;&lt;br /&gt;
 call   = call   &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot; &amp;quot;&amp;lt;PART2ID&amp;gt;&amp;quot;&lt;br /&gt;
 goback = goback &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Add the following lines to the &#039;&#039;&#039;[permissions]&#039;&#039;&#039; section of your &#039;&#039;etadmin.cfg&#039;&#039;:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 0 = goback&lt;br /&gt;
 x = goto&lt;br /&gt;
 x = call&lt;br /&gt;
&#039;&#039;&#039;!goback&#039;&#039;&#039; should be assigned to level 0, feel free to assign other admin levels to the &#039;&#039;&#039;!goto&#039;&#039;&#039; and &#039;&#039;&#039;!call&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ.lua BoonTJ.lua]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Contact==&lt;br /&gt;
&lt;br /&gt;
Homepage: [http://www.eft-clan.com eft//europeanfunteam]&amp;lt;br&amp;gt;&lt;br /&gt;
E-Mail: [mailto:boondock@eft-clan.com boondock@eft-clan.com]&amp;lt;br&amp;gt;&lt;br /&gt;
IRC: [irc://irc.quakenet.org:6667/eft-clan #eft-clan]&lt;br /&gt;
&lt;br /&gt;
[[Category:ETPro:Mods]]&lt;/div&gt;</summary>
		<author><name>Eft-BoonDock</name></author>
	</entry>
	<entry>
		<id>https://wolfwiki.anime.net/index.php?title=User:Eft-BoonDock&amp;diff=2772</id>
		<title>User:Eft-BoonDock</title>
		<link rel="alternate" type="text/html" href="https://wolfwiki.anime.net/index.php?title=User:Eft-BoonDock&amp;diff=2772"/>
		<updated>2007-08-15T21:54:31Z</updated>

		<summary type="html">&lt;p&gt;Eft-BoonDock: /* ETAdmin_mod (optional) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== BoonDock&#039;s TJ mod ==&lt;br /&gt;
&lt;br /&gt;
* Version 0.1 (15.8.2007)&lt;br /&gt;
&lt;br /&gt;
* Based on [[User:Kotoko|Kotoko&#039;s TJmod]] 0.4&lt;br /&gt;
&lt;br /&gt;
* Thanks to [[User:Bennz|Bennz]] for his helping hand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
 /save          saves the player&#039;s current position&lt;br /&gt;
 /load          restores the player&#039;s saved position&lt;br /&gt;
 !goto &amp;lt;player&amp;gt; moves the player to another player&#039;s position (needs etadmin_mod)&lt;br /&gt;
 !call &amp;lt;player&amp;gt; moves another player to the player&#039;s position (needs etadmin_mod)&lt;br /&gt;
 !goback        moves the player back to the previous position before he was called (needs etadmin_mod)&lt;br /&gt;
&lt;br /&gt;
Additionally to Kotoko&#039;s TJmod it enables saving &#039;&#039;only when the player is not moving&#039;&#039;. This prevents abusing exploits (like saving when jumping, falling down, sliding on ice, etc.). &#039;&#039;&#039;!goto&#039;&#039;&#039; and &#039;&#039;&#039;!call&#039;&#039;&#039; are restricted to players of the same team only.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This mod is intended for Trickjumping servers only.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
==== ETPro ====&lt;br /&gt;
This installation is necessary to run the TJ mod on the server.&lt;br /&gt;
* Add the &#039;&#039;BoonTJ.lua&#039;&#039; file to the etpro directory of the server.&lt;br /&gt;
&lt;br /&gt;
* Add the following line to your server config:&lt;br /&gt;
 set lua_modules &amp;quot;BoonTJ.lua&amp;quot;&lt;br /&gt;
If allready you have set the lua_modules cvar, you can add mods by seperating them with a blank, i.e.&lt;br /&gt;
 set lua_modules &amp;quot;combinedfixes.lua BoonTJ.lua&amp;quot;&lt;br /&gt;
==== ETAdmin_mod (optional) ====&lt;br /&gt;
If ETAdmin_mod is running on the server, the commands &#039;&#039;&#039;!goto&#039;&#039;&#039;, &#039;&#039;&#039;!call&#039;&#039;&#039;, and &#039;&#039;&#039;!goback&#039;&#039;&#039; can be used. Otherwise, only &#039;&#039;&#039;/save&#039;&#039;&#039; and &#039;&#039;&#039;/load&#039;&#039;&#039; are available.&lt;br /&gt;
* Add the following lines to the &#039;&#039;&#039;[alias]&#039;&#039;&#039; section of you &#039;&#039;etadmin.cfg&#039;&#039; file:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 goto   = goto   &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot; &amp;quot;&amp;lt;PART2ID&amp;gt;&amp;quot;&lt;br /&gt;
 call   = call   &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot; &amp;quot;&amp;lt;PART2ID&amp;gt;&amp;quot;&lt;br /&gt;
 goback = goback &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Add the following lines to the &#039;&#039;&#039;[permissions]&#039;&#039;&#039; section of your &#039;&#039;etadmin.cfg&#039;&#039;:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 0 = goback&lt;br /&gt;
 x = goto&lt;br /&gt;
 x = call&lt;br /&gt;
&#039;&#039;&#039;!goback&#039;&#039;&#039; should be assigned to level 0, feel free to assign other admin levels to the &#039;&#039;&#039;!goto&#039;&#039;&#039; and &#039;&#039;&#039;!call&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ.lua BoonTJ.lua]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Contact==&lt;br /&gt;
&lt;br /&gt;
Homepage: [http://www.eft-clan.com eft//europeanfunteam]&amp;lt;br&amp;gt;&lt;br /&gt;
E-Mail: [mailto:boondock@eft-clan.com boondock@eft-clan.com]&amp;lt;br&amp;gt;&lt;br /&gt;
IRC: [irc://irc.quakenet.org:6667/eft-clan #eft-clan]&lt;br /&gt;
&lt;br /&gt;
[[Category:ETPro:Mods]]&lt;/div&gt;</summary>
		<author><name>Eft-BoonDock</name></author>
	</entry>
	<entry>
		<id>https://wolfwiki.anime.net/index.php?title=User:Eft-BoonDock&amp;diff=2771</id>
		<title>User:Eft-BoonDock</title>
		<link rel="alternate" type="text/html" href="https://wolfwiki.anime.net/index.php?title=User:Eft-BoonDock&amp;diff=2771"/>
		<updated>2007-08-15T21:37:31Z</updated>

		<summary type="html">&lt;p&gt;Eft-BoonDock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== BoonDock&#039;s TJ mod ==&lt;br /&gt;
&lt;br /&gt;
* Version 0.1 (15.8.2007)&lt;br /&gt;
&lt;br /&gt;
* Based on [[User:Kotoko|Kotoko&#039;s TJmod]] 0.4&lt;br /&gt;
&lt;br /&gt;
* Thanks to [[User:Bennz|Bennz]] for his helping hand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
 /save          saves the player&#039;s current position&lt;br /&gt;
 /load          restores the player&#039;s saved position&lt;br /&gt;
 !goto &amp;lt;player&amp;gt; moves the player to another player&#039;s position (needs etadmin_mod)&lt;br /&gt;
 !call &amp;lt;player&amp;gt; moves another player to the player&#039;s position (needs etadmin_mod)&lt;br /&gt;
 !goback        moves the player back to the previous position before he was called (needs etadmin_mod)&lt;br /&gt;
&lt;br /&gt;
Additionally to Kotoko&#039;s TJmod it enables saving &#039;&#039;only when the player is not moving&#039;&#039;. This prevents abusing exploits (like saving when jumping, falling down, sliding on ice, etc.). &#039;&#039;&#039;!goto&#039;&#039;&#039; and &#039;&#039;&#039;!call&#039;&#039;&#039; are restricted to players of the same team only.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This mod is intended for Trickjumping servers only.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
==== ETPro ====&lt;br /&gt;
This installation is necessary to run the TJ mod on the server.&lt;br /&gt;
* Add the &#039;&#039;BoonTJ.lua&#039;&#039; file to the etpro directory of the server.&lt;br /&gt;
&lt;br /&gt;
* Add the following line to your server config:&lt;br /&gt;
 set lua_modules &amp;quot;BoonTJ.lua&amp;quot;&lt;br /&gt;
If allready you have set the lua_modules cvar, you can add mods by seperating them with a blank, i.e.&lt;br /&gt;
 set lua_modules &amp;quot;combinedfixes.lua BoonTJ.lua&amp;quot;&lt;br /&gt;
==== ETAdmin_mod (optional) ====&lt;br /&gt;
If the ETAdmin_mod is running on the server, the commands &#039;&#039;&#039;!goto&#039;&#039;&#039;, &#039;&#039;&#039;!call&#039;&#039;&#039;, and &#039;&#039;&#039;!goback&#039;&#039;&#039; can be used. Otherwise, only &#039;&#039;&#039;/save&#039;&#039;&#039; and &#039;&#039;&#039;/load&#039;&#039;&#039; are available.&lt;br /&gt;
* Add the following lines to the &#039;&#039;&#039;[alias]&#039;&#039;&#039; section of you &#039;&#039;etadmin.cfg&#039;&#039; file:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 goto   = goto   &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot; &amp;quot;&amp;lt;PART2ID&amp;gt;&amp;quot;&lt;br /&gt;
 call   = call   &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot; &amp;quot;&amp;lt;PART2ID&amp;gt;&amp;quot;&lt;br /&gt;
 goback = goback &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Add the following lines to the &#039;&#039;&#039;[permissions]&#039;&#039;&#039; section of your &#039;&#039;etadmin.cfg&#039;&#039;:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 0 = goback&lt;br /&gt;
 x = goto&lt;br /&gt;
 x = call&lt;br /&gt;
&#039;&#039;&#039;!goback&#039;&#039;&#039; should be assigned to level 0, feel free to assign other admin levels to the &#039;&#039;&#039;!goto&#039;&#039;&#039; and &#039;&#039;&#039;!call&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ.lua BoonTJ.lua]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Contact==&lt;br /&gt;
&lt;br /&gt;
Homepage: [http://www.eft-clan.com eft//europeanfunteam]&amp;lt;br&amp;gt;&lt;br /&gt;
E-Mail: [mailto:boondock@eft-clan.com boondock@eft-clan.com]&amp;lt;br&amp;gt;&lt;br /&gt;
IRC: [irc://irc.quakenet.org:6667/eft-clan #eft-clan]&lt;br /&gt;
&lt;br /&gt;
[[Category:ETPro:Mods]]&lt;/div&gt;</summary>
		<author><name>Eft-BoonDock</name></author>
	</entry>
	<entry>
		<id>https://wolfwiki.anime.net/index.php?title=User:Eft-BoonDock&amp;diff=2770</id>
		<title>User:Eft-BoonDock</title>
		<link rel="alternate" type="text/html" href="https://wolfwiki.anime.net/index.php?title=User:Eft-BoonDock&amp;diff=2770"/>
		<updated>2007-08-15T21:35:10Z</updated>

		<summary type="html">&lt;p&gt;Eft-BoonDock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== BoonDock&#039;s TJ mod ==&lt;br /&gt;
&lt;br /&gt;
* Version 0.1 (15.8.2007)&lt;br /&gt;
&lt;br /&gt;
* Based on [[User:Kotoko|Kotoko&#039;s TJmod]] 0.4&lt;br /&gt;
&lt;br /&gt;
* Thanks to [[User:Bennz|Bennz]] for his helping hand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
 /save          saves the player&#039;s current position&lt;br /&gt;
 /load          restores the player&#039;s saved position&lt;br /&gt;
 !goto &amp;lt;player&amp;gt; moves the player to another player&#039;s position (needs etadmin_mod)&lt;br /&gt;
 !call &amp;lt;player&amp;gt; moves another player to the player&#039;s position (needs etadmin_mod)&lt;br /&gt;
 !goback        moves the player back to the previous position before he was called (needs etadmin_mod)&lt;br /&gt;
Additionally to Kotoko&#039;s TJmod it enables saving only when the player is not moving. This prevents abusing exploits (like saving when jumping, falling down, sliding on ice, etc.). !goto and !call are restricted to players of the same team only.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This mod is intended for Trickjumping servers only.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
==== ETPro ====&lt;br /&gt;
This installation is necessary to run the TJ mod on the server.&lt;br /&gt;
* Add the &#039;&#039;BoonTJ.lua&#039;&#039; file to the etpro directory of the server.&lt;br /&gt;
&lt;br /&gt;
* Add the following line to your server config:&lt;br /&gt;
 set lua_modules &amp;quot;BoonTJ.lua&amp;quot;&lt;br /&gt;
If allready you have set the lua_modules cvar, you can add mods by seperating them with a blank, i.e.&lt;br /&gt;
 set lua_modules &amp;quot;combinedfixes.lua BoonTJ.lua&amp;quot;&lt;br /&gt;
==== ETAdmin_mod (optional) ====&lt;br /&gt;
If the ETAdmin_mod is running on the server, the commands &#039;&#039;&#039;!goto&#039;&#039;&#039;, &#039;&#039;&#039;!call&#039;&#039;&#039;, and &#039;&#039;&#039;!goback&#039;&#039;&#039; can be used. Otherwise, only &#039;&#039;&#039;/save&#039;&#039;&#039; and &#039;&#039;&#039;/load&#039;&#039;&#039; are available.&lt;br /&gt;
* Add the following lines to the &#039;&#039;&#039;[alias]&#039;&#039;&#039; section of you &#039;&#039;etadmin.cfg&#039;&#039; file:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 goto   = goto   &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot; &amp;quot;&amp;lt;PART2ID&amp;gt;&amp;quot;&lt;br /&gt;
 call   = call   &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot; &amp;quot;&amp;lt;PART2ID&amp;gt;&amp;quot;&lt;br /&gt;
 goback = goback &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Add the following lines to the &#039;&#039;&#039;[permissions]&#039;&#039;&#039; section of your &#039;&#039;etadmin.cfg&#039;&#039;:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 0 = goback&lt;br /&gt;
 x = goto&lt;br /&gt;
 x = call&lt;br /&gt;
&#039;&#039;&#039;!goback&#039;&#039;&#039; should be assigned to level 0, feel free to assign other admin levels to the &#039;&#039;&#039;!goto&#039;&#039;&#039; and &#039;&#039;&#039;!call&#039;&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ.lua BoonTJ.lua]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Contact==&lt;br /&gt;
&lt;br /&gt;
Homepage: [http://www.eft-clan.com eft//europeanfunteam]&amp;lt;br&amp;gt;&lt;br /&gt;
E-Mail: [mailto:boondock@eft-clan.com boondock@eft-clan.com]&amp;lt;br&amp;gt;&lt;br /&gt;
IRC: [irc://irc.quakenet.org:6667/eft-clan #eft-clan]&lt;br /&gt;
&lt;br /&gt;
[[Category:ETPro:Mods]]&lt;/div&gt;</summary>
		<author><name>Eft-BoonDock</name></author>
	</entry>
	<entry>
		<id>https://wolfwiki.anime.net/index.php?title=User:Eft-BoonDock&amp;diff=2769</id>
		<title>User:Eft-BoonDock</title>
		<link rel="alternate" type="text/html" href="https://wolfwiki.anime.net/index.php?title=User:Eft-BoonDock&amp;diff=2769"/>
		<updated>2007-08-15T21:33:52Z</updated>

		<summary type="html">&lt;p&gt;Eft-BoonDock: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== BoonDock&#039;s TJ mod ==&lt;br /&gt;
&lt;br /&gt;
* Version 0.1 (15.8.2007)&lt;br /&gt;
&lt;br /&gt;
* Based on [[User:Kotoko|Kotoko&#039;s TJmod]] 0.4&lt;br /&gt;
&lt;br /&gt;
* Thanks to [[User:Bennz|Bennz]] for his helping hand&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
 /save          saves the player&#039;s current position&lt;br /&gt;
 /load          restores the player&#039;s saved position&lt;br /&gt;
 !goto &amp;lt;player&amp;gt; moves the player to another player&#039;s position (needs etadmin_mod)&lt;br /&gt;
 !call &amp;lt;player&amp;gt; moves another player to the player&#039;s position (needs etadmin_mod)&lt;br /&gt;
 !goback        moves the player back to the previous position before he was called (needs etadmin_mod)&lt;br /&gt;
Additionally to Kotoko&#039;s TJmod it enables saving only when the player is not moving. This prevents abusing exploits (like saving when jumping, falling down, sliding on ice, etc.). !goto and !call are restricted to players of the same team only.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This mod is intended for Trickjumping servers only.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Installation ===&lt;br /&gt;
==== ETPro ====&lt;br /&gt;
This installation is necessary to run the TJ mod on the server.&lt;br /&gt;
* Add the &#039;&#039;BoonTJ.lua&#039;&#039; file to the etpro directory of the server.&lt;br /&gt;
&lt;br /&gt;
* Add the following line to your server config:&lt;br /&gt;
 set lua_modules &amp;quot;BoonTJ.lua&amp;quot;&lt;br /&gt;
If allready you have set the lua_modules cvar, you can add mods by seperating them with a blank, i.e.&lt;br /&gt;
 set lua_modules &amp;quot;combinedfixes.lua BoonTJ.lua&amp;quot;&lt;br /&gt;
==== ETAdmin_mod (optional) ====&lt;br /&gt;
If the ETAdmin_mod is running on the server, the commands &#039;&#039;&#039;!goto&#039;&#039;&#039;, &#039;&#039;&#039;!call&#039;&#039;&#039;, and &#039;&#039;&#039;!goback&#039;&#039;&#039; can be used. Otherwise, only &#039;&#039;&#039;/save&#039;&#039;&#039; and &#039;&#039;&#039;/load&#039;&#039;&#039; are available.&lt;br /&gt;
* Add the following lines to the &#039;&#039;&#039;[alias]&#039;&#039;&#039; section of you &#039;&#039;etadmin.cfg&#039;&#039; file:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 goto   = goto   &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot; &amp;quot;&amp;lt;PART2ID&amp;gt;&amp;quot;&lt;br /&gt;
 call   = call   &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot; &amp;quot;&amp;lt;PART2ID&amp;gt;&amp;quot;&lt;br /&gt;
 goback = goback &amp;quot;&amp;lt;CLIENT_ID&amp;gt;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* Add the following lines to the &#039;&#039;&#039;[permissions]&#039;&#039;&#039; section of your &#039;&#039;etadmin.cfg&#039;&#039;:&lt;br /&gt;
 # BoonTJ&lt;br /&gt;
 0 = goback&lt;br /&gt;
 x = goto&lt;br /&gt;
 x = call&lt;br /&gt;
&#039;&#039;goback&#039;&#039; should be assigned to level 0, feel free to assign other admin levels to the &#039;&#039;goto&#039;&#039; and &#039;&#039;call&#039;&#039; commands.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
* [http://www.eft-clan.com/members/boondock/BoonTJ.lua BoonTJ.lua]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Contact==&lt;br /&gt;
&lt;br /&gt;
Homepage: [http://www.eft-clan.com eft//europeanfunteam]&amp;lt;br&amp;gt;&lt;br /&gt;
E-Mail: [mailto:boondock@eft-clan.com boondock@eft-clan.com]&amp;lt;br&amp;gt;&lt;br /&gt;
IRC: [irc://irc.quakenet.org:6667/eft-clan #eft-clan]&lt;br /&gt;
&lt;br /&gt;
[[Category:ETPro:Mods]]&lt;/div&gt;</summary>
		<author><name>Eft-BoonDock</name></author>
	</entry>
</feed>