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	<id>https://wolfwiki.anime.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=FARMICEUDICAL</id>
	<title>WolfWiki - User contributions [en]</title>
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	<updated>2026-11-08T13:06:33Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>https://wolfwiki.anime.net/index.php?title=Talk:Lua_Mod_API&amp;diff=2578</id>
		<title>Talk:Lua Mod API</title>
		<link rel="alternate" type="text/html" href="https://wolfwiki.anime.net/index.php?title=Talk:Lua_Mod_API&amp;diff=2578"/>
		<updated>2006-12-11T11:23:18Z</updated>

		<summary type="html">&lt;p&gt;FARMICEUDICAL: /* Fields for the next release */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- et.G_SlotSound( slotnum, soundindex ) -&amp;gt;  Plays the sound soundindex at for the player @ slotnum only. --[[User:RoadKillPuppy|RoadKillPuppy]] 14:17, 16 December 2005 (PST)&lt;br /&gt;
:you can do this with tempentities and SVF_SINGLECLIENT ...&lt;br /&gt;
:--[[User:Bani|Bani]] 17:32, 16 December 2005 (PST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
some of this can be done via function et_Print(text).. but this would greatly simplify life,&amp;lt;br&amp;gt;&lt;br /&gt;
my wish list for christmas:&amp;lt;br&amp;gt;&lt;br /&gt;
- getUserEguid(cno) - get a client&#039;s etpro guid?&amp;lt;br&amp;gt;&lt;br /&gt;
- repair gentity_set for vec3 - scotty fix the transporter please&amp;lt;br&amp;gt;&lt;br /&gt;
:[http://bani.anime.net/banimod/forums/viewtopic.php?t=6279 fixed.]--[[User:Bani|Bani]] 17:56, 22 December 2005 (PST)&lt;br /&gt;
&lt;br /&gt;
trap sen server cmd is a ET engine trap the comand u send it send to the client and recived as a server command no a client command&lt;br /&gt;
&lt;br /&gt;
to add ill well that would be al ot of coding for not much [[User:=FF=im2good4u|=FF=Im2good4u]] 12:12, 20 December 2005 (PST)&lt;br /&gt;
&lt;br /&gt;
aight thnx.&amp;lt;br&amp;gt;&lt;br /&gt;
heres another api request, i&#039;d like to be able to get a clients xp directly. et.gentity_get(cno, &amp;quot;sess.game_points&amp;quot;) seems to return 0 always (?)&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Hadr0|Hadr0]] 15:38, 21 December 2005 (PST)&lt;br /&gt;
:oh nevermind, i see this can be done now with xp = et.gentity_get(cno, &amp;quot;ps.stats&amp;quot;, 8)&lt;br /&gt;
:nice... --[[User:Hadr0|Hadr0]] 16:58, 23 December 2005 (PST)&lt;br /&gt;
--------&lt;br /&gt;
add a way to determine if a client is 999, and if possible why he&#039;s 999 (loading, connecting, loosing packets, etc)&amp;lt;br&amp;gt;&lt;br /&gt;
--Gotenks&lt;br /&gt;
&lt;br /&gt;
999 means: server has not been sent data from client for &amp;gt; 1000 ms. So there is no way to certainly tell why.&lt;br /&gt;
The timeoutflag is stored in the pmflags IIRC. Don&#039;t know if lua can read them right now. --[[User:Deus|Deus]] 23:12, 22 December 2005 (PST)&amp;lt;br&amp;gt;&lt;br /&gt;
Still would like access to the ping, or a dummy variable if they are 999, but also the ammount of time they are inactive.&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Gotenks|Gotenks]] (Sorry for double post) 1:53, 31 December 2005 (CST)&lt;br /&gt;
:[http://bani.anime.net/banimod/forums/viewtopic.php?t=6291 fixed].--[[User:Bani|Bani]] 02:40, 7 February 2006 (PST)&lt;br /&gt;
----&lt;br /&gt;
Access to weapon stats during game similar to end of round stats that are displayed.&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:LethalInjection|LethalInjection]] 23:52, 22 December 2005 (PST)&lt;br /&gt;
:[http://bani.anime.net/banimod/forums/viewtopic.php?t=6291 fixed].--[[User:Bani|Bani]] 02:40, 7 February 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== IPC stuff ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
i would like a et_IPCReceive whit an return value so u can send info back on a request&lt;br /&gt;
&lt;br /&gt;
i would like a et_IPCSend that can send to all lua mods then them mods can decide if the wana use that message or not&lt;br /&gt;
[[User:=FF=im2good4u|=FF=Im2good4u]] 12:35, 8 January 2006 (PST)&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
  et_IPCReceive wouldn&#039;t send it to the other mod... afaik... so just use another send&lt;br /&gt;
  just et_IPCSend to all modules (afaik, you can even send to ones not there), simple loop function&lt;br /&gt;
[[User:gotenks|gotenks]] 20:04, 8 January 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
yeh probely but its not verry handy its better to get the good vmnumber or to e able to send on mod filenames&lt;br /&gt;
&lt;br /&gt;
apart from that returning a value will be more handy since tnhe u cna contine in 1 funtion else u got to reacise it in the recieve funtion [[User:=FF=im2good4u|=FF=Im2good4u]] 10:45, 9 January 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
bani i need a console print function on the client that does sepport ascii plz [[User:=FF=im2good4u|=FF=Im2good4u]] 12:49, 12 January 2006 (PST)&lt;br /&gt;
:et.trap_SendServerCommand( clientnum, &amp;quot;print \&amp;quot;hello ascii console on the client\n\&amp;quot; ) ) --[[User:Bani|Bani]] 22:33, 15 January 2006 (PST)&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
bani: how about a et_sound(id, sound) event? [[User:gotenks|gotenks]] 20:45, 17 January 2006 (CST)&lt;br /&gt;
:[http://wolfwiki.anime.net/index.php/ETPro:Lua_Mod_API#sound et.G_Sound( entnum, soundindex )] --[[User:Bani|Bani]] 22:07, 18 January 2006 (PST)&lt;br /&gt;
:bani, i was referring to an on event call, so when a sound is played et_sound(id,sound) would be called.[[User:gotenks|gotenks]] 21:45, 20 January 2006 (CST)&lt;br /&gt;
::most sounds are clientside... this would not be of much use. --[[User:Bani|Bani]] 04:42, 22 January 2006 (PST)&lt;br /&gt;
:::except for checking when something like a killing spree sound is activated--[[User:gotenks|gotenks]] 07:54, 23 January 2006 (CST)&lt;br /&gt;
:::::There would be no way for you to know what sound was activated. You can&#039;t get a filename from the soundindex.--[[User:Bani|Bani]] 10:19, 24 January 2006 (PST)&lt;br /&gt;
:::::This is a case where IPCSend/IPCReceive would be useful, so mods can notify each other of specific events.--[[User:Bani|Bani]] 02:40, 7 February 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Fields for the next release ==&lt;br /&gt;
Is it possible to get a player&#039;s live angles? Fieldname &amp;quot;s.angles&amp;quot; only gives the spawn angles. Tried &amp;quot;rotate&amp;quot;, &amp;quot;s.angles2&amp;quot;, &amp;quot;TargetAngles&amp;quot;, &amp;quot;r.currentAngles&amp;quot; as well but they just give 0.000000 for each element. thanks for any help --[[User:Hadr0|Hadr0]] 01:35, 25 January 2006 (PST)&lt;br /&gt;
:This will be fixed in the next release, where you will get access to ps.viewangles--[[User:Bani|Bani]] 02:33, 7 February 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
Would it be possible to set the player&#039;s liveangle?Just like setting one&#039;s position(origin).I would also like to set player&#039;s velocities(maybe a vec3 field), &#039;speed&#039; is not working.  --[[User:Kotoko|Kotoko]] 06:06, 26 May 2006 (PDT)&lt;br /&gt;
:viewangles is what you want --[[User:ReyalP|ReyalP]] 14:00, 26 May 2006 (PDT)&lt;br /&gt;
Seems i get it ..It WILL BE AVAILABLE at NEXT release ..not now .. right?-_-  [[User:Kotoko|Kotoko]] 22:49, 26 May 2006 (PDT)&lt;br /&gt;
:I think Kotoko wants the &#039;&#039;&#039;ps.velocity&#039;&#039;&#039; field here. It would be a good idea, I think. --[[User:FARMICEUDICAL|FARMICEUDICAL]] 20:23, 5 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
bani: please give access to fieldname &#039;s.eventParm&#039;. --[[User:Pdi|pdi]] 01:52, 6 July 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
bani: RW access to all &amp;quot;sess.*&amp;quot; fields (sess.skillpoints, sess.startskillpoints, sess.startxptotal, ...) would be great. thanx! --[[User:Pdi|pdi]] 05:55, 2 August 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
bani: please make all &amp;quot;pers.*&amp;quot; fields (pers.clientTimeNudge, pers.clientMaxPackets, ...) available. thanx! --[[User:Pdi|pdi]] 01:04, 17 August 2006 (PDT)&lt;br /&gt;
:you can get timenudge and maxpackets from the userinfo --[[User:ReyalP|ReyalP]] 20:19, 18 August 2006 (PDT)&lt;br /&gt;
::i know, but i ask for all pers.* fields. pers.clientTimeNudge and pers.clientMaxPackets are only examples. :) --[[User:Pdi|pdi]] 01:56, 21 August 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
bani: will we have rw access to those fields (all sess.* and all pers.*) with next update? please!! --[[User:Pdi|pdi]] 07:02, 19 October 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ps.weapon&#039;&#039;&#039;, so arbitrary weapons can be added to or removed from arbitrary classes. For example, trickjump servers don&#039;t like Field Ops spamming airstrikes or artillery, but they do appreciate the ammo they give out. --[[User:FARMICEUDICAL|FARMICEUDICAL]] 21:09, 5 December 2006 (PST)&lt;br /&gt;
: ps.weapon won&#039;t do that for you. ps.weapon&#039;&#039;&#039;s&#039;&#039;&#039; might :) --[[User:ReyalP|ReyalP]] 17:14, 6 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
Okay then, &#039;&#039;&#039;ps.weapon&#039;&#039;&#039; so that medics can be set to spawn with the adrenaline needle out instead of the smg. --[[User:FARMICEUDICAL|FARMICEUDICAL]] 03:23, 11 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== LoadLib ==&lt;br /&gt;
&lt;br /&gt;
Add loadlib ppl it says u have lua basic included but not loadlib !!&lt;br /&gt;
&lt;br /&gt;
(on windows it gives an error attept to call global load lin a nil valua)[[User:=FF=im2good4u|=FF=Im2good4u]] 05:16, 15 February 2006 (PST)&lt;br /&gt;
----&lt;br /&gt;
== XP control not just skill ==&lt;br /&gt;
&lt;br /&gt;
I would like to request RW access to the &amp;quot;sess.skillpoints&amp;quot; array&lt;br /&gt;
&lt;br /&gt;
At least a callback on et.G_AddSkillPoints ( &#039;&#039;&#039;cno&#039;&#039;&#039;, &#039;&#039;&#039;skill&#039;&#039;&#039;, &#039;&#039;&#039;points&#039;&#039;&#039; ) [[User:=FF=im2good4u|=FF=Im2good4u]] 07:45, 8 March 2006 (PST)&lt;/div&gt;</summary>
		<author><name>FARMICEUDICAL</name></author>
	</entry>
	<entry>
		<id>https://wolfwiki.anime.net/index.php?title=Talk:Lua_Mod_API&amp;diff=2574</id>
		<title>Talk:Lua Mod API</title>
		<link rel="alternate" type="text/html" href="https://wolfwiki.anime.net/index.php?title=Talk:Lua_Mod_API&amp;diff=2574"/>
		<updated>2006-12-06T05:09:09Z</updated>

		<summary type="html">&lt;p&gt;FARMICEUDICAL: /* Fields for the next release */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- et.G_SlotSound( slotnum, soundindex ) -&amp;gt;  Plays the sound soundindex at for the player @ slotnum only. --[[User:RoadKillPuppy|RoadKillPuppy]] 14:17, 16 December 2005 (PST)&lt;br /&gt;
:you can do this with tempentities and SVF_SINGLECLIENT ...&lt;br /&gt;
:--[[User:Bani|Bani]] 17:32, 16 December 2005 (PST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
some of this can be done via function et_Print(text).. but this would greatly simplify life,&amp;lt;br&amp;gt;&lt;br /&gt;
my wish list for christmas:&amp;lt;br&amp;gt;&lt;br /&gt;
- getUserEguid(cno) - get a client&#039;s etpro guid?&amp;lt;br&amp;gt;&lt;br /&gt;
- repair gentity_set for vec3 - scotty fix the transporter please&amp;lt;br&amp;gt;&lt;br /&gt;
:[http://bani.anime.net/banimod/forums/viewtopic.php?t=6279 fixed.]--[[User:Bani|Bani]] 17:56, 22 December 2005 (PST)&lt;br /&gt;
&lt;br /&gt;
trap sen server cmd is a ET engine trap the comand u send it send to the client and recived as a server command no a client command&lt;br /&gt;
&lt;br /&gt;
to add ill well that would be al ot of coding for not much [[User:=FF=im2good4u|=FF=Im2good4u]] 12:12, 20 December 2005 (PST)&lt;br /&gt;
&lt;br /&gt;
aight thnx.&amp;lt;br&amp;gt;&lt;br /&gt;
heres another api request, i&#039;d like to be able to get a clients xp directly. et.gentity_get(cno, &amp;quot;sess.game_points&amp;quot;) seems to return 0 always (?)&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Hadr0|Hadr0]] 15:38, 21 December 2005 (PST)&lt;br /&gt;
:oh nevermind, i see this can be done now with xp = et.gentity_get(cno, &amp;quot;ps.stats&amp;quot;, 8)&lt;br /&gt;
:nice... --[[User:Hadr0|Hadr0]] 16:58, 23 December 2005 (PST)&lt;br /&gt;
--------&lt;br /&gt;
add a way to determine if a client is 999, and if possible why he&#039;s 999 (loading, connecting, loosing packets, etc)&amp;lt;br&amp;gt;&lt;br /&gt;
--Gotenks&lt;br /&gt;
&lt;br /&gt;
999 means: server has not been sent data from client for &amp;gt; 1000 ms. So there is no way to certainly tell why.&lt;br /&gt;
The timeoutflag is stored in the pmflags IIRC. Don&#039;t know if lua can read them right now. --[[User:Deus|Deus]] 23:12, 22 December 2005 (PST)&amp;lt;br&amp;gt;&lt;br /&gt;
Still would like access to the ping, or a dummy variable if they are 999, but also the ammount of time they are inactive.&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Gotenks|Gotenks]] (Sorry for double post) 1:53, 31 December 2005 (CST)&lt;br /&gt;
:[http://bani.anime.net/banimod/forums/viewtopic.php?t=6291 fixed].--[[User:Bani|Bani]] 02:40, 7 February 2006 (PST)&lt;br /&gt;
----&lt;br /&gt;
Access to weapon stats during game similar to end of round stats that are displayed.&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:LethalInjection|LethalInjection]] 23:52, 22 December 2005 (PST)&lt;br /&gt;
:[http://bani.anime.net/banimod/forums/viewtopic.php?t=6291 fixed].--[[User:Bani|Bani]] 02:40, 7 February 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== IPC stuff ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
i would like a et_IPCReceive whit an return value so u can send info back on a request&lt;br /&gt;
&lt;br /&gt;
i would like a et_IPCSend that can send to all lua mods then them mods can decide if the wana use that message or not&lt;br /&gt;
[[User:=FF=im2good4u|=FF=Im2good4u]] 12:35, 8 January 2006 (PST)&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
  et_IPCReceive wouldn&#039;t send it to the other mod... afaik... so just use another send&lt;br /&gt;
  just et_IPCSend to all modules (afaik, you can even send to ones not there), simple loop function&lt;br /&gt;
[[User:gotenks|gotenks]] 20:04, 8 January 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
yeh probely but its not verry handy its better to get the good vmnumber or to e able to send on mod filenames&lt;br /&gt;
&lt;br /&gt;
apart from that returning a value will be more handy since tnhe u cna contine in 1 funtion else u got to reacise it in the recieve funtion [[User:=FF=im2good4u|=FF=Im2good4u]] 10:45, 9 January 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
bani i need a console print function on the client that does sepport ascii plz [[User:=FF=im2good4u|=FF=Im2good4u]] 12:49, 12 January 2006 (PST)&lt;br /&gt;
:et.trap_SendServerCommand( clientnum, &amp;quot;print \&amp;quot;hello ascii console on the client\n\&amp;quot; ) ) --[[User:Bani|Bani]] 22:33, 15 January 2006 (PST)&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
bani: how about a et_sound(id, sound) event? [[User:gotenks|gotenks]] 20:45, 17 January 2006 (CST)&lt;br /&gt;
:[http://wolfwiki.anime.net/index.php/ETPro:Lua_Mod_API#sound et.G_Sound( entnum, soundindex )] --[[User:Bani|Bani]] 22:07, 18 January 2006 (PST)&lt;br /&gt;
:bani, i was referring to an on event call, so when a sound is played et_sound(id,sound) would be called.[[User:gotenks|gotenks]] 21:45, 20 January 2006 (CST)&lt;br /&gt;
::most sounds are clientside... this would not be of much use. --[[User:Bani|Bani]] 04:42, 22 January 2006 (PST)&lt;br /&gt;
:::except for checking when something like a killing spree sound is activated--[[User:gotenks|gotenks]] 07:54, 23 January 2006 (CST)&lt;br /&gt;
:::::There would be no way for you to know what sound was activated. You can&#039;t get a filename from the soundindex.--[[User:Bani|Bani]] 10:19, 24 January 2006 (PST)&lt;br /&gt;
:::::This is a case where IPCSend/IPCReceive would be useful, so mods can notify each other of specific events.--[[User:Bani|Bani]] 02:40, 7 February 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Fields for the next release ==&lt;br /&gt;
Is it possible to get a player&#039;s live angles? Fieldname &amp;quot;s.angles&amp;quot; only gives the spawn angles. Tried &amp;quot;rotate&amp;quot;, &amp;quot;s.angles2&amp;quot;, &amp;quot;TargetAngles&amp;quot;, &amp;quot;r.currentAngles&amp;quot; as well but they just give 0.000000 for each element. thanks for any help --[[User:Hadr0|Hadr0]] 01:35, 25 January 2006 (PST)&lt;br /&gt;
:This will be fixed in the next release, where you will get access to ps.viewangles--[[User:Bani|Bani]] 02:33, 7 February 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
Would it be possible to set the player&#039;s liveangle?Just like setting one&#039;s position(origin).I would also like to set player&#039;s velocities(maybe a vec3 field), &#039;speed&#039; is not working.  --[[User:Kotoko|Kotoko]] 06:06, 26 May 2006 (PDT)&lt;br /&gt;
:viewangles is what you want --[[User:ReyalP|ReyalP]] 14:00, 26 May 2006 (PDT)&lt;br /&gt;
Seems i get it ..It WILL BE AVAILABLE at NEXT release ..not now .. right?-_-  [[User:Kotoko|Kotoko]] 22:49, 26 May 2006 (PDT)&lt;br /&gt;
:I think Kotoko wants the &#039;&#039;&#039;ps.velocity&#039;&#039;&#039; field here. It would be a good idea, I think. --[[User:FARMICEUDICAL|FARMICEUDICAL]] 20:23, 5 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
bani: please give access to fieldname &#039;s.eventParm&#039;. --[[User:Pdi|pdi]] 01:52, 6 July 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
bani: RW access to all &amp;quot;sess.*&amp;quot; fields (sess.skillpoints, sess.startskillpoints, sess.startxptotal, ...) would be great. thanx! --[[User:Pdi|pdi]] 05:55, 2 August 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
bani: please make all &amp;quot;pers.*&amp;quot; fields (pers.clientTimeNudge, pers.clientMaxPackets, ...) available. thanx! --[[User:Pdi|pdi]] 01:04, 17 August 2006 (PDT)&lt;br /&gt;
:you can get timenudge and maxpackets from the userinfo --[[User:ReyalP|ReyalP]] 20:19, 18 August 2006 (PDT)&lt;br /&gt;
::i know, but i ask for all pers.* fields. pers.clientTimeNudge and pers.clientMaxPackets are only examples. :) --[[User:Pdi|pdi]] 01:56, 21 August 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
bani: will we have rw access to those fields (all sess.* and all pers.*) with next update? please!! --[[User:Pdi|pdi]] 07:02, 19 October 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ps.weapon&#039;&#039;&#039;, so arbitrary weapons can be added to or removed from arbitrary classes. For example, trickjump servers don&#039;t like Field Ops spamming airstrikes or artillery, but they do appreciate the ammo they give out. --[[User:FARMICEUDICAL|FARMICEUDICAL]] 21:09, 5 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== LoadLib ==&lt;br /&gt;
&lt;br /&gt;
Add loadlib ppl it says u have lua basic included but not loadlib !!&lt;br /&gt;
&lt;br /&gt;
(on windows it gives an error attept to call global load lin a nil valua)[[User:=FF=im2good4u|=FF=Im2good4u]] 05:16, 15 February 2006 (PST)&lt;br /&gt;
----&lt;br /&gt;
== XP control not just skill ==&lt;br /&gt;
&lt;br /&gt;
I would like to request RW access to the &amp;quot;sess.skillpoints&amp;quot; array&lt;br /&gt;
&lt;br /&gt;
At least a callback on et.G_AddSkillPoints ( &#039;&#039;&#039;cno&#039;&#039;&#039;, &#039;&#039;&#039;skill&#039;&#039;&#039;, &#039;&#039;&#039;points&#039;&#039;&#039; ) [[User:=FF=im2good4u|=FF=Im2good4u]] 07:45, 8 March 2006 (PST)&lt;/div&gt;</summary>
		<author><name>FARMICEUDICAL</name></author>
	</entry>
	<entry>
		<id>https://wolfwiki.anime.net/index.php?title=Talk:Lua_Mod_API&amp;diff=2573</id>
		<title>Talk:Lua Mod API</title>
		<link rel="alternate" type="text/html" href="https://wolfwiki.anime.net/index.php?title=Talk:Lua_Mod_API&amp;diff=2573"/>
		<updated>2006-12-06T04:32:58Z</updated>

		<summary type="html">&lt;p&gt;FARMICEUDICAL: /* Fields for the next release */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- et.G_SlotSound( slotnum, soundindex ) -&amp;gt;  Plays the sound soundindex at for the player @ slotnum only. --[[User:RoadKillPuppy|RoadKillPuppy]] 14:17, 16 December 2005 (PST)&lt;br /&gt;
:you can do this with tempentities and SVF_SINGLECLIENT ...&lt;br /&gt;
:--[[User:Bani|Bani]] 17:32, 16 December 2005 (PST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
some of this can be done via function et_Print(text).. but this would greatly simplify life,&amp;lt;br&amp;gt;&lt;br /&gt;
my wish list for christmas:&amp;lt;br&amp;gt;&lt;br /&gt;
- getUserEguid(cno) - get a client&#039;s etpro guid?&amp;lt;br&amp;gt;&lt;br /&gt;
- repair gentity_set for vec3 - scotty fix the transporter please&amp;lt;br&amp;gt;&lt;br /&gt;
:[http://bani.anime.net/banimod/forums/viewtopic.php?t=6279 fixed.]--[[User:Bani|Bani]] 17:56, 22 December 2005 (PST)&lt;br /&gt;
&lt;br /&gt;
trap sen server cmd is a ET engine trap the comand u send it send to the client and recived as a server command no a client command&lt;br /&gt;
&lt;br /&gt;
to add ill well that would be al ot of coding for not much [[User:=FF=im2good4u|=FF=Im2good4u]] 12:12, 20 December 2005 (PST)&lt;br /&gt;
&lt;br /&gt;
aight thnx.&amp;lt;br&amp;gt;&lt;br /&gt;
heres another api request, i&#039;d like to be able to get a clients xp directly. et.gentity_get(cno, &amp;quot;sess.game_points&amp;quot;) seems to return 0 always (?)&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Hadr0|Hadr0]] 15:38, 21 December 2005 (PST)&lt;br /&gt;
:oh nevermind, i see this can be done now with xp = et.gentity_get(cno, &amp;quot;ps.stats&amp;quot;, 8)&lt;br /&gt;
:nice... --[[User:Hadr0|Hadr0]] 16:58, 23 December 2005 (PST)&lt;br /&gt;
--------&lt;br /&gt;
add a way to determine if a client is 999, and if possible why he&#039;s 999 (loading, connecting, loosing packets, etc)&amp;lt;br&amp;gt;&lt;br /&gt;
--Gotenks&lt;br /&gt;
&lt;br /&gt;
999 means: server has not been sent data from client for &amp;gt; 1000 ms. So there is no way to certainly tell why.&lt;br /&gt;
The timeoutflag is stored in the pmflags IIRC. Don&#039;t know if lua can read them right now. --[[User:Deus|Deus]] 23:12, 22 December 2005 (PST)&amp;lt;br&amp;gt;&lt;br /&gt;
Still would like access to the ping, or a dummy variable if they are 999, but also the ammount of time they are inactive.&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Gotenks|Gotenks]] (Sorry for double post) 1:53, 31 December 2005 (CST)&lt;br /&gt;
:[http://bani.anime.net/banimod/forums/viewtopic.php?t=6291 fixed].--[[User:Bani|Bani]] 02:40, 7 February 2006 (PST)&lt;br /&gt;
----&lt;br /&gt;
Access to weapon stats during game similar to end of round stats that are displayed.&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:LethalInjection|LethalInjection]] 23:52, 22 December 2005 (PST)&lt;br /&gt;
:[http://bani.anime.net/banimod/forums/viewtopic.php?t=6291 fixed].--[[User:Bani|Bani]] 02:40, 7 February 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== IPC stuff ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
i would like a et_IPCReceive whit an return value so u can send info back on a request&lt;br /&gt;
&lt;br /&gt;
i would like a et_IPCSend that can send to all lua mods then them mods can decide if the wana use that message or not&lt;br /&gt;
[[User:=FF=im2good4u|=FF=Im2good4u]] 12:35, 8 January 2006 (PST)&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
  et_IPCReceive wouldn&#039;t send it to the other mod... afaik... so just use another send&lt;br /&gt;
  just et_IPCSend to all modules (afaik, you can even send to ones not there), simple loop function&lt;br /&gt;
[[User:gotenks|gotenks]] 20:04, 8 January 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
yeh probely but its not verry handy its better to get the good vmnumber or to e able to send on mod filenames&lt;br /&gt;
&lt;br /&gt;
apart from that returning a value will be more handy since tnhe u cna contine in 1 funtion else u got to reacise it in the recieve funtion [[User:=FF=im2good4u|=FF=Im2good4u]] 10:45, 9 January 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
bani i need a console print function on the client that does sepport ascii plz [[User:=FF=im2good4u|=FF=Im2good4u]] 12:49, 12 January 2006 (PST)&lt;br /&gt;
:et.trap_SendServerCommand( clientnum, &amp;quot;print \&amp;quot;hello ascii console on the client\n\&amp;quot; ) ) --[[User:Bani|Bani]] 22:33, 15 January 2006 (PST)&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
bani: how about a et_sound(id, sound) event? [[User:gotenks|gotenks]] 20:45, 17 January 2006 (CST)&lt;br /&gt;
:[http://wolfwiki.anime.net/index.php/ETPro:Lua_Mod_API#sound et.G_Sound( entnum, soundindex )] --[[User:Bani|Bani]] 22:07, 18 January 2006 (PST)&lt;br /&gt;
:bani, i was referring to an on event call, so when a sound is played et_sound(id,sound) would be called.[[User:gotenks|gotenks]] 21:45, 20 January 2006 (CST)&lt;br /&gt;
::most sounds are clientside... this would not be of much use. --[[User:Bani|Bani]] 04:42, 22 January 2006 (PST)&lt;br /&gt;
:::except for checking when something like a killing spree sound is activated--[[User:gotenks|gotenks]] 07:54, 23 January 2006 (CST)&lt;br /&gt;
:::::There would be no way for you to know what sound was activated. You can&#039;t get a filename from the soundindex.--[[User:Bani|Bani]] 10:19, 24 January 2006 (PST)&lt;br /&gt;
:::::This is a case where IPCSend/IPCReceive would be useful, so mods can notify each other of specific events.--[[User:Bani|Bani]] 02:40, 7 February 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Fields for the next release ==&lt;br /&gt;
Is it possible to get a player&#039;s live angles? Fieldname &amp;quot;s.angles&amp;quot; only gives the spawn angles. Tried &amp;quot;rotate&amp;quot;, &amp;quot;s.angles2&amp;quot;, &amp;quot;TargetAngles&amp;quot;, &amp;quot;r.currentAngles&amp;quot; as well but they just give 0.000000 for each element. thanks for any help --[[User:Hadr0|Hadr0]] 01:35, 25 January 2006 (PST)&lt;br /&gt;
:This will be fixed in the next release, where you will get access to ps.viewangles--[[User:Bani|Bani]] 02:33, 7 February 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
Would it be possible to set the player&#039;s liveangle?Just like setting one&#039;s position(origin).I would also like to set player&#039;s velocities(maybe a vec3 field), &#039;speed&#039; is not working.  --[[User:Kotoko|Kotoko]] 06:06, 26 May 2006 (PDT)&lt;br /&gt;
:viewangles is what you want --[[User:ReyalP|ReyalP]] 14:00, 26 May 2006 (PDT)&lt;br /&gt;
Seems i get it ..It WILL BE AVAILABLE at NEXT release ..not now .. right?-_-  [[User:Kotoko|Kotoko]] 22:49, 26 May 2006 (PDT)&lt;br /&gt;
:I think Kotoko wants the &#039;&#039;&#039;ps.velocity&#039;&#039;&#039; field here. It would be a good idea, I think. --[[User:FARMICEUDICAL|FARMICEUDICAL]] 20:23, 5 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
bani: please give access to fieldname &#039;s.eventParm&#039;. --[[User:Pdi|pdi]] 01:52, 6 July 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
bani: RW access to all &amp;quot;sess.*&amp;quot; fields (sess.skillpoints, sess.startskillpoints, sess.startxptotal, ...) would be great. thanx! --[[User:Pdi|pdi]] 05:55, 2 August 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
bani: please make all &amp;quot;pers.*&amp;quot; fields (pers.clientTimeNudge, pers.clientMaxPackets, ...) available. thanx! --[[User:Pdi|pdi]] 01:04, 17 August 2006 (PDT)&lt;br /&gt;
:you can get timenudge and maxpackets from the userinfo --[[User:ReyalP|ReyalP]] 20:19, 18 August 2006 (PDT)&lt;br /&gt;
::i know, but i ask for all pers.* fields. pers.clientTimeNudge and pers.clientMaxPackets are only examples. :) --[[User:Pdi|pdi]] 01:56, 21 August 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
bani: will we have rw access to those fields (all sess.* and all pers.*) with next update? please!! --[[User:Pdi|pdi]] 07:02, 19 October 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
== LoadLib ==&lt;br /&gt;
&lt;br /&gt;
Add loadlib ppl it says u have lua basic included but not loadlib !!&lt;br /&gt;
&lt;br /&gt;
(on windows it gives an error attept to call global load lin a nil valua)[[User:=FF=im2good4u|=FF=Im2good4u]] 05:16, 15 February 2006 (PST)&lt;br /&gt;
----&lt;br /&gt;
== XP control not just skill ==&lt;br /&gt;
&lt;br /&gt;
I would like to request RW access to the &amp;quot;sess.skillpoints&amp;quot; array&lt;br /&gt;
&lt;br /&gt;
At least a callback on et.G_AddSkillPoints ( &#039;&#039;&#039;cno&#039;&#039;&#039;, &#039;&#039;&#039;skill&#039;&#039;&#039;, &#039;&#039;&#039;points&#039;&#039;&#039; ) [[User:=FF=im2good4u|=FF=Im2good4u]] 07:45, 8 March 2006 (PST)&lt;/div&gt;</summary>
		<author><name>FARMICEUDICAL</name></author>
	</entry>
	<entry>
		<id>https://wolfwiki.anime.net/index.php?title=User:FARMICEUDICAL&amp;diff=2572</id>
		<title>User:FARMICEUDICAL</title>
		<link rel="alternate" type="text/html" href="https://wolfwiki.anime.net/index.php?title=User:FARMICEUDICAL&amp;diff=2572"/>
		<updated>2006-12-06T04:29:37Z</updated>

		<summary type="html">&lt;p&gt;FARMICEUDICAL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;???&lt;/div&gt;</summary>
		<author><name>FARMICEUDICAL</name></author>
	</entry>
	<entry>
		<id>https://wolfwiki.anime.net/index.php?title=Talk:Lua_Mod_API&amp;diff=2571</id>
		<title>Talk:Lua Mod API</title>
		<link rel="alternate" type="text/html" href="https://wolfwiki.anime.net/index.php?title=Talk:Lua_Mod_API&amp;diff=2571"/>
		<updated>2006-12-06T04:24:07Z</updated>

		<summary type="html">&lt;p&gt;FARMICEUDICAL: /* Fields for the next release */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- et.G_SlotSound( slotnum, soundindex ) -&amp;gt;  Plays the sound soundindex at for the player @ slotnum only. --[[User:RoadKillPuppy|RoadKillPuppy]] 14:17, 16 December 2005 (PST)&lt;br /&gt;
:you can do this with tempentities and SVF_SINGLECLIENT ...&lt;br /&gt;
:--[[User:Bani|Bani]] 17:32, 16 December 2005 (PST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
some of this can be done via function et_Print(text).. but this would greatly simplify life,&amp;lt;br&amp;gt;&lt;br /&gt;
my wish list for christmas:&amp;lt;br&amp;gt;&lt;br /&gt;
- getUserEguid(cno) - get a client&#039;s etpro guid?&amp;lt;br&amp;gt;&lt;br /&gt;
- repair gentity_set for vec3 - scotty fix the transporter please&amp;lt;br&amp;gt;&lt;br /&gt;
:[http://bani.anime.net/banimod/forums/viewtopic.php?t=6279 fixed.]--[[User:Bani|Bani]] 17:56, 22 December 2005 (PST)&lt;br /&gt;
&lt;br /&gt;
trap sen server cmd is a ET engine trap the comand u send it send to the client and recived as a server command no a client command&lt;br /&gt;
&lt;br /&gt;
to add ill well that would be al ot of coding for not much [[User:=FF=im2good4u|=FF=Im2good4u]] 12:12, 20 December 2005 (PST)&lt;br /&gt;
&lt;br /&gt;
aight thnx.&amp;lt;br&amp;gt;&lt;br /&gt;
heres another api request, i&#039;d like to be able to get a clients xp directly. et.gentity_get(cno, &amp;quot;sess.game_points&amp;quot;) seems to return 0 always (?)&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Hadr0|Hadr0]] 15:38, 21 December 2005 (PST)&lt;br /&gt;
:oh nevermind, i see this can be done now with xp = et.gentity_get(cno, &amp;quot;ps.stats&amp;quot;, 8)&lt;br /&gt;
:nice... --[[User:Hadr0|Hadr0]] 16:58, 23 December 2005 (PST)&lt;br /&gt;
--------&lt;br /&gt;
add a way to determine if a client is 999, and if possible why he&#039;s 999 (loading, connecting, loosing packets, etc)&amp;lt;br&amp;gt;&lt;br /&gt;
--Gotenks&lt;br /&gt;
&lt;br /&gt;
999 means: server has not been sent data from client for &amp;gt; 1000 ms. So there is no way to certainly tell why.&lt;br /&gt;
The timeoutflag is stored in the pmflags IIRC. Don&#039;t know if lua can read them right now. --[[User:Deus|Deus]] 23:12, 22 December 2005 (PST)&amp;lt;br&amp;gt;&lt;br /&gt;
Still would like access to the ping, or a dummy variable if they are 999, but also the ammount of time they are inactive.&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Gotenks|Gotenks]] (Sorry for double post) 1:53, 31 December 2005 (CST)&lt;br /&gt;
:[http://bani.anime.net/banimod/forums/viewtopic.php?t=6291 fixed].--[[User:Bani|Bani]] 02:40, 7 February 2006 (PST)&lt;br /&gt;
----&lt;br /&gt;
Access to weapon stats during game similar to end of round stats that are displayed.&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:LethalInjection|LethalInjection]] 23:52, 22 December 2005 (PST)&lt;br /&gt;
:[http://bani.anime.net/banimod/forums/viewtopic.php?t=6291 fixed].--[[User:Bani|Bani]] 02:40, 7 February 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== IPC stuff ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
i would like a et_IPCReceive whit an return value so u can send info back on a request&lt;br /&gt;
&lt;br /&gt;
i would like a et_IPCSend that can send to all lua mods then them mods can decide if the wana use that message or not&lt;br /&gt;
[[User:=FF=im2good4u|=FF=Im2good4u]] 12:35, 8 January 2006 (PST)&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
  et_IPCReceive wouldn&#039;t send it to the other mod... afaik... so just use another send&lt;br /&gt;
  just et_IPCSend to all modules (afaik, you can even send to ones not there), simple loop function&lt;br /&gt;
[[User:gotenks|gotenks]] 20:04, 8 January 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
yeh probely but its not verry handy its better to get the good vmnumber or to e able to send on mod filenames&lt;br /&gt;
&lt;br /&gt;
apart from that returning a value will be more handy since tnhe u cna contine in 1 funtion else u got to reacise it in the recieve funtion [[User:=FF=im2good4u|=FF=Im2good4u]] 10:45, 9 January 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
bani i need a console print function on the client that does sepport ascii plz [[User:=FF=im2good4u|=FF=Im2good4u]] 12:49, 12 January 2006 (PST)&lt;br /&gt;
:et.trap_SendServerCommand( clientnum, &amp;quot;print \&amp;quot;hello ascii console on the client\n\&amp;quot; ) ) --[[User:Bani|Bani]] 22:33, 15 January 2006 (PST)&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
bani: how about a et_sound(id, sound) event? [[User:gotenks|gotenks]] 20:45, 17 January 2006 (CST)&lt;br /&gt;
:[http://wolfwiki.anime.net/index.php/ETPro:Lua_Mod_API#sound et.G_Sound( entnum, soundindex )] --[[User:Bani|Bani]] 22:07, 18 January 2006 (PST)&lt;br /&gt;
:bani, i was referring to an on event call, so when a sound is played et_sound(id,sound) would be called.[[User:gotenks|gotenks]] 21:45, 20 January 2006 (CST)&lt;br /&gt;
::most sounds are clientside... this would not be of much use. --[[User:Bani|Bani]] 04:42, 22 January 2006 (PST)&lt;br /&gt;
:::except for checking when something like a killing spree sound is activated--[[User:gotenks|gotenks]] 07:54, 23 January 2006 (CST)&lt;br /&gt;
:::::There would be no way for you to know what sound was activated. You can&#039;t get a filename from the soundindex.--[[User:Bani|Bani]] 10:19, 24 January 2006 (PST)&lt;br /&gt;
:::::This is a case where IPCSend/IPCReceive would be useful, so mods can notify each other of specific events.--[[User:Bani|Bani]] 02:40, 7 February 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Fields for the next release ==&lt;br /&gt;
Is it possible to get a player&#039;s live angles? Fieldname &amp;quot;s.angles&amp;quot; only gives the spawn angles. Tried &amp;quot;rotate&amp;quot;, &amp;quot;s.angles2&amp;quot;, &amp;quot;TargetAngles&amp;quot;, &amp;quot;r.currentAngles&amp;quot; as well but they just give 0.000000 for each element. thanks for any help --[[User:Hadr0|Hadr0]] 01:35, 25 January 2006 (PST)&lt;br /&gt;
:This will be fixed in the next release, where you will get access to ps.viewangles--[[User:Bani|Bani]] 02:33, 7 February 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
Would it be possible to set the player&#039;s liveangle?Just like setting one&#039;s position(origin).I would also like to set player&#039;s velocities(maybe a vec3 field), &#039;speed&#039; is not working.  --[[User:Kotoko|Kotoko]] 06:06, 26 May 2006 (PDT)&lt;br /&gt;
:viewangles is what you want --[[User:ReyalP|ReyalP]] 14:00, 26 May 2006 (PDT)&lt;br /&gt;
Seems i get it ..It WILL BE AVAILABLE at NEXT release ..not now .. right?-_-  [[User:Kotoko|Kotoko]] 22:49, 26 May 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
I think Kotoko wants the &#039;&#039;&#039;ps.velocity&#039;&#039;&#039; field here. It would be a good idea, I think. --[[User:FARMICEUDICAL|FARMICEUDICAL]] 20:23, 5 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
bani: please give access to fieldname &#039;s.eventParm&#039;. --[[User:Pdi|pdi]] 01:52, 6 July 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
bani: RW access to all &amp;quot;sess.*&amp;quot; fields (sess.skillpoints, sess.startskillpoints, sess.startxptotal, ...) would be great. thanx! --[[User:Pdi|pdi]] 05:55, 2 August 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
bani: please make all &amp;quot;pers.*&amp;quot; fields (pers.clientTimeNudge, pers.clientMaxPackets, ...) available. thanx! --[[User:Pdi|pdi]] 01:04, 17 August 2006 (PDT)&lt;br /&gt;
:you can get timenudge and maxpackets from the userinfo --[[User:ReyalP|ReyalP]] 20:19, 18 August 2006 (PDT)&lt;br /&gt;
::i know, but i ask for all pers.* fields. pers.clientTimeNudge and pers.clientMaxPackets are only examples. :) --[[User:Pdi|pdi]] 01:56, 21 August 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
bani: will we have rw access to those fields (all sess.* and all pers.*) with next update? please!! --[[User:Pdi|pdi]] 07:02, 19 October 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
== LoadLib ==&lt;br /&gt;
&lt;br /&gt;
Add loadlib ppl it says u have lua basic included but not loadlib !!&lt;br /&gt;
&lt;br /&gt;
(on windows it gives an error attept to call global load lin a nil valua)[[User:=FF=im2good4u|=FF=Im2good4u]] 05:16, 15 February 2006 (PST)&lt;br /&gt;
----&lt;br /&gt;
== XP control not just skill ==&lt;br /&gt;
&lt;br /&gt;
I would like to request RW access to the &amp;quot;sess.skillpoints&amp;quot; array&lt;br /&gt;
&lt;br /&gt;
At least a callback on et.G_AddSkillPoints ( &#039;&#039;&#039;cno&#039;&#039;&#039;, &#039;&#039;&#039;skill&#039;&#039;&#039;, &#039;&#039;&#039;points&#039;&#039;&#039; ) [[User:=FF=im2good4u|=FF=Im2good4u]] 07:45, 8 March 2006 (PST)&lt;/div&gt;</summary>
		<author><name>FARMICEUDICAL</name></author>
	</entry>
	<entry>
		<id>https://wolfwiki.anime.net/index.php?title=Talk:Lua_Mod_API&amp;diff=2570</id>
		<title>Talk:Lua Mod API</title>
		<link rel="alternate" type="text/html" href="https://wolfwiki.anime.net/index.php?title=Talk:Lua_Mod_API&amp;diff=2570"/>
		<updated>2006-12-06T04:23:48Z</updated>

		<summary type="html">&lt;p&gt;FARMICEUDICAL: /* Fields for the next release */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- et.G_SlotSound( slotnum, soundindex ) -&amp;gt;  Plays the sound soundindex at for the player @ slotnum only. --[[User:RoadKillPuppy|RoadKillPuppy]] 14:17, 16 December 2005 (PST)&lt;br /&gt;
:you can do this with tempentities and SVF_SINGLECLIENT ...&lt;br /&gt;
:--[[User:Bani|Bani]] 17:32, 16 December 2005 (PST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
some of this can be done via function et_Print(text).. but this would greatly simplify life,&amp;lt;br&amp;gt;&lt;br /&gt;
my wish list for christmas:&amp;lt;br&amp;gt;&lt;br /&gt;
- getUserEguid(cno) - get a client&#039;s etpro guid?&amp;lt;br&amp;gt;&lt;br /&gt;
- repair gentity_set for vec3 - scotty fix the transporter please&amp;lt;br&amp;gt;&lt;br /&gt;
:[http://bani.anime.net/banimod/forums/viewtopic.php?t=6279 fixed.]--[[User:Bani|Bani]] 17:56, 22 December 2005 (PST)&lt;br /&gt;
&lt;br /&gt;
trap sen server cmd is a ET engine trap the comand u send it send to the client and recived as a server command no a client command&lt;br /&gt;
&lt;br /&gt;
to add ill well that would be al ot of coding for not much [[User:=FF=im2good4u|=FF=Im2good4u]] 12:12, 20 December 2005 (PST)&lt;br /&gt;
&lt;br /&gt;
aight thnx.&amp;lt;br&amp;gt;&lt;br /&gt;
heres another api request, i&#039;d like to be able to get a clients xp directly. et.gentity_get(cno, &amp;quot;sess.game_points&amp;quot;) seems to return 0 always (?)&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Hadr0|Hadr0]] 15:38, 21 December 2005 (PST)&lt;br /&gt;
:oh nevermind, i see this can be done now with xp = et.gentity_get(cno, &amp;quot;ps.stats&amp;quot;, 8)&lt;br /&gt;
:nice... --[[User:Hadr0|Hadr0]] 16:58, 23 December 2005 (PST)&lt;br /&gt;
--------&lt;br /&gt;
add a way to determine if a client is 999, and if possible why he&#039;s 999 (loading, connecting, loosing packets, etc)&amp;lt;br&amp;gt;&lt;br /&gt;
--Gotenks&lt;br /&gt;
&lt;br /&gt;
999 means: server has not been sent data from client for &amp;gt; 1000 ms. So there is no way to certainly tell why.&lt;br /&gt;
The timeoutflag is stored in the pmflags IIRC. Don&#039;t know if lua can read them right now. --[[User:Deus|Deus]] 23:12, 22 December 2005 (PST)&amp;lt;br&amp;gt;&lt;br /&gt;
Still would like access to the ping, or a dummy variable if they are 999, but also the ammount of time they are inactive.&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Gotenks|Gotenks]] (Sorry for double post) 1:53, 31 December 2005 (CST)&lt;br /&gt;
:[http://bani.anime.net/banimod/forums/viewtopic.php?t=6291 fixed].--[[User:Bani|Bani]] 02:40, 7 February 2006 (PST)&lt;br /&gt;
----&lt;br /&gt;
Access to weapon stats during game similar to end of round stats that are displayed.&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:LethalInjection|LethalInjection]] 23:52, 22 December 2005 (PST)&lt;br /&gt;
:[http://bani.anime.net/banimod/forums/viewtopic.php?t=6291 fixed].--[[User:Bani|Bani]] 02:40, 7 February 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== IPC stuff ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
i would like a et_IPCReceive whit an return value so u can send info back on a request&lt;br /&gt;
&lt;br /&gt;
i would like a et_IPCSend that can send to all lua mods then them mods can decide if the wana use that message or not&lt;br /&gt;
[[User:=FF=im2good4u|=FF=Im2good4u]] 12:35, 8 January 2006 (PST)&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
  et_IPCReceive wouldn&#039;t send it to the other mod... afaik... so just use another send&lt;br /&gt;
  just et_IPCSend to all modules (afaik, you can even send to ones not there), simple loop function&lt;br /&gt;
[[User:gotenks|gotenks]] 20:04, 8 January 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
yeh probely but its not verry handy its better to get the good vmnumber or to e able to send on mod filenames&lt;br /&gt;
&lt;br /&gt;
apart from that returning a value will be more handy since tnhe u cna contine in 1 funtion else u got to reacise it in the recieve funtion [[User:=FF=im2good4u|=FF=Im2good4u]] 10:45, 9 January 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
bani i need a console print function on the client that does sepport ascii plz [[User:=FF=im2good4u|=FF=Im2good4u]] 12:49, 12 January 2006 (PST)&lt;br /&gt;
:et.trap_SendServerCommand( clientnum, &amp;quot;print \&amp;quot;hello ascii console on the client\n\&amp;quot; ) ) --[[User:Bani|Bani]] 22:33, 15 January 2006 (PST)&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
bani: how about a et_sound(id, sound) event? [[User:gotenks|gotenks]] 20:45, 17 January 2006 (CST)&lt;br /&gt;
:[http://wolfwiki.anime.net/index.php/ETPro:Lua_Mod_API#sound et.G_Sound( entnum, soundindex )] --[[User:Bani|Bani]] 22:07, 18 January 2006 (PST)&lt;br /&gt;
:bani, i was referring to an on event call, so when a sound is played et_sound(id,sound) would be called.[[User:gotenks|gotenks]] 21:45, 20 January 2006 (CST)&lt;br /&gt;
::most sounds are clientside... this would not be of much use. --[[User:Bani|Bani]] 04:42, 22 January 2006 (PST)&lt;br /&gt;
:::except for checking when something like a killing spree sound is activated--[[User:gotenks|gotenks]] 07:54, 23 January 2006 (CST)&lt;br /&gt;
:::::There would be no way for you to know what sound was activated. You can&#039;t get a filename from the soundindex.--[[User:Bani|Bani]] 10:19, 24 January 2006 (PST)&lt;br /&gt;
:::::This is a case where IPCSend/IPCReceive would be useful, so mods can notify each other of specific events.--[[User:Bani|Bani]] 02:40, 7 February 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Fields for the next release ==&lt;br /&gt;
Is it possible to get a player&#039;s live angles? Fieldname &amp;quot;s.angles&amp;quot; only gives the spawn angles. Tried &amp;quot;rotate&amp;quot;, &amp;quot;s.angles2&amp;quot;, &amp;quot;TargetAngles&amp;quot;, &amp;quot;r.currentAngles&amp;quot; as well but they just give 0.000000 for each element. thanks for any help --[[User:Hadr0|Hadr0]] 01:35, 25 January 2006 (PST)&lt;br /&gt;
:This will be fixed in the next release, where you will get access to ps.viewangles--[[User:Bani|Bani]] 02:33, 7 February 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
Would it be possible to set the player&#039;s liveangle?Just like setting one&#039;s position(origin).I would also like to set player&#039;s velocities(maybe a vec3 field), &#039;speed&#039; is not working.  --[[User:Kotoko|Kotoko]] 06:06, 26 May 2006 (PDT)&lt;br /&gt;
:viewangles is what you want --[[User:ReyalP|ReyalP]] 14:00, 26 May 2006 (PDT)&lt;br /&gt;
Seems i get it ..It WILL BE AVAILABLE at NEXT release ..not now .. right?-_-  [[User:Kotoko|Kotoko]] 22:49, 26 May 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
I think Kotoko wants the ps.velocity field here. It would be a good idea, I think. --[[User:FARMICEUDICAL|FARMICEUDICAL]] 20:23, 5 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
bani: please give access to fieldname &#039;s.eventParm&#039;. --[[User:Pdi|pdi]] 01:52, 6 July 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
bani: RW access to all &amp;quot;sess.*&amp;quot; fields (sess.skillpoints, sess.startskillpoints, sess.startxptotal, ...) would be great. thanx! --[[User:Pdi|pdi]] 05:55, 2 August 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
bani: please make all &amp;quot;pers.*&amp;quot; fields (pers.clientTimeNudge, pers.clientMaxPackets, ...) available. thanx! --[[User:Pdi|pdi]] 01:04, 17 August 2006 (PDT)&lt;br /&gt;
:you can get timenudge and maxpackets from the userinfo --[[User:ReyalP|ReyalP]] 20:19, 18 August 2006 (PDT)&lt;br /&gt;
::i know, but i ask for all pers.* fields. pers.clientTimeNudge and pers.clientMaxPackets are only examples. :) --[[User:Pdi|pdi]] 01:56, 21 August 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
bani: will we have rw access to those fields (all sess.* and all pers.*) with next update? please!! --[[User:Pdi|pdi]] 07:02, 19 October 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
== LoadLib ==&lt;br /&gt;
&lt;br /&gt;
Add loadlib ppl it says u have lua basic included but not loadlib !!&lt;br /&gt;
&lt;br /&gt;
(on windows it gives an error attept to call global load lin a nil valua)[[User:=FF=im2good4u|=FF=Im2good4u]] 05:16, 15 February 2006 (PST)&lt;br /&gt;
----&lt;br /&gt;
== XP control not just skill ==&lt;br /&gt;
&lt;br /&gt;
I would like to request RW access to the &amp;quot;sess.skillpoints&amp;quot; array&lt;br /&gt;
&lt;br /&gt;
At least a callback on et.G_AddSkillPoints ( &#039;&#039;&#039;cno&#039;&#039;&#039;, &#039;&#039;&#039;skill&#039;&#039;&#039;, &#039;&#039;&#039;points&#039;&#039;&#039; ) [[User:=FF=im2good4u|=FF=Im2good4u]] 07:45, 8 March 2006 (PST)&lt;/div&gt;</summary>
		<author><name>FARMICEUDICAL</name></author>
	</entry>
	<entry>
		<id>https://wolfwiki.anime.net/index.php?title=Talk:Lua_Mod_API&amp;diff=2569</id>
		<title>Talk:Lua Mod API</title>
		<link rel="alternate" type="text/html" href="https://wolfwiki.anime.net/index.php?title=Talk:Lua_Mod_API&amp;diff=2569"/>
		<updated>2006-12-06T04:23:03Z</updated>

		<summary type="html">&lt;p&gt;FARMICEUDICAL: /* Fields for the next release */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- et.G_SlotSound( slotnum, soundindex ) -&amp;gt;  Plays the sound soundindex at for the player @ slotnum only. --[[User:RoadKillPuppy|RoadKillPuppy]] 14:17, 16 December 2005 (PST)&lt;br /&gt;
:you can do this with tempentities and SVF_SINGLECLIENT ...&lt;br /&gt;
:--[[User:Bani|Bani]] 17:32, 16 December 2005 (PST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
some of this can be done via function et_Print(text).. but this would greatly simplify life,&amp;lt;br&amp;gt;&lt;br /&gt;
my wish list for christmas:&amp;lt;br&amp;gt;&lt;br /&gt;
- getUserEguid(cno) - get a client&#039;s etpro guid?&amp;lt;br&amp;gt;&lt;br /&gt;
- repair gentity_set for vec3 - scotty fix the transporter please&amp;lt;br&amp;gt;&lt;br /&gt;
:[http://bani.anime.net/banimod/forums/viewtopic.php?t=6279 fixed.]--[[User:Bani|Bani]] 17:56, 22 December 2005 (PST)&lt;br /&gt;
&lt;br /&gt;
trap sen server cmd is a ET engine trap the comand u send it send to the client and recived as a server command no a client command&lt;br /&gt;
&lt;br /&gt;
to add ill well that would be al ot of coding for not much [[User:=FF=im2good4u|=FF=Im2good4u]] 12:12, 20 December 2005 (PST)&lt;br /&gt;
&lt;br /&gt;
aight thnx.&amp;lt;br&amp;gt;&lt;br /&gt;
heres another api request, i&#039;d like to be able to get a clients xp directly. et.gentity_get(cno, &amp;quot;sess.game_points&amp;quot;) seems to return 0 always (?)&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Hadr0|Hadr0]] 15:38, 21 December 2005 (PST)&lt;br /&gt;
:oh nevermind, i see this can be done now with xp = et.gentity_get(cno, &amp;quot;ps.stats&amp;quot;, 8)&lt;br /&gt;
:nice... --[[User:Hadr0|Hadr0]] 16:58, 23 December 2005 (PST)&lt;br /&gt;
--------&lt;br /&gt;
add a way to determine if a client is 999, and if possible why he&#039;s 999 (loading, connecting, loosing packets, etc)&amp;lt;br&amp;gt;&lt;br /&gt;
--Gotenks&lt;br /&gt;
&lt;br /&gt;
999 means: server has not been sent data from client for &amp;gt; 1000 ms. So there is no way to certainly tell why.&lt;br /&gt;
The timeoutflag is stored in the pmflags IIRC. Don&#039;t know if lua can read them right now. --[[User:Deus|Deus]] 23:12, 22 December 2005 (PST)&amp;lt;br&amp;gt;&lt;br /&gt;
Still would like access to the ping, or a dummy variable if they are 999, but also the ammount of time they are inactive.&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Gotenks|Gotenks]] (Sorry for double post) 1:53, 31 December 2005 (CST)&lt;br /&gt;
:[http://bani.anime.net/banimod/forums/viewtopic.php?t=6291 fixed].--[[User:Bani|Bani]] 02:40, 7 February 2006 (PST)&lt;br /&gt;
----&lt;br /&gt;
Access to weapon stats during game similar to end of round stats that are displayed.&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:LethalInjection|LethalInjection]] 23:52, 22 December 2005 (PST)&lt;br /&gt;
:[http://bani.anime.net/banimod/forums/viewtopic.php?t=6291 fixed].--[[User:Bani|Bani]] 02:40, 7 February 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== IPC stuff ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
i would like a et_IPCReceive whit an return value so u can send info back on a request&lt;br /&gt;
&lt;br /&gt;
i would like a et_IPCSend that can send to all lua mods then them mods can decide if the wana use that message or not&lt;br /&gt;
[[User:=FF=im2good4u|=FF=Im2good4u]] 12:35, 8 January 2006 (PST)&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
  et_IPCReceive wouldn&#039;t send it to the other mod... afaik... so just use another send&lt;br /&gt;
  just et_IPCSend to all modules (afaik, you can even send to ones not there), simple loop function&lt;br /&gt;
[[User:gotenks|gotenks]] 20:04, 8 January 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
yeh probely but its not verry handy its better to get the good vmnumber or to e able to send on mod filenames&lt;br /&gt;
&lt;br /&gt;
apart from that returning a value will be more handy since tnhe u cna contine in 1 funtion else u got to reacise it in the recieve funtion [[User:=FF=im2good4u|=FF=Im2good4u]] 10:45, 9 January 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
bani i need a console print function on the client that does sepport ascii plz [[User:=FF=im2good4u|=FF=Im2good4u]] 12:49, 12 January 2006 (PST)&lt;br /&gt;
:et.trap_SendServerCommand( clientnum, &amp;quot;print \&amp;quot;hello ascii console on the client\n\&amp;quot; ) ) --[[User:Bani|Bani]] 22:33, 15 January 2006 (PST)&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
bani: how about a et_sound(id, sound) event? [[User:gotenks|gotenks]] 20:45, 17 January 2006 (CST)&lt;br /&gt;
:[http://wolfwiki.anime.net/index.php/ETPro:Lua_Mod_API#sound et.G_Sound( entnum, soundindex )] --[[User:Bani|Bani]] 22:07, 18 January 2006 (PST)&lt;br /&gt;
:bani, i was referring to an on event call, so when a sound is played et_sound(id,sound) would be called.[[User:gotenks|gotenks]] 21:45, 20 January 2006 (CST)&lt;br /&gt;
::most sounds are clientside... this would not be of much use. --[[User:Bani|Bani]] 04:42, 22 January 2006 (PST)&lt;br /&gt;
:::except for checking when something like a killing spree sound is activated--[[User:gotenks|gotenks]] 07:54, 23 January 2006 (CST)&lt;br /&gt;
:::::There would be no way for you to know what sound was activated. You can&#039;t get a filename from the soundindex.--[[User:Bani|Bani]] 10:19, 24 January 2006 (PST)&lt;br /&gt;
:::::This is a case where IPCSend/IPCReceive would be useful, so mods can notify each other of specific events.--[[User:Bani|Bani]] 02:40, 7 February 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
== Fields for the next release ==&lt;br /&gt;
Is it possible to get a player&#039;s live angles? Fieldname &amp;quot;s.angles&amp;quot; only gives the spawn angles. Tried &amp;quot;rotate&amp;quot;, &amp;quot;s.angles2&amp;quot;, &amp;quot;TargetAngles&amp;quot;, &amp;quot;r.currentAngles&amp;quot; as well but they just give 0.000000 for each element. thanks for any help --[[User:Hadr0|Hadr0]] 01:35, 25 January 2006 (PST)&lt;br /&gt;
:This will be fixed in the next release, where you will get access to ps.viewangles--[[User:Bani|Bani]] 02:33, 7 February 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
Would it be possible to set the player&#039;s liveangle?Just like setting one&#039;s position(origin).I would also like to set player&#039;s velocities(maybe a vec3 field), &#039;speed&#039; is not working.  --[[User:Kotoko|Kotoko]] 06:06, 26 May 2006 (PDT)&lt;br /&gt;
:viewangles is what you want --[[User:ReyalP|ReyalP]] 14:00, 26 May 2006 (PDT)&lt;br /&gt;
Seems i get it ..It WILL BE AVAILABLE at NEXT release ..not now .. right?-_-  [[User:Kotoko|Kotoko]] 22:49, 26 May 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
I think Kotoko wants the ps.velocities field here. It would be a good idea, I think. --[[User:FARMICEUDICAL|FARMICEUDICAL]] 20:23, 5 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
bani: please give access to fieldname &#039;s.eventParm&#039;. --[[User:Pdi|pdi]] 01:52, 6 July 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
bani: RW access to all &amp;quot;sess.*&amp;quot; fields (sess.skillpoints, sess.startskillpoints, sess.startxptotal, ...) would be great. thanx! --[[User:Pdi|pdi]] 05:55, 2 August 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
bani: please make all &amp;quot;pers.*&amp;quot; fields (pers.clientTimeNudge, pers.clientMaxPackets, ...) available. thanx! --[[User:Pdi|pdi]] 01:04, 17 August 2006 (PDT)&lt;br /&gt;
:you can get timenudge and maxpackets from the userinfo --[[User:ReyalP|ReyalP]] 20:19, 18 August 2006 (PDT)&lt;br /&gt;
::i know, but i ask for all pers.* fields. pers.clientTimeNudge and pers.clientMaxPackets are only examples. :) --[[User:Pdi|pdi]] 01:56, 21 August 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
bani: will we have rw access to those fields (all sess.* and all pers.*) with next update? please!! --[[User:Pdi|pdi]] 07:02, 19 October 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
== LoadLib ==&lt;br /&gt;
&lt;br /&gt;
Add loadlib ppl it says u have lua basic included but not loadlib !!&lt;br /&gt;
&lt;br /&gt;
(on windows it gives an error attept to call global load lin a nil valua)[[User:=FF=im2good4u|=FF=Im2good4u]] 05:16, 15 February 2006 (PST)&lt;br /&gt;
----&lt;br /&gt;
== XP control not just skill ==&lt;br /&gt;
&lt;br /&gt;
I would like to request RW access to the &amp;quot;sess.skillpoints&amp;quot; array&lt;br /&gt;
&lt;br /&gt;
At least a callback on et.G_AddSkillPoints ( &#039;&#039;&#039;cno&#039;&#039;&#039;, &#039;&#039;&#039;skill&#039;&#039;&#039;, &#039;&#039;&#039;points&#039;&#039;&#039; ) [[User:=FF=im2good4u|=FF=Im2good4u]] 07:45, 8 March 2006 (PST)&lt;/div&gt;</summary>
		<author><name>FARMICEUDICAL</name></author>
	</entry>
	<entry>
		<id>https://wolfwiki.anime.net/index.php?title=Talk:Lua_Mod_API&amp;diff=2568</id>
		<title>Talk:Lua Mod API</title>
		<link rel="alternate" type="text/html" href="https://wolfwiki.anime.net/index.php?title=Talk:Lua_Mod_API&amp;diff=2568"/>
		<updated>2006-12-06T04:20:01Z</updated>

		<summary type="html">&lt;p&gt;FARMICEUDICAL: /* Fields for the next release */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- et.G_SlotSound( slotnum, soundindex ) -&amp;gt;  Plays the sound soundindex at for the player @ slotnum only. --[[User:RoadKillPuppy|RoadKillPuppy]] 14:17, 16 December 2005 (PST)&lt;br /&gt;
:you can do this with tempentities and SVF_SINGLECLIENT ...&lt;br /&gt;
:--[[User:Bani|Bani]] 17:32, 16 December 2005 (PST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
some of this can be done via function et_Print(text).. but this would greatly simplify life,&amp;lt;br&amp;gt;&lt;br /&gt;
my wish list for christmas:&amp;lt;br&amp;gt;&lt;br /&gt;
- getUserEguid(cno) - get a client&#039;s etpro guid?&amp;lt;br&amp;gt;&lt;br /&gt;
- repair gentity_set for vec3 - scotty fix the transporter please&amp;lt;br&amp;gt;&lt;br /&gt;
:[http://bani.anime.net/banimod/forums/viewtopic.php?t=6279 fixed.]--[[User:Bani|Bani]] 17:56, 22 December 2005 (PST)&lt;br /&gt;
&lt;br /&gt;
trap sen server cmd is a ET engine trap the comand u send it send to the client and recived as a server command no a client command&lt;br /&gt;
&lt;br /&gt;
to add ill well that would be al ot of coding for not much [[User:=FF=im2good4u|=FF=Im2good4u]] 12:12, 20 December 2005 (PST)&lt;br /&gt;
&lt;br /&gt;
aight thnx.&amp;lt;br&amp;gt;&lt;br /&gt;
heres another api request, i&#039;d like to be able to get a clients xp directly. et.gentity_get(cno, &amp;quot;sess.game_points&amp;quot;) seems to return 0 always (?)&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Hadr0|Hadr0]] 15:38, 21 December 2005 (PST)&lt;br /&gt;
:oh nevermind, i see this can be done now with xp = et.gentity_get(cno, &amp;quot;ps.stats&amp;quot;, 8)&lt;br /&gt;
:nice... --[[User:Hadr0|Hadr0]] 16:58, 23 December 2005 (PST)&lt;br /&gt;
--------&lt;br /&gt;
add a way to determine if a client is 999, and if possible why he&#039;s 999 (loading, connecting, loosing packets, etc)&amp;lt;br&amp;gt;&lt;br /&gt;
--Gotenks&lt;br /&gt;
&lt;br /&gt;
999 means: server has not been sent data from client for &amp;gt; 1000 ms. So there is no way to certainly tell why.&lt;br /&gt;
The timeoutflag is stored in the pmflags IIRC. Don&#039;t know if lua can read them right now. --[[User:Deus|Deus]] 23:12, 22 December 2005 (PST)&amp;lt;br&amp;gt;&lt;br /&gt;
Still would like access to the ping, or a dummy variable if they are 999, but also the ammount of time they are inactive.&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:Gotenks|Gotenks]] (Sorry for double post) 1:53, 31 December 2005 (CST)&lt;br /&gt;
:[http://bani.anime.net/banimod/forums/viewtopic.php?t=6291 fixed].--[[User:Bani|Bani]] 02:40, 7 February 2006 (PST)&lt;br /&gt;
----&lt;br /&gt;
Access to weapon stats during game similar to end of round stats that are displayed.&amp;lt;br&amp;gt;&lt;br /&gt;
--[[User:LethalInjection|LethalInjection]] 23:52, 22 December 2005 (PST)&lt;br /&gt;
:[http://bani.anime.net/banimod/forums/viewtopic.php?t=6291 fixed].--[[User:Bani|Bani]] 02:40, 7 February 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== IPC stuff ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
i would like a et_IPCReceive whit an return value so u can send info back on a request&lt;br /&gt;
&lt;br /&gt;
i would like a et_IPCSend that can send to all lua mods then them mods can decide if the wana use that message or not&lt;br /&gt;
[[User:=FF=im2good4u|=FF=Im2good4u]] 12:35, 8 January 2006 (PST)&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
  et_IPCReceive wouldn&#039;t send it to the other mod... afaik... so just use another send&lt;br /&gt;
  just et_IPCSend to all modules (afaik, you can even send to ones not there), simple loop function&lt;br /&gt;
[[User:gotenks|gotenks]] 20:04, 8 January 2006 (CST)&lt;br /&gt;
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yeh probely but its not verry handy its better to get the good vmnumber or to e able to send on mod filenames&lt;br /&gt;
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apart from that returning a value will be more handy since tnhe u cna contine in 1 funtion else u got to reacise it in the recieve funtion [[User:=FF=im2good4u|=FF=Im2good4u]] 10:45, 9 January 2006 (PST)&lt;br /&gt;
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&amp;lt;hr&amp;gt;&lt;br /&gt;
bani i need a console print function on the client that does sepport ascii plz [[User:=FF=im2good4u|=FF=Im2good4u]] 12:49, 12 January 2006 (PST)&lt;br /&gt;
:et.trap_SendServerCommand( clientnum, &amp;quot;print \&amp;quot;hello ascii console on the client\n\&amp;quot; ) ) --[[User:Bani|Bani]] 22:33, 15 January 2006 (PST)&lt;br /&gt;
&amp;lt;hr&amp;gt;&lt;br /&gt;
bani: how about a et_sound(id, sound) event? [[User:gotenks|gotenks]] 20:45, 17 January 2006 (CST)&lt;br /&gt;
:[http://wolfwiki.anime.net/index.php/ETPro:Lua_Mod_API#sound et.G_Sound( entnum, soundindex )] --[[User:Bani|Bani]] 22:07, 18 January 2006 (PST)&lt;br /&gt;
:bani, i was referring to an on event call, so when a sound is played et_sound(id,sound) would be called.[[User:gotenks|gotenks]] 21:45, 20 January 2006 (CST)&lt;br /&gt;
::most sounds are clientside... this would not be of much use. --[[User:Bani|Bani]] 04:42, 22 January 2006 (PST)&lt;br /&gt;
:::except for checking when something like a killing spree sound is activated--[[User:gotenks|gotenks]] 07:54, 23 January 2006 (CST)&lt;br /&gt;
:::::There would be no way for you to know what sound was activated. You can&#039;t get a filename from the soundindex.--[[User:Bani|Bani]] 10:19, 24 January 2006 (PST)&lt;br /&gt;
:::::This is a case where IPCSend/IPCReceive would be useful, so mods can notify each other of specific events.--[[User:Bani|Bani]] 02:40, 7 February 2006 (PST)&lt;br /&gt;
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----&lt;br /&gt;
== Fields for the next release ==&lt;br /&gt;
Is it possible to get a player&#039;s live angles? Fieldname &amp;quot;s.angles&amp;quot; only gives the spawn angles. Tried &amp;quot;rotate&amp;quot;, &amp;quot;s.angles2&amp;quot;, &amp;quot;TargetAngles&amp;quot;, &amp;quot;r.currentAngles&amp;quot; as well but they just give 0.000000 for each element. thanks for any help --[[User:Hadr0|Hadr0]] 01:35, 25 January 2006 (PST)&lt;br /&gt;
:This will be fixed in the next release, where you will get access to ps.viewangles--[[User:Bani|Bani]] 02:33, 7 February 2006 (PST)&lt;br /&gt;
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Would it be possible to set the player&#039;s liveangle?Just like setting one&#039;s position(origin).I would also like to set player&#039;s velocities(maybe a vec3 field), &#039;speed&#039; is not working.  --[[User:Kotoko|Kotoko]] 06:06, 26 May 2006 (PDT)&lt;br /&gt;
:viewangles is what you want --[[User:ReyalP|ReyalP]] 14:00, 26 May 2006 (PDT)&lt;br /&gt;
Seems i get it ..It WILL BE AVAILABLE at NEXT release ..not now .. right?-_-  [[User:Kotoko|Kotoko]] 22:49, 26 May 2006 (PDT)&lt;br /&gt;
I think he wants the ps.velocities field here. It would be a good idea, I think.&lt;br /&gt;
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bani: please give access to fieldname &#039;s.eventParm&#039;. --[[User:Pdi|pdi]] 01:52, 6 July 2006 (PDT)&lt;br /&gt;
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bani: RW access to all &amp;quot;sess.*&amp;quot; fields (sess.skillpoints, sess.startskillpoints, sess.startxptotal, ...) would be great. thanx! --[[User:Pdi|pdi]] 05:55, 2 August 2006 (PDT)&lt;br /&gt;
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bani: please make all &amp;quot;pers.*&amp;quot; fields (pers.clientTimeNudge, pers.clientMaxPackets, ...) available. thanx! --[[User:Pdi|pdi]] 01:04, 17 August 2006 (PDT)&lt;br /&gt;
:you can get timenudge and maxpackets from the userinfo --[[User:ReyalP|ReyalP]] 20:19, 18 August 2006 (PDT)&lt;br /&gt;
::i know, but i ask for all pers.* fields. pers.clientTimeNudge and pers.clientMaxPackets are only examples. :) --[[User:Pdi|pdi]] 01:56, 21 August 2006 (PDT)&lt;br /&gt;
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bani: will we have rw access to those fields (all sess.* and all pers.*) with next update? please!! --[[User:Pdi|pdi]] 07:02, 19 October 2006 (PDT)&lt;br /&gt;
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== LoadLib ==&lt;br /&gt;
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Add loadlib ppl it says u have lua basic included but not loadlib !!&lt;br /&gt;
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(on windows it gives an error attept to call global load lin a nil valua)[[User:=FF=im2good4u|=FF=Im2good4u]] 05:16, 15 February 2006 (PST)&lt;br /&gt;
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== XP control not just skill ==&lt;br /&gt;
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I would like to request RW access to the &amp;quot;sess.skillpoints&amp;quot; array&lt;br /&gt;
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At least a callback on et.G_AddSkillPoints ( &#039;&#039;&#039;cno&#039;&#039;&#039;, &#039;&#039;&#039;skill&#039;&#039;&#039;, &#039;&#039;&#039;points&#039;&#039;&#039; ) [[User:=FF=im2good4u|=FF=Im2good4u]] 07:45, 8 March 2006 (PST)&lt;/div&gt;</summary>
		<author><name>FARMICEUDICAL</name></author>
	</entry>
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