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	<entry>
		<id>https://wolfwiki.anime.net/index.php?title=ETPro_Menu_Config&amp;diff=2127</id>
		<title>ETPro Menu Config</title>
		<link rel="alternate" type="text/html" href="https://wolfwiki.anime.net/index.php?title=ETPro_Menu_Config&amp;diff=2127"/>
		<updated>2006-03-22T15:43:09Z</updated>

		<summary type="html">&lt;p&gt;The Birdman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Note ==&lt;br /&gt;
&lt;br /&gt;
This is an exact copy of what was posted in the etpro documentation forums, as there are now more options/changes in the menu, it will need updating.&lt;br /&gt;
&lt;br /&gt;
== Configuration Menu ==&lt;br /&gt;
&lt;br /&gt;
Clients can now easily configure important settings through an ingame ET-Pro menu. This can be found under the &#039;Esc&#039; key (togglemenu key bind)/etpro or on your main start up menu under etpro if your game target line has +set fs_game etpro.&lt;br /&gt;
&lt;br /&gt;
http://etpro.poohunter.de/conf.jpg&lt;br /&gt;
&lt;br /&gt;
== Popups ==&lt;br /&gt;
&lt;br /&gt;
http://etpro.poohunter.de/confmenu_1.jpg&lt;br /&gt;
&lt;br /&gt;
=== Small Popups ===&lt;br /&gt;
&lt;br /&gt;
Use smaller (about half-height) popup icons&lt;br /&gt;
&lt;br /&gt;
http://etpro.poohunter.de/popup_big.jpg&lt;br /&gt;
&lt;br /&gt;
http://etpro.poohunter.de/popup_small.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Number of Pupops&#039;&#039;&#039;: Controls the maximum number of popup messages displayed on the HUD at once&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Popup Delay&#039;&#039;&#039; : Defines the rate in milliseconds that popups will be delayed&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Popup stay time&#039;&#039;&#039;: Defines the time in milliseconds that popups will stay before fading&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Popup fade time&#039;&#039;&#039;: Defines the time in milliseconds that popups take to fade out&lt;br /&gt;
&lt;br /&gt;
== Options ==&lt;br /&gt;
&lt;br /&gt;
http://etpro.poohunter.de/confmenu_2.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Text Color Filter&#039;&#039;&#039;: Enter the color letters that you wish to be filtered to white&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Muzzle-Flash&#039;&#039;&#039;: Controls whether the first-person muzzleflash is drawn&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gibs&#039;&#039;&#039;: Change whether gibbed body parts are shown&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bullet Tracers&#039;&#039;&#039;: Controls whether bullet tracers are drawn&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Log Banners&#039;&#039;&#039;: Controls whether banner messages are always logged to the console&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anti-Lag&#039;&#039;&#039;: Controls whether your shots are lag-compensated by the server&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
http://etpro.poohunter.de/confmenu_3.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;L4 Soldier SMG Weapon Bank&#039;&#039;&#039;: put SMG on weaponbank 2 or weaponbank 3 (if 3: toggle with heavyweapon)&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
&lt;br /&gt;
http://etpro.poohunter.de/confmenu_4.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit sounds&#039;&#039;&#039;: Controls whether a sound is played when successfully shooting another player&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chat sounds&#039;&#039;&#039;: Enables an audio notification whenever a player sends a text message&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shove sounds&#039;&#039;&#039;: Allows players to enable or disable shove sounds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goat sound&#039;&#039;&#039;: Enables the goat sound for knife kills&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Announcer&#039;&#039;&#039;: Enables the announcer (e.g. the &#039;Fight!&#039; sound)&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
&lt;br /&gt;
http://etpro.poohunter.de/confmenu_5.jpg&lt;br /&gt;
&lt;br /&gt;
=== Predefined Demo Keys ===&lt;br /&gt;
&lt;br /&gt;
This enables or disables the predefined demo keys. If enabled then you see this menu in the demo playback.&lt;br /&gt;
&lt;br /&gt;
http://etpro.poohunter.de/predefdemo_1.jpg http://etpro.poohunter.de/predefdemo_2.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Open MultiView&#039;&#039;&#039;: Opens multiview &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reset Max Speed&#039;&#039;&#039;: Resets the maximum speed on the speedometer &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class Selection Menu&#039;&#039;&#039;: Opens the quick class selection menu &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Team Selection Menu&#039;&#039;&#039;: Opens the quick team selection menu &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trickjump Line Menu&#039;&#039;&#039;: Opens the trickjump line menu &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trickjump Ghost Menu&#039;&#039;&#039;: Opens the trickjump ghost menu&lt;/div&gt;</summary>
		<author><name>The Birdman</name></author>
	</entry>
	<entry>
		<id>https://wolfwiki.anime.net/index.php?title=ETPro_Menu_HUD&amp;diff=2126</id>
		<title>ETPro Menu HUD</title>
		<link rel="alternate" type="text/html" href="https://wolfwiki.anime.net/index.php?title=ETPro_Menu_HUD&amp;diff=2126"/>
		<updated>2006-03-22T15:42:19Z</updated>

		<summary type="html">&lt;p&gt;The Birdman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Note ==&lt;br /&gt;
&lt;br /&gt;
This is an exact copy of what was posted in the etpro documentation forums, as there are now more options/changes in the menu, it will need updating.&lt;br /&gt;
&lt;br /&gt;
== HUD menu ==&lt;br /&gt;
&lt;br /&gt;
Clients can now easily configure important settings through an ingame ET-Pro menu. This can be found under the &#039;Esc&#039; key (togglemenu key bind)/etpro or on your main start up menu under etpro if your game target line has +set fs_game etpro.&lt;br /&gt;
&lt;br /&gt;
http://etpro.poohunter.de/hud.jpg&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Alternative Hud / Hud settings ==&lt;br /&gt;
&lt;br /&gt;
http://etpro.poohunter.de/hudmenu_1.jpg&lt;br /&gt;
&lt;br /&gt;
This controls where Hud items (i.e. compass, health bar, etc) are drawn on your Hud, there are 4 options (the 4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; &#039;customised&#039; was never finished).&lt;br /&gt;
&lt;br /&gt;
=== Alternative Hud ===&lt;br /&gt;
&lt;br /&gt;
==== Normal HUD ====&lt;br /&gt;
&lt;br /&gt;
(this picture doesn&#039;t show the compass but with a normal Hud it&#039;s drawn top right-hand corner).&lt;br /&gt;
&lt;br /&gt;
http://etpro.anime.net/althud0.jpg&lt;br /&gt;
&lt;br /&gt;
==== Alternative ====&lt;br /&gt;
&lt;br /&gt;
http://etpro.anime.net/althud1.jpg&lt;br /&gt;
&lt;br /&gt;
==== Alternative 2 ====&lt;br /&gt;
&lt;br /&gt;
http://etpro.anime.net/althud2.jpg&lt;br /&gt;
&lt;br /&gt;
=== Hud Settings ===&lt;br /&gt;
&lt;br /&gt;
Note this setting has multiple choices (i.e. adding them together, rank + timer). These pic&#039;s are just to show the 4 main choices. They will only be effective if Alternative Hud is &amp;quot;Alternative&amp;quot; or &amp;quot;Alternative 2&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== Normal ====&lt;br /&gt;
&lt;br /&gt;
http://etpro.poohunter.de/althudflag_0.jpg&lt;br /&gt;
&lt;br /&gt;
==== Move Round Timer ====&lt;br /&gt;
&lt;br /&gt;
Moves the roundtimer to the Bottom (Warmup in pic)&lt;br /&gt;
&lt;br /&gt;
http://etpro.poohunter.de/althudflag_1.jpg&lt;br /&gt;
&lt;br /&gt;
==== Remove Ranks ====&lt;br /&gt;
&lt;br /&gt;
Hide Player Rank&lt;br /&gt;
&lt;br /&gt;
http://etpro.poohunter.de/althudflag_2.jpg&lt;br /&gt;
&lt;br /&gt;
==== Move popups ====&lt;br /&gt;
&lt;br /&gt;
Move Popups to top &lt;br /&gt;
&lt;br /&gt;
http://etpro.poohunter.de/althudflag_4.jpg&lt;br /&gt;
&lt;br /&gt;
== Textscale ==&lt;br /&gt;
&lt;br /&gt;
http://etpro.poohunter.de/hudmenu_2.jpg&lt;br /&gt;
&lt;br /&gt;
These control Decreasing/Increasing the textscale for Description text and Vote-Messages&lt;br /&gt;
&lt;br /&gt;
== Opacity ==&lt;br /&gt;
&lt;br /&gt;
http://etpro.poohunter.de/hudmenu_3.jpg&lt;br /&gt;
&lt;br /&gt;
These control changing the opacity for:&lt;br /&gt;
&lt;br /&gt;
=== Fireteamoverlay ===&lt;br /&gt;
&lt;br /&gt;
http://etpro.poohunter.de/fireteamalpha.jpg&lt;br /&gt;
&lt;br /&gt;
=== Lagometer ===&lt;br /&gt;
&lt;br /&gt;
http://etpro.poohunter.de/lagometeralpha.jpg&lt;br /&gt;
&lt;br /&gt;
=== Watermark ===&lt;br /&gt;
&lt;br /&gt;
http://etpro.poohunter.de/watermarkalpha.jpg&lt;br /&gt;
&lt;br /&gt;
=== Chat Background ===&lt;br /&gt;
&lt;br /&gt;
http://etpro.poohunter.de/chatbackgroundalpha.jpg&lt;br /&gt;
&lt;br /&gt;
=== Spectator/Shoutcasterstatus ===&lt;br /&gt;
&lt;br /&gt;
http://etpro.poohunter.de/spectatoralpha.jpg&lt;br /&gt;
&lt;br /&gt;
== Add-ons ==&lt;br /&gt;
&lt;br /&gt;
http://etpro.poohunter.de/hudmenu_4.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chatflags&#039;&#039;&#039; : Shows a team flag near each chat line to indicate the team&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Local Time&#039;&#039;&#039; : Shows your local Time in HUD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranks&#039;&#039;&#039; : Omits the player rank from HUD player name popups&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Draw2d&#039;&#039;&#039; : Controls whether 2D elements will be displayed. Disabling this will hide almost all of the HUD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FPS Counter&#039;&#039;&#039; : The framerate counter will show the average fps (over n milliseconds)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lagometer&#039;&#039;&#039; : The lagometer will graph the lag between you and the server &lt;br /&gt;
&lt;br /&gt;
== Positions ==&lt;br /&gt;
&lt;br /&gt;
http://etpro.poohunter.de/hudmenu_5.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HUD Y Offset&#039;&#039;&#039; : Moves the hud along the Y axis, so that it can be moved above the demo status line&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demo Status Y Offset&#039;&#039;&#039; : Moves the demo recording status line along the Y axis&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
&lt;br /&gt;
http://etpro.poohunter.de/hudmenu_6.jpg&lt;br /&gt;
&lt;br /&gt;
=== Draw Movement Speed ===&lt;br /&gt;
&lt;br /&gt;
Shows your movement speed on the hud. You can get a graph of your Movement speed as well, but lagometer must be off.&lt;br /&gt;
&lt;br /&gt;
http://etpro.poohunter.de/speedometer.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed Units&#039;&#039;&#039; : Controlls the type of units to display in the movement speed counter (UPS, mph, km/hr)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speedometer Refreshrate&#039;&#039;&#039; : Defines the time in milliseconds that the ups meter takes to refresh&lt;/div&gt;</summary>
		<author><name>The Birdman</name></author>
	</entry>
	<entry>
		<id>https://wolfwiki.anime.net/index.php?title=ETPro_Menu_Config&amp;diff=2125</id>
		<title>ETPro Menu Config</title>
		<link rel="alternate" type="text/html" href="https://wolfwiki.anime.net/index.php?title=ETPro_Menu_Config&amp;diff=2125"/>
		<updated>2006-03-22T15:38:45Z</updated>

		<summary type="html">&lt;p&gt;The Birdman: ETPro Menu Config&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Note ==&lt;br /&gt;
&lt;br /&gt;
This is an exact copy of what was posted in the etpro documentation forums, as there are now more options in the menu, it will need updating.&lt;br /&gt;
&lt;br /&gt;
== Configuration Menu ==&lt;br /&gt;
&lt;br /&gt;
Clients can now easily configure important settings through an ingame ET-Pro menu. This can be found under the &#039;Esc&#039; key (togglemenu key bind)/etpro or on your main start up menu under etpro if your game target line has +set fs_game etpro.&lt;br /&gt;
&lt;br /&gt;
http://etpro.poohunter.de/conf.jpg&lt;br /&gt;
&lt;br /&gt;
== Popups ==&lt;br /&gt;
&lt;br /&gt;
http://etpro.poohunter.de/confmenu_1.jpg&lt;br /&gt;
&lt;br /&gt;
=== Small Popups ===&lt;br /&gt;
&lt;br /&gt;
Use smaller (about half-height) popup icons&lt;br /&gt;
&lt;br /&gt;
http://etpro.poohunter.de/popup_big.jpg&lt;br /&gt;
&lt;br /&gt;
http://etpro.poohunter.de/popup_small.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Number of Pupops&#039;&#039;&#039;: Controls the maximum number of popup messages displayed on the HUD at once&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Popup Delay&#039;&#039;&#039; : Defines the rate in milliseconds that popups will be delayed&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Popup stay time&#039;&#039;&#039;: Defines the time in milliseconds that popups will stay before fading&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Popup fade time&#039;&#039;&#039;: Defines the time in milliseconds that popups take to fade out&lt;br /&gt;
&lt;br /&gt;
== Options ==&lt;br /&gt;
&lt;br /&gt;
http://etpro.poohunter.de/confmenu_2.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Text Color Filter&#039;&#039;&#039;: Enter the color letters that you wish to be filtered to white&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Muzzle-Flash&#039;&#039;&#039;: Controls whether the first-person muzzleflash is drawn&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gibs&#039;&#039;&#039;: Change whether gibbed body parts are shown&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bullet Tracers&#039;&#039;&#039;: Controls whether bullet tracers are drawn&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Log Banners&#039;&#039;&#039;: Controls whether banner messages are always logged to the console&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anti-Lag&#039;&#039;&#039;: Controls whether your shots are lag-compensated by the server&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
http://etpro.poohunter.de/confmenu_3.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;L4 Soldier SMG Weapon Bank&#039;&#039;&#039;: put SMG on weaponbank 2 or weaponbank 3 (if 3: toggle with heavyweapon)&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
&lt;br /&gt;
http://etpro.poohunter.de/confmenu_4.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit sounds&#039;&#039;&#039;: Controls whether a sound is played when successfully shooting another player&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chat sounds&#039;&#039;&#039;: Enables an audio notification whenever a player sends a text message&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shove sounds&#039;&#039;&#039;: Allows players to enable or disable shove sounds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goat sound&#039;&#039;&#039;: Enables the goat sound for knife kills&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Announcer&#039;&#039;&#039;: Enables the announcer (e.g. the &#039;Fight!&#039; sound)&lt;br /&gt;
&lt;br /&gt;
== Controls ==&lt;br /&gt;
&lt;br /&gt;
http://etpro.poohunter.de/confmenu_5.jpg&lt;br /&gt;
&lt;br /&gt;
=== Predefined Demo Keys ===&lt;br /&gt;
&lt;br /&gt;
This enables or disables the predefined demo keys. If enabled then you see this menu in the demo playback.&lt;br /&gt;
&lt;br /&gt;
http://etpro.poohunter.de/predefdemo_1.jpg http://etpro.poohunter.de/predefdemo_2.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Open MultiView&#039;&#039;&#039;: Opens multiview &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reset Max Speed&#039;&#039;&#039;: Resets the maximum speed on the speedometer &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class Selection Menu&#039;&#039;&#039;: Opens the quick class selection menu &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Team Selection Menu&#039;&#039;&#039;: Opens the quick team selection menu &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trickjump Line Menu&#039;&#039;&#039;: Opens the trickjump line menu &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trickjump Ghost Menu&#039;&#039;&#039;: Opens the trickjump ghost menu&lt;/div&gt;</summary>
		<author><name>The Birdman</name></author>
	</entry>
	<entry>
		<id>https://wolfwiki.anime.net/index.php?title=ETPro_Menu_HUD&amp;diff=2124</id>
		<title>ETPro Menu HUD</title>
		<link rel="alternate" type="text/html" href="https://wolfwiki.anime.net/index.php?title=ETPro_Menu_HUD&amp;diff=2124"/>
		<updated>2006-03-22T13:56:02Z</updated>

		<summary type="html">&lt;p&gt;The Birdman: ETPro Menu HUD&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== HUD menu ==&lt;br /&gt;
&lt;br /&gt;
Clients can now easily configure important settings through an ingame ET-Pro menu. This can be found under the &#039;Esc&#039; key (togglemenu key bind)/etpro or on your main start up menu under etpro if your game target line has +set fs_game etpro.&lt;br /&gt;
&lt;br /&gt;
http://etpro.poohunter.de/hud.jpg&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Alternative Hud / Hud settings ==&lt;br /&gt;
&lt;br /&gt;
http://etpro.poohunter.de/hudmenu_1.jpg&lt;br /&gt;
&lt;br /&gt;
This controls where Hud items (i.e. compass, health bar, etc) are drawn on your Hud, there are 4 options (the 4&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; &#039;customised&#039; was never finished).&lt;br /&gt;
&lt;br /&gt;
=== Alternative Hud ===&lt;br /&gt;
&lt;br /&gt;
==== Normal HUD ====&lt;br /&gt;
&lt;br /&gt;
(this picture doesn&#039;t show the compass but with a normal Hud it&#039;s drawn top right-hand corner).&lt;br /&gt;
&lt;br /&gt;
http://etpro.anime.net/althud0.jpg&lt;br /&gt;
&lt;br /&gt;
==== Alternative ====&lt;br /&gt;
&lt;br /&gt;
http://etpro.anime.net/althud1.jpg&lt;br /&gt;
&lt;br /&gt;
==== Alternative 2 ====&lt;br /&gt;
&lt;br /&gt;
http://etpro.anime.net/althud2.jpg&lt;br /&gt;
&lt;br /&gt;
=== Hud Settings ===&lt;br /&gt;
&lt;br /&gt;
Note this setting has multiple choices (i.e. adding them together, rank + timer). These pic&#039;s are just to show the 4 main choices. They will only be effective if Alternative Hud is &amp;quot;Alternative&amp;quot; or &amp;quot;Alternative 2&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== Normal ====&lt;br /&gt;
&lt;br /&gt;
http://etpro.poohunter.de/althudflag_0.jpg&lt;br /&gt;
&lt;br /&gt;
==== Move Round Timer ====&lt;br /&gt;
&lt;br /&gt;
Moves the roundtimer to the Bottom (Warmup in pic)&lt;br /&gt;
&lt;br /&gt;
http://etpro.poohunter.de/althudflag_1.jpg&lt;br /&gt;
&lt;br /&gt;
==== Remove Ranks ====&lt;br /&gt;
&lt;br /&gt;
Hide Player Rank&lt;br /&gt;
&lt;br /&gt;
http://etpro.poohunter.de/althudflag_2.jpg&lt;br /&gt;
&lt;br /&gt;
==== Move popups ====&lt;br /&gt;
&lt;br /&gt;
Move Popups to top &lt;br /&gt;
&lt;br /&gt;
http://etpro.poohunter.de/althudflag_4.jpg&lt;br /&gt;
&lt;br /&gt;
== Textscale ==&lt;br /&gt;
&lt;br /&gt;
http://etpro.poohunter.de/hudmenu_2.jpg&lt;br /&gt;
&lt;br /&gt;
These control Decreasing/Increasing the textscale for Description text and Vote-Messages&lt;br /&gt;
&lt;br /&gt;
== Opacity ==&lt;br /&gt;
&lt;br /&gt;
http://etpro.poohunter.de/hudmenu_3.jpg&lt;br /&gt;
&lt;br /&gt;
These control changing the opacity for:&lt;br /&gt;
&lt;br /&gt;
=== Fireteamoverlay ===&lt;br /&gt;
&lt;br /&gt;
http://etpro.poohunter.de/fireteamalpha.jpg&lt;br /&gt;
&lt;br /&gt;
=== Lagometer ===&lt;br /&gt;
&lt;br /&gt;
http://etpro.poohunter.de/lagometeralpha.jpg&lt;br /&gt;
&lt;br /&gt;
=== Watermark ===&lt;br /&gt;
&lt;br /&gt;
http://etpro.poohunter.de/watermarkalpha.jpg&lt;br /&gt;
&lt;br /&gt;
=== Chat Background ===&lt;br /&gt;
&lt;br /&gt;
http://etpro.poohunter.de/chatbackgroundalpha.jpg&lt;br /&gt;
&lt;br /&gt;
=== Spectator/Shoutcasterstatus ===&lt;br /&gt;
&lt;br /&gt;
http://etpro.poohunter.de/spectatoralpha.jpg&lt;br /&gt;
&lt;br /&gt;
== Add-ons ==&lt;br /&gt;
&lt;br /&gt;
http://etpro.poohunter.de/hudmenu_4.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chatflags&#039;&#039;&#039; : Shows a team flag near each chat line to indicate the team&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Local Time&#039;&#039;&#039; : Shows your local Time in HUD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranks&#039;&#039;&#039; : Omits the player rank from HUD player name popups&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Draw2d&#039;&#039;&#039; : Controls whether 2D elements will be displayed. Disabling this will hide almost all of the HUD&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FPS Counter&#039;&#039;&#039; : The framerate counter will show the average fps (over n milliseconds)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lagometer&#039;&#039;&#039; : The lagometer will graph the lag between you and the server &lt;br /&gt;
&lt;br /&gt;
== Positions ==&lt;br /&gt;
&lt;br /&gt;
http://etpro.poohunter.de/hudmenu_5.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HUD Y Offset&#039;&#039;&#039; : Moves the hud along the Y axis, so that it can be moved above the demo status line&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demo Status Y Offset&#039;&#039;&#039; : Moves the demo recording status line along the Y axis&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
&lt;br /&gt;
http://etpro.poohunter.de/hudmenu_6.jpg&lt;br /&gt;
&lt;br /&gt;
=== Draw Movement Speed ===&lt;br /&gt;
&lt;br /&gt;
Shows your movement speed on the hud. You can get a graph of your Movement speed as well, but lagometer must be off.&lt;br /&gt;
&lt;br /&gt;
http://etpro.poohunter.de/speedometer.jpg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed Units&#039;&#039;&#039; : Controlls the type of units to display in the movement speed counter (UPS, mph, km/hr)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speedometer Refreshrate&#039;&#039;&#039; : Defines the time in milliseconds that the ups meter takes to refresh&lt;/div&gt;</summary>
		<author><name>The Birdman</name></author>
	</entry>
	<entry>
		<id>https://wolfwiki.anime.net/index.php?title=User:The_Birdman&amp;diff=2123</id>
		<title>User:The Birdman</title>
		<link rel="alternate" type="text/html" href="https://wolfwiki.anime.net/index.php?title=User:The_Birdman&amp;diff=2123"/>
		<updated>2006-03-22T02:45:04Z</updated>

		<summary type="html">&lt;p&gt;The Birdman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:ReyalP|ReyalP]] slaps [[User:The Birdman]] around a bit with flying fish.&lt;br /&gt;
&amp;lt;br&amp;gt;[[User:The Birdman]] challenges [[User:ReyalP|ReyalP]] to fish at 20 paces, insult me with the slap of a flying fish would you, how good is your fish aim, haha.&lt;/div&gt;</summary>
		<author><name>The Birdman</name></author>
	</entry>
	<entry>
		<id>https://wolfwiki.anime.net/index.php?title=User:The_Birdman&amp;diff=2122</id>
		<title>User:The Birdman</title>
		<link rel="alternate" type="text/html" href="https://wolfwiki.anime.net/index.php?title=User:The_Birdman&amp;diff=2122"/>
		<updated>2006-03-22T02:44:40Z</updated>

		<summary type="html">&lt;p&gt;The Birdman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[User:ReyalP|ReyalP]] slaps [[User:The Birdman]] around a bit with flying fish.&lt;br /&gt;
[[User:The Birdman]] challenges [[User:ReyalP|ReyalP]] to fish at 20 paces, insult me with the slap of a flying fish would you, how good is your fish aim, haha.&lt;/div&gt;</summary>
		<author><name>The Birdman</name></author>
	</entry>
	<entry>
		<id>https://wolfwiki.anime.net/index.php?title=ETPro:Server_cvar_list&amp;diff=2121</id>
		<title>ETPro:Server cvar list</title>
		<link rel="alternate" type="text/html" href="https://wolfwiki.anime.net/index.php?title=ETPro:Server_cvar_list&amp;diff=2121"/>
		<updated>2006-03-21T12:29:42Z</updated>

		<summary type="html">&lt;p&gt;The Birdman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;ETPro Server cvars/commands&#039;&#039;&#039; ==&lt;br /&gt;
By Birdman &amp;amp; =FF=im2good4u&lt;br /&gt;
&lt;br /&gt;
This list contains all ETPro server cvars and commands (hopefully).&lt;br /&gt;
&lt;br /&gt;
We have tried to include as much information in each description as possible, but some might require more explaining, so links to other pages here or the forums have been added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
If there is any ETPro server cvars/commands that you think we have omitted or any that you think the description is wrong then pm me [http://bani.anime.net/banimod/forums/profile.php?mode=viewprofile&amp;amp;u=3475 here]. Before pm’ing are you sure it’s a ETPro cvar/command and not another mods or an ETmain one, if it is ETPro then let me know what cvar/command we’ve omitted, adding a short description of what it’s use if known to you. If you think a description is wrong, quote the cvar/command and it’s description adding your description of it.&lt;br /&gt;
&lt;br /&gt;
Apologies for all the ..... to try create new lines or push things along to create a line so things look a bit better in some of the description sections, but i couldn&#039;t start new lines using the pitatable.&lt;br /&gt;
&lt;br /&gt;
=== Cvars/Commands ===&lt;br /&gt;
&lt;br /&gt;
Most of these cvars are either 0 (disabled) or 1 (enabled), those that differ I have included the values in the description. For an explanation of how bitmask cvars work see [[http://wolfwiki.anime.net/index.php/Bitmask-cvar here]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pitatable columns=2 headlines=&amp;quot;Cvar/Command;Description&amp;quot; headerbgcolor=&amp;quot;0b53b4&amp;quot; headerfontcolor=&amp;quot;#FFFFFF&amp;quot; border1=2 border2=1 aligns=&amp;quot;left;left&amp;quot;&amp;gt;&lt;br /&gt;
b_anticheat;Controls ETPro&#039;s anticheat, default 1, enabled...... 0 = Disabled, 1 = Enabled (normal restriction, recommended), 2 = More restrictive, 3 = Only allow 100% clean players (not recommended)&lt;br /&gt;
b_antiwarp;Controls players &#039;warping&#039;, default 1, enabled.&lt;br /&gt;
b_bannerlocation;Bitmask which determines the location of the banners print out area, default 128, valid values 0 – 248, you can still use the older values 0 – 4 this auto adds 64 and prints them to the console also.... 0 or 8 = Player chat area, 1 or 16 = Left popup area (not recommended), 2 or 32 = Centred (above the chat area), 3 or 64 = Console only, 4 or 128 = Banner area (top of screen, recommended).&lt;br /&gt;
b_banner;Use for specifying the text of each banner, b_bannern defines the text to be displayed for banner number n in the banner rotation, where n is an integer between 1 &amp;amp; 999, (i.e. set banner1 &amp;quot;I’m a banner&amp;quot;, set banner2 &amp;quot;I’m another banner&amp;quot;, etc).&lt;br /&gt;
b_banners;Defines the number of rotating server banners, (using the example in b_banner, the banners (&amp;quot;I’m a banner&amp;quot;, &amp;quot;I’m another banner&amp;quot;) you would then set b_banners 2), default 0 disabled, valid values 0 - 999.&lt;br /&gt;
b_bannertime;Defines the duration between banners, default 0, valid values 0 – n, where n is the time in seconds between banners. Values below 30 (in our opinion) would be just spamming, especially if you are printing them in the centre print area, who what’s to play in a server that is bombarding them with banners.&lt;br /&gt;
b_brokenlogtimestamps;Controls whether timestamps are written in a fixed-width 7 character space. This should only be enabled if you are using a log file analyser that requires the broken timestamps in order to function properly, default 0, disabled.&lt;br /&gt;
b_campaignFile;Allows specifying a specific campaign file, so that clients aren&#039;t forced to download every referenced pk3 on the server, default &amp;quot;&amp;quot;, disabled. The syntax is &amp;quot;scripts/xxx.campaign&amp;quot;.&lt;br /&gt;
b_chargetransfer;Controls whether use of mines to transfer charge between players or &#039;store charge&#039; (exploit) is allowed, default 1, enabled (allowed).&lt;br /&gt;
b_cheatkicktime;Duration of auto-kick for cheater detections, (i.e. set b_cheatkicktime n, where n = how long in minutes a player is kicked for), default -1, disabled, if left disabled a report will still be logged in the b_cheatlog, if b_cheatlog is not set, it logs cheat messages to g_logfile.&lt;br /&gt;
b_cheatlog;Defines the name of the cheat log (ETPro anticheat), (i.e. set b_cheatlog &amp;quot;etpro_cheats.log&amp;quot;), default &amp;quot;&amp;quot;, disabled. If b_cheatlog is is not set, it will still log cheat messages to g_logfile.&lt;br /&gt;
b_crashlogpath;Set the cvar b_crashlogpath to the path you want to save crash dump files to, (e.g. on win32 set b_crashlogpath c:\ , on Linux set b_crashlogpath /home/etserver).&lt;br /&gt;
b_crashpopup;On win32 you can enable a gui crash popup window - !!warning!! server will be halted until the crash dialog box is closed –, default 0, disabled.&lt;br /&gt;
b_cursefilter;Determines which words you would like filtered out, but it’s not a good filter as players can spell swear words in many different ways using numbers, letter spacing etc and there are just to many variations to include in this filter. A good use for it, is to help protect your rcon, ref, semiadmin etc passwords, just in case a trusted member or even yourself forget to put the / (slash) before said passwords when signing in. Should you wish to use it, just list all the passwords/forbidden words leaving a space between each word (i.e. set b_cursefilter &amp;quot;pass1 pass2 swear1 swear2 etc&amp;quot;), default &amp;quot;&amp;quot;, disabled.&lt;br /&gt;
b_cursefilteraction;Controls what action to take with filtered words, default 3...... 0 = do nothing (not a wise choice if your wishing to filter certain words out lol), 1 = silently filter the messages (it will still appear to the player as though his/her message was sent), 2 = censor (e.g. &amp;quot;hey, you are a *******&amp;quot;), 3 = filter the message (it isn&#039;t displayed to anybody).&lt;br /&gt;
b_customVoiceChat;Controls whether to allow clients use custom voice chats, but not custom audio sound packs, default 1, enabled.&lt;br /&gt;
b_cvarempty;Resets all ETPro cvars to their defaults. If using this in a cfg/config, make sure to place it at the start, anywhere else and all cvars adjusted before it will be reset to default.&lt;br /&gt;
b_damagexp;Controls whether certain types of XP will be rewarded based on the damage given to other players instead of the number of complete kills. This can help even game play on extremely offence-biased maps, it solves some problems with the original per-kill system (e.g. an air strike takes a player down to 1 health and blasts them into the air, but you receive no XP when they fall to their death.) The damage-based XP system rewards 1 XP per kill and 1 XP for each 50hp of damage inflicted on an enemy player, default 0, disabled.&lt;br /&gt;
b_defaultbantime;Defines the time in seconds for bans without explicitly defined ban time, default 300.&lt;br /&gt;
b_defaultskills;Defines the skill levels granted to new players when they connect, default &amp;quot;&amp;quot;, valid values 0 – 4 for each skill.This variable takes 7 space-separated integers to define each starting skill level in the following order: b_defaultskills &amp;quot;0 0 0 0 0 0 0&amp;quot;,  1st 0 = Battle Sense, 2nd 0 = Explosives and Construction (Engineering), 3rd 0 = First Aid (Medic), 4th 0 = Signals(Field Ops), 5th 0 = Light Weapons, 6th 0 = Heavy Weapons (Soldier), 7th 0 = Military Intelligence and Scoped Weapons (Covert Ops). Example: To give everyone default battle sense 2 and light weapons 3, you would set b_defaultskills &amp;quot;2 0 0 0 3 0 0&amp;quot;, To lock players permanently at those skill levels, you would additionally do b_noskillupgrades 1, See b_noskillupgrades for explanation.&lt;br /&gt;
b_distancefalloff;Controls whether bullets lose some of there hit point damage inflicted over long-range shots, default 1, enabled.&lt;br /&gt;
b_emptyscript;Assign the name of a script to execute when the last player leaves the server, default &amp;quot;&amp;quot;, disabled.&lt;br /&gt;
b_ettv_flags;Bitmask controlling special features for ETTV slave clients, default 3, valid values 0-3...... 0 = Disabled, 1 = Don&#039;t allow ETTV slaves to be kicked, 2 = Automatically give ETTV slaves shoutcaster status, 3 = 1 and 2.&lt;br /&gt;
b_extendedprone;Controls accurate hitbox for proning animations, and makes the prone animation transition through crouching, default 0, disabled.&lt;br /&gt;
b_fallingbugfix;Controls whether to enable/disable a fix in the physics code, which should prevent players from getting stuck on edges and subsequently falling to their death from a small height, default 1, enabled.&lt;br /&gt;
b_fixedphysics;Controls various physics fixes, default 0, valid values 0-2...... 0 = Standard ET physics, 1 = Don&#039;t snap positions (avoiding rounding error), jump velocity set to match etmain&#039;s at b_fixedphysicsfps fps, 2 = Standard ET physics with anti-333fps, doesn&#039;t snap positions above 166fps or change etmain jump velocity.&lt;br /&gt;
b_fixedphysicsfps;Controls jump velocity when using b_fixedphysics 1. Since jump height/velocity is so strongly tied to rounding error in etmain physics, the etmain velocity doesn&#039;t make sense when no longer rounding positions. To compensate, b_fixedphysics 1 will set the player&#039;s jump velocity to the etmain equivalent at whatever frame rate b_fixedphysicsfps is set to, default 125. See also b_fixedphysics.&lt;br /&gt;
b_floodMaxCommands;Controls the client only being able to send the specified number of rate-limited commands per 30 seconds, to protect the server from flooding, default 6.&lt;br /&gt;
b_flushItems;Controls whether dropped items like medic packs lay flush to the ground they land on (same angle), default 0, disabled.&lt;br /&gt;
b_headshot;Bitmask controlling ETPro headshot mode, default 0, valid values 0 – 15......... 0 = disabled, 1 = headshots only, 2 = instagib (see also b_instagibDamage), 4 = clients can only damage other clients, 8 = clients only receive damage from other clients.&lt;br /&gt;
b_helmetprotection;Controls whether damage is reduced for the first headshot received, default 1, enabled.&lt;br /&gt;
b_instagibDamage;Controls the damage done when b_headshot mode&#039;s instagib is enabled, (e.g. set this to 160 so that a player can still be revived after being shot.), default 400.&lt;br /&gt;
b_intermissiontime;Defines the duration of the end-round intermission between maps, in seconds, default 60.&lt;br /&gt;
b_intreadypercent;Determines the percentage of clients needed to press ready to skip intermission countdown and continue to the next map, default 75, valid values 0 – 100.&lt;br /&gt;
b_levels_battlesense;Defines the amount of XP required to reach each level upgrade, 1 - 4 space-separated integers. Omitting values will disable any of the levels higher than those specified. A value of -1 for any skill level also disables that particular level, although the associated skills will still be gained when reaching a higher level, if allowed. Leaving the value blank (&amp;quot;&amp;quot;) causes the default values to be used: &amp;quot;20 50 90 140&amp;quot;. Examples: Disable level 3 and 4 engineers: b_levels_engineer &amp;quot;20 50&amp;quot;, Don&#039;t give medics full revive until level 4: b_levels_medic &amp;quot;20 50 -1 140&amp;quot;, Give everyone binoculars almost immediately: b_levels_battlesense &amp;quot;5 50 90 140&amp;quot;.&lt;br /&gt;
b_levels_covertops;See b_levels_battlesense explanation, same rule applies.&lt;br /&gt;
b_levels_engineer;See b_levels_battlesense explanation, same rule applies.&lt;br /&gt;
b_levels_fieldops;See b_levels_battlesense explanation, same rule applies.&lt;br /&gt;
b_levels_lightweapons;See b_levels_battlesense explanation, same rule applies.&lt;br /&gt;
b_levels_medic;See b_levels_battlesense explanation, same rule applies.&lt;br /&gt;
b_levels_soldier;See b_levels_battlesense explanation, same rule applies.&lt;br /&gt;
b_logrealtimestamps;Controls whether to log the time of day (hh:mm:ss) or the amount of time the server has been on the current map, default 1 (hh:mm:ss).&lt;br /&gt;
b_mapconfigdirectory;Defines the folder name to look for map specific cfg/config files.&lt;br /&gt;
b_mapscriptdirectory;Defines the folder name to look for map scripts (i.e. set b_mapscriptdirectory &amp;quot;etpromapscripts&amp;quot;).&lt;br /&gt;
b_match_warmupjoin;Controls whether clients are able to join teams during warm-ups, default 0, disabled.&lt;br /&gt;
b_maxmortarpitch;Controls whether to limit effective range of ground slope angles for mortar deployment, (e.g. if set to 20, then a mortar deployed on a slope greater than 20 degrees (e.g. 30 or 40) would behave as if it were deployed on a slope of 20 degrees), default 0, disabled.&lt;br /&gt;
b_moverscale;Controls how fast most movers (i.e. vehicles) will move compared to their normal speed.  Extremely high values will cause erratic behaviour, default 1.0.&lt;br /&gt;
b_multiview;Controls enabling/disabling OSP&#039;s multiview. Multiview allows spectators to view multiple players at the same time, but clients who are using multiview consume slightly more bandwidth and CPU time than normal spectators, so not advisable unless you know your server can handle it, especially if a few specs are using it at the one time (lags server), default 1, enabled.&lt;br /&gt;
b_noskillupgrades;When set to 1, players may still score XP, but they will no longer gain skill or rank upgrades. This is especially useful in combination with b_defaultskills to even out game play when playing in non-campaign mode, default 0, disabled. See also b_defaultskills.&lt;br /&gt;
b_panzerlevelup;Determines the skill level at which the panzerfausts receive the &#039;Improved Projectile Resources&#039; upgrade. The mortar is unaffected. A value of 5 means that the panzerfaust will never be subject to this upgrade, default 1, valid values 1 – 5.&lt;br /&gt;
b_privatemessages;Determines the minimum number of allowable characters for name matching of private messages. A value of  &amp;quot;0&amp;quot; disables private messaging entirely, default 2, valid values 0 – 36.&lt;br /&gt;
b_pronedelay;Implements a delay in the client&#039;s proning action, default 0...... 0 = etmain normal behaviour, no spread change, players may not un-prone for 750ms, 1 = max spread for 1 second after proning, players may not un-prone for 1750ms.&lt;br /&gt;
b_realhead;Controls correcting the head hit box, when enabled, the head hit box is where the head is drawn on the client, instead of at the top-centre of the body-hit box, default 1, enabled. Settings other than 0/1 are for debugging.&lt;br /&gt;
b_riflegrenades;Controls whether to allow rifle grenades, default 1 enabled. See also team_maxriflegrenades.&lt;br /&gt;
b_semiAdminCmds;Defines what commands are available for each semiadmin level.&lt;br /&gt;
b_semiAdminLevels;Defines the number of semi admin levels. If undefined (&amp;quot;&amp;quot;) or 0, then the semi admin feature is disabled, default 0, disabled, valid values 0 – 99.&lt;br /&gt;
b_semiAdminPass;Defines the required password for clients to become a semi admin. A different password is required for each b_semiadminlevel.&lt;br /&gt;
b_shoutcastpassword;Defines the password required for special spectator class.&lt;br /&gt;
b_shove;Controls how strong shoves are, default 80, 0 to disable.&lt;br /&gt;
b_shove_noz;Controls vertical shoving, default 1, enabled. When enabled this prevents players shoving others over walls or up to unreachable places.&lt;br /&gt;
b_showClientCmds;Controls whether all commands clients send to the server are written to the log file, default 0, disabled.&lt;br /&gt;
b_shrug;Controls whether clients can use shrug, default 0, disabled.&lt;br /&gt;
b_spectatorNames;Controls whether spectators are allowed to see the player name popup when looking at another player, default 1. 0 = No names shown, disabled, 1 = Names shown to referees and semiadmins only, 2 = Names shown to all players.&lt;br /&gt;
b_statsaver;Controls whether client&#039;s xp and stats are restored if they exit, then return to the server. This is not XP save it’s only a stats saver, all stats will be reset whenever the game normally does a stats reset (e.g. when restarting a campaign or starting a new campaign), default 1, enabled.&lt;br /&gt;
b_stickycharge;When set to 1, per-class charge bars become &#039;sticky&#039;, players will only have their charge bar refilled on respawn if they were killed by an enemy player, default 1, valid values 0 – 2...... 0 = Full recharge, 1 = If killed by enemy, then full recharge, otherwise normal recharge, 2 = Normal recharge no matter how you died, Normal recharge = Gradually filling as if you weren’t killed.&lt;br /&gt;
b_sv_hitsounds;Controls whether clients are allowed use hit sounds, default 1, enabled.&lt;br /&gt;
b_watermark;Specifies the location of the watermark file, default &amp;quot;&amp;quot;, disabled. Automatically prepends &amp;quot;watermark/&amp;quot;. Links to more info at bottom of page.&lt;br /&gt;
b_watermarkFadeAfter;Determines how long the watermark will stay on the screen before fading away. A value of  -1 and the watermark will not fade off, default -1, valid values -1, 0, n, where n = the length of time in seconds before the watermark starts fading.&lt;br /&gt;
b_watermarkFadeTime;Determines the duration the watermark image takes to actually fade away, default 1.5, valid values: 0 - n, where n = the length of time in seconds before the watermark fades out.&lt;br /&gt;
b_wolfrof;Controls whether the SMG rate of fire is equal to that of RTCW&#039;s Thompson (much faster), default 0...... 0 = ET Standard SMG Rate of fire, 1 = RTCW Standard SMG Rate of fire.&lt;br /&gt;
b_xpstopwatch;Controls whether XP remains over stopwatch rounds, default 0, disabled. If set to 1 XP gained in the first round remains in the concluding round.&lt;br /&gt;
config;Used for loading an ETPro style config file (i.e. config clanwar, would load clanwar.config).&lt;br /&gt;
forcecvar;Used to force cvars to a specified value for all connected clients, (i.e. command &amp;quot;forcecvar r_drawfoliage 0&amp;quot;, commonly used for the map Radar). Link for more info at bottom of page.&lt;br /&gt;
lua_allowedmodules;If set, only lua modules with the matching sha1 signatures listed in this cvar will be allowed to load, default &amp;quot;&amp;quot;, disabled.&lt;br /&gt;
lua_modules;Space separated list of lua modules for ETPro to load, modules will be run in the order listed, default &amp;quot;&amp;quot;, disabled. Links for more info on Lua&#039;s at bottom of page.&lt;br /&gt;
p;Replaces Players_Allies and Players_axis. Goto link at bottom of page for better explanation.&lt;br /&gt;
sv_cvar;Used for ETPro cvar restrictions. Goto Link at bottom of page for an explanation on how to use them.&lt;br /&gt;
team_maxCovertops;Determines the max number of covert ops allowed on each team, default –1, unlimited&lt;br /&gt;
team_maxEngineers;Determines the max number of engineers allowed on each team, default –1, unlimited.&lt;br /&gt;
team_maxFieldops;Determines the max number of field ops allowed on each team, default –1, unlimited.&lt;br /&gt;
team_maxFlamers;Determines the max number of flamers allowed for each team, default –1, unlimited.&lt;br /&gt;
team_maxMedics;Determines the max number of medics allowed on each team, default –1, unlimited.&lt;br /&gt;
team_maxMg42s;Determines the max number of mobile MG&#039;s allowed for each team, default –1, unlimited.&lt;br /&gt;
team_maxMines;Determines the max number of mines available for each team, default 10, -1 unlimited&lt;br /&gt;
team_maxMortars;Determines the max number of mortars allowed for each team, default –1, unlimited.&lt;br /&gt;
team_maxPanzers;Determines the max number of panzerfausts allowed for each team, default –1, unlimited.&lt;br /&gt;
team_maxplayers;Determines the max number of players that can join each team.&lt;br /&gt;
team_maxriflegrenades;Determines the max number of riflegrenades allowed for each team, default –1, unlimited. See also b_riflegrenades.&lt;br /&gt;
team_maxSoldiers;Determines the max number of soldiers allowed on each team, default -1, unlimited.&lt;br /&gt;
vote_allow_config;Specify config&#039;s that can be loaded by vote, default &amp;quot;&amp;quot;, disabled, &amp;quot;*&amp;quot; to allow all config&#039;s.&lt;br /&gt;
vote_allow_surrender;Controls whether teams can call a vote to surrender, default 1, enabled.&lt;br /&gt;
&amp;lt;/pitatable&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
&lt;br /&gt;
*[[IAC]]&lt;br /&gt;
*[[AntiWarp]]&lt;br /&gt;
*[[Cursefilter]]&lt;br /&gt;
*[[ETPro_CVARS | Fixedphysics]]&lt;br /&gt;
*[[SemiAdmin]]&lt;br /&gt;
*[[Shoutcasting]]&lt;br /&gt;
*[http://bani.anime.net/etpro/adminguide.html Watermark]&lt;br /&gt;
*[http://bani.anime.net/banimod/forums/viewtopic.php?t=2033 Watermark]&lt;br /&gt;
*[[Forced_Cvars]]&lt;br /&gt;
*[[ETPro:Lua_Mod_API | Lua Mod]]&lt;br /&gt;
*[[ETPro:Lua_Sample_Code | Lua Sample Code]]&lt;br /&gt;
*[[Cvar_Restrictions | sv_cvar Restrictions]]&lt;br /&gt;
*[[ETPro:Server_Configuration]]&lt;br /&gt;
*[[Extended_ASCII]]&lt;/div&gt;</summary>
		<author><name>The Birdman</name></author>
	</entry>
	<entry>
		<id>https://wolfwiki.anime.net/index.php?title=ETPro:Server_cvar_list&amp;diff=2120</id>
		<title>ETPro:Server cvar list</title>
		<link rel="alternate" type="text/html" href="https://wolfwiki.anime.net/index.php?title=ETPro:Server_cvar_list&amp;diff=2120"/>
		<updated>2006-03-21T12:26:09Z</updated>

		<summary type="html">&lt;p&gt;The Birdman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;ETPro Server cvars/commands&#039;&#039;&#039; ==&lt;br /&gt;
By Birdman &amp;amp; =FF=im2good4u&lt;br /&gt;
&lt;br /&gt;
This list contains all ETPro server cvars and commands (hopefully).&lt;br /&gt;
&lt;br /&gt;
We have tried to include as much information in each description as possible, but some might require more explaining, so links to other pages here or the forums have been added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
If there is any ETPro server cvars/commands that you think we have omitted or any that you think the description is wrong then pm me [http://bani.anime.net/banimod/forums/profile.php?mode=viewprofile&amp;amp;u=3475 here]. Before pm’ing are you sure it’s a ETPro cvar/command and not another mods or an ETmain one, if it is ETPro then let me know what cvar/command we’ve omitted, adding a short description of what it’s use if known to you. If you think a description is wrong, quote the cvar/command and it’s description adding your description of it.&lt;br /&gt;
&lt;br /&gt;
Apologies for all the ..... to try create new lines or push things along to create a line so things look a bit better in some of the description sections, but i couldn&#039;t start new lines using the pitatable.&lt;br /&gt;
&lt;br /&gt;
=== Cvars/Commands ===&lt;br /&gt;
&lt;br /&gt;
Most of these cvars are either 0 (disabled) or 1 (enabled), those that differ I have included the values in the description. For an explanation of how bitmask cvars work see [[http://wolfwiki.anime.net/index.php/Bitmask-cvar here]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pitatable columns=2 headlines=&amp;quot;Cvar/Command;Description&amp;quot; headerbgcolor=&amp;quot;0b53b4&amp;quot; headerfontcolor=&amp;quot;#FFFFFF&amp;quot; border1=2 border2=1 aligns=&amp;quot;left;left&amp;quot;&amp;gt;&lt;br /&gt;
b_anticheat;Controls ETPro&#039;s anticheat, default 1, enabled...... 0 = Disabled, 1 = Enabled (normal restriction, recommended), 2 = More restrictive, 3 = Only allow 100% clean players (not recommended)&lt;br /&gt;
b_antiwarp;Controls players &#039;warping&#039;, default 1, enabled.&lt;br /&gt;
b_bannerlocation;Bitmask which determines the location of the banners print out area, default 128, valid values 0 – 248, you can still use the older values 0 – 4 this auto adds 64 and prints them to the console also.... 0 or 8 = Player chat area, 1 or 16 = Left popup area (not recommended), 2 or 32 = Centred (above the chat area), 3 or 64 = Console only, 4 or 128 = Banner area (top of screen, recommended).&lt;br /&gt;
b_banner;Use for specifying the text of each banner, b_bannern defines the text to be displayed for banner number n in the banner rotation, where n is an integer between 1 &amp;amp; 999, (i.e. set banner1 &amp;quot;I’m a banner&amp;quot;, set banner2 &amp;quot;I’m another banner&amp;quot;, etc).&lt;br /&gt;
b_banners;Defines the number of rotating server banners, (using the example in b_banner, the banners (&amp;quot;I’m a banner&amp;quot;, &amp;quot;I’m another banner&amp;quot;) you would then set b_banners 2), default 0 disabled, valid values 0 - 999.&lt;br /&gt;
b_bannertime;Defines the duration between banners, default 0, valid values 0 – n, where n is the time in seconds between banners. Values below 30 (in our opinion) would be just spamming, especially if you are printing them in the centre print area, who what’s to play in a server that is bombarding them with banners.&lt;br /&gt;
b_brokenlogtimestamps;Controls whether timestamps are written in a fixed-width 7 character space. This should only be enabled if you are using a log file analyser that requires the broken timestamps in order to function properly, default 0, disabled.&lt;br /&gt;
b_campaignFile;Allows specifying a specific campaign file, so that clients aren&#039;t forced to download every referenced pk3 on the server, default &amp;quot;&amp;quot;, disabled. The syntax is &amp;quot;scripts/xxx.campaign&amp;quot;.&lt;br /&gt;
b_chargetransfer;Controls whether use of mines to transfer charge between players or &#039;store charge&#039; (exploit) is allowed, default 1, enabled (allowed).&lt;br /&gt;
b_cheatkicktime;Duration of auto-kick for cheater detections, (i.e. set b_cheatkicktime n, where n = how long in minutes a player is kicked for), default -1, disabled, if left disabled a report will still be logged in the b_cheatlog, if b_cheatlog is not set, it logs cheat messages to g_logfile.&lt;br /&gt;
b_cheatlog;Defines the name of the cheat log (ETPro anticheat), (i.e. set b_cheatlog &amp;quot;etpro_cheats.log&amp;quot;), default &amp;quot;&amp;quot;, disabled. If b_cheatlog is is not set, it will still log cheat messages to g_logfile.&lt;br /&gt;
b_crashlogpath;Set the cvar b_crashlogpath to the path you want to save crash dump files to, (e.g. on win32 set b_crashlogpath c:\ , on Linux set b_crashlogpath /home/etserver).&lt;br /&gt;
b_crashpopup;On win32 you can enable a gui crash popup window - !!warning!! server will be halted until the crash dialog box is closed –, default 0, disabled.&lt;br /&gt;
b_cursefilter;Determines which words you would like filtered out, but it’s not a good filter as players can spell swear words in many different ways using numbers, letter spacing etc and there are just to many variations to include in this filter. A good use for it, is to help protect your rcon, ref, semiadmin etc passwords, just in case a trusted member or even yourself forget to put the / (slash) before said passwords when signing in. Should you wish to use it, just list all the passwords/forbidden words leaving a space between each word (i.e. set b_cursefilter &amp;quot;pass1 pass2 swear1 swear2 etc&amp;quot;), default &amp;quot;&amp;quot;, disabled.&lt;br /&gt;
b_cursefilteraction;Controls what action to take with filtered words, default 3...... 0 = do nothing (not a wise choice if your wishing to filter certain words out lol), 1 = silently filter the messages (it will still appear to the player as though his/her message was sent), 2 = censor (e.g. &amp;quot;hey, you are a *******&amp;quot;), 3 = filter the message (it isn&#039;t displayed to anybody).&lt;br /&gt;
b_customVoiceChat;Controls whether to allow clients use custom voice chats, but not custom audio sound packs, default 1, enabled.&lt;br /&gt;
b_cvarempty;Resets all ETPro cvars to their defaults. If using this in a cfg/config, make sure to place it at the start, anywhere else and all cvars adjusted before it will be reset to default.&lt;br /&gt;
b_damagexp;Controls whether certain types of XP will be rewarded based on the damage given to other players instead of the number of complete kills. This can help even game play on extremely offence-biased maps, it solves some problems with the original per-kill system (e.g. an air strike takes a player down to 1 health and blasts them into the air, but you receive no XP when they fall to their death.) The damage-based XP system rewards 1 XP per kill and 1 XP for each 50hp of damage inflicted on an enemy player, default 0, disabled.&lt;br /&gt;
b_defaultbantime;Defines the time in seconds for bans without explicitly defined ban time, default 300.&lt;br /&gt;
b_defaultskills;Defines the skill levels granted to new players when they connect, default &amp;quot;&amp;quot;, valid values 0 – 4 for each skill.This variable takes 7 space-separated integers to define each starting skill level in the following order: b_defaultskills &amp;quot;0 0 0 0 0 0 0&amp;quot;,  1st 0 = Battle Sense, 2nd 0 = Explosives and Construction (Engineering), 3rd 0 = First Aid (Medic), 4th 0 = Signals(Field Ops), 5th 0 = Light Weapons, 6th 0 = Heavy Weapons (Soldier), 7th 0 = Military Intelligence and Scoped Weapons (Covert Ops). Example: To give everyone default battle sense 2 and light weapons 3, you would set b_defaultskills &amp;quot;2 0 0 0 3 0 0&amp;quot;, To lock players permanently at those skill levels, you would additionally do b_noskillupgrades 1, See b_noskillupgrades for explanation.&lt;br /&gt;
b_distancefalloff;Controls whether bullets lose some of there hit point damage inflicted over long-range shots, default 1, enabled.&lt;br /&gt;
b_emptyscript;Assign the name of a script to execute when the last player leaves the server, default &amp;quot;&amp;quot;, disabled.&lt;br /&gt;
b_ettv_flags;Bitmask controlling special features for ETTV slave clients, default 3, valid values 0-3...... 0 = Disabled, 1 = Don&#039;t allow ETTV slaves to be kicked, 2 = Automatically give ETTV slaves shoutcaster status, 3 = 1 and 2.&lt;br /&gt;
b_extendedprone;Controls accurate hitbox for proning animations, and makes the prone animation transition through crouching, default 0, disabled.&lt;br /&gt;
b_fallingbugfix;Controls whether to enable/disable a fix in the physics code, which should prevent players from getting stuck on edges and subsequently falling to their death from a small height, default 1, enabled.&lt;br /&gt;
b_fixedphysics;Controls various physics fixes, default 0, valid values 0-2...... 0 = Standard ET physics, 1 = Don&#039;t snap positions (avoiding rounding error), jump velocity set to match etmain&#039;s at b_fixedphysicsfps fps, 2 = Standard ET physics with anti-333fps, doesn&#039;t snap positions above 166fps or change etmain jump velocity.&lt;br /&gt;
b_fixedphysicsfps;Controls jump velocity when using b_fixedphysics 1. Since jump height/velocity is so strongly tied to rounding error in etmain physics, the etmain velocity doesn&#039;t make sense when no longer rounding positions. To compensate, b_fixedphysics 1 will set the player&#039;s jump velocity to the etmain equivalent at whatever frame rate b_fixedphysicsfps is set to, default 125. See also b_fixedphysics.&lt;br /&gt;
b_floodMaxCommands;Controls the client only being able to send the specified number of rate-limited commands per 30 seconds, to protect the server from flooding, default 6.&lt;br /&gt;
b_flushItems;Controls whether dropped items like medic packs lay flush to the ground they land on (same angle), default 0, disabled.&lt;br /&gt;
b_headshot;Bitmask controlling ETPro headshot mode, default 0, valid values 0 – 15......... 0 = disabled, 1 = headshots only, 2 = instagib (see also b_instagibDamage), 4 = clients can only damage other clients, 8 = clients only receive damage from other clients.&lt;br /&gt;
b_helmetprotection;Controls whether damage is reduced for the first headshot received, default 1, enabled.&lt;br /&gt;
b_instagibDamage;Controls the damage done when b_headshot mode&#039;s instagib is enabled, (e.g. set this to 160 so that a player can still be revived after being shot.), default 400.&lt;br /&gt;
b_intermissiontime;Defines the duration of the end-round intermission between maps, in seconds, default 60.&lt;br /&gt;
b_intreadypercent;Determines the percentage of clients needed to press ready to skip intermission countdown and continue to the next map, default 75, valid values 0 – 100.&lt;br /&gt;
b_levels_battlesense;Defines the amount of XP required to reach each level upgrade, 1 - 4 space-separated integers. Omitting values will disable any of the levels higher than those specified. A value of -1 for any skill level also disables that particular level, although the associated skills will still be gained when reaching a higher level, if allowed. Leaving the value blank (&amp;quot;&amp;quot;) causes the default values to be used: &amp;quot;20 50 90 140&amp;quot;. Examples: Disable level 3 and 4 engineers: b_levels_engineer &amp;quot;20 50&amp;quot;, Don&#039;t give medics full revive until level 4: b_levels_medic &amp;quot;20 50 -1 140&amp;quot;, Give everyone binoculars almost immediately: b_levels_battlesense &amp;quot;5 50 90 140&amp;quot;.&lt;br /&gt;
b_levels_covertops;See b_levels_battlesense explanation, same rule applies.&lt;br /&gt;
b_levels_engineer;See b_levels_battlesense explanation, same rule applies.&lt;br /&gt;
b_levels_fieldops;See b_levels_battlesense explanation, same rule applies.&lt;br /&gt;
b_levels_lightweapons;See b_levels_battlesense explanation, same rule applies.&lt;br /&gt;
b_levels_medic;See b_levels_battlesense explanation, same rule applies.&lt;br /&gt;
b_levels_soldier;See b_levels_battlesense explanation, same rule applies.&lt;br /&gt;
b_logrealtimestamps;Controls whether to log the time of day (hh:mm:ss) or the amount of time the server has been on the current map, default 1 (hh:mm:ss).&lt;br /&gt;
b_mapconfigdirectory;Defines the folder name to look for map specific cfg/config files.&lt;br /&gt;
b_mapscriptdirectory;Defines the folder name to look for map scripts (i.e. set b_mapscriptdirectory &amp;quot;etpromapscripts&amp;quot;).&lt;br /&gt;
b_match_warmupjoin;Controls whether clients are able to join teams during warm-ups, default 0, disabled.&lt;br /&gt;
b_maxmortarpitch;Controls whether to limit effective range of ground slope angles for mortar deployment, (e.g. if set to 20, then a mortar deployed on a slope greater than 20 degrees (e.g. 30 or 40) would behave as if it were deployed on a slope of 20 degrees), default 0, disabled.&lt;br /&gt;
b_moverscale;Controls how fast most movers (i.e. vehicles) will move compared to their normal speed.  Extremely high values will cause erratic behaviour, default 1.0.&lt;br /&gt;
b_multiview;Controls enabling/disabling OSP&#039;s multiview. Multiview allows spectators to view multiple players at the same time, but clients who are using multiview consume slightly more bandwidth and CPU time than normal spectators, so not advisable unless you know your server can handle it, especially if a few specs are using it at the one time (lags server), default 1, enabled.&lt;br /&gt;
b_noskillupgrades;When set to 1, players may still score XP, but they will no longer gain skill or rank upgrades. This is especially useful in combination with b_defaultskills to even out game play when playing in non-campaign mode, default 0, disabled. See also b_defaultskills.&lt;br /&gt;
b_panzerlevelup;Determines the skill level at which the panzerfausts receive the &#039;Improved Projectile Resources&#039; upgrade. The mortar is unaffected. A value of 5 means that the panzerfaust will never be subject to this upgrade, default 1, valid values 1 – 5.&lt;br /&gt;
b_privatemessages;Determines the minimum number of allowable characters for name matching of private messages. A value of  &amp;quot;0&amp;quot; disables private messaging entirely, default 2, valid values 0 – 36.&lt;br /&gt;
b_pronedelay;Implements a delay in the client&#039;s proning action, default 0...... 0 = etmain normal behaviour, no spread change, players may not un-prone for 750ms, 1 = max spread for 1 second after proning, players may not un-prone for 1750ms.&lt;br /&gt;
b_realhead;Controls correcting the head hit box, when enabled, the head hit box is where the head is drawn on the client, instead of at the top-centre of the body-hit box, default 1, enabled. Settings other than 0/1 are for debugging.&lt;br /&gt;
b_riflegrenades;Controls whether to allow rifle grenades, default 1 enabled. See also team_maxriflegrenades.&lt;br /&gt;
b_semiAdminCmds;Defines what commands are available for each semiadmin level.&lt;br /&gt;
b_semiAdminLevels;Defines the number of semi admin levels. If undefined (&amp;quot;&amp;quot;) or 0, then the semi admin feature is disabled, default 0, disabled, valid values 0 – 99.&lt;br /&gt;
b_semiAdminPass;Defines the required password for clients to become a semi admin. A different password is required for each b_semiadminlevel.&lt;br /&gt;
b_shoutcastpassword;Defines the password required for special spectator class.&lt;br /&gt;
b_shove;Controls how strong shoves are, default 80, 0 to disable.&lt;br /&gt;
b_shove_noz;Controls vertical shoving, default 1, enabled. When enabled this prevents players shoving others over walls or up to unreachable places.&lt;br /&gt;
b_showClientCmds;Controls whether all commands clients send to the server are written to the log file, default 0, disabled.&lt;br /&gt;
b_shrug;Controls whether clients can use shrug, default 0, disabled.&lt;br /&gt;
b_spectatorNames;Controls whether spectators are allowed to see the player name popup when looking at another player, default 1. 0 = No names shown, disabled, 1 = Names shown to referees and semiadmins only, 2 = Names shown to all players.&lt;br /&gt;
b_statsaver;Controls whether client&#039;s xp and stats are restored if they exit, then return to the server. This is not XP save it’s only a stats saver, all stats will be reset whenever the game normally does a stats reset (e.g. when restarting a campaign or starting a new campaign), default 1, enabled.&lt;br /&gt;
b_stickycharge;When set to 1, per-class charge bars become &#039;sticky&#039;, players will only have their charge bar refilled on respawn if they were killed by an enemy player, default 1, valid values 0 – 2...... 0 = Full recharge, 1 = If killed by enemy, then full recharge, otherwise normal recharge, 2 = Normal recharge no matter how you died, Normal recharge = Gradually filling as if you weren’t killed.&lt;br /&gt;
b_sv_hitsounds;Controls whether clients are allowed use hit sounds, default 1, enabled.&lt;br /&gt;
b_watermark;Specifies the location of the watermark file, default &amp;quot;&amp;quot;, disabled. Automatically prepends &amp;quot;watermark/&amp;quot;. Links to more info at bottom of page.&lt;br /&gt;
b_watermarkFadeAfter;Determines how long the watermark will stay on the screen before fading away. A value of  -1 and the watermark will not fade off, default -1, valid values -1, 0, n, where n = the length of time in seconds before the watermark starts fading.&lt;br /&gt;
b_watermarkFadeTime;Determines the duration the watermark image takes to actually fade away, default 1.5, valid values: 0 - n, where n = the length of time in seconds before the watermark fades out.&lt;br /&gt;
b_wolfrof;Controls whether the SMG rate of fire is equal to that of RTCW&#039;s Thompson (much faster), default 0...... 0 = ET Standard SMG Rate of fire, 1 = RTCW Standard SMG Rate of fire.&lt;br /&gt;
b_xpstopwatch;Controls whether XP remains over stopwatch rounds, default 0, disabled. If set to 1 XP gained in the first round remains in the concluding round.&lt;br /&gt;
config;Used for loading an ETPro style config file (i.e. config clanwar, would load clanwar.config).&lt;br /&gt;
forcecvar;Used to force cvars to a specified value for all connected clients, (i.e. command &amp;quot;forcecvar r_drawfoliage 0&amp;quot;, commonly used for the map Radar). Link for more info at bottom of page.&lt;br /&gt;
lua_allowedmodules;If set, only lua modules with the matching sha1 signatures listed in this cvar will be allowed to load, default &amp;quot;&amp;quot;, disabled.&lt;br /&gt;
lua_modules;Space separated list of lua modules for ETPro to load, modules will be run in the order listed, default &amp;quot;&amp;quot;, disabled. Links for more info on Lua&#039;s at bottom of page.&lt;br /&gt;
p;Replaces Players_Allies and Players_axis. Goto link at bottom of page for better explanation.&lt;br /&gt;
sv_cvar;Used for ETPro cvar restrictions. Goto Link at bottom of page for an explanation on how to use them.&lt;br /&gt;
team_maxCovertops;Determines the max number of covert ops allowed on each team, default –1, unlimited&lt;br /&gt;
team_maxEngineers;Determines the max number of engineers allowed on each team, default –1, unlimited.&lt;br /&gt;
team_maxFieldops;Determines the max number of field ops allowed on each team, default –1, unlimited.&lt;br /&gt;
team_maxFlamers;Determines the max number of flamers allowed for each team, default –1, unlimited.&lt;br /&gt;
team_maxMedics;Determines the max number of medics allowed on each team, default –1, unlimited.&lt;br /&gt;
team_maxMg42s;Determines the max number of mobile MG&#039;s allowed for each team, default –1, unlimited.&lt;br /&gt;
team_maxMines;Determines the max number of mines available for each team, default 10, -1 unlimited&lt;br /&gt;
team_maxMortars;Determines the max number of mortars allowed for each team, default –1, unlimited.&lt;br /&gt;
team_maxPanzers;Determines the max number of panzerfausts allowed for each team, default –1, unlimited.&lt;br /&gt;
team_maxplayers;Determines the max number of players that can join each team.&lt;br /&gt;
team_maxriflegrenades;Determines the max number of riflegrenades allowed for each team, default –1, unlimited. See also b_riflegrenades.&lt;br /&gt;
team_maxSoldiers;Determines the max number of soldiers allowed on each team, default -1, unlimited.&lt;br /&gt;
vote_allow_config;Specify config&#039;s that can be loaded by vote, default &amp;quot;&amp;quot;, disabled, &amp;quot;*&amp;quot; to allow all config&#039;s.&lt;br /&gt;
vote_allow_surrender;Controls whether teams can call a vote to surrender, default 1, enabled.&lt;br /&gt;
&amp;lt;/pitatable&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
&lt;br /&gt;
*[[IAC]]&lt;br /&gt;
*[[AntiWarp]]&lt;br /&gt;
*[[Cursefilter]]&lt;br /&gt;
*[[ETPro_CVARS | Fixedphysics]]&lt;br /&gt;
*[[SemiAdmin]]&lt;br /&gt;
*[[Shoutcasting]]&lt;br /&gt;
*[http://bani.anime.net/etpro/adminguide.html Watermark]&lt;br /&gt;
*[http://bani.anime.net/banimod/forums/viewtopic.php?t=2033 Watermark]&lt;br /&gt;
*[[Forced_cvars]]&lt;br /&gt;
*[[ETPro:Lua_Mod_API | Lua Mod]]&lt;br /&gt;
*[[ETPro:Lua_Sample_Code | Lua Sample Code]]&lt;br /&gt;
*[[Cvar_Restrictions | sv_cvar Restrictions]]&lt;br /&gt;
*[[ETPro:Server_Configuration]]&lt;br /&gt;
*[[Extended_ASCII]]&lt;/div&gt;</summary>
		<author><name>The Birdman</name></author>
	</entry>
	<entry>
		<id>https://wolfwiki.anime.net/index.php?title=ETPro:Server_cvar_list&amp;diff=2114</id>
		<title>ETPro:Server cvar list</title>
		<link rel="alternate" type="text/html" href="https://wolfwiki.anime.net/index.php?title=ETPro:Server_cvar_list&amp;diff=2114"/>
		<updated>2006-03-20T17:42:30Z</updated>

		<summary type="html">&lt;p&gt;The Birdman: Server cvar list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;ETPro Server cvars/commands&#039;&#039;&#039; ==&lt;br /&gt;
By Birdman &amp;amp; =FF=im2good4u&lt;br /&gt;
&lt;br /&gt;
This list contains all ETPro server cvars and commands (hopefully).&lt;br /&gt;
&lt;br /&gt;
We have tried to include as much information in each description as possible, but some might require more explaining, so links to other pages here or the forums have been added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
If there is any ETPro server cvars/commands that you think we have omitted or any that you think the description is wrong then pm me [http://bani.anime.net/banimod/forums/profile.php?mode=viewprofile&amp;amp;u=3475 here]. Before pm’ing are you sure it’s a ETPro cvar/command and not another mods or an ETmain one, if it is ETPro then let me know what cvar/command we’ve omitted, adding a short description of what it’s use if known to you. If you think a description is wrong, quote the cvar/command and it’s description adding your description of it.&lt;br /&gt;
&lt;br /&gt;
Apologies for all the ..... to try create new lines or push things along to create a line so things look a bit better in some of the description sections, but i couldn&#039;t start new lines using the pitatable.&lt;br /&gt;
&lt;br /&gt;
=== Cvars/Commands ===&lt;br /&gt;
&lt;br /&gt;
Most of these cvars are either 0 (disabled) or 1 (enabled), those that differ I have included the values in the description. For an explanation of how bitmask cvars work see [[http://wolfwiki.anime.net/index.php/Bitmask-cvar here]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pitatable columns=2 headlines=&amp;quot;Cvar/Command;Description&amp;quot; headerbgcolor=&amp;quot;0b53b4&amp;quot; headerfontcolor=&amp;quot;#FFFFFF&amp;quot; border1=2 border2=1 aligns=&amp;quot;left;left&amp;quot;&amp;gt;&lt;br /&gt;
b_anticheat;Controls ETPro&#039;s anticheat, default 1, enabled...... 0 = Disabled, 1 = Enabled (normal restriction, recommended), 2 = More restrictive, 3 = Only allow 100% clean players (not recommended)&lt;br /&gt;
b_antiwarp;Controls players &#039;warping&#039;, default 1, enabled.&lt;br /&gt;
b_bannerlocation;Bitmask which determines the location of the banners print out area, default 128, valid values 0 – 248, you can still use the older values 0 – 4 this auto adds 64 and prints them to the console also.... 0 or 8 = Player chat area, 1 or 16 = Left popup area (not recommended), 2 or 32 = Centred (above the chat area), 3 or 64 = Console only, 4 or 128 = Banner area (top of screen, recommended).&lt;br /&gt;
b_banner;Use for specifying the text of each banner, b_bannern defines the text to be displayed for banner number n in the banner rotation, where n is an integer between 1 &amp;amp; 999, (i.e. set banner1 &amp;quot;I’m a banner&amp;quot;, set banner2 &amp;quot;I’m another banner&amp;quot;, etc).&lt;br /&gt;
b_banners;Defines the number of rotating server banners, (using the example in b_banner, the banners (&amp;quot;I’m a banner&amp;quot;, &amp;quot;I’m another banner&amp;quot;) you would then set b_banners 2), default 0 disabled, valid values 0 - 999.&lt;br /&gt;
b_bannertime;Defines the duration between banners, default 0, valid values 0 – n, where n is the time in seconds between banners. Values below 30 (in our opinion) would be just spamming, especially if you are printing them in the centre print area, who what’s to play in a server that is bombarding them with banners.&lt;br /&gt;
b_brokenlogtimestamps;Controls whether timestamps are written in a fixed-width 7 character space. This should only be enabled if you are using a log file analyser that requires the broken timestamps in order to function properly, default 0, disabled.&lt;br /&gt;
b_campaignFile;Allows specifying a specific campaign file, so that clients aren&#039;t forced to download every referenced pk3 on the server, default &amp;quot;&amp;quot;, disabled. The syntax is &amp;quot;scripts/xxx.campaign&amp;quot;.&lt;br /&gt;
b_chargetransfer;Controls whether use of mines to transfer charge between players or &#039;store charge&#039; (exploit) is allowed, default 1, enabled (allowed).&lt;br /&gt;
b_cheatkicktime;Duration of auto-kick for cheater detections, (i.e. set b_cheatkicktime n, where n = how long in minutes a player is kicked for), default -1, disabled, if left disabled a report will still be logged in the b_cheatlog, if b_cheatlog is not set, it logs cheat messages to g_logfile.&lt;br /&gt;
b_cheatlog;Defines the name of the cheat log (ETPro anticheat), (i.e. set b_cheatlog &amp;quot;etpro_cheats.log&amp;quot;), default &amp;quot;&amp;quot;, disabled. If b_cheatlog is is not set, it will still log cheat messages to g_logfile.&lt;br /&gt;
b_crashlogpath;Set the cvar b_crashlogpath to the path you want to save crash dump files to, (e.g. on win32 set b_crashlogpath c:\ , on Linux set b_crashlogpath /home/etserver).&lt;br /&gt;
b_crashpopup;On win32 you can enable a gui crash popup window - !!warning!! server will be halted until the crash dialog box is closed –, default 0, disabled.&lt;br /&gt;
b_cursefilter;Determines which words you would like filtered out, but it’s not a good filter as players can spell swear words in many different ways using numbers, letter spacing etc and there are just to many variations to include in this filter. A good use for it, is to help protect your rcon, ref, semiadmin etc passwords, just in case a trusted member or even yourself forget to put the / (slash) before said passwords when signing in. Should you wish to use it, just list all the passwords/forbidden words leaving a space between each word (i.e. set b_cursefilter &amp;quot;pass1 pass2 swear1 swear2 etc&amp;quot;), default &amp;quot;&amp;quot;, disabled.&lt;br /&gt;
b_cursefilteraction;Controls what action to take with filtered words, default 3...... 0 = do nothing (not a wise choice if your wishing to filter certain words out lol), 1 = silently filter the messages (it will still appear to the player as though his/her message was sent), 2 = censor (e.g. &amp;quot;hey, you are a *******&amp;quot;), 3 = filter the message (it isn&#039;t displayed to anybody).&lt;br /&gt;
b_customVoiceChat;Controls whether to allow clients use custom voice chats, but not custom audio sound packs, default 1, enabled.&lt;br /&gt;
b_cvarempty;Resets all ETPro cvars to their defaults. If using this in a cfg/config, make sure to place it at the start, anywhere else and all cvars adjusted before it will be reset to default.&lt;br /&gt;
b_damagexp;Controls whether certain types of XP will be rewarded based on the damage given to other players instead of the number of complete kills. This can help even game play on extremely offence-biased maps, it solves some problems with the original per-kill system (e.g. an air strike takes a player down to 1 health and blasts them into the air, but you receive no XP when they fall to their death.) The damage-based XP system rewards 1 XP per kill and 1 XP for each 50hp of damage inflicted on an enemy player, default 0, disabled.&lt;br /&gt;
b_defaultbantime;Defines the time in seconds for bans without explicitly defined ban time, default 300.&lt;br /&gt;
b_defaultskills;Defines the skill levels granted to new players when they connect, default &amp;quot;&amp;quot;, valid values 0 – 4 for each skill.This variable takes 7 space-separated integers to define each starting skill level in the following order: b_defaultskills &amp;quot;0 0 0 0 0 0 0&amp;quot;,  1st 0 = Battle Sense, 2nd 0 = Explosives and Construction (Engineering), 3rd 0 = First Aid (Medic), 4th 0 = Signals(Field Ops), 5th 0 = Light Weapons, 6th 0 = Heavy Weapons (Soldier), 7th 0 = Military Intelligence and Scoped Weapons (Covert Ops). Example: To give everyone default battle sense 2 and light weapons 3, you would set b_defaultskills &amp;quot;2 0 0 0 3 0 0&amp;quot;, To lock players permanently at those skill levels, you would additionally do b_noskillupgrades 1, See b_noskillupgrades for explanation.&lt;br /&gt;
b_distancefalloff;Controls whether bullets lose some of there hit point damage inflicted over long-range shots, default 1, enabled.&lt;br /&gt;
b_emptyscript;Assign the name of a script to execute when the last player leaves the server, default &amp;quot;&amp;quot;, disabled.&lt;br /&gt;
b_ettv_flags;Bitmask controlling special features for ETTV slave clients, default 3, valid values 0-3...... 0 = Disabled, 1 = Don&#039;t allow ETTV slaves to be kicked, 2 = Automatically give ETTV slaves shoutcaster status, 3 = 1 and 2.&lt;br /&gt;
b_extendedprone;Controls accurate hitbox for proning animations, and makes the prone animation transition through crouching, default 0, disabled.&lt;br /&gt;
b_fallingbugfix;Controls whether to enable/disable a fix in the physics code, which should prevent players from getting stuck on edges and subsequently falling to their death from a small height, default 1, enabled.&lt;br /&gt;
b_fixedphysics;Controls various physics fixes, default 0, valid values 0-2...... 0 = Standard ET physics, 1 = Don&#039;t snap positions (avoiding rounding error), jump velocity set to match etmain&#039;s at b_fixedphysicsfps fps, 2 = Standard ET physics with anti-333fps, doesn&#039;t snap positions above 166fps or change etmain jump velocity.&lt;br /&gt;
b_fixedphysicsfps;Controls jump velocity when using b_fixedphysics 1. Since jump height/velocity is so strongly tied to rounding error in etmain physics, the etmain velocity doesn&#039;t make sense when no longer rounding positions. To compensate, b_fixedphysics 1 will set the player&#039;s jump velocity to the etmain equivalent at whatever frame rate b_fixedphysicsfps is set to, default 125. See also b_fixedphysics.&lt;br /&gt;
b_floodMaxCommands;Controls the client only being able to send the specified number of rate-limited commands per 30 seconds, to protect the server from flooding, default 6.&lt;br /&gt;
b_flushItems;Controls whether dropped items like medic packs lay flush to the ground they land on (same angle), default 0, disabled.&lt;br /&gt;
b_headshot;Bitmask controlling ETPro headshot mode, default 0, valid values 0 – 15......... 0 = disabled, 1 = headshots only, 2 = instagib (see also b_instagibDamage), 4 = clients can only damage other clients, 8 = clients only receive damage from other clients.&lt;br /&gt;
b_helmetprotection;Controls whether damage is reduced for the first headshot received, default 1, enabled.&lt;br /&gt;
b_instagibDamage;Controls the damage done when b_headshot mode&#039;s instagib is enabled, (e.g. set this to 160 so that a player can still be revived after being shot.), default 400.&lt;br /&gt;
b_intermissiontime;Defines the duration of the end-round intermission between maps, in seconds, default 60.&lt;br /&gt;
b_intreadypercent;Determines the percentage of clients needed to press ready to skip intermission countdown and continue to the next map, default 75, valid values 0 – 100.&lt;br /&gt;
b_levels_battlesense;Defines the amount of XP required to reach each level upgrade, 1 - 4 space-separated integers. Omitting values will disable any of the levels higher than those specified. A value of -1 for any skill level also disables that particular level, although the associated skills will still be gained when reaching a higher level, if allowed. Leaving the value blank (&amp;quot;&amp;quot;) causes the default values to be used: &amp;quot;20 50 90 140&amp;quot;. Examples: Disable level 3 and 4 engineers: b_levels_engineer &amp;quot;20 50&amp;quot;, Don&#039;t give medics full revive until level 4: b_levels_medic &amp;quot;20 50 -1 140&amp;quot;, Give everyone binoculars almost immediately: b_levels_battlesense &amp;quot;5 50 90 140&amp;quot;.&lt;br /&gt;
b_levels_covertops;See b_levels_battlesense explanation, same rule applies.&lt;br /&gt;
b_levels_engineer;See b_levels_battlesense explanation, same rule applies.&lt;br /&gt;
b_levels_fieldops;See b_levels_battlesense explanation, same rule applies.&lt;br /&gt;
b_levels_lightweapons;See b_levels_battlesense explanation, same rule applies.&lt;br /&gt;
b_levels_medic;See b_levels_battlesense explanation, same rule applies.&lt;br /&gt;
b_levels_soldier;See b_levels_battlesense explanation, same rule applies.&lt;br /&gt;
b_logrealtimestamps;Controls whether to log the time of day (hh:mm:ss) or the amount of time the server has been on the current map, default 1 (hh:mm:ss).&lt;br /&gt;
b_mapconfigdirectory;Defines the folder name to look for map specific cfg/config files.&lt;br /&gt;
b_mapscriptdirectory;Defines the folder name to look for map scripts (i.e. set b_mapscriptdirectory &amp;quot;etpromapscripts&amp;quot;).&lt;br /&gt;
b_match_warmupjoin;Controls whether clients are able to join teams during warm-ups, default 0, disabled.&lt;br /&gt;
b_maxmortarpitch;Controls whether to limit effective range of ground slope angles for mortar deployment, (e.g. if set to 20, then a mortar deployed on a slope greater than 20 degrees (e.g. 30 or 40) would behave as if it were deployed on a slope of 20 degrees), default 0, disabled.&lt;br /&gt;
b_moverscale;Controls how fast most movers (i.e. vehicles) will move compared to their normal speed.  Extremely high values will cause erratic behaviour, default 1.0.&lt;br /&gt;
b_multiview;Controls enabling/disabling OSP&#039;s multiview. Multiview allows spectators to view multiple players at the same time, but clients who are using multiview consume slightly more bandwidth and CPU time than normal spectators, so not advisable unless you know your server can handle it, especially if a few specs are using it at the one time (lags server), default 1, enabled.&lt;br /&gt;
b_noskillupgrades;When set to 1, players may still score XP, but they will no longer gain skill or rank upgrades. This is especially useful in combination with b_defaultskills to even out game play when playing in non-campaign mode, default 0, disabled. See also b_defaultskills.&lt;br /&gt;
b_panzerlevelup;Determines the skill level at which the panzerfausts receive the &#039;Improved Projectile Resources&#039; upgrade. The mortar is unaffected. A value of 5 means that the panzerfaust will never be subject to this upgrade, default 1, valid values 1 – 5.&lt;br /&gt;
b_privatemessages;Determines the minimum number of allowable characters for name matching of private messages. A value of  &amp;quot;0&amp;quot; disables private messaging entirely, default 2, valid values 0 – 36.&lt;br /&gt;
b_pronedelay;Implements a delay in the client&#039;s proning action, default 0...... 0 = etmain normal behaviour, no spread change, players may not un-prone for 750ms, 1 = max spread for 1 second after proning, players may not un-prone for 1750ms.&lt;br /&gt;
b_realhead;Controls correcting the head hit box, when enabled, the head hit box is where the head is drawn on the client, instead of at the top-centre of the body-hit box, default 1, enabled. Settings other than 0/1 are for debugging.&lt;br /&gt;
b_riflegrenades;Controls whether to allow rifle grenades, default 1 enabled. See also team_maxriflegrenades.&lt;br /&gt;
b_semiAdminCmds;Defines what commands are available for each semiadmin level.&lt;br /&gt;
b_semiAdminLevels;Defines the number of semi admin levels. If undefined (&amp;quot;&amp;quot;) or 0, then the semi admin feature is disabled, default 0, disabled, valid values 0 – 99.&lt;br /&gt;
b_semiAdminPass;Defines the required password for clients to become a semi admin. A different password is required for each b_semiadminlevel.&lt;br /&gt;
b_shoutcastpassword;Defines the password required for special spectator class.&lt;br /&gt;
b_shove;Controls how strong shoves are, default 80, 0 to disable.&lt;br /&gt;
b_shove_noz;Controls vertical shoving, default 1, enabled. When enabled this prevents players shoving others over walls or up to unreachable places.&lt;br /&gt;
b_showClientCmds;Controls whether all commands clients send to the server are written to the log file, default 0, disabled.&lt;br /&gt;
b_shrug;Controls whether clients can use shrug, default 0, disabled.&lt;br /&gt;
b_spectatorNames;Controls whether spectators are allowed to see the player name popup when looking at another player, default 1. 0 = No names shown, disabled, 1 = Names shown to referees and semiadmins only, 2 = Names shown to all players.&lt;br /&gt;
b_statsaver;Controls whether client&#039;s xp and stats are restored if they exit, then return to the server. This is not XP save it’s only a stats saver, all stats will be reset whenever the game normally does a stats reset (e.g. when restarting a campaign or starting a new campaign), default 1, enabled.&lt;br /&gt;
b_stickycharge;When set to 1, per-class charge bars become &#039;sticky&#039;, players will only have their charge bar refilled on respawn if they were killed by an enemy player, default 1, valid values 0 – 2...... 0 = Full recharge, 1 = If killed by enemy, then full recharge, otherwise normal recharge, 2 = Normal recharge no matter how you died, Normal recharge = Gradually filling as if you weren’t killed.&lt;br /&gt;
b_sv_hitsounds;Controls whether clients are allowed use hit sounds, default 1, enabled.&lt;br /&gt;
b_watermark;Specifies the location of the watermark file, default &amp;quot;&amp;quot;, disabled. Automatically prepends &amp;quot;watermark/&amp;quot;. Links to more info at bottom of page.&lt;br /&gt;
b_watermarkFadeAfter;Determines how long the watermark will stay on the screen before fading away. A value of  -1 and the watermark will not fade off, default -1, valid values -1, 0, n, where n = the length of time in seconds before the watermark starts fading.&lt;br /&gt;
b_watermarkFadeTime;Determines the duration the watermark image takes to actually fade away, default 1.5, valid values: 0 - n, where n = the length of time in seconds before the watermark fades out.&lt;br /&gt;
b_wolfrof;Controls whether the SMG rate of fire is equal to that of RTCW&#039;s Thompson (much faster), default 0...... 0 = ET Standard SMG Rate of fire, 1 = RTCW Standard SMG Rate of fire.&lt;br /&gt;
b_xpstopwatch;Controls whether XP remains over stopwatch rounds, default 0, disabled. If set to 1 XP gained in the first round remains in the concluding round.&lt;br /&gt;
config;Used for loading an ETPro style config file (i.e. config clanwar, would load clanwar.config).&lt;br /&gt;
forcecvar;Used to force cvars to a specified value for all connected clients, (i.e. command &amp;quot;forcecvar r_drawfoliage 0&amp;quot;, commonly used for the map Radar). Link for more info at bottom of page.&lt;br /&gt;
lua_allowedmodules;If set, only lua modules with the matching sha1 signatures listed in this cvar will be allowed to load, default &amp;quot;&amp;quot;, disabled.&lt;br /&gt;
lua_modules;Space separated list of lua modules for ETPro to load, modules will be run in the order listed, default &amp;quot;&amp;quot;, disabled. Links for more info on Lua&#039;s at bottom of page.&lt;br /&gt;
p;Replaces Players_Allies and Players_axis. Goto link at bottom of page for better explanation.&lt;br /&gt;
sv_cvar;Used for ETPro cvar restrictions. Goto Link at bottom of page for an explanation on how to use them.&lt;br /&gt;
team_maxCovertops;Determines the max number of covert ops allowed on each team, default –1, unlimited&lt;br /&gt;
team_maxEngineers;Determines the max number of engineers allowed on each team, default –1, unlimited.&lt;br /&gt;
team_maxFieldops;Determines the max number of field ops allowed on each team, default –1, unlimited.&lt;br /&gt;
team_maxFlamers;Determines the max number of flamers allowed for each team, default –1, unlimited.&lt;br /&gt;
team_maxMedics;Determines the max number of medics allowed on each team, default –1, unlimited.&lt;br /&gt;
team_maxMg42s;Determines the max number of mobile MG&#039;s allowed for each team, default –1, unlimited.&lt;br /&gt;
team_maxMines;Determines the max number of mines available for each team, default 10, -1 unlimited&lt;br /&gt;
team_maxMortars;Determines the max number of mortars allowed for each team, default –1, unlimited.&lt;br /&gt;
team_maxPanzers;Determines the max number of panzerfausts allowed for each team, default –1, unlimited.&lt;br /&gt;
team_maxplayers;Determines the max number of players that can join each team.&lt;br /&gt;
team_maxriflegrenades;Determines the max number of riflegrenades allowed for each team, default –1, unlimited. See also b_riflegrenades.&lt;br /&gt;
team_maxSoldiers;Determines the max number of soldiers allowed on each team, default -1, unlimited.&lt;br /&gt;
vote_allow_config;Specify config&#039;s that can be loaded by vote, default &amp;quot;&amp;quot;, disabled, &amp;quot;*&amp;quot; to allow all config&#039;s.&lt;br /&gt;
vote_allow_surrender;Controls whether teams can call a vote to surrender, default 1, enabled.&lt;br /&gt;
&amp;lt;/pitatable&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Links ===&lt;br /&gt;
&lt;br /&gt;
[[http://wolfwiki.anime.net/index.php/IAC Anticheat]]&lt;br /&gt;
[[http://wolfwiki.anime.net/index.php/AntiWarp AntiWarp]]&lt;br /&gt;
[[http://wolfwiki.anime.net/index.php/Cursefilter Cursefilter]]&lt;br /&gt;
[[http://wolfwiki.anime.net/index.php/ETPro_CVARS Fixedphysics]]&lt;br /&gt;
[[http://wolfwiki.anime.net/index.php/SemiAdmin SemiAdmin]]&lt;br /&gt;
[[http://wolfwiki.anime.net/index.php/Shoutcasting Shoutcasting]]&lt;br /&gt;
[http://bani.anime.net/etpro/adminguide.html Watermark]&lt;br /&gt;
[http://bani.anime.net/banimod/forums/viewtopic.php?t=2033 Watermark]&lt;br /&gt;
[[http://wolfwiki.anime.net/index.php/Forced_cvars Forced Cvars]]&lt;br /&gt;
[[http://wolfwiki.anime.net/index.php/ETPro:Lua_Mod_API Lua Mod]]&lt;br /&gt;
[[http://wolfwiki.anime.net/index.php/ETPro:Lua_Sample_Code Lua Sample Code]]&lt;br /&gt;
[[http://wolfwiki.anime.net/index.php/Cvar_Restrictions sv_cvar Restrictions]]&lt;br /&gt;
[[http://wolfwiki.anime.net/index.php/ETPro:Server_Configuration ETPro server configuration]]&lt;br /&gt;
[[http://wolfwiki.anime.net/index.php/Extended_ASCII Extended ASCII]]&lt;/div&gt;</summary>
		<author><name>The Birdman</name></author>
	</entry>
	<entry>
		<id>https://wolfwiki.anime.net/index.php?title=Client_cvar_list&amp;diff=2113</id>
		<title>Client cvar list</title>
		<link rel="alternate" type="text/html" href="https://wolfwiki.anime.net/index.php?title=Client_cvar_list&amp;diff=2113"/>
		<updated>2006-03-20T14:08:57Z</updated>

		<summary type="html">&lt;p&gt;The Birdman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;ETPro Client cvars and commands&#039;&#039;&#039; ==&lt;br /&gt;
By The Birdman &amp;amp; =FF=im2good4u&lt;br /&gt;
&lt;br /&gt;
This list contains all ETPro client cvars and commands (hopefully).&lt;br /&gt;
&lt;br /&gt;
We have tried to include as much information in each description as possible, but some might require more explaining, so links to other pages here or the forums have been added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
If there is any ETPro client cvars/commands that you think we have omitted or any that you think the description is wrong then pm me [http://bani.anime.net/banimod/forums/profile.php?mode=viewprofile&amp;amp;u=3475 here], if you don&#039;t know how to edit this page. Before pm’ing/editing are you sure it’s an ETPro cvar/command and not another mods or an ETmain one, if it is ETPro then either edit or let me know what cvar/command we’ve omitted, adding a short description of what it’s use is, if known to you. If you think a description is wrong, quote the cvar/command and it’s description adding your description of it or edit.&lt;br /&gt;
&lt;br /&gt;
Apologies for all the ..... to try create new lines or push things along to create a line so things look a bit better in some of the description sections, but i couldn&#039;t start new lines using the pitatable.&lt;br /&gt;
&lt;br /&gt;
=== Cvars ===&lt;br /&gt;
&lt;br /&gt;
Most of these cvars are either 0 (disabled) or 1 (enabled), those that differ I have included the values in the description. For an explanation of how bitmask cvars work see [[http://wolfwiki.anime.net/index.php/Bitmask-cvar here]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pitatable columns=2 headlines=&amp;quot;Cvar;Description&amp;quot; headerbgcolor=&amp;quot;0b53b4&amp;quot; headerfontcolor=&amp;quot;#FFFFFF&amp;quot; border1=2 border2=1 aligns=&amp;quot;left;left&amp;quot;&amp;gt;&lt;br /&gt;
b_altHud;Controls which hud design you use, default 0 (normal hud), valid values 0, 1, 2 and 3. Three is custom mode where you can drag and drop the hud objects (i.e. compass, chargebar etc) where you would like them, but work was never finished on this.&lt;br /&gt;
b_altHudFlags;Bitmask for controlling various hud settings if b_altHud = 1 or 2, default 0, valid values 0-7................... 1 = Move round timer, 2 = Don&#039;t display rank in hud, 3 = RTCW-ish message placement, 4 = Custom (drag and drop not working, coding was never finished)&lt;br /&gt;
b_antilag;Controls whether shots are lag-compensated by the server, default 1, enabled, valid values 0,1,2........... 0 = Disabled, 1 = ETPro antilag enabled (best), 2 = ETmain antilag enabled&lt;br /&gt;
b_backupcvars;Controls whether backup files are made when ETPro cvar restrictions are applied, default 1, enabled.&lt;br /&gt;
b_beginround;Assign commands to this and they will be automatically executed at the start of new a round/map. See also b_endround.&lt;br /&gt;
b_centeredWeapons;Adjusts your weapon slightly, default 1, valid values -1, 0, 1 (we think) can someone supply more info here please.&lt;br /&gt;
b_chatAlpha;Defines the alpha of the chat text, default 0.33, valid values 0.0 – 1.0, (0.0 = 100% transparent).&lt;br /&gt;
b_chatFlags;Controls whether the team flag is drawn by each chat text, default 1, enabled.&lt;br /&gt;
b_chatsounds;Controls playing a sound with chats, default 0, disabled.&lt;br /&gt;
b_cmdwarnings;Controls notifications from the tjl_* commands, default 1, enabled.&lt;br /&gt;
b_debugfakebmodel;Controls debugging EF_FAKEBMODEL brushes in map scripts, default 0, disabled, (cheat protected).&lt;br /&gt;
b_debuglocations;Bitmask to enable debugging/design aids for location names. Works with external dats as well as target_location ents, default 0, valid values: 0 - 31, (cheat protected).................................................. 1 = Draw a bubble sprite at each location marker. The nearest location is drawn in green, with all the others being drawn in red...... 2 = Add a dynamic light at each location marker. The nearest location is lit in red, with all the others being lit in green...... 4 = Draw floating text at each location marker containing the location&#039;s name. The nearest location is colored green instead of white...... 8 = Send updates to other players when a location is added, deleted, or renamed. This function is designed to allow several people to work on adding locations to a level simultaneously...... 16 = Accept updates to locations from other players who are using b_debuglocations 8.&lt;br /&gt;
b_demo_autotimescale;Controls the timescale to switch to when a weapon set in b_demo_autotimescaleweapons is fired, default 1.&lt;br /&gt;
b_demo_autotimescaleweapons;Bitmask to automatically change the timescale when a certain type of weapon is fired, default 0, disabled, valid values 0 – 31. 1 = Panzerfaust, 2 = Grenade, 4 = Dynamite, 8 = Mortar, 16 = Smoke grenades and airstrike markers&lt;br /&gt;
b_demo_drawspectatormessages;Controls whether &amp;quot;spectator/weaponcam/shoutcaster/etc&amp;quot; overlay is drawn in demo playback, default 1, enabled.&lt;br /&gt;
b_demo_dynamitecam;Controls whether to attach the camera to dynamite during demo playback, default 0, disabled.&lt;br /&gt;
b_demo_dynamitecounter;Controls drawing a floating counter above armed dynamite during demo playback and when spectating as a shoutcaster, default 0, disabled.&lt;br /&gt;
b_demo_followxDistance;Controls camera offset when attached to a weapon, default 50.&lt;br /&gt;
b_demo_followyDistance;Controls camera offset when attached to a weapon, default 0.&lt;br /&gt;
b_demo_followzDistance;Controls camera offset when attached to a weapon, default 20.&lt;br /&gt;
b_demo_freecamspeed;Controls the freecam movement speed, default 800.&lt;br /&gt;
b_demo_grenadecam;Controls whether to attach the camera to these types of grenades during demo playback, default 0, valid values 0, 1, 2, 3.................. 0 = Disabled, 1 = Grenades (hand-thrown thrown and rifle grenades), 2 = Airstrike markers, smoke grenades, 3 = 1 and 2&lt;br /&gt;
b_demo_lookat;Causes the freecam to lock its view on the specified player (i.e. /b_demo_lookat clientnum), default –1, disabled. To get client numbers in demos see b_demo_nametags for explanation.&lt;br /&gt;
b_demo_mortarcam;Controls whether to attach the camera to mortars during demo playback, default 0, disabled.&lt;br /&gt;
b_demo_nametags;Bitmask controlling how floating names above each player are drawn during demo playback and when spectating as a shoutcaster, default 0, valid values 0-15............ 0 = Disabled, 1 = Draw visible players, 2 = Draw all players, 4 = Draw the player&#039;s client number, 8 = Draw the player&#039;s class.&lt;br /&gt;
b_demo_nopitch;Controls whether the camera pitch’s while it&#039;s attached to weapons, default 1, enabled (no pitch).&lt;br /&gt;
b_demo_panzercam;Controls whether to attach the camera to panzers during demo playback, default 0, disabled.&lt;br /&gt;
b_demo_pitchturnspeed;Defines the pitch turn speed while using the +freecam_* commands (demo playback only), default 140, see also b_demo_rollspeed and b_demo_yawturnspeed; the units are degrees/second, as with cl_pitchspeed and cl_yawspeed. &lt;br /&gt;
b_demo_playersprites;Controls whether the floating sprites (e.g. voicechat, objective, invulnerability, fireteam, and connection markers) are drawn above players&#039; heads in demo playback, default 1, enabled.&lt;br /&gt;
b_demo_pvshint;Controls whether to draw a line from the freecam origin to the origin of the demo recorder, default 0, disabled.&lt;br /&gt;
b_demo_rollspeed;Defines the roll speed while using the +freecam_* commands (demo playback only), default 140, see also b_demo_pitchturnspeed and b_demo_yawturnspeed; the units are degrees/second, as with cl_pitchspeed and cl_yawspeed. &lt;br /&gt;
b_demo_teamonlymissilecam;Controls whether to attach the camera to weapons fired by demo recorders team only, default 0, disabled.&lt;br /&gt;
b_demo_yawturnspeed;Defines the yaw turn speed while using the +freecam_* commands (demo playback only), default 140, see also b_demo_rollspeed and b_demo_pitchturnspeed; the units are degrees/second, as with cl_pitchspeed and cl_yawspeed. &lt;br /&gt;
b_demorecord_statusline;Controls the y offset of the demo/tjl/tjg recording status line. Use -1 to disable these status lines completely, default: 470, valid values -1, 0 - 480.&lt;br /&gt;
b_descriptiveTextscale;Controls the limbo hud text size, default 0.8.&lt;br /&gt;
b_dinghy;Have no idea what this does, or maybe we do.&lt;br /&gt;
b_drawclock;Controls whether to show a clock with your local time on the hud, default 0, disabled.&lt;br /&gt;
b_drawPromotions;Controls whether the rank promotion messages are shown (and whether sounds played) when receiving a promotion, default 1, enabled.&lt;br /&gt;
b_drawranks;Controls whether ranks of other players are drawn when using cg_crosshairnames, default 1, enabled.&lt;br /&gt;
b_drawRewards;Controls whether skill level increases and reward messages are shown (and whether sounds played), default 1, enabled.&lt;br /&gt;
b_drawspectatoralpha;Defines the alpha of the &amp;quot;spectator&amp;quot;, &amp;quot;shoutcaster&amp;quot;, &amp;quot;freecam&amp;quot;, etc. notices (0 = 100% transparent), default 1, valid values 0.00 - 1.00&lt;br /&gt;
b_drawspectatorteamflags;Controls whether to draw a small team flag beside the player name when following players in spectator mode, default 1, enabled.&lt;br /&gt;
b_drawspeed;Controls whether to draw a speedometer on the hud, default 0, valid values 0, 1, 2, 3, 4, 5................... 0 = Disabled..... 1, 5 = Draw a speedometer....... 2, 4 = Draw a speedometer and the maximum speed reached...... 3, 4, 5 = Draw a speed graph if the lagometer is not being drawn&lt;br /&gt;
b_endround;Assign commands to this and they will be automatically executed at round end. See also b_beginround.&lt;br /&gt;
b_fireteamAlpha;Defines the alpha of the fireteam overlay, (0 = 100% transparent), default 1.0, valid values 0.00 – 1.00.&lt;br /&gt;
b_fireteamLatchedClass;Controls showing latched player class instead of rank in fire team hud display, default 1, enabled.&lt;br /&gt;
b_goatsound;Controls whether a sound is played on knife kills, default 1, enabled.&lt;br /&gt;
b_hitsounds;Controls whether to enable hit sounds, default 0, valid values 0, 1, 2............ 0 = disabled, 1 = enabled, 2 = enabled for headshots only&lt;br /&gt;
b_hudYoffset;Moves the hud so it is out of the way of the demo status line. Set to 0 to move the hud flush with the edge of the screen, default 10.0, valid values 0 – 640.&lt;br /&gt;
b_killshot_delay;Determines the time in milliseconds to take an automatic screenshot after a kill, default 0, disabled.&lt;br /&gt;
b_lagometerAlpha;Defines the alpha of the lagometer, default 1.0, valid values 0.00 – 1.0 (0 = 100% transparent). Link at the bottom of page for more info about the lagometer.&lt;br /&gt;
b_locationJustify;Controls justification of locations in fire team hud, default 0....................... -1 = left justify with padding, 0 = left justify no padding, 1 = right justify with padding&lt;br /&gt;
b_locationMaxChars;Controls the number of characters of location names in the Fireteam hud, default 25, valid values 0-76.&lt;br /&gt;
b_locationMode;Bitmask to control how locations are displayed in the fireteam hud, default 0, valid values 0-31............ 0 = Default, currently equivalent to &#039;1&#039;...... 1 = Show location names...... 2 = Show location coordinates, 4 = Do not check whether locations are in your PVS when searching for a location name. Applies to b_debuglocations and add/del/etc., too...... 8 = Don’t fall back to location coordinates when no location name was found, instead, show &amp;quot;unknown&amp;quot;&lt;br /&gt;
b_logbanners;Controls whether server banners are logged in your console, default 1, enabled.&lt;br /&gt;
b_mapconfigdirectory;Defines the folder name to look for map-specific cfg/config files.&lt;br /&gt;
b_mapzoom;Controls the zoom level for the map shown in the compass, default 5.159, valid values 1.0 - 7.43.&lt;br /&gt;
b_muzzleflash;Controls whether first-person muzzle flash is drawn, default 1, enabled.&lt;br /&gt;
b_noactivatelean;Controls whether to enable/disable leaning behaviour when strafing with +activate, default 0.................. 0 = +activate and +moveleft/+moveright causes the player to lean left/right........ 1 = leaning behaviour is disabled; player can use +activate while strafing.&lt;br /&gt;
b_numPopups;Controls the number of popup messages on the hud, default –1...... -1 = Use ETmain cg_drawSmallPopupIcons setting, (if cg var = 0) 5 popups, (if cg var = 1) 8 popups...... 0 = Disable popup messages entirely...... 1 = Use ETmain cg_drawSmallPopupIcons 1, 8 popups...... &#039;number&#039; = Limit the number of popup messages on the hud to the number of your choice&lt;br /&gt;
b_optimizePrediction;Controls whether to attempt to use previously calculated prediction results when possible to increase performance or not, default 1, enabled. Link at bottom of page for more info on this.&lt;br /&gt;
b_panzerhack;Controls whether the secondary MP40/Thompson (for a soldier with level 4 heavy weapons) is moved to weaponbank 2, default 1, enabled.&lt;br /&gt;
b_placebo;When this cvar is enabled, anything is possible. Link at bottom of page which explains this better.&lt;br /&gt;
b_popupFadeTime;Defines the time in milliseconds that popups take to fade out, default 2500.&lt;br /&gt;
b_popupStayTime;Defines the time in milliseconds that popups will stay before fading, default 2000.&lt;br /&gt;
b_popupTime;Defines the time in milliseconds between popups, default 1000.&lt;br /&gt;
b_predefineddemokeys;Controls whether demo playback uses hard-coded key bindings, which cannot be overridden, default 1, enabled...... 0 = Lets you use your own key bindings in demo playback, at the loss of the predefined key actions...... 1 = Hard-coded key bindings, which cannot be overridden.&lt;br /&gt;
b_shovesounds;Controls whether you hear shove sounds, default 1, enabled.&lt;br /&gt;
b_simpleItems;Controls whether to draw sprites instead of models for items, for a slight performance/visibility increase, default 0, disabled.&lt;br /&gt;
b_spectatorteamflags;default 1, enabled.&lt;br /&gt;
b_speedinterval;Defines the time in milliseconds between two speedometer updates, default 100.&lt;br /&gt;
b_speedunit;Controls the speed unit used for the ups meter, default 0, valid values 0, 1, 2...... 0 = (ups), 1 = (mph), 2 = (km/h)&lt;br /&gt;
b_textcolorfilter;Strips certain colour characters from names and most text messages, default &amp;quot;&amp;quot;, use &amp;quot;*&amp;quot; to filter all.&lt;br /&gt;
b_tracers;Controls bullet tracers, default 1, valid values 0, 1, 2...... 0 = Disabled, 1 = Show all tracers, 2 = Don&#039;t show own tracers&lt;br /&gt;
b_votetextscale;Defines the scaling for the vote text, default 0.8.&lt;br /&gt;
b_watermarkAlpha;Defines the alpha of a watermark (if server has one), default 1, valid values 0.00 – 1.0 (0 = 100% transparent).&lt;br /&gt;
b_weapaltReloads;Controls whether weapalt doubles as reload for weapons lacking an alternate fire mode, default 1, enabled.&lt;br /&gt;
&amp;lt;/pitatable&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Commands ===&lt;br /&gt;
Clients can use to either bind, get info in the console or use with rcon, ref and semiadmin.&lt;br /&gt;
&amp;lt;pitatable columns=2 headlines=&amp;quot;Cvar;Description&amp;quot; headerbgcolor=&amp;quot;0b53b4&amp;quot; headerfontcolor=&amp;quot;#FFFFFF&amp;quot; border1=2 border2=1 aligns=&amp;quot;left;left&amp;quot;&amp;gt;&lt;br /&gt;
guids;Displays a list of players and their ETPro guid’s in the console.&lt;br /&gt;
b_cvarlist;Displays a list of ETPro cvar limits of the server you are in, (only shows if the server has cvar limits set).&lt;br /&gt;
b_cvarempty;Resets all ETPro cvars to their defaults.&lt;br /&gt;
Bp;Sends text to all clients to be displayed in the banner area.&lt;br /&gt;
camera;Used to run scripted cameras, whatever.camera files. 2 Links at bottom of page which helps explain this better.&lt;br /&gt;
cancelvote;Cancels any vote in progress.&lt;br /&gt;
cheaters;Lists all clients in console, with info on whether they are cheating.To check on just one particular client use /cheaters client slot, this will return the IAC info of only that chosen client. Link at bottom of page, for better explanation.&lt;br /&gt;
class;Class allows you to script the selection of team and class, (syntax: class class weapon {secondary weapon}, e.g. cs_mg42 &amp;quot;class s 2 3). Link at bottom of page for better explanation.&lt;br /&gt;
classmenu;Command for opening the class selection menu. Link at bottom of page for better explanation.&lt;br /&gt;
clearlines;Empties out the debug line queue (e.g. if a bunch of railtrail lines with a huge cg_railtrailtime are in the buffer.)&lt;br /&gt;
Cp;Sends text to all clients to be displayed in the centerprint area.&lt;br /&gt;
etpro_alliedmapxp;Non-user, write-protected cvar for internal use in ETPro.&lt;br /&gt;
etpro_axismapxp;Non-user, write-protected cvar for internal use in ETPro.&lt;br /&gt;
etpro_lastmapname;Non-user, write-protected cvar for internal use in ETPro.&lt;br /&gt;
etpro_session;Non-user, write-protected cvar for internal use in ETPro.&lt;br /&gt;
exec_at_time;Allows scripts to be executed exactly at a specified frame number (demo playback only).&lt;br /&gt;
follow;For specifying which player to spectate (i.e. /follow &amp;lt;client slot&amp;gt;).&lt;br /&gt;
follownext;Spectate the next guy (normally bound to your fire button (mouse1) when spectating).&lt;br /&gt;
followprev;Spectate the previous guy.&lt;br /&gt;
freecam;Allows for you to switch in and out of freecam in demo playback.&lt;br /&gt;
freecamgetpos;Retrieves the position of the camera.&lt;br /&gt;
freecamsetpos;Sets the position of the camera. (mainly for use with scripted cameras)&lt;br /&gt;
inviteall;Used with fireteam to invite all teammates into fireteam, if they aren’t already in one (i.e. /fireteam inviteall).&lt;br /&gt;
kill;ETPro change: /kill now counts as a death.&lt;br /&gt;
Listcs;Dumps all of the current configstrings to the server console, (mostly useful as a debugging or map making tool).&lt;br /&gt;
loc_add;For adding location names. Link at bottom of page for better explanation of loc_* vars.&lt;br /&gt;
loc_del;For deleting location names, (doesn’t have to be the exact name, it will delete the closest one).&lt;br /&gt;
loc_load;Load the specified location-name file, (i.e. loc_load filename).&lt;br /&gt;
loc_rename;For renaming location names, (doesn’t have to be the exact name, it will rename the closest one to what was specified).&lt;br /&gt;
loc_save;Saves location names to the specified file, (i.e. loc_save filename).&lt;br /&gt;
loc_show;Shows location name of an imperfectly specified location.&lt;br /&gt;
m;Pretext for sending a private message (i.e. /m playername message), to send to all clan members in the server, instead of a playername use your clan tag (i.e. if your clan tag is -lol- then, /m -lol- hi guys, would send the message ‘hi guys’ to all players with -lol- in their name, naturally just your clan mates).&lt;br /&gt;
makesc, makeshoutcast, makeshoutcaster;Use to give a specified player shoutcaster status, (i.e. /makesc clientid).&lt;br /&gt;
msg;Same as /m, but broken on servers.&lt;br /&gt;
mt;Similar to m, but this pretext just sends private messages to players on your own team axis/allies (i.e. /mt playername message), if you try using this to send a private message to a player on the opposing team then he won’t receive it, it only search’s for players playername on your own team.&lt;br /&gt;
mv_sensitivity;MultiView : Note NEED MORE INFO ON MULTIVEIW CVARS, feel free to edit&lt;br /&gt;
mvactivate;Command to enter and exit Multiview mode, more info &amp;lt;a href=&amp;quot;http://bani.anime.net/etpro/playerguide.html&amp;quot;&amp;gt;here&amp;lt;/a&amp;gt;.&lt;br /&gt;
mvadd;MultiView&lt;br /&gt;
mvall;Command to view all players in multiview.&lt;br /&gt;
mvallies;Command to view all allied players in multiview.&lt;br /&gt;
mvaxis;Command to view all Axis players in multiview.&lt;br /&gt;
mvdel;MultiView&lt;br /&gt;
mvhide;MultiView&lt;br /&gt;
mvnew;MultiView&lt;br /&gt;
mvnone;MultiView&lt;br /&gt;
mvshow;MultiView&lt;br /&gt;
mvswap;MultiView&lt;br /&gt;
mvtoggle;MultiView&lt;br /&gt;
notice;Don’t know what this is used for but when you type it in the console (/notice) it returns with some lol statements, for example: “etpro comes with no warranties of any kind – if it breaks, you get to keep both pieces”, “heeey, sticklyman! WhaaAaAaAAaaAt are you doing?!” Etc&lt;br /&gt;
openTimerInput;For setting ETPro’s enemy spawn time. This opens a box to set the enemy&#039;s spawn time in. See also resetTimer and timerSet.&lt;br /&gt;
passvote;Passes any vote in progress.&lt;br /&gt;
pm;Same as /m, but broken on servers.&lt;br /&gt;
qsay;Sends text to all clients to be displayed in the chat area without the server: prefix.&lt;br /&gt;
ref;For logging in with a password for Ref status. Allows access to the referee commands from the server console/menu.&lt;br /&gt;
reflogout;For logging out from Ref status.&lt;br /&gt;
removesc, removeshoutcast, removeshoutcaster;Use to remove a specified player from shoutcaster status, (i.e. /removesc clientid).&lt;br /&gt;
resetmaxspeed;Clears/resets max speed.&lt;br /&gt;
resetTimer;Resets ETPro’s enemy spawntimer. See also openTimerInput and timerSet.&lt;br /&gt;
sa, semiAdmin;For use when logged in as a semiAdmin. This all depends on what commands the server admin has assigned to you for use. Semiadmins may also check their current level and available commands with /sa or /semiadmin by itself with no parameters. Example: If the server admin has assigned you the command map_restart, then when logged in as semiadmin to restart the current map you would type into the console /sa map_restart&lt;br /&gt;
sal, semiAdminLogin;For logging in with a password for SemiAdmin status, (i.e. /semiadminlogin password or /sal password)&lt;br /&gt;
say_buddy;Used to send chat messages to all in your fireteam or one particular fireteam mate (i.e. /say_buddy1 hi)&lt;br /&gt;
scLogin, shoutCastLogin;For logging in with a password for shoutcaster status.&lt;br /&gt;
scLogout, shoutCastLogout;For logging out of shoutcaster status.&lt;br /&gt;
setcs;Sets the value of configstring number num to value (i.e. setcs num value).&lt;br /&gt;
show_framecount;Shows the frame count in demo playback, default 0...... 0 = No frame counter, 1 = Show frame counter, 2 = Snapshot current frame number.&lt;br /&gt;
shrug;Allows for the use of shrug silliness if enabled on the server, (i.e. bind w &amp;quot;+forward; shrug&amp;quot;).&lt;br /&gt;
shuffleteamsxp_norestart;Command to shuffle teams by XP, without restarting the map.&lt;br /&gt;
skills;Lists in console what XP is required to reach each promotion level of each particular class (i.e. /skills). An easier option now is the menu &amp;quot;+stats&amp;quot; (normally bound to alt), this shows what you require as the class you are playing.&lt;br /&gt;
spechelp;Toggles spectator help in multiview.&lt;br /&gt;
teammenu;Command to open a v-chat style menu to select your class &amp;amp; weapon.&lt;br /&gt;
Time;Reports the game state and round time remaining.&lt;br /&gt;
timerSet;For setting ETPro’s enemy spawntimer. See also resetTimer and openTimerInput.&lt;br /&gt;
ui_browserShowETPro;Controls what type mod servers you see in your browser server list...... 0 = Show all...... 1 = Only show ETPro servers...... 2 = Don’t show ETPro servers.&lt;br /&gt;
weapons;Lists in the console what weapon you or your teammates have now and what they are going to spawn with next, but only if another respawn class choice is picked and only if the weapon has a max amount set.&lt;br /&gt;
vsay num;If a voicechat has multiple announcements you can specify which one to call, (i.e. /vsay num voicechat, /vsay 2 FTAttack)&lt;br /&gt;
&amp;lt;/pitatable&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Trickjump Cvars ===&lt;br /&gt;
Note: cheats must be enabled to use these. You can find more info about tjl&#039;s [[http://wolfwiki.anime.net/index.php/TrickJumpLines here]] and tjg&#039;s [[http://wolfwiki.anime.net/index.php/TrickJumpGhosts here]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pitatable columns=2 headlines=&amp;quot;Cvar;Description&amp;quot; headerbgcolor=&amp;quot;0b53b4&amp;quot; headerfontcolor=&amp;quot;#FFFFFF&amp;quot; border1=2 border2=1 aligns=&amp;quot;left;left&amp;quot;&amp;gt;&lt;br /&gt;
tjg_info;This will give you detailed information about all the tjg command&#039;s and cvars.&lt;br /&gt;
tjg_load;Loads a recording from a file, (i.e. tjg_load filename).&lt;br /&gt;
tjg_menu;A convenient menu for the tjg tools.&lt;br /&gt;
tjg_pause;Pauses/resumes the ghost playback.&lt;br /&gt;
tjg_play;Plays back a recorded ghost.&lt;br /&gt;
tjg_record;Starts recording your movements.&lt;br /&gt;
tjg_save;Saves a recording to a file, (i.e. tjg_save filename).&lt;br /&gt;
tjg_stop;Stops playing or recording.&lt;br /&gt;
tjl_drawslot;Controls drawing for a given slot or changes a slot&#039;s color (i.e. /tjl_drawslot slot OR slot color), b_tjl_color must be set to  -1 in order to use this option.&lt;br /&gt;
tjl_info;This will give you detailed information about all the tjl command&#039;s and cvars.&lt;br /&gt;
tjl_load;Loads the current file into a slot (i.e. /tjl_load filename slot), (file extension = .tjl_1.dat (1 = version #)).&lt;br /&gt;
tjl_menu;A convenient menu for the tjl tools.&lt;br /&gt;
tjl_save;Saves the current slot into a file (i.e. / tjl_save filename slot), (file extension = .tjl_1.dat (1 = version #)).&lt;br /&gt;
tjl_startrecord;Starts recording you or a clients movements (i.e. tjl_startrecord clientnum slot OR slot OR no parameters records your own movements).&lt;br /&gt;
tjl_stoprecord;Stops recording movements.&lt;br /&gt;
b_tjg_ghostfx;Controls special effects for trick jump ghosts to distinguish them from normal players, default 2, valid values 0 - 4... 0 = No effect, 1 = Flicker, 2 = Ghost, 3 = Flaming, 4 = Flame only&lt;br /&gt;
b_tjl_color;Sets the default trick jump line color default green, valid values: any hex RGB color values (e.g. 0x56789a), or a known color name (e.g. &amp;quot;red&amp;quot;, &amp;quot;white&amp;quot;, &amp;quot;green&amp;quot;, etc), -1 to disable.&lt;br /&gt;
b_tjl_draw;Controls whether trick jump lines will be drawn, default 1, enabled.&lt;br /&gt;
b_tjl_quickslot;Defines the slot used when specifying &amp;quot;quickslot&amp;quot; to tjl_startrecord, this is also the slot used by tjl_menu, default 0, disabled.&lt;br /&gt;
b_tjl_showmaxspeed;Controls whether the top speed reached will be drawn at the appropriate point on a trickjump line, default 0, disabled.&lt;br /&gt;
b_tjl_stepsize;Controls the minimum distance between any two points of the drawn trick jump line (increasing this may improve rendering performance for very long lines), default 0.5.&lt;br /&gt;
b_tjl_stoponnomove;Controls whether the trick jump line recording will automatically stop when the player being recorded stops moving, default 1, enabled.&lt;br /&gt;
&amp;lt;/pitatable&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== links ===&lt;br /&gt;
Links to more info about some of the above or other useful client pages here on WolfWiki.&lt;br /&gt;
&lt;br /&gt;
[[http://wolfwiki.anime.net/index.php/Lagometer Lagometer]]&lt;br /&gt;
[[http://wolfwiki.anime.net/index.php/ETPro_CVARS b_optimizePrediction]]&lt;br /&gt;
[[http://wolfwiki.anime.net/index.php/B_placebo b_placebo]]&lt;br /&gt;
[http://bani.anime.net/banimod/forums/viewtopic.php?t=3332 Camera]&lt;br /&gt;
[http://bani.anime.net/banimod/forums/viewtopic.php?t=6305 Camera]&lt;br /&gt;
[http://bani.anime.net/banimod/forums/viewtopic.php?t=3333 Cheaters]&lt;br /&gt;
[[http://wolfwiki.anime.net/index.php/Player_Scripting Class &amp;amp; Classmenu]]&lt;br /&gt;
[[http://wolfwiki.anime.net/index.php/Target_location Locations]]&lt;br /&gt;
[http://bani.anime.net/etpro/playerguide.html Multiview]&lt;br /&gt;
[[http://wolfwiki.anime.net/index.php/SemiAdmin SemiAdmin]]&lt;br /&gt;
[[http://wolfwiki.anime.net/index.php/Memory_cvars Hunk, Zone and sound Megs]]&lt;br /&gt;
[[http://wolfwiki.anime.net/index.php/DrawFPS DrawFPS]]&lt;br /&gt;
[[http://wolfwiki.anime.net/index.php/ETPro:Client_Configuration ETPro: Client Configuration]]&lt;br /&gt;
[[http://wolfwiki.anime.net/index.php/EDV EDV]]&lt;br /&gt;
[[http://wolfwiki.anime.net/index.php/Extended_ASCII Extended ASCII]]&lt;br /&gt;
[[http://wolfwiki.anime.net/index.php/ETTV:Server_Configuration ETTV: Server Configuration]]&lt;br /&gt;
[[http://wolfwiki.anime.net/index.php/ETTV:Viewer%27s_Guide ETTV: Viewers Guide]]&lt;br /&gt;
[[http://wolfwiki.anime.net/index.php/Voicechat Voicechat]]&lt;/div&gt;</summary>
		<author><name>The Birdman</name></author>
	</entry>
	<entry>
		<id>https://wolfwiki.anime.net/index.php?title=Client_cvar_list&amp;diff=2112</id>
		<title>Client cvar list</title>
		<link rel="alternate" type="text/html" href="https://wolfwiki.anime.net/index.php?title=Client_cvar_list&amp;diff=2112"/>
		<updated>2006-03-20T02:58:03Z</updated>

		<summary type="html">&lt;p&gt;The Birdman: Client cvar and command list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;ETPro Client cvars and commands&#039;&#039;&#039; ==&lt;br /&gt;
By The Birdman &amp;amp; =FF=im2good4u&lt;br /&gt;
&lt;br /&gt;
This list contains all ETPro client cvars and commands (hopefully).&lt;br /&gt;
&lt;br /&gt;
We have tried to include as much information in each description as possible, but some might require more explaining, so links to other pages here or the forums have been added.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;&lt;br /&gt;
If there is any ETPro client cvars/commands that you think we have omitted or any that you think the description is wrong then pm me [http://bani.anime.net/banimod/forums/profile.php?mode=viewprofile&amp;amp;u=3475 here], if you don&#039;t know how to edit this page. Before pm’ing/editing are you sure it’s an ETPro cvar/command and not another mods or an ETmain one, if it is ETPro then either edit or let me know what cvar/command we’ve omitted, adding a short description of what it’s use is, if known to you. If you think a description is wrong, quote the cvar/command and it’s description adding your description of it or edit.&lt;br /&gt;
&lt;br /&gt;
Apologies for all the ..... to try create new lines or push things along to create a line so things look a bit better in some of the description sections, but i couldn&#039;t start new lines using the pitatable.&lt;br /&gt;
&lt;br /&gt;
=== Cvars ===&lt;br /&gt;
&lt;br /&gt;
Most of these cvars are either 0 (disabled) or 1 (enabled), those that differ I have included the values in the description. For an explanation of how bitmask cvars work see [[http://wolfwiki.anime.net/index.php/Bitmask-cvar here]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pitatable columns=2 headlines=&amp;quot;Cvar;Description&amp;quot; headerbgcolor=&amp;quot;0b53b4&amp;quot; headerfontcolor=&amp;quot;#FFFFFF&amp;quot; border1=2 border2=1 aligns=&amp;quot;left;left&amp;quot;&amp;gt;&lt;br /&gt;
b_altHud;Controls which hud design you use, default 0 (normal hud), valid values 0, 1, 2 and 3. Three is custom mode where you can drag and drop the hud objects (i.e. compass, chargebar etc) where you would like them, but work was never finished on this.&lt;br /&gt;
b_altHudFlags;Bitmask for controlling various hud settings if b_altHud = 1 or 2, default 0, valid values 0-7................... 1 = Move round timer, 2 = Don&#039;t display rank in hud, 3 = RTCW-ish message placement, 4 = Custom (drag and drop not working, coding was never finished)&lt;br /&gt;
b_antilag;Controls whether shots are lag-compensated by the server, default 1, enabled, valid values 0,1,2........... 0 = Disabled, 1 = ETPro antilag enabled (best), 2 = ETmain antilag enabled&lt;br /&gt;
b_backupcvars;Controls whether backup files are made when ETPro cvar restrictions are applied, default 1, enabled.&lt;br /&gt;
b_beginround;Assign commands to this and they will be automatically executed at the start of new a round/map. See also b_endround.&lt;br /&gt;
b_centeredWeapons;Adjusts your weapon slightly, default 1, valid values -1, 0, 1.&lt;br /&gt;
b_chatAlpha;Defines the alpha of the chat text, default 0.33, valid values 0.0 – 1.0, (0.0 = 100% transparent).&lt;br /&gt;
b_chatFlags;Controls whether the team flag is drawn by each chat text, default 1, enabled.&lt;br /&gt;
b_chatsounds;Controls playing a sound with chats, default 0, disabled.&lt;br /&gt;
b_cmdwarnings;Controls notifications from the tjl_* commands, default 1, enabled.&lt;br /&gt;
b_debugfakebmodel;Controls debugging EF_FAKEBMODEL brushes in map scripts, default 0, disabled, (cheat protected).&lt;br /&gt;
b_debuglocations;Bitmask to enable debugging/design aids for location names. Works with external dats as well as target_location ents, default 0, valid values: 0 - 31, (cheat protected).................................................. 1 = Draw a bubble sprite at each location marker. The nearest location is drawn in green, with all the others being drawn in red...... 2 = Add a dynamic light at each location marker. The nearest location is lit in red, with all the others being lit in green...... 4 = Draw floating text at each location marker containing the location&#039;s name. The nearest location is colored green instead of white...... 8 = Send updates to other players when a location is added, deleted, or renamed. This function is designed to allow several people to work on adding locations to a level simultaneously...... 16 = Accept updates to locations from other players who are using b_debuglocations 8.&lt;br /&gt;
b_demo_autotimescale;Controls the timescale to switch to when a weapon set in b_demo_autotimescaleweapons is fired, default 1.&lt;br /&gt;
b_demo_autotimescaleweapons;Bitmask to automatically change the timescale when a certain type of weapon is fired, default 0 disabled, valid values: 0 – 31. 1 = Panzerfaust, 2 = Grenade, 4 = Dynamite, 8 = Mortar, 16 = Smoke grenades and airstrike markers&lt;br /&gt;
b_demo_drawspectatormessages;Controls whether &amp;quot;spectator/weaponcam/shoutcaster/etc&amp;quot; overlay is drawn in demo playback, default 1, enabled.&lt;br /&gt;
b_demo_dynamitecam;Controls whether to attach the camera to dynamite during demo playback, default 0, disabled.&lt;br /&gt;
b_demo_dynamitecounter;Controls drawing a floating counter above armed dynamite during demo playback and when spectating as a shoutcaster, default 0, disabled.&lt;br /&gt;
b_demo_followxDistance;Controls camera offset when attached to a weapon, default 50.&lt;br /&gt;
b_demo_followyDistance;Controls camera offset when attached to a weapon, default 0.&lt;br /&gt;
b_demo_followzDistance;Controls camera offset when attached to a weapon, default 20.&lt;br /&gt;
b_demo_freecamspeed;Controls the freecam movement speed, default 800.&lt;br /&gt;
b_demo_grenadecam;Controls whether to attach the camera to these types of grenades during demo playback, default 0, valid values 0, 1, 2, 3.................. 0 = Disabled, 1 = Grenades (hand-thrown thrown and rifle grenades), 2 = Airstrike markers, smoke grenades, 3 = 1 and 2&lt;br /&gt;
b_demo_lookat;Causes the freecam to lock its view on the specified player (i.e. /b_demo_lookat &amp;lt;clientnum&amp;gt;), default –1, disabled. To get client numbers in demos see b_demo_nametags for explanation.&lt;br /&gt;
b_demo_mortarcam;Controls whether to attach the camera to mortars during demo playback, default 0, disabled.&lt;br /&gt;
b_demo_nametags;Bitmask controlling how floating names above each player are drawn during demo playback and when spectating as a shoutcaster, default 0, valid values 0-15............ 0 = Disabled, 1 = Draw visible players, 2 = Draw all players, 4 = Draw the player&#039;s client number, 8 = Draw the player&#039;s class.&lt;br /&gt;
b_demo_nopitch;Controls whether the camera pitch’s while it&#039;s attached to weapons, default 1, enabled (no pitch).&lt;br /&gt;
b_demo_panzercam;Controls whether to attach the camera to panzers during demo playback, default 0, disabled.&lt;br /&gt;
b_demo_pitchturnspeed;Defines the pitch turn speed while using the +freecam_* commands (demo playback only), default 140, see also b_demo_rollspeed and b_demo_yawturnspeed; the units are degrees/second, as with cl_pitchspeed and cl_yawspeed. &lt;br /&gt;
b_demo_playersprites;Controls whether the floating sprites (e.g. voicechat, objective, invulnerability, fireteam, and connection markers) are drawn above players&#039; heads in demo playback, default 1, enabled.&lt;br /&gt;
b_demo_pvshint;Controls whether to draw a line from the freecam origin to the origin of the demo recorder, default 0, disabled.&lt;br /&gt;
b_demo_rollspeed;Defines the roll speed while using the +freecam_* commands (demo playback only), default 140, see also b_demo_pitchturnspeed and b_demo_yawturnspeed; the units are degrees/second, as with cl_pitchspeed and cl_yawspeed. &lt;br /&gt;
b_demo_teamonlymissilecam;Controls whether to attach the camera to weapons fired by demo recorders team only, default 0, disabled.&lt;br /&gt;
b_demo_yawturnspeed;Defines the yaw turn speed while using the +freecam_* commands (demo playback only), default 140, see also b_demo_rollspeed and b_demo_pitchturnspeed; the units are degrees/second, as with cl_pitchspeed and cl_yawspeed. &lt;br /&gt;
b_demorecord_statusline;Controls the y offset of the demo/tjl/tjg recording status line. Use -1 to disable these status lines completely, default: 470, valid values -1, 0 - 480.&lt;br /&gt;
b_descriptiveTextscale;Controls the limbo hud text size, default 0.8.&lt;br /&gt;
b_dinghy;Have no idea what this does, or maybe we do.&lt;br /&gt;
b_drawclock;Controls whether to show a clock with your local time on the hud, default 0, disabled.&lt;br /&gt;
b_drawPromotions;Controls whether the rank promotion messages are shown (and whether sounds played) when receiving a promotion, default 1, enabled.&lt;br /&gt;
b_drawranks;Controls whether ranks of other players are drawn when using cg_crosshairnames, default 1, enabled.&lt;br /&gt;
b_drawRewards;Controls whether skill level increases and reward messages are shown (and whether sounds played), default 1, enabled.&lt;br /&gt;
b_drawspectatoralpha;Defines the alpha of the &amp;quot;spectator&amp;quot;, &amp;quot;shoutcaster&amp;quot;, &amp;quot;freecam&amp;quot;, etc. notices (0 = 100% transparent), default 1, valid values 0.00 - 1.00&lt;br /&gt;
b_drawspectatorteamflags;Controls whether to draw a small team flag beside the player name when following players in spectator mode, default 1, enabled.&lt;br /&gt;
b_drawspeed;Controls whether to draw a speedometer on the hud, default 0, valid values 0, 1, 2, 3, 4, 5................... 0 = Disabled..... 1, 5 = Draw a speedometer....... 2, 4 = Draw a speedometer and the maximum speed reached...... 3, 4, 5 = Draw a speed graph if the lagometer is not being drawn&lt;br /&gt;
b_endround;Assign commands to this and they will be automatically executed at round end. See also b_beginround.&lt;br /&gt;
b_fireteamAlpha;Defines the alpha of the fireteam overlay, (0 = 100% transparent), default 1.0, valid values 0.00 – 1.00.&lt;br /&gt;
b_fireteamLatchedClass;Controls showing latched player class instead of rank in fire team hud display, default 1, enabled.&lt;br /&gt;
b_goatsound;Controls whether a sound is played on knife kills, default 1, enabled.&lt;br /&gt;
b_hitsounds;Controls whether to enable hit sounds, default 0, valid values 0, 1, 2............ 0 = disabled, 1 = enabled, 2 = enabled for headshots only&lt;br /&gt;
b_hudYoffset;Moves the hud so it is out of the way of the demo status line. Set to 0 to move the hud flush with the edge of the screen, default 10.0, valid values 0 – 640.&lt;br /&gt;
b_killshot_delay;Determines the time in milliseconds to take an automatic screenshot after a kill, default 0, disabled.&lt;br /&gt;
b_lagometerAlpha;Defines the alpha of the lagometer, default 1.0, valid values 0.00 – 1.0 (0 = 100% transparent). Link at the bottom of page to a page that explains about the lagometer.&lt;br /&gt;
b_locationJustify;Controls justification of locations in fire team hud, default 0....................... -1 = left justify with padding, 0 = left justify no padding, 1 = right justify with padding&lt;br /&gt;
b_locationMaxChars;Controls the number of characters of location names in the Fireteam hud, default 25, valid values 0-76.&lt;br /&gt;
b_locationMode;Bitmask to control how locations are displayed in the fireteam hud, default 0, valid values 0-31............ 0 = Default, currently equivalent to &#039;1&#039;...... 1 = Show location names...... 2 = Show location coordinates, 4 = Do not check whether locations are in your PVS when searching for a location name. Applies to b_debuglocations and add/del/etc., too...... 8 = Don’t fall back to location coordinates when no location name was found, instead, show &amp;quot;unknown&amp;quot;&lt;br /&gt;
b_logbanners;Controls whether server banners are logged in your console, default 1, enabled.&lt;br /&gt;
b_mapconfigdirectory;Defines the folder name to look for map-specific cfg/config files.&lt;br /&gt;
b_mapzoom;Controls the zoom level for the map shown in the compass, default 5.159, valid values 1.0 - 7.43.&lt;br /&gt;
b_muzzleflash;Controls whether first-person muzzle flash is drawn, default 1, enabled.&lt;br /&gt;
b_noactivatelean;Controls whether to enable/disable leaning behaviour when strafing with +activate, default 0.................. 0 = +activate and +moveleft/+moveright causes the player to lean left/right........ 1 = leaning behaviour is disabled; player can use +activate while strafing.&lt;br /&gt;
b_numPopups;Controls the number of popup messages on the hud, default –1...... -1 = Use ETmain cg_drawSmallPopupIcons setting, (if cg var = 0) 5 popups, (if cg var = 1) 8 popups...... 0 = Disable popup messages entirely...... 1 = Use ETmain cg_drawSmallPopupIcons 1, 8 popups...... &#039;number&#039; = Limit the number of popup messages on the hud to the number of your choice&lt;br /&gt;
b_optimizePrediction;Controls whether to attempt to use previously calculated prediction results when possible to increase performance or not, default 1, enabled. Link at bottom of page for more info on this.&lt;br /&gt;
b_panzerhack;Controls whether the secondary MP40/Thompson (for a soldier with level 4 heavy weapons) is moved to weaponbank 2, default 1, enabled.&lt;br /&gt;
b_placebo;When this cvar is enabled, anything is possible. Link at bottom of page which explains this better.&lt;br /&gt;
b_popupFadeTime;Defines the time in milliseconds that popups take to fade out, default 2500.&lt;br /&gt;
b_popupStayTime;Defines the time in milliseconds that popups will stay before fading, default 2000.&lt;br /&gt;
b_popupTime;Defines the time in milliseconds between popups, default 1000.&lt;br /&gt;
b_predefineddemokeys;Controls whether demo playback uses hard-coded key bindings, which cannot be overridden, default 1, enabled...... 0 = Lets you use your own key bindings in demo playback, at the loss of the predefined key actions...... 1 = Hard-coded key bindings, which cannot be overridden.&lt;br /&gt;
b_shovesounds;Controls whether you hear shove sounds, default 1, enabled.&lt;br /&gt;
b_simpleItems;Controls whether to draw sprites instead of models for items, for a slight performance/visibility increase, default 0, disabled.&lt;br /&gt;
b_spectatorteamflags;default 1, enabled.&lt;br /&gt;
b_speedinterval;Defines the time in milliseconds between two speedometer updates, default 100.&lt;br /&gt;
b_speedunit;Controls the speed unit used for the ups meter, default 0, valid values 0, 1, 2...... 0 = (ups), 1 = (mph), 2 = (km/h)&lt;br /&gt;
b_textcolorfilter;Strips certain colour characters from names and most text messages, default &amp;quot;&amp;quot;, use &amp;quot;*&amp;quot; to filter all.&lt;br /&gt;
b_tracers;Controls bullet tracers, default 1, valid values 0, 1, 2...... 0 = Disabled, 1 = Show all tracers, 2 = Don&#039;t show own tracers&lt;br /&gt;
b_votetextscale;Defines the scaling for the vote text, default 0.8.&lt;br /&gt;
b_watermarkAlpha;Defines the alpha of a watermark (if server has one), default 1, valid values 0.00 – 1.0 (0 = 100% transparent).&lt;br /&gt;
b_weapaltReloads;Controls whether weapalt doubles as reload for weapons lacking an alternate fire mode, default 1, enabled.&lt;br /&gt;
&amp;lt;/pitatable&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Commands ===&lt;br /&gt;
Clients can use to either bind, get info in the console or use with rcon, ref and semiadmin.&lt;br /&gt;
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guids;Displays a list of players and their ETPro guid’s in the console.&lt;br /&gt;
b_cvarlist;Displays a list of ETPro cvar limits of the server you are in, (only shows if the server has cvar limits set).&lt;br /&gt;
b_cvarempty;Resets all ETPro cvars to their defaults.&lt;br /&gt;
Bp;Sends text to all clients to be displayed in the banner area.&lt;br /&gt;
camera;Used to run scripted cameras, whatever.camera files. 2 Links at bottom of page which help explain this better.&lt;br /&gt;
cancelvote;Cancels any vote in progress.&lt;br /&gt;
cheaters;Lists all clients in console, with info on whether they are cheating.To check on just one particular client use /cheaters &amp;lt;client slot&amp;gt;, this will return the IAC info of only that chosen client. Link at bottom of page, for better explanation.&lt;br /&gt;
class;Class allows you to script the selection of team and class, (syntax: class class weapon {secondary weapon}, e.g. cs_mg42 &amp;quot;class s 2 3). Link at bottom of page for better explanation.&lt;br /&gt;
classmenu;Command for opening the class selection menu. Link at bottom of page for better explanation.&lt;br /&gt;
clearlines;Empties out the debug line queue (e.g. if a bunch of railtrail lines with a huge cg_railtrailtime are in the buffer.)&lt;br /&gt;
Cp;Sends text to all clients to be displayed in the centerprint area.&lt;br /&gt;
etpro_alliedmapxp;Non-user, write-protected cvar for internal use in ETPro.&lt;br /&gt;
etpro_axismapxp;Non-user, write-protected cvar for internal use in ETPro.&lt;br /&gt;
etpro_lastmapname;Non-user, write-protected cvar for internal use in ETPro.&lt;br /&gt;
etpro_session;Non-user, write-protected cvar for internal use in ETPro.&lt;br /&gt;
exec_at_time;Allows scripts to be executed exactly at a specified frame number (demo playback only).&lt;br /&gt;
follow;For specifying which player to spectate (i.e. /follow &amp;lt;client slot&amp;gt;).&lt;br /&gt;
follownext;Spectate the next guy (normally bound to your fire button (mouse1) when spectating).&lt;br /&gt;
followprev;Spectate the previous guy.&lt;br /&gt;
freecam;Allows for you to switch in and out of freecam in demo playback.&lt;br /&gt;
freecamgetpos;Retrieves the position of the camera.&lt;br /&gt;
freecamsetpos;Sets the position of the camera. (mainly for use with scripted cameras)&lt;br /&gt;
inviteall;Used with fireteam to invite all teammates into fireteam, if they aren’t already in one (i.e. /fireteam inviteall).&lt;br /&gt;
kill;ETPro change: /kill now counts as a death.&lt;br /&gt;
Listcs;Dumps all of the current configstrings to the server console, (mostly useful as a debugging or map making tool).&lt;br /&gt;
loc_add;For adding location names. Link at bottom of page for better explanation of loc_* vars.&lt;br /&gt;
loc_del;For deleting location names, (doesn’t have to be the exact name, it will delete the closest one).&lt;br /&gt;
loc_load;Load the specified location-name file, (i.e. loc_load &amp;lt;filename&amp;gt;).&lt;br /&gt;
loc_rename;For renaming location names, (doesn’t have to be the exact name, it will rename the closest one to what was specified).&lt;br /&gt;
loc_save;Saves location names to the specified file, (i.e. loc_save &amp;lt;filename&amp;gt;).&lt;br /&gt;
loc_show;Shows location name of an imperfectly specified location.&lt;br /&gt;
m;Pretext for sending a private message (i.e. /m playername message), to send to all clan members in the server, instead of a playername use your clan tag (i.e. if your clan tag is -lol- then, /m -lol- hi guys, would send the message ‘hi guys’ to all players with -lol- in their name, naturally just your clan mates).&lt;br /&gt;
makesc, makeshoutcast, makeshoutcaster;Use to give a specified player shoutcaster status, (i.e. /makesc &amp;lt;clientid&amp;gt;).&lt;br /&gt;
msg;Same as /m, but broken on servers.&lt;br /&gt;
mt;Similar to m, but this pretext just sends private messages to players on your own team axis/allies (i.e. /mt playername message), if you try using this to send a private message to a player on the opposing team then he won’t receive it, it only search’s for players playername on your own team.&lt;br /&gt;
mv_sensitivity;MultiView NEED MORE INFO ON MULTIVEIW CVARS&lt;br /&gt;
mvactivate;Command to enter and exit Multiview mode, more info &amp;lt;a href=&amp;quot;http://bani.anime.net/etpro/playerguide.html&amp;quot;&amp;gt;here&amp;lt;/a&amp;gt;.&lt;br /&gt;
mvadd;MultiView&lt;br /&gt;
mvall;Command to view all players in multiview.&lt;br /&gt;
mvallies;Command to view all allied players in multiview.&lt;br /&gt;
mvaxis;Command to view all Axis players in multiview.&lt;br /&gt;
mvdel;MultiView&lt;br /&gt;
mvhide;MultiView&lt;br /&gt;
mvnew;MultiView&lt;br /&gt;
mvnone;MultiView&lt;br /&gt;
mvshow;MultiView&lt;br /&gt;
mvswap;MultiView&lt;br /&gt;
mvtoggle;MultiView&lt;br /&gt;
notice;Don’t know what this is used for but when you type it in the console (/notice) it returns with some lol statements, for example: “etpro comes with no warranties of any kind – if it breaks, you get to keep both pieces”, “heeey, sticklyman! WhaaAaAaAAaaAt are you doing?!” Etc&lt;br /&gt;
openTimerInput;For setting ETPro’s enemy spawn time. This opens a box to set the enemy&#039;s spawn time in. See also resetTimer and timerSet.&lt;br /&gt;
passvote;Passes any vote in progress.&lt;br /&gt;
pm;Same as /m, but broken on servers.&lt;br /&gt;
qsay;Sends text to all clients to be displayed in the chat area without the server: prefix.&lt;br /&gt;
ref;For logging in with a password for Ref status. Allows access to the referee commands from the server console/menu.&lt;br /&gt;
reflogout;For logging out from Ref status.&lt;br /&gt;
removesc, removeshoutcast, removeshoutcaster;Use to remove a specified player from shoutcaster status, (i.e. /removesc &amp;lt;clientid&amp;gt;).&lt;br /&gt;
resetmaxspeed;Clears/resets max speed.&lt;br /&gt;
resetTimer;Resets ETPro’s enemy spawntimer. See also openTimerInput and timerSet.&lt;br /&gt;
sa, semiAdmin;For use when logged in as a semiAdmin. This all depends on what commands the server admin has assigned to you for use. Semiadmins may also check their current level and available commands with /sa or /semiadmin by itself with no parameters. Example: If the server admin has assigned you the command map_restart, then when logged in as semiadmin to restart the current map you would type into the console /sa map_restart&lt;br /&gt;
sal, semiAdminLogin;For logging in with a password for SemiAdmin status, (i.e. /semiadminlogin &amp;lt;password&amp;gt; or /sal &amp;lt;password&amp;gt;)&lt;br /&gt;
say_buddy;Used to send chat messages to all in your fireteam or one particular fireteam mate (i.e. /say_buddy1 hi)&lt;br /&gt;
scLogin, shoutCastLogin;For logging in with a password for shoutcaster status.&lt;br /&gt;
scLogout, shoutCastLogout;For logging out of shoutcaster status.&lt;br /&gt;
setcs;Sets the value of configstring number num to value (i.e. setcs &amp;lt;num&amp;gt; &amp;lt;value&amp;gt;).&lt;br /&gt;
show_framecount;Shows the frame count in demo playback, default 0.0 = No frame counter1 = Show frame counter2 = Snapshot current frame number.&lt;br /&gt;
shrug;Allows for the use of shrug silliness if enabled on the server, (i.e. bind w &amp;quot;+forward; shrug&amp;quot;).&lt;br /&gt;
shuffleteamsxp_norestart;Command to shuffle teams by XP, without restarting the map.&lt;br /&gt;
skills;Lists in console what XP is required to reach each promotion level of each particular class (i.e. /skills). An easier option now is the menu &amp;quot;+stats&amp;quot; (normally bound to alt), this shows what you require as the class you are playing.&lt;br /&gt;
spechelp;Toggles spectator help in multiview.&lt;br /&gt;
teammenu;Command to open a v-chat style menu to select your class &amp;amp; weapon.&lt;br /&gt;
Time;Reports the game state and round time remaining.&lt;br /&gt;
timerSet;For setting ETPro’s enemy spawntimer. See also resetTimer and openTimerInput.&lt;br /&gt;
ui_browserShowETPro;Controls what type mod servers you see in your browser server list...... 0 = Show all...... 1 = Only show ETPro servers...... 2 = Don’t show ETPro servers.&lt;br /&gt;
weapons;Lists in the console what weapon you or your teammates have now and what they are going to spawn with next, but only if another respawn class choice is picked and only if the weapon has a max amount set.&lt;br /&gt;
vsay &amp;lt;num&amp;gt;;If a voicechat has multiple announcements you can specify which one to call, (i.e. /vsay &amp;lt;num&amp;gt; voicechat, /vsay 2 FTAttack)&lt;br /&gt;
&amp;lt;/pitatable&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Trickjump Cvars ===&lt;br /&gt;
Note: cheats must be enabled to use these. You can find more info about tjl&#039;s [[http://wolfwiki.anime.net/index.php/TrickJumpLines here]] and tjg&#039;s [[http://wolfwiki.anime.net/index.php/TrickJumpGhosts here]].&lt;br /&gt;
&lt;br /&gt;
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tjg_info;This will give you detailed information about all the tjg command&#039;s and cvars.&lt;br /&gt;
tjg_load;Loads a recording from a file, (i.e. tjg_load &amp;lt;filename&amp;gt;).&lt;br /&gt;
tjg_menu;A convenient menu for the tjg tools.&lt;br /&gt;
tjg_pause;Pauses/resumes the ghost playback.&lt;br /&gt;
tjg_play;Plays back a recorded ghost.&lt;br /&gt;
tjg_record;Starts recording your movements.&lt;br /&gt;
tjg_save;Saves a recording to a file, (i.e. tjg_save &amp;lt;filename&amp;gt;).&lt;br /&gt;
tjg_stop;Stops playing or recording.&lt;br /&gt;
tjl_drawslot;Controls drawing for a given slot or changes a slot&#039;s color (i.e. /tjl_drawslot &amp;lt;slot&amp;gt; OR &amp;lt;slot&amp;gt; &amp;lt;color&amp;gt;), b_tjl_color must be set to  -1 in order to use this option.&lt;br /&gt;
tjl_info;This will give you detailed information about all the tjl command&#039;s and cvars.&lt;br /&gt;
tjl_load;Loads the current file into a slot (i.e. /tjl_load &amp;lt;filename&amp;gt; &amp;lt;slot&amp;gt;), (file extension = .tjl_1.dat (1 = version #)).&lt;br /&gt;
tjl_menu;A convenient menu for the tjl tools.&lt;br /&gt;
tjl_save;Saves the current slot into a file (i.e. / tjl_save &amp;lt;filename&amp;gt; &amp;lt;slot&amp;gt;), (file extension = .tjl_1.dat (1 = version #)).&lt;br /&gt;
tjl_startrecord;Starts recording you or a clients movements (tjl_startrecord &amp;lt;clientnum&amp;gt; &amp;lt;slot&amp;gt; OR &amp;lt;slot&amp;gt; OR no parameters records your own movements).&lt;br /&gt;
tjl_stoprecord;Stops recording movements.&lt;br /&gt;
b_tjg_ghostfx;Controls special effects for trick jump ghosts to distinguish them from normal players, default 2, valid values 0 - 40 = No effect1 = Flicker2 = Ghost3 = Flaming4 = Flame only&lt;br /&gt;
b_tjl_color;Sets the default trick jump line color default green, valid values: any hex RGB color values (e.g. 0x56789a), or a known color name (e.g. &amp;quot;red&amp;quot;, &amp;quot;white&amp;quot;, &amp;quot;green&amp;quot;, etc), -1 to disable.&lt;br /&gt;
b_tjl_draw;Controls whether trick jump lines will be drawn, default 1, enabled.&lt;br /&gt;
b_tjl_quickslot;Defines the slot used when specifying &amp;quot;quickslot&amp;quot; to tjl_startrecord, this is also the slot used by tjl_menu, default 0, disabled.&lt;br /&gt;
b_tjl_showmaxspeed;Controls whether the top speed reached will be drawn at the appropriate point on a trickjump line, default 0, disabled.&lt;br /&gt;
b_tjl_stepsize;Controls the minimum distance between any two points of the drawn trick jump line (increasing this may improve rendering performance for very long lines), default 0.5.&lt;br /&gt;
b_tjl_stoponnomove;Controls whether the trick jump line recording will automatically stop when the player being recorded stops moving, default 1, enabled.&lt;br /&gt;
&amp;lt;/pitatable&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== links ===&lt;br /&gt;
Links to more info about some of the above or other useful client pages here on WolfWiki.&lt;br /&gt;
&lt;br /&gt;
[[http://wolfwiki.anime.net/index.php/Lagometer Lagometer]]&lt;br /&gt;
[[http://wolfwiki.anime.net/index.php/ETPro_CVARS b_optimizePrediction]]&lt;br /&gt;
[[http://wolfwiki.anime.net/index.php/B_placebo b_placebo]]&lt;br /&gt;
[http://bani.anime.net/banimod/forums/viewtopic.php?t=3332 Camera]&lt;br /&gt;
[http://bani.anime.net/banimod/forums/viewtopic.php?t=6305 Camera]&lt;br /&gt;
[http://bani.anime.net/banimod/forums/viewtopic.php?t=3333 Cheaters]&lt;br /&gt;
[[http://wolfwiki.anime.net/index.php/Player_Scripting Class &amp;amp; Classmenu]]&lt;br /&gt;
[[http://wolfwiki.anime.net/index.php/Target_location Locations]]&lt;br /&gt;
[http://bani.anime.net/etpro/playerguide.html Multiview]&lt;br /&gt;
[[http://wolfwiki.anime.net/index.php/SemiAdmin SemiAdmin]]&lt;br /&gt;
[[http://wolfwiki.anime.net/index.php/Memory_cvars Hunk, Zone and sound Megs]]&lt;br /&gt;
[[http://wolfwiki.anime.net/index.php/DrawFPS DrawFPS]]&lt;br /&gt;
[[http://wolfwiki.anime.net/index.php/ETPro:Client_Configuration ETPro: Client Configuration]]&lt;br /&gt;
[[http://wolfwiki.anime.net/index.php/EDV EDV]]&lt;br /&gt;
[[http://wolfwiki.anime.net/index.php/Extended_ASCII Extended ASCII]]&lt;br /&gt;
[[http://wolfwiki.anime.net/index.php/ETTV:Server_Configuration ETTV: Server Configuration]]&lt;br /&gt;
[[http://wolfwiki.anime.net/index.php/ETTV:Viewer%27s_Guide ETTV: Viewers Guide]]&lt;br /&gt;
[[http://wolfwiki.anime.net/index.php/Voicechat Voicechat]]&lt;/div&gt;</summary>
		<author><name>The Birdman</name></author>
	</entry>
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