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		<id>https://wolfwiki.anime.net/index.php?action=history&amp;feed=atom&amp;title=EDV</id>
		<title>EDV - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://wolfwiki.anime.net/index.php?action=history&amp;feed=atom&amp;title=EDV"/>
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		<updated>2026-05-31T02:36:29Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wolfwiki.anime.net/index.php?title=EDV&amp;diff=2375&amp;oldid=prev</id>
		<title>Deej: some spelling &amp; punctation stuff</title>
		<link rel="alternate" type="text/html" href="https://wolfwiki.anime.net/index.php?title=EDV&amp;diff=2375&amp;oldid=prev"/>
				<updated>2006-07-05T13:41:14Z</updated>
		
		<summary type="html">&lt;p&gt;some spelling &amp;amp; punctation stuff&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
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				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 13:41, 5 July 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;EDV stands for Extended Demo Viewer &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it&lt;/del&gt;'s a tool which gives you camera-moving possibilities. The most important options are the freecam and the weaponcam.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;EDV stands for Extended Demo Viewer&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. It&lt;/ins&gt;'s a tool which gives you camera-moving possibilities. The most important options are the freecam and the weaponcam.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The freecam gives you the ability to watch a demo as a spectator, in other words you can freely fly around the map using your ingame movement&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The freecam gives you the ability to watch a demo as a spectator, in other words you can freely fly around the map using your ingame movement&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L9&quot; &gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;hardcoded keys from the demohelpmenu, KP_ENTER is the key to toggle freecam, but I recommend that you set ''b_predefineddemokeys'' to 0 because in this doc the cvars/cmd's will be explained.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;hardcoded keys from the demohelpmenu, KP_ENTER is the key to toggle freecam, but I recommend that you set ''b_predefineddemokeys'' to 0 because in this doc the cvars/cmd's will be explained.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With &amp;quot;freecamgetpos&amp;quot; you can retrieve the position of the camera, and with freecamsetpos you can set it. When you set ''b_demo_lookat'' to a clientNum (default value is -1 = turned off) the camera will always look at&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With &amp;quot;freecamgetpos&amp;quot; you can retrieve the position of the camera, and with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;&lt;/ins&gt;freecamsetpos&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; &lt;/ins&gt;you can set it. When you set ''b_demo_lookat'' to a clientNum (default value is -1 = turned off) the camera will always look at that player&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. You &lt;/ins&gt;can reveal the clientNums with b_demo_nametag +4 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(&lt;/ins&gt;nametags are actually floating playernames&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;): &lt;/ins&gt;+1 draws nametags from players who are in your pvs, +2 from every player, +4 adds the clientnumber to the nametag, +8 adds the class (letter) to the nametag&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. The &lt;/ins&gt;same option exists for dynamites: ''b_demo_dynamitecounter'' which draws a floating timer for every dynamite in your current fov.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;that player&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, you &lt;/del&gt;can reveal the clientNums with b_demo_nametag +4&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;nametags are actually floating playernames&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;+1 draws nametags from players who are in your pvs, +2 from every player, +4 adds the clientnumber to the nametag, +8 adds the class (letter) to the nametag &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, the &lt;/del&gt;same option exists&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;for dynamites: ''b_demo_dynamitecounter'' which draws a floating timer for every dynamite in your current fov.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you want turn the camera with some keys, use:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you want turn the camera with some keys, use:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L44&quot; &gt;Line 44:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 43:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''b_demo_nopitch'' toggles the camera pitching when attached to a missile&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;''b_demo_nopitch'' toggles the camera pitching when attached to a missile&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;if &lt;/del&gt;you want a good config, read this thread: http://bani.anime.net/banimod/forums/viewtopic.php?t=3207&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If &lt;/ins&gt;you want a good config, read this thread: http://bani.anime.net/banimod/forums/viewtopic.php?t=3207&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;auto &lt;/del&gt;change timescale to b_demo_autotimescale in weaponcam if the weapon is set in b_demo_autotimescaleweapons (bitflag)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Auto &lt;/ins&gt;change timescale to b_demo_autotimescale in weaponcam if the weapon is set in b_demo_autotimescaleweapons (bitflag)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* 1 = panzer&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* 1 = panzer&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* 2 = grenade&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* 2 = grenade&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Deej</name></author>	</entry>

	<entry>
		<id>https://wolfwiki.anime.net/index.php?title=EDV&amp;diff=2363&amp;oldid=prev</id>
		<title>Dersaidin at 07:12, 4 July 2006</title>
		<link rel="alternate" type="text/html" href="https://wolfwiki.anime.net/index.php?title=EDV&amp;diff=2363&amp;oldid=prev"/>
				<updated>2006-07-04T07:12:54Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 07:12, 4 July 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L37&quot; &gt;Line 37:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 37:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;next cvars control the distance from the camera to the missile:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;next cvars control the distance from the camera to the missile:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;/&lt;/del&gt;pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;pre&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;b_demo_followxDistance&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;b_demo_followxDistance&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;b_demo_followyDistance&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;b_demo_followyDistance&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Dersaidin</name></author>	</entry>

	<entry>
		<id>https://wolfwiki.anime.net/index.php?title=EDV&amp;diff=2023&amp;oldid=prev</id>
		<title>Fusen: Added as the rough data, a new layout wouldn't go amiss</title>
		<link rel="alternate" type="text/html" href="https://wolfwiki.anime.net/index.php?title=EDV&amp;diff=2023&amp;oldid=prev"/>
				<updated>2006-01-02T21:43:15Z</updated>
		
		<summary type="html">&lt;p&gt;Added as the rough data, a new layout wouldn&amp;#039;t go amiss&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;EDV stands for Extended Demo Viewer it's a tool which gives you camera-moving possibilities. The most important options are the freecam and the weaponcam.&lt;br /&gt;
&lt;br /&gt;
The freecam gives you the ability to watch a demo as a spectator, in other words you can freely fly around the map using your ingame movement&lt;br /&gt;
keys. type ''/freecam'' in the console to enable it. If you want fly through walls, you can use the well known &amp;quot;noclip&amp;quot; command.&lt;br /&gt;
&lt;br /&gt;
'''NOTE:''' If you move&lt;br /&gt;
out of the pvs of the demo (the pvs of the player who recorded the demo), you won't see anything at all. Sometimes it's hard to find your way&lt;br /&gt;
back to the pvs, if you set the cvar b_demo_pvshint to 1, a line will be drawn from the camera origin to the demo-recorder's origin, in addition of noclip you will easily find your way back to the pvs. If ''b_predefineddemokeys'' is set to 1 you will be able to use the&lt;br /&gt;
hardcoded keys from the demohelpmenu, KP_ENTER is the key to toggle freecam, but I recommend that you set ''b_predefineddemokeys'' to 0 because in this doc the cvars/cmd's will be explained.&lt;br /&gt;
&lt;br /&gt;
With &amp;quot;freecamgetpos&amp;quot; you can retrieve the position of the camera, and with freecamsetpos you can set it. When you set ''b_demo_lookat'' to a clientNum (default value is -1 = turned off) the camera will always look at&lt;br /&gt;
that player, you can reveal the clientNums with b_demo_nametag +4, nametags are actually floating playernames, +1 draws nametags from players who are in your pvs, +2 from every player, +4 adds the clientnumber to the nametag, +8 adds the class (letter) to the nametag , the same option exists&lt;br /&gt;
for dynamites: ''b_demo_dynamitecounter'' which draws a floating timer for every dynamite in your current fov.&lt;br /&gt;
If you want turn the camera with some keys, use:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
+freecam_turnup&lt;br /&gt;
+freecam_turndown&lt;br /&gt;
+freecam_turnleft&lt;br /&gt;
+freecam_turnright&lt;br /&gt;
+freecam_rollleft&lt;br /&gt;
+freecam_rollright&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
the cvars '''b_demo_yawturnspeed b_demo_pitchturnspeed b_demo_rollspeed''', will control the speed of these commands&lt;br /&gt;
&lt;br /&gt;
''b_demo_playersprites'' turns of player sprites in demoplay (the docs icon, the ! mark, ...)&lt;br /&gt;
&lt;br /&gt;
The weaponcam attaches the camera to a missile (grenade, panzer, dynamite)&lt;br /&gt;
&lt;br /&gt;
set:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
b_demo_grenadecam +1 to follow grenades&lt;br /&gt;
b_demo_grenadecam +2 to follow airstrike/smokegrenade cannisters&lt;br /&gt;
b_demo_mortarcam 1 to follow mortars&lt;br /&gt;
b_demo_panzercam 1 to follow panzers&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
b_demo_teamonlymissilecam 1 if you only want to see the missiles of your teammates&lt;br /&gt;
&lt;br /&gt;
next cvars control the distance from the camera to the missile:&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
b_demo_followxDistance&lt;br /&gt;
b_demo_followyDistance&lt;br /&gt;
b_demo_followzDistance&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
''b_demo_nopitch'' toggles the camera pitching when attached to a missile&lt;br /&gt;
&lt;br /&gt;
if you want a good config, read this thread: http://bani.anime.net/banimod/forums/viewtopic.php?t=3207&lt;br /&gt;
&lt;br /&gt;
auto change timescale to b_demo_autotimescale in weaponcam if the weapon is set in b_demo_autotimescaleweapons (bitflag)&lt;br /&gt;
* 1 = panzer&lt;br /&gt;
* 2 = grenade&lt;br /&gt;
* 4 = dynamite&lt;br /&gt;
* 8 = mortar&lt;br /&gt;
* 16 = smoke&lt;/div&gt;</summary>
		<author><name>Fusen</name></author>	</entry>

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