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	<id>https://wolfwiki.anime.net/index.php?action=history&amp;feed=atom&amp;title=Memory_cvars</id>
	<title>Memory cvars - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wolfwiki.anime.net/index.php?action=history&amp;feed=atom&amp;title=Memory_cvars"/>
	<link rel="alternate" type="text/html" href="https://wolfwiki.anime.net/index.php?title=Memory_cvars&amp;action=history"/>
	<updated>2026-11-08T12:52:22Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>https://wolfwiki.anime.net/index.php?title=Memory_cvars&amp;diff=2499&amp;oldid=prev</id>
		<title>Ouroboro: /* Hunk and Zone */</title>
		<link rel="alternate" type="text/html" href="https://wolfwiki.anime.net/index.php?title=Memory_cvars&amp;diff=2499&amp;oldid=prev"/>
		<updated>2006-09-03T01:55:42Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Hunk and Zone&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:55, 3 September 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l40&quot;&gt;Line 40:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 40:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;(note the comments to the right of each line)&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;(note the comments to the right of each line)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So, the client uses a fair bit of hunk memory (adding together the total hunk and the unused highwater, my com_hunkmegs of 64 looks pretty good), a &amp;#039;&amp;#039;lot&amp;#039;&amp;#039; of sound memory, and very little zone memory.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So, the client uses a fair bit of hunk memory (adding together the total hunk and the unused highwater, my com_hunkmegs of 64 looks pretty good), a &amp;#039;&amp;#039;lot&amp;#039;&amp;#039; of sound memory, and very little zone memory.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The value of com_zonemegs can only be set via commandline (+set com_zonemegs xx). If set in the config, the desired value will only show as &quot;latched.&quot; Regardless, meminfo always lists zone as 24 (the default), which would imply that this value cannot be changed.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ouroboro</name></author>
	</entry>
	<entry>
		<id>https://wolfwiki.anime.net/index.php?title=Memory_cvars&amp;diff=2498&amp;oldid=prev</id>
		<title>Ouroboro: /* Sound */</title>
		<link rel="alternate" type="text/html" href="https://wolfwiki.anime.net/index.php?title=Memory_cvars&amp;diff=2498&amp;oldid=prev"/>
		<updated>2006-09-03T01:38:31Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Sound&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:38, 3 September 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot;&gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This example is with &amp;lt;tt&amp;gt;com_soundmegs 48&amp;lt;/tt&amp;gt;, and it shows that if I wanted to keep &amp;#039;&amp;#039;all&amp;#039;&amp;#039; the sound in memory, I&amp;#039;d want to shoot for soundmegs 96 or so.  In reality, that&amp;#039;s probably overkill (some large sounds, like the per-level voiceover in the limbo menu, are rarely used), but I&amp;#039;m pretty sure they&amp;#039;re all loaded when you load the level, regardless (and just freed again if you use up soundmegs.)  So, basically, a high-ish soundmegs is good, but setting it &amp;#039;&amp;#039;really&amp;#039;&amp;#039; high probably won&amp;#039;t help much unless you have a really slow/busy disk but a lot of RAM.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This example is with &amp;lt;tt&amp;gt;com_soundmegs 48&amp;lt;/tt&amp;gt;, and it shows that if I wanted to keep &amp;#039;&amp;#039;all&amp;#039;&amp;#039; the sound in memory, I&amp;#039;d want to shoot for soundmegs 96 or so.  In reality, that&amp;#039;s probably overkill (some large sounds, like the per-level voiceover in the limbo menu, are rarely used), but I&amp;#039;m pretty sure they&amp;#039;re all loaded when you load the level, regardless (and just freed again if you use up soundmegs.)  So, basically, a high-ish soundmegs is good, but setting it &amp;#039;&amp;#039;really&amp;#039;&amp;#039; high probably won&amp;#039;t help much unless you have a really slow/busy disk but a lot of RAM.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Note that sample rate affects sound memory needs (s_khz 44 will use twice as much memory as 22, which in turn uses twice as much as 11).&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Hunk and Zone===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Hunk and Zone===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ouroboro</name></author>
	</entry>
	<entry>
		<id>https://wolfwiki.anime.net/index.php?title=Memory_cvars&amp;diff=2388&amp;oldid=prev</id>
		<title>ReyalP: /* Sound */  stray bbcode</title>
		<link rel="alternate" type="text/html" href="https://wolfwiki.anime.net/index.php?title=Memory_cvars&amp;diff=2388&amp;oldid=prev"/>
		<updated>2006-07-17T06:15:43Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Sound: &lt;/span&gt;  stray bbcode&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:15, 17 July 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  105060 bytes (0.10MB) free sound buffer memory, 50521500 bytes (48.18MB) total used&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  105060 bytes (0.10MB) free sound buffer memory, 50521500 bytes (48.18MB) total used&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  92463100 bytes (88.18MB) sound buffer memory have been allocated since the last SND_setup&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[/code]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;  92463100 bytes (88.18MB) sound buffer memory have been allocated since the last SND_setup&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This example is with &amp;lt;tt&amp;gt;com_soundmegs 48&amp;lt;/tt&amp;gt;, and it shows that if I wanted to keep &amp;#039;&amp;#039;all&amp;#039;&amp;#039; the sound in memory, I&amp;#039;d want to shoot for soundmegs 96 or so.  In reality, that&amp;#039;s probably overkill (some large sounds, like the per-level voiceover in the limbo menu, are rarely used), but I&amp;#039;m pretty sure they&amp;#039;re all loaded when you load the level, regardless (and just freed again if you use up soundmegs.)  So, basically, a high-ish soundmegs is good, but setting it &amp;#039;&amp;#039;really&amp;#039;&amp;#039; high probably won&amp;#039;t help much unless you have a really slow/busy disk but a lot of RAM.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This example is with &amp;lt;tt&amp;gt;com_soundmegs 48&amp;lt;/tt&amp;gt;, and it shows that if I wanted to keep &amp;#039;&amp;#039;all&amp;#039;&amp;#039; the sound in memory, I&amp;#039;d want to shoot for soundmegs 96 or so.  In reality, that&amp;#039;s probably overkill (some large sounds, like the per-level voiceover in the limbo menu, are rarely used), but I&amp;#039;m pretty sure they&amp;#039;re all loaded when you load the level, regardless (and just freed again if you use up soundmegs.)  So, basically, a high-ish soundmegs is good, but setting it &amp;#039;&amp;#039;really&amp;#039;&amp;#039; high probably won&amp;#039;t help much unless you have a really slow/busy disk but a lot of RAM.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ReyalP</name></author>
	</entry>
	<entry>
		<id>https://wolfwiki.anime.net/index.php?title=Memory_cvars&amp;diff=2060&amp;oldid=prev</id>
		<title>ReyalP: taken from http://bani.anime.net/banimod/forums/viewtopic.php?t=3335&amp;postdays=0&amp;postorder=asc&amp;start=60 with minimal changes</title>
		<link rel="alternate" type="text/html" href="https://wolfwiki.anime.net/index.php?title=Memory_cvars&amp;diff=2060&amp;oldid=prev"/>
		<updated>2006-01-24T03:00:15Z</updated>

		<summary type="html">&lt;p&gt;taken from http://bani.anime.net/banimod/forums/viewtopic.php?t=3335&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;start=60 with minimal changes&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Determining memory usage==&lt;br /&gt;
===Sound===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;s_list&amp;#039;&amp;#039;&amp;#039; will display a list of all sounds and whether they&amp;#039;re currently in RAM, along with a summary at the end, e.g.:&lt;br /&gt;
&lt;br /&gt;
 0[16bit] : sound/weapons/mortar/mortarf1.wav[paged out]&lt;br /&gt;
 53950[16bit] : sound/etpro/osp_fight.wav[resident ]&lt;br /&gt;
 52808[16bit] : sound/etpro/osp_goat.wav[resident ]&lt;br /&gt;
 Total resident: 45634975&lt;br /&gt;
 &lt;br /&gt;
 105060 bytes (0.10MB) free sound buffer memory, 50521500 bytes (48.18MB) total used&lt;br /&gt;
 92463100 bytes (88.18MB) sound buffer memory have been allocated since the last SND_setup[/code]&lt;br /&gt;
&lt;br /&gt;
This example is with &amp;lt;tt&amp;gt;com_soundmegs 48&amp;lt;/tt&amp;gt;, and it shows that if I wanted to keep &amp;#039;&amp;#039;all&amp;#039;&amp;#039; the sound in memory, I&amp;#039;d want to shoot for soundmegs 96 or so.  In reality, that&amp;#039;s probably overkill (some large sounds, like the per-level voiceover in the limbo menu, are rarely used), but I&amp;#039;m pretty sure they&amp;#039;re all loaded when you load the level, regardless (and just freed again if you use up soundmegs.)  So, basically, a high-ish soundmegs is good, but setting it &amp;#039;&amp;#039;really&amp;#039;&amp;#039; high probably won&amp;#039;t help much unless you have a really slow/busy disk but a lot of RAM.&lt;br /&gt;
&lt;br /&gt;
===Hunk and Zone===&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;meminfo&amp;#039;&amp;#039;&amp;#039; will display information about the hunk and the zone:&lt;br /&gt;
 67108864 bytes ( 64.00 MB) total hunk &amp;lt;- current com_hunkMegs&lt;br /&gt;
 25165824 bytes ( 24.00 MB) total zone &amp;lt;- current com_zoneMegs&lt;br /&gt;
 &lt;br /&gt;
        0 bytes (  0.00 MB) low mark&lt;br /&gt;
 42606880 bytes ( 40.63 MB) low permanent&lt;br /&gt;
  5864568 bytes (  5.59 MB) low tempHighwater &amp;lt;- top low hunk usage from temporary allocations&lt;br /&gt;
 &lt;br /&gt;
        0 bytes (  0.00 MB) high mark&lt;br /&gt;
      384 bytes (  0.00 MB) high permanent&lt;br /&gt;
    82624 bytes (  0.08 MB) high temp&lt;br /&gt;
 18769504 bytes ( 17.90 MB) high tempHighwater &amp;lt;- top high hunk usage from temporary allocations&lt;br /&gt;
 &lt;br /&gt;
 42607264 bytes ( 40.63 MB) total hunk in use &amp;lt;- current hunk in use&lt;br /&gt;
 18769120 bytes ( 17.90 MB) unused highwater &amp;lt;- temporary hunk memory that wasn&amp;#039;t reused&lt;br /&gt;
 &lt;br /&gt;
  2055832 bytes (  1.96 MB) in 3088 zone blocks &amp;lt;- current zone usage&lt;br /&gt;
                0 bytes (  0.00 MB) in dynamic botlib&lt;br /&gt;
          1110492 bytes (  1.06 MB) in dynamic renderer&lt;br /&gt;
           945340 bytes (  0.90 MB) in dynamic other&lt;br /&gt;
            82888 bytes (  0.08 MB) in small Zone memory&lt;br /&gt;
&lt;br /&gt;
(note the comments to the right of each line)&lt;br /&gt;
So, the client uses a fair bit of hunk memory (adding together the total hunk and the unused highwater, my com_hunkmegs of 64 looks pretty good), a &amp;#039;&amp;#039;lot&amp;#039;&amp;#039; of sound memory, and very little zone memory.&lt;/div&gt;</summary>
		<author><name>ReyalP</name></author>
	</entry>
</feed>