<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>https://wolfwiki.anime.net/index.php?action=history&amp;feed=atom&amp;title=Memory_cvars</id>
		<title>Memory cvars - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://wolfwiki.anime.net/index.php?action=history&amp;feed=atom&amp;title=Memory_cvars"/>
		<link rel="alternate" type="text/html" href="https://wolfwiki.anime.net/index.php?title=Memory_cvars&amp;action=history"/>
		<updated>2026-05-30T11:11:36Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.25.3</generator>

	<entry>
		<id>https://wolfwiki.anime.net/index.php?title=Memory_cvars&amp;diff=2499&amp;oldid=prev</id>
		<title>Ouroboro: /* Hunk and Zone */</title>
		<link rel="alternate" type="text/html" href="https://wolfwiki.anime.net/index.php?title=Memory_cvars&amp;diff=2499&amp;oldid=prev"/>
				<updated>2006-09-03T01:55:42Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Hunk and Zone&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 01:55, 3 September 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L40&quot; &gt;Line 40:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 40:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;(note the comments to the right of each line)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;(note the comments to the right of each line)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So, the client uses a fair bit of hunk memory (adding together the total hunk and the unused highwater, my com_hunkmegs of 64 looks pretty good), a ''lot'' of sound memory, and very little zone memory.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;So, the client uses a fair bit of hunk memory (adding together the total hunk and the unused highwater, my com_hunkmegs of 64 looks pretty good), a ''lot'' of sound memory, and very little zone memory.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The value of com_zonemegs can only be set via commandline (+set com_zonemegs xx). If set in the config, the desired value will only show as &amp;quot;latched.&amp;quot; Regardless, meminfo always lists zone as 24 (the default), which would imply that this value cannot be changed.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ouroboro</name></author>	</entry>

	<entry>
		<id>https://wolfwiki.anime.net/index.php?title=Memory_cvars&amp;diff=2498&amp;oldid=prev</id>
		<title>Ouroboro: /* Sound */</title>
		<link rel="alternate" type="text/html" href="https://wolfwiki.anime.net/index.php?title=Memory_cvars&amp;diff=2498&amp;oldid=prev"/>
				<updated>2006-09-03T01:38:31Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Sound&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 01:38, 3 September 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L12&quot; &gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This example is with &amp;lt;tt&amp;gt;com_soundmegs 48&amp;lt;/tt&amp;gt;, and it shows that if I wanted to keep ''all'' the sound in memory, I'd want to shoot for soundmegs 96 or so.&amp;#160; In reality, that's probably overkill (some large sounds, like the per-level voiceover in the limbo menu, are rarely used), but I'm pretty sure they're all loaded when you load the level, regardless (and just freed again if you use up soundmegs.)&amp;#160; So, basically, a high-ish soundmegs is good, but setting it ''really'' high probably won't help much unless you have a really slow/busy disk but a lot of RAM.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This example is with &amp;lt;tt&amp;gt;com_soundmegs 48&amp;lt;/tt&amp;gt;, and it shows that if I wanted to keep ''all'' the sound in memory, I'd want to shoot for soundmegs 96 or so.&amp;#160; In reality, that's probably overkill (some large sounds, like the per-level voiceover in the limbo menu, are rarely used), but I'm pretty sure they're all loaded when you load the level, regardless (and just freed again if you use up soundmegs.)&amp;#160; So, basically, a high-ish soundmegs is good, but setting it ''really'' high probably won't help much unless you have a really slow/busy disk but a lot of RAM.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Note that sample rate affects sound memory needs (s_khz 44 will use twice as much memory as 22, which in turn uses twice as much as 11).&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Hunk and Zone===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Hunk and Zone===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Ouroboro</name></author>	</entry>

	<entry>
		<id>https://wolfwiki.anime.net/index.php?title=Memory_cvars&amp;diff=2388&amp;oldid=prev</id>
		<title>ReyalP: /* Sound */  stray bbcode</title>
		<link rel="alternate" type="text/html" href="https://wolfwiki.anime.net/index.php?title=Memory_cvars&amp;diff=2388&amp;oldid=prev"/>
				<updated>2006-07-17T06:15:43Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Sound: &lt;/span&gt;  stray bbcode&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 06:15, 17 July 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;L9&quot; &gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; 105060 bytes (0.10MB) free sound buffer memory, 50521500 bytes (48.18MB) total used&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; 105060 bytes (0.10MB) free sound buffer memory, 50521500 bytes (48.18MB) total used&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; 92463100 bytes (88.18MB) sound buffer memory have been allocated since the last SND_setup&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[/code]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160; 92463100 bytes (88.18MB) sound buffer memory have been allocated since the last SND_setup&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This example is with &amp;lt;tt&amp;gt;com_soundmegs 48&amp;lt;/tt&amp;gt;, and it shows that if I wanted to keep ''all'' the sound in memory, I'd want to shoot for soundmegs 96 or so.&amp;#160; In reality, that's probably overkill (some large sounds, like the per-level voiceover in the limbo menu, are rarely used), but I'm pretty sure they're all loaded when you load the level, regardless (and just freed again if you use up soundmegs.)&amp;#160; So, basically, a high-ish soundmegs is good, but setting it ''really'' high probably won't help much unless you have a really slow/busy disk but a lot of RAM.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This example is with &amp;lt;tt&amp;gt;com_soundmegs 48&amp;lt;/tt&amp;gt;, and it shows that if I wanted to keep ''all'' the sound in memory, I'd want to shoot for soundmegs 96 or so.&amp;#160; In reality, that's probably overkill (some large sounds, like the per-level voiceover in the limbo menu, are rarely used), but I'm pretty sure they're all loaded when you load the level, regardless (and just freed again if you use up soundmegs.)&amp;#160; So, basically, a high-ish soundmegs is good, but setting it ''really'' high probably won't help much unless you have a really slow/busy disk but a lot of RAM.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ReyalP</name></author>	</entry>

	<entry>
		<id>https://wolfwiki.anime.net/index.php?title=Memory_cvars&amp;diff=2060&amp;oldid=prev</id>
		<title>ReyalP: taken from http://bani.anime.net/banimod/forums/viewtopic.php?t=3335&amp;postdays=0&amp;postorder=asc&amp;start=60 with minimal changes</title>
		<link rel="alternate" type="text/html" href="https://wolfwiki.anime.net/index.php?title=Memory_cvars&amp;diff=2060&amp;oldid=prev"/>
				<updated>2006-01-24T03:00:15Z</updated>
		
		<summary type="html">&lt;p&gt;taken from http://bani.anime.net/banimod/forums/viewtopic.php?t=3335&amp;amp;postdays=0&amp;amp;postorder=asc&amp;amp;start=60 with minimal changes&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Determining memory usage==&lt;br /&gt;
===Sound===&lt;br /&gt;
'''s_list''' will display a list of all sounds and whether they're currently in RAM, along with a summary at the end, e.g.:&lt;br /&gt;
&lt;br /&gt;
 0[16bit] : sound/weapons/mortar/mortarf1.wav[paged out]&lt;br /&gt;
 53950[16bit] : sound/etpro/osp_fight.wav[resident ]&lt;br /&gt;
 52808[16bit] : sound/etpro/osp_goat.wav[resident ]&lt;br /&gt;
 Total resident: 45634975&lt;br /&gt;
 &lt;br /&gt;
 105060 bytes (0.10MB) free sound buffer memory, 50521500 bytes (48.18MB) total used&lt;br /&gt;
 92463100 bytes (88.18MB) sound buffer memory have been allocated since the last SND_setup[/code]&lt;br /&gt;
&lt;br /&gt;
This example is with &amp;lt;tt&amp;gt;com_soundmegs 48&amp;lt;/tt&amp;gt;, and it shows that if I wanted to keep ''all'' the sound in memory, I'd want to shoot for soundmegs 96 or so.  In reality, that's probably overkill (some large sounds, like the per-level voiceover in the limbo menu, are rarely used), but I'm pretty sure they're all loaded when you load the level, regardless (and just freed again if you use up soundmegs.)  So, basically, a high-ish soundmegs is good, but setting it ''really'' high probably won't help much unless you have a really slow/busy disk but a lot of RAM.&lt;br /&gt;
&lt;br /&gt;
===Hunk and Zone===&lt;br /&gt;
'''meminfo''' will display information about the hunk and the zone:&lt;br /&gt;
 67108864 bytes ( 64.00 MB) total hunk &amp;lt;- current com_hunkMegs&lt;br /&gt;
 25165824 bytes ( 24.00 MB) total zone &amp;lt;- current com_zoneMegs&lt;br /&gt;
 &lt;br /&gt;
        0 bytes (  0.00 MB) low mark&lt;br /&gt;
 42606880 bytes ( 40.63 MB) low permanent&lt;br /&gt;
  5864568 bytes (  5.59 MB) low tempHighwater &amp;lt;- top low hunk usage from temporary allocations&lt;br /&gt;
 &lt;br /&gt;
        0 bytes (  0.00 MB) high mark&lt;br /&gt;
      384 bytes (  0.00 MB) high permanent&lt;br /&gt;
    82624 bytes (  0.08 MB) high temp&lt;br /&gt;
 18769504 bytes ( 17.90 MB) high tempHighwater &amp;lt;- top high hunk usage from temporary allocations&lt;br /&gt;
 &lt;br /&gt;
 42607264 bytes ( 40.63 MB) total hunk in use &amp;lt;- current hunk in use&lt;br /&gt;
 18769120 bytes ( 17.90 MB) unused highwater &amp;lt;- temporary hunk memory that wasn't reused&lt;br /&gt;
 &lt;br /&gt;
  2055832 bytes (  1.96 MB) in 3088 zone blocks &amp;lt;- current zone usage&lt;br /&gt;
                0 bytes (  0.00 MB) in dynamic botlib&lt;br /&gt;
          1110492 bytes (  1.06 MB) in dynamic renderer&lt;br /&gt;
           945340 bytes (  0.90 MB) in dynamic other&lt;br /&gt;
            82888 bytes (  0.08 MB) in small Zone memory&lt;br /&gt;
&lt;br /&gt;
(note the comments to the right of each line)&lt;br /&gt;
So, the client uses a fair bit of hunk memory (adding together the total hunk and the unused highwater, my com_hunkmegs of 64 looks pretty good), a ''lot'' of sound memory, and very little zone memory.&lt;/div&gt;</summary>
		<author><name>ReyalP</name></author>	</entry>

	</feed>