Difference between revisions of "Fieldname"
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List of fields supported by et.gentity_get() and et.gentity_set()<br> | List of fields supported by et.gentity_get() and et.gentity_set()<br> | ||
− | + | <table border="1"> | |
− | <table border=" | + | |
<tr><th style="border: 2px outset Black;">field</th><th style="border: 2px outset Black;">type</th><th style="border: 2px outset Black;">access</th></tr> | <tr><th style="border: 2px outset Black;">field</th><th style="border: 2px outset Black;">type</th><th style="border: 2px outset Black;">access</th></tr> | ||
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">inuse</td><td style="background-color: #D3D3D3;">boolean</td><td style="background-color: #FF8080;">RO</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">classname</td><td style="background-color: #D3D3D3;">string</td><td style="background-color: #80FF81;">RW</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">origin</td><td style="background-color: #D3D3D3;">vec3</td><td style="background-color: #80FF81;">RW</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">spawnflags</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #FF8080;">RO</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">flags</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #FF8080;">RO</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">model</td><td style="background-color: #D3D3D3;">string</td><td style="background-color: #FF8080;">RO</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">model2</td><td style="background-color: #D3D3D3;">string</td><td style="background-color: #FF8080;">RO</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">nextTrain</td><td style="background-color: #D3D3D3;">entity</td><td style="background-color: #80FF81;">RW</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">prevTrain</td><td style="background-color: #D3D3D3;">entity</td><td style="background-color: #80FF81;">RW</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">message</td><td style="background-color: #D3D3D3;">string</td><td style="background-color: #80FF81;">RW</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">target</td><td style="background-color: #D3D3D3;">string</td><td style="background-color: #80FF81;">RW</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">targetname</td><td style="background-color: #D3D3D3;">string</td><td style="background-color: #FF8080;">RO</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">speed</td><td style="background-color: #D3D3D3;">float</td><td style="background-color: #80FF81;">RW</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">closespeed</td><td style="background-color: #D3D3D3;">float</td><td style="background-color: #80FF81;">RW</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">health</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #80FF81;">RW</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">takedamage</td><td style="background-color: #D3D3D3;">boolean</td><td style="background-color: #80FF81;">RW</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">damage</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #80FF81;">RW</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">splashDamage</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #80FF81;">RW</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">splashRadius</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #80FF81;">RW</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">methodOfDeath</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #80FF81;">RW</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">splashMethodOfDeath</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #80FF81;">RW</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">count</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #80FF81;">RW</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">chain</td><td style="background-color: #D3D3D3;">entity</td><td style="background-color: #80FF81;">RW</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">enemy</td><td style="background-color: #D3D3D3;">entity</td><td style="background-color: #80FF81;">RW</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">activator</td><td style="background-color: #D3D3D3;">entity</td><td style="background-color: #FF8080;">RO</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">teamchain</td><td style="background-color: #D3D3D3;">entity</td><td style="background-color: #80FF81;">RW</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">teammaster</td><td style="background-color: #D3D3D3;">entity</td><td style="background-color: #80FF81;">RW</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">deathType</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #80FF81;">RW</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">watertype</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #FF8080;">RO</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">waterlevel</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #FF8080;">RO</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">noise_index</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #80FF81;">RW</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">wait</td><td style="background-color: #D3D3D3;">float</td><td style="background-color: #80FF81;">RW</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">random</td><td style="background-color: #D3D3D3;">float</td><td style="background-color: #80FF81;">RW</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">radius</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #80FF81;">RW</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">delay</td><td style="background-color: #D3D3D3;">float</td><td style="background-color: #80FF81;">RW</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">TargetFlag</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #FF8080;">RO</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">duration</td><td style="background-color: #D3D3D3;">float</td><td style="background-color: #80FF81;">RW</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">rotate</td><td style="background-color: #D3D3D3;">vec3</td><td style="background-color: #80FF81;">RW</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">TargetAngles</td><td style="background-color: #D3D3D3;">vec3</td><td style="background-color: #80FF81;">RW</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">item</td><td style="background-color: #D3D3D3;">string</td><td style="background-color: #80FF81;">RW</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">dl_color</td><td style="background-color: #D3D3D3;">vec3</td><td style="background-color: #80FF81;">RW</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">dl_stylestring</td><td style="background-color: #D3D3D3;">string</td><td style="background-color: #FF8080;">RO</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">dl_shader</td><td style="background-color: #D3D3D3;">string</td><td style="background-color: #FF8080;">RO</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">dl_atten</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #80FF81;">RW</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">key</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #80FF81;">RW</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">harc</td><td style="background-color: #D3D3D3;">float</td><td style="background-color: #80FF81;">RW</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">varc</td><td style="background-color: #D3D3D3;">float</td><td style="background-color: #80FF81;">RW</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">props_frame_state</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #FF8080;">RO</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">missionLevel</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #80FF81;">RW</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">start_size</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #80FF81;">RW</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">end_size</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #80FF81;">RW</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">isProp</td><td style="background-color: #D3D3D3;">boolean</td><td style="background-color: #FF8080;">RO</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">mg42BaseEnt</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #80FF81;">RW</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">spawnitem</td><td style="background-color: #D3D3D3;">string</td><td style="background-color: #FF8080;">RO</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">count2</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #80FF81;">RW</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">track</td><td style="background-color: #D3D3D3;">string</td><td style="background-color: #FF8080;">RO</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">scriptName</td><td style="background-color: #D3D3D3;">string</td><td style="background-color: #FF8080;">RO</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">tagName</td><td style="background-color: #D3D3D3;">string</td><td style="background-color: #FF8080;">RO</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">tagParent</td><td style="background-color: #D3D3D3;">entity</td><td style="background-color: #80FF81;">RW</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">tankLink</td><td style="background-color: #D3D3D3;">entity</td><td style="background-color: #80FF81;">RW</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">s.number</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #FF8080;">RO</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">s.eFlags</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #80FF81;">RW</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">s.pos</td><td style="background-color: #D3D3D3;">trajectory</td><td style="background-color: #80FF81;">RW</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">s.apos</td><td style="background-color: #D3D3D3;">trajectory</td><td style="background-color: #80FF81;">RW</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">s.time</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #80FF81;">RW</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">s.time2</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #80FF81;">RW</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">s.groundEntityNum</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #FF8080;">RO</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">s.constantLight</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #80FF81;">RW</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">s.dl_intensity</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #80FF81;">RW</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">s.loopSound</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #80FF81;">RW</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">s.clientNum</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #80FF81;">RW</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">s.frame</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #80FF81;">RW</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">s.solid</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #80FF81;">RW</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">s.powerups</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #FF8080;">RO</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">s.weapon</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #FF8080;">RO</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">s.density</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #80FF81;">RW</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">s.dmgFlags</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #80FF81;">RW</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">s.onFireStart</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #80FF81;">RW</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">s.onFireEnd</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #80FF81;">RW</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">s.teamNum</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #80FF81;">RW</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">s.effect1Time</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #80FF81;">RW</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">s.effect2Time</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #80FF81;">RW</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">s.effect3Time</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #80FF81;">RW</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">s.modelindex</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #80FF81;">RW</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">s.modelindex2</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #80FF81;">RW</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">s.angles</td><td style="background-color: #D3D3D3;">vec3</td><td style="background-color: #80FF81;">RW</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">s.angles2</td><td style="background-color: #D3D3D3;">vec3</td><td style="background-color: #80FF81;">RW</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">r.linked</td><td style="background-color: #D3D3D3;">boolean</td><td style="background-color: #FF8080;">RO</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">r.linkcount</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #FF8080;">RO</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">r.svFlags</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #80FF81;">RW</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">r.singleClient</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #80FF81;">RW</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">r.bmodel</td><td style="background-color: #D3D3D3;">boolean</td><td style="background-color: #FF8080;">RO</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">r.mins</td><td style="background-color: #D3D3D3;">vec3</td><td style="background-color: #80FF81;">RW</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">r.maxs</td><td style="background-color: #D3D3D3;">vec3</td><td style="background-color: #80FF81;">RW</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">r.contents</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #80FF81;">RW</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">r.absmin</td><td style="background-color: #D3D3D3;">vec3</td><td style="background-color: #FF8080;">RO</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">r.absmax</td><td style="background-color: #D3D3D3;">vec3</td><td style="background-color: #FF8080;">RO</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">r.currentOrigin</td><td style="background-color: #D3D3D3;">vec3</td><td style="background-color: #80FF81;">RW</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">r.currentAngles</td><td style="background-color: #D3D3D3;">vec3</td><td style="background-color: #80FF81;">RW</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">r.ownerNum</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #80FF81;">RW</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">r.eventTime</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #80FF81;">RW</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">r.worldflags</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #FF8080;">RO</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">sess.muted</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #FF8080;">RO</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">sess.damage_given</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #FF8080;">RO</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">sess.damage_received</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #FF8080;">RO</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">sess.deaths</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #FF8080;">RO</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">sess.game_points</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #FF8080;">RO</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">sess.kills</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #FF8080;">RO</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">sess.referee</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #FF8080;">RO</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">sess.rounds</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #FF8080;">RO</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">sess.spec_invite</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #FF8080;">RO</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">sess.spec_team</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #FF8080;">RO</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">sess.suicides</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #FF8080;">RO</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">sess.team_damage</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #FF8080;">RO</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">sess.team_received</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #FF8080;">RO</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">sess.team_kills</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #FF8080;">RO</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">sess.gibs</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #FF8080;">RO</td></tr> |
− | <tr><td style=" | + | <tr><td style="background-color: Silver;">sess.semiadmin</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #FF8080;">RO</td></tr> |
− | + | ||
− | + | ||
</table> | </table> |
Revision as of 12:46, 13 November 2005
List of fields supported by et.gentity_get() and et.gentity_set()
field | type | access |
---|---|---|
inuse | boolean | RO |
classname | string | RW |
origin | vec3 | RW |
spawnflags | integer | RO |
flags | integer | RO |
model | string | RO |
model2 | string | RO |
nextTrain | entity | RW |
prevTrain | entity | RW |
message | string | RW |
target | string | RW |
targetname | string | RO |
speed | float | RW |
closespeed | float | RW |
health | integer | RW |
takedamage | boolean | RW |
damage | integer | RW |
splashDamage | integer | RW |
splashRadius | integer | RW |
methodOfDeath | integer | RW |
splashMethodOfDeath | integer | RW |
count | integer | RW |
chain | entity | RW |
enemy | entity | RW |
activator | entity | RO |
teamchain | entity | RW |
teammaster | entity | RW |
deathType | integer | RW |
watertype | integer | RO |
waterlevel | integer | RO |
noise_index | integer | RW |
wait | float | RW |
random | float | RW |
radius | integer | RW |
delay | float | RW |
TargetFlag | integer | RO |
duration | float | RW |
rotate | vec3 | RW |
TargetAngles | vec3 | RW |
item | string | RW |
dl_color | vec3 | RW |
dl_stylestring | string | RO |
dl_shader | string | RO |
dl_atten | integer | RW |
key | integer | RW |
harc | float | RW |
varc | float | RW |
props_frame_state | integer | RO |
missionLevel | integer | RW |
start_size | integer | RW |
end_size | integer | RW |
isProp | boolean | RO |
mg42BaseEnt | integer | RW |
spawnitem | string | RO |
count2 | integer | RW |
track | string | RO |
scriptName | string | RO |
tagName | string | RO |
tagParent | entity | RW |
tankLink | entity | RW |
s.number | integer | RO |
s.eFlags | integer | RW |
s.pos | trajectory | RW |
s.apos | trajectory | RW |
s.time | integer | RW |
s.time2 | integer | RW |
s.groundEntityNum | integer | RO |
s.constantLight | integer | RW |
s.dl_intensity | integer | RW |
s.loopSound | integer | RW |
s.clientNum | integer | RW |
s.frame | integer | RW |
s.solid | integer | RW |
s.powerups | integer | RO |
s.weapon | integer | RO |
s.density | integer | RW |
s.dmgFlags | integer | RW |
s.onFireStart | integer | RW |
s.onFireEnd | integer | RW |
s.teamNum | integer | RW |
s.effect1Time | integer | RW |
s.effect2Time | integer | RW |
s.effect3Time | integer | RW |
s.modelindex | integer | RW |
s.modelindex2 | integer | RW |
s.angles | vec3 | RW |
s.angles2 | vec3 | RW |
r.linked | boolean | RO |
r.linkcount | integer | RO |
r.svFlags | integer | RW |
r.singleClient | integer | RW |
r.bmodel | boolean | RO |
r.mins | vec3 | RW |
r.maxs | vec3 | RW |
r.contents | integer | RW |
r.absmin | vec3 | RO |
r.absmax | vec3 | RO |
r.currentOrigin | vec3 | RW |
r.currentAngles | vec3 | RW |
r.ownerNum | integer | RW |
r.eventTime | integer | RW |
r.worldflags | integer | RO |
sess.muted | integer | RO |
sess.damage_given | integer | RO |
sess.damage_received | integer | RO |
sess.deaths | integer | RO |
sess.game_points | integer | RO |
sess.kills | integer | RO |
sess.referee | integer | RO |
sess.rounds | integer | RO |
sess.spec_invite | integer | RO |
sess.spec_team | integer | RO |
sess.suicides | integer | RO |
sess.team_damage | integer | RO |
sess.team_received | integer | RO |
sess.team_kills | integer | RO |
sess.gibs | integer | RO |
sess.semiadmin | integer | RO |