Difference between revisions of "Fieldname"
From WolfWiki
Rookie One (Talk | contribs) m (Probably not the best, but not very bad either. ;)) |
Rookie One (Talk | contribs) m (How about this?) |
||
| Line 1: | Line 1: | ||
List of fields supported by et.gentity_get() and et.gentity_set()<br> | List of fields supported by et.gentity_get() and et.gentity_set()<br> | ||
| − | + | <table border="1"> | |
| − | <table border=" | + | |
<tr><th style="border: 2px outset Black;">field</th><th style="border: 2px outset Black;">type</th><th style="border: 2px outset Black;">access</th></tr> | <tr><th style="border: 2px outset Black;">field</th><th style="border: 2px outset Black;">type</th><th style="border: 2px outset Black;">access</th></tr> | ||
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">inuse</td><td style="background-color: #D3D3D3;">boolean</td><td style="background-color: #FF8080;">RO</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">classname</td><td style="background-color: #D3D3D3;">string</td><td style="background-color: #80FF81;">RW</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">origin</td><td style="background-color: #D3D3D3;">vec3</td><td style="background-color: #80FF81;">RW</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">spawnflags</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #FF8080;">RO</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">flags</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #FF8080;">RO</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">model</td><td style="background-color: #D3D3D3;">string</td><td style="background-color: #FF8080;">RO</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">model2</td><td style="background-color: #D3D3D3;">string</td><td style="background-color: #FF8080;">RO</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">nextTrain</td><td style="background-color: #D3D3D3;">entity</td><td style="background-color: #80FF81;">RW</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">prevTrain</td><td style="background-color: #D3D3D3;">entity</td><td style="background-color: #80FF81;">RW</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">message</td><td style="background-color: #D3D3D3;">string</td><td style="background-color: #80FF81;">RW</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">target</td><td style="background-color: #D3D3D3;">string</td><td style="background-color: #80FF81;">RW</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">targetname</td><td style="background-color: #D3D3D3;">string</td><td style="background-color: #FF8080;">RO</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">speed</td><td style="background-color: #D3D3D3;">float</td><td style="background-color: #80FF81;">RW</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">closespeed</td><td style="background-color: #D3D3D3;">float</td><td style="background-color: #80FF81;">RW</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">health</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #80FF81;">RW</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">takedamage</td><td style="background-color: #D3D3D3;">boolean</td><td style="background-color: #80FF81;">RW</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">damage</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #80FF81;">RW</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">splashDamage</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #80FF81;">RW</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">splashRadius</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #80FF81;">RW</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">methodOfDeath</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #80FF81;">RW</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">splashMethodOfDeath</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #80FF81;">RW</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">count</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #80FF81;">RW</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">chain</td><td style="background-color: #D3D3D3;">entity</td><td style="background-color: #80FF81;">RW</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">enemy</td><td style="background-color: #D3D3D3;">entity</td><td style="background-color: #80FF81;">RW</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">activator</td><td style="background-color: #D3D3D3;">entity</td><td style="background-color: #FF8080;">RO</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">teamchain</td><td style="background-color: #D3D3D3;">entity</td><td style="background-color: #80FF81;">RW</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">teammaster</td><td style="background-color: #D3D3D3;">entity</td><td style="background-color: #80FF81;">RW</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">deathType</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #80FF81;">RW</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">watertype</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #FF8080;">RO</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">waterlevel</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #FF8080;">RO</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">noise_index</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #80FF81;">RW</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">wait</td><td style="background-color: #D3D3D3;">float</td><td style="background-color: #80FF81;">RW</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">random</td><td style="background-color: #D3D3D3;">float</td><td style="background-color: #80FF81;">RW</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">radius</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #80FF81;">RW</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">delay</td><td style="background-color: #D3D3D3;">float</td><td style="background-color: #80FF81;">RW</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">TargetFlag</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #FF8080;">RO</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">duration</td><td style="background-color: #D3D3D3;">float</td><td style="background-color: #80FF81;">RW</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">rotate</td><td style="background-color: #D3D3D3;">vec3</td><td style="background-color: #80FF81;">RW</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">TargetAngles</td><td style="background-color: #D3D3D3;">vec3</td><td style="background-color: #80FF81;">RW</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">item</td><td style="background-color: #D3D3D3;">string</td><td style="background-color: #80FF81;">RW</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">dl_color</td><td style="background-color: #D3D3D3;">vec3</td><td style="background-color: #80FF81;">RW</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">dl_stylestring</td><td style="background-color: #D3D3D3;">string</td><td style="background-color: #FF8080;">RO</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">dl_shader</td><td style="background-color: #D3D3D3;">string</td><td style="background-color: #FF8080;">RO</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">dl_atten</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #80FF81;">RW</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">key</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #80FF81;">RW</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">harc</td><td style="background-color: #D3D3D3;">float</td><td style="background-color: #80FF81;">RW</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">varc</td><td style="background-color: #D3D3D3;">float</td><td style="background-color: #80FF81;">RW</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">props_frame_state</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #FF8080;">RO</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">missionLevel</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #80FF81;">RW</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">start_size</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #80FF81;">RW</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">end_size</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #80FF81;">RW</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">isProp</td><td style="background-color: #D3D3D3;">boolean</td><td style="background-color: #FF8080;">RO</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">mg42BaseEnt</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #80FF81;">RW</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">spawnitem</td><td style="background-color: #D3D3D3;">string</td><td style="background-color: #FF8080;">RO</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">count2</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #80FF81;">RW</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">track</td><td style="background-color: #D3D3D3;">string</td><td style="background-color: #FF8080;">RO</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">scriptName</td><td style="background-color: #D3D3D3;">string</td><td style="background-color: #FF8080;">RO</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">tagName</td><td style="background-color: #D3D3D3;">string</td><td style="background-color: #FF8080;">RO</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">tagParent</td><td style="background-color: #D3D3D3;">entity</td><td style="background-color: #80FF81;">RW</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">tankLink</td><td style="background-color: #D3D3D3;">entity</td><td style="background-color: #80FF81;">RW</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">s.number</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #FF8080;">RO</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">s.eFlags</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #80FF81;">RW</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">s.pos</td><td style="background-color: #D3D3D3;">trajectory</td><td style="background-color: #80FF81;">RW</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">s.apos</td><td style="background-color: #D3D3D3;">trajectory</td><td style="background-color: #80FF81;">RW</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">s.time</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #80FF81;">RW</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">s.time2</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #80FF81;">RW</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">s.groundEntityNum</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #FF8080;">RO</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">s.constantLight</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #80FF81;">RW</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">s.dl_intensity</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #80FF81;">RW</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">s.loopSound</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #80FF81;">RW</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">s.clientNum</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #80FF81;">RW</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">s.frame</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #80FF81;">RW</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">s.solid</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #80FF81;">RW</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">s.powerups</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #FF8080;">RO</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">s.weapon</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #FF8080;">RO</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">s.density</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #80FF81;">RW</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">s.dmgFlags</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #80FF81;">RW</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">s.onFireStart</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #80FF81;">RW</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">s.onFireEnd</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #80FF81;">RW</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">s.teamNum</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #80FF81;">RW</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">s.effect1Time</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #80FF81;">RW</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">s.effect2Time</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #80FF81;">RW</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">s.effect3Time</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #80FF81;">RW</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">s.modelindex</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #80FF81;">RW</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">s.modelindex2</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #80FF81;">RW</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">s.angles</td><td style="background-color: #D3D3D3;">vec3</td><td style="background-color: #80FF81;">RW</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">s.angles2</td><td style="background-color: #D3D3D3;">vec3</td><td style="background-color: #80FF81;">RW</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">r.linked</td><td style="background-color: #D3D3D3;">boolean</td><td style="background-color: #FF8080;">RO</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">r.linkcount</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #FF8080;">RO</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">r.svFlags</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #80FF81;">RW</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">r.singleClient</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #80FF81;">RW</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">r.bmodel</td><td style="background-color: #D3D3D3;">boolean</td><td style="background-color: #FF8080;">RO</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">r.mins</td><td style="background-color: #D3D3D3;">vec3</td><td style="background-color: #80FF81;">RW</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">r.maxs</td><td style="background-color: #D3D3D3;">vec3</td><td style="background-color: #80FF81;">RW</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">r.contents</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #80FF81;">RW</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">r.absmin</td><td style="background-color: #D3D3D3;">vec3</td><td style="background-color: #FF8080;">RO</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">r.absmax</td><td style="background-color: #D3D3D3;">vec3</td><td style="background-color: #FF8080;">RO</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">r.currentOrigin</td><td style="background-color: #D3D3D3;">vec3</td><td style="background-color: #80FF81;">RW</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">r.currentAngles</td><td style="background-color: #D3D3D3;">vec3</td><td style="background-color: #80FF81;">RW</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">r.ownerNum</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #80FF81;">RW</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">r.eventTime</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #80FF81;">RW</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">r.worldflags</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #FF8080;">RO</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">sess.muted</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #FF8080;">RO</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">sess.damage_given</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #FF8080;">RO</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">sess.damage_received</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #FF8080;">RO</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">sess.deaths</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #FF8080;">RO</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">sess.game_points</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #FF8080;">RO</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">sess.kills</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #FF8080;">RO</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">sess.referee</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #FF8080;">RO</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">sess.rounds</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #FF8080;">RO</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">sess.spec_invite</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #FF8080;">RO</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">sess.spec_team</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #FF8080;">RO</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">sess.suicides</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #FF8080;">RO</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">sess.team_damage</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #FF8080;">RO</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">sess.team_received</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #FF8080;">RO</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">sess.team_kills</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #FF8080;">RO</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">sess.gibs</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #FF8080;">RO</td></tr> |
| − | <tr><td style=" | + | <tr><td style="background-color: Silver;">sess.semiadmin</td><td style="background-color: #D3D3D3;">integer</td><td style="background-color: #FF8080;">RO</td></tr> |
| − | + | ||
| − | + | ||
</table> | </table> | ||
Revision as of 12:46, 13 November 2005
List of fields supported by et.gentity_get() and et.gentity_set()
| field | type | access |
|---|---|---|
| inuse | boolean | RO |
| classname | string | RW |
| origin | vec3 | RW |
| spawnflags | integer | RO |
| flags | integer | RO |
| model | string | RO |
| model2 | string | RO |
| nextTrain | entity | RW |
| prevTrain | entity | RW |
| message | string | RW |
| target | string | RW |
| targetname | string | RO |
| speed | float | RW |
| closespeed | float | RW |
| health | integer | RW |
| takedamage | boolean | RW |
| damage | integer | RW |
| splashDamage | integer | RW |
| splashRadius | integer | RW |
| methodOfDeath | integer | RW |
| splashMethodOfDeath | integer | RW |
| count | integer | RW |
| chain | entity | RW |
| enemy | entity | RW |
| activator | entity | RO |
| teamchain | entity | RW |
| teammaster | entity | RW |
| deathType | integer | RW |
| watertype | integer | RO |
| waterlevel | integer | RO |
| noise_index | integer | RW |
| wait | float | RW |
| random | float | RW |
| radius | integer | RW |
| delay | float | RW |
| TargetFlag | integer | RO |
| duration | float | RW |
| rotate | vec3 | RW |
| TargetAngles | vec3 | RW |
| item | string | RW |
| dl_color | vec3 | RW |
| dl_stylestring | string | RO |
| dl_shader | string | RO |
| dl_atten | integer | RW |
| key | integer | RW |
| harc | float | RW |
| varc | float | RW |
| props_frame_state | integer | RO |
| missionLevel | integer | RW |
| start_size | integer | RW |
| end_size | integer | RW |
| isProp | boolean | RO |
| mg42BaseEnt | integer | RW |
| spawnitem | string | RO |
| count2 | integer | RW |
| track | string | RO |
| scriptName | string | RO |
| tagName | string | RO |
| tagParent | entity | RW |
| tankLink | entity | RW |
| s.number | integer | RO |
| s.eFlags | integer | RW |
| s.pos | trajectory | RW |
| s.apos | trajectory | RW |
| s.time | integer | RW |
| s.time2 | integer | RW |
| s.groundEntityNum | integer | RO |
| s.constantLight | integer | RW |
| s.dl_intensity | integer | RW |
| s.loopSound | integer | RW |
| s.clientNum | integer | RW |
| s.frame | integer | RW |
| s.solid | integer | RW |
| s.powerups | integer | RO |
| s.weapon | integer | RO |
| s.density | integer | RW |
| s.dmgFlags | integer | RW |
| s.onFireStart | integer | RW |
| s.onFireEnd | integer | RW |
| s.teamNum | integer | RW |
| s.effect1Time | integer | RW |
| s.effect2Time | integer | RW |
| s.effect3Time | integer | RW |
| s.modelindex | integer | RW |
| s.modelindex2 | integer | RW |
| s.angles | vec3 | RW |
| s.angles2 | vec3 | RW |
| r.linked | boolean | RO |
| r.linkcount | integer | RO |
| r.svFlags | integer | RW |
| r.singleClient | integer | RW |
| r.bmodel | boolean | RO |
| r.mins | vec3 | RW |
| r.maxs | vec3 | RW |
| r.contents | integer | RW |
| r.absmin | vec3 | RO |
| r.absmax | vec3 | RO |
| r.currentOrigin | vec3 | RW |
| r.currentAngles | vec3 | RW |
| r.ownerNum | integer | RW |
| r.eventTime | integer | RW |
| r.worldflags | integer | RO |
| sess.muted | integer | RO |
| sess.damage_given | integer | RO |
| sess.damage_received | integer | RO |
| sess.deaths | integer | RO |
| sess.game_points | integer | RO |
| sess.kills | integer | RO |
| sess.referee | integer | RO |
| sess.rounds | integer | RO |
| sess.spec_invite | integer | RO |
| sess.spec_team | integer | RO |
| sess.suicides | integer | RO |
| sess.team_damage | integer | RO |
| sess.team_received | integer | RO |
| sess.team_kills | integer | RO |
| sess.gibs | integer | RO |
| sess.semiadmin | integer | RO |