Difference between revisions of "Talk:Lua Mod API"

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heres another api request, i'd like to be able to get a clients xp directly. et.gentity_get(cno, "sess.game_points") seems to return 0 always (?)<br>
 
heres another api request, i'd like to be able to get a clients xp directly. et.gentity_get(cno, "sess.game_points") seems to return 0 always (?)<br>
 
--[[User:Hadr0|Hadr0]] 15:38, 21 December 2005 (PST)
 
--[[User:Hadr0|Hadr0]] 15:38, 21 December 2005 (PST)
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add a way to determine if a client is 999, and if possible why he's 999 (loading, connecting, loosing packets, etc)<br>
 +
--Gotenks

Revision as of 02:13, 23 December 2005

- et.G_SlotSound( slotnum, soundindex ) -> Plays the sound soundindex at for the player @ slotnum only. --RoadKillPuppy 14:17, 16 December 2005 (PST)

you can do this with tempentities and SVF_SINGLECLIENT ...
--Bani 17:32, 16 December 2005 (PST)


some of this can be done via function et_Print(text).. but this would greatly simplify life,
my wish list for christmas:
- eguid = getUserIAC(cno) - get a clients etpro guid - if consolecommand "guids" can do it, why not Lua
- repair gentity_set for vec3 - scotty fix the transporter please

fixed.--Bani 17:56, 22 December 2005 (PST)

- et.trap_SendServerCommand(cno, "kill") - punish client as alternative to setting health
--Hadr0 02:10, 20 December 2005 (PST)

trap sen server cmd is a ET engine trap the comand u send it send to the client and recived as a server command no a client command

to add ill well that would be al ot of coding for not much =FF=Im2good4u 12:12, 20 December 2005 (PST)

aight thnx.
heres another api request, i'd like to be able to get a clients xp directly. et.gentity_get(cno, "sess.game_points") seems to return 0 always (?)
--Hadr0 15:38, 21 December 2005 (PST)


add a way to determine if a client is 999, and if possible why he's 999 (loading, connecting, loosing packets, etc)
--Gotenks