Difference between revisions of "Talk:B placebo"
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:[[User:ReyalP|ReyalP]] 00:59, 22 April 2006 (PDT) | :[[User:ReyalP|ReyalP]] 00:59, 22 April 2006 (PDT) | ||
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+ | I think that simply delaying the change should be sufficient, as usually even those who use Placebo Scripts want b_placebo on 90% of the time. It's just a few points in time where they need to quickly switch it off that is the problem. Delaying it would nullify any abuses I can think of. Another thing may be to make it only server-side. And to prevent it from being changed without users noticing after a map change or warm-up ends, there could be either a visual or audio indication as to b_placebo status. | ||
+ | :--[[User:WeblionX|WeblionX]] 16:02, 22 April 2006 (PDT) |
Revision as of 23:02, 22 April 2006
Some people feel that B_placebo should require a vid_restart, or even a full game restart after changes, to prevent abuse (see Placebo Scripts). Discuss.
- ReyalP 00:59, 22 April 2006 (PDT)
I think that simply delaying the change should be sufficient, as usually even those who use Placebo Scripts want b_placebo on 90% of the time. It's just a few points in time where they need to quickly switch it off that is the problem. Delaying it would nullify any abuses I can think of. Another thing may be to make it only server-side. And to prevent it from being changed without users noticing after a map change or warm-up ends, there could be either a visual or audio indication as to b_placebo status.
- --WeblionX 16:02, 22 April 2006 (PDT)