Difference between revisions of "Banners"

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Admins may display banners to the clients on their server.
 
Admins may display banners to the clients on their server.
  
== Banner Cvars: ==
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==cvars==
  
''b_banners'' (default:0)<br/>
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{| cellspacing="2" cellpadding="2"
Defines the number of banners you would like displayed in rotation. The default value of 0 disables banners altogether. (valid values: 0-999)
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|- style="background: #CCCCFF;"
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!width="200"|cvar
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!width="100"|default
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!description
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|- style="background-color: #F4F4F4;"
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|<tt style="color: green;">b_banners</tt>
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|align="center"|0
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|Defines the number of banners you would like displayed in rotation. The default value of 0 disables banners altogether.
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|- style="background-color: #EEEEEE;"
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|<tt style="color: green;">b_banner<n></tt>
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|align="center" style="color: gray;"|undefined
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|Define the banner text, where n is 1 to whatever number you set <tt style="color: green;">b_banners</tt> to.
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|- style="background-color: #F4F4F4;"
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|<tt style="color:green;">b_bannerlocation</tt>
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|align="center"|128
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|A bitmask cvar with the locations where banners are printed. See [[Banners#Locations|Locations]] for a list.
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|- style="background-color: #EEEEEE;"
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|<tt style="color:green;">b_bannertime</tt>
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|align="center"|0
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|The time in seconds between the display of banners.
 +
|}
  
''b_banner<n>'' (default: not set)<br/>
 
Define the banner text, where n is 1 to whatever number you set b_banners to.  For example, you could set b_banners to 2 and use the following commands to define the banner text:
 
set b_banner1 "This is the first banner"
 
set b_banner2 "This is the second banner"
 
  
''b_bannerlocation'' (default: 128)<br/>
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==Locations==
Defines the locations where banners are printed add together the following values:
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8 - player chat area
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* <tt>'''8'''</tt> - player chat area
16 - left popup area (not recommended)
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* <tt>'''16'''</tt> - left popup area (not recommended)
32 - centered above the chat area
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* <tt>'''32'''</tt> - centered above the chat area
64 - console only  
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* <tt>'''64'''</tt> - console only
128 - banner area (recommended).
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* <tt>'''128'''</tt> - banner area (recommended)  
For compatibility, the old-style locations (from 0-4) are also supported. The client defaults to b_logbanners 1, which effectively adds 64 to the locations list if it's not already present, so adding 64 isn't necessary unless you want to force the messages to be logged to the console.
+
 
 +
<tt style="color: green;">b_bannerlocation</tt> is a bitmask cvar. That means, you can mix the options. For example, setting the cvar to 136 will display banners at the banner area and the player chat area.
 +
 
 +
For compatibility, the old-style locations (from 0-4) are also supported.
 +
 
 +
The client defaults <tt style="color: green;">b_logbanners</tt> to 1, which effectively adds 64 to the locations list if it's not already present, so adding 64 isn't necessary unless you want to force the messages to be logged in the console.
  
''b_bannertime'' (default: 0)<br/>
 
The time in seconds between the display of banners
 
  
 
[[Category:ETPro:Server_Cvars]]
 
[[Category:ETPro:Server_Cvars]]

Latest revision as of 17:47, 17 September 2006

Admins may display banners to the clients on their server.

cvars

cvar default description
b_banners 0 Defines the number of banners you would like displayed in rotation. The default value of 0 disables banners altogether.
b_banner<n> undefined Define the banner text, where n is 1 to whatever number you set b_banners to.
b_bannerlocation 128 A bitmask cvar with the locations where banners are printed. See Locations for a list.
b_bannertime 0 The time in seconds between the display of banners.


Locations

  • 8 - player chat area
  • 16 - left popup area (not recommended)
  • 32 - centered above the chat area
  • 64 - console only
  • 128 - banner area (recommended)

b_bannerlocation is a bitmask cvar. That means, you can mix the options. For example, setting the cvar to 136 will display banners at the banner area and the player chat area.

For compatibility, the old-style locations (from 0-4) are also supported.

The client defaults b_logbanners to 1, which effectively adds 64 to the locations list if it's not already present, so adding 64 isn't necessary unless you want to force the messages to be logged in the console.