Difference between revisions of "Hitsounds"

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(Client configuration: it's 2 not 3)
 
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ETPro uses hitsounds like those used in Quake 3 Arena, hitsounds are sounds that are played when you hit another player, there are three different instances when a sound will play:
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'''Hitsounds''' are sounds that are played when you hit another player. There are three different sounds:
  
* When you shoot an enemy
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* when you hit an enemy
* When you shoot an ememy in the head hitbox
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* when you hit an enemy in the head hitbox
* When you shoot a teammate
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* when you hit a teammate
  
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==Client configuration==
  
== Using Hitsounds ==
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The hitsounds are controlled by the cvar <tt style="color: green;">b_hitsounds</tt>. There are three different settings that can be used with this cvar:
  
The hitsounds are controlled by the cvar '''b_hitsounds'''
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<span style="font-weight: bold;">0</span> = off, no sounds are played
There are three different settings that can be used with this cvar;
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<span style="font-weight: bold;">1</span> = all sounds are played
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<span style="font-weight: bold;">2</span> = a sound occurs only when you hit the enemy's head
  
<pre>1 = On, All sounds are used
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Of course you can also configure hitsounds using the ingame ETPro menu.
0 = Off, No sounds are used
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2 = A sound occurs only when you get a headshot</pre>
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==Server configuration==
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Server administrators may disable hitsounds on their server using the cvar <tt style="color: green;">b_sv_hitsounds</tt> (default 1, enable).
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<span style="font-weight: bold;">0</span> = server globally disables hitsounds
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<span style="font-weight: bold;">1</span> = server allows clients to use hitsounds
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[[Category:ETPro:Client_Cvars]]

Latest revision as of 17:32, 14 November 2006

Hitsounds are sounds that are played when you hit another player. There are three different sounds:

  • when you hit an enemy
  • when you hit an enemy in the head hitbox
  • when you hit a teammate

Client configuration

The hitsounds are controlled by the cvar b_hitsounds. There are three different settings that can be used with this cvar:

0 = off, no sounds are played
1 = all sounds are played
2 = a sound occurs only when you hit the enemy's head

Of course you can also configure hitsounds using the ingame ETPro menu.

Server configuration

Server administrators may disable hitsounds on their server using the cvar b_sv_hitsounds (default 1, enable).

0 = server globally disables hitsounds
1 = server allows clients to use hitsounds