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== BoonDock's TJ mod ==
== BoonDock's TJ mod ==


* Version 0.1 (15.8.2007)
* [http://www.eft-clan.com/~boondock/BoonTJ_v0.5b.zip Version 0.5b] (09.12.2007)
* Save/load module based on [[User:Kotoko|Kyoto's TJmod]] 0.4
* Thanks to [[User:Bennz|Bennz]] for his helping hand
 
 
=== Description ===
 
This mod is intended for trickjumping servers. It consists of four
parts: A save/load module, a kill restriction module, a module for
changing the amount of ammunition and disabling weapons and tools, and
finally a tool to disable votings for a list of maps.
 
==== Save/load ====
 
This modules enables players to save their position and restore it
within the same map/round. It is based on Kyoto's TJmod but enables
saving only when the player is not moving or is dead. This prevents abusing
exploits (like saving when jumping, falling down, sliding on ice, etc.).
 
Additionally, players can move themselves to another player's position or
move another player to their position. To prevent an abuse of these
features, an admin mod is necessary and these commands have to be
assigned to admin levels.
 
==== Kill restriction ====
 
This module counts the number of kills a player made (including teamkills)
and kicks them if a maximum number of kills is reached.
 
==== Change ammunition / disable weapons ====


* Based on [[User:Kotoko|Kotoko's TJmod]] 0.4
With this part of the mod, the initial amount of ammunition can be set.
Setting the initial amount to 0 disables a weapon. Also most of the
weapons and tool which do not need ammo can be disabled.


* Thanks to [[User:Bennz|Bennz]] for his helping hand
==== Map restriction ====
 
This part disables voting for a list of maps and campaigns.
 
==== Permanent adrenaline ====
 
If enabled, every player can give himself permanent adre by using the
/permadre command. With the same command, the player can switch
adrenaline off.




=== Features ===
=== User/Admin Commands ===
  /save          saves the player's current position
  /save          saves the player's current position
  /load          restores the player's saved position
  /load          restores the player's saved position
  !goto <player> moves the player to another player's position (needs etadmin_mod)
/permadre      toggles permanent adrenaline
  !call <player> moves another player to the player's position (needs etadmin_mod)
  !goto <player> moves the player to another player's position (Admin mod necessary)
  !goback        moves the player back to the previous position before he was called (needs etadmin_mod)
  !call <player> moves another player to the player's position (Admin mod necessary)
 
  !goback        moves the player back to the previous position before he was called (Admin mod necessary)
Additionally to Kotoko's TJmod it enables saving ''only when the player is not moving''. This prevents abusing exploits (like saving when jumping, falling down, sliding on ice, etc.). '''!goto''' and '''!call''' are restricted to players of the same team only.


'''This mod is intended for Trickjumping servers only.'''
These commands can be used on players of the same team only.




=== Installation ===
=== Installation ===
==== ETPro ====
==== ETPro ====
This installation is necessary to run the TJ mod on the server.
This installation is necessary to run the mod on the server.
* Add the ''BoonTJ.lua'' file to the etpro directory of the server.
* Copy the files ''BoonTJ.lua'' and ''BoonTJ.cfg'' into the ''etpro'' directory of the server.
 
* Add the following line to your server config:
* Add the following line to your server config:
  set lua_modules "BoonTJ.lua"
  set lua_modules "BoonTJ.lua"
Line 30: Line 67:
  set lua_modules "combinedfixes.lua BoonTJ.lua"
  set lua_modules "combinedfixes.lua BoonTJ.lua"


==== ETAdmin_mod (optional) ====
==== Admin mods (optional) ====
If ETAdmin_mod is running on the server, the commands '''!goto''', '''!call''', and '''!goback''' can be used. Otherwise, only '''/save''' and '''/load''' are available.
If '''one of these admin mods''' is running on the server, the commands '''!goto''', '''!call''', and '''!goback''' can be used. Otherwise, only '''/save''', '''/load''' and '''/permadre''' are available.
* Add the following lines to the '''[alias]''' section of you ''etadmin.cfg'' file:
 
===== [http://et.d1p.de/etadmin_mod/wiki ETAdmin_mod] =====
* Add the following lines to the '''[alias]''' section of your ''etadmin.cfg'' file:
  # BoonTJ
  # BoonTJ
  goto  = goto  "<CLIENT_ID>" "<PART2ID>"
  goto  = goto  "<CLIENT_ID>" "<PART2ID>"
Line 40: Line 79:
* Add the following lines to the '''[permissions]''' section of your ''etadmin.cfg'':
* Add the following lines to the '''[permissions]''' section of your ''etadmin.cfg'':
  # BoonTJ
  # BoonTJ
1 = goto
1 = call
  0 = goback
  0 = goback
x = goto
x = call
'''!goback''' should be assigned to level 0, feel free to assign other admin levels to the '''!goto''' and '''!call''' commands.
'''!goback''' should be assigned to level 0, feel free to assign other admin levels to the '''!goto''' and '''!call''' commands.
===== [[User:Clutch152|KMOD]] =====
* Add the following lines to the end of your ''commands.cfg'' file:
# BoonTJ
1 - goto  = goto  <CLIENT_ID> <PNAME2ID>
1 - call  = call  <CLIENT_ID> <PNAME2ID>
0 - goback = goback <CLIENT_ID>
'''!goback''' should be assigned to level 0, feel free to assign other admin levels to the '''!goto''' and '''!call''' commands.
=== Configuration ===
For configuring the BoonTJ mod, open the ''BoonTJ.cfg'' file with a text editor.
==== General configuration options ====
The ''btj_check_ms'' parameter is to configure the interval to check for
ammunition and if a player is moving. 50 ms is the lowest possible value
and gives a good check accuracy but higher values reduce server load.
set btj_check_ms 50
==== Enable/disable features ====
Features can be enabled or disabled by setting the responsive cvar value
to 1 or 0.
* Enable/disable the ''save/load'' feature
set btj_enable_save_load        1/0
* Enable/disable the ''goto/call/goback'' feature. This feature works only if an admin mod is installed.
set btj_enable_goto_call_goback 1/0
* Enable/disable the ''kill restriction''
set btj_enable_killrestriction  1/0
* Enable/disable the ''ammunition'' module
set btj_enable_ammo_mod        1/0
* Enable/disable the ''map/campaign voting restriction''
set btj_enable_map_restriction  1/0
* Enable/disable the ''permanent adrenaline'' feature
set btj_enable_permadre        1/0
==== Save/load ====
This section configures the saving options. Saving can be disabled when a
player is moving or dead by setting the responsive cvar to 1.
set btj_disable_saving_while_moving 1/0
set btj_disable_saving_while_dead  1/0
==== Kill restriction ====
For the kill restriction module, 2 parameters can be set: The number of
kills a player can make until he gets kicked as well as the time he gets
temporarily banned.
set btj_kill_limit 3
set btj_bantime    120
==== Change amount of ammunition ====
In this section the amount of ammunition a player spawns with can be set.
''ammoclip'' cvars set the amount of ammunition in the weapon, while ''ammo'' cvars
set the number of extra ammunition.
      -1 for the default amount of ammunition
      0 for disabling the weapon (make sure you disable both ammoclip and ammo)
1 - 999 for the amount of ammunition when spawning
  > 999 for unlimited ammunition
// common weapons
set btj_ammoclip_luger              -1
set btj_ammoclip_akimbo_luger        -1
set btj_ammo_luger                  -1
set btj_ammoclip_colt                -1
set btj_ammoclip_akimbo_colt        -1
set btj_ammo_colt                    -1
set btj_ammo_mp40                    -1
set btj_ammoclip_mp40                -1
set btj_ammo_thompson                -1
set btj_ammoclip_thompson            -1
set btj_ammoclip_axis_grenades      -1
set btj_ammoclip_allies_grenades    -1
// soldier weapons
set btj_ammoclip_panzerfaust        -1
set btj_ammoclip_flamethrower        -1
set btj_ammo_mortar                  -1
set btj_ammoclip_mg42                -1
set btj_ammo_mg42                    -1
// medic weapons
set btj_ammo_syringe_adre            -1
// engineer weapons
set btj_ammoclip_axis_engi_rifle    -1
set btj_ammo_axis_engi_rifle        -1
set btj_ammoclip_axis_rifle_nade    -1
set btj_ammo_axis_rifle_nade        -1
set btj_ammoclip_allies_engi_rifle  -1
set btj_ammo_allies_engi_rifle      -1
set btj_ammoclip_allies_rifle_nade  -1
set btj_ammo_allies_rifle_nade      -1
// fieldops weapons
// covertops weapons
set btj_ammoclip_sten                -1
set btj_ammo_sten                    -1
set btj_ammoclip_fg42                -1
set btj_ammo_fg42                    -1
set btj_ammoclip_axis_covert_rifle  -1
set btj_ammo_axis_covert_rifle      -1
set btj_ammoclip_allies_covert_rifle -1
set btj_ammo_allies_covert_rifle    -1
==== Disable weapons/tools without ammo ====
In this section, most weapons and tools which need no ammo can be disabled.
Unfortunately knife and arty cannot be disabled and disabling the engineer's
tool still shows the pliers (but they cannot be used though).
0 enables the weapon/tool
1 disables the weapon/tool
// medic
set btj_disable_medpack    0/1
// engineer
set btj_disable_pliers    0/1
set btj_disable_dynamite  0/1
set btj_disable_landmine  0/1
// fieldops
set btj_disable_ammopack  0/1
set btj_disable_airsrtrike 0/1
// covertops
set btj_disable_satchel    0/1
set btj_disable_smoke      0/1
==== Disable map/campaign votings ====
Maps and campaigns which should not be allowed to be voted for can be
disabled with the ''btj_disallowed_maps'' and ''btj_disallowed_campaigns'' setting. Up to 50 maps/10 campaigns
can be added, seperated by a blank.
set btj_disallowed_maps      "battery fueldump goldrush oasis radar railgun"
set btj_disallowed_campaigns "cmpgn_centraleurope cmpgn_northafrica"
==== Editing messages ====
For changing the in-game messages, open the ''BoonTJ.lua'' file and you will
find the messages section in the beginning of that file.
''Changes to this should be done by advanced users only so I don't give a more detailed
explanation here.''
=== Version history ===
* Version 0.1 (15.08.2007)
** Initial release.
* Version 0.2 (16.08.2007)
** Made movement check interval adjustable to reduce server load.
** Added a check to prevent saving when a player is dead.
* Version 0.3b (17.08.2007)
** Moved configuration into a seperate config file.
** Features can be turned on/off.
** Added a kill restriction module.
** Added an ammunition amount modifying module.
* Version 0.4 (18.08.2007)
** Weapons/tools without ammo can be disabled.
** Saving while moving or being dead can be disabled or enabled.
* Version 0.5 (22.08.2007)
** Added a map/campaign voting restriction system.
** Fixed a few minor bugs.
* Version 0.5a (28.08.2007)
** Just a small code update for easier editing of messages
* Version 0.5b (09.12.2007)
** Added permanent adrenaline.


=== Download ===
=== Download ===
* [http://www.eft-clan.com/members/boondock/BoonTJ_0.1.zip BoonTJ Version 0.1]
 
* [http://www.eft-clan.com/~boondock/BoonTJ_v0.1.zip BoonTJ v0.1]
* [http://www.eft-clan.com/~boondock/BoonTJ_v0.2.zip BoonTJ v0.2]
* [http://www.eft-clan.com/~boondock/BoonTJ_v0.3b.zip BoonTJ v0.3b]
* [http://www.eft-clan.com/~boondock/BoonTJ_v0.4.zip BoonTJ v0.4]
* [http://www.eft-clan.com/~boondock/BoonTJ_v0.5.zip BoonTJ v0.5]
* [http://www.eft-clan.com/~boondock/BoonTJ_v0.5a.zip BoonTJ v0.5a]
* [http://www.eft-clan.com/~boondock/BoonTJ_v0.5b.zip BoonTJ v0.5b]
 
 
=== Servers ===
 
If you want to see this mod in action, try one of these servers:
* '''eft//TrickJumpArena I//easy''' (tj.eft-clan.com:27960)
** ETPro 3.2.6, BoonTJ v0.5b, ETAdmin_mod 0.29
* '''eft//TrickJumpArena II//medium''' (tj.eft-clan.com:27970)
** ETPro 3.2.6, BoonTJ v0.5b, ETAdmin_mod 0.29
 
== AdminChat Mod ==
 
* [http://www.eft-clan.com/~boondock/AdminChat_v0.1.zip AdminChat Version 0.1] (31.08.2008)
* Thanks to eft//Jajo for testing
 
 
=== Description ===
 
This mod enables the /ma command (like on ETPub 0.7x+) to send private messages to other admins. It reads the admin levels from the Shrubbot config file (usually shrubbot.cfg) and sends messages to all admins with predefined (or higher) level.
 
 
=== Installation ===
 
* Copy the file ''adminchat.lua'' into the ''etpro'' directory of the server.
* Add the following line to your server config:
set lua_modules "adminchat.lua"
If you allready have set the lua_modules cvar, you can add mods by seperating them with a blank, i.e.
set lua_modules "combinedfixes.lua adminchat.lua"
 
 
=== Configuration ===
 
Open the ''adminchat.lua'' file with a text editor. In the first part you will find a section called ''config'' where you can configure the mod:
 
'''shrubbot_file''' is the name of your shrubbot configuration file (usually shrubbot.cfg - copy or link it into your etpro folder).
shrubbot_file = "shrubbot.cfg"
 
'''min level''' is the minimum level needed to send and receive admin chat messages.
min_level = 3
 
 
=== User Commands ===
 
Type '''/ma <message>''' into the console to send a message to all online server admins.
 
 
=== Version history ===
 
* Version 0.1 (31.08.2008)
** Initial release
 
 
=== Download ===
 
* [http://www.eft-clan.com/~boondock/AdminChat_v0.1.zip AdminChat v0.1]
 


== Contact==
== Contact==
Line 52: Line 340:
Homepage: [http://www.eft-clan.com eft//europeanfunteam]<br>
Homepage: [http://www.eft-clan.com eft//europeanfunteam]<br>
E-Mail: [mailto:boondock@eft-clan.com boondock@eft-clan.com]<br>
E-Mail: [mailto:boondock@eft-clan.com boondock@eft-clan.com]<br>
IRC: [irc://irc.quakenet.org:6667/eft-clan #eft-clan]
IRC: [irc://irc.quakenet.org:6667/eft-clan #eft-clan @ Q-Net]


[[Category:ETPro:Mods]]
[[Category:ETPro:Mods]]

Latest revision as of 10:17, 25 October 2008

BoonDock's TJ mod


Description

This mod is intended for trickjumping servers. It consists of four parts: A save/load module, a kill restriction module, a module for changing the amount of ammunition and disabling weapons and tools, and finally a tool to disable votings for a list of maps.

Save/load

This modules enables players to save their position and restore it within the same map/round. It is based on Kyoto's TJmod but enables saving only when the player is not moving or is dead. This prevents abusing exploits (like saving when jumping, falling down, sliding on ice, etc.).

Additionally, players can move themselves to another player's position or move another player to their position. To prevent an abuse of these features, an admin mod is necessary and these commands have to be assigned to admin levels.

Kill restriction

This module counts the number of kills a player made (including teamkills) and kicks them if a maximum number of kills is reached.

Change ammunition / disable weapons

With this part of the mod, the initial amount of ammunition can be set. Setting the initial amount to 0 disables a weapon. Also most of the weapons and tool which do not need ammo can be disabled.

Map restriction

This part disables voting for a list of maps and campaigns.

Permanent adrenaline

If enabled, every player can give himself permanent adre by using the /permadre command. With the same command, the player can switch adrenaline off.


User/Admin Commands

/save          saves the player's current position
/load          restores the player's saved position
/permadre      toggles permanent adrenaline
!goto <player> moves the player to another player's position (Admin mod necessary)
!call <player> moves another player to the player's position (Admin mod necessary)
!goback        moves the player back to the previous position before he was called (Admin mod necessary)

These commands can be used on players of the same team only.


Installation

ETPro

This installation is necessary to run the mod on the server.

  • Copy the files BoonTJ.lua and BoonTJ.cfg into the etpro directory of the server.
  • Add the following line to your server config:
set lua_modules "BoonTJ.lua"

If you allready have set the lua_modules cvar, you can add mods by seperating them with a blank, i.e.

set lua_modules "combinedfixes.lua BoonTJ.lua"

Admin mods (optional)

If one of these admin mods is running on the server, the commands !goto, !call, and !goback can be used. Otherwise, only /save, /load and /permadre are available.

ETAdmin_mod
  • Add the following lines to the [alias] section of your etadmin.cfg file:
# BoonTJ
goto   = goto   "<CLIENT_ID>" "<PART2ID>"
call   = call   "<CLIENT_ID>" "<PART2ID>"
goback = goback "<CLIENT_ID>"
  • Add the following lines to the [permissions] section of your etadmin.cfg:
# BoonTJ
1 = goto
1 = call
0 = goback

!goback should be assigned to level 0, feel free to assign other admin levels to the !goto and !call commands.

KMOD
  • Add the following lines to the end of your commands.cfg file:
# BoonTJ
1 - goto   = goto   <CLIENT_ID> <PNAME2ID>
1 - call   = call   <CLIENT_ID> <PNAME2ID>
0 - goback = goback <CLIENT_ID>

!goback should be assigned to level 0, feel free to assign other admin levels to the !goto and !call commands.


Configuration

For configuring the BoonTJ mod, open the BoonTJ.cfg file with a text editor.

General configuration options

The btj_check_ms parameter is to configure the interval to check for ammunition and if a player is moving. 50 ms is the lowest possible value and gives a good check accuracy but higher values reduce server load.

set btj_check_ms 50

Enable/disable features

Features can be enabled or disabled by setting the responsive cvar value to 1 or 0.

  • Enable/disable the save/load feature
set btj_enable_save_load        1/0
  • Enable/disable the goto/call/goback feature. This feature works only if an admin mod is installed.
set btj_enable_goto_call_goback 1/0
  • Enable/disable the kill restriction
set btj_enable_killrestriction  1/0
  • Enable/disable the ammunition module
set btj_enable_ammo_mod         1/0
  • Enable/disable the map/campaign voting restriction
set btj_enable_map_restriction  1/0
  • Enable/disable the permanent adrenaline feature
set btj_enable_permadre         1/0

Save/load

This section configures the saving options. Saving can be disabled when a player is moving or dead by setting the responsive cvar to 1.

set btj_disable_saving_while_moving 1/0
set btj_disable_saving_while_dead   1/0

Kill restriction

For the kill restriction module, 2 parameters can be set: The number of kills a player can make until he gets kicked as well as the time he gets temporarily banned.

set btj_kill_limit 3
set btj_bantime    120

Change amount of ammunition

In this section the amount of ammunition a player spawns with can be set. ammoclip cvars set the amount of ammunition in the weapon, while ammo cvars set the number of extra ammunition.

     -1 for the default amount of ammunition
      0 for disabling the weapon (make sure you disable both ammoclip and ammo)
1 - 999 for the amount of ammunition when spawning
  > 999 for unlimited ammunition
// common weapons
set btj_ammoclip_luger               -1
set btj_ammoclip_akimbo_luger        -1
set btj_ammo_luger                   -1
set btj_ammoclip_colt                -1
set btj_ammoclip_akimbo_colt         -1
set btj_ammo_colt                    -1
set btj_ammo_mp40                    -1
set btj_ammoclip_mp40                -1
set btj_ammo_thompson                -1
set btj_ammoclip_thompson            -1
set btj_ammoclip_axis_grenades       -1
set btj_ammoclip_allies_grenades     -1

// soldier weapons
set btj_ammoclip_panzerfaust         -1
set btj_ammoclip_flamethrower        -1
set btj_ammo_mortar                  -1
set btj_ammoclip_mg42                -1
set btj_ammo_mg42                    -1

// medic weapons
set btj_ammo_syringe_adre            -1

// engineer weapons
set btj_ammoclip_axis_engi_rifle     -1
set btj_ammo_axis_engi_rifle         -1
set btj_ammoclip_axis_rifle_nade     -1
set btj_ammo_axis_rifle_nade         -1
set btj_ammoclip_allies_engi_rifle   -1
set btj_ammo_allies_engi_rifle       -1
set btj_ammoclip_allies_rifle_nade   -1
set btj_ammo_allies_rifle_nade       -1

// fieldops weapons

// covertops weapons
set btj_ammoclip_sten                -1
set btj_ammo_sten                    -1
set btj_ammoclip_fg42                -1
set btj_ammo_fg42                    -1
set btj_ammoclip_axis_covert_rifle   -1
set btj_ammo_axis_covert_rifle       -1
set btj_ammoclip_allies_covert_rifle -1
set btj_ammo_allies_covert_rifle     -1

Disable weapons/tools without ammo

In this section, most weapons and tools which need no ammo can be disabled. Unfortunately knife and arty cannot be disabled and disabling the engineer's tool still shows the pliers (but they cannot be used though).

0 enables the weapon/tool
1 disables the weapon/tool
// medic
set btj_disable_medpack    0/1

// engineer
set btj_disable_pliers     0/1
set btj_disable_dynamite   0/1
set btj_disable_landmine   0/1

// fieldops
set btj_disable_ammopack   0/1
set btj_disable_airsrtrike 0/1

// covertops
set btj_disable_satchel    0/1
set btj_disable_smoke      0/1

Disable map/campaign votings

Maps and campaigns which should not be allowed to be voted for can be disabled with the btj_disallowed_maps and btj_disallowed_campaigns setting. Up to 50 maps/10 campaigns can be added, seperated by a blank.

set btj_disallowed_maps      "battery fueldump goldrush oasis radar railgun"
set btj_disallowed_campaigns "cmpgn_centraleurope cmpgn_northafrica"

Editing messages

For changing the in-game messages, open the BoonTJ.lua file and you will find the messages section in the beginning of that file.

Changes to this should be done by advanced users only so I don't give a more detailed explanation here.


Version history

  • Version 0.1 (15.08.2007)
    • Initial release.
  • Version 0.2 (16.08.2007)
    • Made movement check interval adjustable to reduce server load.
    • Added a check to prevent saving when a player is dead.
  • Version 0.3b (17.08.2007)
    • Moved configuration into a seperate config file.
    • Features can be turned on/off.
    • Added a kill restriction module.
    • Added an ammunition amount modifying module.
  • Version 0.4 (18.08.2007)
    • Weapons/tools without ammo can be disabled.
    • Saving while moving or being dead can be disabled or enabled.
  • Version 0.5 (22.08.2007)
    • Added a map/campaign voting restriction system.
    • Fixed a few minor bugs.
  • Version 0.5a (28.08.2007)
    • Just a small code update for easier editing of messages
  • Version 0.5b (09.12.2007)
    • Added permanent adrenaline.


Download


Servers

If you want to see this mod in action, try one of these servers:

  • eft//TrickJumpArena I//easy (tj.eft-clan.com:27960)
    • ETPro 3.2.6, BoonTJ v0.5b, ETAdmin_mod 0.29
  • eft//TrickJumpArena II//medium (tj.eft-clan.com:27970)
    • ETPro 3.2.6, BoonTJ v0.5b, ETAdmin_mod 0.29

AdminChat Mod


Description

This mod enables the /ma command (like on ETPub 0.7x+) to send private messages to other admins. It reads the admin levels from the Shrubbot config file (usually shrubbot.cfg) and sends messages to all admins with predefined (or higher) level.


Installation

  • Copy the file adminchat.lua into the etpro directory of the server.
  • Add the following line to your server config:
set lua_modules "adminchat.lua"

If you allready have set the lua_modules cvar, you can add mods by seperating them with a blank, i.e.

set lua_modules "combinedfixes.lua adminchat.lua"


Configuration

Open the adminchat.lua file with a text editor. In the first part you will find a section called config where you can configure the mod:

shrubbot_file is the name of your shrubbot configuration file (usually shrubbot.cfg - copy or link it into your etpro folder).

shrubbot_file = "shrubbot.cfg" 

min level is the minimum level needed to send and receive admin chat messages.

min_level = 3


User Commands

Type /ma <message> into the console to send a message to all online server admins.


Version history

  • Version 0.1 (31.08.2008)
    • Initial release


Download


Contact

Homepage: eft//europeanfunteam
E-Mail: boondock@eft-clan.com
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