User:Phenomenon: Difference between revisions

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[[Category:ETPro:Mods]]
[[Category:ETPro:Mods]]
== ''personal profile'' ==
... bla bla ...
== anymod.lua ==


===== Requirements =====
<table><tr><td width=200>http://wowdev.org/wiki/images/thumb/9/95/Lua.gif/180px-Lua.gif</td><td>
'''''Homepage'''''
:''[http://www.force-opponents.de www.force-opponents.de]'' - Home of the Force Opponents Clan
'''''[[IRC]]'''''
:''[irc://irc.quakenet.org:6667/force-opponents #force-opponents]'' - channel on QuakeNet
</td></tr></table>


:Wolfenstein - Enemy Territory (patched to v2.60b) - ''[http://www.splashdamage.com splashdamage.com]''
<br>


:ET Pro 3.2.6 or higher - ''[http://etpro.anime.net etpro.anime.net]''
<table width=100%>
<tr>
<td width=50% style="border: 1px solid #fabd23; color: #000; background-color: #fcfae3" valign=top>
<div style="padding: .5em .9em .9em">
== ''Scripts'' ==
:*''[[#LUA script - slacstatsaver.lua|slacstatsaver.lua]] (<font color="red">new</font>)''
:*''[[#LUA script - playsoundcmd.lua|playsoundcmd.lua]]''
:**''[[#ETAdmin_mod spree sounds HowTo|ETAdmin_mod spree sounds HowTo]]''
</div>
</td>
<td height=100%>&nbsp;</td>
<td width=50% style="border: 1px solid #fabd23; color: #000; background-color: #fcfae3" valign=top>
<div style="padding: .5em .9em .9em">
== ''Functions'' ==
:*''[[#LUA function - et.G_ClientSound()|et.G_ClientSound()]]''
</div>
</td>
</tr>
</table>


:''set lua_modules "anymod.lua"'' in your ''[http://wolfwiki.anime.net/index.php/ETPro:Server_Configuration server configuration]''
<br>


===== Installation =====
== ''LUA script - <font color=blue>slacstatsaver.lua</font>'' ==
This script fixes the "loosing XP and stats at reconnect" bug on a ''[http://sl-anticheat.com SLAC]'' addon enabled server.


:Download the LUA script ''[http://www.force-opponents.org/lua/anymod.lua anymod.lua]''
===== '''''Requirements''''' =====
:*Wolfenstein - Enemy Territory (patched to v2.60b) - ''[http://www.splashdamage.com splashdamage.com]''
:*''[[ETPro]]'' 3.2.6 or higher - ''[http://etpro.anime.net etpro.anime.net]''


:Add the following command to your server.cfg to call the script on server start
===== '''''Installation''''' =====
:*Download the latest ''[http://download.force-opponents.de/etpro/slacstatsaver.lua slacstatsaver.lua]'' script and save it into your ''[[ETPro]]'' folder.
:*Add the following line to your server configuration to instruct your server to load the script on startup.<pre>set lua_modules "slacstatsaver.lua"</pre>
:*Restart your server.


<pre>
===== '''''<font color="red">Note</font>''''' =====
set lua_modules "anymod.lua"
:Do not use this script with enabled PunkBuster server!
</pre>


*Open the script file in your prefered editor and
<br>
: set DELIMITER, if you want to import the file to EXCEL, (set to ";" by default)
: set SAFE_FILE or leave it as it is
: set WEAK_FILE or leave it as it is


<pre>
== ''LUA script - <font color=blue>playsoundcmd.lua</font>'' ==
DELIMITER  = ";"                      -- set a delimiter char to make the list compatible for imports to EXCEL
This script adds new console commands ''<font color=gray>playsound</font>'' and ''<font color=gray>playsound_env</font>'' to your server. The difference to the already existing ''[[User:RoadKillPuppy|playsound.lua]]'' is this one can play a sound for a certain player only and/or also for players in the proximity of this player (exactly ''[http://et.tjw.org/etpub ETPub]'' behavior).
SAFE_FILE  = "successful_logins.txt"  -- contains verified AND possibly hacked logins
WEAK_FILE  = "hacks.txt" -- "hacks.txt" -> contains all failed logins
</pre>


*Save the file and upload it to the etpro folder on the server.
===== '''''Requirements''''' =====
:*Wolfenstein - Enemy Territory (patched to v2.60b) - ''[http://www.splashdamage.com splashdamage.com]''
:*''[[ETPro]]'' 3.2.6 or higher - ''[http://etpro.anime.net etpro.anime.net]''


*Ensure, that the script is allowed to create the log files on our server (check File Permissions in ../ET/etpro/.. )
===== '''''Installation''''' =====
:*Download the latest ''[http://download.force-opponents.de/etpro/playsoundcmd.lua playsoundcmd.lua]'' script and save it into your ''[[ETPro]]'' folder.
:*Add the following line to your server configuration to instruct your server to load the script on startup.<pre>set lua_modules "playsoundcmd.lua"</pre>
:*Restart your server.


===== '''''Usage''''' =====
:''<font color=gray>\rcon (rconpassword) playsound [sound]</font>''
::Plays a '''sound''' for all clients.
:''<font color=gray>\rcon (rconpassword) playsound [name/slot#] [sound]</font>''
::Plays a '''sound''' for client with '''name/slot#''' only.
:''<font color=gray>\rcon (rconpassword) playsound_env [name/slot#] [sound]</font>''
::Plays a '''sound''' for client with '''name/slot#''' and surrounding clients only.


<pre><nowiki>
===== '''''[http://et.d1p.de/etadmin_mod/wiki/index.php ETAdmin_mod] spree sounds HowTo''''' =====
function et_InitGame(levelTime, randomSeed, restart)
:*If needed you must update your ''[[ETPro]]'' to version 3.2.6 or higher. You can found the newest package available at ''[http://etpro.anime.net etpro.anime.net]''.
-- do something
:*Download the latest ''[http://www.force-opponents.de/website/lua/playsoundcmd.lua playsoundcmd.lua]'' script and save it into your ''[[ETPro]]'' folder.
end
:*Add the following line to your server configuration to instruct your server to load the script on startup.<pre>set lua_modules "playsoundcmd.lua"</pre>
</nowiki></pre>
:*You must provide the sounds on your server to make them available to your players. Download the file ''[http://www.force-opponents.de/website/lua/etadmin_sounds.pk3 etadmin_sounds.pk3]'' and save it into your ''[[ETPro]]'' folder. This file contains the basic ''[http://et.d1p.de/etadmin_mod/wiki/index.php ETAdmin_mod]'' sounds.
:*Configure ''[http://et.d1p.de/etadmin_mod/wiki/index.php ETAdmin_mod]'' v0.29 or higher to use the ''<font color=gray>playsound</font>'' command.<br><br><p>''etadmin_mod/etc/etadmin.cfg'':</p><table cellspacing=0 cellpadding=0 width=100%><tr><td><pre><nowiki># Detect Multikills (UT like, 3 at once)
# Note: The 3 kills have to be max. 3 seconds away from each other
multikill_detector      = 1
 
# Detect Monsterkills (UT like, 5 at once)
# Note: 5 kills have to be max. 3 seconds away from each other
monsterkill_detector    = 1
 
# note: the spree_color is deprected. See [spree_messages] instead.
 
# Announce first blood
first_blood = 1</nowiki></pre></td></tr></table><p>''etadmin_mod/etc/sound.cfg'':</p><table cellspacing=0 cellpadding=0 width=100%><tr><td><pre><nowiki># -> THIS OPTION IS DEPRECATED, USE SOUND_MAPPINGS INSTEAD !!!!
#    its only here for people, that don't want to change their config from 0.28!
spree_sounds     = 0
 
# 1 = enable soundmappings, 0 = disable
sound_mappings = 1
 
# rcon: means, that the regexp will apply to all rcon commands send from the etadmin_mod into the game.
# clog: means, that the regexp apply to every line of the etconsole.log.
# Remove # to activate sound.
 
[sound_mappings]
# First blood (also in spree sounds, don't mix spree_sounds = 1 and this):
#rcon:drew \^1first \^1BLOOD                                    = sound/misc/firstblood.wav
rcon:"-PLAYERNAME- \^1drew \^1first \^1BLOOD \^1!              = sound/misc/firstblood.wav
 
# Sounds on Monster / Multikill (also in spree sounds, don't mix spree_sounds = 1 and this)
rcon:\^7!!!! \^1Multikill                                      = sound/misc/multikill.wav
rcon:\^1OMG, MONSTERKILL                                        = sound/misc/monsterkill.wav
 
# private sounds (only use these or the above, don't mix!):
#rcon:Multikill \^7> \^7-PLAYERNAME- \^7< \^1Multikill = sound/misc/multikill.wav
#rcon:^1MONSTERKILL \^7>>> \^7-PLAYERNAME- \^7<<< ^1MONSTER KILL = sound/misc/monsterkill.wav
 
# Spree messages (global)
rcon:\^8is \^8on \^8a \^8killing \^8spree                      = sound/misc/killingspree.wav
rcon:\^8is \^8on \^8a \^8rampage                                = sound/misc/rampage.wav
rcon:\^8is \^8dominating                                        = sound/misc/dominating.wav
rcon:\^8is \^8unstoppable                                      = sound/misc/unstoppable.wav
rcon:\^8is \^8godlike                                          = sound/misc/godlike.wav
rcon:\^8is \^8wicked \^8sick                                    = sound/misc/wickedsick.wav</nowiki></pre></td></tr></table>
:* Restart your ''[http://et.d1p.de/etadmin_mod/wiki/index.php ETAdmin_mod]'' and your server.
 
<br>
 
== ''LUA function - <font color=blue>et.G_ClientSound()</font>'' ==
Use this function in your own projects to play a sound for a certain client only.
 
===== '''''Requirements''''' =====
:*''[[ETPro]]'' 3.2.6 or higher - ''[http://etpro.anime.net etpro.anime.net]''
 
===== '''''Usage''''' =====
:et.G_ClientSound('''clientnum''', '''soundfile''')
::Plays a global sound '''soundfile''' for a certain client '''clientnum''' only.
 
===== '''''Source''''' =====
:<table cellspacing=0 cellpadding=0 width=100%><tr><td><pre><nowiki>EV_GLOBAL_CLIENT_SOUND = 54
 
function et.G_ClientSound(clientnum, soundfile)
local tempentity = et.G_TempEntity(et.gentity_get(clientnum, "r.currentOrigin"), EV_GLOBAL_CLIENT_SOUND)
et.gentity_set(tempentity, "s.teamNum", clientnum)
et.gentity_set(tempentity, "s.eventParm", et.G_SoundIndex(soundfile))
end</nowiki></pre></td></tr></table>
 
__NOTOC__
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Latest revision as of 10:11, 24 October 2010


http://wowdev.org/wiki/images/thumb/9/95/Lua.gif/180px-Lua.gif

Homepage

www.force-opponents.de - Home of the Force Opponents Clan

IRC

#force-opponents - channel on QuakeNet


 

Functions


LUA script - slacstatsaver.lua

This script fixes the "loosing XP and stats at reconnect" bug on a SLAC addon enabled server.

Requirements
Installation
  • Download the latest slacstatsaver.lua script and save it into your ETPro folder.
  • Add the following line to your server configuration to instruct your server to load the script on startup.
    set lua_modules "slacstatsaver.lua"
  • Restart your server.
Note
Do not use this script with enabled PunkBuster server!


LUA script - playsoundcmd.lua

This script adds new console commands playsound and playsound_env to your server. The difference to the already existing playsound.lua is this one can play a sound for a certain player only and/or also for players in the proximity of this player (exactly ETPub behavior).

Requirements
Installation
  • Download the latest playsoundcmd.lua script and save it into your ETPro folder.
  • Add the following line to your server configuration to instruct your server to load the script on startup.
    set lua_modules "playsoundcmd.lua"
  • Restart your server.
Usage
\rcon (rconpassword) playsound [sound]
Plays a sound for all clients.
\rcon (rconpassword) playsound [name/slot#] [sound]
Plays a sound for client with name/slot# only.
\rcon (rconpassword) playsound_env [name/slot#] [sound]
Plays a sound for client with name/slot# and surrounding clients only.
ETAdmin_mod spree sounds HowTo
  • If needed you must update your ETPro to version 3.2.6 or higher. You can found the newest package available at etpro.anime.net.
  • Download the latest playsoundcmd.lua script and save it into your ETPro folder.
  • Add the following line to your server configuration to instruct your server to load the script on startup.
    set lua_modules "playsoundcmd.lua"
  • You must provide the sounds on your server to make them available to your players. Download the file etadmin_sounds.pk3 and save it into your ETPro folder. This file contains the basic ETAdmin_mod sounds.
  • Configure ETAdmin_mod v0.29 or higher to use the playsound command.

    etadmin_mod/etc/etadmin.cfg:

    # Detect Multikills (UT like, 3 at once)
    # Note: The 3 kills have to be max. 3 seconds away from each other
    multikill_detector      = 1
    
    # Detect Monsterkills (UT like, 5 at once)
    # Note: 5 kills have to be max. 3 seconds away from each other
    monsterkill_detector    = 1
    
    # note: the spree_color is deprected. See [spree_messages] instead.
    
    # Announce first blood	
    first_blood		= 1

    etadmin_mod/etc/sound.cfg:

    # -> THIS OPTION IS DEPRECATED, USE SOUND_MAPPINGS INSTEAD !!!!
    
    1. its only here for people, that don't want to change their config from 0.28!

    spree_sounds = 0

    1. 1 = enable soundmappings, 0 = disable

    sound_mappings = 1

    1. rcon: means, that the regexp will apply to all rcon commands send from the etadmin_mod into the game.
    2. clog: means, that the regexp apply to every line of the etconsole.log.
    3. Remove # to activate sound.

    [sound_mappings]

    1. First blood (also in spree sounds, don't mix spree_sounds = 1 and this):
    2. rcon:drew \^1first \^1BLOOD = sound/misc/firstblood.wav

    rcon:"-PLAYERNAME- \^1drew \^1first \^1BLOOD \^1! = sound/misc/firstblood.wav

    1. Sounds on Monster / Multikill (also in spree sounds, don't mix spree_sounds = 1 and this)

    rcon:\^7!!!! \^1Multikill = sound/misc/multikill.wav rcon:\^1OMG, MONSTERKILL = sound/misc/monsterkill.wav

    1. private sounds (only use these or the above, don't mix!):
    2. rcon:Multikill \^7> \^7-PLAYERNAME- \^7< \^1Multikill = sound/misc/multikill.wav
    3. rcon:^1MONSTERKILL \^7>>> \^7-PLAYERNAME- \^7<<< ^1MONSTER KILL = sound/misc/monsterkill.wav
    1. Spree messages (global)

    rcon:\^8is \^8on \^8a \^8killing \^8spree = sound/misc/killingspree.wav rcon:\^8is \^8on \^8a \^8rampage = sound/misc/rampage.wav rcon:\^8is \^8dominating = sound/misc/dominating.wav rcon:\^8is \^8unstoppable = sound/misc/unstoppable.wav rcon:\^8is \^8godlike = sound/misc/godlike.wav

    rcon:\^8is \^8wicked \^8sick = sound/misc/wickedsick.wav


    LUA function - et.G_ClientSound()

    Use this function in your own projects to play a sound for a certain client only.

    Requirements
    Usage
    et.G_ClientSound(clientnum, soundfile)
    Plays a global sound soundfile for a certain client clientnum only.
    Source
    EV_GLOBAL_CLIENT_SOUND = 54
    

    function et.G_ClientSound(clientnum, soundfile) local tempentity = et.G_TempEntity(et.gentity_get(clientnum, "r.currentOrigin"), EV_GLOBAL_CLIENT_SOUND) et.gentity_set(tempentity, "s.teamNum", clientnum) et.gentity_set(tempentity, "s.eventParm", et.G_SoundIndex(soundfile))

    end