Difference between revisions of "Hitsounds"
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(→Client configuration: it's 2 not 3) |
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− | + | '''Hitsounds''' are sounds that are played when you hit another player. There are three different sounds: | |
− | * | + | * when you hit an enemy |
− | * | + | * when you hit an enemy in the head hitbox |
− | * | + | * when you hit a teammate |
+ | ==Client configuration== | ||
− | = | + | The hitsounds are controlled by the cvar <tt style="color: green;">b_hitsounds</tt>. There are three different settings that can be used with this cvar: |
− | + | <span style="font-weight: bold;">0</span> = off, no sounds are played | |
− | + | <span style="font-weight: bold;">1</span> = all sounds are played | |
+ | <span style="font-weight: bold;">2</span> = a sound occurs only when you hit the enemy's head | ||
− | + | Of course you can also configure hitsounds using the ingame ETPro menu. | |
− | + | ||
− | + | ==Server configuration== | |
+ | |||
+ | Server administrators may disable hitsounds on their server using the cvar <tt style="color: green;">b_sv_hitsounds</tt> (default 1, enable). | ||
+ | |||
+ | <span style="font-weight: bold;">0</span> = server globally disables hitsounds | ||
+ | <span style="font-weight: bold;">1</span> = server allows clients to use hitsounds | ||
[[Category:ETPro:Client_Cvars]] | [[Category:ETPro:Client_Cvars]] |
Latest revision as of 17:32, 14 November 2006
Hitsounds are sounds that are played when you hit another player. There are three different sounds:
- when you hit an enemy
- when you hit an enemy in the head hitbox
- when you hit a teammate
Client configuration
The hitsounds are controlled by the cvar b_hitsounds. There are three different settings that can be used with this cvar:
0 = off, no sounds are played 1 = all sounds are played 2 = a sound occurs only when you hit the enemy's head
Of course you can also configure hitsounds using the ingame ETPro menu.
Server configuration
Server administrators may disable hitsounds on their server using the cvar b_sv_hitsounds (default 1, enable).
0 = server globally disables hitsounds 1 = server allows clients to use hitsounds