Difference between revisions of "Hitsounds"
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| − | + | ETPro uses hitsounds like those used in Quake 3 Arena, hitsounds are sounds that are played when you hit another player, there are three different instances when a sound will play: | |
| − | * | + | * When you shoot an enemy |
| − | * | + | * When you shoot an ememy in the head hitbox |
| − | * | + | * When you shoot a teammate |
| − | |||
| − | <pre>1 = On | + | == Using Hitsounds == |
| − | 0 = Off | + | |
| − | 2 = | + | The hitsounds are controlled by the cvar '''b_hitsounds''' |
| + | There are three different settings that can be used with this cvar; | ||
| + | |||
| + | <pre>1 = On, All sounds are used | ||
| + | 0 = Off, No sounds are used | ||
| + | 2 = A sound occurs only when you get a headshot</pre> | ||
Revision as of 16:17, 5 November 2005
ETPro uses hitsounds like those used in Quake 3 Arena, hitsounds are sounds that are played when you hit another player, there are three different instances when a sound will play:
- When you shoot an enemy
- When you shoot an ememy in the head hitbox
- When you shoot a teammate
Using Hitsounds
The hitsounds are controlled by the cvar b_hitsounds There are three different settings that can be used with this cvar;
1 = On, All sounds are used 0 = Off, No sounds are used 2 = A sound occurs only when you get a headshot