Hitsounds: Difference between revisions
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m added category: client cvars |
m Swapped 0 & 1 so 0 is first |
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There are three different settings that can be used with this cvar; | There are three different settings that can be used with this cvar; | ||
<pre> | <pre>0 = Off, No sounds are used | ||
1 = On, All sounds are used | |||
2 = A sound occurs only when you get a headshot</pre> | 2 = A sound occurs only when you get a headshot</pre> | ||
[[Category:ETPro:Client_Cvars]] | [[Category:ETPro:Client_Cvars]] | ||
Revision as of 17:13, 5 November 2005
ETPro uses hitsounds like those used in Quake 3 Arena, hitsounds are sounds that are played when you hit another player, there are three different instances when a sound will play:
- When you shoot an enemy
- When you shoot an enemy in the head hitbox
- When you shoot a teammate
Using Hitsounds
The hitsounds are controlled by the cvar b_hitsounds There are three different settings that can be used with this cvar;
0 = Off, No sounds are used 1 = On, All sounds are used 2 = A sound occurs only when you get a headshot