Difference between revisions of "ETPro:Lua Sample Code"

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m (Made a silly mistake, sorry. :blush:)
(syntax highlighting part 1)
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This code does nothing useful besides demonstrate and exercise the [[ETPro:Lua Mod API]]
 
This code does nothing useful besides demonstrate and exercise the [[ETPro:Lua Mod API]]
  
<pre>
+
<font color="green">-- printf wrapper</font>
-- printf wrapper
+
<font color="blue">function</font> et.G_Printf(...)
function et.G_Printf(...)
+
 
         et.G_Print(string.format(unpack(arg)))
 
         et.G_Print(string.format(unpack(arg)))
end
+
<font color="blue">end</font>
  
-- test some of the supported etpro lua functions
+
<font color="green">-- test some of the supported etpro lua functions</font>
function test_lua_functions()
+
<font color="blue">function</font> test_lua_functions()
         et.trap_Cvar_Set( "bla1", "bla2" )
+
         et.trap_Cvar_Set( <font color="darkblue">"bla1"</font>, <font color="darkblue">"bla2"</font> )
         et.G_Printf( "sv_hostname [%s]\n", et.trap_Cvar_Get( "sv_hostname" ) )
+
         et.G_Printf( <font color="darkblue">"sv_hostname [%s]\n"</font>, et.trap_Cvar_Get( <font color="darkblue">"sv_hostname"</font> ) )
         et.G_Printf( "configstring 1 [%s]\n", et.trap_GetConfigstring( 1 ) )
+
         et.G_Printf( <font color="darkblue">"configstring 1 [%s] \n"</font>, et.trap_GetConfigstring( <font color="blue">1</font> ) )
         et.trap_SetConfigstring( 4, "yadda test" )
+
         et.trap_SetConfigstring( <font color="blue">4</font>, <font color="darkblue">"yadda test"</font> )
         et.G_Printf( "configstring 4 [%s]\n", et.trap_GetConfigstring( 4 ) )
+
         et.G_Printf( <font color="darkblue">"configstring 4 [%s]\n"</font>, et.trap_GetConfigstring( <font color="blue">4</font> ) )
         et.trap_SendConsoleCommand( et.EXEC_APPEND, "cvarlist *charge*\n" )
+
         et.trap_SendConsoleCommand( et.EXEC_APPEND, <font color="darkblue">"cvarlist *charge*\n"</font> )
         et.trap_SendServerCommand( -1, "print \"Yadda yadda\"" )
+
         et.trap_SendServerCommand( -<font color="blue">1</font>, <font color="darkblue">"print \"Yadda yadda\""</font> )
         et.G_Printf( "gentity[1022].classname = [%s]", et.gentity_get( 1022, "classname" ) )
+
         et.G_Printf( <font color="darkblue">"gentity[1022].classname = [%s]"</font>, et.gentity_get( <font color="blue">1022</font>, <font color="darkblue">"classname"</font> ) )
end
+
<font color="blue">end</font>
  
-- called when game inits
 
function et_InitGame( levelTime, randomSeed, restart )
 
        et.G_Printf( "et_InitGame [%d] [%d] [%d]\n", levelTime, randomSeed, restart )
 
        et.RegisterModname( "bani qagame " .. et.FindSelf() )
 
--      test_lua_functions()
 
end
 
  
-- called every server frame
+
<font color="green">-- called when game inits</font>
function et_RunFrame( levelTime )
+
<font color="blue">function</font> et_InitGame( levelTime, randomSeed, restart )
        if math.mod( levelTime, 1000 ) == 0 then
+
        et.G_Printf( <font color="darkblue">"et_InitGame [%d] [%d] [%d]\n"</font>, levelTime, randomSeed, restart )
--              et.G_Printf( "et_RunFrame [%d]\n", levelTime )
+
         et.RegisterModname( <font color="darkblue">"bani qagame "</font> .. et.FindSelf() )
         end
+
<font color="green">--      test_lua_functions()</font>
end
+
<font color="blue">end</font>
  
-- called for every clientcommand
+
<font color="green">-- called every server frame</font>
-- return 1 if intercepted, 0 if passthrough
+
<font color="blue">function</font> et_RunFrame( levelTime )
function et_ClientCommand( clientNum, cmd )
+
         <font color="blue">if</font> math.mod( levelTime, <font color="blue">1000</font> ) == <font color="blue">0 then</font>
         et.G_Printf( "et_ClientCommand: [%d] [%s]\n", et.trap_Argc(), cmd )
+
<font color="green">--              et.G_Printf( et_RunFrame [%d]\n", levelTime )</font>
         return 0
+
         <font color="blue">end</font>
end
+
<font color="blue">end</font>
  
 +
<font color="green">-- called for every clientcommand</font>
 +
<font color="green">-- return 1 if intercepted, 0 if passthrough</font>
 +
<font color="blue">function</font> et_ClientCommand( clientNum, cmd )
 +
        et.G_Printf( <font color="darkblue">"et_ClientCommand: [%d] [%s]\n"</font>, et.trap_Argc(), cmd )
 +
        return <font color="blue">0</font>
 +
<font color="blue">end</font>
 +
 +
<pre>
 
-- called for every consolecommand
 
-- called for every consolecommand
 
-- return 1 if intercepted, 0 if passthrough
 
-- return 1 if intercepted, 0 if passthrough
Line 97: Line 98:
 
end
 
end
 
</pre>
 
</pre>
 
 
[[Category:ETPro]]
 
[[Category:ETPro]]

Revision as of 13:11, 27 April 2006

This code does nothing useful besides demonstrate and exercise the ETPro:Lua Mod API

-- printf wrapper
function et.G_Printf(...)
       et.G_Print(string.format(unpack(arg)))
end
-- test some of the supported etpro lua functions
function test_lua_functions()
       et.trap_Cvar_Set( "bla1", "bla2" )
       et.G_Printf( "sv_hostname [%s]\n", et.trap_Cvar_Get( "sv_hostname" ) )
       et.G_Printf( "configstring 1 [%s] \n", et.trap_GetConfigstring( 1 ) )
       et.trap_SetConfigstring( 4, "yadda test" )
       et.G_Printf( "configstring 4 [%s]\n", et.trap_GetConfigstring( 4 ) )
       et.trap_SendConsoleCommand( et.EXEC_APPEND, "cvarlist *charge*\n" )
       et.trap_SendServerCommand( -1, "print \"Yadda yadda\"" )
       et.G_Printf( "gentity[1022].classname = [%s]", et.gentity_get( 1022, "classname" ) )
end


-- called when game inits
function et_InitGame( levelTime, randomSeed, restart )
       et.G_Printf( "et_InitGame [%d] [%d] [%d]\n", levelTime, randomSeed, restart )
       et.RegisterModname( "bani qagame " .. et.FindSelf() )
--      test_lua_functions()
end
-- called every server frame
function et_RunFrame( levelTime )
       if math.mod( levelTime, 1000 ) == 0 then
--              et.G_Printf( et_RunFrame [%d]\n", levelTime )
       end
end
-- called for every clientcommand
-- return 1 if intercepted, 0 if passthrough
function et_ClientCommand( clientNum, cmd )
       et.G_Printf( "et_ClientCommand: [%d] [%s]\n", et.trap_Argc(), cmd )
       return 0
end
-- called for every consolecommand
-- return 1 if intercepted, 0 if passthrough
function et_ConsoleCommand()
        et.G_Printf( "et_ConsoleCommand: [%s] [%s]\n", et.trap_Argc(), et.trap_Argv(0) )
        if et.trap_Argv(0) == "listmods" then
                i = 1
                repeat
                        modname, signature = et.FindMod( i )
                        if modname and signature then
                                et.G_Printf( "vm slot [%d] name [%s] signature [%s]\n", i, modname, signature )
                                et.IPCSend( i, "hello" )
                        end
                        i = i + 1
                until modname == nil or signature == nil
                return 1
        end
        return 0
end

-- called when we receive an IPC from another VM
function et_IPCReceive( vmnumber, message )
        et.G_Printf( "IPCReceive [%d] from [%d] message [%s]\n", et.FindSelf(), vmnumber, message )
end

-- called for every ClientConnect
function et_ClientConnect( clientNum, firstTime, isBot )
        et.G_Printf( "et_ClientConnect: [%d] [%d] [%d]\n", clientNum, firstTime, isBot )
--      return "go away"
        return nil
end

-- called for every ClientDisconnect
function et_ClientDisconnect( clientNum )
        et.G_Printf( "et_ClientDisconnect: [%d]\n", clientNum )
end

-- called for every ClientBegin
function et_ClientBegin( clientNum )
        et.G_Printf( "et_ClientBegin: [%d]\n", clientNum )
end

-- called for every ClientUserinfoChanged
function et_ClientUserinfoChanged( clientNum )
        et.G_Printf( "et_ClientUserinfoChanged: [%d] = [%s]\n", clientNum, et.trap_GetUserinfo( clientNum ) )
end

-- called for every trap_Printf
function et_Print( text )
--      et.G_Printf( "et_Print [%s]", text )
end

function et_ClientSay( cno, mode, text )
        et.G_Printf( "et_ClientSay [%d] [%d] [%s]\n", cno, mode, text )
        et.G_Say( cno, mode, text )
        return 1
end