SendServerCommand: Difference between revisions
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===Print=== | ===Print=== | ||
:"'''print''' \"''Message''\n\"" | :"'''print''' \"''Message''\n\"" | ||
:'''print''' will print the ''Message'' in the clients console | :'''print''' will print the ''Message'' in the clients console. | ||
===Center Print MoO=== | ===Center Print MoO=== | ||
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===Center Print=== | ===Center Print=== | ||
:"'''cp''' \"''Message''\n\""<br> | :"'''cp''' \"''Message''\n\""<br> | ||
:'''cp''' will print the ''Message'' in the center of the clients screen | :'''cp''' will print the ''Message'' in the center of the clients screen. | ||
===Scores Print=== | ===Scores Print=== | ||
:"'''sc''' \"''Message''\n\""<br> | :"'''sc''' \"''Message''\n\""<br> | ||
:'''sc''' will print the ''Message'' in the clients console and write to the statsdump file | :'''sc''' will print the ''Message'' in the clients console and write to the statsdump file. | ||
==Chatting== | ==Chatting== | ||
===Chat=== | ===Chat=== | ||
:"'''c''' ''ClienNum'' \"''Message''\""<br> | :"'''c''' ''ClienNum'' \"''Message''\""<br> | ||
:'''c''' will print a global chat message ''Message'' on behalf of client ''ClienNum'' | :'''c''' will print a global chat message ''Message'' on behalf of client ''ClienNum''. | ||
===Team Chat=== | ===Team Chat=== | ||
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:'''tc''' will print a team chat message ''Message'' on behalf of client ''ClienNum'',<br> | :'''tc''' will print a team chat message ''Message'' on behalf of client ''ClienNum'',<br> | ||
:the ''X,Y,Z-Location's'' are optional parematers the represent the clients location,<br> | :the ''X,Y,Z-Location's'' are optional parematers the represent the clients location,<br> | ||
:if the ''X,Y,Z-Location's'' are left out then the message will be printed whitout an location | :if the ''X,Y,Z-Location's'' are left out then the message will be printed whitout an location. | ||
===Fireteam Chat=== | ===Fireteam Chat=== | ||
:"'''bc''' ''ClienNum'' \"''Message''\" ''X-Location'' ''Y-Location'' ''Z-Location''"<br> | :"'''bc''' ''ClienNum'' \"''Message''\" ''X-Location'' ''Y-Location'' ''Z-Location''".<br> | ||
:'''bc''' will print a fireteam chat message ''Message'' on behalf of client ''ClienNum'',<br> | :'''bc''' will print a fireteam chat message ''Message'' on behalf of client ''ClienNum'',<br> | ||
:the ''X,Y,Z-Location's'' parematers the represent the clients location | :the ''X,Y,Z-Location's'' parematers the represent the clients location. | ||
==Voice Chat== | ==Voice Chat== | ||
===Global Voice Chat=== | ===Global Voice Chat=== | ||
:"'''vchat''' 0 ''ClientNum'' 50 ''Vsay-String'' ''Vsay-Number'' \"''Custom-Message''\""<br> | :"'''vchat''' 0 ''ClientNum'' 50 ''Vsay-String'' ''Vsay-Number'' \"''Custom-Message''\"".<br> | ||
:'''vchat''' will global voice chat ''Vsay-String'' on behalf of client ''ClienNum''<br> | :'''vchat''' will global voice chat ''Vsay-String'' on behalf of client ''ClienNum''.<br> | ||
:''Vsay-Number'' is normaly random but i can be stable using /vsay <''Vsay-Number''> <''Vsay-String''>,<br> ''Vsay-Number'' represend the vsay nummer of Vsay inside the .voice files<br> | :''Vsay-Number'' is normaly random but i can be stable using /vsay <''Vsay-Number''> <''Vsay-String''>,<br> ''Vsay-Number'' represend the vsay nummer of Vsay inside the .voice files.<br> | ||
:''Custom-Message'' is normaly \"\" (empty) else its the chat message that will be drawn | :''Custom-Message'' is normaly \"\" (empty) else its the chat message that will be drawn . | ||
===Team Voice Chat=== | ===Team Voice Chat=== | ||
:"'''vtchat''' 0 ''ClientNum'' 50 ''Vsay-String'' ''Vsay-Number'' ''Y-Location'' ''Z-Location'' \"''Custom-Message''\""<br> | :"'''vtchat''' 0 ''ClientNum'' 50 ''Vsay-String'' ''Vsay-Number'' ''Y-Location'' ''Z-Location'' \"''Custom-Message''\""<br> | ||
:'''vchat''' will team voice chat ''Vsay-String'' on behalf of client ''ClienNum''<br> | :'''vchat''' will team voice chat ''Vsay-String'' on behalf of client ''ClienNum''.<br> | ||
:''Vsay-Number'' is normaly random but i can be stable using /vsay <''Vsay-Number''> <''Vsay-String''>,<br> ''Vsay-Number'' represend the vsay nummer of Vsay inside the .voice files<br> | :''Vsay-Number'' is normaly random but i can be stable using /vsay <''Vsay-Number''> <''Vsay-String''>,<br> ''Vsay-Number'' represend the vsay nummer of Vsay inside the .voice files.<br> | ||
:the ''X,Y,Z-Location's'' parematers the represent the clients location | :the ''X,Y,Z-Location's'' parematers the represent the clients location.<br> | ||
:''Custom-Message'' is normaly \"\" (empty) else its the chat message that will be drawn | :''Custom-Message'' is normaly \"\" (empty) else its the chat message that will be drawn. | ||
===Fireteam Voice Chat=== | ===Fireteam Voice Chat=== | ||
:"'''vtchat''' 0 ''ClientNum'' 50 ''Fireteam-String'' ''Vsay-Number'' ''Y-Location'' ''Z-Location'' \"''Custom-Message''\""<br> | :"'''vtchat''' 0 ''ClientNum'' 50 ''Fireteam-String'' ''Vsay-Number'' ''Y-Location'' ''Z-Location'' \"''Custom-Message''\""<br> | ||
:'''vchat''' will team voice chat ''Vsay-String'' on behalf of client ''ClienNum''<br> | :'''vchat''' will team voice chat ''Vsay-String'' on behalf of client ''ClienNum''.<br> | ||
:''Vsay-Number'' is normaly random but i can be stable using /vsay <''Vsay-Number''> <''Fireteam-Vsay-String''>,<br> ''Vsay-Number'' represend the vsay nummer of Vsay inside the .voice files<br> | :''Vsay-Number'' is normaly random but i can be stable using /vsay <''Vsay-Number''> <''Fireteam-Vsay-String''>,<br> ''Vsay-Number'' represend the vsay nummer of Vsay inside the .voice files.<br> | ||
:the ''X,Y,Z-Location's'' parematers the represent the clients location<br> | :the ''X,Y,Z-Location's'' parematers the represent the clients location.<br> | ||
:''Custom-Message'' is normaly \"\" (empty) else its the chat message that will be drawn | :''Custom-Message'' is normaly \"\" (empty) else its the chat message that will be drawn. | ||
==Fireteam== | ==Fireteam== | ||
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:"'''application''' ''Number''" | :"'''application''' ''Number''" | ||
:'''application''' will show up the fireteam invation message's<br> | :'''application''' will show up the fireteam invation message's<br> | ||
:if ''Number'' > -1 the "accept .. application to join your fireteam" shows up in this case ''Number'' is the ClientNum of applying client<br> | :if ''Number'' > -1 the "accept .. application to join your fireteam" shows up in this case ''Number'' is the ClientNum of applying client.<br> | ||
:if ''Number'' == -1 the "your aplication has been submitted" shows up<br> | :if ''Number'' == -1 the "your aplication has been submitted" shows up.<br> | ||
:if ''Number'' == -2 the "your aplication fialed" shows up<br> | :if ''Number'' == -2 the "your aplication fialed" shows up.<br> | ||
:if ''Number'' == -3 the "your aplication has been approved" shows up<br> | :if ''Number'' == -3 the "your aplication has been approved" shows up.<br> | ||
:if ''Number'' == -4 the "your aplication reply has been send" shows up | :if ''Number'' == -4 the "your aplication reply has been send" shows up. | ||
===Proposition=== | ===Proposition=== | ||
:"'''proposition''' ''Number'' ''Number2''" | :"'''proposition''' ''Number'' ''Number2''" | ||
:'''proposition''' will show up the fireteam proposition message's<br> | :'''proposition''' will show up the fireteam proposition message's.<br> | ||
:if ''Number'' > -1 the "accept .. proposition to invite .. to your fireteam" shows up, in this case ''Number'' is the ClientNum of proposed client and, ''Number2'' is the ClientNum of proposing<br> | :if ''Number'' > -1 the "accept .. proposition to invite .. to your fireteam" shows up, in this case ''Number'' is the ClientNum of proposed client and, ''Number2'' is the ClientNum of proposing.<br> | ||
:if ''Number'' == -1 the "your proposition has been submitted" shows up<br> | :if ''Number'' == -1 the "your proposition has been submitted" shows up.<br> | ||
:if ''Number'' == -2 the "your proposition was rejected" shows up<br> | :if ''Number'' == -2 the "your proposition was rejected" shows up.<br> | ||
:if ''Number'' == -3 the "your proposition was accepted" shows up<br> | :if ''Number'' == -3 the "your proposition was accepted" shows up.<br> | ||
:if ''Number'' == -4 the "your proposition reply has been send" shows up<br> | :if ''Number'' == -4 the "your proposition reply has been send" shows up.<br> | ||
''Number2'' is an optional paramater only used when ''Number'' > -1 | ''Number2'' is an optional paramater only used when ''Number'' > -1. | ||
===Invitation=== | ===Invitation=== | ||
:"'''invitation''' ''Number''" | :"'''invitation''' ''Number''" | ||
:'''invitation''' will show up the fireteam invation message's<br> | :'''invitation''' will show up the fireteam invation message's.<br> | ||
:if ''Number'' > -1 the "accept .. invitation to join your fireteam" shows up in this case ''Number'' is the ClientNum of applying client<br> | :if ''Number'' > -1 the "accept .. invitation to join your fireteam" shows up in this case ''Number'' is the ClientNum of applying client.<br> | ||
:if ''Number'' == -1 the "your invitation has been submitted" shows up<br> | :if ''Number'' == -1 the "your invitation has been submitted" shows up.<br> | ||
:if ''Number'' == -2 the "your invitation rejected" shows up<br> | :if ''Number'' == -2 the "your invitation rejected" shows up.<br> | ||
:if ''Number'' == -3 the "your invitation was accepted" shows up<br> | :if ''Number'' == -3 the "your invitation was accepted" shows up.<br> | ||
:if ''Number'' == -4 the "your invitation reply has been send" shows up | :if ''Number'' == -4 the "your invitation reply has been send" shows up. | ||
==Others== | ==Others== | ||
===Complaining=== | ===Complaining=== | ||
:"'''complaint''' ''Number''"<br> | :"'''complaint''' ''Number''"<br> | ||
:'''complaint''' will make the complain vote showup<br> | :'''complaint''' will make the complain vote showup.<br> | ||
:if 1 the vote will show up<br> | :if ''Number'' == 1 the vote will show up.<br> | ||
:if ''Number'' == -1 the complain filled message shows up<br> | :if ''Number'' == -1 the complain filled message shows up.<br> | ||
:if ''Number'' == -2 the complain dismissed message shows up | :if ''Number'' == -2 the complain dismissed message shows up. | ||
===Spawning=== | ===Spawning=== | ||
:"'''setspawnpt''' ''number''"<br> | :"'''setspawnpt''' ''number''"<br> | ||
:"'''setspawnpt''' sets the client game selected spawnpoint to number ''number'' | :"'''setspawnpt''' sets the client game selected spawnpoint to number ''number''. | ||
Revision as of 20:33, 24 November 2005
et.trap_SendServerCommand() has the following commands:
Prining
- "print \"Message\n\""
- print will print the Message in the clients console.
Center Print MoO
- "cpm \"Message\n\""
- cpm will print the Message in the clients anoucement area and console
Center Print
- "cp \"Message\n\""
- cp will print the Message in the center of the clients screen.
Scores Print
- "sc \"Message\n\""
- sc will print the Message in the clients console and write to the statsdump file.
Chatting
Chat
- "c ClienNum \"Message\""
- c will print a global chat message Message on behalf of client ClienNum.
Team Chat
- "tc ClienNum \"Message\" X-Location Y-Location Z-Location"
- tc will print a team chat message Message on behalf of client ClienNum,
- the X,Y,Z-Location's are optional parematers the represent the clients location,
- if the X,Y,Z-Location's are left out then the message will be printed whitout an location.
Fireteam Chat
- "bc ClienNum \"Message\" X-Location Y-Location Z-Location".
- bc will print a fireteam chat message Message on behalf of client ClienNum,
- the X,Y,Z-Location's parematers the represent the clients location.
Voice Chat
Global Voice Chat
- "vchat 0 ClientNum 50 Vsay-String Vsay-Number \"Custom-Message\"".
- vchat will global voice chat Vsay-String on behalf of client ClienNum.
- Vsay-Number is normaly random but i can be stable using /vsay <Vsay-Number> <Vsay-String>,
Vsay-Number represend the vsay nummer of Vsay inside the .voice files. - Custom-Message is normaly \"\" (empty) else its the chat message that will be drawn .
Team Voice Chat
- "vtchat 0 ClientNum 50 Vsay-String Vsay-Number Y-Location Z-Location \"Custom-Message\""
- vchat will team voice chat Vsay-String on behalf of client ClienNum.
- Vsay-Number is normaly random but i can be stable using /vsay <Vsay-Number> <Vsay-String>,
Vsay-Number represend the vsay nummer of Vsay inside the .voice files. - the X,Y,Z-Location's parematers the represent the clients location.
- Custom-Message is normaly \"\" (empty) else its the chat message that will be drawn.
Fireteam Voice Chat
- "vtchat 0 ClientNum 50 Fireteam-String Vsay-Number Y-Location Z-Location \"Custom-Message\""
- vchat will team voice chat Vsay-String on behalf of client ClienNum.
- Vsay-Number is normaly random but i can be stable using /vsay <Vsay-Number> <Fireteam-Vsay-String>,
Vsay-Number represend the vsay nummer of Vsay inside the .voice files. - the X,Y,Z-Location's parematers the represent the clients location.
- Custom-Message is normaly \"\" (empty) else its the chat message that will be drawn.
Fireteam
Application
- "application Number"
- application will show up the fireteam invation message's
- if Number > -1 the "accept .. application to join your fireteam" shows up in this case Number is the ClientNum of applying client.
- if Number == -1 the "your aplication has been submitted" shows up.
- if Number == -2 the "your aplication fialed" shows up.
- if Number == -3 the "your aplication has been approved" shows up.
- if Number == -4 the "your aplication reply has been send" shows up.
Proposition
- "proposition Number Number2"
- proposition will show up the fireteam proposition message's.
- if Number > -1 the "accept .. proposition to invite .. to your fireteam" shows up, in this case Number is the ClientNum of proposed client and, Number2 is the ClientNum of proposing.
- if Number == -1 the "your proposition has been submitted" shows up.
- if Number == -2 the "your proposition was rejected" shows up.
- if Number == -3 the "your proposition was accepted" shows up.
- if Number == -4 the "your proposition reply has been send" shows up.
Number2 is an optional paramater only used when Number > -1.
Invitation
- "invitation Number"
- invitation will show up the fireteam invation message's.
- if Number > -1 the "accept .. invitation to join your fireteam" shows up in this case Number is the ClientNum of applying client.
- if Number == -1 the "your invitation has been submitted" shows up.
- if Number == -2 the "your invitation rejected" shows up.
- if Number == -3 the "your invitation was accepted" shows up.
- if Number == -4 the "your invitation reply has been send" shows up.
Others
Complaining
- "complaint Number"
- complaint will make the complain vote showup.
- if Number == 1 the vote will show up.
- if Number == -1 the complain filled message shows up.
- if Number == -2 the complain dismissed message shows up.
Spawning
- "setspawnpt number"
- "setspawnpt sets the client game selected spawnpoint to number number.