User:Phats: Difference between revisions
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[http://et.d1p.de/etadmin_mod/wiki/index.php/User:Phats#Advanced_Campaign_Structure_-_Using_etadmin_mod____.28Prototype.29 Advanced Campaign Structure - Using etadmin_mod (Prototype)] | [http://et.d1p.de/etadmin_mod/wiki/index.php/User:Phats#Advanced_Campaign_Structure_-_Using_etadmin_mod____.28Prototype.29 Advanced Campaign Structure - Using etadmin_mod (Prototype)] | ||
- Shows how you can expand on the basic campaign premise to make a more intuitive campaign structure for your server with greater control and flexibility than before. Campaigns will be selected based on the number of players currently connected to the server and by doing so can help define the style of maps included in each campaign more clearly to improve the overall gaming experience. | - Shows how you can expand on the basic campaign premise to make a more intuitive campaign structure for your server with greater control and flexibility than before. Campaigns will be selected based on the number of players currently connected to the server and by doing so can help define the style of maps included in each campaign more clearly to improve the overall gaming experience. This currently uses etadmin_mod to keep track of the number of players on the server, however it could be easily ported to a lua chunk if there was interest from the community. | ||
Latest revision as of 09:18, 18 December 2005
Advanced Campaign Structure - Using etadmin_mod (Prototype) - Shows how you can expand on the basic campaign premise to make a more intuitive campaign structure for your server with greater control and flexibility than before. Campaigns will be selected based on the number of players currently connected to the server and by doing so can help define the style of maps included in each campaign more clearly to improve the overall gaming experience. This currently uses etadmin_mod to keep track of the number of players on the server, however it could be easily ported to a lua chunk if there was interest from the community.