Difference between revisions of "Talk:Lua Mod API"
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bani: how about a et_sound(id, sound) event? [[User:gotenks|gotenks]] 20:45, 17 January 2006 (CST) | bani: how about a et_sound(id, sound) event? [[User:gotenks|gotenks]] 20:45, 17 January 2006 (CST) | ||
:[http://wolfwiki.anime.net/index.php/ETPro:Lua_Mod_API#sound et.G_Sound( entnum, soundindex )] --[[User:Bani|Bani]] 22:07, 18 January 2006 (PST) | :[http://wolfwiki.anime.net/index.php/ETPro:Lua_Mod_API#sound et.G_Sound( entnum, soundindex )] --[[User:Bani|Bani]] 22:07, 18 January 2006 (PST) | ||
+ | :bani, i was referring to an on event call, so when a sound is played et_sound(id,sound) would be called.[[User:gotenks|gotenks]] 21:45, 20 January 2006 (CST) |
Revision as of 03:42, 21 January 2006
- et.G_SlotSound( slotnum, soundindex ) -> Plays the sound soundindex at for the player @ slotnum only. --RoadKillPuppy 14:17, 16 December 2005 (PST)
- you can do this with tempentities and SVF_SINGLECLIENT ...
- --Bani 17:32, 16 December 2005 (PST)
some of this can be done via function et_Print(text).. but this would greatly simplify life,
my wish list for christmas:
- getUserEguid(cno) - get a client's etpro guid?
- repair gentity_set for vec3 - scotty fix the transporter please
- et.trap_SendServerCommand(cno, "kill") - punish client as alternative to setting health
--Hadr0 02:10, 20 December 2005 (PST)
- You can use et.G_Damage() in the new test version to do that.--Bani 01:38, 23 December 2005 (PST)
trap sen server cmd is a ET engine trap the comand u send it send to the client and recived as a server command no a client command
to add ill well that would be al ot of coding for not much =FF=Im2good4u 12:12, 20 December 2005 (PST)
aight thnx.
heres another api request, i'd like to be able to get a clients xp directly. et.gentity_get(cno, "sess.game_points") seems to return 0 always (?)
--Hadr0 15:38, 21 December 2005 (PST)
- oh nevermind, i see this can be done now with xp = et.gentity_get(cno, "ps.stats", 8)
- nice... --Hadr0 16:58, 23 December 2005 (PST)
add a way to determine if a client is 999, and if possible why he's 999 (loading, connecting, loosing packets, etc)
--Gotenks
999 means: server has not been sent data from client for > 1000 ms. So there is no way to certainly tell why. The timeoutflag is stored in the pmflags IIRC. Don't know if lua can read them right now. --Deus 23:12, 22 December 2005 (PST)
Access to weapon stats during game similar to end of round stats that are displayed.
--LethalInjection 23:52, 22 December 2005 (PST)
Still would like access to the ping, or a dummy variable if they are 999, but also the ammount of time they are inactive.
--Gotenks (Sorry for double post) 1:53, 31 December 2005 (CST)
IPC stuff
i would like a et_IPCReceive whit an return value so u can send info back on a request
i would like a et_IPCSend that can send to all lua mods then them mods can decide if the wana use that message or not =FF=Im2good4u 12:35, 8 January 2006 (PST)
et_IPCReceive wouldn't send it to the other mod... afaik... so just use another send just et_IPCSend to all modules (afaik, you can even send to ones not there), simple loop function
gotenks 20:04, 8 January 2006 (CST)
yeh probely but its not verry handy its better to get the good vmnumber or to e able to send on mod filenames
apart from that returning a value will be more handy since tnhe u cna contine in 1 funtion else u got to reacise it in the recieve funtion =FF=Im2good4u 10:45, 9 January 2006 (PST)
bani i need a console print function on the client that does sepport ascii plz =FF=Im2good4u 12:49, 12 January 2006 (PST)
- et.trap_SendServerCommand( clientnum, "print \"hello ascii console on the client\n\" ) ) --Bani 22:33, 15 January 2006 (PST)
bani: how about a et_sound(id, sound) event? gotenks 20:45, 17 January 2006 (CST)
- et.G_Sound( entnum, soundindex ) --Bani 22:07, 18 January 2006 (PST)
- bani, i was referring to an on event call, so when a sound is played et_sound(id,sound) would be called.gotenks 21:45, 20 January 2006 (CST)