Difference between revisions of "ETPro:Lua Sample Code"
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et.G_Print(string.format(unpack(arg))) | et.G_Print(string.format(unpack(arg))) | ||
<font color="blue">end</font> | <font color="blue">end</font> | ||
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<font color="green">-- test some of the supported etpro lua functions</font> | <font color="green">-- test some of the supported etpro lua functions</font> | ||
<font color="blue">function</font> test_lua_functions() | <font color="blue">function</font> test_lua_functions() | ||
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et.G_Printf( <font color="darkblue">"gentity[1022].classname = [%s]"</font>, et.gentity_get( <font color="blue">1022</font>, <font color="darkblue">"classname"</font> ) ) | et.G_Printf( <font color="darkblue">"gentity[1022].classname = [%s]"</font>, et.gentity_get( <font color="blue">1022</font>, <font color="darkblue">"classname"</font> ) ) | ||
<font color="blue">end</font> | <font color="blue">end</font> | ||
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<font color="green">-- called when game inits</font> | <font color="green">-- called when game inits</font> | ||
<font color="blue">function</font> et_InitGame( levelTime, randomSeed, restart ) | <font color="blue">function</font> et_InitGame( levelTime, randomSeed, restart ) | ||
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<font color="green">-- test_lua_functions()</font> | <font color="green">-- test_lua_functions()</font> | ||
<font color="blue">end</font> | <font color="blue">end</font> | ||
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<font color="green">-- called every server frame</font> | <font color="green">-- called every server frame</font> | ||
<font color="blue">function</font> et_RunFrame( levelTime ) | <font color="blue">function</font> et_RunFrame( levelTime ) | ||
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<font color="blue">end</font> | <font color="blue">end</font> | ||
<font color="blue">end</font> | <font color="blue">end</font> | ||
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<font color="green">-- called for every clientcommand</font> | <font color="green">-- called for every clientcommand</font> | ||
<font color="green">-- return 1 if intercepted, 0 if passthrough</font> | <font color="green">-- return 1 if intercepted, 0 if passthrough</font> |
Revision as of 13:19, 27 April 2006
This code does nothing useful besides demonstrate and exercise the ETPro:Lua Mod API
-- printf wrapper function et.G_Printf(...) et.G_Print(string.format(unpack(arg))) end -- test some of the supported etpro lua functions function test_lua_functions() et.trap_Cvar_Set( "bla1", "bla2" ) et.G_Printf( "sv_hostname [%s]\n", et.trap_Cvar_Get( "sv_hostname" ) ) et.G_Printf( "configstring 1 [%s] \n", et.trap_GetConfigstring( 1 ) ) et.trap_SetConfigstring( 4, "yadda test" ) et.G_Printf( "configstring 4 [%s]\n", et.trap_GetConfigstring( 4 ) ) et.trap_SendConsoleCommand( et.EXEC_APPEND, "cvarlist *charge*\n" ) et.trap_SendServerCommand( -1, "print \"Yadda yadda\"" ) et.G_Printf( "gentity[1022].classname = [%s]", et.gentity_get( 1022, "classname" ) ) end -- called when game inits function et_InitGame( levelTime, randomSeed, restart ) et.G_Printf( "et_InitGame [%d] [%d] [%d]\n", levelTime, randomSeed, restart ) et.RegisterModname( "bani qagame " .. et.FindSelf() ) -- test_lua_functions() end -- called every server frame function et_RunFrame( levelTime ) if math.mod( levelTime, 1000 ) == 0 then -- et.G_Printf( et_RunFrame [%d]\n", levelTime ) end end -- called for every clientcommand -- return 1 if intercepted, 0 if passthrough function et_ClientCommand( clientNum, cmd ) et.G_Printf( "et_ClientCommand: [%d] [%s]\n", et.trap_Argc(), cmd ) return 0 end
-- called for every consolecommand -- return 1 if intercepted, 0 if passthrough function et_ConsoleCommand() et.G_Printf( "et_ConsoleCommand: [%s] [%s]\n", et.trap_Argc(), et.trap_Argv(0) ) if et.trap_Argv(0) == "listmods" then i = 1 repeat modname, signature = et.FindMod( i ) if modname and signature then et.G_Printf( "vm slot [%d] name [%s] signature [%s]\n", i, modname, signature ) et.IPCSend( i, "hello" ) end i = i + 1 until modname == nil or signature == nil return 1 end return 0 end -- called when we receive an IPC from another VM function et_IPCReceive( vmnumber, message ) et.G_Printf( "IPCReceive [%d] from [%d] message [%s]\n", et.FindSelf(), vmnumber, message ) end -- called for every ClientConnect function et_ClientConnect( clientNum, firstTime, isBot ) et.G_Printf( "et_ClientConnect: [%d] [%d] [%d]\n", clientNum, firstTime, isBot ) -- return "go away" return nil end -- called for every ClientDisconnect function et_ClientDisconnect( clientNum ) et.G_Printf( "et_ClientDisconnect: [%d]\n", clientNum ) end -- called for every ClientBegin function et_ClientBegin( clientNum ) et.G_Printf( "et_ClientBegin: [%d]\n", clientNum ) end -- called for every ClientUserinfoChanged function et_ClientUserinfoChanged( clientNum ) et.G_Printf( "et_ClientUserinfoChanged: [%d] = [%s]\n", clientNum, et.trap_GetUserinfo( clientNum ) ) end -- called for every trap_Printf function et_Print( text ) -- et.G_Printf( "et_Print [%s]", text ) end function et_ClientSay( cno, mode, text ) et.G_Printf( "et_ClientSay [%d] [%d] [%s]\n", cno, mode, text ) et.G_Say( cno, mode, text ) return 1 end