XP Settings: Difference between revisions

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=== Skills Settings ===
=== Skills Settings ===
''b_defaultskills'' - new players start with these skill levels in each
''b_defaultskills'' (default: "")<br/>
class. The classes in order are:
New players start with these skill levels in each class. The classes in order are:<br/>
battle sense, explosives and construction (engineer), first aid (medic),
battle sense, explosives and construction (engineer), first aid (medic),
signals (field ops), light weapons, and heavy weapons (soldier);
signals (field ops), light weapons, and heavy weapons (soldier).<br/>
therefore, to start everyone with level 2 battle sense and level 3
Therefore, to start everyone with level 2 battle sense and level 3 light weapons, you could set this to "2 0 0 0 3 0 0".  Leaving this setting blank or using 0s for each class uses the normal behavior. (valid values: 0-4 for each skill)
light weapons, you could set this to "2 0 0 0 3 0 0".  Leaving this
<pre>set b_defaultskills ""</pre>
setting blank or using 0s for each class uses the normal behavior.
default: "" valid values: 0-4 for each skill
set b_defaultskills ""


b_noskillupgrades - when set to 1, players may still score XP, but
b_noskillupgrades (default: 0)<br/>
they will no longer gain skill or rank upgrades.  This is especially
When set to 1, players may still score XP, but they will no longer gain skill or rank upgrades.  This is especially useful in combination with b_defaultskills to even out gameplay when playing in non-campaign mode. (valid values: 0, 1)
useful in combination with b_defaultskills to even out gameplay when
<pre>set b_noskillupgrades 0</pre>
playing in non-campaign mode.
default: 0 valid values: 0, 1
set b_noskillupgrades 0


=== Skill Upgrade levels ===
=== Skill Upgrade levels ===
b_levels_<class> (default: "") <class> is: "battlesense" or "engineer", "medic", "fieldops", "lightweapons", "soldier", "covertops" <br/>
b_levels_<class> (default: "") <class> is: "battlesense" or "engineer", "medic", "fieldops", "lightweapons", "soldier", "covertops" <br/>
Configures the number of XP required for each class upgrade.  Setting a skill level to 0 means that a player will start with that skill level, while setting a skill level to -1 or omitting it means that a skill level is disabled.  A blank value means that the default values (20, 50, 90, 140) are used.<br/>
Configures the number of XP required for each class upgrade.  Setting a skill level to 0 means that a player will start with that skill level, while setting a skill level to -1 or omitting it means that a skill level is disabled.  A blank value means that the default values (20, 50, 90, 140) are used. Examples:<br/>
Examples:<br/>
<pre>set b_levels_battlesense "20 30 60 100" // upgrade battle sense faster<br/>
<pre>set b_levels_battlesense "20 30 60 100" // upgrade battle sense faster<br/>
set b_levels_medic "20 50 90" // disable level 4 medics<br/>
set b_levels_medic "20 50 90" // disable level 4 medics<br/>

Revision as of 06:08, 4 July 2006

Stat-Saver (XP Restore)

b_statsaver - enables/disables the stat saver feature, which will save player stats across disconnects. see the admin guide for details. default: 1 valid values: 0, 1 set b_statsaver 1

Skills Settings

b_defaultskills (default: "")
New players start with these skill levels in each class. The classes in order are:
battle sense, explosives and construction (engineer), first aid (medic), signals (field ops), light weapons, and heavy weapons (soldier).
Therefore, to start everyone with level 2 battle sense and level 3 light weapons, you could set this to "2 0 0 0 3 0 0". Leaving this setting blank or using 0s for each class uses the normal behavior. (valid values: 0-4 for each skill)

set b_defaultskills ""

b_noskillupgrades (default: 0)
When set to 1, players may still score XP, but they will no longer gain skill or rank upgrades. This is especially useful in combination with b_defaultskills to even out gameplay when playing in non-campaign mode. (valid values: 0, 1)

set b_noskillupgrades 0

Skill Upgrade levels

b_levels_<class> (default: "") <class> is: "battlesense" or "engineer", "medic", "fieldops", "lightweapons", "soldier", "covertops"
Configures the number of XP required for each class upgrade. Setting a skill level to 0 means that a player will start with that skill level, while setting a skill level to -1 or omitting it means that a skill level is disabled. A blank value means that the default values (20, 50, 90, 140) are used. Examples:

set b_levels_battlesense "20 30 60 100" // upgrade battle sense faster<br/>
set b_levels_medic "20 50 90" // disable level 4 medics<br/>

set b_levels_battlesense ""<br/>
set b_levels_engineer ""<br/>
set b_levels_medic ""<br/>
set b_levels_fieldops ""<br/>
set b_levels_lightweapons ""<br/>
set b_levels_soldier ""<br/>
set b_levels_covertops ""<br/>

XP Save

Please note that ETPro does not contain an XP save function. It only has Stat-Saver