Difference between revisions of "XP Settings"
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=== Skills Settings === | === Skills Settings === | ||
− | ''b_defaultskills'' | + | ''b_defaultskills'' (default: "")<br/> |
− | class. | + | New players start with these skill levels in each class. The classes in order are:<br/> |
battle sense, explosives and construction (engineer), first aid (medic), | battle sense, explosives and construction (engineer), first aid (medic), | ||
− | signals (field ops), light weapons, and heavy weapons (soldier) | + | signals (field ops), light weapons, and heavy weapons (soldier).<br/> |
− | + | Therefore, to start everyone with level 2 battle sense and level 3 light weapons, you could set this to "2 0 0 0 3 0 0". Leaving this setting blank or using 0s for each class uses the normal behavior. (valid values: 0-4 for each skill) | |
− | light weapons, you could set this to "2 0 0 0 3 0 0". Leaving this | + | <pre>set b_defaultskills ""</pre> |
− | setting blank or using 0s for each class uses the normal behavior. | + | |
− | + | ||
− | set b_defaultskills "" | + | |
− | b_noskillupgrades | + | b_noskillupgrades (default: 0)<br/> |
− | they will no longer gain skill or rank upgrades. This is especially | + | When set to 1, players may still score XP, but they will no longer gain skill or rank upgrades. This is especially useful in combination with b_defaultskills to even out gameplay when playing in non-campaign mode. (valid values: 0, 1) |
− | useful in combination with b_defaultskills to even out gameplay when | + | <pre>set b_noskillupgrades 0</pre> |
− | playing in non-campaign mode. | + | |
− | + | ||
− | set b_noskillupgrades 0 | + | |
=== Skill Upgrade levels === | === Skill Upgrade levels === | ||
b_levels_<class> (default: "") <class> is: "battlesense" or "engineer", "medic", "fieldops", "lightweapons", "soldier", "covertops" <br/> | b_levels_<class> (default: "") <class> is: "battlesense" or "engineer", "medic", "fieldops", "lightweapons", "soldier", "covertops" <br/> | ||
− | Configures the number of XP required for each class upgrade. Setting a skill level to 0 means that a player will start with that skill level, while setting a skill level to -1 or omitting it means that a skill level is disabled. A blank value means that the default values (20, 50, 90, 140) are used. | + | Configures the number of XP required for each class upgrade. Setting a skill level to 0 means that a player will start with that skill level, while setting a skill level to -1 or omitting it means that a skill level is disabled. A blank value means that the default values (20, 50, 90, 140) are used. Examples:<br/> |
− | Examples:<br/> | + | |
<pre>set b_levels_battlesense "20 30 60 100" // upgrade battle sense faster<br/> | <pre>set b_levels_battlesense "20 30 60 100" // upgrade battle sense faster<br/> | ||
set b_levels_medic "20 50 90" // disable level 4 medics<br/> | set b_levels_medic "20 50 90" // disable level 4 medics<br/> |
Revision as of 06:08, 4 July 2006
Stat-Saver (XP Restore)
b_statsaver - enables/disables the stat saver feature, which will save player stats across disconnects. see the admin guide for details. default: 1 valid values: 0, 1 set b_statsaver 1
Skills Settings
b_defaultskills (default: "")
New players start with these skill levels in each class. The classes in order are:
battle sense, explosives and construction (engineer), first aid (medic),
signals (field ops), light weapons, and heavy weapons (soldier).
Therefore, to start everyone with level 2 battle sense and level 3 light weapons, you could set this to "2 0 0 0 3 0 0". Leaving this setting blank or using 0s for each class uses the normal behavior. (valid values: 0-4 for each skill)
set b_defaultskills ""
b_noskillupgrades (default: 0)
When set to 1, players may still score XP, but they will no longer gain skill or rank upgrades. This is especially useful in combination with b_defaultskills to even out gameplay when playing in non-campaign mode. (valid values: 0, 1)
set b_noskillupgrades 0
Skill Upgrade levels
b_levels_<class> (default: "") <class> is: "battlesense" or "engineer", "medic", "fieldops", "lightweapons", "soldier", "covertops"
Configures the number of XP required for each class upgrade. Setting a skill level to 0 means that a player will start with that skill level, while setting a skill level to -1 or omitting it means that a skill level is disabled. A blank value means that the default values (20, 50, 90, 140) are used. Examples:
set b_levels_battlesense "20 30 60 100" // upgrade battle sense faster<br/> set b_levels_medic "20 50 90" // disable level 4 medics<br/> set b_levels_battlesense ""<br/> set b_levels_engineer ""<br/> set b_levels_medic ""<br/> set b_levels_fieldops ""<br/> set b_levels_lightweapons ""<br/> set b_levels_soldier ""<br/> set b_levels_covertops ""<br/>
XP Save
Please note that ETPro does not contain an XP save function. It only has Stat-Saver