Difference between revisions of "XP Settings"

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=== Stat-Saver (XP Restore) ===
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== Stat-Saver (XP Restore) ==
 
b_statsaver - enables/disables the stat saver feature, which will
 
b_statsaver - enables/disables the stat saver feature, which will
 
save player stats across disconnects.  see the admin guide for details.
 
save player stats across disconnects.  see the admin guide for details.
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set b_statsaver 1
 
set b_statsaver 1
  
=== Skills Settings ===
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== Skills Settings ==
====''b_defaultskills''==== (default: "")<br/>
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==== ''b_defaultskills'' ==== (default: "")<br/>
 
New players start with these skill levels in each class. The classes in order are:<br/>
 
New players start with these skill levels in each class. The classes in order are:<br/>
 
battle sense, explosives and construction (engineer), first aid (medic),
 
battle sense, explosives and construction (engineer), first aid (medic),
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<pre>set b_defaultskills ""</pre>
 
<pre>set b_defaultskills ""</pre>
  
b_noskillupgrades (default: 0)<br/>
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==== ''b_noskillupgrades'' ==== (default: 0)<br/>
 
When set to 1, players may still score XP, but they will no longer gain skill or rank upgrades.  This is especially useful in combination with b_defaultskills to even out gameplay when playing in non-campaign mode. (valid values: 0, 1)
 
When set to 1, players may still score XP, but they will no longer gain skill or rank upgrades.  This is especially useful in combination with b_defaultskills to even out gameplay when playing in non-campaign mode. (valid values: 0, 1)
 
<pre>set b_noskillupgrades 0</pre>
 
<pre>set b_noskillupgrades 0</pre>
  
=== Skill Upgrade levels ===
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==== ''b_levels_<class>'' ==== (default: "") <br/>
b_levels_<class> (default: "") <class> is: "battlesense" or "engineer", "medic", "fieldops", "lightweapons", "soldier", "covertops" <br/>
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<class> is: "battlesense" or "engineer", "medic", "fieldops", "lightweapons", "soldier", "covertops"<br/>
 
Configures the number of XP required for each class upgrade.  Setting a skill level to 0 means that a player will start with that skill level, while setting a skill level to -1 or omitting it means that a skill level is disabled.  A blank value means that the default values (20, 50, 90, 140) are used. Examples:<br/>
 
Configures the number of XP required for each class upgrade.  Setting a skill level to 0 means that a player will start with that skill level, while setting a skill level to -1 or omitting it means that a skill level is disabled.  A blank value means that the default values (20, 50, 90, 140) are used. Examples:<br/>
 
<pre>set b_levels_battlesense "20 30 60 100" // upgrade battle sense faster<br/>
 
<pre>set b_levels_battlesense "20 30 60 100" // upgrade battle sense faster<br/>
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set b_levels_covertops ""<br/></pre>
 
set b_levels_covertops ""<br/></pre>
  
=== XP Save ===
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== XP Save ==
 
Please note that ETPro ''does not'' contain an XP save function.  It only has Stat-Saver
 
Please note that ETPro ''does not'' contain an XP save function.  It only has Stat-Saver
  
 
[[Category:ETPro:Server_Cvars]]
 
[[Category:ETPro:Server_Cvars]]

Revision as of 06:09, 4 July 2006

Stat-Saver (XP Restore)

b_statsaver - enables/disables the stat saver feature, which will save player stats across disconnects. see the admin guide for details. default: 1 valid values: 0, 1 set b_statsaver 1

Skills Settings

==== b_defaultskills ==== (default: "")
New players start with these skill levels in each class. The classes in order are:
battle sense, explosives and construction (engineer), first aid (medic), signals (field ops), light weapons, and heavy weapons (soldier).
Therefore, to start everyone with level 2 battle sense and level 3 light weapons, you could set this to "2 0 0 0 3 0 0". Leaving this setting blank or using 0s for each class uses the normal behavior. (valid values: 0-4 for each skill)

set b_defaultskills ""

==== b_noskillupgrades ==== (default: 0)
When set to 1, players may still score XP, but they will no longer gain skill or rank upgrades. This is especially useful in combination with b_defaultskills to even out gameplay when playing in non-campaign mode. (valid values: 0, 1)

set b_noskillupgrades 0

==== b_levels_<class> ==== (default: "")
<class> is: "battlesense" or "engineer", "medic", "fieldops", "lightweapons", "soldier", "covertops"
Configures the number of XP required for each class upgrade. Setting a skill level to 0 means that a player will start with that skill level, while setting a skill level to -1 or omitting it means that a skill level is disabled. A blank value means that the default values (20, 50, 90, 140) are used. Examples:

set b_levels_battlesense "20 30 60 100" // upgrade battle sense faster<br/>
set b_levels_medic "20 50 90" // disable level 4 medics<br/>

set b_levels_battlesense ""<br/>
set b_levels_engineer ""<br/>
set b_levels_medic ""<br/>
set b_levels_fieldops ""<br/>
set b_levels_lightweapons ""<br/>
set b_levels_soldier ""<br/>
set b_levels_covertops ""<br/>

XP Save

Please note that ETPro does not contain an XP save function. It only has Stat-Saver