Configstring: Difference between revisions

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general info about configstrings
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Configstrings can be accessed with [[Lua_Mod_API#configstrings|et.trap_GetConfigstring and et.trap_SetConfigstring]] and the [[Lua_Mod_API#string_utility_functions|String utility functions]]
Configstrings can be accessed with [[Lua_Mod_API#configstrings|et.trap_GetConfigstring and et.trap_SetConfigstring]] and the [[Lua_Mod_API#string_utility_functions|String utility functions]]
==What are Configstrings==
* Configstrings are strings that are set on the server, and automatically sent to each client.
* Configstrings are often, but not always, in the from of an infostring (a backslash delimited set of key\value pairs)
* Each configstring is identified by a number, which is usually given refered to by a name #defined in the ET gamecode.
* A group of related configstrings (such as CS_PLAYERS) usually only have a symbolic name for the first value, with a number (entity number in the case of CS_PLAYERS) added to to get a particular value.
* Most configstrings have a specific meaning to the gamecode. You can use the etmain SDK find out what they do, but beware that etpro does not do things exactly the same as etmain.
* A list of configstring numbers and names can be found in [http://www.collectivecomputing.com/~reed/et/lua/etconst.lua etconst.lua]


==User Configstring==
==User Configstring==

Revision as of 22:19, 28 August 2006


Configstrings can be accessed with et.trap_GetConfigstring and et.trap_SetConfigstring and the String utility functions

What are Configstrings

  • Configstrings are strings that are set on the server, and automatically sent to each client.
  • Configstrings are often, but not always, in the from of an infostring (a backslash delimited set of key\value pairs)
  • Each configstring is identified by a number, which is usually given refered to by a name #defined in the ET gamecode.
  • A group of related configstrings (such as CS_PLAYERS) usually only have a symbolic name for the first value, with a number (entity number in the case of CS_PLAYERS) added to to get a particular value.
  • Most configstrings have a specific meaning to the gamecode. You can use the etmain SDK find out what they do, but beware that etpro does not do things exactly the same as etmain.
  • A list of configstring numbers and names can be found in etconst.lua

User Configstring

A user Configstring gets written in the log file with a line starting with UserInfoChanged which mustn't be mistaken for one with Userinfo.

To access a user's Configstring you can't just use et.trap_GetConfigstring(slotNumber) but must use et.trap_GetConfigstring(et.CS_PLAYERS + slotNumber)

keynamedescription
nNick 
tTeam1=Axis, 2=Allies, 3=Spectators
cClass0=Soldier, 1=Medic, 2=Engineer, 3=FieldOps, 4=CovertOps
rRank 
mMedals 
sSkills 
dnDisguised name 
drDisguised rank 
wWeapon 
lwLatched weaponWeapon on next spawn
swLatched secondary weaponSecondary weapon on next spawn
pPrivilege level0=Peon, referee (vote), referee (password), semiadmin, rconauth - etpro only
ssStat Saver Stats restored by stat saver
scShoutcasteretpro only
tvETTV slaveetpro only


Notes

et.CS_PLAYERS = 689 for those of you that don't use etconst.lua

Source: http://bani.anime.net/banimod/forums/viewtopic.php?t=5412