Configstring: Difference between revisions
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* A group of related configstrings (such as CS_PLAYERS) usually only have a symbolic name for the first value, with a number (entity number in the case of CS_PLAYERS) added to to get a particular value. | * A group of related configstrings (such as CS_PLAYERS) usually only have a symbolic name for the first value, with a number (entity number in the case of CS_PLAYERS) added to to get a particular value. | ||
* Most configstrings have a specific meaning to the gamecode. You can use the etmain SDK find out what they do, but beware that etpro does not do things exactly the same as etmain. | * Most configstrings have a specific meaning to the gamecode. You can use the etmain SDK find out what they do, but beware that etpro does not do things exactly the same as etmain. | ||
* A list of configstring numbers and names can be found in [http://www. | * A list of configstring numbers and names can be found in [http://www.sonic.net/~rfm/et/lua/etconst.lua etconst.lua] | ||
==User Configstring== | ==User Configstring== | ||
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<pitatable columns=3 headlines="key;name;description" widths="40;220;450" headerfontcolor="#FFFFFF"> | <pitatable columns=3 headlines="key;name;description" widths="40;220;450" headerfontcolor="#FFFFFF"> | ||
n;Nick; | n;Nick;Player nickname | ||
t;Team;1=Axis, 2=Allies, 3=Spectators | t;Team;1=Axis, 2=Allies, 3=Spectators | ||
c;Class;0=Soldier, 1=Medic, 2=Engineer, 3=FieldOps, 4=CovertOps | c;Class;0=Soldier, 1=Medic, 2=Engineer, 3=FieldOps, 4=CovertOps | ||
r;Rank; | r;Rank;0-10 | ||
m;Medals; | m;Medals;0-7 | ||
s;Skills; | s;Skills;0-4 | ||
dn;Disguised name; | dn;Disguised name; | ||
dr;Disguised rank; | dr;Disguised rank; | ||
w;Weapon | w;Weapon;3=MP40, 5=Panzerfaust, 6=Flamethrower, 8=Thomson 10=Sten, 23=Engineer K43, 24=Engineer M1 Garand, 25=Covert Ops M1 Garand, 31=Mobile MG42, 32=Covert Ops K43 33=FG42, 35=Mortar | ||
lw;Latched weapon;Weapon on next spawn | lw;Latched weapon;Weapon on next spawn | ||
sw;Latched secondary weapon;Secondary weapon on next spawn | sw;Latched secondary weapon;Secondary weapon on next spawn | ||
ref;Referee;Referee status (0=not ref, 1=ref) | ref;Referee;Referee status (0=not ref, 1=ref) | ||
p;Privilege level;0=Peon, referee (vote), referee (password), semiadmin, rconauth - etpro only | p;Privilege level;0=Peon, referee (vote), referee (password), semiadmin, rconauth - etpro only | ||
ss;Stat Saver; Stats restored by stat saver | ss;Stat Saver; Stats have been restored by stat saver, etpro only (0=No, 1=Yes) | ||
sc;Shoutcaster;etpro only | sc;Shoutcaster;etpro only (0=No, 1=Yes) | ||
tv;ETTV slave;etpro only | tv;ETTV slave;etpro only (0=No, 1=Yes) | ||
</pitatable> | </pitatable> | ||
Revision as of 08:26, 14 August 2009
Configstrings can be accessed with et.trap_GetConfigstring and et.trap_SetConfigstring and the String utility functions.
What are Configstrings
- Configstrings are strings that are set on the server, and automatically sent to each client.
- Configstrings are often, but not always, in the from of an infostring (a backslash delimited set of key\value pairs)
- Each configstring is identified by a number, which is usually given refered to by a name #defined in the ET gamecode.
- A group of related configstrings (such as CS_PLAYERS) usually only have a symbolic name for the first value, with a number (entity number in the case of CS_PLAYERS) added to to get a particular value.
- Most configstrings have a specific meaning to the gamecode. You can use the etmain SDK find out what they do, but beware that etpro does not do things exactly the same as etmain.
- A list of configstring numbers and names can be found in etconst.lua
User Configstring
A user Configstring gets written in the log file with a line starting with UserInfoChanged which mustn't be mistaken for one with Userinfo.
To access a user's Configstring you can't just use et.trap_GetConfigstring(slotNumber) but must use et.trap_GetConfigstring(et.CS_PLAYERS + slotNumber).
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LUA Example
et.CS_PLAYERS = 689 -- get the name of client #3 using configstrings local cs = et.trap_GetConfigstring(et.CS_PLAYERS + 3) local name = et.Info_ValueForKey(cs, "n")
Notes
et.CS_PLAYERS = 689 for those of you that don't use etconst.lua.
Source: http://bani.anime.net/banimod/forums/viewtopic.php?t=5412