Hitsounds: Difference between revisions

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etpro has now hitsounds as in quake3arena, hitsounds are a sounds that are played when you hit somebody, there are three different sounds:
ETPro uses hitsounds like those used in Quake 3 Arena, hitsounds are sounds that are played when you hit another player, there are three different instances when a sound will play:


* one when you hit an enemy
* When you shoot an enemy
* one when you shoot a headshot on an enemy
* When you shoot an ememy in the head hitbox
* one when you hit a teammate
* When you shoot a teammate


the hitsounds are controlled by the cvar b_hitsounds


<pre>1 = On
== Using Hitsounds ==
0 = Off
 
2 = Headshots Only</pre>
The hitsounds are controlled by the cvar '''b_hitsounds'''
There are three different settings that can be used with this cvar;
 
<pre>1 = On,  All sounds are used
0 = Off, No sounds are used
2 = A sound occurs only when you get a headshot</pre>

Revision as of 16:17, 5 November 2005

ETPro uses hitsounds like those used in Quake 3 Arena, hitsounds are sounds that are played when you hit another player, there are three different instances when a sound will play:

  • When you shoot an enemy
  • When you shoot an ememy in the head hitbox
  • When you shoot a teammate


Using Hitsounds

The hitsounds are controlled by the cvar b_hitsounds There are three different settings that can be used with this cvar;

1 = On,  All sounds are used
0 = Off, No sounds are used
2 = A sound occurs only when you get a headshot