Difference between revisions of "Hitsounds"
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− | + | ETPro uses hitsounds like those used in Quake 3 Arena, hitsounds are sounds that are played when you hit another player, there are three different instances when a sound will play: | |
− | * | + | * When you shoot an enemy |
− | * | + | * When you shoot an ememy in the head hitbox |
− | * | + | * When you shoot a teammate |
− | |||
− | <pre>1 = On | + | == Using Hitsounds == |
− | 0 = Off | + | |
− | 2 = | + | The hitsounds are controlled by the cvar '''b_hitsounds''' |
+ | There are three different settings that can be used with this cvar; | ||
+ | |||
+ | <pre>1 = On, All sounds are used | ||
+ | 0 = Off, No sounds are used | ||
+ | 2 = A sound occurs only when you get a headshot</pre> |
Revision as of 16:17, 5 November 2005
ETPro uses hitsounds like those used in Quake 3 Arena, hitsounds are sounds that are played when you hit another player, there are three different instances when a sound will play:
- When you shoot an enemy
- When you shoot an ememy in the head hitbox
- When you shoot a teammate
Using Hitsounds
The hitsounds are controlled by the cvar b_hitsounds There are three different settings that can be used with this cvar;
1 = On, All sounds are used 0 = Off, No sounds are used 2 = A sound occurs only when you get a headshot