Difference between revisions of "XP Settings"

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m (Clean up? Kthx)
 
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=== Skills Settings ===
 
=== Skills Settings ===
b_defaultskills - new players start with these skill levels in each
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''b_defaultskills'' - new players start with these skill levels in each
 
class.  The classes in order are:
 
class.  The classes in order are:
 
battle sense, explosives and construction (engineer), first aid (medic),
 
battle sense, explosives and construction (engineer), first aid (medic),
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set b_noskillupgrades 0
 
set b_noskillupgrades 0
  
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=== Skill Upgrade levels ===
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b_levels_<class> (default: "")
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Configures the number of XP required for each class upgrade.  Setting a skill level to 0 means that a player will start with that skill level, while setting a skill level to -1 or omitting it means that a skill level is disabled.  A blank value means that the default values (20, 50, 90, 140) are used.
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examples:
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set b_levels_battlesense "20 30 60 100" // upgrade battle sense faster
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set b_levels_medic "20 50 90" // disable level 4 medics
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set b_levels_battlesense ""
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set b_levels_engineer ""
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set b_levels_medic ""
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set b_levels_fieldops ""
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set b_levels_lightweapons ""
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set b_levels_soldier ""
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set b_levels_covertops ""
  
 
=== XP Save ===
 
=== XP Save ===

Revision as of 06:03, 4 July 2006

Stat-Saver (XP Restore)

b_statsaver - enables/disables the stat saver feature, which will save player stats across disconnects. see the admin guide for details. default: 1 valid values: 0, 1 set b_statsaver 1

Skills Settings

b_defaultskills - new players start with these skill levels in each class. The classes in order are: battle sense, explosives and construction (engineer), first aid (medic), signals (field ops), light weapons, and heavy weapons (soldier); therefore, to start everyone with level 2 battle sense and level 3 light weapons, you could set this to "2 0 0 0 3 0 0". Leaving this setting blank or using 0s for each class uses the normal behavior. default: "" valid values: 0-4 for each skill set b_defaultskills ""

b_noskillupgrades - when set to 1, players may still score XP, but they will no longer gain skill or rank upgrades. This is especially useful in combination with b_defaultskills to even out gameplay when playing in non-campaign mode. default: 0 valid values: 0, 1 set b_noskillupgrades 0

Skill Upgrade levels

b_levels_<class> (default: "") Configures the number of XP required for each class upgrade. Setting a skill level to 0 means that a player will start with that skill level, while setting a skill level to -1 or omitting it means that a skill level is disabled. A blank value means that the default values (20, 50, 90, 140) are used. examples: set b_levels_battlesense "20 30 60 100" // upgrade battle sense faster set b_levels_medic "20 50 90" // disable level 4 medics

set b_levels_battlesense "" set b_levels_engineer "" set b_levels_medic "" set b_levels_fieldops "" set b_levels_lightweapons "" set b_levels_soldier "" set b_levels_covertops ""

XP Save

Please note that ETPro does not contain an XP save function. It only has Stat-Saver