|
|
| Line 1: |
Line 1: |
| <table witdh="100%" height="70px">
| |
| <tr><td width="100px" align="center" valign="center">http://forums.acidrainclan.com/uploads/MajorZeman/2006-04-26_152247_avatar_zeman.jpg</td>
| |
| <td align="left" valign="center">Major Zeman can be currently (= for about last 3 years) found at [http://forums.acidrainclan.com forums.acidrainclan.com].</td>
| |
| </tr></table>
| |
|
| |
|
|
| |
| ----
| |
|
| |
|
| |
| __TOC__
| |
|
| |
|
| |
| == LUA Code fragments ==
| |
| During my first adventure into the world of LUA+ETPro, I ran into several problems. Here are a few functions/code fragments that I think are worth mentioning or could be useful to someone in future:
| |
|
| |
|
| |
| === get GUID ===
| |
| A simple function that gives you guid of the player in given slot. The function performs some checks and converts the guid to uppercase for exact matches.
| |
| -- gets user's guid
| |
| -- returns nil if not applicable to entity number
| |
| function getguid(targetID)
| |
| if (targetID == nil) or (targetID > tonumber(et.trap_Cvar_Get("sv_maxclients"))) or (not et.gentity_get(targetID,"inuse")) then
| |
| return nil
| |
| end
| |
|
| |
| local userinfo = et.trap_GetUserinfo( targetID )
| |
| local guid = et.Info_ValueForKey( userinfo, "cl_guid" )
| |
| -- upcase for exact matches
| |
| guid = string.upper(guid)
| |
|
| |
| return guid
| |
| end
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
| == MZ's TJ mod ==
| |
| version: 1.5<br />
| |
| released: 25.3.2007<br />
| |
| [[http://etdl.phpnet.us/ download zip] | [http://etdl.phpnet.us/TJmod_mz.lua lua]]
| |
|
| |
|
| |
| === Description ===
| |
| Yet another /save /load mod - this one should be useful for learning and teaching how to trickjump, for ''pro TJ servers'' it's probably rather useless.
| |
|
| |
| The mod is based on Kyoko's HSP_TJmod, with fragments of code (sometimes big fragments eh) from ==FF==im2good4u, Furion and robably also from ReyalP. Feengur's ZeN mod was a source of inspiration for me, too.
| |
|
| |
|
| |
| === Key features (as found in Kyoko's TJmod) ===
| |
| * '''/save''' and '''/load''' - stores your possition on map for each team separately and allows you to teleport back
| |
| * '''/gotohell''' - server console command, gibs player
| |
| * '''/goto''' and '''/iwant''' - server console commands, teleport one person to another
| |
| * '''/goback''' - if the person was teleported using /iwant, this server console command moves them back to original location
| |
|
| |
|
| |
| === New features (differences from original mod) ===
| |
| * some code cleanup and formating, parameter checks blah blah blah etc.
| |
| * '''/save2''' and '''/load2''' - second save slot. This one is common for both teams and you can /save2 and /load2 also as spectator
| |
| * easy jump skipping using /save2 as spectator (here you'll have to decide whether this mod is good or bad for your server)
| |
| * some more administrative commands: '''/rmsaves''', '''/sdisable''', '''/senable''' (inspired by ZeN)
| |
| * all commands allow ''partial name match'' as player identification in parameters (altered code from im2good4u)
| |
| * saves and /sdisable are persistent across player's reconnects (as long as the script is not reloaded by loading other map etc. the saves persist - ''the save slots are indexed by guid not player slot'')
| |
| * /iwant and /goback print explanatory script to target
| |
| * /gotohell (and alias '''/gib''') play a sound (again a bit of code from im2good4u) and print a message to everyone
| |
| * '''/disarm''' command strips a player off all weapons except syringes, knife, binocs and pliers (maybe some more but no shooting weapons) - either for current life or permanently (again altered im2good4u's code)
| |
| * '''/dist''' gives you distance from others - rather useless but fun command that I found has one practical use after all - you can see who specs you
| |
| * '''/realsay''' and '''/realvsay''' - sends message only to players close to you - this sounds pretty weird but it's useful if you want to explain a trickjump in one room and don't want to confuse those at other jumps
| |
| * '''/TJplayers''' server console command gives admins overview of info held about the connected players
| |
| * '''/TJhelp''' gives overview of client commands, '''/rcon TJhelp''' gives help for server console commands
| |
| * all server commands behave properly and print their output back to caller's console even if used through SemiAdmin command (found a workaround :)
| |
|
| |
|
| |
| === Drawbacks ===
| |
| * ''no support for etadmin'' - never worked with that and don't know how it works
| |
| * tried to make users stop on load and failed just like all before me did :D
| |
| * the workaround to print output back to semiadmin is a bit messy and uses et_Print callback (possible server performance decrease)
| |
| * ''not good for pro TJ servers and seevers without active admins'' - you can really skip jumps easily and eventually end maps in no time
| |
|
| |
|
| |
| === Thank you ===
| |
| Kyoko / Kotoko<br />
| |
| im2good4u<br />
| |
| Furion<br />
| |
| ReyalP<br />
| |
| Feengur<br />
| |
| All the guys who wrote LUA API description and code examples on http://wolfwiki.anime.net/
| |