User talk:Major Zeman: Difference between revisions

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Im just stupid - moved to user page
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<tr><td width="100px" align="center" valign="center">http://forums.acidrainclan.com/uploads/MajorZeman/2006-04-26_152247_avatar_zeman.jpg</td>
<td align="left" valign="center">Major Zeman can be currently (= for about last 3 years) found at [http://forums.acidrainclan.com forums.acidrainclan.com].</td>
</tr></table>


----
__TOC__
== LUA Code fragments ==
During my first adventure into the world of LUA+ETPro, I ran into several problems. Here are a few functions/code fragments that I think are worth mentioning or could be useful to someone in future:
=== get GUID ===
A simple function that gives you guid of the player in given slot. The function performs some checks and converts the guid to uppercase for exact matches.
-- gets user's guid
-- returns nil if not applicable to entity number
function getguid(targetID)
    if (targetID == nil) or (targetID > tonumber(et.trap_Cvar_Get("sv_maxclients"))) or (not et.gentity_get(targetID,"inuse")) then
        return nil
    end
    local userinfo = et.trap_GetUserinfo( targetID )
    local guid = et.Info_ValueForKey( userinfo, "cl_guid" )
    -- upcase for exact matches
    guid = string.upper(guid)
    return guid
end
== MZ's TJ mod ==
version: 1.5<br />
released: 25.3.2007<br />
[[http://etdl.phpnet.us/ download zip] | [http://etdl.phpnet.us/TJmod_mz.lua lua]]
=== Description ===
Yet another /save /load mod - this one should be useful for learning and teaching how to trickjump, for ''pro TJ servers'' it's probably rather useless.
The mod is based on Kyoko's HSP_TJmod, with fragments of code (sometimes big fragments eh) from ==FF==im2good4u, Furion and robably also from ReyalP. Feengur's ZeN mod was a source of inspiration for me, too.
=== Key features (as found in Kyoko's TJmod) ===
* '''/save''' and '''/load''' - stores your possition on map for each team separately and allows you to teleport back
* '''/gotohell''' - server console command, gibs player
* '''/goto''' and '''/iwant''' - server console commands, teleport one person to another
* '''/goback''' - if the person was teleported using /iwant, this server console command moves them back to original location
=== New features (differences from original mod) ===
* some code cleanup and formating, parameter checks blah blah blah etc.
* '''/save2''' and '''/load2''' - second save slot. This one is common for both teams and you can /save2 and /load2 also as spectator
* easy jump skipping using /save2 as spectator (here you'll have to decide whether this mod is good or bad for your server)
* some more administrative commands: '''/rmsaves''', '''/sdisable''', '''/senable''' (inspired by ZeN)
* all commands allow ''partial name match'' as player identification in parameters (altered code from im2good4u)
* saves and /sdisable are persistent across player's reconnects (as long as the script is not reloaded by loading other map etc. the saves persist - ''the save slots are indexed by guid not player slot'')
* /iwant and /goback print explanatory script to target
* /gotohell (and alias '''/gib''') play a sound (again a bit of code from im2good4u) and print a message to everyone
* '''/disarm''' command strips a player off all weapons except syringes, knife, binocs and pliers (maybe some more but no shooting weapons) - either for current life or permanently (again altered im2good4u's code)
* '''/dist''' gives you distance from others - rather useless but fun command that I found has one practical use after all - you can see who specs you
* '''/realsay''' and '''/realvsay''' - sends message only to players close to you - this sounds pretty weird but it's useful if you want to explain a trickjump in one room and don't want to confuse those at other jumps
* '''/TJplayers''' server console command gives admins overview of info held about the connected players
* '''/TJhelp''' gives overview of client commands, '''/rcon TJhelp''' gives help for server console commands
* all server commands behave properly and print their output back to caller's console even if used through SemiAdmin command (found a workaround :)
=== Drawbacks ===
* ''no support for etadmin'' - never worked with that and don't know how it works
* tried to make users stop on load and failed just like all before me did :D
* the workaround to print output back to semiadmin is a bit messy and uses et_Print callback (possible server performance decrease)
* ''not good for pro TJ servers and seevers without active admins'' - you can really skip jumps easily and eventually end maps in no time
=== Thank you ===
Kyoko / Kotoko<br />
im2good4u<br />
Furion<br />
ReyalP<br />
Feengur<br />
All the guys who wrote LUA API description and code examples on http://wolfwiki.anime.net/

Revision as of 13:28, 20 April 2007