Difference between revisions of "Extended ASCII"

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== Extended ASCII Characters in ET Pro 3 ==
 
== Extended ASCII Characters in ET Pro 3 ==
  
In ET Pro 3.0.1, you are finally able to use extended ASCII characters and quotation marks in chats. Not all of these characters exist in all of ET's fonts (e.g. some will display properly in the console while others will not.)
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In ET Pro 3.0.1, you are finally able to use extended ASCII characters and quotation marks in chats.
  
You can use a two-character hex code (as shown in the script below) to represent the ASCII character.
+
Not all of these characters exist in all of ET's fonts. The following table shows which characters can be used in each area.
  
If you try to use these in game (e.g. /vsay =aaHELLO=ab) you'll soon find that it won't display them right away. This is because the in-game commands automatically convert the extended ascii characters.  To bypass the automatic encoding (and allow the use of the raw hex characters), you'll have to run them through ''cmd'' - such as ''/cmd vsay hi =aaHELLO=ab''. Without the essential cmd, your characters will come out completely normal.
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<table>
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<th>Console</th><th>Chat</th><th>Popup</th><th>/name</th>
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<tr>
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<td>00 - FF</td><td>00, 0A, 0D, 20-7E, A0-FF</td><td>?</td><td>?</td>
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</tr>
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</table>
  
The following script displays every available ASCII character in the chat area (you must have a map running for the "say" command to work, and flood-protection CVAR's disabled due to the length of the script) :
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You can use a two-character hex code preceeded by ''='' (as shown in the script below) to represent the ASCII character. If you try to use these in game (e.g. ''/vsay =aaHELLO=ab'') you'll soon find that it won't display them right away. This is because the in-game commands automatically convert the extended ascii characters.  To bypass the automatic encoding (and allow the use of the raw hex characters), you'll have to run them through ''cmd'' - such as ''/cmd vsay hi =aaHELLO=ab''. Without the essential ''cmd'', your characters will come out completely normal.
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The following script displays every available ASCII character in the chat and console area. You must have a map running for the "say" command to work, ''b_floodKickBurst'' at least ''22'' and ''b_floodMaxCommands'' at least ''18'' due to the length of the script.) :
  
 
<pre>
 
<pre>

Latest revision as of 10:43, 1 November 2009

Extended ASCII Characters in ET Pro 3

In ET Pro 3.0.1, you are finally able to use extended ASCII characters and quotation marks in chats.

Not all of these characters exist in all of ET's fonts. The following table shows which characters can be used in each area.

ConsoleChatPopup/name
00 - FF00, 0A, 0D, 20-7E, A0-FF??

You can use a two-character hex code preceeded by = (as shown in the script below) to represent the ASCII character. If you try to use these in game (e.g. /vsay =aaHELLO=ab) you'll soon find that it won't display them right away. This is because the in-game commands automatically convert the extended ascii characters. To bypass the automatic encoding (and allow the use of the raw hex characters), you'll have to run them through cmd - such as /cmd vsay hi =aaHELLO=ab. Without the essential cmd, your characters will come out completely normal.

The following script displays every available ASCII character in the chat and console area. You must have a map running for the "say" command to work, b_floodKickBurst at least 22 and b_floodMaxCommands at least 18 due to the length of the script.) :

cmd say "=20=20=20=20^z0 1 2 3 4 5 6 7 8 9 a b c d e f"
cmd say "=20=20=20=20^?-------------------------------"
cmd say "^z0 ^?| ^2=00 =01 =02 =03 =04 =05 =06 =07 =08 =09 =0a =0b =0c =0d =0e =0f"
cmd say "^z1 ^?| ^2=10 =11 =12 =13 =14 =15 =16 =17 =18 =19 =1a =1b =1c =1d =1e =1f"
cmd say "^z2 ^?| ^2=20 =21 =22 =23 =24 =25 =26 =27 =28 =29 =2a =2b =2c =2d =2e =2f"
cmd say "^z3 ^?| ^2=30 =31 =32 =33 =34 =35 =36 =37 =38 =39 =3a =3b =3c =3d =3e =3f"
cmd say "^z4 ^?| ^2=40 =41 =42 =43 =44 =45 =46 =47 =48 =49 =4a =4b =4c =4d =4e =4f"
cmd say "^z5 ^?| ^2=50 =51 =52 =53 =54 =55 =56 =57 =58 =59 =5a =5b =5c =5d =20 =5f"
cmd say "^z6 ^?| ^2=60 =61 =62 =63 =64 =65 =66 =67 =68 =69 =6a =6b =6c =6d =6e =6f"
cmd say "^z7 ^?| ^2=70 =71 =72 =73 =74 =75 =76 =77 =78 =79 =7a =7b =7c =7d =7e =7f"
cmd say "^z8 ^?| ^2=80 =81 =82 =83 =84 =85 =86 =87 =88 =89 =8a =8b =8c =8d =8e =8f"
cmd say "^z9 ^?| ^2=90 =91 =92 =93 =94 =95 =96 =97 =98 =99 =9a =9b =9c =9d =9e =9f"
cmd say "^za ^?| ^2=a0 =a1 =a2 =a3 =a4 =a5 =a6 =a7 =a8 =a9 =aa =ab =ac =ad =ae =af"
cmd say "^zb ^?| ^2=b0 =b1 =b2 =b3 =b4 =b5 =b6 =b7 =b8 =b9 =ba =bb =bc =bd =be =bf"
cmd say "^zc ^?| ^2=c0 =c1 =c2 =c3 =c4 =c5 =c6 =c7 =c8 =c9 =ca =cb =cc =cd =ce =cf"
cmd say "^zd ^?| ^2=d0 =d1 =d2 =d3 =d4 =d5 =d6 =d7 =d8 =d9 =da =db =dc =dd =de =df"
cmd say "^ze ^?| ^2=e0 =e1 =e2 =e3 =e4 =e5 =e6 =e7 =e8 =e9 =ea =eb =ec =ed =ee =ef"
cmd say "^zf ^?| ^2=f0 =f1 =f2 =f3 =f4 =f5 =f6 =f7 =f8 =f9 =fa =fb =fc =fd =fe =ff"