Difference between revisions of "ETPro:Lua Sample Code"

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m (connected into 1 block)
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         et.G_Print(string.format(unpack(arg)))
 
         et.G_Print(string.format(unpack(arg)))
 
  <font color="blue">end</font>
 
  <font color="blue">end</font>
 
+
 +
 
  <font color="green">-- test some of the supported etpro lua functions</font>
 
  <font color="green">-- test some of the supported etpro lua functions</font>
 
  <font color="blue">function</font> test_lua_functions()
 
  <font color="blue">function</font> test_lua_functions()
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         et.G_Printf( <font color="darkblue">"gentity[1022].classname = [%s]"</font>, et.gentity_get( <font color="blue">1022</font>, <font color="darkblue">"classname"</font> ) )
 
         et.G_Printf( <font color="darkblue">"gentity[1022].classname = [%s]"</font>, et.gentity_get( <font color="blue">1022</font>, <font color="darkblue">"classname"</font> ) )
 
  <font color="blue">end</font>
 
  <font color="blue">end</font>
 
+
 
+
 
  <font color="green">-- called when game inits</font>
 
  <font color="green">-- called when game inits</font>
 
  <font color="blue">function</font> et_InitGame( levelTime, randomSeed, restart )
 
  <font color="blue">function</font> et_InitGame( levelTime, randomSeed, restart )
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  <font color="green">--      test_lua_functions()</font>
 
  <font color="green">--      test_lua_functions()</font>
 
  <font color="blue">end</font>
 
  <font color="blue">end</font>
 
+
 +
 
  <font color="green">-- called every server frame</font>
 
  <font color="green">-- called every server frame</font>
 
  <font color="blue">function</font> et_RunFrame( levelTime )
 
  <font color="blue">function</font> et_RunFrame( levelTime )
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         <font color="blue">end</font>
 
         <font color="blue">end</font>
 
  <font color="blue">end</font>
 
  <font color="blue">end</font>
 
+
 +
 
  <font color="green">-- called for every clientcommand</font>
 
  <font color="green">-- called for every clientcommand</font>
 
  <font color="green">-- return 1 if intercepted, 0 if passthrough</font>
 
  <font color="green">-- return 1 if intercepted, 0 if passthrough</font>

Revision as of 13:19, 27 April 2006

This code does nothing useful besides demonstrate and exercise the ETPro:Lua Mod API

-- printf wrapper
function et.G_Printf(...)
       et.G_Print(string.format(unpack(arg)))
end


-- test some of the supported etpro lua functions
function test_lua_functions()
       et.trap_Cvar_Set( "bla1", "bla2" )
       et.G_Printf( "sv_hostname [%s]\n", et.trap_Cvar_Get( "sv_hostname" ) )
       et.G_Printf( "configstring 1 [%s] \n", et.trap_GetConfigstring( 1 ) )
       et.trap_SetConfigstring( 4, "yadda test" )
       et.G_Printf( "configstring 4 [%s]\n", et.trap_GetConfigstring( 4 ) )
       et.trap_SendConsoleCommand( et.EXEC_APPEND, "cvarlist *charge*\n" )
       et.trap_SendServerCommand( -1, "print \"Yadda yadda\"" )
       et.G_Printf( "gentity[1022].classname = [%s]", et.gentity_get( 1022, "classname" ) )
end


-- called when game inits
function et_InitGame( levelTime, randomSeed, restart )
       et.G_Printf( "et_InitGame [%d] [%d] [%d]\n", levelTime, randomSeed, restart )
       et.RegisterModname( "bani qagame " .. et.FindSelf() )
--      test_lua_functions()
end


-- called every server frame
function et_RunFrame( levelTime )
       if math.mod( levelTime, 1000 ) == 0 then
--              et.G_Printf( et_RunFrame [%d]\n", levelTime )
       end
end


-- called for every clientcommand
-- return 1 if intercepted, 0 if passthrough
function et_ClientCommand( clientNum, cmd )
       et.G_Printf( "et_ClientCommand: [%d] [%s]\n", et.trap_Argc(), cmd )
       return 0
end
-- called for every consolecommand
-- return 1 if intercepted, 0 if passthrough
function et_ConsoleCommand()
        et.G_Printf( "et_ConsoleCommand: [%s] [%s]\n", et.trap_Argc(), et.trap_Argv(0) )
        if et.trap_Argv(0) == "listmods" then
                i = 1
                repeat
                        modname, signature = et.FindMod( i )
                        if modname and signature then
                                et.G_Printf( "vm slot [%d] name [%s] signature [%s]\n", i, modname, signature )
                                et.IPCSend( i, "hello" )
                        end
                        i = i + 1
                until modname == nil or signature == nil
                return 1
        end
        return 0
end

-- called when we receive an IPC from another VM
function et_IPCReceive( vmnumber, message )
        et.G_Printf( "IPCReceive [%d] from [%d] message [%s]\n", et.FindSelf(), vmnumber, message )
end

-- called for every ClientConnect
function et_ClientConnect( clientNum, firstTime, isBot )
        et.G_Printf( "et_ClientConnect: [%d] [%d] [%d]\n", clientNum, firstTime, isBot )
--      return "go away"
        return nil
end

-- called for every ClientDisconnect
function et_ClientDisconnect( clientNum )
        et.G_Printf( "et_ClientDisconnect: [%d]\n", clientNum )
end

-- called for every ClientBegin
function et_ClientBegin( clientNum )
        et.G_Printf( "et_ClientBegin: [%d]\n", clientNum )
end

-- called for every ClientUserinfoChanged
function et_ClientUserinfoChanged( clientNum )
        et.G_Printf( "et_ClientUserinfoChanged: [%d] = [%s]\n", clientNum, et.trap_GetUserinfo( clientNum ) )
end

-- called for every trap_Printf
function et_Print( text )
--      et.G_Printf( "et_Print [%s]", text )
end

function et_ClientSay( cno, mode, text )
        et.G_Printf( "et_ClientSay [%d] [%d] [%s]\n", cno, mode, text )
        et.G_Say( cno, mode, text )
        return 1
end