Difference between revisions of "Hitsounds"

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m (added category: client cvars)
m (Swapped 0 & 1 so 0 is first)
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There are three different settings that can be used with this cvar;
 
There are three different settings that can be used with this cvar;
  
<pre>1 = On, All sounds are used
+
<pre>0 = Off, No sounds are used
0 = Off, No sounds are used
+
1 = On, All sounds are used
 
2 = A sound occurs only when you get a headshot</pre>
 
2 = A sound occurs only when you get a headshot</pre>
  
 
[[Category:ETPro:Client_Cvars]]
 
[[Category:ETPro:Client_Cvars]]

Revision as of 17:13, 5 November 2005

ETPro uses hitsounds like those used in Quake 3 Arena, hitsounds are sounds that are played when you hit another player, there are three different instances when a sound will play:

  • When you shoot an enemy
  • When you shoot an enemy in the head hitbox
  • When you shoot a teammate


Using Hitsounds

The hitsounds are controlled by the cvar b_hitsounds There are three different settings that can be used with this cvar;

0 = Off, No sounds are used
1 = On,  All sounds are used
2 = A sound occurs only when you get a headshot