SendServerCommand

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et.trap_SendServerCommand() has the following commands:

Prining

Print

"print \"Message\n\""
print will print the Message in the clients console

Center Print MoO

"cpm \"Message\n\""
cpm will print the Message in the clients anoucement area and console

Center Print

"cp \"Message\n\""
cp will print the Message in the center of the clients screen

Scores Print

"sc \"Message\n\""
sc will print the Message in the clients console and write to the statsdump file

Chatting

Chat

"c ClienNum \"Message\""
c will print a global chat message Message on behalf of client ClienNum

Team Chat

"tc ClienNum \"Message\" X-Location Y-Location Z-Location"
tc will print a team chat message Message on behalf of client ClienNum,
the X,Y,Z-Location's are optional parematers the represent the clients location,
if the X,Y,Z-Location's are left out then the message will be printed whitout an location

Fireteam Chat

"bc ClienNum \"Message\" X-Location Y-Location Z-Location"
bc will print a fireteam chat message Message on behalf of client ClienNum,
the X,Y,Z-Location's parematers the represent the clients location

Voice Chat

Global Voice Chat

"vchat 0 ClientNum 50 Vsay-String Vsay-Number \"Custom-Message\""
vchat will global voice chat Vsay-String on behalf of client ClienNum
Vsay-Number is normaly random but i can be stable using /vsay <Vsay-Number> <Vsay-String>,
Vsay-Number represend the vsay nummer of Vsay inside the .voice files
Custom-Message is normaly \"\" (empty) else its the chat message that will be drawn

Team Voice Chat

"vtchat 0 ClientNum 50 Vsay-String Vsay-Number Y-Location Z-Location \"Custom-Message\""
vchat will team voice chat Vsay-String on behalf of client ClienNum
Vsay-Number is normaly random but i can be stable using /vsay <Vsay-Number> <Vsay-String>,
Vsay-Number represend the vsay nummer of Vsay inside the .voice files
the X,Y,Z-Location's parematers the represent the clients location`
Custom-Message is normaly \"\" (empty) else its the chat message that will be drawn

Fireteam Voice Chat

"vtchat 0 ClientNum 50 Fireteam-String Vsay-Number Y-Location Z-Location \"Custom-Message\""
vchat will team voice chat Vsay-String on behalf of client ClienNum
Vsay-Number is normaly random but i can be stable using /vsay <Vsay-Number> <Fireteam-Vsay-String>,
Vsay-Number represend the vsay nummer of Vsay inside the .voice files
the X,Y,Z-Location's parematers the represent the clients location
Custom-Message is normaly \"\" (empty) else its the chat message that will be drawn

Fireteam

Application

"application Number"
application will show up the fireteam invation message's
if Number > -1 the "accept .. application to join your fireteam" shows up in this case Number is the ClientNum of applying client
if Number == -1 the "your aplication has been submitted" shows up
if Number == -2 the "your aplication fialed" shows up
if Number == -3 the "your aplication has been approved" shows up
if Number == -4 the "your aplication reply has been send" shows up

Proposition

"proposition Number Number2"
proposition will show up the fireteam proposition message's
if Number > -1 the "accept .. proposition to invite .. to your fireteam" shows up, in this case Number is the ClientNum of proposed client and, Number2 is the ClientNum of proposing
if Number == -1 the "your proposition has been submitted" shows up
if Number == -2 the "your proposition was rejected" shows up
if Number == -3 the "your proposition was accepted" shows up
if Number == -4 the "your proposition reply has been send" shows up

Number2 is an optional paramater only used when Number > -1

Invitation

"invitation Number"
invitation will show up the fireteam invation message's
if Number > -1 the "accept .. invitation to join your fireteam" shows up in this case Number is the ClientNum of applying client
if Number == -1 the "your invitation has been submitted" shows up
if Number == -2 the "your invitation rejected" shows up
if Number == -3 the "your invitation was accepted" shows up
if Number == -4 the "your invitation reply has been send" shows up

Others

Complaining

"complaint Number"
complaint will make the complain vote showup
if 1 the vote will show up
if Number == -1 the complain filled message shows up
if Number == -2 the complain dismissed message shows up

Spawning

"setspawnpt number"
"setspawnpt sets the client game selected spawnpoint to number number