Difference between revisions of "Talk:Lua Mod API"

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please call <b>et_Obituary()</b> and <b>et_Print()</b> at the end of the engine function because we can do better output then. example: the engine output (ETPlayer killed himself.) is after the lua output (Hahaha! ETPlayer seems to be a selfkill noob!). thx!! --[[User:Pdi|pdi]] 09:13, 26 December 2006 (PST)
 
please call <b>et_Obituary()</b> and <b>et_Print()</b> at the end of the engine function because we can do better output then. example: the engine output (ETPlayer killed himself.) is after the lua output (Hahaha! ETPlayer seems to be a selfkill noob!). thx!! --[[User:Pdi|pdi]] 09:13, 26 December 2006 (PST)
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:It is called at the beginning of the function so lua mods can override obituary and print entirely if they want. I can make a separate lua hook which is called at the end of the function, eg et_ObituaryPost and et_PrintPost. --
 
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Revision as of 19:49, 3 January 2007

- et.G_SlotSound( slotnum, soundindex ) -> Plays the sound soundindex at for the player @ slotnum only. --RoadKillPuppy 14:17, 16 December 2005 (PST)

you can do this with tempentities and SVF_SINGLECLIENT ...
--Bani 17:32, 16 December 2005 (PST)

some of this can be done via function et_Print(text).. but this would greatly simplify life,
my wish list for christmas:
- getUserEguid(cno) - get a client's etpro guid?
- repair gentity_set for vec3 - scotty fix the transporter please

fixed.--Bani 17:56, 22 December 2005 (PST)

trap sen server cmd is a ET engine trap the comand u send it send to the client and recived as a server command no a client command

to add ill well that would be al ot of coding for not much =FF=Im2good4u 12:12, 20 December 2005 (PST)

aight thnx.
heres another api request, i'd like to be able to get a clients xp directly. et.gentity_get(cno, "sess.game_points") seems to return 0 always (?)
--Hadr0 15:38, 21 December 2005 (PST)

oh nevermind, i see this can be done now with xp = et.gentity_get(cno, "ps.stats", 8)
nice... --Hadr0 16:58, 23 December 2005 (PST)

add a way to determine if a client is 999, and if possible why he's 999 (loading, connecting, loosing packets, etc)
--Gotenks

999 means: server has not been sent data from client for > 1000 ms. So there is no way to certainly tell why. The timeoutflag is stored in the pmflags IIRC. Don't know if lua can read them right now. --Deus 23:12, 22 December 2005 (PST)
Still would like access to the ping, or a dummy variable if they are 999, but also the ammount of time they are inactive.
--Gotenks (Sorry for double post) 1:53, 31 December 2005 (CST)

fixed.--Bani 02:40, 7 February 2006 (PST)

Access to weapon stats during game similar to end of round stats that are displayed.
--LethalInjection 23:52, 22 December 2005 (PST)

fixed.--Bani 02:40, 7 February 2006 (PST)

please call et_Obituary() and et_Print() at the end of the engine function because we can do better output then. example: the engine output (ETPlayer killed himself.) is after the lua output (Hahaha! ETPlayer seems to be a selfkill noob!). thx!! --pdi 09:13, 26 December 2006 (PST)

It is called at the beginning of the function so lua mods can override obituary and print entirely if they want. I can make a separate lua hook which is called at the end of the function, eg et_ObituaryPost and et_PrintPost. --

IPC stuff


i would like a et_IPCReceive whit an return value so u can send info back on a request

i would like a et_IPCSend that can send to all lua mods then them mods can decide if the wana use that message or not =FF=Im2good4u 12:35, 8 January 2006 (PST)


 et_IPCReceive wouldn't send it to the other mod... afaik... so just use another send
 just et_IPCSend to all modules (afaik, you can even send to ones not there), simple loop function

gotenks 20:04, 8 January 2006 (CST)

yeh probely but its not verry handy its better to get the good vmnumber or to e able to send on mod filenames

apart from that returning a value will be more handy since tnhe u cna contine in 1 funtion else u got to reacise it in the recieve funtion =FF=Im2good4u 10:45, 9 January 2006 (PST)


bani i need a console print function on the client that does sepport ascii plz =FF=Im2good4u 12:49, 12 January 2006 (PST)

et.trap_SendServerCommand( clientnum, "print \"hello ascii console on the client\n\" ) ) --Bani 22:33, 15 January 2006 (PST)

bani: how about a et_sound(id, sound) event? gotenks 20:45, 17 January 2006 (CST)

et.G_Sound( entnum, soundindex ) --Bani 22:07, 18 January 2006 (PST)
bani, i was referring to an on event call, so when a sound is played et_sound(id,sound) would be called.gotenks 21:45, 20 January 2006 (CST)
most sounds are clientside... this would not be of much use. --Bani 04:42, 22 January 2006 (PST)
except for checking when something like a killing spree sound is activated--gotenks 07:54, 23 January 2006 (CST)
There would be no way for you to know what sound was activated. You can't get a filename from the soundindex.--Bani 10:19, 24 January 2006 (PST)
This is a case where IPCSend/IPCReceive would be useful, so mods can notify each other of specific events.--Bani 02:40, 7 February 2006 (PST)

Fields for the next release

Is it possible to get a player's live angles? Fieldname "s.angles" only gives the spawn angles. Tried "rotate", "s.angles2", "TargetAngles", "r.currentAngles" as well but they just give 0.000000 for each element. thanks for any help --Hadr0 01:35, 25 January 2006 (PST)

This will be fixed in the next release, where you will get access to ps.viewangles--Bani 02:33, 7 February 2006 (PST)

Would it be possible to set the player's liveangle?Just like setting one's position(origin).I would also like to set player's velocities(maybe a vec3 field), 'speed' is not working. --Kotoko 06:06, 26 May 2006 (PDT)

viewangles is what you want --ReyalP 14:00, 26 May 2006 (PDT)

Seems i get it ..It WILL BE AVAILABLE at NEXT release ..not now .. right?-_- Kotoko 22:49, 26 May 2006 (PDT)

I think Kotoko wants the ps.velocity field here. It would be a good idea, I think. --FARMICEUDICAL 20:23, 5 December 2006 (PST)

bani: please give access to fieldname 's.eventParm'. --pdi 01:52, 6 July 2006 (PDT)

bani: RW access to all "sess.*" fields (sess.skillpoints, sess.startskillpoints, sess.startxptotal, ...) would be great. thanx! --pdi 05:55, 2 August 2006 (PDT)

bani: please make all "pers.*" fields (pers.clientTimeNudge, pers.clientMaxPackets, ...) available. thanx! --pdi 01:04, 17 August 2006 (PDT)

you can get timenudge and maxpackets from the userinfo --ReyalP 20:19, 18 August 2006 (PDT)
i know, but i ask for all pers.* fields. pers.clientTimeNudge and pers.clientMaxPackets are only examples. :) --pdi 01:56, 21 August 2006 (PDT)

bani: will we have rw access to those fields (all sess.* and all pers.*) with next update? please!! --pdi 07:02, 19 October 2006 (PDT)

ps.weapon, so arbitrary weapons can be added to or removed from arbitrary classes. For example, trickjump servers don't like Field Ops spamming airstrikes or artillery, but they do appreciate the ammo they give out. --FARMICEUDICAL 21:09, 5 December 2006 (PST)

ps.weapon won't do that for you. ps.weapons might :) --ReyalP 17:14, 6 December 2006 (PST)

Okay then, ps.weapon so that medics can be set to spawn with the adrenaline needle out instead of the smg. --FARMICEUDICAL 03:23, 11 December 2006 (PST)

LoadLib

Add loadlib ppl it says u have lua basic included but not loadlib !!

(on windows it gives an error attept to call global load lin a nil valua)=FF=Im2good4u 05:16, 15 February 2006 (PST)


XP control not just skill

I would like to request RW access to the "sess.skillpoints" array

At least a callback on et.G_AddSkillPoints ( cno, skill, points ) =FF=Im2good4u 07:45, 8 March 2006 (PST)