Difference between revisions of "Headshot Mode"

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A headshot mode is included in ETPro, controlled by the cvar ''b_headshot'' (which is a bitmask):
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A '''headshot mode''' is included in [[ETPro]]. It’s controlled by the [[bitmask-cvar|bitmask cvar]] <tt style="color: green;">b_headshot</tt>:
<pre>
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0 = disabled
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1 = only headshots do damage
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2 = instagib headshots : hit = kill
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4 = only clients can be damaged, not world entities (e.g. barrels)
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8 = you can only receive damage from other clients, you can't receive damage from the world, e.g. from an exploding barrel</pre>
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The instagib damage is controlled by the cvar ''b_instagibdamage'', 400 is the default value.
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<span style="font-weight: bold;">0</span> = disabled
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<span style="font-weight: bold;">1</span> = only headshots do damage
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<span style="font-weight: bold;">2</span> = instagib headshots : hit = kill
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<span style="font-weight: bold;">4</span> = only clients can be damaged, not world entities (e.g. barrels)
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<span style="font-weight: bold;">8</span> = you can only receive damage from other clients, you can't receive damage from the world, e.g. from an exploding barrel
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The instagib damage is controlled by the cvar <tt style="color: green;">b_instagibdamage</tt> (default: 400).
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[[Category:ETPro:Server_Cvars]]

Latest revision as of 12:39, 19 November 2006

A headshot mode is included in ETPro. It’s controlled by the bitmask cvar b_headshot:

0 = disabled
1 = only headshots do damage
2 = instagib headshots : hit = kill
4 = only clients can be damaged, not world entities (e.g. barrels)
8 = you can only receive damage from other clients, you can't receive damage from the world, e.g. from an exploding barrel

The instagib damage is controlled by the cvar b_instagibdamage (default: 400).