Difference between revisions of "Headshot Mode"
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− | A headshot mode is included in ETPro | + | A '''headshot mode''' is included in [[ETPro]]. It’s controlled by the [[bitmask-cvar|bitmask cvar]] <tt style="color: green;">b_headshot</tt>: |
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− | The instagib damage is controlled by the cvar | + | <span style="font-weight: bold;">0</span> = disabled |
+ | <span style="font-weight: bold;">1</span> = only headshots do damage | ||
+ | <span style="font-weight: bold;">2</span> = instagib headshots : hit = kill | ||
+ | <span style="font-weight: bold;">4</span> = only clients can be damaged, not world entities (e.g. barrels) | ||
+ | <span style="font-weight: bold;">8</span> = you can only receive damage from other clients, you can't receive damage from the world, e.g. from an exploding barrel | ||
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+ | The instagib damage is controlled by the cvar <tt style="color: green;">b_instagibdamage</tt> (default: 400). | ||
[[Category:ETPro:Server_Cvars]] | [[Category:ETPro:Server_Cvars]] |
Latest revision as of 12:39, 19 November 2006
A headshot mode is included in ETPro. It’s controlled by the bitmask cvar b_headshot:
0 = disabled 1 = only headshots do damage 2 = instagib headshots : hit = kill 4 = only clients can be damaged, not world entities (e.g. barrels) 8 = you can only receive damage from other clients, you can't receive damage from the world, e.g. from an exploding barrel
The instagib damage is controlled by the cvar b_instagibdamage (default: 400).