Headshot Mode: Difference between revisions
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A headshot mode is included in ETPro, controlled by the cvar ''b_headshot'' | A headshot mode is included in ETPro, controlled by the [[bitmask-cvar|bitmask cvar]] ''b_headshot'': | ||
<pre> | <pre> | ||
0 = disabled | 0 = disabled | ||
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The instagib damage is controlled by the cvar ''b_instagibdamage'', 400 is the default value. | The instagib damage is controlled by the cvar ''b_instagibdamage'', 400 is the default value. | ||
[[Category:ETPro:Server_Cvars]] | |||
Revision as of 09:05, 19 December 2005
A headshot mode is included in ETPro, controlled by the bitmask cvar b_headshot:
0 = disabled 1 = only headshots do damage 2 = instagib headshots : hit = kill 4 = only clients can be damaged, not world entities (e.g. barrels) 8 = you can only receive damage from other clients, you can't receive damage from the world, e.g. from an exploding barrel
The instagib damage is controlled by the cvar b_instagibdamage, 400 is the default value.