ETpro:Gameplay Changes: Difference between revisions
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Gameplay changes between etmain and [[:Category:ETPro|ETPro]]: | |||
Players may notice when they are wounded and waiting for medic, that freelook is no longer lagged. Also, the wounded freelook camera should no longer 'lock on' to non-medics. | * Players may now open doors silently by crouching and pressing <tt>+activate.</tt> | ||
* Players may notice when they are wounded and waiting for medic, that freelook is no longer lagged. Also, the wounded freelook camera should no longer 'lock on' to non-medics. | |||
Players will hear "prepare to fight" when the warmup countdown begins, and "fight!" when the round starts. Players may disable this with the cvar <tt>cg_announcer</tt>. | * Players will hear "prepare to fight" when the warmup countdown begins, and "fight!" when the round starts. Players may disable this with the cvar <tt>cg_announcer</tt>. | ||
* When a player gets a knife kill, both the attacker and the victim hear the 'OSP goat' sound. Players may disable this with the cvar <tt>b_goatsound</tt>. (sounds used from OSP with permission) | |||
When a player gets a knife kill, both the attacker and the victim hear the 'OSP goat' sound. Players may disable this with the cvar <tt>b_goatsound</tt>. | * For weapons without an alternate fire mode (non-silenced pistol, sten, thompson/mp40, etc) players may use the <tt>weapalt</tt> button to reload. | ||
* If the server admin has enabled shoving (<tt>b_shove 1</tt>, default), players are awarded kills for shoving enemies to their death. Likewise, players are penalized with a teamkill for shoving teammates to their death. | |||
* ETPro has now [[Hitsounds|hitsounds]] that are like those from Quake 3 Arena, which are sounds that are played when you hit somebody. | |||
* ET Pro implements an [[AntiWarp|antiwarp system]] to keep players from "warping" or "teleporting" around, accidentally or intentionally. | |||
For weapons without an alternate fire mode (non-silenced pistol, sten, thompson/mp40, etc) players may use the <tt>weapalt</tt> button to reload. | |||
If the server admin has enabled shoving (<tt>b_shove 1</tt>, default), players are awarded kills for shoving enemies to their death. Likewise, players are penalized with a teamkill for shoving teammates to their death. | |||
ETPro has now [[Hitsounds|hitsounds]] that are like those from Quake 3 Arena, which are sounds that are played when you hit somebody. | |||
ET Pro implements an [[AntiWarp|antiwarp system]] to keep players from "warping" or "teleporting" around, accidentally or intentionally. | |||
Latest revision as of 20:53, 16 November 2006
Gameplay changes between etmain and ETPro:
- Players may now open doors silently by crouching and pressing +activate.
- Players may notice when they are wounded and waiting for medic, that freelook is no longer lagged. Also, the wounded freelook camera should no longer 'lock on' to non-medics.
- Players will hear "prepare to fight" when the warmup countdown begins, and "fight!" when the round starts. Players may disable this with the cvar cg_announcer.
- When a player gets a knife kill, both the attacker and the victim hear the 'OSP goat' sound. Players may disable this with the cvar b_goatsound. (sounds used from OSP with permission)
- For weapons without an alternate fire mode (non-silenced pistol, sten, thompson/mp40, etc) players may use the weapalt button to reload.
- If the server admin has enabled shoving (b_shove 1, default), players are awarded kills for shoving enemies to their death. Likewise, players are penalized with a teamkill for shoving teammates to their death.
- ETPro has now hitsounds that are like those from Quake 3 Arena, which are sounds that are played when you hit somebody.
- ET Pro implements an antiwarp system to keep players from "warping" or "teleporting" around, accidentally or intentionally.