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| This category contains all articles with references to server-side cvars. | | This category contains all articles with references to server-side cvars. |
− | == List of server cvars without an article (a little more complete) ==
| + | Also see [[Server cvar list]]. |
− | <pitatable columns=3 headlines="Cvar;Default;Description" aligns="left;center;left">
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− | b_antiwarp;;;
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− | b_banners;0;defines the number of banners you would like displayed in rotation. The default value of 0 disables banners altogether. (valid values: 0-999);
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− | b_banner<n>;"";define the banner text, where n is 1 to whatever number you set b_banners to. For example, you could set b_banners to 2 and use the following commands to define the banner text: set b_banner1 "This is the first banner" set b_banner2 "This is the second banner";
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− | b_bannertime;0;The time in seconds between the display of banners;
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− | b_campaignfile;;;
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− | b_chargetransfer;1;0 = Disallow use of mines to transfer charge between players or 'store charge'. 1 = Default etmain behavior, allow charge transfer and storage.;
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− | b_cheatlog;;;
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− | b_damagexp;;;
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− | b_defaultbantime;300;Time in seconds for bans without explicitly defined ban time.;
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− | b_defaultskills;"";New players start with these skill levels in each class. The classes in order are: battle sense, explosives and construction (engineer), first aid (medic), signals (field ops), light weapons, and heavy weapons (soldier). To start everyone with level 2 battle sense and level 3 light weapons, you could set this to "2 0 0 0 3 0 0". Leaving this setting blank or using 0s for each class uses the normal behavior. (valid values: 0-4 for each skill);
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− | b_distancefalloff; 1; 0 = Disable distance damage falloff for bullet weapons. 1 = Enable distance damage falloff for bullet weapons.;
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− | b_emptyscript;"";Name of a script to execute when the last player leaves the server.;
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− | b_ettv_flags;;;
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− | b_extendedprone;;;
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− | b_fallingbugfix;;;
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− | b_fixedphysics;;;
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− | b_fixedphysicsfps;;;
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− | b_flushitems; 0;Enables/disables ground-oriented items (medpacks, ammopacks).;
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− | b_headshot;;;
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− | b_helmetprotection; 1;Allows server to enable/disable helmet damage reduction.;
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− | b_intermissiontime;;;
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− | b_match_warmupjoin;;;
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− | b_maxmortarpitch; 0;Allows server to limit effective range of ground slope angles for mortar deployment. If set to eg 20, then a mortar deployed on a slope greater than 20 degrees (eg 30 or 40) would behave as if it were deployed on a slope of 20 degrees.;
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− | b_moverscale;;;
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− | b_multiview;;;
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− | b_noskillupgrades;0;When set to 1, players may still score XP, but they will no longer gain skill or rank upgrades. This is especially useful in combination with b_defaultskills to even out gameplay when playing in non-campaign mode. (valid values: 0, 1);
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− | b_panzerlevelup;;;
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− | b_privatemessages;;;
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− | b_pronedelay;;;
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− | b_realhead;;;
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− | b_riflegrenades;;;
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− | b_shove;;;
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− | b_shove_noz;;;
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− | b_shrug; 0;0 = Disable /shrug. 1 = Enable /shrug.;
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− | b_spectatornames;;;
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− | b_statsaver;;;
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− | b_stickycharge;;;
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− | b_sv_hitsounds; 1;0 = Server globally disables hitsounds. 1 = Server allows clients to use hitsounds.;
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− | b_wolfrof; 0;0 = ET Standard SMG Rate of fire. 1 = RTCW Standard SMG Rate of fire.;
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− | b_xpstopwatch;;;
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− | lua_modules;;;
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− | lua_allowedmodules;;;
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− | vote_allow_surrender;1;Enables/disables surrender callvoting.;
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− | </pitatable>
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− | | + | |
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| [[Category:ETPro]] | | [[Category:ETPro]] |
This category contains all articles with references to server-side cvars.
Also see Server cvar list.