Category:ETPro:Server Cvars: Difference between revisions

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b_damagexp;;;
b_damagexp;;;
b_defaultbantime;300;Time in seconds for bans without explicitly defined ban time.;
b_defaultbantime;300;Time in seconds for bans without explicitly defined ban time.;
b_defaultskills;"";New players start with these skill levels in each class.  The classes in order are: battle sense, explosives and construction (engineer), first aid (medic), signals (field ops), light weapons, and heavy weapons (soldier). To start everyone with level 2 battle sense and level 3 light weapons, you could set this to "2 0 0 0 3 0 0". Leaving this setting blank or using 0s for each class uses the normal behavior. (valid values: 0-4 for each skill);
b_defaultskills;"";See Article (XP Settings);
b_distancefalloff; 1; 0 = Disable distance damage falloff for bullet weapons. 1 = Enable distance damage falloff for bullet weapons.;
b_distancefalloff; 1; 0 = Disable distance damage falloff for bullet weapons. 1 = Enable distance damage falloff for bullet weapons.;
b_emptyscript;"";Name of a script to execute when the last player leaves the server.;
b_emptyscript;"";Name of a script to execute when the last player leaves the server.;
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b_moverscale;;;
b_moverscale;;;
b_multiview;0;Enable OSP's multiview.  multiview allows spectators to view multiple players at the same time, but clients who are using multiview consume slightly more bandwidth and CPU time than normal spectators, so this feature can be disabled. (valid values: 0, 1);
b_multiview;0;Enable OSP's multiview.  multiview allows spectators to view multiple players at the same time, but clients who are using multiview consume slightly more bandwidth and CPU time than normal spectators, so this feature can be disabled. (valid values: 0, 1);
b_noskillupgrades;0;When set to 1, players may still score XP, but they will no longer gain skill or rank upgrades.  This is especially useful in combination with b_defaultskills to even out gameplay when playing in non-campaign mode. (valid values: 0, 1);
b_noskillupgrades;0;See Article (XP Settings);
b_panzerlevelup;;;
b_panzerlevelup;;;
b_privatemessages;2;The minimum number of characters needed for the name match when sending a private message. Setting to 0 will disable private messaging. (valid values: 0-36);
b_privatemessages;2;The minimum number of characters needed for the name match when sending a private message. Setting to 0 will disable private messaging. (valid values: 0-36);
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b_shrug; 0;0 = Disable /shrug. 1 = Enable /shrug.;
b_shrug; 0;0 = Disable /shrug. 1 = Enable /shrug.;
b_spectatornames;;;
b_spectatornames;;;
b_statsaver;1;Enables/disables the stat saver feature, which will save player stats across disconnects. See the admin guide for details. (valid values: 0, 1);
b_statsaver;1;See Article (XP Settings);
b_stickycharge;;;
b_stickycharge;;;
b_sv_hitsounds; 1;0 = Server globally disables hitsounds. 1 = Server allows clients to use hitsounds.;
b_sv_hitsounds; 1;0 = Server globally disables hitsounds. 1 = Server allows clients to use hitsounds.;

Revision as of 05:46, 4 July 2006

This category contains all articles with references to server-side cvars.

List of server cvars (a little more complete)

CvarDefaultDescription
b_anticheat1See article
b_antiwarp1See article
b_banners0Defines the number of banners you would like displayed in rotation. The default value of 0 disables banners altogether. (valid values: 0-999)
b_banner""Define the banner text, where n is 1 to whatever number you set b_banners to. For example, you could set b_banners to 2 and use the following commands to define the banner text: set b_banner1 "This is the first banner" set b_banner2 "This is the second banner"
b_bannerlocation128Defines the locations where banners are printed add together the following values: 8 - player chat area 16 - left popup area (not recommended) 32 - centered above the chat area 64 - console only 128 - banner area (recommended). For compatibility, the old-style locations (from 0-4) are also supported. The client defaults to b_logbanners 1, which effectively adds 64 to the locations list if it's not already present, so adding 64 isn't necessary unless you want to force the messages to be logged to the console.
b_bannertime0The time in seconds between the display of banners
b_campaignfile  
b_chargetransfer10 = Disallow use of mines to transfer charge between players or 'store charge'. 1 = Default etmain behavior, allow charge transfer and storage.
b_cheatkicktime-1Defines the time in minutes that cheaters will be banned for when kicked by etpro's anti-cheat system. -1 = Disabled
b_cheatlog""Defines the name of a separate log for the anti-cheat system when set to an empty string, the anti-cheat system uses the main system log file
b_cursefilter See article
b_cursefilteraction See article
b_damagexp  
b_defaultbantime300Time in seconds for bans without explicitly defined ban time.
b_defaultskills""See Article (XP Settings)
b_distancefalloff 1 0 = Disable distance damage falloff for bullet weapons. 1 = Enable distance damage falloff for bullet weapons.
b_emptyscript""Name of a script to execute when the last player leaves the server.
b_ettv_flags  
b_extendedprone  
b_fallingbugfix  
b_fixedphysics  
b_fixedphysicsfps  
b_flushitems 0Enables/disables ground-oriented items (medpacks, ammopacks).
b_headshot0See article
b_helmetprotection 1Allows server to enable/disable helmet damage reduction.
b_intermissiontime60The maximum number of seconds the debriefing/intermission screen will be active before switching to the next map.
b_levels_battlesense""Configures the number of XP required for each battlesense upgrade Setting a skill level to 0 means that a player will start with that skill level, while setting a skill level to -1 or omitting it means that a skill level is disabled. A blank value uses default values.
b_levels_engineer""Configures the number of XP required for each engineering upgrade Setting a skill level to 0 means that a player will start with that skill level, while setting a skill level to -1 or omitting it means that a skill level is disabled. A blank value uses default values.
b_levels_medic""Configures the number of XP required for each first aid upgrade Setting a skill level to 0 means that a player will start with that skill level, while setting a skill level to -1 or omitting it means that a skill level is disabled. A blank value uses default values.
b_levels_fieldops""Configures the number of XP required for each signals upgrade Setting a skill level to 0 means that a player will start with that skill level, while setting a skill level to -1 or omitting it means that a skill level is disabled. A blank value uses default values.
b_levels_lightweapons""Configures the number of XP required for each light weapons upgrade Setting a skill level to 0 means that a player will start with that skill level, while setting a skill level to -1 or omitting it means that a skill level is disabled. A blank value uses default values.
b_levels_soldier""Configures the number of XP required for each soldier upgrade Setting a skill level to 0 means that a player will start with that skill level, while setting a skill level to -1 or omitting it means that a skill level is disabled. A blank value uses default values.
b_levels_covertops""Configures the number of XP required for each covert ops upgrade Setting a skill level to 0 means that a player will start with that skill level, while setting a skill level to -1 or omitting it means that a skill level is disabled. A blank value uses default values.
b_match_warmupjoin0Controls whether or not players are allowed to join a team during the warmup countdown. (valid values: 0, 1)
b_maxmortarpitch 0Allows server to limit effective range of ground slope angles for mortar deployment. If set to eg 20, then a mortar deployed on a slope greater than 20 degrees (eg 30 or 40) would behave as if it were deployed on a slope of 20 degrees.
b_moverscale  
b_multiview0Enable OSP's multiview. multiview allows spectators to view multiple players at the same time, but clients who are using multiview consume slightly more bandwidth and CPU time than normal spectators, so this feature can be disabled. (valid values: 0, 1)
b_noskillupgrades0See Article (XP Settings)
b_panzerlevelup  
b_privatemessages2The minimum number of characters needed for the name match when sending a private message. Setting to 0 will disable private messaging. (valid values: 0-36)
b_pronedelay  
b_realhead  
b_riflegrenades  
b_semiAdminLevels0Defines the number of semiadmin levels to use. The default value of 0 disables semiadmin functionality.
b_semiAdminPass Defines the password for semiadmin level , where is a number from 1 to b_semiAdminLevels. For example: set b_semiAdminPass1 "topsecret"
b_semiAdminCmds Defines the commands that semiadmin level is allowed to perform, where is a number from 1 to b_semiAdminLevels. For example: set b_semiAdminCmds1 "kick clientkick say"
b_shove80Defines the amount of knockback inflicted upon someone that a player shoves. Set to 0 to disable shoving.
b_shove_noz1Disables Z-axis (vertical) shoving to prevent players from shoving others over walls
b_shrug 00 = Disable /shrug. 1 = Enable /shrug.
b_spectatornames  
b_statsaver1See Article (XP Settings)
b_stickycharge  
b_sv_hitsounds 10 = Server globally disables hitsounds. 1 = Server allows clients to use hitsounds.
b_watermark""Enables a server watermark on the client's display. See the admin guide for full details. This should be the name of the image without the extension, or blank to disable
b_watermarkFadeAfter-1Controls how many seconds the watermark remains on the player's display after each map change before fading away. Setting this to -1 means that the watermark will never fade away, although clients can still disable the watermark display.
b_watermarkFadeTime1.5Controls how many seconds the watermark takes to fade away after displaying for b_watermarkFadeAfter seconds. Setting this to 0 means that the watermark will instantly disappear rather than fading away.
b_wolfrof 00 = ET Standard SMG Rate of fire. 1 = RTCW Standard SMG Rate of fire.
b_xpstopwatch0Controls whether or not XP is kept across both rounds of a stopwatch match. (valid values: 0, 1)
lua_modules  
lua_allowedmodules  
vote_allow_cointoss1Controls whether voting for a coin toss is allowed. (valid values: 0, 1)
vote_allow_config""Use a space delimited list of league configurations (.config files) available for voting and to referees, for example: vote_allow_config "leaguea leaguec". A value of "*" means that all existing configs may be voted for.
vote_allow_surrender1Enables/disables surrender callvoting. (valid values: 0, 1)

Pages in category "ETPro:Server Cvars"

The following 12 pages are in this category, out of 12 total.