Category:ETPro:Server Cvars: Difference between revisions
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<pitatable columns=3 headlines="Cvar;Default;Description" aligns="left;center;left"> | <pitatable columns=3 headlines="Cvar;Default;Description" aligns="left;center;left"> | ||
b_antiwarp;;; | b_antiwarp;;; | ||
b_banners;0;defines the number of banners you would like displayed in rotation. The default value of 0 disables banners altogether. (valid values: 0-999); | |||
b_banner<n>;"";define the banner text, where n is 1 to whatever number you set b_banners to. For example, you could set b_banners to 2 and use the following commands to define the banner text: set b_banner1 "This is the first banner" set b_banner2 "This is the second banner"; | |||
b_bannertime;0;The time in seconds between the display of banners; | |||
b_campaignfile;;; | b_campaignfile;;; | ||
b_chargetransfer;1;0 = Disallow use of mines to transfer charge between players or 'store charge'. 1 = Default etmain behavior, allow charge transfer and storage.; | b_chargetransfer;1;0 = Disallow use of mines to transfer charge between players or 'store charge'. 1 = Default etmain behavior, allow charge transfer and storage.; | ||
b_cheatlog;;; | b_cheatlog;;; | ||
b_damagexp;;; | |||
b_defaultbantime;300;Time in seconds for bans without explicitly defined ban time.; | b_defaultbantime;300;Time in seconds for bans without explicitly defined ban time.; | ||
b_defaultskills;"";New players start with these skill levels in each class. The classes in order are: battle sense, explosives and construction (engineer), first aid (medic), signals (field ops), light weapons, and heavy weapons (soldier). To start everyone with level 2 battle sense and level 3 light weapons, you could set this to "2 0 0 0 3 0 0". Leaving this setting blank or using 0s for each class uses the normal behavior. (valid values: 0-4 for each skill); | b_defaultskills;"";New players start with these skill levels in each class. The classes in order are: battle sense, explosives and construction (engineer), first aid (medic), signals (field ops), light weapons, and heavy weapons (soldier). To start everyone with level 2 battle sense and level 3 light weapons, you could set this to "2 0 0 0 3 0 0". Leaving this setting blank or using 0s for each class uses the normal behavior. (valid values: 0-4 for each skill); | ||
Revision as of 04:51, 4 July 2006
This category contains all articles with references to server-side cvars.
List of server cvars without an article (a little more complete)
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Pages in category "ETPro:Server Cvars"
The following 12 pages are in this category, out of 12 total.