Category:ETPro:Server Cvars: Difference between revisions

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<pitatable columns=3 headlines="Cvar;Default;Description" aligns="left;center;left">
<pitatable columns=3 headlines="Cvar;Default;Description" aligns="left;center;left">
b_antiwarp;;;
b_antiwarp;;;
b_damagexp;;;
b_banners;0;defines the number of banners you would like displayed in rotation.  The default value of 0 disables banners altogether. (valid values: 0-999);
b_banner<n>;"";define the banner text, where n is 1 to whatever number you set b_banners to.  For example, you could set b_banners to 2 and use the following commands to define the banner text: set b_banner1 "This is the first banner" set b_banner2 "This is the second banner";
b_bannertime;0;The time in seconds between the display of banners;
b_campaignfile;;;
b_campaignfile;;;
b_chargetransfer;1;0 = Disallow use of mines to transfer charge between players or 'store charge'. 1 = Default etmain behavior, allow charge transfer and storage.;
b_chargetransfer;1;0 = Disallow use of mines to transfer charge between players or 'store charge'. 1 = Default etmain behavior, allow charge transfer and storage.;
b_cheatlog;;;
b_cheatlog;;;
b_damagexp;;;
b_defaultbantime;300;Time in seconds for bans without explicitly defined ban time.;
b_defaultbantime;300;Time in seconds for bans without explicitly defined ban time.;
b_defaultskills;"";New players start with these skill levels in each class.  The classes in order are: battle sense, explosives and construction (engineer), first aid (medic), signals (field ops), light weapons, and heavy weapons (soldier). To start everyone with level 2 battle sense and level 3 light weapons, you could set this to "2 0 0 0 3 0 0". Leaving this setting blank or using 0s for each class uses the normal behavior. (valid values: 0-4 for each skill);
b_defaultskills;"";New players start with these skill levels in each class.  The classes in order are: battle sense, explosives and construction (engineer), first aid (medic), signals (field ops), light weapons, and heavy weapons (soldier). To start everyone with level 2 battle sense and level 3 light weapons, you could set this to "2 0 0 0 3 0 0". Leaving this setting blank or using 0s for each class uses the normal behavior. (valid values: 0-4 for each skill);

Revision as of 04:51, 4 July 2006

This category contains all articles with references to server-side cvars.

List of server cvars without an article (a little more complete)

CvarDefaultDescription
b_antiwarp  
b_banners0defines the number of banners you would like displayed in rotation. The default value of 0 disables banners altogether. (valid values: 0-999)
b_banner""define the banner text, where n is 1 to whatever number you set b_banners to. For example, you could set b_banners to 2 and use the following commands to define the banner text: set b_banner1 "This is the first banner" set b_banner2 "This is the second banner"
b_bannertime0The time in seconds between the display of banners
b_campaignfile  
b_chargetransfer10 = Disallow use of mines to transfer charge between players or 'store charge'. 1 = Default etmain behavior, allow charge transfer and storage.
b_cheatlog  
b_damagexp  
b_defaultbantime300Time in seconds for bans without explicitly defined ban time.
b_defaultskills""New players start with these skill levels in each class. The classes in order are: battle sense, explosives and construction (engineer), first aid (medic), signals (field ops), light weapons, and heavy weapons (soldier). To start everyone with level 2 battle sense and level 3 light weapons, you could set this to "2 0 0 0 3 0 0". Leaving this setting blank or using 0s for each class uses the normal behavior. (valid values: 0-4 for each skill)
b_distancefalloff 1 0 = Disable distance damage falloff for bullet weapons. 1 = Enable distance damage falloff for bullet weapons.
b_emptyscript""Name of a script to execute when the last player leaves the server.
b_ettv_flags  
b_extendedprone  
b_fallingbugfix  
b_fixedphysics  
b_fixedphysicsfps  
b_flushitems 0Enables/disables ground-oriented items (medpacks, ammopacks).
b_headshot  
b_helmetprotection 1Allows server to enable/disable helmet damage reduction.
b_intermissiontime  
b_match_warmupjoin  
b_maxmortarpitch 0Allows server to limit effective range of ground slope angles for mortar deployment. If set to eg 20, then a mortar deployed on a slope greater than 20 degrees (eg 30 or 40) would behave as if it were deployed on a slope of 20 degrees.
b_moverscale  
b_multiview  
b_noskillupgrades0When set to 1, players may still score XP, but they will no longer gain skill or rank upgrades. This is especially useful in combination with b_defaultskills to even out gameplay when playing in non-campaign mode. (valid values: 0, 1)
b_panzerlevelup  
b_privatemessages  
b_pronedelay  
b_realhead  
b_riflegrenades  
b_shove  
b_shove_noz  
b_shrug 00 = Disable /shrug. 1 = Enable /shrug.
b_spectatornames  
b_statsaver  
b_stickycharge  
b_sv_hitsounds 10 = Server globally disables hitsounds. 1 = Server allows clients to use hitsounds.
b_wolfrof 00 = ET Standard SMG Rate of fire. 1 = RTCW Standard SMG Rate of fire.
b_xpstopwatch  
lua_modules  
lua_allowedmodules  
vote_allow_surrender1Enables/disables surrender callvoting.

Pages in category "ETPro:Server Cvars"

The following 12 pages are in this category, out of 12 total.