Category:ETPro:Server Cvars: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
| Line 3: | Line 3: | ||
<pitatable columns=3 headlines="Cvar;Default;Description" aligns="left;center;left"> | <pitatable columns=3 headlines="Cvar;Default;Description" aligns="left;center;left"> | ||
b_antiwarp;;; | b_antiwarp;;; | ||
b_banners;0; | b_banners;0;Defines the number of banners you would like displayed in rotation. The default value of 0 disables banners altogether. (valid values: 0-999); | ||
b_banner<n>;""; | b_banner<n>;"";Define the banner text, where n is 1 to whatever number you set b_banners to. For example, you could set b_banners to 2 and use the following commands to define the banner text: set b_banner1 "This is the first banner" set b_banner2 "This is the second banner"; | ||
b_bannerlocation;128;Defines the locations where banners are printed add together the following values: 8 - player chat area 16 - left popup area (not recommended) 32 - centered above the chat area 64 - console only 128 - banner area (recommended). For compatibility, the old-style locations (from 0-4) are also supported. The client defaults to b_logbanners 1, which effectively adds 64 to the locations list if it's not already present, so adding 64 isn't necessary unless you want to force the messages to be logged to the console.; | b_bannerlocation;128;Defines the locations where banners are printed add together the following values: 8 - player chat area 16 - left popup area (not recommended) 32 - centered above the chat area 64 - console only 128 - banner area (recommended). For compatibility, the old-style locations (from 0-4) are also supported. The client defaults to b_logbanners 1, which effectively adds 64 to the locations list if it's not already present, so adding 64 isn't necessary unless you want to force the messages to be logged to the console.; | ||
b_bannertime;0;The time in seconds between the display of banners; | b_bannertime;0;The time in seconds between the display of banners; | ||
| Line 23: | Line 23: | ||
b_headshot;;; | b_headshot;;; | ||
b_helmetprotection; 1;Allows server to enable/disable helmet damage reduction.; | b_helmetprotection; 1;Allows server to enable/disable helmet damage reduction.; | ||
b_intermissiontime;;; | b_intermissiontime;60;The maximum number of seconds the debriefing/intermission screen will be active before switching to the next map.; | ||
b_match_warmupjoin;;; | b_levels_battlesense;"";Configures the number of XP required for each battlesense upgrade Setting a skill level to 0 means that a player will start with that skill level, while setting a skill level to -1 or omitting it means that a skill level is disabled. A blank value uses default values.; | ||
b_levels_engineer;"";Configures the number of XP required for each engineering upgrade Setting a skill level to 0 means that a player will start with that skill level, while setting a skill level to -1 or omitting it means that a skill level is disabled. A blank value uses default values.; | |||
b_levels_medic;"";Configures the number of XP required for each first aid upgrade Setting a skill level to 0 means that a player will start with that skill level, while setting a skill level to -1 or omitting it means that a skill level is disabled. A blank value uses default values.; | |||
b_levels_fieldops;"";Configures the number of XP required for each signals upgrade Setting a skill level to 0 means that a player will start with that skill level, while setting a skill level to -1 or omitting it means that a skill level is disabled. A blank value uses default values.; | |||
b_levels_lightweapons;"";Configures the number of XP required for each light weapons upgrade Setting a skill level to 0 means that a player will start with that skill level, while setting a skill level to -1 or omitting it means that a skill level is disabled. A blank value uses default values.; | |||
b_levels_soldier;"";Configures the number of XP required for each soldier upgrade Setting a skill level to 0 means that a player will start with that skill level, while setting a skill level to -1 or omitting it means that a skill level is disabled. A blank value uses default values.; | |||
b_levels_covertops;"";Configures the number of XP required for each covert ops upgrade Setting a skill level to 0 means that a player will start with that skill level, while setting a skill level to -1 or omitting it means that a skill level is disabled. A blank value uses default values.; | |||
b_match_warmupjoin;0;Controls whether or not players are allowed to join a team during the warmup countdown. (valid values: 0, 1); | |||
b_maxmortarpitch; 0;Allows server to limit effective range of ground slope angles for mortar deployment. If set to eg 20, then a mortar deployed on a slope greater than 20 degrees (eg 30 or 40) would behave as if it were deployed on a slope of 20 degrees.; | b_maxmortarpitch; 0;Allows server to limit effective range of ground slope angles for mortar deployment. If set to eg 20, then a mortar deployed on a slope greater than 20 degrees (eg 30 or 40) would behave as if it were deployed on a slope of 20 degrees.; | ||
b_moverscale;;; | b_moverscale;;; | ||
b_multiview;;; | b_multiview;0;Enable OSP's multiview. multiview allows spectators to view multiple players at the same time, but clients who are using multiview consume slightly more bandwidth and CPU time than normal spectators, so this feature can be disabled. (valid values: 0, 1); | ||
b_noskillupgrades;0;When set to 1, players may still score XP, but they will no longer gain skill or rank upgrades. This is especially useful in combination with b_defaultskills to even out gameplay when playing in non-campaign mode. (valid values: 0, 1); | b_noskillupgrades;0;When set to 1, players may still score XP, but they will no longer gain skill or rank upgrades. This is especially useful in combination with b_defaultskills to even out gameplay when playing in non-campaign mode. (valid values: 0, 1); | ||
b_panzerlevelup;;; | b_panzerlevelup;;; | ||
b_privatemessages;;; | b_privatemessages;2;The minimum number of characters needed for the name match when sending a private message. Setting to 0 will disable private messaging. (valid values: 0-36); | ||
b_pronedelay;;; | b_pronedelay;;; | ||
b_realhead;;; | b_realhead;;; | ||
b_riflegrenades;;; | b_riflegrenades;;; | ||
b_shove;;; | b_semiAdminLevels;0;Defines the number of semiadmin levels to use. The default value of 0 disables semiadmin functionality.; | ||
b_shove_noz;;; | b_semiAdminPass<n>;;Defines the password for semiadmin level <n>, where <n> is a number from 1 to b_semiAdminLevels. For example: set b_semiAdminPass1 "topsecret"; | ||
b_semiAdminCmds<n>;Defines the commands that semiadmin level <n> is allowed to perform, where <n> is a number from 1 to b_semiAdminLevels. For example: set b_semiAdminCmds1 "kick clientkick say"; | |||
b_shove;80;Defines the amount of knockback inflicted upon someone that a player shoves. Set to 0 to disable shoving.; | |||
b_shove_noz;1;Disables Z-axis (vertical) shoving to prevent players from shoving others over walls; | |||
b_shrug; 0;0 = Disable /shrug. 1 = Enable /shrug.; | b_shrug; 0;0 = Disable /shrug. 1 = Enable /shrug.; | ||
b_spectatornames;;; | b_spectatornames;;; | ||
b_statsaver;;; | b_statsaver;1;Enables/disables the stat saver feature, which will save player stats across disconnects. See the admin guide for details. (valid values: 0, 1); | ||
b_stickycharge;;; | b_stickycharge;;; | ||
b_sv_hitsounds; 1;0 = Server globally disables hitsounds. 1 = Server allows clients to use hitsounds.; | b_sv_hitsounds; 1;0 = Server globally disables hitsounds. 1 = Server allows clients to use hitsounds.; | ||
b_watermark;"";Enables a server watermark on the client's display. See the admin guide for full details. This should be the name of the image without the extension, or blank to disable; for example: set b_watermark "ourclan/logo"; | |||
b_watermarkFadeAfter;-1;Controls how many seconds the watermark remains on the player's display after each map change before fading away. Setting this to -1 means that the watermark will never fade away, although clients can still disable the watermark display.; | |||
b_watermarkFadeTime;1.5;Controls how many seconds the watermark takes to fade away after displaying for b_watermarkFadeAfter seconds. Setting this to 0 means that the watermark will instantly disappear rather than fading away.; | |||
b_wolfrof; 0;0 = ET Standard SMG Rate of fire. 1 = RTCW Standard SMG Rate of fire.; | b_wolfrof; 0;0 = ET Standard SMG Rate of fire. 1 = RTCW Standard SMG Rate of fire.; | ||
b_xpstopwatch;;; | b_xpstopwatch;0;Controls whether or not XP is kept across both rounds of a stopwatch match. (valid values: 0, 1); | ||
lua_modules;;; | lua_modules;;; | ||
lua_allowedmodules;;; | lua_allowedmodules;;; | ||
Revision as of 05:07, 4 July 2006
This category contains all articles with references to server-side cvars.
List of server cvars without an article (a little more complete)
|
Pages in category "ETPro:Server Cvars"
The following 12 pages are in this category, out of 12 total.