Category:ETPro:Server Cvars: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
| Line 9: | Line 9: | ||
b_bannertime;0;See article (Banners); | b_bannertime;0;See article (Banners); | ||
b_brokenlogtimestamps;0;Use the broken timestamp format for the server logfiles. This option exists for reverse compatibility. (valid values: 0, 1); | b_brokenlogtimestamps;0;Use the broken timestamp format for the server logfiles. This option exists for reverse compatibility. (valid values: 0, 1); | ||
b_campaignfile;;; | b_campaignfile;"";Allow specification of a specific campaign file instead of having the server scan for them all, thereby referencing every pk3 containing a campaign file.; | ||
b_chargetransfer;1;0 = Disallow use of mines to transfer charge between players or 'store charge'. 1 = Default etmain behavior, allow charge transfer and storage.; | b_chargetransfer;1;0 = Disallow use of mines to transfer charge between players or 'store charge'. 1 = Default etmain behavior, allow charge transfer and storage.; | ||
b_cheatkicktime;-1;Defines the time in minutes that cheaters will be banned for when kicked by etpro's anti-cheat system. -1 = Disabled; | b_cheatkicktime;-1;Defines the time in minutes that cheaters will be banned for when kicked by etpro's anti-cheat system. -1 = Disabled; | ||
| Line 15: | Line 15: | ||
b_cursefilter;;See article (Cursefilter); | b_cursefilter;;See article (Cursefilter); | ||
b_cursefilteraction;;See article (Cursefilter); | b_cursefilteraction;;See article (Cursefilter); | ||
b_damagexp;;; | b_customVoiceChat;1;When enabled, players may use custom voicechat messages, e.g. "/vsay_team IAmSoldier Respawning Soldier w/Panzer" which would replace the text of the vsay.; | ||
b_damagexp;0;When enabled, certain types of XP will be rewarded based on the damage given to other players instead of the number of complete kills. The damage-based XP system rewards 1 XP per kill and 1 XP for each 50hp of damage inflicted on an enemy player.; | |||
b_defaultbantime;300;Time in seconds for bans without explicitly defined ban time.; | b_defaultbantime;300;Time in seconds for bans without explicitly defined ban time.; | ||
b_defaultskills;"";See Article (XP Settings); | b_defaultskills;"";See Article (XP Settings); | ||
| Line 25: | Line 26: | ||
b_fixedphysics;;See Article (Physics cvars); | b_fixedphysics;;See Article (Physics cvars); | ||
b_fixedphysicsfps;;See Article (Physics cvars); | b_fixedphysicsfps;;See Article (Physics cvars); | ||
b_floodMaxCommands;6;Flood protection - this sets (approximately) how many rate-limited commands are allowed per 30 seconds, 0 disables.; | |||
b_flushitems; 0;Enables/disables ground-oriented items (medpacks, ammopacks).; | b_flushitems; 0;Enables/disables ground-oriented items (medpacks, ammopacks).; | ||
b_headshot;0;See article; | b_headshot;0;See article; | ||
b_helmetprotection; 1;Allows server to enable/disable helmet damage reduction.; | b_helmetprotection;1;Allows server to enable/disable helmet damage reduction.; | ||
b_instagibDamage;400;Damage used for instagib mode (e.g. set this to 160 so that a player can still be revived after being shot.); | |||
b_intermissiontime;60;The maximum number of seconds the debriefing/intermission screen will be active before switching to the next map.; | b_intermissiontime;60;The maximum number of seconds the debriefing/intermission screen will be active before switching to the next map.; | ||
b_intreadypercent;75;Percentage of players required to be ready during intermission to abort the countdown and continue to the next map. (valid values: 0-100); | |||
b_levels_battlesense;"";See Article (XP Settings); | b_levels_battlesense;"";See Article (XP Settings); | ||
b_levels_engineer;"";See Article (XP Settings); | b_levels_engineer;"";See Article (XP Settings); | ||
| Line 38: | Line 42: | ||
b_logrealtimestamps;1;Log the time of day (as hh:mm.ss) instead of the amount of time the server has been on the current map. (valid values: 0, 1); | b_logrealtimestamps;1;Log the time of day (as hh:mm.ss) instead of the amount of time the server has been on the current map. (valid values: 0, 1); | ||
b_mapconfigdirectory;"";Define the directory to look for default map configs. When a new map loads, the server looks for mapdefault_mapname.cfg and executes it if found. If not found, it looks for mapdefault.cfg. (this setting will be ignored when a certified configuration is loaded); | b_mapconfigdirectory;"";Define the directory to look for default map configs. When a new map loads, the server looks for mapdefault_mapname.cfg and executes it if found. If not found, it looks for mapdefault.cfg. (this setting will be ignored when a certified configuration is loaded); | ||
b_mapscriptdirectory;"";Points to the directory where your map scripts reside; for example, b_mapscriptdirectory "etpromapscripts" will load scripts from .../etpro/etpromapscripts/, which contains the modified fueldump and battery.; | |||
b_match_warmupjoin;0;Controls whether or not players are allowed to join a team during the warmup countdown. (valid values: 0, 1); | b_match_warmupjoin;0;Controls whether or not players are allowed to join a team during the warmup countdown. (valid values: 0, 1); | ||
b_maxmortarpitch; 0;Allows server to limit effective range of ground slope angles for mortar deployment. If set to eg 20, then a mortar deployed on a slope greater than 20 degrees (eg 30 or 40) would behave as if it were deployed on a slope of 20 degrees.; | b_maxmortarpitch; 0;Allows server to limit effective range of ground slope angles for mortar deployment. If set to eg 20, then a mortar deployed on a slope greater than 20 degrees (eg 30 or 40) would behave as if it were deployed on a slope of 20 degrees.; | ||
| Line 43: | Line 48: | ||
b_multiview;0;Enable OSP's multiview. multiview allows spectators to view multiple players at the same time, but clients who are using multiview consume slightly more bandwidth and CPU time than normal spectators, so this feature can be disabled. (valid values: 0, 1); | b_multiview;0;Enable OSP's multiview. multiview allows spectators to view multiple players at the same time, but clients who are using multiview consume slightly more bandwidth and CPU time than normal spectators, so this feature can be disabled. (valid values: 0, 1); | ||
b_noskillupgrades;0;See Article (XP Settings); | b_noskillupgrades;0;See Article (XP Settings); | ||
b_panzerlevelup;;; | b_panzerlevelup;1;Defines the skill level at which the panzerfausts receive the 'Improved Projectile Resources' upgrade. The mortar is unaffected. A value of '5' means that the panzerfaust will never be subject to this upgrade. (valid values: 0-5); | ||
b_privatemessages;2;The minimum number of characters needed for the name match when sending a private message. Setting to 0 will disable private messaging. (valid values: 0-36); | b_privatemessages;2;The minimum number of characters needed for the name match when sending a private message. Setting to 0 will disable private messaging. (valid values: 0-36); | ||
b_pronedelay;;; | b_pronedelay;;; | ||
| Line 51: | Line 56: | ||
b_semiAdminPass<n>;;Defines the password for semiadmin level <n>, where <n> is a number from 1 to b_semiAdminLevels. For example: set b_semiAdminPass1 "topsecret"; | b_semiAdminPass<n>;;Defines the password for semiadmin level <n>, where <n> is a number from 1 to b_semiAdminLevels. For example: set b_semiAdminPass1 "topsecret"; | ||
b_semiAdminCmds<n>;;Defines the commands that semiadmin level <n> is allowed to perform, where <n> is a number from 1 to b_semiAdminLevels. For example: set b_semiAdminCmds1 "kick clientkick say"; | b_semiAdminCmds<n>;;Defines the commands that semiadmin level <n> is allowed to perform, where <n> is a number from 1 to b_semiAdminLevels. For example: set b_semiAdminCmds1 "kick clientkick say"; | ||
b_shoutcastpassword;"";Sets the shoutcaster password - when set, shoutcasters can login with "/sclogin <shoutcastpassword>" or "/shoutcastlogin <shoutcastpassword>"; | |||
b_shove;80;Defines the amount of knockback inflicted upon someone that a player shoves. Set to 0 to disable shoving.; | b_shove;80;Defines the amount of knockback inflicted upon someone that a player shoves. Set to 0 to disable shoving.; | ||
b_shove_noz;1;Disables Z-axis (vertical) shoving to prevent players from shoving others over walls; | b_shove_noz;1;Disables Z-axis (vertical) shoving to prevent players from shoving others over walls; | ||
Revision as of 06:41, 4 July 2006
This category contains all articles with references to server-side cvars.
List of server cvars (a little more complete)
|
Pages in category "ETPro:Server Cvars"
The following 12 pages are in this category, out of 12 total.