ETPro:Server cvar list: Difference between revisions
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== '''ETPro | == '''ETPro server-side cvars''' == | ||
This list contains all ETPro server cvars | This list contains all ETPro server cvars. | ||
We have tried to include as much information in each description as possible, but some might require more | We have tried to include as much information in each description as possible, but some might require a more in-depth explaination. These have links to their seperate page. | ||
=== Cvars/Commands === | === Cvars/Commands === | ||
Most of these cvars are either 0 (disabled) or 1 (enabled) | Most of these cvars are either 0 (disabled) or 1 (enabled). Those that differ have the values included in the description. For an explanation of how bitmask cvars work see the [[Bitmask-cvar]] article. | ||
<pitatable columns=2 headlines="Cvar/Command;Description" headerbgcolor="0b53b4" headerfontcolor="#FFFFFF" border1=2 border2=1 aligns="left;left"> | <pitatable columns=2 headlines="Cvar/Command;Description" headerbgcolor="0b53b4" headerfontcolor="#FFFFFF" border1=2 border2=1 aligns="left;left"> | ||
b_anticheat;Controls ETPro's anticheat | b_anticheat;Controls ETPro's anticheat: 0 = Disabled, 1 = Enabled (normal restriction, recommended, default), 2 = More restrictive, 3 = Only allow 100% clean players ('''not''' recommended) | ||
b_antiwarp; | b_antiwarp;Control that prevents players from abusing 'warping', 0 = Disabled, 1 = Enabled (default) | ||
b_bannerlocation;Bitmask which determines the location of the banners print out area | b_bannerlocation;Bitmask which determines the location of the banners print out area, valid values 0 – 248, you can still use the older values 0 – 4 this auto adds 64 and prints them to the console also.... 0 or 8 = Player chat area, 1 or 16 = Left popup area (not recommended), 2 or 32 = Centred (above the chat area), 3 or 64 = Console only, 4 or 128 = Banner area (top of screen, default, recommended). | ||
b_banner;Use for specifying the text of each banner, | b_banner''n'';Use for specifying the text of each banner, b_banner''n'' defines the text to be displayed for banner number ''n'' in the banner rotation, where ''n'' is an integer between 1 & 999, (e.g. set banner1 "I’m a banner", set banner2 "I’m another banner", etc). | ||
b_banners;Defines the number of rotating server banners, (using the example in b_banner, the banners ("I’m a banner", "I’m another banner") you would then set b_banners 2), default 0 disabled, valid values 0 - 999. | b_banners;Defines the number of rotating server banners, (using the example in b_banner, the banners ("I’m a banner", "I’m another banner") you would then set b_banners 2), default 0 disabled, valid values 0 - 999. | ||
b_bannertime;Defines the duration between banners, default 0, valid values 0 – n, where n is the time in seconds between banners. Values below 30 (in our opinion) would be just spamming, especially if you are printing them in the centre print area, who what’s to play in a server that is bombarding them with banners. | b_bannertime;Defines the duration between banners, default 0, valid values 0 – n, where n is the time in seconds between banners. Values below 30 (in our opinion) would be just spamming, especially if you are printing them in the centre print area, who what’s to play in a server that is bombarding them with banners. | ||
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b_cursefilteraction;Controls what action to take with filtered words, default 3...... 0 = do nothing (not a wise choice if your wishing to filter certain words out lol), 1 = silently filter the messages (it will still appear to the player as though his/her message was sent), 2 = censor (e.g. "hey, you are a *******"), 3 = filter the message (it isn't displayed to anybody). | b_cursefilteraction;Controls what action to take with filtered words, default 3...... 0 = do nothing (not a wise choice if your wishing to filter certain words out lol), 1 = silently filter the messages (it will still appear to the player as though his/her message was sent), 2 = censor (e.g. "hey, you are a *******"), 3 = filter the message (it isn't displayed to anybody). | ||
b_customVoiceChat;Controls whether to allow clients use custom voice chats, but not custom audio sound packs, default 1, enabled. | b_customVoiceChat;Controls whether to allow clients use custom voice chats, but not custom audio sound packs, default 1, enabled. | ||
b_damagexp;Controls whether certain types of XP will be rewarded based on the damage given to other players instead of the number of complete kills. This can help even game play on extremely offence-biased maps, it solves some problems with the original per-kill system (e.g. an air strike takes a player down to 1 health and blasts them into the air, but you receive no XP when they fall to their death.) The damage-based XP system rewards 1 XP per kill and 1 XP for each 50hp of damage inflicted on an enemy player, default 0, disabled. | b_damagexp;Controls whether certain types of XP will be rewarded based on the damage given to other players instead of the number of complete kills. This can help even game play on extremely offence-biased maps, it solves some problems with the original per-kill system (e.g. an air strike takes a player down to 1 health and blasts them into the air, but you receive no XP when they fall to their death.) The damage-based XP system rewards 1 XP per kill and 1 XP for each 50hp of damage inflicted on an enemy player, default 0, disabled. | ||
b_defaultbantime;Defines the time in seconds for bans without explicitly defined ban time, default 300. | b_defaultbantime;Defines the time in seconds for bans without explicitly defined ban time, default 300. | ||
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team_maxriflegrenades;Determines the max number of riflegrenades allowed for each team, default –1, unlimited. See also b_riflegrenades. | team_maxriflegrenades;Determines the max number of riflegrenades allowed for each team, default –1, unlimited. See also b_riflegrenades. | ||
team_maxSoldiers;Determines the max number of soldiers allowed on each team, default -1, unlimited. | team_maxSoldiers;Determines the max number of soldiers allowed on each team, default -1, unlimited. | ||
vote_allow_cointoss;Controls the ability to vote for a cointoss. 0 = Disabled, 1 = Enabled (Default) | |||
vote_allow_config;Specify config's that can be loaded by vote, default "", disabled, "*" to allow all config's. | vote_allow_config;Specify config's that can be loaded by vote, default "", disabled, "*" to allow all config's. | ||
vote_allow_surrender;Controls whether teams can call a vote to surrender, default 1, enabled. | vote_allow_surrender;Controls whether teams can call a vote to surrender, default 1, enabled. | ||
Commands;Action performed | |||
b_cvarempty;Resets all ETPro cvars to their defaults. If using this in a cfg/config, make sure to place it at the start, anywhere else and all cvars adjusted before it will be reset to default. | |||
</pitatable> | </pitatable> | ||
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*[[ETPro:Server_Configuration]] | *[[ETPro:Server_Configuration]] | ||
*[[Extended_ASCII]] | *[[Extended_ASCII]] | ||
''Originally by Birdman & =FF=im2good4u'' | |||
'''Note:''' | |||
If there is any ETPro server cvars/commands that you think we have omitted or any that you think the description is wrong then pm me [http://bani.anime.net/banimod/forums/profile.php?mode=viewprofile&u=3475 here]. Before pm’ing are you sure it’s a ETPro cvar/command and not another mods or an ETmain one, if it is ETPro then let me know what cvar/command we’ve omitted, adding a short description of what it’s use if known to you. If you think a description is wrong, quote the cvar/command and it’s description adding your description of it. | |||
[[Category:ETPro:Server_Cvars]] | |||
Revision as of 02:18, 5 July 2006
ETPro server-side cvars
This list contains all ETPro server cvars.
We have tried to include as much information in each description as possible, but some might require a more in-depth explaination. These have links to their seperate page.
Cvars/Commands
Most of these cvars are either 0 (disabled) or 1 (enabled). Those that differ have the values included in the description. For an explanation of how bitmask cvars work see the Bitmask-cvar article.
|
Links
- IAC
- AntiWarp
- Cursefilter
- Fixedphysics
- SemiAdmin
- Shoutcasting
- Watermark
- Watermark
- Forced_Cvars
- Lua Mod
- Lua Sample Code
- sv_cvar Restrictions
- ETPro:Server_Configuration
- Extended_ASCII
Originally by Birdman & =FF=im2good4u
Note: If there is any ETPro server cvars/commands that you think we have omitted or any that you think the description is wrong then pm me here. Before pm’ing are you sure it’s a ETPro cvar/command and not another mods or an ETmain one, if it is ETPro then let me know what cvar/command we’ve omitted, adding a short description of what it’s use if known to you. If you think a description is wrong, quote the cvar/command and it’s description adding your description of it.