Difference between revisions of "Category:ETPro:Server Cvars"

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This category contains all articles with references to server-side cvars.
 
This category contains all articles with references to server-side cvars.
== List of server cvars without an article (a little more complete) ==
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Also see [[Server cvar list]].
<pitatable columns=3 headlines="Cvar;Default;Description" aligns="left;center;left">
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b_antiwarp;;;
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b_banners;0;Defines the number of banners you would like displayed in rotation.  The default value of 0 disables banners altogether. (valid values: 0-999);
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b_banner<n>;"";Define the banner text, where n is 1 to whatever number you set b_banners to.  For example, you could set b_banners to 2 and use the following commands to define the banner text: set b_banner1 "This is the first banner" set b_banner2 "This is the second banner";
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b_bannerlocation;128;Defines the locations where banners are printed add together the following values: 8 - player chat area 16 - left popup area (not recommended) 32 - centered above the chat area 64 - console only 128 - banner area (recommended). For compatibility, the old-style locations (from 0-4) are also supported. The client defaults to b_logbanners 1, which effectively adds 64 to the locations list if it's not already present, so adding 64 isn't necessary unless you want to force the messages to be logged to the console.;
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b_bannertime;0;The time in seconds between the display of banners;
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b_campaignfile;;;
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b_chargetransfer;1;0 = Disallow use of mines to transfer charge between players or 'store charge'. 1 = Default etmain behavior, allow charge transfer and storage.;
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b_cheatlog;;;
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b_damagexp;;;
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b_defaultbantime;300;Time in seconds for bans without explicitly defined ban time.;
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b_defaultskills;"";New players start with these skill levels in each class.  The classes in order are: battle sense, explosives and construction (engineer), first aid (medic), signals (field ops), light weapons, and heavy weapons (soldier). To start everyone with level 2 battle sense and level 3 light weapons, you could set this to "2 0 0 0 3 0 0". Leaving this setting blank or using 0s for each class uses the normal behavior. (valid values: 0-4 for each skill);
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b_distancefalloff; 1; 0 = Disable distance damage falloff for bullet weapons. 1 = Enable distance damage falloff for bullet weapons.;
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b_emptyscript;"";Name of a script to execute when the last player leaves the server.;
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b_ettv_flags;;;
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b_extendedprone;;;
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b_fallingbugfix;;;
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b_fixedphysics;;;
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b_fixedphysicsfps;;;
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b_flushitems; 0;Enables/disables ground-oriented items (medpacks, ammopacks).;
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b_headshot;;;
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b_helmetprotection; 1;Allows server to enable/disable helmet damage reduction.;
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b_intermissiontime;60;The maximum number of seconds the debriefing/intermission screen will be active before switching to the next map.;
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b_levels_battlesense;"";Configures the number of XP required for each battlesense upgrade Setting a skill level to 0 means that a player will start with that skill level, while setting a skill level to -1 or omitting it means that a skill level is disabled.  A blank value uses default values.;
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b_levels_engineer;"";Configures the number of XP required for each engineering upgrade Setting a skill level to 0 means that a player will start with that skill level, while setting a skill level to -1 or omitting it means that a skill level is disabled.  A blank value uses default values.;
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b_levels_medic;"";Configures the number of XP required for each first aid upgrade Setting a skill level to 0 means that a player will start with that skill level, while setting a skill level to -1 or omitting it means that a skill level is disabled.  A blank value uses default values.;
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b_levels_fieldops;"";Configures the number of XP required for each signals upgrade Setting a skill level to 0 means that a player will start with that skill level, while setting a skill level to -1 or omitting it means that a skill level is disabled.  A blank value uses default values.;
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b_levels_lightweapons;"";Configures the number of XP required for each light weapons upgrade Setting a skill level to 0 means that a player will start with that skill level, while setting a skill level to -1 or omitting it means that a skill level is disabled.  A blank value uses default values.;
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b_levels_soldier;"";Configures the number of XP required for each soldier upgrade Setting a skill level to 0 means that a player will start with that skill level, while setting a skill level to -1 or omitting it means that a skill level is disabled.  A blank value uses default values.;
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b_levels_covertops;"";Configures the number of XP required for each covert ops upgrade Setting a skill level to 0 means that a player will start with that skill level, while setting a skill level to -1 or omitting it means that a skill level is disabled.  A blank value uses default values.;
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b_match_warmupjoin;0;Controls whether or not players are allowed to join a team during the warmup countdown. (valid values: 0, 1);
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b_maxmortarpitch; 0;Allows server to limit effective range of ground slope angles for mortar deployment. If set to eg 20, then a mortar deployed on a slope greater than 20 degrees (eg 30 or 40) would behave as if it were deployed on a slope of 20 degrees.;
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b_moverscale;;;
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b_multiview;0;Enable OSP's multiview.  multiview allows spectators to view multiple players at the same time, but clients who are using multiview consume slightly more bandwidth and CPU time than normal spectators, so this feature can be disabled. (valid values: 0, 1);
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b_noskillupgrades;0;When set to 1, players may still score XP, but they will no longer gain skill or rank upgrades.  This is especially useful in combination with b_defaultskills to even out gameplay when playing in non-campaign mode. (valid values: 0, 1);
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b_panzerlevelup;;;
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b_privatemessages;2;The minimum number of characters needed for the name match when sending a private message. Setting to 0 will disable private messaging. (valid values: 0-36);
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b_pronedelay;;;
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b_realhead;;;
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b_riflegrenades;;;
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b_semiAdminLevels;0;Defines the number of semiadmin levels to use. The default value of 0 disables semiadmin functionality.;
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b_semiAdminPass<n>;;Defines the password for semiadmin level <n>, where <n> is a number from 1 to b_semiAdminLevels.  For example: set b_semiAdminPass1 "topsecret";
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b_semiAdminCmds<n>;;Defines the commands that semiadmin level <n> is allowed to perform, where <n> is a number from 1 to b_semiAdminLevels. For example: set b_semiAdminCmds1 "kick clientkick say";
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b_shove;80;Defines the amount of knockback inflicted upon someone that a player shoves.  Set to 0 to disable shoving.;
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b_shove_noz;1;Disables Z-axis (vertical) shoving to prevent players from shoving others over walls;
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b_shrug; 0;0 = Disable /shrug. 1 = Enable /shrug.;
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b_spectatornames;;;
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b_statsaver;1;Enables/disables the stat saver feature, which will save player stats across disconnects. See the admin guide for details. (valid values: 0, 1);
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b_stickycharge;;;
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b_sv_hitsounds; 1;0 = Server globally disables hitsounds. 1 = Server allows clients to use hitsounds.;
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b_watermark;"";Enables a server watermark on the client's display. See the admin guide for full details.  This should be the name of the image without the extension, or blank to disable; for example: set b_watermark "ourclan/logo";
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b_watermarkFadeAfter;-1;Controls how many seconds the watermark remains on the player's display after each map change before fading away.  Setting this to -1 means that the watermark will never fade away, although clients can still disable the watermark display.;
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b_watermarkFadeTime;1.5;Controls how many seconds the watermark takes to fade away after displaying for b_watermarkFadeAfter seconds.  Setting this to 0 means that the watermark will instantly disappear rather than fading away.;
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b_wolfrof; 0;0 = ET Standard SMG Rate of fire. 1 = RTCW Standard SMG Rate of fire.;
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b_xpstopwatch;0;Controls whether or not XP is kept across both rounds of a stopwatch match. (valid values: 0, 1);
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lua_modules;;;
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lua_allowedmodules;;;
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vote_allow_surrender;1;Enables/disables surrender callvoting.;
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</pitatable>
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[[Category:ETPro]]
 
[[Category:ETPro]]

Latest revision as of 02:24, 5 July 2006

This category contains all articles with references to server-side cvars. Also see Server cvar list.

Pages in category "ETPro:Server Cvars"

The following 12 pages are in this category, out of 12 total.