Client cvar list: Difference between revisions
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b_backupcvars;Controls whether backup files are made when ETPro cvar restrictions are applied, default 1, enabled. | b_backupcvars;Controls whether backup files are made when ETPro cvar restrictions are applied, default 1, enabled. | ||
b_beginround;Assign commands to this and they will be automatically executed at the start of new a round/map. See also b_endround. | b_beginround;Assign commands to this and they will be automatically executed at the start of new a round/map. See also b_endround. | ||
b_centeredWeapons;Adjusts your weapon slightly, default 1, valid values -1, 0, 1. | b_centeredWeapons;Adjusts your weapon slightly, default 1, valid values -1, 0, 1 (we think) can someone supply more info here please. | ||
b_chatAlpha;Defines the alpha of the chat text, default 0.33, valid values 0.0 – 1.0, (0.0 = 100% transparent). | b_chatAlpha;Defines the alpha of the chat text, default 0.33, valid values 0.0 – 1.0, (0.0 = 100% transparent). | ||
b_chatFlags;Controls whether the team flag is drawn by each chat text, default 1, enabled. | b_chatFlags;Controls whether the team flag is drawn by each chat text, default 1, enabled. | ||
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b_debuglocations;Bitmask to enable debugging/design aids for location names. Works with external dats as well as target_location ents, default 0, valid values: 0 - 31, (cheat protected).................................................. 1 = Draw a bubble sprite at each location marker. The nearest location is drawn in green, with all the others being drawn in red...... 2 = Add a dynamic light at each location marker. The nearest location is lit in red, with all the others being lit in green...... 4 = Draw floating text at each location marker containing the location's name. The nearest location is colored green instead of white...... 8 = Send updates to other players when a location is added, deleted, or renamed. This function is designed to allow several people to work on adding locations to a level simultaneously...... 16 = Accept updates to locations from other players who are using b_debuglocations 8. | b_debuglocations;Bitmask to enable debugging/design aids for location names. Works with external dats as well as target_location ents, default 0, valid values: 0 - 31, (cheat protected).................................................. 1 = Draw a bubble sprite at each location marker. The nearest location is drawn in green, with all the others being drawn in red...... 2 = Add a dynamic light at each location marker. The nearest location is lit in red, with all the others being lit in green...... 4 = Draw floating text at each location marker containing the location's name. The nearest location is colored green instead of white...... 8 = Send updates to other players when a location is added, deleted, or renamed. This function is designed to allow several people to work on adding locations to a level simultaneously...... 16 = Accept updates to locations from other players who are using b_debuglocations 8. | ||
b_demo_autotimescale;Controls the timescale to switch to when a weapon set in b_demo_autotimescaleweapons is fired, default 1. | b_demo_autotimescale;Controls the timescale to switch to when a weapon set in b_demo_autotimescaleweapons is fired, default 1. | ||
b_demo_autotimescaleweapons;Bitmask to automatically change the timescale when a certain type of weapon is fired, default 0 disabled, valid values | b_demo_autotimescaleweapons;Bitmask to automatically change the timescale when a certain type of weapon is fired, default 0, disabled, valid values 0 – 31. 1 = Panzerfaust, 2 = Grenade, 4 = Dynamite, 8 = Mortar, 16 = Smoke grenades and airstrike markers | ||
b_demo_drawspectatormessages;Controls whether "spectator/weaponcam/shoutcaster/etc" overlay is drawn in demo playback, default 1, enabled. | b_demo_drawspectatormessages;Controls whether "spectator/weaponcam/shoutcaster/etc" overlay is drawn in demo playback, default 1, enabled. | ||
b_demo_dynamitecam;Controls whether to attach the camera to dynamite during demo playback, default 0, disabled. | b_demo_dynamitecam;Controls whether to attach the camera to dynamite during demo playback, default 0, disabled. | ||
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b_demo_freecamspeed;Controls the freecam movement speed, default 800. | b_demo_freecamspeed;Controls the freecam movement speed, default 800. | ||
b_demo_grenadecam;Controls whether to attach the camera to these types of grenades during demo playback, default 0, valid values 0, 1, 2, 3.................. 0 = Disabled, 1 = Grenades (hand-thrown thrown and rifle grenades), 2 = Airstrike markers, smoke grenades, 3 = 1 and 2 | b_demo_grenadecam;Controls whether to attach the camera to these types of grenades during demo playback, default 0, valid values 0, 1, 2, 3.................. 0 = Disabled, 1 = Grenades (hand-thrown thrown and rifle grenades), 2 = Airstrike markers, smoke grenades, 3 = 1 and 2 | ||
b_demo_lookat;Causes the freecam to lock its view on the specified player (i.e. /b_demo_lookat | b_demo_lookat;Causes the freecam to lock its view on the specified player (i.e. /b_demo_lookat clientnum), default –1, disabled. To get client numbers in demos see b_demo_nametags for explanation. | ||
b_demo_mortarcam;Controls whether to attach the camera to mortars during demo playback, default 0, disabled. | b_demo_mortarcam;Controls whether to attach the camera to mortars during demo playback, default 0, disabled. | ||
b_demo_nametags;Bitmask controlling how floating names above each player are drawn during demo playback and when spectating as a shoutcaster, default 0, valid values 0-15............ 0 = Disabled, 1 = Draw visible players, 2 = Draw all players, 4 = Draw the player's client number, 8 = Draw the player's class. | b_demo_nametags;Bitmask controlling how floating names above each player are drawn during demo playback and when spectating as a shoutcaster, default 0, valid values 0-15............ 0 = Disabled, 1 = Draw visible players, 2 = Draw all players, 4 = Draw the player's client number, 8 = Draw the player's class. | ||
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b_hudYoffset;Moves the hud so it is out of the way of the demo status line. Set to 0 to move the hud flush with the edge of the screen, default 10.0, valid values 0 – 640. | b_hudYoffset;Moves the hud so it is out of the way of the demo status line. Set to 0 to move the hud flush with the edge of the screen, default 10.0, valid values 0 – 640. | ||
b_killshot_delay;Determines the time in milliseconds to take an automatic screenshot after a kill, default 0, disabled. | b_killshot_delay;Determines the time in milliseconds to take an automatic screenshot after a kill, default 0, disabled. | ||
b_lagometerAlpha;Defines the alpha of the lagometer, default 1.0, valid values 0.00 – 1.0 (0 = 100% transparent). Link at the bottom of page | b_lagometerAlpha;Defines the alpha of the lagometer, default 1.0, valid values 0.00 – 1.0 (0 = 100% transparent). Link at the bottom of page for more info about the lagometer. | ||
b_locationJustify;Controls justification of locations in fire team hud, default 0....................... -1 = left justify with padding, 0 = left justify no padding, 1 = right justify with padding | b_locationJustify;Controls justification of locations in fire team hud, default 0....................... -1 = left justify with padding, 0 = left justify no padding, 1 = right justify with padding | ||
b_locationMaxChars;Controls the number of characters of location names in the Fireteam hud, default 25, valid values 0-76. | b_locationMaxChars;Controls the number of characters of location names in the Fireteam hud, default 25, valid values 0-76. | ||
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b_cvarempty;Resets all ETPro cvars to their defaults. | b_cvarempty;Resets all ETPro cvars to their defaults. | ||
Bp;Sends text to all clients to be displayed in the banner area. | Bp;Sends text to all clients to be displayed in the banner area. | ||
camera;Used to run scripted cameras, whatever.camera files. 2 Links at bottom of page which | camera;Used to run scripted cameras, whatever.camera files. 2 Links at bottom of page which helps explain this better. | ||
cancelvote;Cancels any vote in progress. | cancelvote;Cancels any vote in progress. | ||
cheaters;Lists all clients in console, with info on whether they are cheating.To check on just one particular client use /cheaters | cheaters;Lists all clients in console, with info on whether they are cheating.To check on just one particular client use /cheaters client slot, this will return the IAC info of only that chosen client. Link at bottom of page, for better explanation. | ||
class;Class allows you to script the selection of team and class, (syntax: class class weapon {secondary weapon}, e.g. cs_mg42 "class s 2 3). Link at bottom of page for better explanation. | class;Class allows you to script the selection of team and class, (syntax: class class weapon {secondary weapon}, e.g. cs_mg42 "class s 2 3). Link at bottom of page for better explanation. | ||
classmenu;Command for opening the class selection menu. Link at bottom of page for better explanation. | classmenu;Command for opening the class selection menu. Link at bottom of page for better explanation. | ||
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loc_add;For adding location names. Link at bottom of page for better explanation of loc_* vars. | loc_add;For adding location names. Link at bottom of page for better explanation of loc_* vars. | ||
loc_del;For deleting location names, (doesn’t have to be the exact name, it will delete the closest one). | loc_del;For deleting location names, (doesn’t have to be the exact name, it will delete the closest one). | ||
loc_load;Load the specified location-name file, (i.e. loc_load | loc_load;Load the specified location-name file, (i.e. loc_load filename). | ||
loc_rename;For renaming location names, (doesn’t have to be the exact name, it will rename the closest one to what was specified). | loc_rename;For renaming location names, (doesn’t have to be the exact name, it will rename the closest one to what was specified). | ||
loc_save;Saves location names to the specified file, (i.e. loc_save | loc_save;Saves location names to the specified file, (i.e. loc_save filename). | ||
loc_show;Shows location name of an imperfectly specified location. | loc_show;Shows location name of an imperfectly specified location. | ||
m;Pretext for sending a private message (i.e. /m playername message), to send to all clan members in the server, instead of a playername use your clan tag (i.e. if your clan tag is -lol- then, /m -lol- hi guys, would send the message ‘hi guys’ to all players with -lol- in their name, naturally just your clan mates). | m;Pretext for sending a private message (i.e. /m playername message), to send to all clan members in the server, instead of a playername use your clan tag (i.e. if your clan tag is -lol- then, /m -lol- hi guys, would send the message ‘hi guys’ to all players with -lol- in their name, naturally just your clan mates). | ||
makesc, makeshoutcast, makeshoutcaster;Use to give a specified player shoutcaster status, (i.e. /makesc | makesc, makeshoutcast, makeshoutcaster;Use to give a specified player shoutcaster status, (i.e. /makesc clientid). | ||
msg;Same as /m, but broken on servers. | msg;Same as /m, but broken on servers. | ||
mt;Similar to m, but this pretext just sends private messages to players on your own team axis/allies (i.e. /mt playername message), if you try using this to send a private message to a player on the opposing team then he won’t receive it, it only search’s for players playername on your own team. | mt;Similar to m, but this pretext just sends private messages to players on your own team axis/allies (i.e. /mt playername message), if you try using this to send a private message to a player on the opposing team then he won’t receive it, it only search’s for players playername on your own team. | ||
mv_sensitivity;MultiView NEED MORE INFO ON MULTIVEIW CVARS | mv_sensitivity;MultiView : Note NEED MORE INFO ON MULTIVEIW CVARS, feel free to edit | ||
mvactivate;Command to enter and exit Multiview mode, more info <a href="http://bani.anime.net/etpro/playerguide.html">here</a>. | mvactivate;Command to enter and exit Multiview mode, more info <a href="http://bani.anime.net/etpro/playerguide.html">here</a>. | ||
mvadd;MultiView | mvadd;MultiView | ||
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ref;For logging in with a password for Ref status. Allows access to the referee commands from the server console/menu. | ref;For logging in with a password for Ref status. Allows access to the referee commands from the server console/menu. | ||
reflogout;For logging out from Ref status. | reflogout;For logging out from Ref status. | ||
removesc, removeshoutcast, removeshoutcaster;Use to remove a specified player from shoutcaster status, (i.e. /removesc | removesc, removeshoutcast, removeshoutcaster;Use to remove a specified player from shoutcaster status, (i.e. /removesc clientid). | ||
resetmaxspeed;Clears/resets max speed. | resetmaxspeed;Clears/resets max speed. | ||
resetTimer;Resets ETPro’s enemy spawntimer. See also openTimerInput and timerSet. | resetTimer;Resets ETPro’s enemy spawntimer. See also openTimerInput and timerSet. | ||
sa, semiAdmin;For use when logged in as a semiAdmin. This all depends on what commands the server admin has assigned to you for use. Semiadmins may also check their current level and available commands with /sa or /semiadmin by itself with no parameters. Example: If the server admin has assigned you the command map_restart, then when logged in as semiadmin to restart the current map you would type into the console /sa map_restart | sa, semiAdmin;For use when logged in as a semiAdmin. This all depends on what commands the server admin has assigned to you for use. Semiadmins may also check their current level and available commands with /sa or /semiadmin by itself with no parameters. Example: If the server admin has assigned you the command map_restart, then when logged in as semiadmin to restart the current map you would type into the console /sa map_restart | ||
sal, semiAdminLogin;For logging in with a password for SemiAdmin status, (i.e. /semiadminlogin | sal, semiAdminLogin;For logging in with a password for SemiAdmin status, (i.e. /semiadminlogin password or /sal password) | ||
say_buddy;Used to send chat messages to all in your fireteam or one particular fireteam mate (i.e. /say_buddy1 hi) | say_buddy;Used to send chat messages to all in your fireteam or one particular fireteam mate (i.e. /say_buddy1 hi) | ||
scLogin, shoutCastLogin;For logging in with a password for shoutcaster status. | scLogin, shoutCastLogin;For logging in with a password for shoutcaster status. | ||
scLogout, shoutCastLogout;For logging out of shoutcaster status. | scLogout, shoutCastLogout;For logging out of shoutcaster status. | ||
setcs;Sets the value of configstring number num to value (i.e. setcs | setcs;Sets the value of configstring number num to value (i.e. setcs num value). | ||
show_framecount;Shows the frame count in demo playback, default 0.0 = No frame | show_framecount;Shows the frame count in demo playback, default 0...... 0 = No frame counter, 1 = Show frame counter, 2 = Snapshot current frame number. | ||
shrug;Allows for the use of shrug silliness if enabled on the server, (i.e. bind w "+forward; shrug"). | shrug;Allows for the use of shrug silliness if enabled on the server, (i.e. bind w "+forward; shrug"). | ||
shuffleteamsxp_norestart;Command to shuffle teams by XP, without restarting the map. | shuffleteamsxp_norestart;Command to shuffle teams by XP, without restarting the map. | ||
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ui_browserShowETPro;Controls what type mod servers you see in your browser server list...... 0 = Show all...... 1 = Only show ETPro servers...... 2 = Don’t show ETPro servers. | ui_browserShowETPro;Controls what type mod servers you see in your browser server list...... 0 = Show all...... 1 = Only show ETPro servers...... 2 = Don’t show ETPro servers. | ||
weapons;Lists in the console what weapon you or your teammates have now and what they are going to spawn with next, but only if another respawn class choice is picked and only if the weapon has a max amount set. | weapons;Lists in the console what weapon you or your teammates have now and what they are going to spawn with next, but only if another respawn class choice is picked and only if the weapon has a max amount set. | ||
vsay | vsay num;If a voicechat has multiple announcements you can specify which one to call, (i.e. /vsay num voicechat, /vsay 2 FTAttack) | ||
</pitatable> | </pitatable> | ||
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<pitatable columns=2 headlines="Cvar;Description" headerbgcolor="0b53b4" headerfontcolor="#FFFFFF" border1=2 border2=1 aligns="left;left"> | <pitatable columns=2 headlines="Cvar;Description" headerbgcolor="0b53b4" headerfontcolor="#FFFFFF" border1=2 border2=1 aligns="left;left"> | ||
tjg_info;This will give you detailed information about all the tjg command's and cvars. | tjg_info;This will give you detailed information about all the tjg command's and cvars. | ||
tjg_load;Loads a recording from a file, (i.e. tjg_load | tjg_load;Loads a recording from a file, (i.e. tjg_load filename). | ||
tjg_menu;A convenient menu for the tjg tools. | tjg_menu;A convenient menu for the tjg tools. | ||
tjg_pause;Pauses/resumes the ghost playback. | tjg_pause;Pauses/resumes the ghost playback. | ||
tjg_play;Plays back a recorded ghost. | tjg_play;Plays back a recorded ghost. | ||
tjg_record;Starts recording your movements. | tjg_record;Starts recording your movements. | ||
tjg_save;Saves a recording to a file, (i.e. tjg_save | tjg_save;Saves a recording to a file, (i.e. tjg_save filename). | ||
tjg_stop;Stops playing or recording. | tjg_stop;Stops playing or recording. | ||
tjl_drawslot;Controls drawing for a given slot or changes a slot's color (i.e. /tjl_drawslot | tjl_drawslot;Controls drawing for a given slot or changes a slot's color (i.e. /tjl_drawslot slot OR slot color), b_tjl_color must be set to -1 in order to use this option. | ||
tjl_info;This will give you detailed information about all the tjl command's and cvars. | tjl_info;This will give you detailed information about all the tjl command's and cvars. | ||
tjl_load;Loads the current file into a slot (i.e. /tjl_load | tjl_load;Loads the current file into a slot (i.e. /tjl_load filename slot), (file extension = .tjl_1.dat (1 = version #)). | ||
tjl_menu;A convenient menu for the tjl tools. | tjl_menu;A convenient menu for the tjl tools. | ||
tjl_save;Saves the current slot into a file (i.e. / tjl_save | tjl_save;Saves the current slot into a file (i.e. / tjl_save filename slot), (file extension = .tjl_1.dat (1 = version #)). | ||
tjl_startrecord;Starts recording you or a clients movements (tjl_startrecord | tjl_startrecord;Starts recording you or a clients movements (i.e. tjl_startrecord clientnum slot OR slot OR no parameters records your own movements). | ||
tjl_stoprecord;Stops recording movements. | tjl_stoprecord;Stops recording movements. | ||
b_tjg_ghostfx;Controls special effects for trick jump ghosts to distinguish them from normal players, default 2, valid values 0 - | b_tjg_ghostfx;Controls special effects for trick jump ghosts to distinguish them from normal players, default 2, valid values 0 - 4... 0 = No effect, 1 = Flicker, 2 = Ghost, 3 = Flaming, 4 = Flame only | ||
b_tjl_color;Sets the default trick jump line color default green, valid values: any hex RGB color values (e.g. 0x56789a), or a known color name (e.g. "red", "white", "green", etc), -1 to disable. | b_tjl_color;Sets the default trick jump line color default green, valid values: any hex RGB color values (e.g. 0x56789a), or a known color name (e.g. "red", "white", "green", etc), -1 to disable. | ||
b_tjl_draw;Controls whether trick jump lines will be drawn, default 1, enabled. | b_tjl_draw;Controls whether trick jump lines will be drawn, default 1, enabled. | ||
Revision as of 14:08, 20 March 2006
ETPro Client cvars and commands
By The Birdman & =FF=im2good4u
This list contains all ETPro client cvars and commands (hopefully).
We have tried to include as much information in each description as possible, but some might require more explaining, so links to other pages here or the forums have been added.
Note: If there is any ETPro client cvars/commands that you think we have omitted or any that you think the description is wrong then pm me here, if you don't know how to edit this page. Before pm’ing/editing are you sure it’s an ETPro cvar/command and not another mods or an ETmain one, if it is ETPro then either edit or let me know what cvar/command we’ve omitted, adding a short description of what it’s use is, if known to you. If you think a description is wrong, quote the cvar/command and it’s description adding your description of it or edit.
Apologies for all the ..... to try create new lines or push things along to create a line so things look a bit better in some of the description sections, but i couldn't start new lines using the pitatable.
Cvars
Most of these cvars are either 0 (disabled) or 1 (enabled), those that differ I have included the values in the description. For an explanation of how bitmask cvars work see [here]
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Commands
Clients can use to either bind, get info in the console or use with rcon, ref and semiadmin.
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Trickjump Cvars
Note: cheats must be enabled to use these. You can find more info about tjl's [here] and tjg's [here].
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links
Links to more info about some of the above or other useful client pages here on WolfWiki.
[Lagometer] [b_optimizePrediction] [b_placebo] Camera Camera Cheaters [Class & Classmenu] [Locations] Multiview [SemiAdmin] [Hunk, Zone and sound Megs] [DrawFPS] [ETPro: Client Configuration] [EDV] [Extended ASCII] [ETTV: Server Configuration] [ETTV: Viewers Guide] [Voicechat]